Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 17:23:54 Player: KIWA Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (32) 160 Value Destroyed (817) 817 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2277 Bonus ------- None Cogmind --------- Core Integrity 247/400 Matter 52/300 Energy 300/300 System Corruption 0% Temperature Cool (6) Movement Walking (190) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit Large Battery > --- WEAPON (2) ------- Light Cannon Mace > --- INVENTORY (8) ---- Ion Engine Aluminum Leg Wheel Shield Generator Medium Laser Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Large Battery Medium Armor Plating > --- WEAPON ----------- Assault Rifle Mace > --- INVENTORY -------- Ion Engine Aluminum Leg Wheel Shield Generator Medium Laser Light Cannon Grenade Launcher [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 22 | . 13 1 5 3 Power 2 | . 1 . 1 . Engine 2 | . 1 . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 3 | . 2 . 1 . Treads . | . . . . . Leg 3 | . 2 . 1 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 4 | . 3 . 1 . Device . | . . . . . Storage 3 | . 3 . . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 13 | . 7 1 2 3 Energy Gun 2 | . 2 . . . Energy Cannon . | . . . . . Ballistic Gun 2 | . 1 . 1 . Ballistic Cannon 3 | . 2 . . 1 Launcher 3 | . 2 . . 1 Special Weapon . | . . . . . Impact Weapon 2 | . . . 1 1 Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 6 | . 1 . . 5 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 1 | . . . . 1 Weapon 2 | . 1 . . 1 Highest Loss Streak 5 | . 1 . . 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 95 100 91 88 Engine 13 | . 14 14 11 11 Leg 27 | . 28 28 27 25 Storage 24 | . 24 28 22 22 Protection 2 | . . . 9 7 Energy Gun 8 | . 13 . . . Ballistic Gun 7 | . 7 12 7 3 Ballistic Cannon 1 | . 1 . . 3 Launcher 5 | . 5 14 3 7 Slashing Weapon 1 | . . 1 8 . Naked Turns . | . . . . . Heaviest Build 93 | 12 93 18 26 27 Greatest Support 30 | 20 20 20 30 30 Greatest Overweight (x) 4 | . 4 . 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | . 25 8 8 8 Average Capacity 9 | . 10 8 8 8 Most Carried 10 | . 10 5 8 7 Average Carried 6 | . 6 4 6 6 Final Capacity 8 | 8 8 8 8 8 Final Carried 7 | 6 4 5 7 6 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 502 | 156 229 55 62 . Remotely . | . . . . . Salvage Created 952 | . 620 65 235 32 Parts 60 | . 36 3 17 4 Haulers Intercepted . | . . . . . Recyclers Shooed 7 | . 6 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 25 | . 11 2 8 4 Melee 2 | . . . 2 . Guns 9 | . 8 . . 1 Cannons 1 | . 1 . . . AOE 13 | . 2 2 6 3 Classes Destroyed 6 | . 5 . 1 . Worker 2 | . 2 . . . Recycler 3 | . 3 . . . Operator 2 | . 2 . . . Swarmer 7 | . 3 . . 4 Grunt 17 | . 8 2 7 . Sentry 1 | . . . 1 . Best Kill Streak 6 | . 3 2 6 4 Combat Bots Only 6 | . 3 2 6 4 Max Kills in Single Turn 3 | . 2 1 3 2 Gunslinging . | . . . . . Exploded 3 | . 2 1 3 2 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 154 | . 62 6 31 55 Missed 49 | . 20 3 12 14 Damage Taken 1164 | . 475 46 253 390 Core 237 | . 66 18 27 126 Absorbed by Shields . | . . . . . Core Remaining (%) 83 | 100 . 66 . . Volleys Fired 85 | . 68 5 6 6 Largest 2 | . 2 2 1 2 Hottest 100 | . 100 50 30 50 Shots Fired 151 | . 126 10 6 9 Gun 118 | . 110 5 . 3 Cannon 10 | . 8 . . 2 Launcher 23 | . 8 5 6 4 Special . | . . . . . Kinetic 40 | . 30 5 . 5 Thermal 57 | . 57 . . . Explosive 23 | . 8 5 6 4 Electromagnetic 31 | . 31 . . . Robot Hit Streak 6 | . 6 1 2 2 Robot Miss Streak 5 | . 5 1 2 4 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 78 | . 65 1 6 6 Core Hits 62 | . 37 4 17 4 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . 4 . . . Burn 3 | . 3 . . . Blast 1 | . 1 . . . Melee Attacks 7 | . . . 4 3 Impact 3 | . . . . 3 Slashing 4 | . . . 4 . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2141 | . 1174 90 489 388 Guns 839 | . 811 . . 28 Cannons 83 | . 65 . . 18 Explosions 1033 | . 298 90 417 228 Melee 186 | . . . 72 114 Ramming . | . . . . . Kinetic 263 | . 217 . . 46 Thermal 483 | . 483 . . . Explosive 990 | . 255 90 417 228 Electromagnetic 219 | . 219 . . . Impact 114 | . . . . 114 Slashing 72 | . . . 72 . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 56 | . . . 3 53 Projectiles . | . . . . . Explosions 38 | . . . 3 35 Melee 18 | . . . . 18 Knockbacks 3 | . 1 . . 2 Impact 1 | . . . . 1 Kinetic 2 | . 1 . . 1 Secondary . | . . . . . Self-Inflicted Damage 38 | . . . . 38 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 390 | . 390 23 2 . Average Temperature 113 | . 116 8 1 . Received Heat Transfer 441 | . 252 45 99 45 Effects 1 | . 1 . . . Interference 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1567 | . 1567 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Peak Influence 355 | . 163 151 355 241 Initial 138 | . . 53 58 138 Average 117 | . 74 114 249 214 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 81 | . 100 100 21 13 Level 1 18 | . . . 78 86 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 2 . 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . 2 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 3 | . 2 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 20 1 17 11 Peak Tracking Total 7 | . 3 1 5 7 Tactical Retreats 7 | . 4 . 3 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 2 | . . 2 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 1 | . 1 . . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 3 | . 3 . . . Successful 2 | . 2 . . . Failed 1 | . 1 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 3 | . 3 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 2 . . . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 1687 | . 1142 161 348 36 Spaces Moved 665 | 1 363 120 175 6 Core . | . . . . . Treads . | . . . . . Legs 665 | 1 363 120 175 6 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 120 120 Average Speed 141 | 120 150 120 138 143 Slowest Speed 400 | 120 400 120 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 2 52 33 23 9 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 105 | . 52 19 12 22 Melee . | . . . . . Projectile . | . . . . . AOE 105 | . 52 19 12 22 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 1239 | . 829 126 266 18 Wait 444 | . 373 . 71 . Move 661 | . 362 119 174 6 Hop . | . . . . . Pick Up 11 | . 6 1 4 . Fast Attach 6 | . 4 . 2 . Attach 2 | . . . 1 1 Detach . | . . . . . Swap 14 | . 9 1 2 2 Drop 9 | . 7 . 2 . Fire 85 | . 68 5 6 6 Melee 7 | . . . 4 3 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 529 | -10/Materials | Discovered new exit (range 14) 1143 | -10/Materials | Entered Mines 1293 | -10/Mines | Discovered new exit (range 7) 1304 | -10/Mines | Entered Materials 1304 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1579 | -9/Materials | Discovered new exit (range 16) 1652 | -9/Materials | Entered Mines 1654 | -9/Mines | Discovered new exit (range 7) 1688 | -9/Mines | Self-destructed Last Messages --------------- crushing effect. 01671_ C-30 ARC bursts open, deploying its payload. 01671_ S-10 Pest unfolds itself. 01672_ Grenade Launcher destroyed. 01672_ Destroyed Grenade Launcher. 01672_ Critical hit (Destroy). 01672_ Med. Armor Plating destroyed. 01673_ Aluminum Leg destroyed. 01674_ The unstable cave ceiling collapses. 01675_ S-10 Pest knocked back. 01679_ Aluminum Leg destroyed. 01683_ C-30 ARC bursts open, deploying its payload. 01683_ G-47 Trooper unfolds itself. 01683_ G-34 Mercenary unfolds itself. 01683_ U-05 Engineer lays Concrete. 01683_ S-10 Pest knocked back. 01684_ U-05 Engineer builds a Wall. 01688_ Imp. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????? ???????????????????????? | | ??????? ???????????????????????? | | ??????? ???????????????????????? | | ??????? ??????????????????????? | | ???????# ???????????????????????? | | ??????## ???????????????????????? | | ???#### ???????????????????????? | | ???# ? ???????????????????????? | | ???# ? <%#???????????????????????? | | ???# ? g#???????????????????????? | | ???# ?# g#???????????????????????? | | ???# ##g ##??????????????????????? | | ???# # ##?????????????????????? | | ???# #?????????????????????? | | ???# #?????????????????????? | | ?### ##?????????????????????? | | ?# # #??????????????????????? | | ?# [* #??????????????????????? | | ?# [ s @#??????????????????????? | | ?# " ?????????????????? | | # sss %$ ????????????? | | ## # #u#########???????????? | | ?# ## %#???????????????????? | | ?## ?? #??????????????????? | | ??### # ? #?????????????????? | | ????##### ?? #????????????????? | | ?????????# ?? #????????????????? | | ??????????##? ##????????????????? | | ??????????????###?????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedTiamatMinigun Manual? 0 Play Time 00:14:30 Cumulative 14.5 hours Start 2024.04.18 @ 16:20:23 End 2024.04.18 @ 17:23:54 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bcc26431-6b95-4b97-92de-9f80295dd942