Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.16 @ 17:42:36 Player: Lolterzard Result: Destroyed self via exploding Power Conduit Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (271) 1355 Value Destroyed (6484) 6484 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (456) 456 TOTAL SCORE: 11375 Bonus ------- High Alert Combat Kills 305 Follower Combat Kills 185 Friendly Fire -34 Cogmind --------- Core Integrity 0/700 Matter 243/300 Energy 290/290 System Corruption 15% Temperature Warm (111) Movement Rolling (118) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Wheel Wheel Wheel Compact Wheel Compact Wheel > --- UTILITY (4) ------ Cargo Storage Unit Hardened Medium Armor Plating > --- WEAPON (3) ------- Improved Assault Rifle Improved Assault Rifle Heavy Battle Rifle > --- INVENTORY (30) --- Deuterium Engine Improved Deuterium Engine Wheel Wheel Cargo Storage Unit Structural Scanner Heavy Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Autogun Improved Assault Rifle Gauss Rifle Flak Gun Assault Cannon Assault Cannon Flak Cannon Flak Cannon Advanced Assault Cannon Slug Cannon Slug Cannon Slug Cannon Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Cargo Storage Unit Kinecellerator Improved Medium Armor Plating > --- WEAPON ----------- Battle Rifle Battle Rifle Precision Assault Rifle > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Wheel Cargo Storage Unit Structural Scanner Heavy Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Heavy Battle Rifle Heavy Battle Rifle Heavy Battle Rifle Heavy Battle Rifle Improved Light Cannon Improved Light Cannon Assault Cannon Assault Cannon Assault Cannon Assault Cannon Slug Cannon Slug Cannon Slug Cannon Rocket Launcher Rocket Launcher [Rating: 48] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Cargo Storage Unit Device Kinecellerator Storage Cargo Storage Unit Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Slots Evolved 6 | . . 2 2 . 2 . . Power . | . . . . . . . . Propulsion 3 | . . 2 1 . . . . Utility 2 | . . . . . 2 . . Weapon 1 | . . . 1 . . . . Parts Attached 130 | 7 5 18 12 28 15 6 39 Power 16 | 1 3 1 2 2 2 1 4 Engine 9 | 1 2 1 2 1 . . 2 Core 7 | . 1 . . 1 2 1 2 Reactor . | . . . . . . . . Propulsion 54 | 2 1 10 4 17 7 . 13 Treads . | . . . . . . . . Leg 3 | . . . . 3 . . . Wheel 51 | 2 1 10 4 14 7 . 13 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 2 1 2 2 . 4 3 11 Device 6 | 1 . . . . 1 2 2 Storage 3 | 1 1 . 1 . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 16 | . . 2 1 . 3 1 9 Artifact . | . . . . . . . . Weapon 35 | 2 . 5 4 9 2 2 11 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 29 | 2 . 5 3 5 2 2 10 Ballistic Cannon 5 | . . . . 4 . . 1 Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . 1 1 1 . . 2 2 Parts Lost 61 | . . 9 7 20 8 1 16 Power 5 | . . . . 3 . . 2 Propulsion 29 | . . 6 5 10 4 . 4 Utility 9 | . . 2 . . 1 1 5 Weapon 18 | . . 1 2 7 3 . 5 Highest Loss Streak 5 | . . 3 3 5 3 1 3 To Critical Strikes . | . . . . . . . . Average Backups 24 | 4 15 19 22 28 26 28 27 Power 2 | . 1 2 2 2 1 4 2 Propulsion . | 3 1 . . . . . . Utility 4 | . 1 . 3 6 4 4 6 Weapon 17 | . 10 17 16 19 18 18 17 Tool/Special . | . . . . . . . . Unused Backups 67 | . 8 11 5 8 . 8 27 Power 7 | . 2 . 2 . . . 3 Propulsion 6 | . 5 . 1 . . . . Utility 13 | . . 1 2 2 . 2 6 Weapon 40 | . 1 10 . 6 . 6 17 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 80 | . 100 85 86 71 81 78 75 Engine 6 | . 13 11 9 5 3 . 3 Core 1 | . 1 . . . 3 7 3 Wheel 28 | . 28 31 39 27 28 30 23 Device 4 | . 14 6 . . 1 7 4 Storage 8 | . 14 11 8 9 6 7 7 Protection 4 | . . 3 3 . 11 2 9 Ballistic Gun 20 | . 28 21 25 13 22 23 20 Ballistic Cannon 2 | . . . . 11 . . 1 Peak Build Rating 48 | 7 11 20 24 23 34 38 48 Average Rating 24 | 5 8 15 22 18 29 32 38 On Entrance 18 | . 7 11 20 20 21 34 36 Avg Prop Armor Cover (%) 4 | 7 . 4 3 5 3 . 3 Naked Turns . | . . . . . . . . Heaviest Build 174 | 13 53 61 158 161 164 164 174 Greatest Support 68 | 20 20 54 64 62 64 58 68 Greatest Overweight (x) 55 | 3 2 18 4 53 4 2 55 Average Overweight (x) 2 | . 1 1 1 3 2 2 2 Largest Inventory Capacity 30 | 8 20 20 30 30 30 30 30 Average Capacity 26 | 7 18 20 26 30 29 30 30 Most Carried 30 | 7 20 20 30 30 30 30 30 Average Carried 25 | 5 15 19 23 29 27 29 29 Final Capacity 30 | 8 20 20 30 30 30 30 30 Final Carried 30 | 7 20 20 27 28 30 30 30 Class Distribution -------------------- 43% | Hauler-Gunner 14% | Scavenger-Mutant 14% | Mutant 11% | Hauler-Tank 9% | Hauler-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hauler-Gunner | -8/Materials Hauler-Gunner | -8/Storage Hauler-Tank | -7/Factory Hauler-Gunner | -7/Waste Hauler-Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Matter Collected 6800 | 330 372 962 732 1805 735 129 1735 Remotely 143 | . . . . . . . 143 Salvage Created 10262 | 77 581 2235 1077 2551 1125 248 2368 Parts 579 | 10 34 124 69 159 53 . 130 Haulers Intercepted 18 | . 2 4 2 6 1 . 3 Recyclers Shooed 17 | 1 2 5 2 1 1 . 5 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Combat Hostiles Destroyed 144 | . 8 33 16 42 14 1 30 Guns 117 | . 8 33 16 19 14 1 26 Cannons 25 | . . . . 23 . . 2 AOE 2 | . . . . . . . 2 Classes Destroyed 16 | 2 6 5 . . 2 1 . Worker 46 | 1 3 5 5 16 2 . 14 Builder 19 | . . 1 1 7 3 . 7 Tunneler 9 | 3 1 1 1 1 . . 2 Hauler 18 | . 2 4 2 6 1 . 3 Recycler 23 | . 1 5 2 5 3 . 7 Mechanic 1 | . 1 . . . . . . Operator 2 | . . 1 . 1 . . . Watcher 9 | . 1 5 . 1 . . 2 Swarmer 26 | . 3 7 4 5 . . 7 Grunt 70 | . 5 14 6 22 10 . 13 Brawler 3 | . . 1 . 1 1 . . Duelist 2 | . . 1 . 1 . . . Sentry 34 | . . 10 6 13 . . 5 Hunter 3 | . . . . . 2 . 1 Programmer 5 | . . . . . 1 . 4 Compactor 1 | . . . . . . 1 . Best Kill Streak 24 | 3 5 5 7 8 4 1 24 Combat Bots Only 4 | . 3 4 4 4 3 1 4 Max Kills in Single Turn 5 | 1 2 1 2 1 1 1 5 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Hostile Shots Fired 893 | . 34 132 89 202 100 . 336 Missed 253 | . 10 44 22 53 24 . 100 Hits 640 | . 24 88 67 149 76 . 236 Melee 20 | . . 12 . 5 3 . . Projectile 620 | . 24 76 67 144 73 . 236 Critical Strikes 22 | . . 2 3 5 7 1 4 Actively Blocked 1 | . . . . . 1 . . Part Disruptions 1 | . . . . . . . 1 Damage Taken 10497 | . 253 1390 963 2380 1297 80 4134 Core 1537 | . 55 294 105 375 143 . 565 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 74 | . . . . . 22 . 52 Regen/Repaired (Parts) 645 | . . . . 129 425 28 63 Core Remaining (%) 54 | 100 78 26 . 12 . . . Volleys Fired 669 | 10 54 141 73 171 66 6 148 Largest 3 | 2 2 2 3 3 3 3 3 Hottest 106 | 40 40 46 69 99 69 73 106 Shots Fired 1655 | 20 108 269 209 448 190 18 393 Gun 1393 | 20 108 269 209 207 190 18 372 Cannon 262 | . . . . 241 . . 21 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 1655 | 20 108 269 209 448 190 18 393 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 24 | 4 7 13 24 13 10 5 15 Robot Miss Streak 9 | 1 4 4 4 6 5 3 9 Penetration Max . | . . . . . . . . Secondary Targets 10 | . . 2 1 2 1 . 4 Max Gunslinging Chain 1 | . . 1 1 1 1 . 1 Shots Hit Robots 978 | 12 61 168 139 269 105 10 214 Core Hits 417 | 5 28 77 46 118 47 1 95 Critical Kills 2 | . . 1 . . 1 . . Critical Parts Destroyed 3 | . . 1 2 . . . . Critical Strikes 13 | . . 2 2 7 1 . 1 Destroy 5 | . . 2 2 . 1 . . Blast 8 | . . . . 7 . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 17524 | 143 758 2625 2064 4909 1590 243 5192 Guns 13505 | 143 758 2592 2064 1996 1590 243 4119 Cannons 3215 | . . . . 2913 . . 302 Explosions 771 | . . . . . . . 771 Melee . | . . . . . . . . Ramming 33 | . . 33 . . . . . Kinetic 16720 | 143 758 2592 2064 4909 1590 243 4421 Thermal 771 | . . . . . . . 771 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . . 2 . . . . 15 Average Corruption 10 | . . 2 . . . . 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 75 | . . 1 . . . . 74 Message Errors 12 | . . . . . . . 12 Matter Fused 16 | . . . . . . . 16 Heat Flow Errors 11 | . . . . . . . 11 Energy Discharges 8 | . . 1 . . . . 7 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 7 | . . . . . . . 7 Data Loss (major) 2 | . . . . . . . 2 Misfires 5 | . . . . . . . 5 Alerts 1 | . . . . . . . 1 Weapon Failures 12 | . . . . . . . 12 Overload Shots . | . . . . . . . . Overflow Damage 331 | . . 9 . 73 . . 249 Projectiles 112 | . . . . 73 . . 39 Explosions 210 | . . . . . . . 210 Melee 9 | . . 9 . . . . . Knockbacks 32 | . . . . 27 . . 5 Impact . | . . . . . . . . Kinetic 30 | . . . . 26 . . 4 Secondary 2 | . . . . 1 . . 1 Self-Inflicted Damage 294 | . . 16 . . . . 278 Shots 3 | . . . . . . . 3 Rammed 2 | . . 2 . . . . . Targets Rammed 2 | . . 2 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 605 | 6 2 5 56 191 61 26 605 Average Temperature 65 | 6 2 2 19 38 18 17 103 Received Heat Transfer 3276 | . 84 396 468 1053 486 36 753 Effects 18 | . . . . . . . 18 Shutdowns 2 | . . . . . . . 2 Energy Bleed 2 | . . . . . . . 2 Interference 4 | . . . . . . . 4 Matter Decay 3 | . . . . . . . 3 Short Circuit 3 | . . . . . . . 3 Damage (major) 3 | . . . . . . . 3 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . 2 . . . . . Impact Corruptions 2 | . . 1 . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 450 | . . . . . . . 450 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Maximum Alert Level 3 | . . 1 1 3 1 . 2 Low Security (%) 61 | 100 100 57 47 43 . 100 87 Level 1 29 | . . 42 52 17 100 . 8 Level 2 3 | . . . . 14 . . 3 Level 3 5 | . . . . 24 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 826 | 5 74 361 268 826 381 112 449 Initial 373 | . 3 5 149 94 373 112 . Average 185 | 1 24 181 194 356 300 41 87 Influence Increases 5073 | 20 265 1012 514 1539 455 53 1215 Destroy 0b10 Robot/C 2880 | . 160 660 320 840 280 . 620 Destroy 0b10 Robot/NC 645 | 20 45 110 55 190 45 . 180 Destroy Leader 792 | . 46 198 74 254 52 . 168 Allied During Kill 8 | . . . . . . . 8 Successful Hack 55 | . 13 7 . 9 . . 26 Disable Machine 180 | . . 15 45 30 15 . 75 Destroy Structure 198 | . 1 7 5 21 33 53 78 Partial Spotted 15 | . . . . 15 . . . Lose Combat Pursuer 300 | . . 15 15 180 30 . 60 Influence Decreases 4503 | 15 256 671 644 941 958 373 645 Entered New Map 1006 | . 2 9 206 131 450 208 . Time Decay 2856 | 15 254 572 368 610 428 155 454 Lost Part 610 | . . 90 70 200 80 10 160 Lost Ally 31 | . . . . . . . 31 Squads Dispatched 29 | . 1 4 . 12 4 . 8 Investigation 6 | . 1 2 . 1 1 . 1 Extermination 5 | . . . . . 1 . 4 Reinforcement 9 | . . 2 . 3 1 . 3 Assault 1 | . . . . 1 . . . Garrison 8 | . . . . 7 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 Haulers Reinforced 2 | . . . . . . . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Distress Signals 10 | . 1 1 1 3 . . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 202 | . 16 41 21 58 18 6 42 Peak Tracking Total 5 | . 4 5 5 5 3 2 5 Tactical Retreats 17 | . . 1 1 10 2 . 3 Traps | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Traps Triggered 19 | . . 4 . 7 3 . 5 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Machines Disabled 12 | . . 1 3 2 1 . 5 Max in Single Turn 4 | . . 1 1 1 1 . 4 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Machines Accessed 25 | . 3 5 . 8 2 . 7 Terminals 16 | . 3 5 . 6 . . 2 Fabricators 1 | . . . . . . . 1 Repair Stations 4 | . . . . 1 1 . 2 Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access 3 | . . . . 1 1 . 1 Total Hacks 53 | . 8 8 . 15 5 . 17 Successful 26 | . 5 3 . 8 2 . 8 Failed 27 | . 3 5 . 7 3 . 9 Catastrophic 3 | . . 2 . 1 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 29 | . 8 8 . 10 . . 3 Fabricators 1 | . . . . . . . 1 Repair Stations 14 | . . . . 2 3 . 9 Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . . . 2 Garrison Access 7 | . . . . 3 2 . 2 Terminal Hacks 14 | . 5 3 . 6 . . . Prototype ID Bank 1 | . . 1 . . . . . Open Door 3 | . . . . 3 . . . Emergency Access Points 1 | . 1 . . . . . . Locate Traps 2 | . 2 . . . . . . Transport Status 1 | . 1 . . . . . . Extermination Status 1 | . . . . 1 . . . Hauler Manifests 2 | . . 1 . 1 . . . Registered Components 2 | . . 1 . 1 . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks 10 | . . . . 2 2 . 6 Scan Component 6 | . . . . 1 1 . 4 Repair 4 | . . . . 1 1 . 2 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 1 4 . 5 1 . 6 Full Trace Events 4 | . 1 . . 1 1 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 4 | . . . . 1 1 . 2 Time 190 | . . . . 32 26 . 132 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Total Allies 19 | . . . . . . 19 . Largest Group 19 | . . . . . . 19 3 Highest-Rated Group 475 | . . . . . . 475 97 Highest-Rated Ally 35 | . . . . . . 35 35 Total Orders . | . . . . . . . . Ally Attacks 115 | . . . . . . 109 6 Total Damage 4525 | . . . . . . 4211 314 Kills 15 | . . . . . . 13 2 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Active Infowar (turns) 1913 | 48 830 1035 . . . . . Seismic 1913 | 48 830 1035 . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Turns Passed 9495 | 107 830 1771 844 1985 1046 523 2389 Spaces Moved 5165 | 66 589 1131 456 782 558 420 1163 Core 42 | 25 . 12 . 2 . . 3 Treads . | . . . . . . . . Legs 37 | . . . . 37 . . . Wheels 5086 | 41 589 1119 456 743 558 420 1160 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 95 90 114 114 115 115 Average Speed 126 | 89 104 113 116 166 119 115 138 Slowest Speed 2800 | 200 110 950 160 2700 150 115 2800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 53 | 3 83 90 32 73 15 96 35 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 90 | . . . . 13 41 . 36 Melee . | . . . . . . . . Projectile 24 | . . . . 13 . . 11 AOE 66 | . . . . . 41 . 25 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Total 6771 | 90 698 1364 609 1104 790 462 1654 Wait 500 | . 13 39 28 62 114 . 244 Move 5159 | 65 588 1130 455 781 558 419 1163 Hop . | . . . . . . . . Pick Up 154 | 8 24 13 29 20 28 13 19 Fast Attach 57 | 6 . 12 5 16 5 2 11 Attach 39 | 1 . 1 4 11 8 1 13 Detach . | . . . . . . . . Swap 51 | . 5 7 4 4 7 5 19 Drop 108 | . 14 19 11 15 4 16 29 Fire 669 | 10 54 141 73 171 66 6 148 Melee . | . . . . . . . . Ram 2 | . . 2 . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 32 | . . . . 24 . . 8 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 108 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 9) 525 | -10/Materials | Discovered new exit (range 6) 608 | -10/Materials | Derelicts attacked the area 724 | -10/Materials | Discovered new exit (range 9) 938 | -10/Materials | Entered another Materials area 938 | -9/Materials | Evolved 2 slots: Propulsion x2 1100 | -9/Materials | Discovered new exit (range 14) 1419 | -9/Materials | Discovered new exit (range 8) 1585 | -9/Materials | Build established: Scavenger-Mutant 2013 | -9/Materials | Discovered new exit (range 16) 2210 | -9/Materials | Core integrity fell below 50% 2247 | -9/Materials | Lost 3 parts (1n1u1w) 2392 | -9/Materials | Discovered new exit (range 11) 2584 | -9/Materials | Discovered new exit (range 16) 2709 | -9/Materials | Entered another Materials area 2709 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2858 | -8/Materials | Discovered new exit (range 8) 3135 | -8/Materials | Discovered new exit (range 8) 3184 | -8/Materials | Discovered new exit (range 15) 3384 | -8/Materials | Discovered new exit (range 15) 3450 | -8/Materials | Lost 3 parts (2n1w) 3553 | -8/Materials | Entered Storage 3783 | -8/Storage | Build established: Hauler-Gunner 4032 | -8/Storage | Garrison activated, responded to threat 4101 | -8/Storage | Lost 5 parts (4n1w) 4362 | -8/Storage | Garrison activated, responded to threat 4366 | -8/Storage | Core integrity fell below 50% 4559 | -8/Storage | Garrison activated, responded to threat 4777 | -8/Storage | Garrison activated, responded to threat 4964 | -8/Storage | Garrison activated, responded to threat 5153 | -8/Storage | First assault squad dispatched 5170 | -8/Storage | Lost 4 parts (1p3n) 5298 | -8/Storage | Discovered new exit (range 12) 5369 | -8/Storage | Repaired Imp. Light Cannon 5423 | -8/Storage | Core integrity fell below 20% 5538 | -8/Storage | Entered Factory 5538 | -7/Factory | Evolved 2 slots: Utility x2 5964 | -7/Factory | Build established: Hauler-Tank 6031 | -7/Factory | Garrison activated, responded to threat 6219 | -7/Factory | Lost 3 parts (1n1u1w) 6428 | -7/Factory | Repaired Cargo Storage Unit 6571 | -7/Factory | Discovered new exit (range 5) 6584 | -7/Factory | Sucked down chute 6584 | -7/Factory | Entered Waste 6607 | -7/Waste | Spotted C-40 Crusher 6630 | -7/Waste | Spotted C-40 Crusher 6640 | -7/Waste | Warlord forces began an assault 6643 | -7/Waste | Allies destroyed C-40 Crusher 6653 | -7/Waste | Allies destroyed C-40 Crusher 6660 | -7/Waste | Spotted C-40 Crusher 6667 | -7/Waste | Allies destroyed C-40 Crusher 6671 | -7/Waste | Spotted C-40 Crusher 6674 | -7/Waste | Spotted C-40 Crusher 6680 | -7/Waste | Lost 5 allies 6680 | -7/Waste | Allies destroyed C-40 Crusher 6681 | -7/Waste | Destroyed C-40 Crusher 6692 | -7/Waste | Spotted C-40 Crusher 6703 | -7/Waste | Allies destroyed C-40 Crusher 6732 | -7/Waste | Lost 3 allies 6748 | -7/Waste | Discovered new exit (range 13) 6752 | -7/Waste | Build established: Hauler-Gunner 7107 | -7/Waste | Entered Factory 7107 | -7/Factory | Accompanied by 3 allies 8033 | -7/Factory | Crushed by falling debris 8064 | -7/Factory | Lost 3 parts (1p1n1w) 8323 | -7/Factory | System corruption reached 10% 8325 | -7/Factory | Core integrity fell below 50% 8661 | -7/Factory | Repaired Broken Mni. Assault Cannon 8707 | -7/Factory | Repaired Kinecellerator 9243 | -7/Factory | Core integrity fell below 20% 9496 | -7/Factory | Destroyed self via exploding Power Conduit Last Messages --------------- 09489_ K-01 Serf collects debris. 09490_ Weapon Shielding destroyed. 09492_ R-06 Scavenger collects Ion Engine. 09492_ K-01 Serf collects debris. 09495_ R-06 Scavenger destroyed. 09495_ Switching to secondary target: G-47 Trooper. 09496_ Power Conduit explodes. 09496_ Destroyed Aluminum Leg. 09496_ G-47 Trooper destroyed. 09496_ Destroyed Wheel. 09496_ K-01 Serf destroyed. 09496_ Destroyed Welding Torch. 09496_ Destroyed Wheel. 09496_ Power Conduit explodes. 09496_ W-25 Informer destroyed. 09496_ Destroyed Wheel. 09496_ U-05 Engineer destroyed. 09496_ Power Conduit explodes. 09496_ Destroyed Particle Gun. 09496_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ????????#= %**# " # #####????????????????? | | ????????#% ! # !!* " # ????????????????? | | ????????#*!! + !! " # ????????????????? | | ????????#!! %#=!* " # ????????????????? | | ????????#%* %# " # ?????????????????? | | ????????# # " # ???????????????????? | | ????????# # # #????????????????????? | | ????????# ######### #????????????????????? | | ??????? # !%%| #????????????????????? | | ??????" # ] =!=% = ! ######???????????????? | | ?????"" # =* %* %[ +???????????????? | | ?????""?# ! = ####?????????????????? | | ?????"??# =* w#????????????????????? | | ????????# ###########+#/#####????????????????? | | ????????# #????# #????????????????? | | ????????# #????# " #????????????????? | | ????????# #???## " #????????????????? | | ????????# ??? + " ] ##??? ???????????? | | ????????# #????# " * ;#? ???????????? | | ????????# ?????# " ;# ?????????????? | | ????????# ?????# " ;#??????????????? | | ????????# ?????# " #??????????????? | | ????????# ?????# " #??????????????? | | ????????# ?????# " *[] #??????????????? | | ?????????? ?????# ! ] #??????????????? | | ???????????????????# ]@! % #??????????????? | | ???????????????????####; #??????????????? | | ??????????????????????# ## #u;#####??????????????? | | ??????????????????????# ??## ##??????????????????? | | ??????????????????????#????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 44 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Light Cannon | 4% | -8/Storage Cargo Storage Unit | 57% | -7/Factory Mni. Assault Cannon | 85% | -7/Factory | Broken Kinecellerator | 34% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed KineticSpectralCutter Manual? 0 Play Time 00:59:21 Cumulative 28.8 hours Start 2026.06.16 @ 16:45:31 End 2026.06.16 @ 17:42:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 023d4885-1118-4bc7-a6e7-77133ab035c8