Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.05.22 @ 17:09:54 Player: MACIEK Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (209) 1045 Value Destroyed (6829) 6829 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (-23) -23 TOTAL SCORE: 11911 Bonus ------- Friendly Fire -23 Cogmind --------- Core Integrity 879/1000 Matter 178/300 Energy 419/490 System Corruption 7% Temperature Cool (168) Movement Walking (152) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Angular Momentum Engine > --- PROPULSION (5) --- Titanium Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY (7) ------ Improved Cooling System Large Storage Unit Large Storage Unit Large Storage Unit Weight Redist. System System Backup Module > --- WEAPON (4) ------- Wave Gun Advanced Plasma Cannon Coil Gun Heavy Missile Launcher > --- INVENTORY (22) --- Carbon-fiber Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Cooling System Large Storage Unit Improved Weapon Shielding Improved Medium Armor Plating Hacking Suite Precision Beam Rifle Wave Gun Proton Cannon Disruptor Cannon Heavy Phase Cannon Advanced Assault Cannon Gauss Cannon Magnetic Acceleration Cannon Enhanced Gauss Cannon Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit Large Storage Unit Weight Redist. System Improved Medium Armor Plating System Backup Module > --- WEAPON ----------- Tesla Rifle Wave Gun Advanced Plasma Cannon Coil Gun > --- INVENTORY -------- Carbon-fiber Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Cooling System Large Storage Unit Improved Weapon Shielding Improved Medium Armor Plating Hacking Suite Precision Beam Rifle Wave Gun Improved EM Pulse Cannon Proton Cannon Disruptor Cannon Heavy Phase Cannon Advanced Assault Cannon Gauss Cannon Magnetic Acceleration Cannon Enhanced Gauss Cannon Heavy Rocket Launcher Heavy Missile Launcher [Rating: 81] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Precision Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 11 | . 1 2 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 3 | . 1 . 1 . 1 . Utility 5 | . . 2 . 1 1 1 Weapon 2 | . . . 1 1 . . Parts Attached 208 | 6 24 28 50 50 20 30 Power 19 | 1 4 6 2 . 5 1 Engine 16 | 1 3 5 2 . 4 1 Core 3 | . 1 1 . . 1 . Reactor . | . . . . . . . Propulsion 57 | 2 9 7 14 12 6 7 Treads 1 | . 1 . . . . . Leg 56 | 2 8 7 14 12 6 7 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 38 | 1 5 4 12 10 3 3 Device 12 | . . 1 3 5 1 2 Storage 12 | 1 4 . 4 2 1 . Processor . | . . . . . . . Hackware 1 | . . . 1 . . . Protection 13 | . 1 3 4 3 1 1 Artifact . | . . . . . . . Weapon 94 | 2 6 11 22 28 6 19 Energy Gun 19 | 1 . 3 6 5 . 4 Energy Cannon 26 | . 3 1 4 6 3 9 Ballistic Gun 17 | 1 1 1 4 7 2 1 Ballistic Cannon 13 | . . 5 6 2 . . Launcher 15 | . 2 1 1 7 . 4 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon 3 | . . . . 1 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 11 | . . 2 6 2 . 1 Parts Lost 5 | . . . . 1 . 4 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 1 | . . . . . . 1 Weapon 3 | . . . . 1 . 2 Highest Loss Streak 4 | . . . . 1 . 4 Average Slot Usage (%) 99 | . 98 99 98 99 100 99 Engine 8 | . 12 9 7 7 6 11 Leg 30 | . 35 29 32 27 31 26 Device 6 | . . 3 5 6 12 15 Storage 18 | . 23 20 15 19 18 16 Protection 7 | . . 15 7 7 6 5 Energy Gun 4 | . 2 . 5 6 . 3 Energy Cannon 8 | . 9 5 7 7 16 11 Ballistic Gun 7 | . 12 3 6 8 6 5 Ballistic Cannon 4 | . . 9 3 5 1 . Naked Turns . | . . . . . . . Heaviest Build 117 | 16 41 52 64 99 97 117 Greatest Support 96 | 20 39 45 68 72 96 96 Greatest Overweight (x) 3 | 3 1 1 1 1 1 1 Average Overweight (x) . | . . 1 . . . 1 Largest Inventory Capacity 22 | 8 16 16 18 22 22 22 Average Capacity 18 | 7 14 16 15 21 22 22 Most Carried 22 | 8 16 16 16 22 22 22 Average Carried 18 | 3 13 15 15 20 21 21 Final Capacity 22 | 8 16 16 16 22 22 22 Final Carried 22 | 8 16 16 16 22 22 20 Class Distribution -------------------- 39% | Hauler-Tank 32% | Hacker-Mutant 19% | Hacker-Tank 6% | Hauler-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hauler-Tank | -7/Factory Hauler-Tank | -6/Factory Hauler-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 4606 | 192 322 698 1150 1279 378 587 Remotely . | . . . . . . . Salvage Created 8262 | . 463 1152 2377 2203 562 1505 Parts 480 | . 31 83 130 113 33 90 Haulers Intercepted 16 | . 2 4 5 5 . . Recyclers Shooed 11 | . 5 . 4 . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 129 | . 6 24 28 31 12 28 Guns 42 | . 4 3 8 14 5 8 Cannons 77 | . 2 21 19 13 7 15 AOE 10 | . . . 1 4 . 5 Classes Destroyed 14 | . 6 3 1 4 . . Worker 10 | . 1 2 4 2 . 1 Builder 8 | . . 1 3 2 . 2 Tunneler 2 | . . . . 2 . . Hauler 16 | . 2 4 5 5 . . Recycler 18 | . 2 2 8 5 . 1 Operator 8 | . . 2 1 4 . 1 Watcher 18 | . 3 5 5 4 1 . Swarmer 24 | . 4 5 3 . 4 8 Grunt 49 | . 2 13 14 14 2 4 Brawler 3 | . . . . 2 1 . Duelist 1 | . . . . 1 . . Sentry 25 | . . 6 9 4 2 4 Hunter 10 | . . . 2 2 1 5 Programmer 17 | . . . . 8 2 7 Best Kill Streak 8 | . 2 7 8 5 3 7 Combat Bots Only 4 | . 2 3 3 4 3 4 Max Kills in Single Turn 3 | . 1 1 3 3 1 2 Gunslinging . | . . . . . . . Exploded 2 | . . . 1 2 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 5975 | . 177 682 1029 1404 455 2228 Core 442 | . 32 85 86 61 57 121 Absorbed by Shields . | . . . . . . . Core Remaining (%) 88 | 100 87 78 84 91 93 . Volleys Fired 426 | 3 38 84 115 99 20 67 Largest 4 | 1 2 2 3 4 4 4 Hottest 291 | 50 80 99 152 216 263 291 Shots Fired 1102 | 3 64 164 286 313 72 200 Gun 534 | 3 48 41 138 184 20 100 Cannon 541 | . 14 119 148 118 52 90 Launcher 27 | . 2 4 . 11 . 10 Special . | . . . . . . . Kinetic 519 | . 36 119 135 147 25 57 Thermal 366 | 3 26 37 97 80 37 86 Explosive 27 | . 2 4 . 11 . 10 Electromagnetic 190 | . . 4 54 75 10 47 Robot Hit Streak 48 | 2 17 34 34 48 18 28 Robot Miss Streak 2 | . 1 1 2 2 1 1 Penetration Max 1 | . . . 1 1 . 1 Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 778 | 2 45 124 193 212 52 150 Core Hits 337 | . 24 48 82 93 20 70 Critical Hits 28 | . . 4 6 13 1 4 Critical Kills 9 | . . . 3 4 1 1 Critical Parts Destroyed 18 | . . 3 3 9 . 3 Melee Attacks 1 | . . . . 1 . . Impact . | . . . . . . . Slashing 1 | . . . . 1 . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 18664 | 25 533 2249 3834 5853 1344 4826 Guns 6985 | 25 336 364 1781 2455 370 1654 Cannons 8451 | . 176 1837 1918 1991 871 1658 Explosions 3129 | . 21 48 135 1308 103 1514 Melee 99 | . . . . 99 . . Ramming . | . . . . . . . Kinetic 8260 | . 196 1572 2245 2770 476 1001 Thermal 5952 | 25 316 613 1181 1697 656 1464 Explosive 2029 | . 21 48 . 446 . 1514 Electromagnetic 2324 | . . 16 408 841 212 847 Impact . | . . . . . . . Slashing 99 | . . . . 99 . . Piercing . | . . . . . . . Highest Corruption 7 | . 1 . . 3 . 7 Average Corruption 3 | . 1 . . 2 . 5 Corruption Purged 5 | . . . . . . 5 Effects 95 | . 5 . . 34 . 56 Message Errors 25 | . 3 . . 10 . 12 Matter Fused 14 | . . . . 5 . 9 Heat Flow Errors 6 | . . . . 4 . 2 Energy Discharges 11 | . 2 . . 2 . 7 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 12 | . . . . 8 . 4 Data Loss (major) 1 | . . . . . . 1 Misfires 3 | . . . . . . 3 Targeting Errors 17 | . . . . 1 . 16 Weapon Failures 5 | . . . . 4 . 1 Overload Shots . | . . . . . . . Overflow Damage 420 | . 6 41 45 164 38 126 Projectiles 150 | . 6 41 45 27 12 19 Explosions 270 | . . . . 137 26 107 Melee . | . . . . . . . Knockbacks 45 | . . 23 11 10 1 . Impact . | . . . . . . . Kinetic 40 | . . 19 10 10 1 . Secondary 5 | . . 4 1 . . . Self-Inflicted Damage 537 | . . . 29 404 44 60 Shots 16 | . . . 1 11 1 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 457 | 10 151 336 457 333 285 448 Average Temperature 103 | 7 44 96 99 87 100 169 Received Heat Transfer 1833 | . 42 369 603 450 132 237 Effects 29 | . . 5 10 2 1 11 Shutdowns 8 | . . 1 1 . . 6 Energy Bleed 7 | . . 3 1 . 1 2 Interference 10 | . . . 6 2 . 2 Matter Decay 1 | . . 1 . . . . Short Circuit 1 | . . . 1 . . . Damage (minor) 2 | . . . 1 . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . . . . 2 . 4 Impact Corruptions 1 | . . 1 . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . . 1 2 2 Heat Transferred 9514 | 74 777 1295 1924 2204 1061 2179 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . 1 2 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 387 | . 190 300 242 241 202 387 Initial 44 | . . . . 28 12 44 Average 78 | . 51 114 71 63 40 155 Maximum Alert Level 1 | . . 1 1 1 1 1 Low Security (%) 90 | 100 100 82 94 97 97 58 Level 1 9 | . . 17 5 2 2 41 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 29 | . . 2 3 14 3 7 Investigation 4 | . . . . 2 1 1 Extermination 11 | . . . . 8 1 2 Reinforcement 12 | . . 2 3 3 . 4 Assault . | . . . . . . . Garrison 2 | . . . . 1 1 . Intercept . | . . . . . . . Construction Impeded 3 | . . 1 . . . 2 Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 12 | . . 1 7 2 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 213 | . 14 44 47 54 16 38 Peak Tracking Total 5 | . 5 4 5 5 5 5 Tactical Retreats 24 | . . 10 4 4 1 5 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 8 | . 3 . 1 3 1 . Indirectly 3 | . . . . 3 . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 10 | . . . 6 4 . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 30 | . . 1 6 21 . 2 Max in Single Turn 5 | . . 1 3 5 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 57 | . 9 13 12 19 2 2 Terminals 29 | . 6 9 6 6 1 1 Fabricators 3 | . . . . 2 1 . Repair Stations 8 | . 1 1 2 4 . . Recycling Units 7 | . 2 1 2 2 . . Scanalyzers 8 | . . 2 1 4 . 1 Garrison Access 2 | . . . 1 1 . . Total Hacks 205 | . 25 39 69 63 3 6 Successful 171 | . 20 29 63 51 3 5 Failed 34 | . 5 10 6 12 . 1 Catastrophic 5 | . 1 4 . . . . Database Lockouts . | . . . . . . . Manual 21 | . 7 8 4 2 . . Terminals 85 | . 18 27 21 16 1 2 Fabricators 5 | . . . . 3 2 . Repair Stations 43 | . 2 3 28 10 . . Recycling Units 14 | . 5 1 4 4 . . Scanalyzers 55 | . . 8 14 29 . 4 Garrison Access 3 | . . . 2 1 . . Terminal Hacks 64 | . 14 18 18 11 1 2 Record 22 | . 7 4 5 5 1 . Robot Analysis 4 | . 1 1 . 2 . . Prototype ID Bank 4 | . 2 . 1 1 . . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 1 | . . . . . . 1 Alert Level 3 | . . 1 1 1 . . Locate Traps 7 | . 1 2 2 1 . 1 Disarm Traps 2 | . . . 1 1 . . Dispatch Records 1 | . 1 . . . . . Maintenance Status 1 | . . . 1 . . . Transport Status 5 | . . 3 2 . . . Reinforcement Status 1 | . . 1 . . . . Assault Status 1 | . . . 1 . . . Hauler Manifests 6 | . 1 2 3 . . . Registered Prototypes 1 | . . 1 . . . . Zone Layout 4 | . 1 2 1 . . . Fabricator Hacks 4 | . . . . 2 2 . Load Schematic 2 | . . . . 1 1 . Build 2 | . . . . 1 1 . Repair Station Hacks 40 | . 2 2 27 9 . . Scan Component 21 | . 1 1 14 5 . . Repair 19 | . 1 1 13 4 . . Recycling Unit Hacks 9 | . 4 1 2 2 . . Report Inventory 4 | . 2 1 1 . . . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 4 | . 1 . 1 2 . . Scanalyzer 51 | . . 8 14 26 . 3 Insert Component 26 | . . 5 7 13 . 1 Analyze 25 | . . 3 7 13 . 2 Garrison Access Hacks 3 | . . . 2 1 . . Unlock Access 1 | . . . 1 . . . Coupler Status 2 | . . . 1 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . Used 1 | . . . . 1 . . Hacking Detections 52 | . 9 10 10 19 2 2 Full Trace Events 3 | . . . 1 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 21 | . . 3 7 10 . 1 Parts Built 3 | . . . . 2 1 . Matter 248 | . . . . 146 102 . Time 124 | . . . . 73 51 . Total Part Build Rating 7 | . . . . 6 1 . Parts Repaired 19 | . 1 1 13 4 . . Time 700 | . 26 16 502 156 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter 49 | . 49 . . . . . Retrieved Components 22 | . 9 . 10 3 . . Parts Scanalyzed 22 | . . 3 7 11 . 1 Part Schematics Acquired 21 | . . 3 7 10 . 1 Parts Damaged 1 | . . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 4 | . 1 1 . 2 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 13716 | 95 1283 2068 3096 4614 1182 1378 Spaces Moved 6936 | 61 762 1017 1468 2388 640 600 Core 11 | 11 . . . . . . Treads . | . . . . . . . Legs 6925 | 50 762 1017 1468 2388 640 600 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 120 125 124 152 Average Speed 145 | 119 143 150 125 155 141 152 Slowest Speed 200 | 200 150 150 160 160 158 152 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 51 | 5 96 80 89 60 14 14 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 31 | . . . . 31 . . Terrain Destroyed 393 | . 11 59 27 179 4 113 Melee . | . . . . . . . Projectile 42 | . . 3 8 8 1 22 AOE 351 | . 11 56 19 171 3 91 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 9727 | 77 902 1400 2488 3066 867 927 Wait 1880 | . 40 231 780 469 158 202 Move 6930 | 60 761 1016 1467 2387 639 600 Hop . | . . . . . . . Pick Up 144 | 8 20 18 37 34 14 13 Fast Attach 29 | 6 3 2 13 3 . 2 Attach 20 | . 2 2 4 3 3 6 Detach 3 | . 1 . 2 . . . Swap 159 | . 19 24 33 44 17 22 Drop 135 | . 18 23 37 26 16 15 Fire 426 | 3 38 84 115 99 20 67 Melee 1 | . . . . 1 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials (discovered 5 exits: *Fac x3 / *Sto / Gar) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac / *Low / *Ext) -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Identified exit to Materials 12 | -11/Scrapyard | Discovered exit to Materials (range 16) 96 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Evolved 1 slot: Propulsion x1 307 | -10/Materials | Build established: Hacker-Mutant 362 | -10/Materials | Identified exit to Mines 362 | -10/Materials | Discovered exit to Mines (range 7) 510 | -10/Materials | Repaired Aluminum Leg 522 | -10/Materials | Identified exit to Materials 522 | -10/Materials | Discovered exit to Materials (range 12) 574 | -10/Materials | Discovered exit to Mines (range 5) 786 | -10/Materials | Discovered exit to Materials (range 16) 975 | -10/Materials | Discovered exit to Materials (range 10) 1379 | -10/Materials | Entered another Materials area 1379 | -9/Materials | Evolved 2 slots: Utility x2 2269 | -9/Materials | Identified exit to Materials 2269 | -9/Materials | Discovered exit to Materials (range 15) 2480 | -9/Materials | Identified exit to Mines 2836 | -9/Materials | Repaired Imp. Aluminum Leg 3256 | -9/Materials | Discovered exit to Materials (range 11) 3447 | -9/Materials | Entered another Materials area 3447 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3824 | -8/Materials | Repaired Carbon-fiber Leg 3851 | -8/Materials | Repaired Lrg. Storage Unit 3998 | -8/Materials | Identified exit to Factory 3998 | -8/Materials | Discovered exit to Factory (range 8) 4360 | -8/Materials | Identified exit to Storage 4360 | -8/Materials | Discovered exit to Storage (range 16) 4402 | -8/Materials | Build established: Hacker-Tank 4658 | -8/Materials | Repaired Carbon-fiber Leg 4710 | -8/Materials | Repaired Hvy. Ion Engine 4764 | -8/Materials | Repaired Gauss Rifle 4819 | -8/Materials | Repaired Carbon-fiber Leg 4858 | -8/Materials | Repaired Titanium Leg 4915 | -8/Materials | Repaired Hrd. Medium Armor Plating 5146 | -8/Materials | Repaired Hvy. EM Pulse Gun 5331 | -8/Materials | Repaired Titanium Leg 5366 | -8/Materials | Repaired Hvy. EM Pulse Gun 5607 | -8/Materials | Identified exit to Garrison 5613 | -8/Materials | Discovered exit to Factory (range 10) 5698 | -8/Materials | Build established: Hacker-Mutant 6103 | -8/Materials | Discovered exit to Factory (range 15) 6354 | -8/Materials | Build established: Hacker-Tank 6411 | -8/Materials | Repaired Titanium Leg 6466 | -8/Materials | Repaired Adv. Beam Cannon 6543 | -8/Materials | Entered Factory 6543 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7326 | -7/Factory | Garrison activated, responded to threat 7904 | -7/Factory | Build established: Hauler-Tank 7925 | -7/Factory | Fabricated Titanium Leg (x2) 8255 | -7/Factory | Repaired Lrg. Storage Unit 8546 | -7/Factory | Identified exit to Factory 8546 | -7/Factory | Discovered exit to Factory (range 16) 9588 | -7/Factory | Repaired Imp. Carbon-fiber Leg 9632 | -7/Factory | Repaired Imp. Titanium Leg 10344 | -7/Factory | Repaired Prc. Beam Rifle 10718 | -7/Factory | Discovered exit to Factory (range 16) 11157 | -7/Factory | Entered another Factory area 11157 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11324 | -6/Factory | Fabricated Lrg. Storage Unit (x1) 11506 | -6/Factory | Identified exit to Factory 11506 | -6/Factory | Discovered exit to Factory (range 13) 11896 | -6/Factory | Identified exit to Lower Caves 11896 | -6/Factory | Discovered exit to Lower Caves (range 14) 12122 | -6/Factory | Identified exit to Extension 12122 | -6/Factory | Discovered exit to Extension (range 13) 12259 | -6/Factory | Garrison activated, responded to threat 12339 | -6/Factory | Entered another Factory area 12339 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 13717 | -5/Factory | Self-destructed Last Messages --------------- 13708_ Slug penetrates H-66 Slayer. 13708_ U-05 Engineer builds a Wall. 13709_ Power failure, Angular Momentum Engine shutdown. 13709_ U-05 Engineer builds a Wall. 13710_ K-01 Serf collects debris. 13712_ Slug penetrates Wall. 13712_ Imp. Medium Armor Plating destroyed. 13712_ System corrupted: Hvy. Missile Launcher targeting data glitched. 13712_ U-05 Engineer destroyed. 13713_ K-01 Serf collects debris. 13714_ The unstable cave ceiling collapses. 13714_ U-05 Engineer lays Concrete. 13714_ U-05 Engineer builds a Wall. 13714_ U-05 Engineer destroyed. 13715_ Slug penetrates Earth. 13716_ The unstable cave ceiling collapses. 13716_ ALERT: Construction progress impeded, dispatching reinforcements to local area. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????????# # #??# ^^ | | ???????????# # #??# | | ???????????# ! ! # #??# | | ???????????# *+% #??### | | ???????????# = !# #????# | | ???????????############## ###??# ! | | ??????????????????# #?# #??# # | | ?????????############## #??# # | | ?????????# #??# # | | ?????????# #??# # | | ?????????# #??# # | | ?????????# ########## #??# # | | ????????## ##???????# % #??# # | | ????????# ! #??#########+#######+# | | ????????# #??# *% # | | ????????# #??# % # | | ????????# #??# # | | ????????# #??# """ """ """ """ + | | ????????### ###??# """ """ """ """ # | | ??????????# ##???# """ """ """ """ # | | ????????### ##??? # | | ????????# ###################### | | ????????# ! #??????### | | ????????# #??????# | | ?????#### = #??????# | | # !@ ! #??????# | | #" """ *%= #??????# | | ???! """ o #??????# | | ???? """" #%u % #??????# | | ???? """" ! #??????# | | ???? " #??????# | | ???!] k " #??????# | | ????] # """ #??????##? | | ???? #????????? | | ????#### R #########????????? | | ???????## h! ### ?????????????? | | ????????# *%= ? ???????????? | | ????????# =| ?? ?????????? | | ????????# ?? ###????????? | | ????????# ##??????? #??????????? | | ????????#######?????????#??????????? | | ?????????????##????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 50 Offensive Hacking 30 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed Weight Redist. System | -8/Materials | Scanalyzed Deuterium Engine | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Mni. Grenade Launcher | -7/Factory | Scanalyzed Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Titanium Leg | -7/Factory | Scanalyzed Rnf. Deuterium Engine | -7/Factory | Scanalyzed Imp. Weapon Shielding | -7/Factory | Scanalyzed Adv. Beam Cannon | -7/Factory | Scanalyzed Hvy. Particle Cannon | -7/Factory | Scanalyzed Hvy. Rocket Launcher | -7/Factory | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Scanalyzed Chainsword | -7/Factory | Scanalyzed Imp. Titanium Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Titanium Leg | x2 | -7/Factory Lrg. Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Armchair Analyst Dynamic Key Just What I Needed Librarian Made in Tau Ceti IV Prolific Hacker Remodeling Serviceable Loadout Challenges ------------ None Game ------ Seed EnergyHardenedReconstructor Manual? 0 Play Time 06:01:53 Cumulative 15.0 hours Start 2021.05.22 @ 08:51:20 End 2021.05.22 @ 17:09:54 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 9 Rogue 4 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dbf2ee7d-0726-4896-8131-a10ead46c7e7