Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.05 @ 16:40:41 Player: Jelly Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (31) 155 Value Destroyed (600) 600 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3495 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 183/300 Energy 140/140 System Corruption 0% Temperature Cool (0) Movement Rolling (170) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Light Treads Armored Treads Wheel > --- UTILITY (7) ------ Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Visual Processing Unit Advanced Targeting Computer Particle Charger Reflective Plating > --- WEAPON (2) ------- Field Laser Heavy Particle Cannon > --- INVENTORY (20) --- Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Compact Wheel Compact Battery (200) Compact Matter Pod (150) Improved Trap Extractor (0/6) Particle Gun Particle Gun Particle Gun Heavy Particle Cannon Flak Cannon Flak Cannon Flak Cannon Gauss Cannon Grenade Launcher Ripper Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Visual Processing Unit Advanced Targeting Computer Particle Charger Reflective Plating > --- WEAPON ----------- Field Laser Heavy Particle Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Compact Wheel Compact Wheel Compact Battery Compact Matter Pod Improved Trap Extractor Particle Gun Particle Gun Particle Gun Heavy Particle Cannon Flak Cannon Flak Cannon Flak Cannon Grenade Launcher Ripper [Rating: 36] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Reflective Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 5 | . . . 1 . 2 2 Weapon . | . . . . . . . Parts Attached 36 | . 11 3 4 1 13 4 Power 3 | . 1 1 . . 1 . Engine 3 | . 1 1 . . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 7 | . 2 . 1 . 2 2 Treads 4 | . 1 . 1 . 2 . Leg . | . . . . . . . Wheel 3 | . 1 . . . . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | . 5 1 1 . 4 2 Device 7 | . 2 1 1 . 2 1 Storage 2 | . 2 . . . . . Processor 3 | . 1 . . . 1 1 Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 13 | . 3 1 2 1 6 . Energy Gun 5 | . 3 . . . 2 . Energy Cannon 2 | . . . 1 . 1 . Ballistic Gun . | . . . . . . . Ballistic Cannon 2 | . . . . . 2 . Launcher 3 | . . 1 . 1 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 5 | . 2 . . 1 2 . Power 1 | . 1 . . . . . Propulsion 2 | . . . . . 2 . Utility 2 | . 1 . . 1 . . Weapon . | . . . . . . . Highest Loss Streak 2 | . 2 . . 1 1 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 99 100 98 98 90 95 Engine 12 | . 14 14 11 11 9 7 Treads 14 | . 5 14 22 22 24 18 Leg 5 | . 16 . . . . . Wheel 8 | . 5 14 11 11 2 4 Device 13 | . 8 14 20 20 17 20 Storage 12 | . 14 14 11 11 9 7 Processor 3 | . 4 . . . 7 12 Protection 1 | . . . . . 3 7 Energy Gun 14 | . 19 19 5 . 7 7 Energy Cannon 3 | . . . 5 11 8 7 Ballistic Gun 2 | . 8 . . . . . Launcher 3 | . . 8 5 11 1 . Naked Turns . | . . . . . . . Heaviest Build 63 | 12 51 52 57 57 62 63 Greatest Support 60 | 20 20 16 16 16 60 60 Greatest Overweight (x) 6 | . 3 3 3 3 3 6 Average Overweight (x) 2 | . . 3 3 3 1 3 Largest Inventory Capacity 20 | . 20 20 20 20 20 20 Average Capacity 16 | . 9 20 20 20 20 20 Most Carried 20 | . 10 16 16 17 20 20 Average Carried 13 | . 8 13 14 16 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 6 10 15 16 17 20 20 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 692 | 193 163 17 . 88 231 . Remotely . | . . . . . . . Salvage Created 763 | . 408 . . 45 310 . Parts 57 | . 21 . . 7 29 . Haulers Intercepted 3 | . 2 . . . 1 . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 30 | . 7 . . 9 14 . Guns 6 | . 6 . . . . . Cannons 9 | . . . . 1 8 . AOE 14 | . . . . 8 6 . Classes Destroyed 8 | . 2 . . 2 4 . Worker 1 | . . . . . 1 . Builder 1 | . . . . . 1 . Hauler 3 | . 2 . . . 1 . Operator 1 | . . . . . 1 . Swarmer 15 | . . . . 4 11 . Grunt 7 | . 7 . . . . . Sentry 3 | . . . . . 3 . Assembled 5 | . . . . 5 . . Best Kill Streak 5 | . 2 . . 5 5 . Combat Bots Only 5 | . 2 . . 5 4 . Max Kills in Single Turn 4 | . 1 . . 3 4 . Gunslinging . | . . . . . . . Exploded 3 | . . . . 3 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 1433 | . 600 9 . 155 607 62 Core 231 | . 151 . . 6 74 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 80 | 100 . 39 . 98 86 . Volleys Fired 72 | . 35 1 . 5 31 . Largest 2 | . 2 1 . 1 2 . Hottest 138 | . 130 30 . 75 138 . Shots Fired 128 | . 68 1 . 5 54 . Gun 90 | . 68 . . . 22 . Cannon 29 | . . . . 1 28 . Launcher 9 | . . 1 . 4 4 . Special . | . . . . . . . Kinetic 33 | . 22 . . . 11 . Thermal 86 | . 46 . . 1 39 . Explosive 9 | . . 1 . 4 4 . Electromagnetic . | . . . . . . . Robot Hit Streak 10 | . 6 . . 1 10 . Robot Miss Streak 6 | . 3 . . 1 6 . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 86 | . 47 . 1 2 36 . Core Hits 59 | . 18 . . 12 29 . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . 3 . . . . . Burn 3 | . 3 . . . . . Melee Attacks 2 | . . . 2 . . . Impact . | . . . . . . . Slashing 2 | . . . 2 . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2277 | . 661 2 88 457 1069 . Guns 919 | . 659 . . . 260 . Cannons 507 | . . . . 25 482 . Explosions 736 | . . . . 411 325 . Melee 88 | . . . 88 . . . Ramming 27 | . 2 2 . 21 2 . Kinetic 407 | . 228 . . . 179 . Thermal 1019 | . 431 . . 25 563 . Explosive 736 | . . . . 411 325 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 88 | . . . 88 . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . 1 1 4 . Average Corruption 2 | . . . 1 1 3 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . . . . 1 6 . Message Errors 3 | . . . . 1 2 . Matter Fused 1 | . . . . . 1 . Heat Flow Errors 2 | . . . . . 2 . Data Loss (minor) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 45 | . . . . 30 15 . Projectiles 10 | . . . . . 10 . Explosions 35 | . . . . 30 5 . Melee . | . . . . . . . Knockbacks 7 | . . . . 1 6 . Impact 1 | . . . . 1 . . Kinetic 6 | . . . . . 6 . Secondary . | . . . . . . . Self-Inflicted Damage 146 | . 1 9 . 136 . . Shots 5 | . . 1 . 4 . . Rammed 5 | . 1 1 . 2 1 . Targets Rammed 5 | . 1 1 . 2 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 258 | . 258 . . 30 204 . Average Temperature 84 | . 96 . . 17 63 . Received Heat Transfer 501 | . 393 . . . 108 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 4 | . 2 . . . 2 . Heat Transferred 2405 | . 1369 . . 37 999 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 358 | . 156 47 34 156 358 145 Initial 132 | . . 14 . 13 60 132 Average 78 | . 34 9 11 130 237 134 Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 85 | . 100 100 100 100 28 100 Level 1 14 | . . . . . 71 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 1 1 . . . Investigation 3 | . 1 1 1 . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 2 | . . . . . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 61 | . 14 . 2 25 17 3 Peak Tracking Total 20 | . 3 . 1 20 6 4 Tactical Retreats 1 | . 1 . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered 4 | . . . . . 3 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled 3 | . . 2 . . 1 . Max in Single Turn 2 | . . 2 . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 10 | . 4 1 2 . 1 2 Terminals 7 | . 3 . 2 . 1 1 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 34 | . 12 1 8 . 7 6 Successful 21 | . 9 1 4 . 3 4 Failed 13 | . 3 . 4 . 4 2 Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 26 | . 7 . 7 . 7 5 Terminals 31 | . 11 . 8 . 7 5 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 7 1 1 . 2 3 Record 1 | . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . 1 . . . . Branch Access Points 2 | . 1 . . . . 1 Emergency Access Points 1 | . . . 1 . . . Terminal Index 1 | . . . . . 1 . Locate Traps 3 | . 2 . . . . 1 Zone Layout 4 | . 2 . . . 1 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 1 . 3 . 1 1 Terminals 6 | . 1 . 3 . 1 1 Track 1 | . 1 . . . . . Assimilate 1 | . . . 1 . . . Botnet 4 | . . . 2 . 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 3 . 2 . 1 2 Full Trace Events 2 | . 1 . 1 . . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 3145 | . 1079 850 213 182 627 194 Spaces Moved 1693 | 1 502 566 136 115 278 95 Core . | . . . . . . . Treads 211 | . . . . . 178 33 Legs 191 | 1 190 . . . . . Wheels 1291 | . 312 566 136 115 100 62 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 115 | 120 115 145 145 145 145 145 Average Speed 144 | 120 118 145 145 145 176 191 Slowest Speed 243 | 120 145 145 145 145 243 243 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 2 74 99 20 19 23 4 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 86 | . . 11 . 39 36 . Melee . | . . . . . . . Projectile 4 | . . . . . 4 . AOE 82 | . . 11 . 39 32 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 2251 | . 923 592 148 123 359 106 Wait 383 | . 349 12 4 . 13 5 Move 1687 | . 501 565 135 114 277 95 Hop . | . . . . . . . Pick Up 37 | . 11 7 3 1 14 1 Fast Attach 10 | . 5 1 . . 3 1 Attach 8 | . 2 . 2 . 3 1 Detach 4 | . 3 1 . . . . Swap 18 | . 4 2 2 1 7 2 Drop 25 | . 12 2 . . 10 1 Fire 72 | . 35 1 . 5 31 . Melee 2 | . . . 2 . . . Ram 2 | . 1 . . 1 . . Kick . | . . . . . . . Crush 3 | . . 1 . 1 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 44 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 602 | -10/Materials | Core integrity fell below 50% 800 | -10/Materials | Discovered new exit (range 15) 1080 | -10/Materials | Entered Mines 1103 | -10/Mines | Met a Derelict bent on vengeance 1115 | -10/Mines | Learned 2 Materials zone layouts 1177 | -10/Mines | Discovered new exit (range 6) 1255 | -10/Mines | Discovered new exit (range 11) 1367 | -10/Mines | Met a Derelict shopkeep closing up shop 1606 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1930 | -10/Mines | Entered Materials 1930 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1931 | -9/Materials | Identified exit to Mines 2143 | -9/Materials | Entered Mines 2230 | -9/Mines | Discovered new exit (range 8) 2286 | -9/Mines | Assembled infested the area 2325 | -9/Mines | Entered Materials 2325 | -8/Materials | Evolved 2 slots: Utility x2 2795 | -8/Materials | Discovered new exit (range 4) 2952 | -8/Materials | Entered Factory 2952 | -7/Factory | Evolved 2 slots: Utility x2 3114 | -7/Factory | Identified exit to Lower Caves 3146 | -7/Factory | Self-destructed Last Messages --------------- 3x Chute Trap 6x Shock Trap Map updated. >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. >>Layout(Zone) Retrieving Zone 6H layout... Downloaded map data. >>Access(Branch) Found 2 branch access points: (159,193) Lower Caves (192,84) Lower Caves Map updated. 03119_ K-01 Serf cleans the Power Conduit. 03122_ Connecting with Fabricator... 03132_ K-01 Serf cleans the Power Conduit. 03146_ ALERT: All DSF locations entering lockdown mode. 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" " # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 15 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredFactorySteel Manual? 0 Play Time 00:30:19 Cumulative 23.0 hours Start 2023.01.05 @ 12:49:26 End 2023.01.05 @ 16:40:41 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 32 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96d091b6-613a-4b0c-bca2-6f67ac658fe3