Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 21:40:56

Player: Daffa0360

Result: Destroyed by Z-Imprinter with Zionite Laser-M

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (14)      70
Value Destroyed (362)      362
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 2812

 Bonus
-------
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     88/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -7/Deep Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
                (None)
>           --- UTILITY (4) ------
            ECM Suite
  Makeshift Hacking Suite
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
            Storm Laser
  Makeshift Shrapnel Gun

 Peak State 
------------
>           --- POWER ------------
  Makeshift Power Source
>           --- PROPULSION -------
            Aluminum Leg
            Aluminum Leg
>           --- UTILITY ----------
      Small Storage Unit
            Seismic Detector
            ECM Suite
  Makeshift Hacking Suite
>           --- WEAPON -----------
  Makeshift Laser
  Makeshift Shrapnel Gun
>           --- INVENTORY --------
   Improved Terrain Scanner
            Storm Laser
       Mini Grenade Launcher
  Makeshift Axe
[Rating: 24]

 Favorites 
-----------
Power                      Makeshift Power Source
  Engine                   Makeshift Power Source
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Small Storage Unit
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Hackware                 Makeshift Hacking Suite
Weapon                     Makeshift Laser
  Energy Gun               Makeshift Laser
  Ballistic Gun            Makeshift Shrapnel Gun
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             23   | 7   3   3   3   .   7   .   
  Power                    3    | 1   .   .   1   .   1   .   
    Engine                 3    | 1   .   .   1   .   1   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               6    | 2   2   2   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    2    | .   .   2   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   
    Hover                  2    | .   2   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  6    | 2   .   .   1   .   3   .   
    Device                 3    | 1   .   .   1   .   1   .   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   .   2   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   8    | 2   1   1   1   .   3   .   
    Energy Gun             2    | .   .   .   1   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          5    | 2   1   1   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   
Parts Lost                 10   | .   1   2   .   .   .   7   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               4    | .   1   1   .   .   .   2   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   3    | .   .   1   .   .   .   2   
  Highest Loss Streak      7    | .   1   3   .   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   90  92  71  77  88  94  
  Engine                   11   | .   14  14  11  11  11  10  
  Leg                      19   | .   .   17  22  22  22  20  
  Hover                    3    | .   24  3   .   .   .   .   
  Device                   12   | .   14  14  5   11  12  20  
  Storage                  11   | .   14  14  11  11  11  10  
  Hackware                 7    | .   .   .   .   .   10  11  
  Energy Gun               9    | .   .   .   9   11  11  10  
  Ballistic Gun            10   | .   19  26  12  11  8   .   
  Slashing Weapon          1    | .   .   .   .   .   1   9   
Peak Build Rating          24   | 7   8   7   11  11  24  24  
  Average Rating           17   | 4   6   6   9   11  21  23  
  On Entrance              9    | .   7   7   7   11  11  24  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             19   | 14  14  14  19  19  19  17  
  Greatest Support         26   | 26  26  20  20  20  20  20  
  Greatest Overweight (x)  4    | .   4   4   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   7   
  Most Carried             8    | 5   8   8   8   8   8   7   
  Average Carried          7    | 1   7   5   6   8   7   6   
  Final Capacity           8    | 8   8   8   8   8   8   5   
  Final Carried            8    | 4   8   5   8   8   7   5   

 Class Distribution 
--------------------
 53% | Derelict-Mutant
 46% | Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -9/Mines
 Derelict-Mutant | -7/Zion
 Derelict-Mutant | -7/Deep Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -7  
-----------                Run  | Yrd Mat Min Mat Min Zio Dee 
Matter Collected           522  | 209 78  95  80  .   60  .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            469  | 30  78  95  266 .   .   .   
  Parts                    36   | 6   9   5   16  .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Combat Hostiles Destroyed  13   | .   6   2   5   .   .   .   
  Guns                     13   | .   6   2   5   .   .   .   
Classes Destroyed          4    | 1   1   1   1   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Swarmer                  6    | .   6   .   .   .   .   .   
  Grunt                    3    | .   .   2   1   .   .   .   
  Sentry                   4    | .   .   .   4   .   .   .   
Best Kill Streak           2    | 1   2   2   2   .   .   .   
  Combat Bots Only         2    | .   2   2   2   .   .   .   
Max Kills in Single Turn   1    | 1   1   1   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Zio Dee 
Hostile Shots Fired        117  | .   37  14  24  .   .   42  
  Missed                   29   | .   6   3   8   .   .   12  
Damage Taken               1576 | .   254 152 219 .   .   951 
  Core                     506  | .   55  44  57  .   .   350 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
  Regen/Repaired (Parts)   137  | .   .   .   .   .   137 .   
Core Remaining (%)         80   | 100 .   60  .   .   .   .   
Volleys Fired              53   | 1   25  7   16  .   1   3   
  Largest                  2    | 2   2   2   2   .   2   1   
  Hottest                  76   | 40  40  40  76  .   74  50  
Shots Fired                94   | 2   41  14  32  .   2   3   
  Gun                      94   | 2   41  14  32  .   2   3   
  Cannon                   .    | .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  76   | 2   41  14  18  .   1   .   
  Thermal                  18   | .   .   .   14  .   1   3   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Robot Hit Streak         15   | 2   5   5   15  .   .   1   
  Robot Miss Streak        6    | .   6   2   2   .   .   2   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        1    | .   .   1   .   .   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   .   .   
Shots Hit Robots           60   | 2   22  10  25  .   .   1   
  Core Hits                26   | 1   9   5   11  .   .   .   
  Critical Kills           1    | .   1   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
  Critical Strikes         2    | .   1   .   1   .   .   .   
    Burn                   1    | .   .   .   1   .   .   .   
    Destroy                1    | .   1   .   .   .   .   .   
Melee Attacks              1    | .   .   .   .   .   1   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 1    | .   .   .   .   .   1   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           665  | 21  179 99  349 .   .   17  
  Guns                     665  | 21  179 99  349 .   .   17  
  Cannons                  .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   .   
  Kinetic                  427  | 21  179 99  128 .   .   .   
  Thermal                  238  | .   .   .   221 .   .   17  
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        135  | .   8   27  135 .   18  124 
  Average Temperature      28   | .   4   8   42  .   9   60  
  Received Heat Transfer   470  | .   .   101 99  .   .   270 
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             3    | .   .   .   3   .   .   .   
  Heat Transferred         564  | .   .   .   555 .   .   9   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Peak Influence             204  | 5   163 50  204 .   .   .   
  Initial                  19   | .   3   11  19  .   .   .   
  Average                  63   | 1   50  31  98  .   .   .   
Maximum Alert Level        1    | .   .   .   1   .   .   .   
  Low Security (%)         92   | 100 100 100 80  100 .   .   
  Level 1                  7    | .   .   .   19  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Zio Dee 
Distress Signals           3    | .   3   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              33   | .   15  4   11  .   .   3   
  Peak Tracking Total      5    | .   5   2   4   .   .   3   
  Tactical Retreats        2    | .   2   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Zio Dee 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Zio Dee 
Machines Accessed          5    | .   1   .   4   .   .   .   
  Terminals                5    | .   1   .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                21   | .   2   .   19  .   .   .   
  Successful               10   | .   1   .   9   .   .   .   
  Failed                   11   | .   1   .   10  .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   15   | .   .   .   11  .   4   .   
  Terminals                21   | .   2   .   19  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             8    | .   1   .   7   .   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   
  Alert Level              3    | .   .   .   3   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   2   .   .   .   
  Terminals                2    | .   .   .   2   .   .   .   
    Botnet                 2    | .   .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   3   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Zio Dee 
Total Allies               4    | .   .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   .   4   3   
  Highest-Rated Group      150  | .   .   .   .   .   150 112 
  Highest-Rated Ally       39   | .   .   .   .   .   39  39  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Dee  
Turns Passed               4041 | 68   484  111  462  33   2689 194  
Spaces Moved               2942 | 56   253  63   257  28   2124 161  
  Core                     23   | 8    1    1    .    .    .    13   
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2604 | .    .    47   257  28   2124 148  
  Wheels                   111  | 48   63   .    .    .    .    .    
  Hover                    204  | .    189  15   .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   56   120  120  120  120  50   
  Average Speed            115  | 84   72   135  120  120  120  115  
  Slowest Speed            250  | 90   250  250  120  120  120  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 4    46   19   23   12   92   28   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    
Scrap Searched             3    | .    .    .    .    .    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Dee  
Total                      3506 | 74   522  76   379  27   2263 165  
  Wait                     452  | .    232  4    97   .    118  1    
  Move                     2936 | 55   252  62   256  27   2123 161  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  25   | 11   6    .    4    .    4    .    
  Fast Attach              5    | .    1    .    1    .    3    .    
  Attach                   15   | 7    2    3    1    .    2    .    
  Detach                   2    | .    1    .    1    .    .    .    
  Swap                     3    | .    .    .    1    .    2    .    
  Drop                     14   | .    3    .    2    .    9    .    
  Fire                     53   | 1    25   7    16   .    1    3    
  Melee                    1    | .    .    .    .    .    1    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials
-9/Mines
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   69 | -11/Scrapyard | Entered Materials
  296 | -10/Materials | Discovered new exit (range 6)
  303 | -10/Materials | Build established: Mutant
  454 | -10/Materials | Discovered new exit (range 15)
  553 | -10/Materials | Entered Mines
  618 | -10/Mines     | Lost 3 parts (2n1w)
  630 | -10/Mines     | Assembled infested the area
  630 | -10/Mines     | Discovered new exit (range 13)
  664 | -10/Mines     | Entered Materials
  664 | -9/Materials  | Evolved 2 slots: Utility x2
 1061 | -9/Materials  | Identified exit to Mines
 1126 | -9/Materials  | Entered Mines
 1148 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1159 | -9/Mines      | Entered Zion
 1473 | -7/Zion       | Met Imprinter
 1494 | -7/Zion       | Imprinted
 1497 | -7/Zion       | Declared Zion's savior
 1745 | -7/Zion       | Learned Factory trap positions
 1885 | -7/Zion       | Found Prototype Energy Gun
 2169 | -7/Zion       | Build established: Derelict-Mutant
 2210 | -7/Zion       | Given A8's code to call for help
 3366 | -7/Zion       | Visited the Megawrench Repair Shop
 3366 | -7/Zion       | Megawrench repaired 4 parts
 3393 | -7/Zion       | Acquired unknown access codes intercepted by a Zionite
 3397 | -7/Zion       | Discovered new exit (range 10)
 3801 | -7/Zion       | Opened final containment barrier to the Deep Caves
 3824 | -7/Zion       | Discovered new exit (range 3)
 3824 | -7/Zion       | Saw the warning signs outside the Deep Caves entrance
 3848 | -7/Zion       | Entered Deep Caves
 3848 | -7/Deep Caves | Accompanied by 4 allies
 4015 | -7/Deep Caves | Attacked by Z-Imprinter
 4036 | -7/Deep Caves | Core integrity fell below 50%
 4042 | -7/Deep Caves | Core integrity fell below 20%
 4042 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M

 Last Messages 
---------------
GOAL=ESCAPE
03850_ ZY-VSL(M): "Okay, we didn't really expect
  you'd be crazy enough to head out this way.
  We'll go back and get... reinforcements...
  yeah."
03850_ ZY-VSL(M) slips into the shadows.
03851_ UY-STA(M) slips into the shadows.
03851_ CE-Z43(M) slips into the shadows.
03852_ Q3-ZGO(M) slips into the shadows.
04005_ NEW_ZION: Z-Facility proximity alert.
Z-Imprinter: GET AWAY FROM HERE!
I've worked too hard for our future just to have
  you ruin everything!
04027_ Seismic Detector destroyed.
04028_ Aluminum Leg destroyed.
04029_ Mak. Axe destroyed.
04030_ Mak. Laser destroyed.
04031_ Aluminum Leg destroyed.
04035_ Mak. Power Source destroyed.
04035_ Sml. Storage Unit destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ????                         #####       #???????? |
| ????                                     #???????? |
| ????                                     #???????? |
| ?????                                   ##???????? |
| ?????                                   #????????? |
| ??????""   """"""              I        ##???????? |
| ???????""""""""""                        ######### |
| ??????????"""""""           !                      |
| ??????????????"""           ]                      |
| ?????????????"                                     |
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| ?????????????""""                        ###???#   |
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| ???????????" " "                        #????????? |
| ???????????""o o                         #???????? |
| ???????????"                             #???????? |
| ???????????""o                           #???????? |
| ???????????""            @              ##???????? |
| ?????????????""                         #????????? |
| ?????????????""""o                       #???????? |
| ?????????????                            #???????? |
| ???????????  """                        ##???????? |
| ??????????????"""                      ##??????### |
| ???????????????"""                     #??????##   |
| ???????????????"""                      ??????#    |
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| ????????????????                      ???????##    |
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| ????????????????"o                 ??????????#     |
| ??????????????????               ????????????#     |
| ?????????????????????         ???????????????#     |
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| ??????????????????????????????????????????????#### |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                55
Offensive Hacking          11

 Item Schematics 
-----------------
              Antigrav System | -7/Zion | Archive
               Kinecellerator | -7/Zion | Archive
                Phase Shifter | -7/Zion | Archive
                  Med. Treads | -7/Zion | Archive
 Magnetic Acceleration Cannon | -7/Zion | Archive
                Plasma Cannon | -7/Zion | Archive
        Imp. Particle Charger | -7/Zion | Archive
             Coolant Injector | -7/Zion | Archive
             Hpw. Shock Rifle | -7/Zion | Archive
          Imp. Cooling System | -7/Zion | Archive
           Imp. Arc Projector | -7/Zion | Archive
 Imp. Reaction Control System | -7/Zion | Archive
                Matter Filter | -7/Zion | Archive
        Med. Reactive Plating | -7/Zion | Archive
            Imp. Trap Scanner | -7/Zion | Archive

 Robot Schematics 
------------------
      H-55 Commando | -7/Zion | Archive
       L-41 Fighter | -7/Zion | Archive
 O-24 Administrator | -7/Zion | Archive
    H-88 Terminator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Adventurer
Signs Are For Wimps
The One

 Challenges 
------------
None

 Game 
------
Seed              SwarmNodeShovel
  Manual?         0
Play Time         00:29:07
  Cumulative      47.9 hours
  Start           2024.08.18 @ 21:06:41
  End             2024.08.18 @ 21:40:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          78
  Rogue           74
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          37
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 25adb10b-7e7b-4965-8566-78e62d6d824d