Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.04 @ 10:45:52

Player: FrostySpirit

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (10)      50
Value Destroyed (327)      327
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1497

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -9/Materials

 Parts 
-------
>            --- POWER (1) --------
  Reinforced Ion Engine
>            --- PROPULSION (4) ---
                 (None)
>            --- UTILITY (2) ------
       Small Storage Unit
             ECM Suite
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (8) ----
  Reinforced Ion Engine
             Cargo Storage Unit
             Sensor Array
             Signal Interpreter
             ECM Suite
        Mini Grenade Launcher

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
   Light Treads
   Light Treads
         Aluminum Leg
         Wheel
>        --- UTILITY ----------
   Small Storage Unit
         ECM Suite
>        --- WEAPON -----------
   Light EM Pulse Cannon
         Particle Cannon
>        --- INVENTORY --------
   Heavy Ion Engine
         Cargo Storage Unit
         Sensor Array
         Signal Interpreter
         ECM Suite
  Medium Laser
    Mini Grenade Launcher
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Small Storage Unit
  Device                   ECM Suite
  Storage                  Small Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             27   | 6   5   .   16  
  Power                    5    | 1   1   .   3   
    Engine                 5    | 1   1   .   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 2   .   .   10  
    Treads                 4    | .   .   .   4   
    Leg                    3    | 2   .   .   1   
    Wheel                  3    | .   .   .   3   
    Hover                  2    | .   .   .   2   
    Flight                 .    | .   .   .   .   
  Utility                  2    | 1   1   .   .   
    Device                 1    | .   1   .   .   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   3   .   3   
    Energy Gun             5    | 1   3   .   1   
    Energy Cannon          2    | .   .   .   2   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 14   | .   .   .   14  
  Power                    2    | .   .   .   2   
  Propulsion               8    | .   .   .   8   
  Utility                  .    | .   .   .   .   
  Weapon                   4    | .   .   .   4   
  Highest Loss Streak      5    | .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     86   | .   99  100 79  
  Engine                   11   | .   14  14  9   
  Treads                   7    | .   .   .   12  
  Leg                      12   | .   28  28  3   
  Wheel                    5    | .   .   .   9   
  Hover                    2    | .   .   .   4   
  Device                   11   | .   13  14  11  
  Storage                  12   | .   14  14  11  
  Energy Gun               10   | .   17  28  5   
  Energy Cannon            7    | .   .   .   12  
  Ballistic Gun            3    | .   10  .   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             23   | 11  14  14  23  
  Greatest Support         80   | 20  20  20  80  
  Greatest Overweight (x)  5    | .   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 6   8   8   8   
  Average Carried          7    | 5   7   8   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 6   8   8   7   

 Class Distribution 
--------------------
 96% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Jun Mat Min Mat 
Matter Collected           430  | 167 50  .   213 
  Remotely                 .    | .   .   .   .   
Salvage Created            441  | .   50  .   391 
  Parts                    21   | .   2   .   19  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Combat Hostiles Destroyed  9    | .   3   .   6   
  Guns                     5    | .   3   .   2   
  Cannons                  4    | .   .   .   4   
Classes Destroyed          4    | .   1   .   3   
  Watcher                  1    | .   .   .   1   
  Swarmer                  3    | .   3   .   .   
  Grunt                    2    | .   .   .   2   
  Sentry                   4    | .   .   .   4   
Best Kill Streak           3    | .   3   .   1   
  Combat Bots Only         3    | .   3   .   1   
Max Kills in Single Turn   1    | .   1   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Jun  Mat  Min  Mat  
Damage Taken               1884 | .    193  .    1691 
  Core                     460  | .    55   .    405  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         89   | 100  .    78   .    
Volleys Fired              31   | .    10   .    21   
  Largest                  2    | .    2    .    2    
  Hottest                  124  | .    70   .    124  
Shots Fired                55   | .    17   .    38   
  Gun                      42   | .    17   .    25   
  Cannon                   13   | .    .    .    13   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  7    | .    7    .    .    
  Thermal                  29   | .    7    .    22   
  Explosive                .    | .    .    .    .    
  Electromagnetic          19   | .    3    .    16   
  Robot Hit Streak         7    | .    5    .    7    
  Robot Miss Streak        3    | .    2    .    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           34   | .    8    .    26   
  Core Hits                14   | .    4    .    10   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    1    .    .    
    Burn                   1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           557  | .    104  10   443  
  Guns                     292  | .    104  .    188  
  Cannons                  219  | .    .    .    219  
  Explosions               36   | .    .    .    36   
  Melee                    .    | .    .    .    .    
  Ramming                  10   | .    .    10   .    
  Kinetic                  41   | .    41   .    .    
  Thermal                  382  | .    63   .    319  
  Explosive                .    | .    .    .    .    
  Electromagnetic          124  | .    .    .    124  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            8    | .    .    .    8    
  Projectiles              .    | .    .    .    .    
  Explosions               8    | .    .    .    8    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      22   | .    .    .    22   
  Shots                    1    | .    .    .    1    
  Rammed                   1    | .    .    .    1    
Targets Rammed             3    | .    .    2    1    
  Kicked                   2    | .    .    2    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        186  | .    92   .    186  
  Average Temperature      48   | .    59   .    45   
  Received Heat Transfer   786  | .    42   .    744  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    .    1    
  Heat Transferred         975  | .    259  .    716  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Peak Influence             181  | .   143 55  181 
  Initial                  55   | .   .   55  21  
  Average                  67   | .   75  55  74  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   .   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Distress Signals           3    | .   1   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              28   | .   10  .   18  
  Peak Tracking Total      6    | .   4   .   6   
  Tactical Retreats        2    | .   1   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Jun Mat Min Mat 
Machines Disabled          2    | .   1   .   1   
  Max in Single Turn       1    | .   1   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Machines Accessed          2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                6    | .   6   .   .   
  Successful               2    | .   2   .   .   
  Failed                   4    | .   4   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   5    | .   5   .   .   
  Terminals                6    | .   6   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   2   .   .   
  Scanalyzer Index         1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Jun Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Jun Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Jun Mat Min Mat 
Turns Passed               874  | 80  247 42  505 
Spaces Moved               487  | 60  150 34  243 
  Core                     15   | 9   .   .   6   
  Treads                   93   | .   .   .   93  
  Legs                     312  | 51  150 34  77  
  Wheels                   66   | .   .   .   66  
  Hover                    1    | .   .   .   1   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 80  
  Average Speed            135  | 109 120 120 153 
  Slowest Speed            300  | 120 120 120 300 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       18   | 4   33  8   29  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      2    | .   .   .   2   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Total                      644  | 71  203 35  335 
  Wait                     70   | .   28  .   42  
  Move                     484  | 59  149 33  243 
  Hop                      .    | .   .   .   .   
  Pick Up                  15   | 6   5   .   4   
  Fast Attach              16   | 6   1   .   9   
  Attach                   8    | .   1   .   7   
  Detach                   5    | .   1   .   4   
  Swap                     3    | .   3   .   .   
  Drop                     9    | .   5   .   4   
  Fire                     31   | .   10  .   21  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     2    | .   .   2   .   
  Crush                    1    | .   .   .   1   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Junkyard  | Discovered new exit (range 16)
   81 | -11/Junkyard  | Entered Materials
  290 | -10/Materials | Discovered new exit (range 9)
  290 | -10/Materials | Discovered new exit (range 19)
  310 | -10/Materials | Build established: Mutant
  328 | -10/Materials | Entered Mines
  363 | -10/Mines     | Discovered new exit (range 5)
  370 | -10/Mines     | Entered Materials
  370 | -9/Materials  | Evolved 2 slots: Propulsion x2
  476 | -9/Materials  | Lost 4 parts (1p2n1w)
  734 | -9/Materials  | Core integrity fell below 50%
  752 | -9/Materials  | Lost 4 parts (1p2n1w)
  869 | -9/Materials  | Core integrity fell below 20%
  875 | -9/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
00762_ Acquired Hover Unit.
00763_ Dropped Faulty Hvy. Ion Engine.
00766_ Acquired Rnf. Ion Engine.
00767_ G-47 Trooper destroyed.
00770_ K-01 Serf collects debris. <x2>
00777_ Acquired 50 matter.
00790_ R-06 Scavenger collects Lgt. Nuclear Core.
00805_ Particle Cannon destroyed.
00814_ Critical hit (Burn: +37).
00818_ Atomic Centrifuge disabled.
00819_ K-01 Serf collects debris. <x3>
00837_ Lgt. Treads destroyed.
00841_ Slammed into W-16 Scout.
00842_ K-01 Serf cleans the Atomic Centrifuge.
00848_ Med. Laser destroyed.
00856_ Lgt. Treads destroyed.
00859_ Hover Unit destroyed.
00863_ K-01 Serf cleans the Terminal.
00868_ Hover Unit destroyed.
00868_ K-01 Serf cleans the Terminal.

 Map 
-----
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| ??????????????????????#"" g"T"Y  ##     #????????? |
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| ??????????????????????#""l     % #???????????????? |
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| ??????????#                        #?????????????? |
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|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FusionIonRedistributor
  Manual?         0
Play Time         00:14:23
  Cumulative      26.7 hours
  Start           2023.11.03 @ 22:42:57
  End             2023.11.04 @ 10:45:52
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          44
  Rogue           44
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          34
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2c053d52-9d5c-448f-951f-4b8c23891569