Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 21:39:51 Player: b00n1n Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (87) 435 Value Destroyed (3208) 3208 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (908) 908 TOTAL SCORE: 8971 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 296 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 173/300 Energy 29/100 System Corruption 25% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Improved Armor Integrity Analyzer > --- WEAPON (3) ------- Gauss Rifle > --- INVENTORY (5) ---- Energy Well (350) Matter Compressor (0) Improved Target Analyzer Transmission Jammer Thief Drone Bay (3/3) Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Antigrav System Antigrav System Antigrav System Gyrokinetic Inverter > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Improved Armor Integrity Analyzer Weapon Cycler Improved Weapon Cycler > --- WEAPON ----------- Heavy Phase Cannon Gauss Rifle KE Penetrator > --- INVENTORY -------- Light Fission Core Energy Well Matter Compressor Sensor Array Improved Target Analyzer Advanced Target Analyzer Improved Particle Charger Transmission Jammer ECM Suite Improved Focal Shield Drone Bay Thief Drone Bay Heavy Phase Cannon Heavy Assault Rifle Bore Cannon Smartbomb Launcher [Rating: 99] Favorites ----------- Power Light Nuclear Core Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Wheel Wheel Hover Unit Antigrav System Utility High-capacity Storage Unit Device ECM Suite Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon Flak Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Slots Evolved 10 | . . 2 . . . 6 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 3 | . . 2 . . . 1 . . . Utility 5 | . . . . . . 3 . . 2 Weapon 1 | . . . . . . 1 . . . Parts Attached 202 | 7 11 37 2 7 21 54 9 . 54 Power 27 | 1 2 2 . 1 4 6 1 . 10 Engine 14 | 1 2 . . 1 2 5 . . 3 Core 13 | . . 2 . . 2 1 1 . 7 Reactor . | . . . . . . . . . . Propulsion 50 | 2 2 3 . . 8 17 3 . 15 Treads 20 | . 2 3 . . 8 7 . . . Leg 11 | 2 . . . . . 3 2 . 4 Wheel 13 | . . . . . . 7 1 . 5 Hover 6 | . . . . . . . . . 6 Flight . | . . . . . . . . . . Utility 77 | 2 6 27 2 2 2 19 3 . 14 Device 47 | 1 4 14 2 2 1 11 1 . 11 Storage 8 | 1 2 2 . . . 1 1 . 1 Processor 3 | . . . . . . 1 1 . 1 Hackware 2 | . . . . . . 1 . . 1 Protection 17 | . . 11 . . 1 5 . . . Artifact . | . . . . . . . . . . Weapon 48 | 2 1 5 . 4 7 12 2 . 15 Energy Gun 11 | 2 1 . . . 2 1 2 . 3 Energy Cannon 5 | . . 1 . . 1 . . . 3 Ballistic Gun 6 | . . 1 . 1 . . . . 4 Ballistic Cannon 17 | . . 3 . 3 4 4 . . 3 Launcher 9 | . . . . . . 7 . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . . . . Parts Lost 64 | . 3 . . . 10 12 2 . 37 Power 14 | . 1 . . . 2 5 . . 6 Propulsion 26 | . 1 . . . 5 4 2 . 14 Utility 7 | . . . . . 1 . . . 6 Weapon 17 | . 1 . . . 2 3 . . 11 Highest Loss Streak 14 | . 3 . . . 7 5 2 . 14 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 99 99 100 100 94 92 76 80 80 Engine 7 | . 13 2 . 9 9 9 6 6 1 Core 3 | . . 8 11 1 1 2 2 6 8 Treads 30 | . 16 44 44 44 41 20 15 13 6 Leg 3 | . 11 . . . . 3 11 13 7 Wheel 1 | . . . . . . 6 3 6 3 Device 10 | . 14 7 11 11 9 7 13 13 12 Storage 9 | . 14 10 11 11 11 7 7 6 5 Processor 3 | . . . . . . 5 8 13 17 Hackware 1 | . . . . . . 5 . . 1 Protection 1 | . . 3 . . . 2 . . . Energy Gun 3 | . 28 3 . . 1 3 4 . . Ballistic Cannon 11 | . . 15 22 22 17 4 1 . 1 Launcher 1 | . . . . . . 7 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 113 | 13 31 60 61 59 66 113 72 59 78 Greatest Support 120 | 20 40 80 60 60 80 120 120 60 60 Greatest Overweight (x) 18 | . 1 . 1 . 1 6 1 . 18 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 10 19 20 20 20 20 20 20 19 Most Carried 20 | 8 11 20 20 20 20 20 20 20 20 Average Carried 17 | 6 9 17 20 19 18 18 17 19 17 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 5 Final Carried 20 | 7 11 20 20 20 19 15 19 20 5 Class Distribution -------------------- 73% | Mutant 10% | Scavenger-Mutant 6% | Scavenger-Skirmisher 3% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Matter Collected 3499 | 270 75 735 20 75 541 684 502 20 577 Remotely . | . . . . . . . . . . Salvage Created 3026 | 30 247 689 . . 303 1030 82 . 645 Parts 172 | 3 20 52 . . 6 47 3 . 41 Haulers Intercepted 3 | . 2 1 . . . . . . . Recyclers Shooed 4 | . 1 . . . . 2 . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 11 | . . . . . 10 . 1 . . Prevented 5 | . . . . . 3 . 2 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Combat Hostiles Destroyed 71 | . 9 21 . . 11 15 4 . 11 Melee 1 | . . . . . . . 1 . . Guns 21 | . 9 2 . . . 1 2 . 7 Cannons 37 | . . 19 . . 10 4 . . 4 AOE 9 | . . . . . . 8 1 . . Classes Destroyed 14 | 1 2 4 . . 1 4 . . 2 Worker 1 | . . . . . . . . . 1 Builder 6 | . . . . . . 4 . . 2 Tunneler 4 | 1 . . . . . 3 . . . Hauler 3 | . 2 1 . . . . . . . Recycler 1 | . . . . . . 1 . . . Watcher 1 | . . 1 . . . . . . . Swarmer 18 | . 9 3 . . 3 . 3 . . Grunt 23 | . . 10 . . 2 10 . . 1 Brawler 2 | . . 1 . . 1 . . . . Duelist 4 | . . . . . 4 . . . . Sentry 8 | . . 7 . . 1 . . . . Hunter 4 | . . . . . . . . . 4 Programmer 11 | . . . . . . 4 1 . 6 Heavy 1 | . . . . . . 1 . . . Best Kill Streak 6 | 1 6 3 . . 3 5 3 . 3 Combat Bots Only 6 | . 6 3 . . 3 5 3 . 2 Max Kills in Single Turn 3 | 1 2 2 . . 1 3 1 . 3 Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . . . . . . 3 1 . . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Hostile Shots Fired 878 | . 56 52 . . 127 331 28 . 284 Missed 250 | . 12 19 . . 34 98 8 . 79 Damage Taken 10128 | . 337 412 . . 2170 3077 295 . 3837 Core 1676 | . 53 133 . . 251 219 16 . 1004 Absorbed by Shields 144 | . . . . . . . . . 144 Ignored by Resistances 314 | . . . . . . 314 . . . Regen/Repaired (Parts) 577 | . 21 377 . 179 . . . . . Core Remaining (%) 63 | 100 78 . . . 4 . . 72 . Volleys Fired 279 | 3 22 36 . . 52 69 20 . 77 Largest 3 | 2 2 2 . . 2 2 1 . 3 Hottest 212 | 90 100 119 . . 125 138 53 . 212 Shots Fired 458 | 6 41 72 . . 73 112 20 . 134 Gun 214 | 6 41 9 . . 5 42 11 . 100 Cannon 225 | . . 63 . . 68 51 9 . 34 Launcher 19 | . . . . . . 19 . . . Special . | . . . . . . . . . . Kinetic 276 | . . 53 . . 55 51 9 . 108 Thermal 117 | 3 32 19 . . 5 42 . . 16 Explosive . | . . . . . . . . . . Electromagnetic 65 | 3 9 . . . 13 19 11 . 10 Robot Hit Streak 12 | 6 7 12 . . 9 8 6 . 9 Robot Miss Streak 10 | . 3 10 . . 7 4 2 . 5 Penetration Max 2 | . . . . . 1 . . . 2 Secondary Targets 4 | . 3 . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . 1 Shots Hit Robots 327 | 6 27 54 . . 66 81 15 . 78 Core Hits 222 | 1 13 62 . . 65 46 5 . 30 Critical Kills 4 | . . . . . . . . . 4 Critical Parts Destroyed 10 | . . . . . 2 . . . 8 Critical Strikes 22 | 1 3 1 . . 2 3 . . 12 Burn 7 | . 3 1 . . . 3 . . . Destroy 14 | . . . . . 2 . . . 12 Corrupt 1 | 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8547 | 75 346 1239 . . 1594 2908 470 . 1915 Guns 2627 | 75 346 85 . . 121 506 107 . 1387 Cannons 4306 | . . 1089 . . 1321 1085 306 . 505 Explosions 1494 | . . . . . 152 1305 37 . . Melee . | . . . . . . . . . . Ramming 120 | . . 65 . . . 12 20 . 23 Kinetic 4951 | . . 886 . . 1039 1085 306 . 1635 Thermal 2144 | 38 274 288 . . 273 1064 37 . 170 Explosive . | . . . . . . . . . . Electromagnetic 1332 | 37 72 . . . 282 747 107 . 87 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 25 | . . 1 1 1 2 4 5 5 25 Average Corruption 3 | . . 1 1 1 2 2 4 5 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 64 | . . . 1 . 3 21 22 1 16 Message Errors 18 | . . . . . 1 3 6 1 7 Matter Fused 16 | . . . 1 . . 7 6 . 2 Heat Flow Errors 5 | . . . . . . 1 3 . 1 Energy Discharges 6 | . . . . . 1 3 1 . 1 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 9 | . . . . . 1 4 3 . 1 Data Loss (major) 2 | . . . . . . 1 1 . . Misfires 2 | . . . . . . 2 . . . Alerts 2 | . . . . . . . 2 . . Misdirections 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 283 | . . 5 . . 35 135 86 . 22 Projectiles 155 | . . 5 . . . 42 86 . 22 Explosions 128 | . . . . . 35 93 . . . Melee . | . . . . . . . . . . Knockbacks 57 | . . 7 . . 31 11 4 . 4 Impact 2 | . . 1 . . . 1 . . . Kinetic 51 | . . 5 . . 29 9 4 . 4 Secondary 4 | . . 1 . . 2 1 . . . Self-Inflicted Damage 168 | . . . . . 47 111 . . 10 Shots 7 | . . . . . 1 6 . . . Rammed 26 | . . 12 . . . 3 5 . 6 Targets Rammed 28 | . . 13 . . . 3 6 . 6 Kicked . | . . . . . . . . . . Crushed 2 | . . 1 . . . . 1 . . Highest Temperature 514 | 45 240 315 . . 414 514 235 . 167 Average Temperature 143 | 24 71 78 . . 168 201 103 . 43 Received Heat Transfer 1496 | . . 162 . . 434 852 . . 48 Effects 28 | . . 1 . . 8 19 . . . Shutdowns 12 | . . . . . 3 9 . . . Energy Bleed 3 | . . . . . 1 2 . . . Interference 5 | . . . . . 1 4 . . . Matter Decay 2 | . . . . . 1 1 . . . Short Circuit 2 | . . . . . 2 . . . . Damage (minor) 4 | . . 1 . . . 3 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 1 . . . Combat Hostiles 2 | . . . . . 1 1 . . . Parts Fried 6 | . 1 . . . 2 2 . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 4 | . 1 . . . . 3 . . . Heat Transferred 4135 | 111 1036 518 . . 285 2000 . . 185 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 1 1 . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Peak Influence 417 | 5 262 411 135 . . 417 . . 126 Initial 135 | . 3 38 135 . . 80 . . . Average 159 | 1 109 215 135 . . 206 . . 30 Maximum Alert Level 2 | . 1 2 . . . 2 . . . Low Security (%) 59 | 100 84 38 100 . . 43 . . 100 Level 1 37 | . 15 57 . . . 50 . . . Level 2 3 | . . 4 . . . 5 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . 1 1 . . 1 14 . . 3 Investigation 3 | . . . . . . 3 . . . Extermination 6 | . . . . . . 4 . . 2 Reinforcement 9 | . 1 1 . . . 6 . . 1 Assault 1 | . . . . . 1 . . . . Garrison 1 | . . . . . . 1 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Distress Signals 4 | . . 2 . . . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 131 | . 15 33 . . 32 30 4 . 17 Peak Tracking Total 9 | . 7 4 . . 9 5 3 . 4 Tactical Retreats 11 | . 1 1 . . 7 2 . . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Traps Triggered 3 | . . 1 . . . 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Machines Disabled 10 | . . . . . 1 8 . . 1 Max in Single Turn 3 | . . . . . . 3 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Machines Accessed 21 | . 8 8 1 . . 4 . . . Terminals 12 | . 7 5 . . . . . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 5 | . 1 1 . . . 3 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 60 | . 19 32 1 . . 8 . . . Successful 37 | . 8 23 1 . . 5 . . . Failed 23 | . 11 9 . . . 3 . . . Catastrophic 5 | . 3 1 . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 12 | . . . . 6 . . . . 6 Terminals 35 | . 17 18 . . . . . . . Fabricators 2 | . . . . . . 2 . . . Repair Stations 10 | . 2 2 . . . 6 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 12 | . . 12 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 17 | . 6 10 1 . . . . . . Prototype ID Bank 2 | . . 2 . . . . . . . Open Door 1 | . . . 1 . . . . . . Level Access Points 1 | . 1 . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . Alert Level 1 | . . 1 . . . . . . . Locate Traps 5 | . 3 2 . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . Patrol Status 1 | . . 1 . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . Registered Components 2 | . 1 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . Load Schematic 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks 7 | . 2 2 . . . 3 . . . Scan Component 4 | . 1 1 . . . 2 . . . Repair 2 | . 1 1 . . . . . . . Refit 1 | . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 11 | . . 11 . . . . . . . Insert Component 6 | . . 6 . . . . . . . Analyze 5 | . . 5 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 19 | . 8 7 . . . 4 . . . Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 20 | . . 5 . 15 . . . . . Parts Built 2 | . . . . . . 2 . . . Authchips . | . . . . . . . . . . Time 84 | . . . . . . 84 . . . Total Part Build Rating 8 | . . . . . . 8 . . . Parts Repaired 2 | . 1 1 . . . . . . . Time 52 | . 26 26 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 5 | . . 5 . . . . . . . Part Schematics Acquired 5 | . . 5 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Total Allies 7 | . . . . 7 . . . . . Largest Group 7 | . . . . 7 7 . . . . Highest-Rated Group 235 | . . . . 235 235 . . . . Highest-Rated Ally 41 | . . . . 41 41 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 29 | . . . . . 29 . . . . Total Damage 1231 | . . . . . 1231 . . . . Kills 12 | . . . . . 12 . . . . Allies Corrupted 1 | . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 39 | . . . . . . . . . 39 Items 39 | . . . . . . . . . 39 Zionite Intel Received 1 | . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Turns Passed 10801 | 96 727 2026 87 2133 1499 1974 993 78 1188 Spaces Moved 4918 | 60 412 870 51 1183 732 668 559 49 334 Core 21 | 11 . . . . . . . . 10 Treads 4325 | . 222 870 51 1183 732 502 559 49 157 Legs 375 | 49 190 . . . . 98 . . 38 Wheels 112 | . . . . . . 68 . . 44 Hover 85 | . . . . . . . . . 85 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 86 160 160 50 Average Speed 166 | 107 141 160 161 160 165 202 162 160 189 Slowest Speed 950 | 120 190 160 240 160 240 450 240 160 950 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 3 64 56 10 90 83 17 57 11 7 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . . . 3 . . . . . Known Exits Taken 5 | . 1 1 . . . 1 1 1 . Unknown Exits Taken 4 | 1 . . 1 1 1 . . . . Scrap Searched 7 | . . . . 4 . . 2 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 110 | . . 4 . . 14 57 4 . 31 Melee . | . . . . . . . . . . Projectile 45 | . . 4 . . 5 5 . . 31 AOE 65 | . . . . . 9 52 4 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Total 7067 | 82 518 1423 56 1429 943 1180 618 49 769 Wait 1390 | 5 53 401 . 209 126 321 13 . 262 Move 4909 | 59 411 869 50 1182 731 667 558 48 334 Hop . | . . . . . . . . . . Pick Up 126 | 8 11 41 1 13 8 22 5 1 16 Fast Attach 70 | 6 3 6 2 4 3 20 3 . 23 Attach 63 | 1 3 3 . . 11 22 5 . 18 Detach 33 | . 2 5 . . 3 13 5 . 5 Swap 69 | . 5 28 . 3 7 12 1 . 13 Drop 100 | . 8 21 3 18 2 31 2 . 15 Fire 279 | 3 22 36 . . 52 69 20 . 77 Melee . | . . . . . . . . . . Ram 6 | . . . . . . . . . 6 Kick . | . . . . . . . . . . Crush 22 | . . 13 . . . 3 6 . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 13) 409 | -10/Materials | Lost 3 parts (1p1n1w) 440 | -10/Materials | Discovered new exit (range 16) 474 | -10/Materials | Identified exit to Materials 726 | -10/Materials | Repaired Ion Engine 824 | -10/Materials | Entered another Materials area 824 | -9/Materials | Evolved 2 slots: Propulsion x2 854 | -9/Materials | Identified exit to Mines 1612 | -9/Materials | Repaired Hcp. Storage Unit 2131 | -9/Materials | Discovered new exit (range 3) 2639 | -9/Materials | Discovered new exit (range 9) 2850 | -9/Materials | Entered Mines 2855 | -9/Mines | Found the Drone Emporium 2862 | -9/Mines | Found Prototype Device 2862 | -9/Mines | Identified Thief Drone Bay 2933 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2937 | -9/Mines | Entered Zion 3042 | -7/Zion | Discovered new exit (range 6) 3149 | -7/Zion | System corruption cleaned by Quarantine Array 3310 | -7/Zion | Learned location of 1 exit from Factory 3316 | -7/Zion | Visited the Megawrench Repair Shop 3316 | -7/Zion | Megawrench repaired 7 parts 3316 | -7/Zion | Learned location of Data Miner (-6) 3441 | -7/Zion | Learned location of Extension (-4) 3442 | -7/Zion | Learned location of Warlord (-5) 3559 | -7/Zion | Received a visual enhancement algorithm 4315 | -7/Zion | Learned Factory emergency access door positions 4546 | -7/Zion | Imprinted 4549 | -7/Zion | Declared Zion's savior 4818 | -7/Zion | Gained Derelict followers 5070 | -7/Zion | Entered Proximity Caves 5070 | -6/Proximity Caves | Accompanied by 7 allies 5872 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5927 | -6/Proximity Caves | Lost 5 allies 5977 | -6/Proximity Caves | Core integrity fell below 50% 6162 | -6/Proximity Caves | Core integrity fell below 20% 6200 | -6/Proximity Caves | Lost 7 parts (2p3n2w) 6489 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 6561 | -6/Proximity Caves | Discovered new exit (range 6) 6569 | -6/Proximity Caves | Entered Factory 6569 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 6570 | -6/Factory | Identified exit to Lower Caves 7088 | -6/Factory | Found Hvy. Reactive Plating 7203 | -6/Factory | Fabricated Mak. Light Armor Plating? 7235 | -6/Factory | Build established: Scavenger-Skirmisher 7541 | -6/Factory | Build established: Scavenger-Tank 7667 | -6/Factory | Lost 4 parts (1p2n1w) 7925 | -6/Factory | Terminal network hard line cut 8478 | -6/Factory | Garrison activated, responded to threat 8543 | -6/Factory | Entered Lower Caves 8544 | -6/Lower Caves | Identified exit to Lower Caves 8562 | -6/Lower Caves | Lost 5 parts (3p1n1w) 8665 | -6/Lower Caves | Build established: Mutant 9017 | -6/Lower Caves | Encountered a Warlord checkpoint 9536 | -6/Lower Caves | Entered another Lower Caves area 9586 | -6/Lower Caves | Encountered a Warlord checkpoint 9587 | -6/Lower Caves | Discovered new exit (range 10) 9609 | -6/Lower Caves | Identified exit to Factory 9614 | -6/Lower Caves | Entered Factory 9614 | -5/Factory | Evolved 2 slots: Utility x2 9924 | -5/Factory | Build established: Scavenger-Mutant 9986 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 10172 | -5/Factory | Lost 3 parts (3n) 10509 | -5/Factory | Lost 12 parts (4p3n3u2w) 10604 | -5/Factory | System corruption reached 10% 10682 | -5/Factory | Lost 7 parts (5n2w) 10755 | -5/Factory | Core integrity fell below 50% 10780 | -5/Factory | Core integrity fell below 20% 10802 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 10788_ P-70 Sage resets P-70 Sage, system corruption cleaned. 10789_ U-05 Engineer builds a Wall. 10790_ Acquired Hpw. Shock Rifle. 10791_ Mic. Fission Core destroyed. 10793_ U-05 Engineer repairs door. 10794_ P-70 Sage resets P-70 Sage, system corruption cleaned. 10795_ System corrupted: Matter fused (-10). 10796_ >> DECODED: Imp. Weapon Shielding location. 10796_ Hpw. Shock Rifle destroyed. 10797_ Acquired 119 matter. 10798_ U-05 Engineer builds a Wall. 10798_ Acquired Gauss Rifle. 10799_ P-70 Sage resets P-70 Sage, system corruption cleaned. 10801_ P-70 Sage resets T-07 Excavator, system corruption cleaned. 10802_ Slug penetrates P-70 Sage. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????############# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ????????!?????????????????###???????## | | ????????????!?????????????# """""" ## | | ?????????????############## """""" ## | | ????????????? # """""" ## ! | | | ?[??????????? # """""" ## | | ?????????????? + ## | | ?!????????????? # ## | | ?????????????????? # ## | | ????????????????????# #? !! ??# | | ?????????????????#### %[!#####/############+##### | | ?????????????????# ; =* t|!! !%%!% [ ! | | ??????????????????### u ! %!!*!! = % | | ????????????????????# @up! ! % [ | | ????????????????????# o p | | ????????????????????# ! ! | | ????????????????????###########+##### #######+#### | | ??????????????????????????# # ## ! | | ??????????????????????????# # ## ! | | ??????????????????????????# # ## = | | ??????????????????????????# # ## | | ??????????????????????????# # ## | | ??????????????????????????# # ## | | ?????????????????????????## # ## | | ?????????????????????????## # ## | | ?????!??????????????????#############"## | | ????????????????????????# #?## ^ # | | ?????????????????????????# ##" "# | | ??????????????????????????# #"[! "# | | ??????????????????????????## # ! "########### | | ??????????????????????????# # #?????????# | | ??????????????????????????# # #?????????# | | ???????????/??????????????# # [ #?????????# | | ??????????????????????????# # ! #?????????# | | ??????????????????????????# """"""""###?????????# | | ??????????????????????????# #??????????!? | | ??????????????????????????# # ##???????????? | | ??????????????????????????##### # # #?????????!?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 29 Energy Capacity 490 Matter Stores 366 Matter Capacity 550 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Resistance: KI 40 Weapon Cycling 30 Phase Shifting 5 Evasion (%) 55 Armor Integrity Analysis 40 Recoil Reduction 5 Offensive Hacking 11 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Imp. Signal Interpreter | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Coil Gun | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Mak. Kinetic Plating | -7/Zion | Archive System Guard | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Beamcaster | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Force Field | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Mak. Light Armor Plating | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Close Call More Dakka Please Challenges ------------ None Game ------ Seed PortablePortableWarhead Manual? 0 Play Time 02:49:27 Cumulative 35.7 hours Start 2024.04.17 @ 21:50:50 End 2024.04.19 @ 21:39:51 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 37 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 003876e2-6290-4522-9fd8-2b404752e9f7