Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.05 @ 23:30:39 Player: Megaknight51 Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (42) 210 Value Destroyed (1264) 1264 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (399) 399 TOTAL SCORE: 8453 Bonus ------- Follower Combat Kills 99 Registered with UFD 300 Cogmind --------- Core Integrity 0/1450 Matter 171/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Gravity Neutralizer Advanced Gravity Neutralizer Advanced ECM Suite Improved Cloaking Device Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Compact Particle Reactor Quantum Reactor > --- PROPULSION ------- Biomechanical Wings Biomechanical Wings Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Experimental Cooling System Spectral Analyzer Advanced Terrain Scan Processor Advanced Phase Shifter Hacking Suite Improved System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Quantum Reactor Gravity Neutralizer Advanced Gravity Neutralizer Advanced ECM Suite Field Recycling Unit [Rating: 102] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Biomechanical Wings Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Biomechanical Wings Utility Signal Interpreter Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware Improved System Shield Weapon Shotgun Energy Gun Small Laser Energy Cannon Phase Cannon Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Build | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Res Slots Evolved 16 | . . 2 . . . 6 2 2 2 2 Power 1 | . . . . . . . . 1 . . Propulsion 4 | . . . . . . 2 . . 2 . Utility 11 | . . 2 . . . 4 2 1 . 2 Weapon . | . . . . . . . . . . . Parts Attached 76 | 6 4 12 7 1 2 21 8 4 2 9 Power 14 | 1 2 3 . . . 3 2 . . 3 Engine 7 | 1 2 2 . . . 2 . . . . Core 4 | . . 1 . . . 1 2 . . . Reactor 3 | . . . . . . . . . . 3 Propulsion 25 | 2 . 5 2 . . 11 1 . 1 3 Treads 2 | 2 . . . . . . . . . . Leg 11 | . . 5 . . . 6 . . . . Wheel . | . . . . . . . . . . . Hover 2 | . . . 2 . . . . . . . Flight 10 | . . . . . . 5 1 . 1 3 Utility 26 | 2 . 2 . 1 1 7 5 4 1 3 Device 16 | 1 . 1 . 1 . 4 3 3 . 3 Storage 2 | 1 . . . . 1 . . . . . Processor 4 | . . 1 . . . 3 . . . . Hackware 4 | . . . . . . . 2 1 1 . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 11 | 1 2 2 5 . 1 . . . . . Energy Gun 2 | . 1 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 5 | 1 . 1 2 . 1 . . . . . Ballistic Cannon 2 | . 1 . 1 . . . . . . . Launcher 2 | . . . 2 . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . . . 2 . 2 . 2 Parts Lost 38 | . . 8 . 1 . 7 1 9 3 9 Power 7 | . . 3 . . . . . 2 . 2 Propulsion 11 | . . 2 . . . 1 . 3 . 5 Utility 14 | . . . . 1 . 3 1 4 3 2 Weapon 6 | . . 3 . . . 3 . . . . Highest Loss Streak 9 | . . 5 . 1 . 3 1 9 3 8 To Critical Strikes . | . . . . . . . . . . . Average Backups 8 | . 6 7 8 7 9 12 5 4 4 4 Power 1 | . 2 . 1 1 1 4 2 . . . Propulsion . | . . . 1 1 . . 1 1 . . Utility 5 | . 3 5 6 5 6 5 1 2 3 4 Weapon . | . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . Unused Backups 20 | . 5 . . . 5 4 4 1 . 1 Power 7 | . 2 . . . 1 3 . 1 . . Propulsion 3 | . 2 . . . 1 . . . . . Utility 7 | . . . . . 3 1 2 . . 1 Weapon 1 | . 1 . . . . . . . . . Tool/Special 2 | . . . . . . . 2 . . . Average Slot Usage (%) 88 | . 92 91 89 99 100 90 81 76 50 40 Engine 7 | . 14 9 11 11 11 3 . . . . Core 1 | . . . . . . 2 5 8 . . Treads 3 | . 28 10 . . . . . . . . Leg 1 | . . 7 4 . . 2 . . . . Hover 9 | . . . 17 22 22 3 . . . . Flight 6 | . . . . . . 15 23 20 18 14 Device 18 | . 14 21 22 21 22 16 24 24 4 4 Storage 7 | . 14 11 11 11 11 6 . . . . Processor 12 | . . 10 11 11 11 24 17 15 14 6 Hackware 2 | . . . . . . . 9 6 13 6 Ballistic Gun 8 | . 14 11 4 11 11 12 . . . . Ballistic Cannon 5 | . 5 6 3 11 11 . . . . . Peak Build Rating 102 | 6 8 13 14 14 18 69 74 87 66 102 Average Rating 32 | 5 7 10 11 13 16 53 71 77 63 76 On Entrance 27 | . 6 8 8 14 14 18 57 74 41 57 Avg Prop Armor Cover (%) 16 | . . . 13 . . 4 . . 17 20 Naked Turns 73 | . . . . . . . . . . 73 Heaviest Build 38 | 13 16 18 20 19 34 38 33 38 1 36 Greatest Support 50 | 40 40 40 20 14 14 50 26 38 34 50 Greatest Overweight (x) 12 | . . 5 1 1 2 12 1 1 . 1 Average Overweight (x) . | . . . . 1 1 1 . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 5 5 5 Average Capacity 10 | 7 8 8 8 8 13 15 5 5 5 5 Most Carried 15 | 1 8 8 8 8 13 15 15 5 4 5 Average Carried 8 | . 6 7 8 7 11 14 5 4 3 4 Final Capacity 15 | 8 8 8 8 8 15 15 5 5 5 5 Final Carried 15 | 1 8 8 8 7 13 15 5 4 4 5 Scrap Suit Usage (%) 13 | . . . . . . . 98 95 . . Class Distribution -------------------- 38% | Commander-Skirmisher 20% | Mutant 10% | Skirmisher 7% | Hacker-Mutant 6% | Hacker-Scout 4% | Commander-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Skirmisher | -9/Scraptown Skirmisher | -6/Factory Hacker-Scout | -5/Factory Infiltrator-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Resources | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Res Matter Collected 2026 | 281 455 535 46 47 170 372 120 . . . Remotely . | . . . . . . . . . . . Salvage Created 1471 | 65 534 536 . . . 306 30 . . . Parts 93 | 7 38 27 . . . 21 . . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Res Combat Hostiles Destroyed 31 | . 14 11 . . . 5 1 . . . Guns 23 | . 10 9 . . . 4 . . . . Cannons 7 | . 4 2 . . . 1 . . . . Classes Destroyed 11 | 1 4 4 . . . 2 . . . . Worker 2 | . 1 1 . . . . . . . . Builder 2 | . 2 . . . . . . . . . Tunneler 3 | 3 . . . . . . . . . . Recycler 1 | . . 1 . . . . . . . . Mechanic 1 | . . . . . . 1 . . . . Operator 2 | . . 1 . . . 1 . . . . Swarmer 4 | . 3 . . . . . 1 . . . Grunt 23 | . 11 8 . . . 4 . . . . Brawler 1 | . . 1 . . . . . . . . Sentry 2 | . . 2 . . . . . . . . Programmer 1 | . . . . . . 1 . . . . Best Kill Streak 6 | 2 6 3 . . . 3 1 . . . Combat Bots Only 3 | . 3 3 . . . 2 1 . . . Max Kills in Single Turn 1 | 1 1 1 . . . 1 1 . . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Res Hostile Shots Fired 552 | . 53 84 8 4 . 50 12 90 15 236 Missed 258 | . 21 16 6 . . 11 5 44 10 145 Hits 294 | . 32 68 2 4 . 39 7 46 5 91 Melee 3 | . . 2 . . . . . . 1 . Projectile 291 | . 32 66 2 4 . 39 7 46 4 91 AOE 1 | . . . . . . . . . 1 . Critical Strikes 13 | . . 2 1 1 . 2 . 2 . 5 Part Disruptions 1 | . . . . . . 1 . . . . Damage Taken 5505 | . 332 933 32 62 . 705 151 986 138 2166 Core 2230 | . 35 126 17 15 . 108 65 310 88 1466 Absorbed by Shields 55 | . . . . . . . . . . 55 Core Remaining (%) 84 | 100 86 . . . 60 87 93 73 93 . Volleys Fired 166 | 14 61 59 3 1 . 28 . . . . Largest 2 | 1 2 2 2 2 . 2 . . . . Hottest 66 | 20 50 63 66 56 . 56 . . . . Shots Fired 256 | 14 74 109 5 2 . 52 . . . . Gun 190 | 14 61 77 . 1 . 37 . . . . Cannon 61 | . 13 32 . 1 . 15 . . . . Launcher 5 | . . . 5 . . . . . . . Special . | . . . . . . . . . . . Kinetic 236 | 14 74 94 . 2 . 52 . . . . Thermal 15 | . . 15 . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 5 | . . . 5 . . . . . . . Robot Hit Streak 16 | 6 11 16 3 1 . 6 . . . . Robot Miss Streak 5 | 2 3 5 1 1 . 5 . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 186 | 10 51 82 4 1 . 38 . . . . Core Hits 77 | 4 27 25 . . . 21 . . . . Critical Kills 1 | . . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 2 | . . 1 . . . 1 . . . . Destroy 1 | . . . . . . 1 . . . . Blast 1 | . . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2879 | 123 670 1268 93 23 . 621 61 . . 20 Guns 2030 | 123 567 888 . . . 452 . . . . Cannons 655 | . 100 363 . 23 . 169 . . . . Explosions 93 | . . . 93 . . . . . . . Melee . | . . . . . . . . . . . Ramming 101 | . 3 17 . . . . 61 . . 20 Kinetic 2524 | 123 667 1090 . 23 . 621 . . . . Thermal 161 | . . 161 . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 93 | . . . 93 . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . 1 1 1 4 3 3 1 3 Average Corruption 1 | . . . 1 1 1 2 3 2 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 13 | . . . 1 1 . 3 3 1 . 4 Message Errors 3 | . . . . . . 2 . . . 1 Matter Fused 2 | . . . . . . . 1 . . 1 Heat Flow Errors 2 | . . . . . . . 1 . . 1 Energy Discharges 4 | . . . 1 . . 1 . 1 . 1 Alerts 2 | . . . . 1 . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 23 | . . 12 . . . . 11 . . . Projectiles 12 | . . 12 . . . . . . . . Explosions . | . . . . . . . . . . . Melee 11 | . . . . . . . 11 . . . Knockbacks 2 | . . . . . . 2 . . . . Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . . 2 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 39 | . . . . . . . 30 . . 9 Shots . | . . . . . . . . . . . Rammed 8 | . 1 . . . . 1 2 . . 4 Targets Rammed 12 | . 1 4 . . . 1 2 . . 4 Kicked 4 | . . 4 . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 87 | . 2 30 22 22 . 21 87 . . 66 Average Temperature 11 | . 2 9 4 11 . 6 55 . . 41 Received Heat Transfer 1077 | . 141 399 27 36 . 255 18 21 . 180 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Fried 1 | . . . . . . . 1 . . . Impact Corruptions 1 | . . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 350 | . . 350 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Res Maximum Alert Level 1 | . 1 . . . . . . . . 1 Low Security (%) 97 | 100 90 100 100 100 . 100 100 100 100 90 Level 1 2 | . 9 . . . . . . . . 9 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 308 | 5 220 123 55 28 . 50 51 95 57 308 Initial 85 | . . 85 30 7 . . . 24 57 . Average 34 | . 127 53 24 3 . 5 5 5 12 47 Influence Increases 1977 | 15 478 327 113 38 . 166 140 135 10 555 Destroy 0b10 Robot/C 680 | . 280 220 40 20 . 100 20 . . . Destroy 0b10 Robot/NC 65 | 15 15 15 10 . . 10 . . . . Destroy Leader 162 | . 60 60 22 . . 20 . . . . Allied During Kill 46 | . . . 32 8 . 6 . . . . Successful Hack 46 | . 17 . 9 10 . . . . 10 . Disable Machine 30 | . 30 . . . . . . . . . Destroy Structure 3 | . 1 2 . . . . . . . . Partial Spotted 150 | . . . . . . . 75 . . 75 Lose Combat Pursuer 795 | . 75 30 . . . 30 45 135 . 480 Influence Decreases 1677 | 15 274 458 167 57 . 166 90 75 120 255 Entered New Map 253 | . . 119 43 12 . . . 26 53 . Time Decay 1164 | 15 274 269 80 45 . 120 90 49 67 155 Lost Part 170 | . . 70 . . . 10 . . . 90 Lost Ally 86 | . . . 40 . . 36 . . . 10 Purge Threat 4 | . . . 4 . . . . . . . Squads Dispatched 16 | . 4 1 1 . . 2 2 1 1 4 Investigation 5 | . 3 . 1 . . . 1 . . . Extermination 6 | . . . . . . 1 1 1 . 3 Reinforcement 5 | . 1 1 . . . 1 . . 1 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Res Distress Signals 6 | . . . 2 . . 1 1 . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 166 | . 23 19 4 1 . 17 8 26 13 55 Peak Tracking Total 24 | . 7 4 4 1 . 7 4 24 12 22 Tactical Retreats 22 | . 3 2 . . . 2 2 2 . 11 Traps | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Res Traps Triggered 11 | . 1 . 4 . . 1 1 2 . 2 Indirectly 2 | . . . 2 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Res Machines Disabled 2 | . 2 . . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Res Machines Accessed 28 | . 4 2 3 3 3 . 5 2 3 3 Terminals 20 | . 4 2 3 3 . . 4 1 1 2 Fabricators 1 | . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 1 1 1 1 Garrison Access . | . . . . . . . . . . . Total Hacks 61 | . 11 4 9 5 9 . 10 4 5 4 Successful 33 | . 4 1 4 4 9 . 2 4 3 2 Failed 27 | . 7 3 5 1 . . 7 . 2 2 Catastrophic 7 | . . . 1 1 . . 4 . 1 . Database Lockouts 1 | . . . . . . . 1 . . . Manual 24 | . 6 3 6 2 . . 4 . 1 2 Terminals 44 | . 11 4 9 5 . . 8 1 3 3 Fabricators 1 | . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 7 | . . . . . . . 2 3 1 1 Garrison Access . | . . . . . . . . . . . Terminal Hacks 26 | . 4 1 4 4 9 . 1 1 1 1 Record 3 | . . . . . 3 . . . . . Robot Analysis 8 | . 1 . . 2 5 . . . . . Prototype ID Bank 6 | . 1 1 1 2 . . . . 1 . Open Door 2 | . . . 1 . . . . 1 . . Open DSF 1 | . . . . . . . . . . 1 Terminal Index 3 | . 1 . 1 . . . 1 . . . Unreport Threat 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 5 | . . . . . . . 1 3 1 . Retrieve Study 5 | . . . . . . . 1 3 1 . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . 1 1 Terminals 2 | . . . . . . . . . 1 1 Assimilate 2 | . . . . . . . . . 1 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 18 | . 3 2 2 2 . . 4 . 3 2 Full Trace Events 4 | . 2 . . 1 . . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 5 | . . . . . . . 1 3 1 . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Res Total Allies 12 | . . . 10 . . . . . 1 1 Largest Group 10 | . . . 10 8 5 5 . . 1 1 Highest-Rated Group 88 | . . . 88 72 40 40 . . 10 10 Highest-Rated Ally 16 | . . . 16 16 8 8 . . 10 10 Total Orders 4 | . . . . . . 2 . . 2 . STAY 2 | . . . . . . 1 . . 1 . FOLLOW 1 | . . . . . . . . . 1 . GUARD 1 | . . . . . . 1 . . . . Ally Attacks 47 | . . . 22 3 . 22 . . . . Total Damage 387 | . . . 191 38 . 158 . . . . Kills 5 | . . . 4 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Res Active Infowar (turns) 7917 | 119 741 712 184 322 2941 1108 752 331 303 404 Optics 2866 | . . . . . . 1099 752 331 303 381 Sensors 6169 | . . 701 184 322 2941 993 752 276 . . IFF 595 | . . . . . . . 226 331 38 . Terrain 669 | . . . . . . 669 . . . . Structural 5166 | . . . . 72 2941 1107 752 294 . . Seismic 1986 | 119 741 712 184 230 . . . . . . Machine Analysis 944 | . . . . . . 944 . . . . Cloaking 172 | . . . . . . . . . . 172 Jamming 1005 | . . . . . . . 697 308 . . Robot Analysis Total 8 | . 1 . . 2 5 . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Res Turns Passed 8075 | 201 741 712 184 322 2941 1108 752 331 303 480 Spaces Moved 6303 | 104 354 298 182 273 1860 422 767 438 365 1240 Core 156 | 2 . 26 . . . 2 . . . 126 Treads 608 | 102 354 152 . . . . . . . . Legs 208 | . . 120 19 . . 69 . . . . Wheels . | . . . . . . . . . . . Hover 2386 | . . . 163 273 1860 90 . . . . Flight 2945 | . . . . . . 261 767 438 365 1114 Fastest Speed 30 | 50 160 120 56 116 116 96 31 31 32 30 Average Speed 99 | 157 160 153 85 116 157 133 32 72 36 35 Slowest Speed 650 | 160 160 300 130 116 176 650 96 100 37 125 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 40 | . . . . . . . 6 9 2 23 Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 5 55 14 27 55 87 6 23 18 10 37 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . . . . 1 . Scrap Searched 4 | . . . . . 4 . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Res Total 7790 | 124 457 440 202 276 1875 916 1266 441 532 1261 Wait 1162 | . 19 61 9 . . 423 469 . 166 15 Move 6221 | 103 353 297 181 272 1859 421 755 422 360 1198 Hop 32 | . . . . . . . 5 6 2 19 Pick Up 34 | 1 12 3 . . 8 8 1 . 1 . Fast Attach 39 | 6 1 5 2 . . 9 1 4 2 9 Attach 18 | . . 3 . 1 . 4 4 3 1 2 Detach 9 | . . . . . . 2 1 3 . 3 Swap 32 | . 3 5 5 . 2 11 5 . . 1 Drop 40 | . 7 3 1 . 6 9 8 3 . 3 Fire 166 | 14 61 59 3 1 . 28 . . . . Melee . | . . . . . . . . . . . Ram 7 | . . . . . . 1 2 . . 4 Kick 4 | . . 4 . . . . . . . . Crush 1 | . 1 . . . . . . . . . Escape Stasis 22 | . . . . . . . 15 . . 7 Rewire 3 | . . . 1 2 . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Res / *Ext) -3/Research -2/Research History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 202 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 7) 317 | -10/Materials | Build established: Mutant 509 | -10/Materials | Discovered new exit (range 14) 613 | -10/Materials | Discovered new exit (range 9) 935 | -10/Materials | Discovered new exit (range 4) 943 | -10/Materials | Entered another Materials area 943 | -9/Materials | Evolved 2 slots: Utility x2 1403 | -9/Materials | Lost 5 parts (2p2n1w) 1488 | -9/Materials | Discovered new exit (range 15) 1612 | -9/Materials | Discovered new exit (range 13) 1613 | -9/Materials | Identified exit to Storage 1642 | -9/Materials | Identified exit to Mines 1655 | -9/Materials | Entered Storage 1726 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1821 | -9/Storage | Used back door to open Recycling access 1821 | -9/Storage | Discovered new exit (range 5) 1824 | -9/Storage | Identified exit to Recycling 1839 | -9/Storage | Entered Recycling 1839 | -9/Recycling | Accompanied by 8 allies 2025 | -9/Recycling | Build established: Commander-Mutant 2123 | -9/Recycling | Scanned before Scraplab entrance 2143 | -9/Recycling | Discovered new exit (range 11) 2147 | -9/Recycling | Entered Scraplab 2158 | -9/Recycling | Identified exit to Scraptown 2161 | -9/Recycling | Entered Scraptown 2161 | -9/Scraptown | Accompanied by 5 allies 2164 | -9/Scraptown | System corruption cleaned by C-Scrubber 2400 | -9/Scraptown | Build established: Commander-Skirmisher 2442 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2455 | -9/Scraptown | Visited Symbiants 2698 | -9/Scraptown | Visited UFD Registry 2698 | -9/Scraptown | Registered with UFD as "Dualguard" 2725 | -9/Scraptown | Visited Botcube Research 2749 | -9/Scraptown | Visited Scrapoid Pod Storage 2776 | -9/Scraptown | Visited Derelict Rescue Squad 3000 | -9/Scraptown | Found Scrapoid Pod 3099 | -9/Scraptown | Visited Science Guys 3208 | -9/Scraptown | Visited Scrap Suit Storage 3224 | -9/Scraptown | Found Scrap Suit 3331 | -9/Scraptown | Visited Curators Association 3454 | -9/Scraptown | Discovered new exit (range 5) 3579 | -9/Scraptown | Visited Analyses Database 3625 | -9/Scraptown | Visited Infowarlord's Domain 3648 | -9/Scraptown | Found Spectral Analyzer 4068 | -9/Scraptown | Visited Junk Repository 4096 | -9/Scraptown | Visited Awakened 4263 | -9/Scraptown | Discovered new exit (range 9) 4277 | -9/Scraptown | Identified exit to Factory 5102 | -9/Scraptown | Entered Factory 5102 | -6/Factory | Accompanied by 5 allies 5102 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 5208 | -6/Factory | Lost 5 allies 5679 | -6/Factory | Discovered new exit (range 6) 5685 | -6/Factory | Identified exit to Factory 5815 | -6/Factory | Build established: Skirmisher 6210 | -6/Factory | Entered another Factory area 6210 | -5/Factory | Evolved 2 slots: Utility x2 6235 | -5/Factory | Lost 3 parts (1u2w) 6519 | -5/Factory | Build established: Hacker-Scout 6886 | -5/Factory | Spotted B-75 Beast 6919 | -5/Factory | Central database locked down 6959 | -5/Factory | Discovered new exit (range 9) 6961 | -5/Factory | Identified exit to Factory 6962 | -5/Factory | Entered another Factory area 6962 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7057 | -4/Factory | Discovered new exit (range 5) 7060 | -4/Factory | Identified exit to Extension 7284 | -4/Factory | Discovered new exit (range 24) 7293 | -4/Factory | Identified exit to Research 7293 | -4/Factory | Entered Research 7293 | -3/Research | Evolved 2 slots: Propulsion x2 7308 | -3/Research | Lost 9 parts (2p3n4u) 7591 | -3/Research | Discovered new exit (range 13) 7596 | -3/Research | Entered another Research area 7596 | -2/Research | Evolved 2 slots: Utility x2 7622 | -2/Research | Lost 3 parts (3u) 7776 | -2/Research | Spotted B-90 Cyclops 7965 | -2/Research | Spotted B-90 Cyclops 7968 | -2/Research | Spotted B-90 Cyclops 8003 | -2/Research | Released all parts (4) 8017 | -2/Research | Spotted B-90 Cyclops 8023 | -2/Research | Core integrity fell below 50% 8033 | -2/Research | Lost 8 parts (2p4n2u) 8042 | -2/Research | Core integrity fell below 20% 8076 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 08032_ Field strength at 47. 08033_ B-90 Cyclops activates siege mode. 08033_ Field strength at 35. 08034_ Field strength at 19. 08034_ U-05 Engineer builds a Wall. 08035_ Stasis field depleted. 08036_ U-05 Engineer lays Concrete. 08046_ W-44 Eye sends out distress signal. 08046_ Slug penetrates Wall. 08053_ Penetrated by Slug. 08053_ Slug penetrates Wall. 08058_ Slammed into U-05 Engineer. 08059_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 08069_ Penetrated by Slug. 08072_ Slug penetrates Y-72 Warden. 08072_ Penetrated by Slug. 08075_ Slammed into U-05 Engineer. 08076_ Slammed into H-88 Terminator. 08076_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#########???????????????????? | | ???????????#########?# == #???????????????????? | | ???????????# #?# =] #???????????????????? | | ???######### #?# =] #???????????????????? | | ???# + #?# #???????????????????? | | ???# ##### # #??? ?????????????????????? | | #### #???# # #??###;###????????????????????? | | #???# ############ #????????????????????? | | ####???# ## = #????????????????????? | | #?######+## ] #????????????????????? | | #?# # Y #????????????????????? | | ###?# # #### ku! #????????????????????? | | #???# # #??###h###????????????????????? | | ??#* / #????#@#??????????????????????? | | # # #????#w#??????????????????????? | | # # #????# #??????????????????????? | | " ##########+###+#????# #??????????????????????? | | " #???????? ????????#h#??????????????????????? | | " #??????? ????????# #??????????????????????? | | #?????? ???????# #??????????????????????? | | #?????? ???????# #??????????????????????? | | #????? ??????# ??????????????????????? | | ??###????#########??????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? #??????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????+???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 43 Energy Capacity 1115 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Cloak Strength 3 Additional Mass Support 12 Phase Shifting 15 Evasion (%) 79 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Field Propulsion Drive | -5/Factory | Hacked Nuclear Pulse Thruster | -4/Factory | Hacked Neutrino Core | -4/Factory | Hacked Hyb. Fission Core | -4/Factory | Hacked Impulse Thruster Array | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Dodgeball, But With Guns Challenges ------------ None Game ------ Seed TacticalMeleeHammer Manual? 0 Play Time 00:59:32 Cumulative 54.7 hours Start 2026.02.05 @ 22:36:18 End 2026.02.05 @ 23:30:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 105 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 30 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Zoom Use 53% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da7bee20-b5c9-44bd-a1e2-14220f3dbbdc