Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 17:13:00 Player: djrubbie Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (51) 255 Value Destroyed (994) 994 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-2) -2 TOTAL SCORE: 2447 Bonus ------- Follower Combat Kills 60 Friendly Fire -62 Cogmind --------- Core Integrity 360/400 Matter 0/300 Energy 140/140 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- Grenade Launcher Grenade Launcher > --- INVENTORY (15) --- Light Deuterium Engine Aerolev Unit Aerolev Unit Improved Flight Unit Medium Matter Pod (100) Improved Terrain Scanner Beamcaster Heavy Assault Rifle Minigun Minigun Minigun Minigun Grenade Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Aerolev Unit > --- UTILITY ---------- Large Storage Unit Signal Interpreter Seismic Detector > --- WEAPON ----------- Beamcaster Grenade Launcher > --- INVENTORY -------- Ion Engine Light Treads Light Treads Improved Flight Unit Medium Matter Pod Improved Terrain Scanner Light Assault Rifle Grenade Launcher Grenade Launcher Rocket Launcher Makeshift Axe [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun Beamcaster Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 34 | 7 10 3 14 Power 7 | 1 3 . 3 Engine 7 | 1 3 . 3 Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 4 . 7 Treads 11 | 2 4 . 5 Leg . | . . . . Wheel . | . . . . Hover 1 | . . . 1 Flight 1 | . . . 1 Utility 5 | 2 1 1 1 Device 2 | 1 . . 1 Storage 2 | 1 1 . . Processor 1 | . . 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 9 | 2 2 2 3 Energy Gun 2 | . . 1 1 Energy Cannon . | . . . . Ballistic Gun 3 | 2 1 . . Ballistic Cannon . | . . . . Launcher 4 | . 1 1 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . . 3 Parts Lost 4 | . . 1 3 Power 2 | . . . 2 Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . 1 . Highest Loss Streak 1 | . . 1 1 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 99 100 80 Engine 13 | . 14 14 10 Treads 27 | . 27 28 21 Device 12 | . 14 13 4 Storage 13 | . 14 14 11 Processor 1 | . . . 11 Energy Gun 4 | . . 9 9 Ballistic Gun 11 | . 19 4 . Launcher 11 | . 8 14 12 Naked Turns . | . . . . Heaviest Build 34 | 13 30 34 34 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 3 | . 3 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 12 15 15 Most Carried 15 | 4 11 12 15 Average Carried 9 | 1 8 10 13 Final Capacity 15 | 8 15 15 15 Final Carried 14 | 2 9 11 14 Class Distribution -------------------- 54% | Mutant 45% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1003 | 304 359 219 121 Remotely . | . . . . Salvage Created 1052 | 196 458 81 317 Parts 85 | 13 37 16 19 Haulers Intercepted 2 | . 2 . . Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 29 | . 13 5 11 Guns 12 | . 9 1 2 AOE 17 | . 4 4 9 Classes Destroyed 9 | 2 6 . 1 Worker 6 | . 3 3 . Builder 2 | . 2 . . Tunneler 7 | 4 2 1 . Hauler 2 | . 2 . . Recycler 1 | 1 . . . Watcher 4 | . 3 . 1 Swarmer 11 | . 8 3 . Grunt 14 | . 5 2 7 Sentry 4 | . . . 4 Best Kill Streak 5 | 2 4 4 5 Combat Bots Only 5 | . 3 3 5 Max Kills in Single Turn 3 | 1 2 2 3 Gunslinging 1 | . 1 . . Exploded 3 | . 2 1 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 144 | . 90 18 36 Missed 44 | . 24 7 13 Damage Taken 1257 | . 632 197 428 Core 164 | . 106 18 40 Absorbed by Shields . | . . . . Core Remaining (%) 75 | 100 . 50 . Volleys Fired 138 | 17 68 25 28 Largest 2 | 2 2 2 2 Hottest 105 | 40 50 105 105 Shots Fired 249 | 34 130 48 37 Gun 187 | 34 116 25 12 Cannon . | . . . . Launcher 62 | . 14 23 25 Special . | . . . . Kinetic 172 | 34 116 22 . Thermal 15 | . . 3 12 Explosive 62 | . 14 23 25 Electromagnetic . | . . . . Robot Hit Streak 11 | 8 6 6 11 Robot Miss Streak 7 | 1 7 2 2 Penetration Max . | . . . . Secondary Targets 4 | . 4 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 107 | 24 52 10 21 Core Hits 83 | 9 33 19 22 Critical Kills 2 | . 2 . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 2 . . Destroy 2 | . 2 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2660 | 189 895 628 948 Guns 809 | 189 432 63 125 Cannons . | . . . . Explosions 1745 | . 413 513 819 Melee . | . . . . Ramming 106 | . 50 52 4 Kinetic 643 | 189 432 22 . Thermal 166 | . . 41 125 Explosive 1745 | . 413 513 819 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 17 | . . 3 14 Projectiles . | . . . . Explosions 17 | . . 3 14 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 188 | . 46 51 91 Shots 9 | . 3 3 3 Rammed 14 | . 5 7 2 Targets Rammed 18 | . 8 8 2 Kicked . | . . . . Crushed 4 | . 3 1 . Highest Temperature 138 | . 20 96 138 Average Temperature 26 | . 8 19 41 Received Heat Transfer 231 | . 24 84 123 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 1 | . . 1 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 296 | . . 74 222 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 314 | 25 203 168 314 Initial 16 | . 16 . 1 Average 66 | 12 73 45 111 Maximum Alert Level 1 | . 1 . 1 Low Security (%) 94 | 100 93 100 81 Level 1 5 | . 6 . 18 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 1 . 1 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 5 | . 4 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 43 | . 21 5 17 Peak Tracking Total 7 | . 7 2 5 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 5 | . 1 1 3 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 4 | . 3 . 1 Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 5 | . 4 . 1 Successful 2 | . 2 . . Failed 3 | . 2 . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 4 | . 4 . . Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 2 . . Prototype ID Bank 1 | . 1 . . Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 2 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 1 | . . 1 . Largest Group 1 | . . 1 . Highest-Rated Group 31 | . . 31 . Highest-Rated Ally 31 | . . 31 . Total Orders . | . . . . Ally Attacks 8 | . . 8 . Total Damage 125 | . . 125 . Kills 2 | . . 2 . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 4301 | 163 2060 1497 581 Spaces Moved 2278 | 74 1034 875 295 Core 15 | 13 2 . . Treads 2263 | 61 1032 875 295 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 159 | 140 160 160 160 Slowest Speed 200 | 160 200 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 57 | 5 98 99 29 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched 1 | . . 1 . Spaces Dug 52 | . 29 23 . Terrain Destroyed 421 | . 113 165 143 Melee . | . . . . Projectile 1 | . . . 1 AOE 420 | . 113 165 142 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 2722 | 106 1329 923 364 Wait 193 | . 183 10 . Move 2275 | 73 1033 874 295 Hop . | . . . . Pick Up 45 | 9 18 3 15 Fast Attach . | . . . . Attach 16 | 7 5 1 3 Detach . | . . . . Swap 19 | . 5 2 12 Drop 18 | . 9 . 9 Fire 138 | 17 68 25 28 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 18 | . 8 8 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials History --------- Turn | Location | Event 62 | -11/Scrapyard | Discovered new exit (range 12) 164 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 456 | -10/Materials | Discovered new exit (range 9) 673 | -10/Materials | Discovered new exit (range 4) 777 | -10/Materials | Discovered new exit (range 13) 1050 | -10/Materials | Discovered new exit (range 16) 1222 | -10/Materials | Discovered new exit (range 9) 2224 | -10/Materials | Entered Mines 2227 | -10/Mines | Received a Mining Laser from a helpful Derelict 2279 | -10/Mines | Build established: Scavenger-Mutant 2288 | -10/Mines | Discovered new exit (range 8) 2316 | -10/Mines | Discovered new exit (range 15) 2391 | -10/Mines | Learned location of Zion (-7) 2476 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2516 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2670 | -10/Mines | Discovered new exit (range 9) 3652 | -10/Mines | Identified exit to Materials 3721 | -10/Mines | Entered Materials 3721 | -9/Materials | Evolved 2 slots: Utility x2 4244 | -9/Materials | Build established: Mutant 4302 | -9/Materials | Self-destructed Last Messages --------------- Acquired Lgt. Treads. Dropped Lgt. Treads. Acquired Hvy. Assault Rifle. R-06 Scavenger collects Lgt. Treads. Acquired Prototype Engine. Identified Hvy. Ion Engine. Faulty integration triggers meltdown. Grenade Launcher damaged (-23). Signal Interpreter damaged (-6). Beamcaster damaged (-22). Connecting with Repair Station... Critical hit (Burn: +37). G-34 Mercenary destroyed. G-47 Trooper destroyed. The unstable cave ceiling collapses. G-34 Mercenary destroyed. The unstable cave ceiling collapses. R-06 Scavenger collects Aluminum Leg. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. 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""" #??? #?????????????# | | ?????# #?? #?????????????? | | ?????#####+#### #?????????????? | | ????????# / "" #?????????????? | | ######### ### T" #?????????????? | | # !* " ### "" #?????????????? | | # ! # ###???????????? | | # # # ## ??????? | | # # ??????? | | # + =[% ??????# | | # # [ ??????# | | # """## # ## ??????# | | # """# #####???????????# | | # R"# #??????????????# | | # """# #??????????????# | | # # ##??????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonArchitectAnalyzer Manual? 0 Play Time 00:30:44 Cumulative 15.1 hours Start 2024.04.11 @ 16:43:51 End 2024.04.11 @ 17:13:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 12 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 10d9486d-7523-409e-8ba4-a52703db23eb