Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.02 @ 11:19:37 Player: SovietPaperclip Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (103) 515 Value Destroyed (3142) 3142 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (171) 171 TOTAL SCORE: 7548 Bonus ------- High Alert Combat Kills 83 Follower Combat Kills 88 Cogmind --------- Core Integrity 693/850 Matter 152/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Flying (99) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (6) --- Improved VTOL Module (fused) Improved VTOL Module Improved VTOL Module > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Hacking Suite Hacking Suite Hacking Suite > --- WEAPON (2) ------- Power Maul > --- INVENTORY (15) --- Structural Scanner Experimental Sensor Array Advanced Signal Interpreter Improved Salvage Targeting Computer Transmission Jammer ECM Suite Reaction Control System Hacking Suite Hacking Suite Hacking Suite Flak Gun Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Hacking Suite Hacking Suite > --- WEAPON ----------- Flak Gun Power Maul > --- INVENTORY -------- Micro Nuclear Core Structural Scanner Improved Salvage Targeting Computer Transmission Jammer ECM Suite Reaction Control System Hacking Suite Hacking Suite Hacking Suite Hacking Suite Recalibrator Heavy Missile Launcher [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Improved VTOL Module Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Impact Weapon Power Maul Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . 2 . . . 2 2 2 Power . | . . . . . . . . . Propulsion 4 | . . 1 . . . 1 1 1 Utility 4 | . . 1 . . . 1 1 1 Weapon . | . . . . . . . . . Parts Attached 96 | 6 1 10 . . 11 23 42 3 Power 12 | 1 . 3 . . 1 1 5 1 Engine 3 | 1 . 2 . . . . . . Core 9 | . . 1 . . 1 1 5 1 Reactor . | . . . . . . . . . Propulsion 27 | 2 . 3 . . 5 8 9 . Treads 12 | 2 . 3 . . 2 5 . . Leg . | . . . . . . . . . Wheel 4 | . . . . . 3 1 . . Hover . | . . . . . . . . . Flight 11 | . . . . . . 2 9 . Utility 20 | 1 1 2 . . 2 6 7 1 Device 10 | . 1 . . . 1 5 3 . Storage 2 | 1 . 1 . . . . . . Processor 2 | . . . . . . . 2 . Hackware 3 | . . . . . . . 2 1 Protection 3 | . . 1 . . 1 1 . . Artifact . | . . . . . . . . . Weapon 37 | 2 . 2 . . 3 8 21 1 Energy Gun 3 | 2 . . . . . . 1 . Energy Cannon 3 | . . . . . . 3 . . Ballistic Gun 8 | . . 2 . . 3 . 3 . Ballistic Cannon . | . . . . . . . . . Launcher 6 | . . . . . . 2 3 1 Special Weapon . | . . . . . . . . . Impact Weapon 17 | . . . . . . 3 14 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . . 4 1 . Parts Lost 24 | . . 3 1 . 9 5 4 2 Power 5 | . . 1 . . 1 1 1 1 Propulsion 13 | . . 2 . . 5 2 3 1 Utility 4 | . . . 1 . 1 2 . . Weapon 2 | . . . . . 2 . . . Highest Loss Streak 5 | . . 2 1 . 5 2 2 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 85 | . 99 91 94 88 81 81 80 76 Engine 2 | . 14 5 . . . . . . Core 7 | . . 4 11 11 10 8 6 6 Treads 18 | . 28 27 33 33 15 21 . . Wheel 2 | . . . . . 11 6 . . Flight 8 | . . . . . . . 36 26 Device 8 | . 13 11 11 11 7 10 1 . Storage 9 | . 14 11 11 11 11 9 7 6 Processor 3 | . . . . . . . 14 13 Hackware 2 | . . . . . . . 10 16 Protection 4 | . . 9 6 . 3 8 . . Energy Gun 3 | . 28 2 . . . . . . Energy Cannon 3 | . . . . . . 11 . . Ballistic Gun 6 | . . 19 22 22 21 . . . Impact Weapon 2 | . . . . . . 5 1 6 Peak Build Rating 46 | 6 7 13 14 13 17 32 46 44 Average Rating 22 | 4 6 10 13 13 13 24 38 41 On Entrance 15 | . 6 7 13 13 13 17 28 40 Naked Turns . | . . . . . . . . . Heaviest Build 43 | 11 12 34 31 28 36 43 41 29 Greatest Support 83 | 40 40 60 60 60 60 83 60 20 Greatest Overweight (x) 8 | 1 . . . . 7 8 1 1 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 14 15 15 15 15 15 15 Most Carried 15 | . 2 11 12 12 12 15 15 13 Average Carried 10 | . . 5 11 12 10 13 12 12 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 Final Carried 15 | . 2 11 12 12 9 15 13 12 Class Distribution -------------------- 43% | Mutant 36% | Scavenger-Mutant 10% | Hacker-Mutant 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Sprinter | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Matter Collected 1415 | 253 17 155 9 . 187 284 396 114 Remotely . | . . . . . . . . . Salvage Created 4113 | . 532 602 . . 253 1652 801 273 Parts 201 | . 27 45 . . 16 75 30 8 Haulers Intercepted 12 | . 1 3 . . . 4 3 1 Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 74 | . 8 12 . . 9 23 18 4 Melee 10 | . . . . . . 5 5 . Guns 31 | . 8 12 . . 9 . 2 . Cannons 12 | . . . . . . 12 . . AOE 12 | . . . . . . 3 6 3 Classes Destroyed 11 | . 6 3 . . . 1 1 . Worker 3 | . . . . . . 2 1 . Hauler 12 | . 1 3 . . . 4 3 1 Recycler 4 | . 1 . . . . 3 . . Mechanic 1 | . 1 . . . . . . . Operator 4 | . 1 1 . . . 2 . . Watcher 5 | . 1 . . . . 4 . . Swarmer 17 | . . 4 . . 6 3 4 . Grunt 43 | . 8 5 . . 3 13 11 3 Brawler 2 | . . 1 . . . . 1 . Sentry 10 | . . 2 . . . 7 1 . Programmer 2 | . . . . . . . 1 1 Best Kill Streak 8 | . 4 7 . . 3 5 8 4 Combat Bots Only 7 | . 4 7 . . 3 4 7 3 Max Kills in Single Turn 2 | . 1 1 . . 1 2 2 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . 1 2 1 Melee 1 | . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 451 | . 31 77 2 . 105 111 92 33 Missed 136 | . 7 17 . . 30 29 38 15 Damage Taken 4351 | . 307 717 24 . 913 1398 700 292 Core 895 | . 57 147 . . 204 79 251 157 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 11 | . . . . . . 11 . . Core Remaining (%) 67 | 100 77 . . . 12 85 64 . Volleys Fired 250 | . 42 52 2 . 46 87 16 5 Largest 2 | . 2 2 2 . 2 2 1 1 Hottest 136 | . 90 90 40 . 43 136 55 39 Shots Fired 410 | . 84 104 4 . 80 117 16 5 Gun 281 | . 84 104 4 . 80 . 9 . Cannon 114 | . . . . . . 114 . . Launcher 15 | . . . . . . 3 7 5 Special . | . . . . . . . . . Kinetic 171 | . . 80 4 . 80 . 7 . Thermal 222 | . 84 24 . . . 114 . . Explosive 15 | . . . . . . 3 7 5 Electromagnetic 2 | . . . . . . . 2 . Robot Hit Streak 15 | . 11 12 3 . 8 15 6 1 Robot Miss Streak 6 | . 5 3 1 . 4 6 5 1 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . 1 4 . . 1 . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . Shots Hit Robots 312 | . 54 73 3 . 50 93 33 6 Core Hits 163 | . 28 31 2 . 21 48 27 6 Critical Kills 3 | . . 1 . . . . 2 . Critical Parts Destroyed 15 | . . 1 . . . 5 6 3 Critical Strikes 23 | . 5 2 . . . 5 8 3 Burn 5 | . 5 . . . . . . . Destroy 2 | . . 2 . . . . . . Smash 16 | . . . . . . 5 8 3 Melee Attacks 61 | . . . . . . 19 38 4 Impact 61 | . . . . . . 19 38 4 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . . . 2 3 1 Combat Hostiles 1 | . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6815 | . 640 660 33 . 519 2473 1848 642 Guns 1951 | . 640 660 33 . 519 . 99 . Cannons 1663 | . . . . . . 1663 . . Explosions 1326 | . . . . . . 258 670 398 Melee 1875 | . . . . . . 552 1079 244 Ramming . | . . . . . . . . . Kinetic 1111 | . . 460 33 . 519 . 99 . Thermal 2503 | . 640 200 . . . 1663 . . Explosive 1326 | . . . . . . 258 670 398 Electromagnetic . | . . . . . . . . . Impact 1875 | . . . . . . 552 1079 244 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . . 4 7 . Average Corruption 4 | . . . . . . 3 6 . Corruption Purged 4 | . . . . . . 4 . . Corruption Blocked . | . . . . . . . . . Effects 39 | . . . . . . 18 21 . Message Errors 10 | . . . . . . 4 6 . Matter Fused 12 | . . . . . . 6 6 . Heat Flow Errors 3 | . . . . . . 1 2 . Energy Discharges 6 | . . . . . . 2 4 . Parts Rejected 1 | . . . . . . 1 . . Parts Fused 2 | . . . . . . . 2 . Data Loss (minor) 4 | . . . . . . 3 1 . Data Loss (major) 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 961 | . . . . . . 296 423 242 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 961 | . . . . . . 296 423 242 Knockbacks 5 | . . . . . . 1 3 1 Impact 5 | . . . . . . 1 3 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 17 | . . . . . . . 17 . Shots 1 | . . . . . . . 1 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 604 | . 216 279 17 . 69 604 274 2 Average Temperature 70 | . 62 60 10 . 16 175 14 2 Received Heat Transfer 1725 | . 168 246 12 . 360 720 171 48 Effects 19 | . . 1 . . . 18 . . Shutdowns 4 | . . . . . . 4 . . Energy Bleed 2 | . . 1 . . . 1 . . Interference 2 | . . . . . . 2 . . Short Circuit 3 | . . . . . . 3 . . Damage (minor) 3 | . . . . . . 3 . . Damage (major) 5 | . . . . . . 5 . . Siege Activations . | . . . . . . . . . Robots Corrupted 11 | . . . . . . 3 6 2 Combat Hostiles 8 | . . . . . . 2 5 1 Parts Fried 16 | . . . . . . 8 4 4 Impact Corruptions 30 | . . . . . . 10 14 6 Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 11 | . 6 1 . . 1 3 . . Heat Transferred 5562 | . 2044 521 . . . 2997 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Peak Influence 601 | . 191 360 133 . 205 317 601 521 Initial 294 | . . 80 87 . . . 138 294 Average 180 | . 87 216 68 . 112 186 213 423 Maximum Alert Level 2 | . . 1 . . 1 1 2 2 Low Security (%) 58 | 100 100 46 100 . 99 44 47 . Level 1 35 | . . 53 . . . 55 48 6 Level 2 5 | . . . . . . . 4 93 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 3 1 . . . 2 8 3 Investigation 8 | . 2 . . . . . 4 2 Extermination 2 | . . . . . . . 1 1 Reinforcement 7 | . 1 1 . . . 2 3 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Distress Signals 5 | . 2 1 . . . 1 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 128 | . 12 18 2 . 14 33 38 11 Peak Tracking Total 6 | . 5 4 2 . 4 3 5 6 Tactical Retreats 14 | . . 1 . . . 2 9 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Traps Triggered 7 | . 1 . . . . 2 3 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Machines Disabled 5 | . . . . . . 1 3 1 Max in Single Turn 1 | . . . . . . 1 1 1 Garrison Access 2 | . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Machines Accessed 34 | . 5 3 . 1 . 6 15 4 Terminals 23 | . 5 2 . . . 4 9 3 Fabricators 2 | . . . . . . . 2 . Repair Stations 1 | . . . . . . 1 . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers 2 | . . 1 . . . . 1 . Garrison Access 4 | . . . . . . 1 2 1 Total Hacks 83 | . 17 5 . 1 . 18 34 8 Successful 31 | . 3 3 . 1 . 8 15 1 Failed 52 | . 14 2 . . . 10 19 7 Catastrophic 14 | . 5 1 . . . 1 4 3 Database Lockouts . | . . . . . . . . . Manual 35 | . 17 2 . . . 1 12 3 Terminals 62 | . 17 3 . . . 13 22 7 Fabricators 6 | . . . . . . . 6 . Repair Stations 2 | . . . . . . 2 . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers 5 | . . 2 . . . . 3 . Garrison Access 6 | . . . . . . 3 2 1 Terminal Hacks 14 | . 2 . . 1 . 4 7 . Record 2 | . . . . 1 . . 1 . Part Schematic 2 | . 2 . . . . . . . Robot Analysis 1 | . . . . . . 1 . . Level Access Points 1 | . . . . . . . 1 . Branch Access Points 1 | . . . . . . 1 . . Scanalyzer Index 1 | . . . . . . . 1 . Alert Level 3 | . . . . . . 2 1 . Locate Traps 1 | . . . . . . . 1 . Recall Investigation 1 | . . . . . . . 1 . Recall Extermination 1 | . . . . . . . 1 . Fabricator Hacks 4 | . . . . . . . 4 . Load Schematic 2 | . . . . . . . 2 . Build 2 | . . . . . . . 2 . Repair Station Hacks 2 | . . . . . . 2 . . Scan Component 1 | . . . . . . 1 . . Repair 1 | . . . . . . 1 . . Recycling Unit Hacks 1 | . . . . . . . 1 . Report Inventory 1 | . . . . . . . 1 . Scanalyzer 4 | . . 2 . . . . 2 . Insert Component 2 | . . 1 . . . . 1 . Analyze 2 | . . 1 . . . . 1 . Garrison Access Hacks 2 | . . . . . . 1 . 1 Seal Access 2 | . . . . . . 1 . 1 Unauthorized Hacks 4 | . 1 1 . . . 1 1 . Terminals 4 | . 1 1 . . . 1 1 . Botnet 4 | . 1 1 . . . 1 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 29 | . 5 3 . . . 4 14 3 Full Trace Events 7 | . 1 . . . . . 4 2 Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . 2 1 . . . . 1 . Parts Built 3 | . . . . . . . 3 . Authchips . | . . . . . . . . . Time 127 | . . . . . . . 127 . Total Part Build Rating 10 | . . . . . . . 10 . Parts Repaired 1 | . . . . . . 1 . . Time 108 | . . . . . . 108 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . 1 . Part Schematics Acquired 2 | . . 1 . . . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . Programmers 3 | . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Total Allies 7 | . . . 5 . . . 2 . Largest Group 4 | . . . 4 4 2 . 2 . Highest-Rated Group 81 | . . . 81 81 32 . 62 . Highest-Rated Ally 31 | . . . 31 31 16 . 31 . Total Orders . | . . . . . . . . . Ally Attacks 36 | . . . 15 . 12 . 9 . Total Damage 465 | . . . 208 . 108 . 149 . Kills 7 | . . . 3 . 4 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Robot Analysis Total 1 | . . . . . . 1 . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Turns Passed 7102 | 44 748 755 557 378 512 2278 1464 366 Spaces Moved 5012 | 25 360 330 331 235 299 872 2260 300 Core 6 | 4 . . . . 2 . . . Treads 2235 | 21 360 330 331 235 104 839 15 . Legs . | . . . . . . . . . Wheels 220 | . . . . . 193 27 . . Hover . | . . . . . . . . . Flight 2551 | . . . . . . 6 2245 300 Fastest Speed 23 | 50 160 160 160 160 80 95 23 96 Average Speed 99 | 144 160 160 160 160 119 178 32 96 Slowest Speed 635 | 160 160 160 160 160 400 635 163 96 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 13 | . . . . . . . 13 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 45 | 3 68 28 61 66 72 60 37 12 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . . . . 2 . . . Spaces Dug 24 | . . . . . . . 24 . Terrain Destroyed 87 | . . . . . . 1 43 43 Melee 9 | . . . . . . . 9 . Projectile . | . . . . . . . . . AOE 78 | . . . . . . 1 34 43 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Total 6609 | 30 448 467 355 237 384 1438 2886 364 Wait 1103 | . 44 59 22 3 29 402 494 50 Move 4980 | 24 359 329 330 234 298 871 2235 300 Hop 11 | . . . . . . . 11 . Pick Up 48 | . 2 12 1 . . 18 14 1 Fast Attach 35 | 6 1 7 . . 6 12 3 . Attach 46 | . . 1 . . 4 4 34 3 Detach 25 | . . . . . . 1 23 1 Swap 15 | . . 2 . . 1 7 5 . Drop 35 | . . 5 . . . 17 13 . Fire 250 | . 42 52 2 . 46 87 16 5 Melee 61 | . . . . . . 19 38 4 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: *Fac / *Ext) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 10) 300 | -10/Materials | Discovered new exit (range 8) 304 | -10/Materials | Build established: Mutant 653 | -10/Materials | Discovered new exit (range 16) 793 | -10/Materials | Entered another Materials area 793 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 900 | -9/Materials | Destroyed 7 combat bots 1190 | -9/Materials | Build established: Scavenger-Mutant 1493 | -9/Materials | Discovered new exit (range 13) 1548 | -9/Materials | Entered Mines 1558 | -9/Mines | Met a Derelict bent on vengeance 1651 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1654 | -9/Mines | Found Prototype Device 1709 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1737 | -9/Mines | Discovered new exit (range 10) 2000 | -9/Mines | Learned 4 Materials zone layouts 2009 | -9/Mines | Discovered new exit (range 4) 2086 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2088 | -9/Mines | Discovered new exit (range 5) 2105 | -9/Mines | Entered Exiles 2105 | -9/Exiles | Accompanied by 4 allies 2135 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2144 | -9/Exiles | Met 8R-AWN 2171 | -9/Exiles | Met EX-HEX 2229 | -9/Exiles | Met EX-DEC 2257 | -9/Exiles | Learned location of Zion (-6) 2293 | -9/Exiles | Met EX-BIN 2465 | -9/Exiles | Discovered new exit (range 10) 2483 | -9/Exiles | Entered Mines 2483 | -8/Mines | Accompanied by 2 allies 2718 | -8/Mines | Lost 3 parts (1n1u1w) 2739 | -8/Mines | Core integrity fell below 50% 2785 | -8/Mines | Core integrity fell below 20% 2809 | -8/Mines | Lost 5 parts (1p3n1w) 2985 | -8/Mines | Discovered new exit (range 7) 2988 | -8/Mines | Discovered new exit (range 15) 2995 | -8/Mines | Entered Materials 2995 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2996 | -8/Materials | Identified exit to Storage 3194 | -8/Materials | Discovered exit to Storage (range 8) 3815 | -8/Materials | Build established: Mutant 4267 | -8/Materials | Discovered new exit (range 16) 4335 | -8/Materials | Identified Exp. Sensor Array 4996 | -8/Materials | Repaired Faulty Exp. Sensor Array 5273 | -8/Materials | Entered Factory 5273 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5496 | -7/Factory | Identified exit to Factory 5722 | -7/Factory | Fabricated Structural Scanner (x2) 6004 | -7/Factory | Fabricated Exp. Sensor Array? 6126 | -7/Factory | Build established: Sprinter 6652 | -7/Factory | Allied Derelicts emerged from ambush trap array 6731 | -7/Factory | Destroyed 7 combat bots 6737 | -7/Factory | Entered another Factory area 6737 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6792 | -6/Factory | Discovered new exit (range 4) 6797 | -6/Factory | Identified exit to Extension 6820 | -6/Factory | Build established: Hacker-Mutant 6879 | -6/Factory | Discovered new exit (range 8) 6884 | -6/Factory | Identified exit to Factory 7103 | -6/Factory | Self-destructed Last Messages --------------- 07063_ ALERT: Security rotation in progress. 07081_ Connecting with Terminal... 07081_ ALERT: Suspicious activity at Terminal F018. Dispatching Investigation squad. 07091_ P-60 Hacker suffers critical hit (Smash). 07091_ Destroyed Target Analyzer. 07091_ Destroyed Gravmag System. 07091_ P-60 Hacker system corrupted by crushing effect. 07094_ P-60 Hacker suffers critical hit (Smash). 07094_ Destroyed Shock Rifle. 07094_ P-60 Hacker system corrupted by crushing effect. 07094_ P-60 Hacker knocked back. 07097_ Destroyed Mic. Nuclear Core. 07097_ P-60 Hacker system corrupted by crushing effect. 07098_ P-60 Hacker system terminally corrupted. 07098_ Imp. Heat Sink fried. 07099_ R-10 Processor collects Corrupted Gravmag System. 07103_ Slug penetrates Wall. 07103_ Penetrated by Slug. 07103_ Imp. VTOL Module destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ???????????????????## ???????????????????????? | | ???????????????????# ??????????????????????? | | ???????????????????# ??????????????????????? | | ???????????????????# ??????????????????????? | | ???????????????????# ???????????????????????? | | ???????????????????# ???????????????????????? | | ???????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ??????????????#??????# #???????????????????????? | | ??????????????# ?????# #?##############??? ????? | | ??????????????# ?????# #?# ## ????? | | ??????????????# ????# #?# / ??????? | | ??????????????+ ??### ### #????????? | | ??????????????# ?# # #????????? | | ??????????????# ## @ # #????????? | | ????????#+##### " # #????????? | | ????? w k "T %+ #????????? | | ??????? ### # #????????? | | ??????????????###### R # #????????? | | ???????????????????# w # #????????? | | ???????????????????## ## #????????? | | ????????????????????# ## #????????? | | ????????????????????# ###############????????? | | ????????????????????# k #???????????????????#### | | ????????????????????# #???????????????????# | | ??????????????????###h ##################### | | ??????????????????# | | ??????????????????# ########################### | | ??????????????????# ??????????????????????????# | | ??????????????????#???????????????????????????#### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 65 Recoil Reduction 4 Offensive Hacking 30 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Structural Scanner | -10/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Exp. Sensor Array | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Structural Scanner | x2 | -7/Factory Exp. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DataRestorationBlaster Manual? 0 Play Time 01:08:04 Cumulative 150.5 hours Start 2025.04.02 @ 01:15:12 End 2025.04.02 @ 11:19:37 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 217 Rogue 217 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 55 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3903af30-6035-4886-bbd5-137fb26b246d