Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.13 @ 07:43:57

Player: Hinzy

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (62)      310
Value Destroyed (2057)     2057
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (653)                653
              TOTAL SCORE: 4940

 Bonus
-------
High Alert Combat Kills    453
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             250/550
Matter                     234/300
Energy                     240/240
System Corruption          0%
Temperature                Cool (9)
Movement                   Treading (240) Ox1
Location                   -8/Garrison

 Parts 
-------
>               --- POWER (1) --------
                Nuclear Core
>               --- PROPULSION (4) ---
          Light Treads
                Titanium Leg
       Improved Carbon-fiber Leg
>               --- UTILITY (4) ------
       Improved Heat Sink
         Medium Storage Unit
       Advanced Targeting Computer
                Core Analyzer
>               --- WEAPON (2) -------
          Heavy Assault Rifle
   High-powered Shotgun
>               --- INVENTORY (10) ---
       Improved Ion Engine
       Improved Carbon-fiber Leg
  High-capacity Matter Pod (42)
                Armor Integrity Analyzer
          Light Armor Plating
                Relay Coupler [Grunt] (24)
                Relay Coupler [Sentry] (24)
                Gauss Rifle
                Gauss Rifle

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
                Titanium Leg
                Titanium Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
       Improved Heat Sink
         Medium Storage Unit
       Advanced Targeting Computer
                Core Analyzer
>               --- WEAPON -----------
       Improved EM Shotgun
   High-powered Shotgun
>               --- INVENTORY --------
                Nuclear Core
       Improved Carbon-fiber Leg
  High-capacity Matter Pod
                Armor Integrity Analyzer
                Energy Filter
          Heavy Assault Rifle
       Enhanced Autogun
                Gauss Rifle
                Gauss Rifle
[Rating: 34]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Flak Cannon
  Launcher                 Missile Launcher

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   
  Utility                  2    | .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             65   | 9   4   14  28  10  
  Power                    8    | 1   .   1   5   1   
    Engine                 4    | 1   .   1   2   .   
    Core                   4    | .   .   .   3   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               19   | 3   2   2   8   4   
    Treads                 11   | 1   2   .   7   1   
    Leg                    4    | 1   .   .   .   3   
    Wheel                  4    | 1   .   2   1   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  12   | 3   .   2   6   1   
    Device                 7    | 2   .   1   4   .   
    Storage                2    | 1   .   1   .   .   
    Processor              2    | .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   26   | 2   2   9   9   4   
    Energy Gun             12   | 2   2   6   2   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          10   | .   .   1   5   4   
    Ballistic Cannon       1    | .   .   .   1   .   
    Launcher               3    | .   .   2   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   .   
Parts Lost                 12   | .   .   1   7   4   
  Power                    3    | .   .   1   1   1   
  Propulsion               3    | .   .   .   2   1   
  Utility                  3    | .   .   .   3   .   
  Weapon                   3    | .   .   .   1   2   
  Highest Loss Streak      4    | .   .   1   4   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   98  99  95  96  
  Engine                   5    | .   14  11  3   .   
  Core                     4    | .   .   .   5   8   
  Treads                   16   | .   14  11  22  14  
  Leg                      5    | .   .   .   .   21  
  Wheel                    11   | .   14  21  12  .   
  Device                   17   | .   28  29  14  9   
  Storage                  6    | .   .   3   9   9   
  Processor                7    | .   .   .   7   16  
  Protection               1    | .   .   .   3   .   
  Energy Gun               9    | .   26  16  3   5   
  Ballistic Gun            6    | .   .   .   8   12  
  Ballistic Cannon         1    | .   .   .   2   .   
  Launcher                 2    | .   .   4   3   .   
Peak Build Rating          34   | 9   9   17  27  34  
  Average Rating           19   | 7   8   13  23  31  
  On Entrance              11   | .   9   9   17  22  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             32   | 12  9   21  32  24  
  Greatest Support         80   | 20  20  22  80  80  
  Greatest Overweight (x)  1    | .   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   5   10  10  10  
  Average Capacity         8    | 5   5   6   10  10  
  Most Carried             10   | 5   5   10  10  10  
  Average Carried          7    | 3   4   5   9   8   
  Final Capacity           10   | 5   5   10  10  10  
  Final Carried            10   | 5   5   10  8   9   

 Class Distribution 
--------------------
 61% | Scavenger-Mutant
 38% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11  -10  -9   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  Gar  
Matter Collected           1493 | 287  3    119  809  275  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2205 | 139  203  293  1255 315  
  Parts                    139  | 12   16   18   71   22   
Haulers Intercepted        3    | .    .    1    2    .    
Recyclers Shooed           4    | 1    .    3    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Combat Hostiles Destroyed  37   | .   3   7   21  6   
  Guns                     20   | .   2   3   9   6   
  Cannons                  1    | .   .   .   1   .   
  AOE                      14   | .   .   4   10  .   
Classes Destroyed          13   | 3   3   4   2   1   
  Worker                   5    | 1   .   .   4   .   
  Builder                  3    | .   1   .   2   .   
  Tunneler                 3    | 3   .   .   .   .   
  Hauler                   3    | .   .   1   2   .   
  Recycler                 5    | 1   .   .   4   .   
  Operator                 2    | .   .   1   1   .   
  Watcher                  4    | .   1   2   1   .   
  Swarmer                  3    | .   .   3   .   .   
  Grunt                    20   | .   3   3   14  .   
  Brawler                  1    | .   .   .   1   .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   10   | .   .   1   5   4   
  Specialist               2    | .   .   .   .   2   
Best Kill Streak           8    | 2   4   7   8   4   
  Combat Bots Only         5    | .   3   5   4   4   
Max Kills in Single Turn   3    | 1   1   3   3   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   2   2   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  
Hostile Shots Fired        240  | .    11   16   114  99   
  Missed                   73   | .    6    6    36   25   
Damage Taken               2851 | .    62   148  1452 1189 
  Core                     330  | .    30   .    170  130  
  Absorbed by Shields      58   | .    .    .    58   .    
Core Remaining (%)         96   | 100  88   100  .    .    
Volleys Fired              190  | 31   22   25   81   31   
  Largest                  2    | 1    1    2    2    2    
  Hottest                  90   | 50   50   90   70   70   
Shots Fired                245  | 31   22   34   97   61   
  Gun                      218  | 31   22   23   81   61   
  Cannon                   3    | .    .    .    3    .    
  Launcher                 24   | .    .    11   13   .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  118  | .    .    .    64   54   
  Thermal                  44   | 31   7    6    .    .    
  Explosive                24   | .    .    11   13   .    
  Electromagnetic          59   | .    15   17   20   7    
  Robot Hit Streak         20   | 6    8    7    11   20   
  Robot Miss Streak        5    | 3    2    2    5    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           173  | 18   18   18   66   53   
  Core Hits                120  | 6    8    18   70   18   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | 1    1    .    .    .    
    Burn                   2    | 1    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4790 | 240  242  623  2773 912  
  Guns                     2644 | 240  242  248  1002 912  
  Cannons                  100  | .    .    .    100  .    
  Explosions               2033 | .    .    375  1658 .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  13   | .    .    .    13   .    
  Kinetic                  1609 | .    .    .    780  829  
  Thermal                  649  | 240  64   112  233  .    
  Explosive                1631 | .    .    313  1318 .    
  Electromagnetic          888  | .    178  198  429  83   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            45   | .    .    27   18   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               45   | .    .    27   18   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      370  | .    .    25   345  .    
  Shots                    10   | .    .    1    9    .    
  Rammed                   2    | .    .    .    2    .    
Targets Rammed             2    | .    .    .    2    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        90   | 90   88   75   54   14   
  Average Temperature      27   | 33   30   26   19   7    
  Received Heat Transfer   1197 | .    36   42   633  486  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Fried              1    | .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    
  Parts Melted             1    | .    1    .    .    .    
  Heat Transferred         1434 | 777  259  248  150  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      5    | .    .    2    3    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Peak Influence             993  | 25  133 449 993 887 
  Initial                  647  | .   16  55  189 647 
  Average                  429  | 8   96  280 557 759 
Maximum Alert Level        3    | .   .   2   3   3   
  Low Security (%)         33   | 100 100 34  8   .   
  Level 1                  17   | .   .   59  19  .   
  Level 2                  23   | .   .   5   46  27  
  Level 3                  25   | .   .   .   25  72  
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          11   | .   1   3   7   .   
  Investigation            4    | .   1   1   2   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   2   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Distress Signals           4    | .   1   1   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              64   | .   4   16  32  12  
  Peak Tracking Total      7    | .   3   6   5   7   
  Tactical Retreats        6    | .   .   3   2   1   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Traps Triggered            4    | .   2   1   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar 
Machines Disabled          12   | .   .   1   10  1   
  Max in Single Turn       3    | .   .   1   3   1   
  Garrison Relay           1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Machines Accessed          10   | .   2   3   5   .   
  Terminals                7    | .   2   2   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                25   | .   6   7   12  .   
  Successful               12   | .   4   3   5   .   
  Failed                   13   | .   2   4   7   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   14   | .   5   5   4   .   
  Terminals                20   | .   6   6   8   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          3    | .   .   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             3    | .   2   .   1   .   
  Prototype ID Bank        2    | .   1   .   1   .   
  Terminal Index           1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         7    | .   2   3   2   .   
  Terminals                6    | .   2   2   2   .   
    Track                  1    | .   .   1   .   .   
    Botnet                 2    | .   1   .   1   .   
    Disrupt                1    | .   .   1   .   .   
    Skim                   2    | .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
    Mechanics              1    | .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   
  Used                     1    | .   .   1   .   .   
Hacking Detections         9    | .   2   2   5   .   
  Full Trace Events        5    | .   2   1   2   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Mat Mat Gar 
Turns Passed               2058 | 244 268 353 736 457 
Spaces Moved               1352 | 144 255 310 430 213 
  Core                     9    | 8   1   .   .   .   
  Treads                   296  | 53  5   .   155 83  
  Legs                     133  | 3   .   .   .   130 
  Wheels                   914  | 80  249 310 275 .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  83  126 
  Average Speed            105  | 108 81  83  111 150 
  Slowest Speed            240  | 160 160 85  163 240 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       30   | 8   36  44  39  23  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          222  | .   .   70  152 .   
  Melee                    .    | .   .   .   .   .   
  Projectile               1    | .   .   .   1   .   
  AOE                      221  | .   .   70  151 .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Total                      1749 | 198 292 367 593 299 
  Wait                     63   | 1   7   5   21  29  
  Move                     1349 | 143 254 309 430 213 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  39   | 9   3   8   10  9   
  Fast Attach              28   | 8   3   4   12  1   
  Attach                   15   | .   1   3   5   6   
  Detach                   3    | .   .   1   2   .   
  Swap                     22   | 1   .   7   11  3   
  Drop                     38   | 5   2   5   19  7   
  Fire                     190  | 31  22  25  81  31  
  Melee                    .    | .   .   .   .   .   
  Ram                      2    | .   .   .   2   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
  245 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  374 | -10/Materials | Discovered new exit (range 16)
  513 | -10/Materials | Entered another Materials area
  513 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  842 | -9/Materials  | Discovered new exit (range 11)
  866 | -9/Materials  | Entered another Materials area
  866 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1193 | -8/Materials  | Garrison activated, responded to threat
 1526 | -8/Materials  | Lost 4 parts (1n2u1w)
 1602 | -8/Materials  | Identified exit to Garrison
 1602 | -8/Materials  | Entered Garrison
 1608 | -8/Garrison   | Build established: Scavenger-Mutant
 1642 | -8/Garrison   | Triggered checkpoint
 1680 | -8/Garrison   | Triggered checkpoint
 1810 | -8/Garrison   | Garrison Relay disabled
 1866 | -8/Garrison   | Triggered checkpoint
 1907 | -8/Garrison   | Core integrity fell below 50%
 2053 | -8/Garrison   | Triggered checkpoint
 2059 | -8/Garrison   | Self-destructed

 Last Messages 
---------------
01886_ Imp. EM Shotgun destroyed.
01887_ Lgt. Nuclear Core destroyed.
01921_ Y-45 Defender destroyed.
01924_ Acquired 53 matter.
01928_ Y-45 Defender destroyed. <x3>
01943_ Acquired 53 matter.
01946_ Acquired Imp. Ion Engine.
01950_ Dropped Lgt. Treads.
01953_ Acquired Lgt. Armor Plating.
01958_ Dropped Imp. Ion Engine.
01958_ Acquired Imp. Ion Engine.
01958_ Acquired 59 matter.
01960_ Acquired 50 matter.
01970_ Dropped Hvy. Assault Rifle.
02036_ Enh. Autogun destroyed.
02045_ Critical hit (Burn: +37).
02053_ Beams of light sweep through the air. An
  alarm sounds.
02056_ Titanium Leg destroyed.
02056_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????  ????????  ????????????????????? |
| ???????????????##  ##""""#?  ##??????????????????? |
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| ???????????????#   ##    #?   #??????????????????? |
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| ?????????????#                  #????????????????? |
| ?????????????#                 g#????????????????? |
| ?????????????#               g  #????????????????? |
| ??????????????                  ?????????????????? |
| ???????????????#   ##    ##   #??????????????????? |
| ?????###########   ##    ##   #??????????????????? |
| ?????#                    g   #??????????????????? |
| ?????#                    g   #??????????????????? |
| ?????#  #??????#         @g   #??????????????????? |
| ?????#  #??????##  ##    ## g #??????????????????? |
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| ?????#  #???????#  #??????#   #??????????????????? |
| ?????#  #???????# [#??????#   #??????????????????? |
| ?????#^ #???????#! #??????#   #??????????????????? |
| ######  ####+####! #??????#   #??????????????????? |
|              =!= ==#??????#    ??????????????????? |
|               [  !*#???????    ??????????????????? |
| ###### ###########!#???????    ??????????????????? |
| ?????# #?????????# #???????#####?????????????????? |
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| ?????# #?????????#[#?????????????????????????????? |
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| ?????# ###?????###=#?????????????????????????????? |
| ?????#   #?????# ==#?????????????????????????????? |
| ?????#   #??  %+  !#?????????????????????????????? |
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| ?????# ###?????### #?????????????????????????????? |
| ?????# #?????????# #?????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpacefoldDefenseInverter
  Manual?         0
Play Time         00:48:40
  Cumulative      42.6 hours
  Start           2024.11.13 @ 05:20:29
  End             2024.11.13 @ 07:43:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          34
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 77e8a7f0-c161-4db5-8abd-ec5eab0f7369