Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.13 @ 07:43:57 Player: Hinzy Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (62) 310 Value Destroyed (2057) 2057 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (653) 653 TOTAL SCORE: 4940 Bonus ------- High Alert Combat Kills 453 Entered Garrisons 200 Cogmind --------- Core Integrity 250/550 Matter 234/300 Energy 240/240 System Corruption 0% Temperature Cool (9) Movement Treading (240) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Light Treads Titanium Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Core Analyzer > --- WEAPON (2) ------- Heavy Assault Rifle High-powered Shotgun > --- INVENTORY (10) --- Improved Ion Engine Improved Carbon-fiber Leg High-capacity Matter Pod (42) Armor Integrity Analyzer Light Armor Plating Relay Coupler [Grunt] (24) Relay Coupler [Sentry] (24) Gauss Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Titanium Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Core Analyzer > --- WEAPON ----------- Improved EM Shotgun High-powered Shotgun > --- INVENTORY -------- Nuclear Core Improved Carbon-fiber Leg High-capacity Matter Pod Armor Integrity Analyzer Energy Filter Heavy Assault Rifle Enhanced Autogun Gauss Rifle Gauss Rifle [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 65 | 9 4 14 28 10 Power 8 | 1 . 1 5 1 Engine 4 | 1 . 1 2 . Core 4 | . . . 3 1 Reactor . | . . . . . Propulsion 19 | 3 2 2 8 4 Treads 11 | 1 2 . 7 1 Leg 4 | 1 . . . 3 Wheel 4 | 1 . 2 1 . Hover . | . . . . . Flight . | . . . . . Utility 12 | 3 . 2 6 1 Device 7 | 2 . 1 4 . Storage 2 | 1 . 1 . . Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 26 | 2 2 9 9 4 Energy Gun 12 | 2 2 6 2 . Energy Cannon . | . . . . . Ballistic Gun 10 | . . 1 5 4 Ballistic Cannon 1 | . . . 1 . Launcher 3 | . . 2 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 12 | . . 1 7 4 Power 3 | . . 1 1 1 Propulsion 3 | . . . 2 1 Utility 3 | . . . 3 . Weapon 3 | . . . 1 2 Highest Loss Streak 4 | . . 1 4 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 98 99 95 96 Engine 5 | . 14 11 3 . Core 4 | . . . 5 8 Treads 16 | . 14 11 22 14 Leg 5 | . . . . 21 Wheel 11 | . 14 21 12 . Device 17 | . 28 29 14 9 Storage 6 | . . 3 9 9 Processor 7 | . . . 7 16 Protection 1 | . . . 3 . Energy Gun 9 | . 26 16 3 5 Ballistic Gun 6 | . . . 8 12 Ballistic Cannon 1 | . . . 2 . Launcher 2 | . . 4 3 . Peak Build Rating 34 | 9 9 17 27 34 Average Rating 19 | 7 8 13 23 31 On Entrance 11 | . 9 9 17 22 Naked Turns . | . . . . . Heaviest Build 32 | 12 9 21 32 24 Greatest Support 80 | 20 20 22 80 80 Greatest Overweight (x) 1 | . 1 . 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 5 10 10 10 Average Capacity 8 | 5 5 6 10 10 Most Carried 10 | 5 5 10 10 10 Average Carried 7 | 3 4 5 9 8 Final Capacity 10 | 5 5 10 10 10 Final Carried 10 | 5 5 10 8 9 Class Distribution -------------------- 61% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1493 | 287 3 119 809 275 Remotely . | . . . . . Salvage Created 2205 | 139 203 293 1255 315 Parts 139 | 12 16 18 71 22 Haulers Intercepted 3 | . . 1 2 . Recyclers Shooed 4 | 1 . 3 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 37 | . 3 7 21 6 Guns 20 | . 2 3 9 6 Cannons 1 | . . . 1 . AOE 14 | . . 4 10 . Classes Destroyed 13 | 3 3 4 2 1 Worker 5 | 1 . . 4 . Builder 3 | . 1 . 2 . Tunneler 3 | 3 . . . . Hauler 3 | . . 1 2 . Recycler 5 | 1 . . 4 . Operator 2 | . . 1 1 . Watcher 4 | . 1 2 1 . Swarmer 3 | . . 3 . . Grunt 20 | . 3 3 14 . Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 10 | . . 1 5 4 Specialist 2 | . . . . 2 Best Kill Streak 8 | 2 4 7 8 4 Combat Bots Only 5 | . 3 5 4 4 Max Kills in Single Turn 3 | 1 1 3 3 1 Gunslinging . | . . . . . Exploded 2 | . . 2 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 240 | . 11 16 114 99 Missed 73 | . 6 6 36 25 Damage Taken 2851 | . 62 148 1452 1189 Core 330 | . 30 . 170 130 Absorbed by Shields 58 | . . . 58 . Core Remaining (%) 96 | 100 88 100 . . Volleys Fired 190 | 31 22 25 81 31 Largest 2 | 1 1 2 2 2 Hottest 90 | 50 50 90 70 70 Shots Fired 245 | 31 22 34 97 61 Gun 218 | 31 22 23 81 61 Cannon 3 | . . . 3 . Launcher 24 | . . 11 13 . Special . | . . . . . Kinetic 118 | . . . 64 54 Thermal 44 | 31 7 6 . . Explosive 24 | . . 11 13 . Electromagnetic 59 | . 15 17 20 7 Robot Hit Streak 20 | 6 8 7 11 20 Robot Miss Streak 5 | 3 2 2 5 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 173 | 18 18 18 66 53 Core Hits 120 | 6 8 18 70 18 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | 1 1 . . . Burn 2 | 1 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4790 | 240 242 623 2773 912 Guns 2644 | 240 242 248 1002 912 Cannons 100 | . . . 100 . Explosions 2033 | . . 375 1658 . Melee . | . . . . . Ramming 13 | . . . 13 . Kinetic 1609 | . . . 780 829 Thermal 649 | 240 64 112 233 . Explosive 1631 | . . 313 1318 . Electromagnetic 888 | . 178 198 429 83 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 45 | . . 27 18 . Projectiles . | . . . . . Explosions 45 | . . 27 18 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 370 | . . 25 345 . Shots 10 | . . 1 9 . Rammed 2 | . . . 2 . Targets Rammed 2 | . . . 2 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 90 | 90 88 75 54 14 Average Temperature 27 | 33 30 26 19 7 Received Heat Transfer 1197 | . 36 42 633 486 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 1 | . 1 . . . Heat Transferred 1434 | 777 259 248 150 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . 2 3 . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 993 | 25 133 449 993 887 Initial 647 | . 16 55 189 647 Average 429 | 8 96 280 557 759 Maximum Alert Level 3 | . . 2 3 3 Low Security (%) 33 | 100 100 34 8 . Level 1 17 | . . 59 19 . Level 2 23 | . . 5 46 27 Level 3 25 | . . . 25 72 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 1 3 7 . Investigation 4 | . 1 1 2 . Extermination . | . . . . . Reinforcement 4 | . . 2 2 . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 4 | . 1 1 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 64 | . 4 16 32 12 Peak Tracking Total 7 | . 3 6 5 7 Tactical Retreats 6 | . . 3 2 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 4 | . 2 1 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 12 | . . 1 10 1 Max in Single Turn 3 | . . 1 3 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 10 | . 2 3 5 . Terminals 7 | . 2 2 3 . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 25 | . 6 7 12 . Successful 12 | . 4 3 5 . Failed 13 | . 2 4 7 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 14 | . 5 5 4 . Terminals 20 | . 6 6 8 . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 3 | . . . 3 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 3 | . 2 . 1 . Prototype ID Bank 2 | . 1 . 1 . Terminal Index 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . 1 . Retrieve Matter 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 7 | . 2 3 2 . Terminals 6 | . 2 2 2 . Track 1 | . . 1 . . Botnet 2 | . 1 . 1 . Disrupt 1 | . . 1 . . Skim 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Mechanics 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used 1 | . . 1 . . Hacking Detections 9 | . 2 2 5 . Full Trace Events 5 | . 2 1 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2058 | 244 268 353 736 457 Spaces Moved 1352 | 144 255 310 430 213 Core 9 | 8 1 . . . Treads 296 | 53 5 . 155 83 Legs 133 | 3 . . . 130 Wheels 914 | 80 249 310 275 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 83 126 Average Speed 105 | 108 81 83 111 150 Slowest Speed 240 | 160 160 85 163 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 8 36 44 39 23 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 222 | . . 70 152 . Melee . | . . . . . Projectile 1 | . . . 1 . AOE 221 | . . 70 151 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1749 | 198 292 367 593 299 Wait 63 | 1 7 5 21 29 Move 1349 | 143 254 309 430 213 Hop . | . . . . . Pick Up 39 | 9 3 8 10 9 Fast Attach 28 | 8 3 4 12 1 Attach 15 | . 1 3 5 6 Detach 3 | . . 1 2 . Swap 22 | 1 . 7 11 3 Drop 38 | 5 2 5 19 7 Fire 190 | 31 22 25 81 31 Melee . | . . . . . Ram 2 | . . . 2 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 245 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 16) 513 | -10/Materials | Entered another Materials area 513 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 842 | -9/Materials | Discovered new exit (range 11) 866 | -9/Materials | Entered another Materials area 866 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1193 | -8/Materials | Garrison activated, responded to threat 1526 | -8/Materials | Lost 4 parts (1n2u1w) 1602 | -8/Materials | Identified exit to Garrison 1602 | -8/Materials | Entered Garrison 1608 | -8/Garrison | Build established: Scavenger-Mutant 1642 | -8/Garrison | Triggered checkpoint 1680 | -8/Garrison | Triggered checkpoint 1810 | -8/Garrison | Garrison Relay disabled 1866 | -8/Garrison | Triggered checkpoint 1907 | -8/Garrison | Core integrity fell below 50% 2053 | -8/Garrison | Triggered checkpoint 2059 | -8/Garrison | Self-destructed Last Messages --------------- 01886_ Imp. EM Shotgun destroyed. 01887_ Lgt. Nuclear Core destroyed. 01921_ Y-45 Defender destroyed. 01924_ Acquired 53 matter. 01928_ Y-45 Defender destroyed. 01943_ Acquired 53 matter. 01946_ Acquired Imp. Ion Engine. 01950_ Dropped Lgt. Treads. 01953_ Acquired Lgt. Armor Plating. 01958_ Dropped Imp. Ion Engine. 01958_ Acquired Imp. Ion Engine. 01958_ Acquired 59 matter. 01960_ Acquired 50 matter. 01970_ Dropped Hvy. Assault Rifle. 02036_ Enh. Autogun destroyed. 02045_ Critical hit (Burn: +37). 02053_ Beams of light sweep through the air. An alarm sounds. 02056_ Titanium Leg destroyed. 02056_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ???????? ????????????????????? | | ???????????????## ##""""#? ##??????????????????? | | ???????????????# ^ #??????????????????? | | ??????????????? ? #??????????????????? | | ??????????????? ? #??????????????????? | | ???????????????# ## #? #??????????????????? | | ?????????????### ## ## ###????????????????? | | ?????????????# #????????????????? | | ?????????????# g#????????????????? | | ?????????????# g #????????????????? | | ?????????????? ?????????????????? | | ???????????????# ## ## #??????????????????? | | ?????########### ## ## #??????????????????? | | ?????# g #??????????????????? | | ?????# g #??????????????????? | | ?????# #??????# @g #??????????????????? | | ?????# #??????## ## ## g #??????????????????? | | ?????# #???????# ## ## #??????????????????? | | ?????# #???????# ######## #??????????????????? | | ?????# #???????# #??????# #??????????????????? | | ?????# #???????# [#??????# #??????????????????? | | ?????#^ #???????#! #??????# #??????????????????? | | ###### ####+####! #??????# #??????????????????? | | =!= ==#??????# ??????????????????? | | [ !*#??????? ??????????????????? | | ###### ###########!#??????? ??????????????????? | | ?????# #?????????# #???????#####?????????????????? | | ?????# #?????????# #?????????????????????????????? | | ?????# #?????????# #?????????????????????????????? | | ?????# #?????????# #?????????????????????????????? | | ?????# #?????????# #?????????????????????????????? | | ?????# #?????????# #?????????????????????????????? | | ?????# #?????????#[#?????????????????????????????? | | ?????# #?????????#!#?????????????????????????????? | | ?????# ###?????###=#?????????????????????????????? | | ?????# #?????# ==#?????????????????????????????? | | ?????# #?? %+ !#?????????????????????????????? | | ?????# #?##### #?????????????????????????????? | | ?????# ###?????### #?????????????????????????????? | | ?????# #?????????# #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpacefoldDefenseInverter Manual? 0 Play Time 00:48:40 Cumulative 42.6 hours Start 2024.11.13 @ 05:20:29 End 2024.11.13 @ 07:43:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 77e8a7f0-c161-4db5-8abd-ec5eab0f7369