Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.18 @ 17:19:26 Player: Suffixing Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (115) 575 Value Destroyed (3437) 3437 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7052 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 25/300 Energy 240/240 System Corruption 23% Temperature Cool (0) Movement Flying (40) Location -7/Storage Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (4) --- Field Propulsion Array > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- Gauss Cannon > --- INVENTORY (5) ---- Cooled Ion Engine Precision Shock Rifle Precision Shock Rifle Missile Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Gravmag System Improved Airjet Gravmag Array > --- UTILITY ---------- Cooling System Large Storage Unit Advanced Weight Redist. System Hacking Suite Hacking Suite > --- WEAPON ----------- Chainsword > --- INVENTORY -------- Cooled Ion Engine Nuclear Core Nuclear Core Light Nuclear Core Improved Deuterium Engine Seismic Detector Hardened Medium Armor Plating Graphene Brace Hacking Suite Authchip [Propulsion] Advanced Beam Cannon Advanced Assault Cannon Hardcell Cannon Missile Launcher [Rating: 48] Favorites ----------- Power Micro Nuclear Core Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Field Propulsion Array Utility Cooling System Device Cooling System Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . . 1 . . . Propulsion 2 | . . . 2 . . . . Utility 3 | . . 2 . 1 . . . Weapon . | . . . . . . . . Parts Attached 79 | 3 1 19 26 14 . 14 2 Power 11 | . . 4 1 3 . 3 . Engine 5 | . . 3 1 . . 1 . Core 6 | . . 1 . 3 . 2 . Reactor . | . . . . . . . . Propulsion 26 | 2 . 3 13 4 . 4 . Treads 18 | 2 . 3 13 . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 7 | . . . . 4 . 3 . Flight 1 | . . . . . . 1 . Utility 21 | . 1 4 8 4 . 3 1 Device 7 | . . 2 2 2 . . 1 Storage 2 | . 1 1 . . . . . Processor 1 | . . . 1 . . . . Hackware 5 | . . . 1 1 . 3 . Protection 6 | . . 1 4 1 . . . Artifact . | . . . . . . . . Weapon 21 | 1 . 8 4 3 . 4 1 Energy Gun 6 | . . 3 2 . . 1 . Energy Cannon 3 | . . . 2 1 . . . Ballistic Gun 4 | 1 . 3 . . . . . Ballistic Cannon 4 | . . 2 . . . 2 . Launcher 2 | . . . . 2 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . 1 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 4 1 1 . 1 . Corrupted Parts 1 | . . . . 1 . . . System Corruption 5 | . . . . 5 . . . Parts Lost 26 | . . 2 10 . 1 11 2 Power 3 | . . . . . . 3 . Propulsion 10 | . . 1 3 . 1 5 . Utility 9 | . . . 5 . . 3 1 Weapon 4 | . . 1 2 . . . 1 Highest Loss Streak 6 | . . 1 3 . 1 6 2 To Critical Strikes . | . . . . . . . . Average Backups 14 | 4 3 13 19 18 10 10 4 Power 4 | 1 1 3 5 5 5 4 1 Propulsion 2 | 2 1 2 2 2 . . . Utility 5 | . . 5 8 7 3 2 . Weapon 2 | . . 2 3 2 1 3 3 Tool/Special . | . . . . . . . . Unused Backups 23 | . . 10 5 3 . 4 1 Power 7 | . . 4 1 1 . 1 . Propulsion . | . . . . . . . . Utility 6 | . . . 2 2 . 2 . Weapon 10 | . . 6 2 . . 1 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 85 | . 85 83 97 91 83 59 27 Engine 6 | . 14 7 9 . . . . Core 5 | . . 3 . 14 15 10 7 Treads 23 | . 28 21 35 24 . . . Hover 3 | . . . . 5 24 15 . Device 11 | . . 14 9 14 23 16 4 Storage 8 | . 14 11 9 7 7 5 . Hackware 2 | . . . 4 1 7 5 . Protection 5 | . . 3 10 5 . . . Energy Gun 3 | . . 6 7 . . . . Energy Cannon 5 | . . . 10 12 . . . Ballistic Gun 5 | . 28 12 . . . . . Peak Build Rating 48 | 6 7 25 35 47 42 48 31 Average Rating 26 | 6 6 18 25 42 37 32 25 On Entrance 22 | 6 6 6 25 35 41 36 23 Avg Prop Armor Cover (%) 5 | . . . . 5 . . . Naked Turns 187 | . . . . . . 187 . Heaviest Build 87 | 11 26 57 68 87 41 38 15 Greatest Support 91 | 40 40 49 91 83 45 47 15 Greatest Overweight (x) 2 | . . 1 1 2 1 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 15 15 5 Average Capacity 17 | 8 12 17 20 19 15 12 5 Most Carried 20 | 6 5 19 20 20 13 15 5 Average Carried 14 | 3 3 13 19 18 11 10 4 Final Capacity 20 | 8 15 20 20 15 15 5 5 Final Carried 20 | 2 4 18 20 9 13 5 5 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Matter Collected 1844 | 193 135 713 260 248 . 295 . Remotely . | . . . . . . . . Salvage Created 3755 | . 244 1212 1360 562 . 362 15 Parts 231 | . 16 77 65 35 . 37 1 Haulers Intercepted 12 | . 1 5 4 . . 2 . Recyclers Shooed 2 | . 2 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Combat Hostiles Destroyed 90 | . 6 27 33 10 . 14 . Melee 3 | . . . . . . 3 . Guns 48 | . 6 25 17 . . . . Cannons 24 | . . 2 13 8 . 1 . AOE 11 | . . . . 1 . 10 . Classes Destroyed 13 | . 3 4 4 2 . . . Worker 6 | . . . 1 2 . 2 1 Builder 1 | . . . . 1 . . . Hauler 12 | . 1 5 4 . . 2 . Recycler 2 | . . 2 . . . . . Operator 2 | . . 1 . 1 . . . Watcher 2 | . . 2 . . . . . Swarmer 30 | . 3 7 11 . . 9 . Grunt 42 | . 3 17 14 6 . 2 . Sentry 6 | . . 3 2 1 . . . Specialist 2 | . . . 2 . . . . Hunter 3 | . . . 3 . . . . Programmer 6 | . . . . 3 . 3 . Heavy 1 | . . . 1 . . . . Best Kill Streak 9 | . 4 9 6 4 . 6 1 Combat Bots Only 9 | . 3 9 5 2 . 4 . Max Kills in Single Turn 4 | . 1 2 2 4 . 3 1 Gunslinging 1 | . . 1 1 . . . . Exploded 3 | . . . . 1 . 3 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Hostile Shots Fired 718 | . 27 120 265 62 . 212 32 Missed 239 | . 6 35 69 13 . 100 16 Hits 479 | . 21 85 196 49 . 112 16 Projectile 479 | . 21 85 196 49 . 112 16 Critical Strikes 9 | . . . 6 1 . 2 . Actively Blocked 1 | . . . 1 . . . . Damage Taken 6670 | . 256 993 2687 854 54 1544 282 Core 1208 | . 40 193 274 . 18 615 68 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 256 | . . 27 229 . . . . Regen/Repaired (Parts) 212 | . . 91 69 45 . 7 . Core Remaining (%) 71 | 100 84 51 50 . . . . Volleys Fired 305 | . 22 100 123 34 3 16 7 Largest 2 | . 2 2 2 2 1 1 1 Hottest 136 | . 40 126 136 136 36 40 40 Shots Fired 585 | . 44 200 244 68 4 17 8 Gun 334 | . 44 168 122 . . . . Cannon 237 | . . 32 122 68 . 7 8 Launcher 14 | . . . . . 4 10 . Special . | . . . . . . . . Kinetic 227 | . 44 168 . . . 7 8 Thermal 344 | . . 32 244 68 . . . Explosive 14 | . . . . . 4 10 . Electromagnetic . | . . . . . . . . Robot Hit Streak 35 | . 14 35 20 14 . 5 3 Robot Miss Streak 6 | . 3 6 3 4 1 1 1 Penetration Max . | . . . . . . . . Secondary Targets 11 | . 1 3 7 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 428 | . 31 144 183 44 . 23 3 Core Hits 182 | . 13 56 57 28 1 26 1 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 11 | . . 3 4 . . 4 . Burn 5 | . . 1 4 . . . . Destroy 1 | . . 1 . . . . . Blast 1 | . . 1 . . . . . Sever 4 | . . . . . . 4 . Melee Attacks 34 | . . . . . . 25 9 Impact . | . . . . . . . . Slashing 34 | . . . . . . 25 9 Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . . 3 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9349 | . 320 2254 3371 1377 106 1795 126 Guns 3767 | . 320 1729 1718 . . . . Cannons 3371 | . . 494 1620 986 . 145 126 Explosions 1570 | . . . . 391 106 1073 . Melee 570 | . . . . . . 570 . Ramming 71 | . . 31 33 . . 7 . Kinetic 2334 | . 320 1743 . . . 145 126 Thermal 5051 | . . 480 3338 1233 . . . Explosive 1179 | . . . . . 106 1073 . Electromagnetic 144 | . . . . 144 . . . Impact . | . . . . . . . . Slashing 570 | . . . . . . 570 . Piercing . | . . . . . . . . Highest Corruption 23 | . 1 . 1 8 14 20 23 Average Corruption 6 | . 1 . 1 3 13 16 21 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 92 | . 2 . 10 17 5 52 6 Message Errors 22 | . 1 . 3 2 1 13 2 Matter Fused 15 | . . . 2 3 2 8 . Heat Flow Errors 13 | . . . 1 5 . 7 . Energy Discharges 7 | . . . . 2 . 5 . Parts Rejected 3 | . . . . 1 . 1 1 Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 12 | . 1 . 2 1 1 6 1 Data Loss (major) 2 | . . . . 1 . 1 . Misfires 4 | . . . 1 . 1 1 1 Alerts 2 | . . . . 1 . 1 . Misdirections 10 | . . . . . . 9 1 Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 105 | . . . . 44 13 48 . Projectiles 28 | . . . . 6 . 22 . Explosions 77 | . . . . 38 13 26 . Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 213 | . . . . 144 56 13 . Shots 5 | . . . . 3 1 1 . Rammed 10 | . . 4 4 . . 2 . Targets Rammed 11 | . . 4 5 . . 2 . Kicked . | . . . . . . . . Crushed 1 | . . . 1 . . . . Highest Temperature 376 | . 15 90 137 376 . 261 . Average Temperature 59 | . 8 19 26 110 . 99 . Received Heat Transfer 1800 | . 111 405 675 219 . 315 75 Effects 4 | . . . . 3 . 1 . Shutdowns 2 | . . . . 2 . . . Energy Bleed 1 | . . . . . . 1 . Short Circuit 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 5 | . . 1 3 1 . . . Combat Hostiles 4 | . . . 3 1 . . . Parts Melted 25 | . . 1 16 8 . . . Heat Transferred 9894 | . . 1110 6956 1828 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Maximum Alert Level 1 | . . 1 1 1 . 1 1 Low Security (%) 69 | 100 100 51 58 91 100 68 74 Level 1 30 | . . 48 41 8 . 31 25 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 373 | . 96 259 373 232 44 355 218 Initial 168 | . . . 100 168 44 9 159 Average 144 | . 18 136 203 96 25 178 184 Influence Increases 3609 | . 170 746 1027 526 20 998 122 Destroy 0b10 Robot/C 1800 | . 120 540 660 200 . 280 . Destroy 0b10 Robot/NC 125 | . 5 50 25 20 . 20 5 Destroy Leader 398 | . 22 114 148 60 . 54 . Successful Hack 45 | . 8 12 8 5 . 8 4 Disable Machine 180 | . . 30 30 120 . . . Destroy Structure 146 | . . . 6 46 20 66 8 Partial Spotted 180 | . . . 15 30 . 75 60 Lose Combat Pursuer 735 | . 15 . 135 45 . 495 45 Influence Decreases 3398 | . 170 508 894 769 134 661 262 Entered New Map 622 | . . . 138 203 84 5 192 Time Decay 2278 | . 170 488 656 428 40 446 50 Search Patrol Dispatched 100 | . . . . . . 100 . Lost Part 260 | . . 20 100 . 10 110 20 Purge Threat 138 | . . . . 138 . . . Squads Dispatched 32 | . . 4 10 6 . 12 . Investigation 8 | . . 2 3 1 . 2 . Extermination 7 | . . . . 3 . 4 . Reinforcement 17 | . . 2 7 2 . 6 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . . 1 . Construction Impeded 2 | . . . 1 . . 1 . Haulers Reinforced 2 | . . . . . . 2 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Distress Signals 16 | . . 7 7 1 . . 1 Communications Jammed 5 | . . . . 5 . . . Distress Signals 5 | . . . . 5 . . . Times Spotted 203 | . 10 51 62 15 6 52 7 Peak Tracking Total 12 | . 4 6 6 3 6 12 4 Tactical Retreats 31 | . 1 . 7 2 . 19 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Traps Triggered 4 | . 1 1 . 1 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Machines Disabled 12 | . . 2 2 8 . . . Max in Single Turn 6 | . . 1 1 6 . . . Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Machines Accessed 35 | . 4 6 8 3 . 13 1 Terminals 20 | . 4 4 5 1 . 5 1 Fabricators 5 | . . . . . . 5 . Repair Stations 5 | . . 1 1 1 . 2 . Recycling Units 1 | . . . . 1 . . . Scanalyzers 3 | . . 1 1 . . 1 . Garrison Access 1 | . . . 1 . . . . Total Hacks 67 | . 5 8 16 8 . 29 1 Successful 32 | . 4 6 7 4 . 10 1 Failed 34 | . 1 1 9 4 . 19 . Catastrophic 7 | . . . 3 1 . 3 . Database Lockouts 1 | . . 1 . . . . . Manual 24 | . 5 6 9 . . 4 . Terminals 37 | . 5 5 13 2 . 11 1 Fabricators 13 | . . . . . . 13 . Repair Stations 10 | . . 1 1 5 . 3 . Recycling Units 1 | . . . . 1 . . . Scanalyzers 5 | . . 2 1 . . 2 . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 7 | . . . 4 1 . 1 1 Open Door 1 | . . . . . . . 1 Branch Access Points 1 | . . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . Dispatch Records 1 | . . . . . . 1 . Hauler Manifests 1 | . . . 1 . . . . Registered Components 1 | . . . 1 . . . . Registered Prototypes 1 | . . . 1 . . . . Fabricator Hacks 5 | . . . . . . 5 . Network Status 1 | . . . . . . 1 . Load Schematic 2 | . . . . . . 2 . Build 2 | . . . . . . 2 . Repair Station Hacks 3 | . . . . 3 . . . Scan Component 2 | . . . . 2 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . 1 1 . . 2 . Insert Component 1 | . . . . . . 1 . Analyze 1 | . . . . . . 1 . Retrieve Study 2 | . . 1 1 . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks 12 | . 4 5 1 . . 2 . Terminals 8 | . 4 4 . . . . . Skim 8 | . 4 4 . . . . . Fabricators 1 | . . . . . . 1 . Recompile 1 | . . . . . . 1 . Repair Stations 3 | . . 1 1 . . 1 . Patch 3 | . . 1 1 . . 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 22 | . 3 1 5 2 . 10 1 Full Trace Events 4 | . . . 3 1 . . . Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built 2 | . . . . . . 2 . Authchips 1 | . . . . . . 1 . Time 164 | . . . . . . 164 . Total Part Build Rating 12 | . . . . . . 12 . Part Studies Acquired 1 | . . . 1 . . . . Parts Repaired 1 | . . . . 1 . . . Time 32 | . . . . 32 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Active Infowar (turns) 2021 | . . . . 1107 98 750 66 Seismic 1002 | . . . . 154 98 750 . Jamming 1019 | . . . . 953 . . 66 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Turns Passed 7547 | 17 760 1655 2445 1336 98 1118 118 Spaces Moved 4821 | 7 412 632 826 796 150 1859 139 Core 360 | . . . . . . 360 . Treads 2328 | 7 412 632 826 451 . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover 1866 | . . . . 345 150 1371 . Flight 267 | . . . . . . 128 139 Fastest Speed 40 | 160 160 160 156 45 45 40 40 Average Speed 109 | 160 160 194 159 127 56 49 40 Slowest Speed 245 | 160 160 240 240 245 108 111 40 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 8 | . . . . . 2 . 6 Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 39 | 2 46 54 51 14 79 38 31 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 19 | . . . . . . 6 13 Terrain Destroyed 174 | . . . . 41 38 81 14 Melee 15 | . . . . . . 6 9 Projectile 7 | . . . . . . 2 5 AOE 152 | . . . . 41 38 73 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Total 6465 | 13 474 866 1716 1060 159 2001 176 Wait 1029 | . 36 47 699 175 2 56 14 Move 4816 | 6 411 632 825 796 149 1858 139 Hop . | . . . . . . . . Pick Up 87 | . 3 37 19 12 2 13 1 Fast Attach 14 | . . 4 3 3 . 1 3 Attach 50 | . 1 8 11 12 1 16 1 Detach 12 | . . 1 1 2 2 5 1 Swap 44 | 3 . 12 15 7 . 7 . Drop 64 | 4 1 22 15 19 . 2 1 Fire 305 | . 22 100 123 34 3 16 7 Melee 34 | . . . . . . 25 9 Ram 2 | . . . . . . 2 . Kick . | . . . . . . . . Crush 8 | . . 3 5 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -7/Storage History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 1) 18 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Discovered new exit (range 3) 317 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 16) 778 | -10/Materials | Entered another Materials area 778 | -9/Materials | Evolved 2 slots: Utility x2 954 | -9/Materials | Discovered new exit (range 16) 1524 | -9/Materials | Destroyed 9 combat bots 1544 | -9/Materials | Discovered new exit (range 12) 2111 | -9/Materials | Central database locked down 2433 | -9/Materials | Entered another Materials area 2433 | -8/Materials | Evolved 2 slots: Propulsion x2 3264 | -8/Materials | Lost 3 parts (1n1u1w) 3333 | -8/Materials | Discovered new exit (range 16) 4878 | -8/Materials | Entered Factory 4878 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5384 | -7/Factory | Repaired Cooling System 6214 | -7/Factory | Sucked down chute 6214 | -7/Factory | Entered Waste 6225 | -7/Waste | Spotted C-40 Crusher 6229 | -7/Waste | EMP discharged 6229 | -7/Waste | System corruption reached 10% 6237 | -7/Waste | Spotted C-40 Crusher 6237 | -7/Waste | Spotted C-40 Crusher 6237 | -7/Waste | Spotted C-40 Crusher 6238 | -7/Waste | Spotted C-40 Crusher 6290 | -7/Waste | Spotted C-40 Crusher 6302 | -7/Waste | Discovered new exit (range 16) 6312 | -7/Waste | Entered Factory 7029 | -7/Factory | Fabricated Gravmag Array? 7093 | -7/Factory | Core integrity fell below 50% 7112 | -7/Factory | Search patrols dispatched 7150 | -7/Factory | Released all parts (6) 7155 | -7/Factory | Core integrity fell below 20% 7163 | -7/Factory | Lost 6 parts (1p3n2u) 7331 | -7/Factory | Fabricated Field Propulsion Array? 7407 | -7/Factory | Discovered new exit (range 11) 7430 | -7/Factory | Entered Storage 7501 | -7/Storage | Crushed by falling debris 7548 | -7/Storage | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 07501_ Transmission Jammer destroyed. 07501_ System corrupted by crushing effect (+3). 07510_ A-02 Transporter sends out distress signal. 07515_ U-05 Engineer builds a Wall. 07522_ Connecting with Door Terminal... 07522_ Current location identified: Storage >>Open(Door) Sealed Heavy Doors opened. 07524_ System corrupted: FCS attempts to trigger Gauss Cannon. 07524_ System corrupted: Gauss Cannon misfires. 07524_ K-01 Serf destroyed. 07525_ Acquired Hvy. Mace. 07529_ K-01 Serf cleans the Compression Vault. 07534_ Slug penetrates Wall. 07539_ K-01 Serf collects debris. 07542_ System corrupted: Component data lost. 07543_ U-05 Engineer builds a Wall. 07545_ P-60 Hacker knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | #########??#####?????????????????????????????????? | | #?? ?????????????????????????????????? | | """ # ???????????????????????????????? | | "T" """ # ##?????????????????????????????? | | """ # #?????????????????????????????? | | """ # """ """ #??????????????????????????????? | | ! # """ """ #??????????????????????????????? | | !! # """ """ ???????????????????????????????? | | !! !#?? ???????????????###???????????????? | | ###+#########+#########+######## #?????###?????##? | | # ??#?# ?? #? | | u p # ""? #?# ??""" ## | | g @ # """ #?# """"" "" | | #############/###########u # """ ### """"" "" | | ???????????# #?????##a # """ ""# T" | | ???????????# ! #??????# # """ T"# """ "" | | ???????????# % #??????# # ""# """ "" | | ???????????# #??????# # #?# """ ## | | ???????????# ]! #??????# # ???# # | | ???????????# #??????# ##"##+#########+#+### | | ???????????# ! #??????# # | | ???????????# #??????# + | | ???????????# [ #??????# ## | | ???????????# #??????##########"########+###+#? | | ???????????# #?????## ##?????## #? | | ???????????# !##????# ##???????# #? | | ???????????###+##"#########???????# [ ] #? | | ?????????????# ###"! !## ##???????# = #? | | ?????????????# #?##! !### #???????# ] % #? | | ?????????????# #??#! !## ##???????# % #? | | ?????????????# #??#! !#"##????????###############? | | ?????????????# #??##"#"##????????????????????????? | | ?????????????# #??# T#?????????????????????????? | | ????????????? ]??###/##?????????????????????????? | | ????????????? ???? ??????????????????????????? | | ????????????? ??? ??????????????????????????? | | ????????????? ?? ?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 600 Propulsion Shielding 66 Evasion (%) 62 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Gravmag Array | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Gravmag Array | x1 | -7/Factory | Authchip Field Propulsion Array | x1 | -7/Factory | Preloaded Repaired ---------- Cooling System | 10% | -7/Factory Studied --------- Pulse Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldZhirovPropulsion Manual? 0 Play Time 01:02:14 Cumulative 57.0 hours Start 2026.07.18 @ 15:31:55 End 2026.07.18 @ 17:19:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 244 Rogue 199 Adventurer 45 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 43 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7316638c-4486-4659-be90-600430b39f7e