Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.02 @ 23:46:33 Player: DEZA Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (34) 170 Value Destroyed (1409) 1409 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5779 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 771/850 Matter 192/300 Energy 50/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Improved Heat Sink Advanced Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Carbon-fiber Leg Carbon-fiber Leg Advanced Terrain Scanner Trap Extractor Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Thermal Generator Improved Heat Sink Large Storage Unit Advanced Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Improved Shield Generator Trap Reconfigurator > --- WEAPON ----------- Heavy Particle Gun Heavy Laser Heavy Ion Cannon > --- INVENTORY -------- Nuclear Core Angular Momentum Engine Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Terrain Scanner Trap Extractor EM Pulse Cannon Plasma Cannon Gauss Cannon [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Slots Evolved 8 | . . 2 . . . 2 2 2 . Power . | . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . Utility 6 | . . 1 . . . 2 2 1 . Weapon 1 | . . . . . . . . 1 . Parts Attached 92 | 6 16 11 3 2 . 34 10 6 4 Power 9 | 1 1 2 . . . 4 1 . . Engine 6 | 1 . 1 . . . 4 . . . Core 3 | . 1 1 . . . . 1 . . Reactor . | . . . . . . . . . . Propulsion 29 | 2 3 4 3 . . 11 2 2 2 Treads . | . . . . . . . . . . Leg 29 | 2 3 4 3 . . 11 2 2 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 28 | 1 5 1 . 2 . 12 5 2 . Device 14 | . 4 . . 2 . 5 2 1 . Storage 2 | 1 1 . . . . . . . . Processor 7 | . . 1 . . . 2 3 1 . Hackware . | . . . . . . . . . . Protection 5 | . . . . . . 5 . . . Artifact . | . . . . . . . . . . Weapon 26 | 2 7 4 . . . 7 2 2 2 Energy Gun 13 | 1 6 2 . . . 2 1 1 . Energy Cannon 3 | . . . . . . 1 1 . 1 Ballistic Gun 5 | 1 1 1 . . . 2 . . . Ballistic Cannon 2 | . . . . . . . . 1 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . 1 . . . 2 . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . 1 1 . . Parts Lost 13 | . 2 1 . . . 4 . . 6 Power 2 | . . 1 . . . . . . 1 Propulsion 4 | . . . . . . 2 . . 2 Utility 1 | . . . . . . . . . 1 Weapon 6 | . 2 . . . . 2 . . 2 Highest Loss Streak 6 | . 2 1 . . . 1 . . 6 Average Slot Usage (%) 99 | . 97 100 99 100 100 98 99 100 92 Engine 4 | . 8 4 . . . 6 3 . . Core 5 | . 5 6 11 11 11 2 3 6 6 Leg 28 | . 28 33 32 33 33 26 23 20 17 Device 14 | . 11 11 11 11 11 11 25 31 24 Storage 10 | . 14 11 11 11 11 9 7 6 5 Processor 12 | . . 11 11 11 11 17 20 14 20 Protection 1 | . . . . . . 6 . . . Energy Gun 14 | . 25 15 22 22 22 5 5 12 10 Energy Cannon 2 | . . . . . . 3 7 6 5 Ballistic Gun 2 | . 1 6 . . . 4 1 . . Impact Weapon 1 | . . . . . . 4 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 51 | 10 28 30 28 28 28 36 43 51 50 Greatest Support 56 | 20 20 30 30 30 30 35 50 56 56 Greatest Overweight (x) 4 | 2 1 . . . . 1 1 1 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 10 9 Most Carried 10 | 2 10 10 10 10 10 10 10 10 9 Average Carried 8 | 1 6 9 9 9 10 9 9 8 8 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 4 Final Carried 10 | 2 10 10 10 10 10 10 9 9 4 Class Distribution -------------------- 51% | Mutant 17% | Skirmisher 14% | Scavenger-Mutant 5% | Scavenger-Skirmisher 5% | Assassin 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Waste Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Matter Collected 1034 | 231 35 200 60 . . 395 . 113 . Remotely . | . . . . . . . . . . Salvage Created 1891 | . 214 343 133 . . 878 . . 323 Parts 82 | . 6 18 10 . . 41 . . 7 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Combat Hostiles Destroyed 30 | . 4 7 3 . . 15 . . 1 Melee 4 | . . . . . . 4 . . . Guns 21 | . 3 7 3 . . 7 . . 1 Cannons 1 | . . . . . . 1 . . . AOE 1 | . . . . . . 1 . . . Classes Destroyed 6 | . 2 1 . . . 2 . . 1 Worker 1 | . 1 . . . . . . . . Watcher 3 | . . . . . . 3 . . . Grunt 18 | . 4 3 3 . . 8 . . . Sentry 9 | . . 4 . . . 5 . . . Hunter 2 | . . . . . . 2 . . . Compactor 1 | . . . . . . . . . 1 Best Kill Streak 3 | . 3 2 3 . . 3 . . 1 Combat Bots Only 3 | . 2 2 3 . . 3 . . 1 Max Kills in Single Turn 1 | . 1 1 1 . . 1 . . 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Damage Taken 2214 | . 267 362 36 . . 1398 . . 151 Core 313 | . 59 57 . . . 118 . . 79 Absorbed by Shields 25 | . . . . . . . . . 25 Core Remaining (%) 87 | 100 76 . . . 85 78 100 . . Volleys Fired 105 | . 19 23 5 . . 47 . . 11 Largest 3 | . 2 2 2 . . 2 . . 3 Hottest 193 | . 100 112 101 . . 101 . . 193 Shots Fired 203 | . 38 46 10 . . 79 . . 30 Gun 183 | . 38 46 10 . . 71 . . 18 Cannon 20 | . . . . . . 8 . . 12 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 43 | . . 17 . . . 25 . . 1 Thermal 124 | . 38 29 5 . . 23 . . 29 Explosive . | . . . . . . . . . . Electromagnetic 36 | . . . 5 . . 31 . . . Robot Hit Streak 33 | . 24 19 19 . . 33 . . 10 Robot Miss Streak 3 | . 1 1 1 . . 3 . . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . 1 . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . . Shots Hit Robots 202 | . 34 40 9 . . 95 . . 24 Core Hits 71 | . 10 14 7 . . 35 . . 5 Critical Hits . | . . . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 33 | . . . . . . 33 . . . Impact 33 | . . . . . . 33 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3632 | . 411 572 151 . . 1916 . . 582 Guns 2264 | . 411 572 151 . . 813 . . 317 Cannons 472 | . . . . . . 207 . . 265 Explosions 149 | . . . . . . 149 . . . Melee 747 | . . . . . . 747 . . . Ramming . | . . . . . . . . . . Kinetic 441 | . . 207 . . . 204 . . 30 Thermal 1800 | . 411 365 59 . . 413 . . 552 Explosive . | . . . . . . . . . . Electromagnetic 644 | . . . 92 . . 552 . . . Impact 747 | . . . . . . 747 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . 1 . . . . 2 . . 4 Average Corruption 2 | . 1 . . . . 1 . . 4 Corruption Purged . | . . . . . . . . . . Effects 7 | . . . . . . 5 . . 2 Message Errors 3 | . . . . . . 3 . . . Heat Flow Errors 1 | . . . . . . 1 . . . Targeting Errors 2 | . . . . . . 1 . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 101 | . . . . . . 101 . . . Projectiles 24 | . . . . . . 24 . . . Explosions 5 | . . . . . . 5 . . . Melee 72 | . . . . . . 72 . . . Knockbacks 4 | . . . . . . 4 . . . Impact 4 | . . . . . . 4 . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 33 | . . . . . . 33 . . . Shots 1 | . . . . . . 1 . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 261 | . 156 261 168 . . 243 . . 258 Average Temperature 76 | . 58 81 78 . . 63 . . 137 Received Heat Transfer 930 | . 150 171 24 . . 585 . . . Effects 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . . . . 4 . . . Impact Corruptions 5 | . . . . . . 5 . . . Robots Melted 1 | . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Melted 7 | . 5 2 . . . . . . . Heat Transferred 4085 | . 1221 925 148 . . 816 . . 975 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Peak Influence 289 | . 123 201 104 . . 289 60 25 22 Initial 25 | . . 1 19 . . . . 25 7 Average 74 | . 45 78 70 . . 140 24 25 11 Maximum Alert Level 1 | . . 1 . . . 1 . . . Low Security (%) 92 | 100 100 97 100 . 100 73 100 100 100 Level 1 7 | . . 2 . . . 26 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . . 1 . . . 5 . . . Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 5 | . . 1 . . . 4 . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Distress Signals 4 | . 1 1 . . . 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 56 | . 11 9 2 . . 28 4 . 2 Peak Tracking Total 4 | . 4 3 2 . . 4 4 . 2 Tactical Retreats 4 | . . . . . . 2 2 . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Traps Triggered 5 | . 2 . . . . 2 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Reconfigurated 7 | . . . . . . 4 3 . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Machines Disabled 1 | . . . . . . 1 . . . Max in Single Turn 1 | . . . . . . 1 . . . Garrison Access 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Machines Accessed 16 | . 4 2 . . . 8 2 . . Terminals 8 | . 3 1 . . . 3 1 . . Fabricators 1 | . . . . . . . 1 . . Repair Stations 2 | . . 1 . . . 1 . . . Recycling Units 2 | . 1 . . . . 1 . . . Scanalyzers 2 | . . . . . . 2 . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 34 | . 10 3 . . . 19 2 . . Successful 22 | . 8 3 . . . 10 1 . . Failed 12 | . 2 . . . . 9 1 . . Catastrophic 1 | . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 9 | . 2 . . 6 . 1 . . . Terminals 14 | . 6 1 . . . 6 1 . . Fabricators 1 | . . . . . . . 1 . . Repair Stations 5 | . . 2 . . . 3 . . . Recycling Units 5 | . 4 . . . . 1 . . . Scanalyzers 8 | . . . . . . 8 . . . Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 6 | . 4 1 . . . . 1 . . Prototype ID Bank 1 | . . 1 . . . . . . . Level Access Points 1 | . 1 . . . . . . . . Alert Level 1 | . . . . . . . 1 . . Unreport Threat 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . 2 . . . 2 . . . Scan Component 2 | . . 1 . . . 1 . . . Repair 2 | . . 1 . . . 1 . . . Recycling Unit Hacks 5 | . 4 . . . . 1 . . . Recycle Component 1 | . 1 . . . . . . . . Process 1 | . 1 . . . . . . . . Report Inventory 1 | . . . . . . 1 . . . Retrieve Matter 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 6 | . . . . . . 6 . . . Insert Component 3 | . . . . . . 3 . . . Analyze 3 | . . . . . . 3 . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 1 2 . . . 6 2 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 3 . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . 1 . . . 1 . . . Time 70 | . . 32 . . . 38 . . . Parts Recycled 1 | . 1 . . . . . . . . Recycled Matter 75 | . 75 . . . . . . . . Retrieved Matter 75 | . 75 . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 3 . . . Part Schematics Acquired 3 | . . . . . . 3 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Turns Passed 4943 | 55 864 584 369 828 23 1214 710 182 114 Spaces Moved 3231 | 36 523 351 279 682 20 605 549 127 59 Core 9 | 8 . . . . . . . . 1 Treads . | . . . . . . . . . . Legs 3222 | 28 523 351 279 682 20 605 549 127 58 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 123 123 120 Average Speed 128 | 107 143 120 120 120 120 137 123 132 125 Slowest Speed 250 | 150 150 120 120 120 120 150 155 153 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 5 67 31 41 91 9 38 12 3 52 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 7 | . . . . . . 7 . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 7 | . . . . . . 7 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Total 3774 | 49 602 469 303 693 19 840 585 140 74 Wait 190 | 6 13 70 11 3 . 82 5 . . Move 3223 | 35 522 350 278 681 19 604 548 127 59 Hop . | . . . . . . . . . . Pick Up 51 | 2 16 7 2 2 . 12 6 4 . Fast Attach 50 | 6 8 5 2 1 . 18 7 1 2 Attach 25 | . 5 5 . 1 . 7 3 2 2 Detach 19 | . 4 . . 1 . 7 7 . . Swap 17 | . 3 1 1 . . 9 . 3 . Drop 61 | . 12 8 4 4 . 21 9 3 . Fire 105 | . 19 23 5 . . 47 . . 11 Melee 33 | . . . . . . 33 . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 814 | -10/Materials | Identified exit to Materials 920 | -10/Materials | Entered another Materials area 920 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1413 | -9/Materials | Repaired Beam Rifle 1429 | -9/Materials | Discovered new exit (range 9) 1504 | -9/Materials | Entered Mines 1867 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1868 | -9/Mines | Discovered new exit (range 5) 1873 | -9/Mines | Entered Exiles 1891 | -9/Exiles | Discovered new exit (range 15) 1906 | -9/Exiles | Met 8R-AWN 1925 | -9/Exiles | Met EX-HEX 1967 | -9/Exiles | Met EX-BIN 1980 | -9/Exiles | Aligned with FarCom system 1981 | -9/Exiles | Given EX-Vault access code 2166 | -9/Exiles | Met EX-DEC 2245 | -9/Exiles | Visited The Gauntlet 2414 | -9/Exiles | Discovered new exit (range 14) 2581 | -9/Exiles | Opened EX-Vault 2586 | -9/Exiles | Found Prototype Device 2586 | -9/Exiles | Identified Trap Reconfigurator 2613 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2701 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 2701 | -9/Exiles | Entered Mines 2716 | -8/Mines | Discovered new exit (range 8) 2724 | -8/Mines | Entered Materials 2724 | -8/Materials | Evolved 2 slots: Utility x2 3087 | -8/Materials | Build established: Scavenger-Mutant 3107 | -8/Materials | Repaired Carbon-fiber Leg 3875 | -8/Materials | Discovered new exit (range 17) 3938 | -8/Materials | Entered Factory 3938 | -7/Factory | Evolved 2 slots: Utility x2 4362 | -7/Factory | Build established: Skirmisher 4625 | -7/Factory | Discovered new exit (range 9) 4648 | -7/Factory | Entered another Factory area 4648 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4830 | -6/Factory | Sucked down chute 4830 | -6/Factory | Entered Waste 4842 | -6/Waste | Spotted C-40 Crusher 4845 | -6/Waste | EMP discharged 4845 | -6/Waste | Spotted C-40 Crusher 4854 | -6/Waste | Spotted C-40 Crusher 4887 | -6/Waste | Spotted C-40 Crusher 4907 | -6/Waste | Destroyed C-40 Crusher 4929 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4932 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4935 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4940 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4943 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4944 | -6/Waste | Self-destructed Last Messages --------------- 04929_ Imp. Carbon-fiber Leg crushed. 04929_ Thermal Generator destroyed. 04931_ Overheating: Energy bleed (-33). 04932_ Hvy. Ion Cannon crushed. 04932_ Gauss Cannon crushed. 04932_ Lrg. Storage Unit crushed. 04935_ ALERT: Foreign system detected. Charging EMP. 04935_ System corrupted: Plasma Cannon failed to cycle. 04935_ Trap Reconfigurator crushed. 04935_ Imp. Titanium Leg crushed. 04935_ Plasma Cannon crushed. 04935_ Imp. Carbon-fiber Leg crushed. 04940_ Acquired Imp. Carbon-fiber Leg. 04940_ Hvy. Particle Gun crushed. 04940_ Lrg. Storage Unit crushed. 04940_ EM Pulse Cannon crushed. 04940_ Nuclear Core crushed. 04940_ Imp. Shield Generator crushed. 04942_ Acquired Imp. Carbon-fiber Leg. 04943_ Imp. Carbon-fiber Leg crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##??????###?????????????????????? | | ????????????????????#???#?????#???#??????????????? | | ?????????????#?#???????#??#?#??#????#????????????? | | ????????????#??#?##????##?###??#??###????????????? | | ??????????#?#?????######?#???##?#??#?#?#?????????? | | ??????????#???#??####??#####?#?####?##???????????? | | ??????????????#??#?##?####?##??##??###?#?????????? | | ???????????????#####??##?##?######??##??#????????? | | ???????????##?????##?#??#?########?#??#??##??????? | | ???????#?#?#?##???###?#??#?##??#?#####?#?????????? | | ????????#?##?##?###??#?????####??#???##??????????? | | ????????########?#?###??##?##???##?###??##???????? | | ??????##???#?#??##?###?##?##??#???#?#?#??????????? | | ??????#?#?#???####?#??##?#?####????#?##??####????? | | ??????#????########?#############???#??##????#???? | | ??????#?#?#?#?######## ####???#?##?#??????? | | ?????#?####??#??##?### ##?#?##?#######????? | | ?????#####??###?##?### ]!@ ####???#???####????? | | ?????#???##?####?##### ]CC ##?###?#??#??##????? | | ??##?#??##?###????#?## *CC #?##?#?####?####???? | | ???????#?#?##?######?# #??###?##???##?????? | | ??????##??###?###?#??# ###?#?#????###??#??? | | ???????#?########?#?## #?#?#?#?#?####?#???? | | ?##?##?# ###??### ########??? ?#?#?#???? | | #????### ######## ######?#??? ?#?###???? | | #??##?## #?#?#??# !=###??#?# ??###??? ??? | | #?#?#### ####?#?# %=#?##?#??? ? ?????????? | | ######## ######## *!#####???? ?##??????? | | ########? ? ? ???? | | #??#?#?? ???? ????? | | #??####??? ? ?????? | | #?#?#?##? ???????????? | | ###?#### ######## ######?#? ?##??????? | | #??#?### ##??#?## #??###?? ????????????? | | #??????# ######## #?###?## ? ##???????? | | ###?#?## ######?# #???#??#?????#??##???? | | ######## ######## ####?### ????????????? | | ! ??? ? ??????????? | | ?? ?? ???????????? | | ?? ???????????????? | | ? ?? ????? ???????? | | ######## ######## ####?????? ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 16 Armor Integrity Analysis 33 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Thermal Generator | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Challenges ------------ None Game ------ Seed ParticleMetafieldTendrils Manual? 0 Play Time 01:08:10 Cumulative 29.6 hours Start 2021.10.01 @ 19:56:27 End 2021.10.02 @ 23:46:33 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 45 Rogue 32 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 32 Achievement% 20 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ba0d7d5-fd63-41ed-bd00-a6a2447a9749