Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.11 @ 12:45:15 Player: ldi (hl). (hl) Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (21) 4200 Robots Destroyed (259) 1295 Value Destroyed (13641) 13641 Prototype IDs (48) 960 Alien Tech Used (0) 0 Bonus (3056) 3056 TOTAL SCORE: 27152 Bonus ------- High Alert Combat Kills 1065 Follower Combat Kills 393 Entered Garrisons 200 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Scanned by Researcher 500 Friendly Fire -202 Cogmind --------- Core Integrity 0/1450 Matter 250/300 Energy 52/305 System Corruption 0% Temperature Cool (39) Movement Rolling (135) Ox3 Location -2/Garrison Parts ------- > --- POWER (3) -------- Improved Ion Engine Light Deuterium Engine > --- PROPULSION (4) --- Armored Wheel Armored Wheel > --- UTILITY (14) ----- High-capacity Storage Unit Advanced Force Field > --- WEAPON (2) ------- Omega Cannon > --- INVENTORY (20) --- Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Reinforced Fission Core Heavy Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Heavy Treads Heavy Siege Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Energy Well Improved Energy Well Advanced Targeting Computer Improved Kinecellerator Improved Phase Shifter Centrium Medium Armor Plating Improved Focal Shield Improved Thermal Defense Suite Advanced Force Field Improved Hacking Suite > --- WEAPON ----------- Heavy Quantum Rifle Cooled Proton Cannon > --- INVENTORY -------- Light Antimatter Reactor Heavy Siege Treads Armored Huge Wheel Large Storage Unit Experimental Matter Compressor Improved Particle Accelerator Makeshift Cloaking Device Quantum Rifle Improved Potential Cannon Coil Gun Coil Gun Railgun Railgun Heavy Gauss Cannon Omega Cannon Tesla Bomb Launcher [Rating: 155] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Enhanced Flexi-carbon Leg Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Makeshift Armor Plating Weapon Cooled Particle Cannon Energy Gun Gatling Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Railgun Ballistic Cannon Heavy Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Gar Slots Evolved 16 | . . 2 . 2 2 . . . . 2 . . . . 2 2 . 2 . 2 . Power 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . Propulsion 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . Utility 12 | . . 2 . 1 1 . . . . 2 . . . . 1 1 . 2 . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 357 | 6 2 4 3 18 31 18 6 2 13 25 9 1 3 19 58 . 16 38 69 8 8 Power 42 | 1 . . . 2 3 1 2 . 2 4 . . . 2 7 . . 8 7 1 2 Engine 21 | 1 . . . 2 2 . 1 . . 3 . . . 1 5 . . 2 1 1 2 Core 7 | . . . . . 1 1 1 . . 1 . . . . 1 . . 2 . . . Reactor 14 | . . . . . . . . . 2 . . . . 1 1 . . 4 6 . . Propulsion 58 | 2 1 . 1 6 7 1 2 . 4 6 . . . 2 9 . 4 3 6 2 2 Treads 28 | . . . . 4 7 1 1 . 1 . . . . . 1 . 4 3 6 . . Leg 24 | 2 1 . 1 2 . . 1 . 2 6 . . . 2 7 . . . . . . Wheel 5 | . . . . . . . . . 1 . . . . . 1 . . . . 1 2 Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . 1 . Utility 136 | 1 1 2 . 7 7 8 1 . 4 11 5 1 2 6 24 . 10 19 23 2 2 Device 76 | . 1 . . 1 4 3 1 . 2 4 3 1 2 5 16 . 3 13 16 . 1 Storage 12 | 1 . 1 . . 1 . . . . . . . . . . . 4 2 2 . 1 Processor 16 | . . . . 2 . 1 . . . 4 1 . . 1 3 . . 1 2 1 . Hackware 8 | . . . . 2 . . . . . . . . . . 1 . . 2 2 1 . Protection 24 | . . 1 . 2 2 4 . . 2 3 1 . . . 4 . 3 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 121 | 2 . 2 2 3 14 8 1 2 3 4 4 . 1 9 18 . 2 8 33 3 2 Energy Gun 27 | . . . . . 2 . . . . 1 3 . . 4 8 . . 2 6 1 . Energy Cannon 39 | . . . 1 2 10 5 1 2 2 1 . . 1 1 1 . 1 3 7 . 1 Ballistic Gun 34 | 2 . 2 1 1 . 1 . . 1 . . . . 4 6 . . 2 14 . . Ballistic Cannon 8 | . . . . . . . . . . . 1 . . . . . 1 1 2 2 1 Launcher 13 | . . . . . 2 2 . . . 2 . . . . 3 . . . 4 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . . . 2 2 . . . 1 1 . . . . 2 . . 2 15 1 . Parts Lost 137 | . 1 . . 4 7 9 . . 9 7 1 1 . 19 33 . 14 10 20 2 . Power 23 | . . . . . 2 1 . . 3 1 . . . 4 5 . . 3 4 . . Propulsion 32 | . . . . 1 2 3 . . 4 1 . . . 4 8 . 2 2 3 2 . Utility 51 | . . . . 2 1 4 . . 1 4 . 1 . 6 10 . 10 2 10 . . Weapon 31 | . 1 . . 1 2 1 . . 1 1 1 . . 5 10 . 2 3 3 . . Highest Loss Streak 11 | . 1 . . 2 3 9 . . 4 6 1 1 . 7 11 . 10 6 6 1 . To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 84 | . 85 72 77 91 99 78 86 76 79 91 99 99 99 81 84 36 45 76 84 1 18 Engine 7 | . 14 11 11 9 14 7 8 15 7 3 13 13 13 5 11 . . 2 . . 6 Reactor 1 | . . . . . . . . . 1 3 . . . 1 1 . . 4 8 . . Treads 6 | . . . . 13 22 12 12 15 9 . . . . . . . 8 8 8 . . Leg 8 | . 28 22 22 9 . . 6 7 4 11 20 20 20 13 8 . . . . . . Device 13 | . . . . 2 16 11 7 7 7 8 13 12 12 15 15 10 10 23 27 . 2 Storage 7 | . 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 6 13 12 . . Processor 13 | . . . . 9 7 11 15 15 15 27 26 26 26 23 19 21 14 . 2 . . Hackware 2 | . . . . 16 7 . . . . . . . . . 1 . . 6 5 . . Protection 5 | . . 7 11 4 5 8 7 7 8 8 5 6 6 . 3 . 2 3 2 . . Energy Gun 2 | . . . . . . . . . . 2 11 13 6 4 2 . . 2 . . . Energy Cannon 5 | . . . . 5 14 10 11 . 14 9 1 . 5 2 . . . 5 . . 3 Ballistic Gun 4 | . 28 21 21 12 . 4 2 . . . . . . 5 7 . . . 6 . . Naked Turns 179 | . . . . . . . . . . . . . . . . . . . 10 168 1 Heaviest Build 159 | 14 14 38 39 41 86 95 101 97 97 89 83 83 88 88 110 41 93 138 159 . 89 Greatest Support 140 | 20 20 20 20 64 64 60 51 51 71 63 63 63 63 68 64 3 140 140 140 6 24 Greatest Overweight (x) 14 | . . 1 1 3 1 4 8 1 8 5 1 1 1 1 14 13 13 1 2 . 13 Average Overweight (x) 1 | . . . 1 . . 1 1 1 2 3 1 1 1 . 2 13 . . . . 4 Largest Inventory Capacity 20 | 8 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 20 Average Capacity 18 | 6 8 9 15 15 18 20 20 20 20 20 20 20 20 20 20 20 18 20 19 5 7 Most Carried 20 | 1 8 9 9 15 20 20 20 20 20 20 20 20 20 20 20 11 20 20 20 5 5 Average Carried 17 | . 2 7 8 13 18 16 17 20 19 18 19 19 19 19 18 11 15 19 19 4 2 Final Capacity 20 | 8 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 20 Final Carried 20 | 1 8 8 9 15 20 15 20 20 19 20 20 19 20 20 11 11 20 20 4 5 1 Class Distribution -------------------- 51% | Mutant 29% | Scavenger-Mutant 7% | Skirmisher 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Skirmisher | -5/Factory Mutant | -4/Factory Mutant | -4/DSF Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Testing Mutant | -2/Research Mutant | -2/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 ----------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Gar Matter Collected 7259 | 178 332 44 154 485 320 218 254 . 336 205 82 43 30 279 804 . 183 960 2016 239 97 Remotely 10 | . 10 . . . . . . . . . . . . . . . . . . . . Salvage Created 13901 | . 564 46 248 718 1721 338 155 . 908 852 222 87 . 764 1724 . 277 2227 2721 38 291 Parts 609 | . 29 3 13 39 86 17 6 . 36 45 12 5 . 32 62 . 16 91 108 2 7 Haulers Intercepted 7 | . 1 . . 3 1 . . . . 1 . . . . . . . . 1 . . Recyclers Shooed 4 | . . . . . . . . . . . . . . . 1 . . 2 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 124 | . . . . . . 16 3 . 48 . 13 5 . 39 . . . . . . . Prevented 1 | . . . . . . . . . . . . . . 1 . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Gar Combat Hostiles Destroyed 222 | . 7 1 4 13 28 10 2 . 14 16 6 4 . 16 31 . 3 29 36 2 . Guns 93 | . 7 1 4 9 . . . . . 1 4 4 . 13 19 . . 4 27 . . Cannons 91 | . . . . 4 22 3 2 . 13 9 2 . . 1 1 . 3 22 7 2 . AOE 27 | . . . . . 5 7 . . . 5 . . . . 10 . . . . . . Classes Destroyed 22 | . 5 1 2 3 4 1 . . 1 2 . . . . . . . 1 2 . . Worker 5 | . . . . 2 . . . . . 1 . . . . . . . . 2 . . Builder 3 | . . . . . 2 . . . . . . . . . . . . 1 . . . Tunneler 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . Hauler 7 | . 1 . . 3 1 . . . . 1 . . . . . . . . 1 . . Recycler 14 | . 4 . 1 . 5 . . . . . . . . . 1 . . 2 1 . . Mechanic 1 | . . . . . . . . . . . . . . . . . . 1 . . . Operator 4 | . 1 . . . 1 . . . . . . . . . 1 . . 1 . . . Watcher 1 | . . . . 1 . . . . . . . . . . . . . . . . . Swarmer 35 | . 3 . . 3 3 5 . . . . 4 4 . 2 . . . 9 . 2 . Grunt 102 | . 4 . 3 6 17 . 1 . 12 4 2 . . 8 23 . . 8 14 . . Brawler 8 | . . . . . 2 3 . . 1 . . . . . 1 . . . 1 . . Duelist 3 | . . . . 1 . 1 . . . . . . . 1 . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . 1 . . Sentry 16 | . . 1 . 3 2 1 1 . . 1 . . . 1 3 . 1 2 . . . Specialist 5 | . . . . . . . . . . 2 . . . . 2 . 1 . . . . Hunter 19 | . . . . . 3 . . . . 5 . . . . . . . 4 7 . . Programmer 27 | . . . . . 1 . . . . 3 . . . 3 2 . . 5 13 . . Heavy 3 | . . . . . . . . . . 1 . . . . . . 1 1 . . . Q-Series 1 | . . . . . . . . . . . . . . . . . . . 1 . . Behemoth 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . Samaritan 4 | . . . . . . 3 1 . . . . . . . . . . . . . . Assembled 1 | . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 11 | . 5 1 3 3 4 4 2 . 6 5 4 4 . 4 10 . 2 11 4 2 . Combat Bots Only 11 | . 3 1 3 2 4 4 2 . 6 4 4 4 . 4 10 . 2 11 3 2 . Max Kills in Single Turn 3 | . 2 1 1 2 2 3 1 . 1 2 2 2 . 1 1 . 1 1 1 1 . Gunslinging 1 | . 1 . . 1 . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 2 3 . . . 2 . . . . 1 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Gar Damage Taken 27124 | . 330 103 154 748 1599 1914 215 . 1572 1089 203 249 . 1946 4335 . 3269 2578 4812 1901 107 Core 4646 | . 57 . 20 76 125 192 5 . 267 181 38 22 . 406 683 . 389 193 522 1425 45 Absorbed by Shields 4409 | . . . . . 331 217 . . . 92 76 35 . 232 407 . . 296 2656 . 67 Reduced by Siege Mode 548 | . . . . . . . . . . . . . . . . . . 225 323 . . Redirected to Shielding 109 | . . . . . . . . . . . . . . . 109 . . . . . . Core Remaining (%) 59 | 100 77 . 95 86 . . . . 15 . . . . 23 31 . 66 . 45 . . Volleys Fired 723 | . 39 6 15 54 75 35 7 . 54 32 8 5 1 37 85 . 15 77 153 4 21 Largest 2 | . 2 2 2 2 2 2 2 . 2 2 2 2 1 2 2 . 1 2 2 1 1 Hottest 200 | . 40 46 91 136 165 165 118 . 180 170 170 160 98 160 160 . 110 196 200 100 120 Shots Fired 1303 | . 78 12 27 104 140 57 14 . 80 60 16 10 1 71 152 . 15 153 288 4 21 Gun 739 | . 78 12 20 75 . 8 7 . . 20 11 10 . 67 134 . . 48 249 . . Cannon 537 | . . . 7 29 134 39 7 . 80 40 5 . 1 4 7 . 15 105 39 4 21 Launcher 27 | . . . . . 6 10 . . . . . . . . 11 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 570 | . 78 12 20 75 . 8 7 . . . . . . 23 66 . 14 4 257 4 2 Thermal 694 | . . . 7 29 134 39 7 . 80 60 16 10 1 48 75 . . 149 20 . 19 Explosive 27 | . . . . . 6 10 . . . . . . . . 11 . . . . . . Electromagnetic 12 | . . . . . . . . . . . . . . . . . 1 . 11 . . Robot Hit Streak 45 | . 8 3 7 13 13 13 5 . 15 23 23 10 . 36 29 . 12 45 36 6 13 Robot Miss Streak 9 | . 6 9 3 4 4 2 1 . 4 3 2 2 . 5 2 . 1 2 3 . 1 Penetration Max 2 | . . . . . . . . . . . . . . . 1 . . . 2 . . Secondary Targets 9 | . 2 . . 1 . . . . . . . . . 1 3 . . . 2 . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . 1 1 . . . 1 . . Shots Hit Robots 993 | . 45 6 18 80 86 44 8 . 56 47 16 10 . 67 122 . 12 125 229 4 18 Core Hits 562 | . 22 3 11 37 59 31 4 . 25 35 17 8 . 64 88 . 5 58 87 3 5 Critical Kills 11 | . . . . 1 1 . . . . . . . . . 3 . . 3 2 . 1 Critical Parts Destroyed 5 | . 1 . . . . . . . . . . . . . 2 . . . 2 . . Critical Strikes 26 | . 1 . . 1 1 . . . . . . . . . 10 . 1 3 7 1 1 Burn 5 | . . . . . . . . . . . . . . . 5 . . . . . . Meltdown 6 | . . . . 1 1 . . . . . . . . . . . . 3 . . 1 Destroy 10 | . 1 . . . . . . . . . . . . . 5 . . . 4 . . Blast 5 | . . . . . . . . . . . . . . . . . 1 . 3 1 . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 35226 | . 568 72 253 1406 3360 2315 279 . 2169 3004 552 220 . 1648 4905 . 729 4712 7693 440 901 Guns 15522 | . 564 72 190 958 . 117 83 . . 579 282 220 . 1537 3123 . . 1365 6432 . . Cannons 14775 | . . . 62 448 2421 1034 196 . 2169 1277 270 . . 111 133 . 721 3347 1261 424 901 Explosions 4834 | . . . . . 939 1164 . . . 1148 . . . . 1583 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming 95 | . 4 . 1 . . . . . . . . . . . 66 . 8 . . 16 . Kinetic 12056 | . 564 72 190 958 . 117 83 . . . . . . 383 1643 . 690 79 6770 424 83 Thermal 18951 | . . . 62 448 2480 1034 196 . 2169 2666 552 220 . 1265 1890 . . 4633 518 . 818 Explosive 3586 | . . . . . 778 1164 . . . 338 . . . . 1306 . . . . . . Electromagnetic 538 | . . . . . 102 . . . . . . . . . . . 31 . 405 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 32 | . . . . . 3 13 13 13 13 . . . . 3 11 . 2 5 32 . . Average Corruption 9 | . . . . . 3 9 13 13 13 . . . . 2 3 . 1 2 13 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 350 | . . . . . 4 49 25 7 77 . . . . 21 32 . 6 15 114 . . Message Errors 70 | . . . . . 1 7 6 1 15 . . . . 4 7 . 2 2 25 . . Matter Fused 81 | . . . . . 1 16 7 1 13 . . . . 6 4 . 3 5 25 . . Heat Flow Errors 39 | . . . . . 2 7 1 . 11 . . . . 4 3 . . 2 9 . . Energy Discharges 46 | . . . . . . 5 5 1 11 . . . . 3 7 . . 1 13 . . Parts Rejected 9 | . . . . . . 1 . . 1 . . . . . . . . 2 5 . . Parts Fused 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . Data Loss (minor) 42 | . . . . . . 6 3 2 14 . . . . 1 2 . 1 . 13 . . Data Loss (major) 20 | . . . . . . 2 1 2 6 . . . . 1 2 . . 2 4 . . Misfires 19 | . . . . . . 1 . . 4 . . . . 1 4 . . . 9 . . Alerts 6 | . . . . . . 1 1 . . . . . . 1 . . . 1 2 . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . 1 . . Weapon Failures 15 | . . . . . . 3 . . 2 . . . . . 2 . . . 8 . . Overload Shots 92 | . . . . . 8 6 3 . 30 32 5 . . . . . . . 8 . . Effects 10 | . . . . . 2 . 1 . 3 3 . . . . . . . . 1 . . Energy Bleed 4 | . . . . . 1 . . . 1 1 . . . . . . . . 1 . . Heat Surge 4 | . . . . . 1 . 1 . 1 1 . . . . . . . . . . . Short Circuit 2 | . . . . . . . . . 1 1 . . . . . . . . . . . Overflow Damage 975 | . . . . . 64 124 35 . 4 247 . . . . 152 . 42 126 87 64 30 Projectiles 674 | . . . . . 39 109 35 . 4 127 . . . . 11 . 42 126 87 64 30 Explosions 301 | . . . . . 25 15 . . . 120 . . . . 141 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks 16 | . . . . . . . . . . . . . . . . . 3 . 10 2 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 16 | . . . . . . . . . . . . . . . . . 3 . 10 2 1 Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1378 | . . . . . 273 321 . . . 287 . . . . 490 . . . . 7 . Shots 31 | . . . . . 6 9 . . . 4 . . . . 12 . . . . . . Rammed 7 | . . . . . . . . . . . . . . . 1 . 3 . . 3 . Targets Rammed 18 | . 1 . 2 . . . . . . . . . . . 9 . 3 . . 3 . Kicked 11 | . 1 . 2 . . . . . . . . . . . 8 . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 427 | . 4 19 144 63 273 418 247 . 427 359 180 72 8 332 407 . 2 197 272 265 322 Average Temperature 107 | . 2 8 62 21 77 184 99 . 147 77 63 33 6 109 127 . 2 103 81 62 110 Received Heat Transfer 5028 | . 132 63 112 252 484 174 72 . 546 148 54 . . 415 1442 . 144 128 457 405 . Effects 19 | . . . . . . 3 . . 13 . . . . . 1 . . . 1 . 1 Shutdowns 4 | . . . . . . . . . 3 . . . . . 1 . . . . . . Energy Bleed 10 | . . . . . . 1 . . 7 . . . . . . . . . 1 . 1 Interference 1 | . . . . . . . . . 1 . . . . . . . . . . . . Matter Decay 2 | . . . . . . . . . 2 . . . . . . . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . . . . . . . . . Siege Activations 17 | . . . . . . . . . . . . . . . . . . 5 12 . . Total Turns 351 | . . . . . . . . . . . . . . . . . . 98 253 . . Longest Duration 40 | . . . . . . . . . . . . . . . . . . 28 40 . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . 2 . . Parts Fried 8 | . . . . . . . . . . . . . . . . . . . 8 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 11 | . . . . 1 1 . . . 1 1 . . . 2 1 . . 3 . . 1 Combat Hostiles 9 | . . . . . 1 . . . 1 1 . . . 2 1 . . 3 . . . Parts Melted 67 | . . . . 4 4 1 . . 1 12 . 1 . 10 7 . . 26 1 . . Heat Transferred 25537 | . . . 111 814 3395 1225 211 . 2506 2935 875 450 . 2625 3452 . . 5606 629 . 703 Parts Sabotaged 4 | . . . . . . . . . . . . . . . 3 . . . 1 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Gar Peak Influence 893 | . 212 160 107 424 827 . . . . 700 . . . . 893 427 347 608 687 684 541 Initial 523 | . . 85 62 15 124 . . . . 44 . . . . . 427 298 169 342 363 523 Average 272 | . 92 132 65 171 289 . . . . 350 . . . . 243 427 311 285 327 494 531 Maximum Alert Level 3 | . 1 . . 2 3 . . . . 3 . . . . 3 2 1 2 2 2 2 Low Security (%) 45 | 100 83 100 100 59 35 . . . . 28 . . . . 76 . . 30 25 . . Level 1 27 | . 16 . . 27 35 . . . . 34 . . . . . . 100 46 34 40 . Level 2 22 | . . . . 13 22 . . . . 18 . . . . 10 100 . 22 39 59 100 Level 3 4 | . . . . . 6 . . . . 18 . . . . 12 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 58 | . 1 1 1 4 8 . . . . 5 . . . 1 11 . 2 4 19 1 . Investigation 12 | . . 1 . 1 2 . . . . . . . . 1 3 . . . 3 1 . Extermination 15 | . . . . . 2 . . . . 2 . . . . 1 . . 2 8 . . Reinforcement 20 | . 1 . 1 . 2 . . . . 3 . . . . 3 . 2 2 6 . . Assault 8 | . . . . 1 2 . . . . . . . . . 3 . . . 2 . . Garrison 3 | . . . . 2 . . . . . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 6 | . . . . . . . . . . . . . . . 3 . . . 2 1 . Construction Impeded 6 | . . . 1 . 1 . . . . . . . . . 1 . . . 3 . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Gar Distress Signals 15 | . 1 . . 3 . . . . . 2 . . . . 2 . . 2 1 4 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 382 | . 12 5 5 26 33 14 3 . 20 20 8 4 . 28 42 . 16 42 66 36 2 Peak Tracking Total 21 | . 4 2 3 8 4 7 3 . 4 4 4 4 . 5 6 . 6 9 13 21 2 Tactical Retreats 29 | . . . 1 2 1 3 . . . 2 1 . . 7 1 . 3 1 2 5 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Gar Traps Triggered 5 | . . 1 . . . . . . . . . . . . . . 1 1 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . 2 . . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 ---------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Gar Machines Disabled 62 | . . . . 1 14 1 . . . 16 . . . 1 17 . . 2 10 . . Max in Single Turn 7 | . . . . 1 7 1 . . . 5 . . . 1 5 . . 1 1 . . Garrison Access 7 | . . . . 1 2 . . . . . . . . . 2 . . . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Gar Machines Accessed 45 | . 1 2 . 4 8 1 . 4 . 3 . . . 1 5 1 . 4 5 6 . Terminals 30 | . 1 2 . 3 6 . . . . 2 . . . 1 4 1 . 3 3 4 . Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations 2 | . . . . . . . . . . 1 . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 1 2 . . . . . . . . . 1 . . . 1 2 . Total Hacks 129 | . 3 5 . 18 24 1 . 28 . 6 . . . 5 10 1 . 7 11 10 . Successful 62 | . 2 1 . 6 9 1 . 28 . 3 . . . 5 . 1 . 2 1 3 . Failed 66 | . 1 4 . 11 15 . . . . 3 . . . . 10 . . 5 10 7 . Catastrophic 12 | . 1 1 . . 1 . . . . 2 . . . . 4 . . . 2 1 . Database Lockouts 1 | . . . . 1 . . . . . . . . . . . . . . . . . Manual 43 | . 1 3 . 10 17 . . . . 1 . . . . 2 . . 3 4 2 . Terminals 82 | . 3 5 . 16 19 . . . . 5 . . . 5 8 1 . 5 7 8 . Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations 3 | . . . . . . . . . . 1 . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 14 | . . . . 2 5 . . . . . . . . . 2 . . . 3 2 . Terminal Hacks 57 | . 2 1 . 6 8 1 . 28 . 2 . . . 5 . 1 . 2 1 . . Record 16 | . . . . . . . . 11 . . . . . 5 . . . . . . . Part Schematic 15 | . . . . 3 1 . . 11 . . . . . . . . . . . . . Robot Schematic 3 | . . . . . . . . 3 . . . . . . . . . . . . . Robot Analysis 4 | . . . . 1 3 . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . 1 1 . . 1 . . 3 . 1 . . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . . . . . . . Open DSF 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . Branch Access Points 4 | . . . . 1 1 . . . . 1 . . . . . . . 1 . . . Unreport Threat 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . Recall Extermination 1 | . . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . 2 . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 3 | . . . . . 1 . . . . 1 . . . . . . . . . 1 . Terminals 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . 1 . Disrupt 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . . . . . . . . Mechanics 1 | . . . . . . . . . . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 1 2 . 4 8 . . . . 2 . . . 1 5 . . 3 5 4 . Full Trace Events 14 | . . 1 . 4 2 . . . . . . . . 1 3 . . . 2 1 . Feedback Events 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . Corruption 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . 3 . . . . 4 . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . . . 3 1 . . 11 . . . . 12 . . . . . 6 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 ------------ Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . 2 . . . . . . . . . 3 . . . 2 . . Machine Destruction 7 | . . . . . 2 . . . . . . . . . 3 . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Gar Total Allies 5 | . . . . . . 1 . . 1 . . . 2 . . . . . . 1 . Largest Group 2 | . . . . . . 1 1 . 1 . . . 2 2 . . . . . 1 . Highest-Rated Group 96 | . . . . . . 32 32 . 96 . . . 82 82 . . . . . 26 . Highest-Rated Ally 96 | . . . . . . 32 32 . 96 . . . 51 51 . . . . . 26 . Total Orders 1 | . . . . . . . . . . . . . . . . . . . 1 . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 53 | . . . . . . . 2 . 42 . . . . 9 . . . . . . . Total Damage 1724 | . . . . . . . 99 . 1163 . . . . 462 . . . . . . . Kills 13 | . . . . . . . 1 . 7 . . . . 5 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Gar Robot Analysis Total 4 | . . . . 1 3 . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . 2 . . . 1 . 2 . 2 . 1 2 . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 ------------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Gar Turns Passed 20342 | 71 277 362 465 820 1591 1482 641 199 1877 696 893 707 2098 1575 1982 119 335 1188 2631 227 106 Spaces Moved 8042 | 50 111 189 217 342 609 291 207 82 533 305 451 371 1125 753 566 18 139 451 859 358 15 Core 409 | 6 . . . . . . . . . . . . . . 2 18 10 . 22 345 6 Treads 3204 | . . . . 187 609 291 206 82 390 . . . . . 22 . 129 451 837 . . Legs 4054 | 44 111 189 217 155 . . 1 . 80 109 451 371 1125 753 448 . . . . . . Wheels 362 | . . . . . . . . . 63 196 . . . . 94 . . . . . 9 Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 13 | . . . . . . . . . . . . . . . . . . . . 13 . Fastest Speed 40 | 50 120 120 190 145 150 240 240 240 160 160 186 186 186 120 175 700 50 170 50 40 50 Average Speed 203 | 111 120 164 190 172 206 289 274 240 320 172 186 186 186 187 255 700 177 179 217 49 258 Slowest Speed 750 | 120 120 190 190 330 240 480 680 240 680 260 186 186 186 190 750 700 700 240 320 50 700 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 39 | 4 21 25 61 33 23 44 36 69 62 10 52 54 84 78 18 1 83 14 83 13 3 Regions Visited 21 Branch Regions 10 Pre-discovered Areas 4 | . . . 1 . . . . 1 . . . . 2 . . . . . . . . Known Exits Taken 7 | . . . . . 1 . . . . 1 . . . 1 1 1 . 1 . 1 . Unknown Exits Taken 13 | 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . . . . . 1 . . Scrap Searched 12 | . . . . . . 1 2 . 1 . 2 . 3 3 . . . . . . . Spaces Dug 20 | . . . . . 2 12 . . . 1 . . . . 3 . . 1 1 . . Terrain Destroyed 475 | . . . . . 89 70 1 . 10 106 . . . 1 161 . 2 15 19 . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 104 | . . . . . 10 6 1 . 10 8 . . . 1 33 . 2 15 17 . 1 AOE 369 | . . . . . 79 64 . . . 98 . . . . 128 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Gar Total 10686 | 62 176 231 240 467 806 871 265 85 619 412 489 376 1129 835 949 17 199 672 1324 402 60 Wait 1228 | 6 18 22 4 26 48 508 40 . 13 32 7 . . 14 192 . 1 76 184 22 15 Move 8022 | 49 110 188 216 341 608 290 206 81 532 304 450 370 1124 752 565 17 138 450 858 358 15 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 148 | 1 5 4 . 14 20 3 5 . 4 6 4 . . 10 18 . 20 12 20 2 . Fast Attach 173 | 6 1 4 . 12 8 3 4 2 7 11 7 . 1 5 27 . 11 23 32 5 4 Attach 98 | . . . . 4 8 7 . . 3 8 2 1 . 8 18 . 5 11 16 3 4 Detach 36 | . 1 1 . 1 4 2 . . . 3 3 . 1 . 5 . . 5 5 4 1 Swap 87 | . 1 . 3 3 15 8 2 . 3 6 . . 2 6 13 . . 4 21 . . Drop 138 | . . 6 . 12 20 2 1 2 3 10 8 . . 3 17 . 5 14 34 1 . Fire 723 | . 39 6 15 54 75 35 7 . 54 32 8 5 1 37 85 . 15 77 153 4 21 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ram 4 | . . . . . . . . . . . . . . . 1 . . . . 3 . Kick 11 | . 1 . 2 . . . . . . . . . . . 8 . . . . . . Crush 3 | . . . . . . . . . . . . . . . . . 3 . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . 1 . . Rewire 14 | . . . . . . 13 . . . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 2 exits: Ext / DSF) -4/DSF -3/Research (discovered 3 exits: *Res / *Tes x2) -3/Testing -2/Research -2/Garrison History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 16) 72 | -11/Junkyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 349 | -10/Materials | Entered another Materials area 349 | -9/Materials | Evolved 2 slots: Utility x2 650 | -9/Materials | Discovered new exit (range 13) 711 | -9/Materials | Entered Mines 754 | -9/Mines | Learned Materials security intel 876 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 962 | -9/Mines | Learned location of Storage (-9) 969 | -9/Mines | Learned Materials stockpile data 1060 | -9/Mines | Excavation squad dispatched 1060 | -9/Mines | A large section of the Mines collapsed 1157 | -9/Mines | Discovered new exit (range 7) 1176 | -9/Mines | Entered Materials 1176 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1485 | -8/Materials | Garrison activated, responded to threat 1580 | -8/Materials | Build established: Hacker-Mutant 1821 | -8/Materials | Discovered new exit (range 8) 1944 | -8/Materials | Central database locked down 1996 | -8/Materials | Entered Factory 1996 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2129 | -7/Factory | Discovered new exit (range 6) 2316 | -7/Factory | Identified exit to Lower Caves 2632 | -7/Factory | Build established: Scavenger-Mutant 3003 | -7/Factory | Lost 3 parts (1n1u1w) 3587 | -7/Factory | Entered Lower Caves 4104 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4126 | -7/Lower Caves | System corruption reached 10% 4200 | -7/Lower Caves | Lost 9 parts (1p3n4u1w) 4408 | -7/Lower Caves | Build established: Mutant 5005 | -7/Lower Caves | Discovered new exit (range 16) 5069 | -7/Lower Caves | Entered another Lower Caves area 5069 | -7/Lower Caves | Accompanied by 1 ally 5075 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5672 | -7/Lower Caves | Discovered new exit (range 7) 5710 | -7/Lower Caves | Entered Data Miner 5710 | -7/Data Miner | Discovered new exit (range 6) 5757 | -7/Data Miner | Met Data Miner 5812 | -7/Data Miner | Learned location of Section 7 (-2) 5812 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5841 | -7/Data Miner | Received God Mode back door access code from Data Miner 5909 | -7/Data Miner | Entered Proximity Caves 5954 | -6/Proximity Caves | Core integrity fell below 50% 6226 | -6/Proximity Caves | Escorted by Enhanced Grunt 6869 | -6/Proximity Caves | Learned 4 Factory zone layouts 6989 | -6/Proximity Caves | Learned Factory stockpile data 7409 | -6/Proximity Caves | Spotted B-75 Beast 7442 | -6/Proximity Caves | Destroyed B-75 Beast 7463 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 7724 | -6/Proximity Caves | Discovered new exit (range 14) 7748 | -6/Proximity Caves | Core integrity fell below 20% 7786 | -6/Proximity Caves | Entered Factory 7786 | -6/Factory | Evolved 2 slots: Utility x2 7865 | -6/Factory | Identified exit to Lower Caves 8084 | -6/Factory | Build established: Derelict-Mutant 8232 | -6/Factory | Found Prototype Device 8235 | -6/Factory | Lost 6 parts (1p1n3u1w) 8482 | -6/Factory | Entered Lower Caves 8563 | -6/Lower Caves | Learned Factory emergency access door positions 8613 | -6/Lower Caves | Build established: Mutant 8737 | -6/Lower Caves | Learned Factory security intel 9264 | -6/Lower Caves | Encountered a Warlord checkpoint 9360 | -6/Lower Caves | Discovered new exit (range 9) 9375 | -6/Lower Caves | Entered another Lower Caves area 9533 | -6/Lower Caves | Encountered a Warlord checkpoint 10041 | -6/Lower Caves | Discovered new exit (range 6) 10082 | -6/Lower Caves | Entered Zion 10205 | -6/Zion | Received a hallucinogenic algorithm 10315 | -6/Zion | Learned location of Quarantine (-2) 10510 | -6/Zion | Learned Factory stockpile data 10774 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 11094 | -6/Zion | Learned location of Armory (-4) 11280 | -6/Zion | Gained Derelict followers 12147 | -6/Zion | Given A8's code to call for help 12163 | -6/Zion | Discovered new exit (range 10) 12180 | -6/Zion | Entered Proximity Caves 12180 | -5/Proximity Caves | Accompanied by 2 allies 12218 | -5/Proximity Caves | Learned 4 Factory zone layouts 12550 | -5/Proximity Caves | Spotted B-75 Beast 12721 | -5/Proximity Caves | Lost 3 parts (1p1n1w) 12740 | -5/Proximity Caves | Build established: Scavenger-Mutant 12749 | -5/Proximity Caves | Attracted the attention of an 0b10 base 12796 | -5/Proximity Caves | Core integrity fell below 50% 12826 | -5/Proximity Caves | Lost 3 parts (1p1n1w) 12829 | -5/Proximity Caves | Learned Factory garrison access intel 12829 | -5/Proximity Caves | Learned Armory security intel 12829 | -5/Proximity Caves | Learned Factory security intel 12829 | -5/Proximity Caves | Learned Extension trap positions 13013 | -5/Proximity Caves | Lost 3 parts (1p1u1w) 13136 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 13155 | -5/Proximity Caves | Destroyed B-75 Beast 13185 | -5/Proximity Caves | Lost 7 parts (1p2n3u1w) 13479 | -5/Proximity Caves | Build established: Skirmisher 13729 | -5/Proximity Caves | Discovered new exit (range 15) 13748 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13753 | -5/Proximity Caves | Identified exit to Factory 13755 | -5/Proximity Caves | Entered Factory 13755 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 13755 | -5/Factory | Identified Active Sensor Suite 13756 | -5/Factory | Identified exit to Factory 13760 | -5/Factory | Loaded intel: 4 garrison access locations 13847 | -5/Factory | Incoming assault squad redirected 14121 | -5/Factory | Incoming investigation squad redirected 14959 | -5/Factory | Lost 6 parts (2p1n1u2w) 15284 | -5/Factory | Garrison activated, responded to threat 15327 | -5/Factory | Build established: Scavenger-Skirmisher 15328 | -5/Factory | Destroyed 10 combat bots 15336 | -5/Factory | Lost 3 parts (2u1w) 15493 | -5/Factory | Spotted B-75 Beast 15536 | -5/Factory | Lost 8 parts (2p1n3u2w) 15555 | -5/Factory | First assault squad dispatched 15588 | -5/Factory | Incoming investigation squad redirected 15642 | -5/Factory | Build established: Scavenger-Mutant 15653 | -5/Factory | Discovered exit to Factory (range 10) 15656 | -5/Factory | Core integrity fell below 50% 15668 | -5/Factory | Crushed by falling debris 15668 | -5/Factory | System corruption reached 10% 15710 | -5/Factory | Lost 11 parts (1p4n3u3w) 15737 | -5/Factory | Entered another Factory area 15737 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15738 | -4/Factory | Identified exit to Extension 15856 | -4/Factory | Identified exit to DSF 15856 | -4/Factory | Entered DSF 15907 | -4/DSF | Additional patrols routed to DSF 16105 | -4/DSF | Lost 10 parts (2n6u2w) 16156 | -4/DSF | Discovered new exit (range 14) 16164 | -4/DSF | Found Unknown Protection 16164 | -4/DSF | Identified Hvy. Reflective Plating 16168 | -4/DSF | Found Hvy. Reflective Plating 16191 | -4/DSF | Entered Research 16191 | -3/Research | Evolved 2 slots: Utility x2 16335 | -3/Research | Build established: Mutant 16362 | -3/Research | Identified exit to Testing 16699 | -3/Research | Lost 6 parts (1p1n2u2w) 16963 | -3/Research | Build established: Scavenger-Mutant 17131 | -3/Research | Destroyed 11 combat bots 17151 | -3/Research | Discovered new exit (range 14) 17379 | -3/Research | Entered Testing 17411 | -3/Testing | Found Prototype Ballistic Cannon 17411 | -3/Testing | Identified Omega Cannon 17522 | -3/Testing | Found Prototype Launcher 17523 | -3/Testing | Identified Tesla Bomb Launcher 17527 | -3/Testing | Found Tesla Bomb Launcher 17629 | -3/Testing | First assault squad dispatched 17734 | -3/Testing | Incoming assault squad redirected 17754 | -3/Testing | Lost 3 parts (3u) 17974 | -3/Testing | Found Prototype Energy Cannon 17974 | -3/Testing | Identified Imp. Potential Cannon 18027 | -3/Testing | Spotted Striker 18078 | -3/Testing | System corruption reached 10% 18303 | -3/Testing | Found Prototype Device 18303 | -3/Testing | Identified Imp. Particle Accelerator 19003 | -3/Testing | Spotted PD-VXL2UVTJ6W 19353 | -3/Testing | Scanned by Researcher 19459 | -3/Testing | Lost 3 parts (2u1w) 19662 | -3/Testing | Found Prototype Hackware 19717 | -3/Testing | Lost 6 parts (3p3u) 19774 | -3/Testing | Found Prototype Hackware 19774 | -3/Testing | Identified System Mapper 19833 | -3/Testing | Identified Ghost Barrier 19996 | -3/Testing | Incoming investigation squad redirected 19998 | -3/Testing | System corruption reached 30% 20000 | -3/Testing | Released all parts (13) 20002 | -3/Testing | Core integrity fell below 50% 20004 | -3/Testing | Discovered new exit (range 12) 20010 | -3/Testing | Entered Research 20010 | -2/Research | Evolved 2 slots: Utility x2 20029 | -2/Research | Lost 5 parts (2n1u2w) 20036 | -2/Research | Incoming investigation squad redirected 20103 | -2/Research | Spotted B-90 Cyclops 20193 | -2/Research | Core integrity fell below 50% 20223 | -2/Research | Core integrity fell below 20% 20237 | -2/Research | Identified exit to Garrison 20237 | -2/Research | Entered Garrison 20292 | -2/Garrison | Build established: Mutant 20343 | -2/Garrison | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 20237_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 20258_ Destroyed Arm. Wheel. 20258_ C-30 ARC suffers critical hit (Meltdown). 20260_ Acquired 47 matter. 20265_ C-30 ARC destroyed. 20270_ Acquired Imp. Ion Engine. 20279_ Acquired 20 matter. 20293_ Acquired Arm. Wheel. 20295_ Acquired 10 matter. 20298_ Acquired Arm. Wheel. 20299_ Acquired 10 matter. 20310_ Overheating: Energy bleed (-26). 20322_ C-30 ARC destroyed. 20325_ Acquired Hcp. Storage Unit. 20327_ Acquired 10 matter. 20331_ Penetrated by Slug. 20342_ H-88 Terminator knocked back. 20343_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ??????????????????????#### ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# %h#??????????????????????? | | ??????????????????????# h ##?????????????????????? | | ??????????????????????# ;#?????????????????????? | | ?????????????????????## @##?????????????????????? | | ?????????????????????#C %=#?????????????????????? | | ?????????????????????#C =%#?????????????????????? | | ?????????????????????#C % #?????????????????????? | | ?????????????????????##CCC##?????????????????????? | | ??????????????????????#####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Coolant Potential 100 Energy Generation 59 Energy Capacity 1440 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Cloak Strength 3 Corruption Block 15 Armor Coverage 1200 Resistance: KI 25 Resistance: TH 25 Resistance: EM 15 Core Shielding 20 Weapon Shielding 66 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 62 Targeting Accuracy 28 Melee Accuracy 8 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Particle Charging 20 Kinecelleration 40 Offensive Hacking 32 Defensive Hacking 20 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Hacked Cargo Storage Unit | -8/Materials | Hacked Machine Analyzer | -8/Materials | Hacked Imp. Sensor Array | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Weapon Shielding | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Hyp. Coil Gun | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Power Amplifier | -7/Data Miner | Free Imp. Remote Shield | -7/Data Miner | Free Hvy. Plasma Cannon | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Wave Gun | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Coil Gun | -6/Zion | Archive Imp. Antigrav System | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Exp. Energy Well | -3/Testing | Archive Gravity Neutralizer | -3/Testing | Archive Adv. Gravity Neutralizer | -3/Testing | Archive Nanosword | -3/Testing | Archive Exp. Thermal Shield | -3/Testing | Archive Centrium Medium Armor Plating | -3/Testing | Archive Robot Schematics ------------------ E-15 Imp | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free A-02 Transporter | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive S-27 Virus | -6/Zion | Archive X-77 Beamer | -6/Zion | Archive A-15 Conveyor | -3/Testing | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalAutogunPick Manual? 0 Play Time 02:53:03 Cumulative 573.9 hours Start 2023.07.10 @ 15:13:30 End 2023.07.11 @ 12:45:15 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 358 Rogue 358 Adventurer 0 Explorer 0 Win Type - Total 37 Types 24/1/6/6/0/0/0/0/0 Lore% 82 Gallery% 84 Achievement% 78 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0365f4a7-1a66-4bbd-bf31-77f997a263b3