Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.15 @ 15:38:51

Player: skkpq

Result: Destroyed by H-71 Marshal with Heavy Mass Driver

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (151)     755
Value Destroyed (6446)     6446
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (107)                107
              TOTAL SCORE: 12868

 Bonus
-------
High Alert Combat Kills    203
Follower Combat Kills      35
Friendly Fire              -131

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     433/500
System Corruption          8%
Temperature                Cool (0)
Movement                   Hovering (61)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
           Antigrav System
           Gyrokinetic Inverter
>          --- UTILITY (7) ------
  Improved Energy Well
  Improved Targeting Computer
  Improved Targeting Computer
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
     Light Antimatter Reactor
  Advanced Weight Redist. System
           HERF Cannon
           Hardcell Cannon

 Peak State 
------------
>            --- POWER ------------
  Reinforced Fission Core
       Micro Fission Core
>            --- PROPULSION -------
             Antigrav System
             Antigrav System
             Antigrav System
             Antigrav System
             Gyrokinetic Inverter
>            --- UTILITY ----------
    Advanced Heat Sink
       Large Storage Unit
    Improved Energy Well
    Improved Targeting Computer
             Microactuators
    Advanced Reaction Control System
    Improved Force Field
>            --- WEAPON -----------
             Phase Gun
             HERF Cannon
             Coil Gun
       Heavy Gauss Cannon
             Lance
>            --- INVENTORY --------
    Improved Treads
     Armored Wheel
    Improved Heat Sink
             Matter Compressor
    Improved Targeting Computer
             Focal Shield
    Improved Thermal Shield
    Improved Shock Absorption System
             HERF Cannon
             HERF Cannon
             Hardcell Cannon
             Gravity Flail
             Lance
             Lance
[Rating: 114]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Antigrav System
  Treads                   Armored Treads
  Wheel                    Armored Wheel
  Hover Unit               Antigrav System
Utility                    Improved Targeting Computer
  Device                   Advanced Shield Generator
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Reactive Plating
Weapon                     Gauss Cannon
  Energy Gun               Tesla Rifle
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Shock Bomb Launcher
  Slashing Weapon          Axe
  Piercing Weapon          Lance

 Build                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac 
Slots Evolved              12   | .   .   2   2   .   2   .   .   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   .   .   1   .   .   1   
  Utility                  5    | .   .   1   1   .   1   .   .   1   1   .   .   .   
  Weapon                   3    | .   .   1   .   .   1   .   .   .   .   .   .   1   
Parts Attached             186  | 6   4   9   16  19  9   2   1   31  51  7   .   31  
  Power                    24   | 1   .   2   .   4   .   .   .   5   8   2   .   2   
    Engine                 14   | 1   .   2   .   3   .   .   .   3   5   .   .   .   
    Core                   9    | .   .   .   .   1   .   .   .   2   3   2   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               48   | 2   .   3   6   3   1   1   .   5   14  2   .   11  
    Treads                 24   | 2   .   3   6   3   1   1   .   4   .   .   .   4   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   1   .   1   .   .   
    Hover                  22   | .   .   .   .   .   .   .   .   .   14  1   .   7   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  54   | 1   3   1   5   4   4   1   1   10  12  2   .   10  
    Device                 25   | .   2   .   1   2   1   .   1   3   6   2   .   7   
    Storage                6    | 1   1   .   1   .   .   .   .   1   1   .   .   1   
    Processor              7    | .   .   .   1   .   1   .   .   2   1   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             16   | .   .   1   2   2   2   1   .   4   4   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   60   | 2   1   3   5   8   4   .   .   11  17  1   .   8   
    Energy Gun             14   | 1   .   .   .   1   .   .   .   4   4   .   .   4   
    Energy Cannon          11   | .   1   1   2   1   1   .   .   2   1   .   .   2   
    Ballistic Gun          14   | 1   .   1   2   1   .   .   .   3   5   1   .   .   
    Ballistic Cannon       11   | .   .   1   1   3   3   .   .   1   1   .   .   1   
    Launcher               3    | .   .   .   .   1   .   .   .   .   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   1   .   .   .   1   .   .   .   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   4   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   1   .   3   .   .   .   2   2   .   .   .   
Parts Lost                 64   | .   .   .   .   11  .   1   1   12  10  6   .   23  
  Power                    7    | .   .   .   .   2   .   .   .   2   .   .   .   3   
  Propulsion               17   | .   .   .   .   3   .   .   .   1   3   3   .   7   
  Utility                  25   | .   .   .   .   4   .   1   1   5   4   2   .   8   
  Weapon                   15   | .   .   .   .   2   .   .   .   4   3   1   .   5   
  Highest Loss Streak      16   | .   .   .   .   4   .   1   1   8   3   5   .   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   96  100 97  92  93  99  100 80  91  94  94  87  
  Engine                   6    | .   14  11  9   6   7   7   7   7   3   3   .   .   
  Core                     2    | .   .   .   .   1   .   .   .   2   3   6   11  9   
  Treads                   14   | .   28  22  25  26  23  23  23  15  .   .   .   3   
  Wheel                    1    | .   .   .   .   .   .   .   .   1   .   1   5   4   
  Hover                    6    | .   .   .   .   .   .   .   .   .   18  17  11  11  
  Device                   11   | .   10  11  9   5   1   7   12  15  14  16  17  14  
  Storage                  7    | .   14  11  9   9   7   7   7   .   7   11  11  9   
  Processor                7    | .   .   .   9   9   12  9   2   6   8   11  11  8   
  Protection               6    | .   .   11  8   7   10  12  15  6   7   .   .   .   
  Energy Gun               4    | .   11  .   .   1   3   .   .   3   7   5   5   8   
  Energy Cannon            3    | .   2   11  8   3   3   7   7   3   .   .   .   .   
  Ballistic Gun            5    | .   14  11  11  5   .   .   .   3   4   4   5   4   
  Ballistic Cannon         6    | .   .   11  6   10  13  15  15  7   1   .   .   2   
  Launcher                 1    | .   .   .   .   1   1   .   .   .   1   5   5   2   
  Slashing Weapon          2    | .   .   .   .   3   7   7   7   5   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   4   5   5   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             105  | 14  21  29  43  43  61  56  57  82  81  67  64  105 
  Greatest Support         84   | 40  40  40  84  84  70  68  60  76  44  44  12  55  
  Greatest Overweight (x)  8    | .   .   .   .   .   .   .   .   4   6   5   5   8   
  Average Overweight (x)   1    | .   .   .   .   .   .   .   .   1   1   2   5   4   
Largest Inventory Capacity 15   | 8   10  10  10  10  10  10  10  15  15  15  15  15  
  Average Capacity         11   | 7   9   10  10  10  10  10  10  6   15  15  15  14  
  Most Carried             15   | 6   10  10  10  10  10  10  10  8   15  15  10  15  
  Average Carried          10   | 4   8   9   9   9   9   9   9   4   13  13  10  13  
  Final Capacity           15   | 8   10  10  10  10  10  10  10  15  15  15  15  5   
  Final Carried            15   | 6   10  10  10  10  10  10  9   .   15  10  10  4   

 Class Distribution 
--------------------
 43% | Gunner
 26% | Tank
 15% | Mutant
  8% | Scavenger-Gunner
  5% | Scavenger-Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials
 Gunner | -8/Materials
 Gunner | -8/Storage
   Tank | -7/Factory
   Tank | -7/Lower Caves
   Tank | -7/Lower Caves
 Gunner | -6/Factory
 Gunner | -5/Factory
   Tank | -5/Upper Caves
 Gunner | -5/Upper Caves
 Gunner | -4/Factory

 Resources                      | -11  -10  -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -4   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Low  Low  Fac  Fac  Upp  Upp  Fac  
Matter Collected           4474 | 218  142  222  393  812  99   298  174  672  433  249  .    762  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6433 | .    211  309  536  1039 310  282  424  795  855  286  .    1386 
  Parts                    322  | .    22   34   27   51   13   14   12   34   39   14   .    62   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           6    | .    .    .    1    2    1    .    .    .    1    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      34   | .    .    .    .    .    .    12   17   .    .    5    .    .    
  Prevented                11   | .    .    .    .    .    .    2    1    .    .    8    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac 
Combat Hostiles Destroyed  127  | .   7   10  7   23  5   6   9   19  11  7   .   23  
  Melee                    29   | .   .   .   .   1   .   1   4   5   4   5   .   9   
  Guns                     32   | .   5   4   2   4   1   .   .   4   5   .   .   7   
  Cannons                  55   | .   2   6   5   17  2   4   5   9   .   .   .   5   
  AOE                      7    | .   .   .   .   1   2   .   .   .   2   1   .   1   
Classes Destroyed          13   | .   3   1   1   4   1   1   .   1   .   .   .   1   
  Worker                   4    | .   .   .   .   2   .   .   .   .   1   .   .   1   
  Builder                  3    | .   .   .   .   .   .   .   .   1   1   .   .   1   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 4    | .   .   .   2   1   .   .   .   .   1   .   .   .   
  Watcher                  11   | .   2   3   2   2   1   .   .   .   .   .   .   1   
  Swarmer                  28   | .   5   6   .   3   .   .   .   4   .   5   .   5   
  Grunt                    49   | .   2   2   3   11  2   3   7   4   7   .   .   8   
  Brawler                  6    | .   .   .   .   2   .   1   1   .   1   .   .   1   
  Duelist                  4    | .   .   .   .   1   1   .   .   2   .   .   .   .   
  Protector                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   20   | .   .   2   4   5   1   1   .   4   1   1   .   1   
  Hunter                   8    | .   .   .   .   .   1   .   .   4   1   1   .   1   
  Programmer               11   | .   .   .   .   .   .   1   1   1   1   .   .   7   
  Thug                     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   3   5   3   8   3   4   5   4   2   5   .   7   
  Combat Bots Only         7    | .   3   5   3   7   3   4   5   4   2   5   .   4   
Max Kills in Single Turn   2    | .   1   1   2   2   1   1   1   1   2   1   .   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Exploded                 2    | .   .   .   .   1   1   .   .   .   2   1   .   1   
  Melee                    1    | .   .   .   .   1   .   1   1   1   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Mat  Mat  Sto  Fac  Low  Low  Fac  Fac  Upp  Upp  Fac  
Hostile Shots Fired        1345  | .    33   49   32   186  26   52   57   391  140  39   .    340  
  Missed                   405   | .    9    18   8    47   8    22   15   123  46   8    .    101  
Damage Taken               14333 | .    210  313  357  2250 245  287  747  3560 2413 388  .    3563 
  Core                     2464  | .    28   14   18   370  14   14   104  352  344  21   .    1185 
  Absorbed by Shields      699   | .    .    .    .    .    .    .    .    .    129  145  .    425  
  Redirected to Shielding  102   | .    .    2    .    100  .    .    .    .    .    .    .    .    
  Ignored by Resistances   203   | .    .    .    .    .    27   19   .    .    .    .    .    157  
Core Remaining (%)         73    | 100  88   96   .    29   .    .    81   58   .    .    63   .    
Volleys Fired              260   | .    20   22   28   60   11   11   12   45   15   6    .    30   
  Largest                  4     | .    2    3    3    3    3    3    3    3    3    3    .    4    
  Hottest                  267   | .    80   118  134  136  161  165  165  165  170  139  .    267  
Shots Fired                735   | .    36   66   84   159  33   34   36   120  42   18   .    107  
  Gun                      353   | .    34   22   35   59   6    .    .    66   42   13   .    76   
  Cannon                   359   | .    2    44   49   93   21   34   36   54   .    .    .    26   
  Launcher                 23    | .    .    .    .    7    6    .    .    .    .    5    .    5    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  465   | .    20   44   56   120  16   23   24   79   20   6    .    57   
  Thermal                  140   | .    16   22   20   7    6    .    .    36   15   .    .    18   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          130   | .    .    .    8    32   11   11   12   5    7    12   .    32   
  Robot Hit Streak         22    | .    14   12   16   22   5    20   8    7    9    4    .    10   
  Robot Miss Streak        7     | .    2    7    3    5    4    1    2    4    3    1    .    3    
  Penetration Max          2     | .    .    .    .    1    .    .    .    1    1    .    .    2    
  Secondary Targets        2     | .    .    .    .    .    .    .    .    .    2    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
Shots Hit Robots           561   | .    24   32   53   106  16   28   29   105  43   22   .    103  
  Core Hits                256   | .    11   16   20   42   15   7    15   48   27   8    .    47   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         35    | .    1    .    .    11   .    1    2    6    3    2    .    9    
    Burn                   6     | .    1    .    .    2    .    .    .    1    .    .    .    2    
    Destroy                1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Blast                  19    | .    .    .    .    8    .    1    2    5    .    .    .    3    
    Sever                  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
    Impale                 8     | .    .    .    .    .    .    .    .    .    3    2    .    3    
Melee Attacks              163   | .    .    .    .    14   .    2    11   41   34   16   .    45   
  Thermal                  9     | .    .    .    .    .    .    .    .    9    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 59    | .    .    .    .    14   .    2    11   32   .    .    .    .    
  Piercing                 95    | .    .    .    .    .    .    .    .    .    34   16   .    45   
  Sneak Attacks            7     | .    .    .    .    .    .    .    1    1    4    .    .    1    
    Combat Hostiles        1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15649 | .    313  581  1136 3174 469  701  922  2677 1570 613  .    3493 
  Guns                     4564  | .    279  173  403  667  60   .    .    850  725  153  .    1254 
  Cannons                  5988  | .    34   398  655  1828 232  677  591  905  .    .    .    668  
  Explosions               1126  | .    .    .    39   311  177  .    .    99   .    143  .    357  
  Melee                    3892  | .    .    .    .    344  .    24   331  817  845  317  .    1214 
  Ramming                  79    | .    .    10   39   24   .    .    .    6    .    .    .    .    
  Kinetic                  7300  | .    180  362  626  2027 208  450  356  1234 436  60   .    1361 
  Thermal                  1886  | .    133  209  283  189  79   .    .    470  142  .    .    381  
  Explosive                118   | .    .    .    .    19   .    .    .    99   .    .    .    .    
  Electromagnetic          2374  | .    .    .    188  571  182  227  235  51   147  236  .    537  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1516  | .    .    .    .    344  .    24   331  817  .    .    .    .    
  Piercing                 2376  | .    .    .    .    .    .    .    .    .    845  317  .    1214 
Highest Corruption         20    | .    .    2    .    2    .    3    9    .    20   20   20   8    
  Average Corruption       8     | .    .    2    .    2    .    2    7    .    11   20   20   6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
  Effects                  102   | .    .    1    .    10   .    4    11   .    32   28   5    11   
    Message Errors         25    | .    .    .    .    2    .    .    4    .    5    9    2    3    
    Matter Fused           26    | .    .    1    .    3    .    2    3    .    8    6    .    3    
    Heat Flow Errors       11    | .    .    .    .    1    .    .    2    .    5    3    .    .    
    Energy Discharges      9     | .    .    .    .    1    .    1    1    .    3    1    1    1    
    Data Loss (minor)      14    | .    .    .    .    1    .    .    1    .    8    3    .    1    
    Data Loss (major)      4     | .    .    .    .    1    .    .    .    .    .    2    1    .    
    Misfires               7     | .    .    .    .    .    .    1    .    .    2    2    .    2    
    Alerts                 4     | .    .    .    .    1    .    .    .    .    1    .    1    1    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    2    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            222   | .    .    1    20   52   .    .    .    20   3    17   .    109  
  Projectiles              93    | .    .    1    20   16   .    .    .    9    .    .    .    47   
  Explosions               36    | .    .    .    .    36   .    .    .    .    .    .    .    .    
  Melee                    93    | .    .    .    .    .    .    .    .    11   3    17   .    62   
Knockbacks                 29    | .    .    2    2    11   .    .    1    4    .    .    .    9    
  Impact                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kinetic                  26    | .    .    2    1    10   .    .    1    4    .    .    .    8    
  Secondary                2     | .    .    .    .    1    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      87    | .    .    .    .    19   65   .    .    3    .    .    .    .    
  Shots                    2     | .    .    .    .    1    1    .    .    .    .    .    .    .    
  Rammed                   10    | .    .    1    3    4    .    .    .    2    .    .    .    .    
Targets Rammed             11    | .    .    1    3    5    .    .    .    2    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
Highest Temperature        580   | .    18   93   378  580  368  114  237  303  192  252  .    527  
  Average Temperature      115   | .    9    34   88   183  141  38   66   112  56   76   .    141  
  Received Heat Transfer   3399  | .    60   69   162  909  54   93   369  771  408  12   .    492  
  Effects                  28    | .    .    .    .    18   3    .    .    3    .    .    .    4    
    Shutdowns              6     | .    .    .    .    4    1    .    .    .    .    .    .    1    
    Energy Bleed           5     | .    .    .    .    3    2    .    .    .    .    .    .    .    
    Interference           5     | .    .    .    .    2    .    .    .    3    .    .    .    .    
    Matter Decay           2     | .    .    .    .    2    .    .    .    .    .    .    .    .    
    Short Circuit          3     | .    .    .    .    1    .    .    .    .    .    .    .    2    
    Damage (minor)         2     | .    .    .    .    1    .    .    .    .    .    .    .    1    
    Damage (major)         4     | .    .    .    .    4    .    .    .    .    .    .    .    .    
    Damage (core)          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    1    .    .    .    1    .    1    
  Combat Hostiles          3     | .    .    .    .    .    .    1    .    .    .    1    .    1    
  Parts Fried              13    | .    .    .    .    .    2    .    1    1    .    4    .    5    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Parts Melted             7     | .    1    1    .    1    .    .    .    3    .    .    .    1    
  Heat Transferred         3830  | .    444  444  568  483  161  .    .    879  222  .    .    629  
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    4    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    1    1    1    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac 
Peak Influence             661  | .   157 365 260 559 578 .   .   661 186 .   .   319 
  Initial                  274  | .   .   29  70  40  236 .   .   274 186 .   .   .   
  Average                  196  | .   53  194 115 380 369 .   .   367 107 .   .   84  
Maximum Alert Level        2    | .   .   1   1   2   2   .   .   2   .   .   .   1   
  Low Security (%)         59   | 100 100 67  86  17  .   .   .   3   100 .   .   77  
  Level 1                  27   | .   .   32  13  15  69  .   .   79  .   .   .   22  
  Level 2                  12   | .   .   .   .   66  30  .   .   16  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   1   1   1   6   5   .   .   3   7   .   .   3   
  Investigation            2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
  Extermination            6    | .   .   .   .   .   1   .   .   1   2   .   .   2   
  Reinforcement            10   | .   1   1   1   1   .   .   .   .   5   .   .   1   
  Assault                  3    | .   .   .   .   2   .   .   .   1   .   .   .   .   
  Garrison                 6    | .   .   .   .   3   3   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   1   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac 
Distress Signals           8    | .   .   2   2   2   .   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              189  | .   13  17  11  33  6   6   8   22  25  7   .   41  
  Peak Tracking Total      16   | .   4   4   3   7   3   4   4   4   6   5   .   16  
  Tactical Retreats        8    | .   1   .   .   .   .   .   .   1   1   .   .   5   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac 
Traps Triggered            11   | .   .   1   .   1   .   .   .   1   8   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac 
Machines Disabled          36   | .   .   .   1   3   23  .   .   5   .   .   .   4   
  Max in Single Turn       23   | .   .   .   1   1   23  .   .   1   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac 
Machines Accessed          27   | .   4   4   1   4   2   .   .   5   3   .   .   4   
  Terminals                20   | .   4   2   1   3   2   .   .   4   1   .   .   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              2    | .   .   1   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   1   .   .   .   
Total Hacks                72   | .   11  15  2   10  4   .   .   14  6   .   .   10  
  Successful               32   | .   5   12  2   4   1   .   .   4   2   .   .   2   
  Failed                   40   | .   6   3   .   6   3   .   .   10  4   .   .   8   
    Catastrophic           8    | .   2   .   .   2   .   .   .   2   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   27   | .   9   1   1   2   2   .   .   10  2   .   .   .   
  Terminals                51   | .   11  4   2   6   4   .   .   13  2   .   .   9   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
  Scanalyzers              10   | .   .   9   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          5    | .   .   .   .   4   .   .   .   .   1   .   .   .   
Terminal Hacks             19   | .   4   2   2   4   1   .   .   3   1   .   .   2   
  Record                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Part Schematic           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   1   .   1   .   .   .   .   1   .   .   .   .   
  Locate Traps             7    | .   1   2   .   1   1   .   .   1   1   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 9    | .   .   9   .   .   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   4   .   .   .   .   .   .   .   .   .   .   
  Analyze                  5    | .   .   5   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   .   .   .   .   .   1   .   .   .   .   
  Terminals                2    | .   1   .   .   .   .   .   .   1   .   .   .   .   
    Assimilate             2    | .   1   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   3   3   1   2   2   .   .   5   2   .   .   4   
  Full Trace Events        3    | .   .   .   .   1   1   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   2   4   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         118  | .   .   .   .   .   .   .   .   .   118 .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   4   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   4   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  
------------               Run  | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  
--------                   Run  | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac 
Total Allies               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Highest-Rated Group      62   | .   .   .   .   62  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   9   .   .   .   .   .   .   .   .   
  Total Damage             168  | .   .   .   .   168 .   .   .   .   .   .   .   .   
  Kills                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   2   .   .   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -4   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Low  Low  Fac  Fac  Upp  Upp  Fac  
Turns Passed               8510 | 90   623  555  595  719  543  591  369  1122 1422 566  113  1202 
Spaces Moved               4451 | 51   340  282  286  289  292  324  177  443  1016 337  69   545  
  Core                     5    | 5    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2395 | 46   340  282  286  289  292  324  177  315  .    .    .    44   
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   840  | .    .    .    .    .    .    .    .    128  179  96   69   368  
  Hover                    1211 | .    .    .    .    .    .    .    .    .    837  241  .    133  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  158  158  166  170  90   108  108  165  61   
  Average Speed            152  | 149  160  160  160  159  163  167  170  181  114  146  165  168  
  Slowest Speed            545  | 160  160  160  160  160  166  170  170  250  445  176  165  545  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       30   | 5    62   36   21   54   11   61   24   9    30   58   16   13   
  Regions Visited          12
    Branch Regions         5
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      11   | 1    1    1    1    1    1    1    .    1    1    1    1    .    
Scrap Searched             10   | .    .    .    .    .    .    6    .    .    .    4    .    .    
Spaces Dug                 34   | .    .    .    .    19   .    1    .    .    10   .    .    4    
Terrain Destroyed          173  | .    .    .    9    46   16   6    8    69   10   .    .    9    
  Melee                    15   | .    .    .    .    .    .    1    .    .    10   .    .    4    
  Projectile               71   | .    .    .    5    24   3    5    8    21   .    .    .    5    
  AOE                      87   | .    .    .    4    22   13   .    .    48   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -4   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Low  Low  Fac  Fac  Upp  Upp  Fac  
Total                      5373 | 62   386  341  363  417  336  344  200  605  1185 370  68   696  
  Wait                     53   | .    4    2    .    3    5    4    .    17   13   1    .    4    
  Move                     4439 | 50   339  281  285  288  291  323  176  442  1015 336  68   545  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  123  | 6    11   13   11   16   8    1    .    3    34   2    .    18   
  Fast Attach              105  | 6    2    2    11   4    7    1    .    20   35   .    .    17   
  Attach                   71   | .    1    6    4    11   2    1    1    11   14   7    .    13   
  Detach                   3    | .    .    .    .    .    .    .    .    .    1    .    .    2    
  Swap                     10   | .    1    1    1    4    .    .    .    .    2    .    .    1    
  Drop                     127  | .    8    13   20   12   12   1    .    16   22   2    .    21   
  Fire                     260  | .    20   22   28   60   11   11   12   45   15   6    .    30   
  Melee                    163  | .    .    .    .    14   .    2    11   41   34   16   .    45   
  Ram                      2    | .    .    .    .    .    .    .    .    2    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    9    | .    .    1    3    5    .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    .    .    8    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 1 exit: [*Res])

 History 
---------
 Turn | Location       | Event
   19 | -11/Scrapyard  | Discovered new exit (range 16)
   91 | -11/Scrapyard  | Entered Materials
  249 | -10/Materials  | Discovered new exit (range 16)
  310 | -10/Materials  | Build established: Mutant
  625 | -10/Materials  | Discovered new exit (range 15)
  698 | -10/Materials  | Discovered new exit (range 6)
  714 | -10/Materials  | Entered another Materials area
  714 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1009 | -9/Materials   | Build established: Tank
 1234 | -9/Materials   | Discovered new exit (range 5)
 1269 | -9/Materials   | Entered another Materials area
 1269 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1270 | -8/Materials   | Discovered new exit (range 7)
 1310 | -8/Materials   | Discovered new exit (range 14)
 1864 | -8/Materials   | Entered Storage
 1959 | -8/Storage     | Build established: Gunner
 2007 | -8/Storage     | Met a pair of Derelict thieves
 2029 | -8/Storage     | Garrison activated, responded to threat
 2093 | -8/Storage     | Destroyed 7 combat bots
 2118 | -8/Storage     | Lost 3 parts (1p1u1w)
 2305 | -8/Storage     | Core integrity fell below 50%
 2325 | -8/Storage     | Lost 3 parts (1p2u)
 2376 | -8/Storage     | Lost 4 parts (3n1w)
 2554 | -8/Storage     | Discovered new exit (range 11)
 2577 | -8/Storage     | Build established: Mutant
 2583 | -8/Storage     | Entered Factory
 2583 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 2895 | -7/Factory     | Garrison activated, responded to threat
 3010 | -7/Factory     | Build established: Tank
 3091 | -7/Factory     | Discovered new exit (range 15)
 3126 | -7/Factory     | Entered Lower Caves
 3394 | -7/Lower Caves | Encountered a Warlord checkpoint
 3612 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3692 | -7/Lower Caves | Discovered new exit (range 10)
 3717 | -7/Lower Caves | Entered another Lower Caves area
 3773 | -7/Lower Caves | Learned Factory stockpile data
 3917 | -7/Lower Caves | Encountered a Warlord checkpoint
 3919 | -7/Lower Caves | Spotted B-75 Beast
 3940 | -7/Lower Caves | Identified exit to Factory
 4086 | -7/Lower Caves | Entered Factory
 4086 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 4574 | -6/Factory     | Build established: Gunner
 4786 | -6/Factory     | First assault squad dispatched
 5036 | -6/Factory     | Lost 8 parts (1p1n3u3w)
 5179 | -6/Factory     | Discovered new exit (range 10)
 5208 | -6/Factory     | Entered another Factory area
 5208 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 6102 | -5/Factory     | System corruption reached 10%
 6170 | -5/Factory     | Lost 3 parts (1n2u)
 6253 | -5/Factory     | Crushed by falling debris
 6621 | -5/Factory     | Discovered new exit (range 8)
 6624 | -5/Factory     | Discovered new exit (range 12)
 6630 | -5/Factory     | Entered Upper Caves
 6632 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 6897 | -5/Upper Caves | Build established: Tank
 6968 | -5/Upper Caves | Learned Factory stockpile data
 7054 | -5/Upper Caves | Lost 5 parts (2n2u1w)
 7162 | -5/Upper Caves | Learned Factory trap positions
 7185 | -5/Upper Caves | Discovered new exit (range 8)
 7196 | -5/Upper Caves | Entered another Upper Caves area
 7241 | -5/Upper Caves | Discovered new exit (range 8)
 7281 | -5/Upper Caves | Learned 8 Factory zone layouts
 7309 | -5/Upper Caves | Entered Factory
 7309 | -4/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 7311 | -4/Factory     | Loaded intel: 97 trap records
 7337 | -4/Factory     | Build established: Gunner
 7782 | -4/Factory     | Discovered new exit (range 15)
 8425 | -4/Factory     | Core integrity fell below 50%
 8436 | -4/Factory     | Cargo convoy interrupted
 8459 | -4/Factory     | Lost 16 parts (2p5n5u4w)
 8493 | -4/Factory     | Core integrity fell below 20%
 8511 | -4/Factory     | Destroyed by H-71 Marshal with Heavy Mass Driver

 Last Messages 
---------------
Critical hit (Burn: +50).
Acquired 43 matter.
Slug penetrates Wall.
Acquired Lgt. Antimatter Reactor.
U-05 Engineer builds a Door.
System corrupted: Matter fused (-8).
Slug penetrates Wall. <x4>
Lance destroyed.
Slug penetrates Wall.
Penetrated by Slug.
Imp. Thermal Shield destroyed.
Slug penetrates Wall.
Penetrated by Slug. <x2>
U-05 Engineer builds a Wall.
K-01 Serf cleans the Garrison Access.
Penetrated by Slug. <x2>
Slug penetrates Wall.
Knocked back.
Slug penetrates Assembly Bed. <x3>
K-01 Serf cleans the Garrison Access.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????   """ +                 ? |
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| ?????+   ^    """""" """"""   #              #?# ? |
| ?????#        """"""^""""""   #              #?# ? |
| ?????#        """""" """"""  ##              #???? |
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| ????#         """""" """"""  #####+#############   |
| ????#   """   """""" """""              H          |
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| ????#   """   " """" "  ""             ^           |
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| ??????#   ##     ## x #??????????#!"""" """"  #??? |
| ??????#   ##     ## h #??????????#= """ """"  #??? |
| ??????#   ## "   ##h  ##?????????#[ """  """  #??? |
| ??????#   ## " "=#     #####     #[""""  """  #??? |
| ??????#   ## """ #=!          T ?#["""  """"  #??? |
| ??????#   ##  "!%+%=         "" ?# """" """"  #??? |
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| =/######/#######???? #?????????????????# #???????? |
| %!/[!![=!!/          +?????????????????# #???????? |
| *=##############???????????????????????#"######### |
| %=#????????????????????????????????????#         # |
| ==#????????????????????????????????????# //      # |
|  !#????????????????????????????????????#!//  "T" # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Coolant Potential          80
Energy Generation          31
Energy Capacity            760
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Corruption Block           15
Armor Coverage             750
Resistance: KI             20
Resistance: TH             25
Core Shielding             20
Weapon Shielding           66
Weapon Cycling             15
Melee Speed Boost          20
Evasion (%)                52
Targeting Accuracy         12
Melee Accuracy             6
Recoil Reduction           3
Kinecelleration            30

 Item Schematics 
-----------------
               Lgt. Treads | -10/Materials | Hacked
                 Heat Sink | -10/Materials | Hacked
        Targeting Computer | -9/Materials  | Scanalyzed
 Hrd. Medium Armor Plating | -9/Materials  | Scanalyzed
                Arm. Wheel | -9/Materials  | Scanalyzed
           Lgt. Ion Engine | -9/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ParticlePiercingCasing
  Manual?         0
Play Time         01:57:03
  Cumulative      26.9 hours
  Start           2024.06.09 @ 18:09:33
  End             2024.06.15 @ 15:38:51
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          29
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dca4ea0e-27f2-4028-a999-6d5af0a45b80