Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.21 @ 16:41:53 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (238) 1190 Value Destroyed (7661) 7661 Prototype IDs (31) 620 Alien Tech Used (1) 200 Bonus (1267) 1267 TOTAL SCORE: 15338 Bonus ------- High Alert Combat Kills 571 Follower Combat Kills 455 Met Data Miner 300 Friendly Fire -59 Cogmind --------- Core Integrity 582/850 Matter 97/300 Energy 350/350 System Corruption 8% Temperature Cool (228) Movement Treading (185) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit Long-range Sensor Array Advanced Signal Interpreter Improved Transmission Jammer Light Regenerative Plating > --- WEAPON (4) ------- High-powered Shock Rifle Autogun Hypervelocity Gauss Rifle Improved Heavy Machine Gun > --- INVENTORY (20) --- Light Fission Core Light Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Cooling System Improved Cooling System High-capacity Matter Pod (200) Enhanced Optical Array Advanced Sensor Array Advanced Terrain Scanner Experimental Terrain Scanner Hardened Medium Armor Plating System Backup Module Shock Rifle Arc Projector Shock Bomb Launcher Proton Missile Launcher Long-range Missile Launcher Power Maul Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Improved Transmission Jammer Light Regenerative Plating System Backup Module > --- WEAPON ----------- Arc Projector High-powered Shock Rifle Hypervelocity Gauss Rifle Improved Heavy Machine Gun > --- INVENTORY -------- Light Fission Core Light Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Cooling System Improved Cooling System High-capacity Matter Pod Enhanced Optical Array Advanced Sensor Array Long-range Sensor Array Advanced Terrain Scanner Experimental Terrain Scanner Hardened Medium Armor Plating Autogun Shock Bomb Launcher Proton Missile Launcher Long-range Missile Launcher Power Maul [Rating: 73] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility High-capacity Storage Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Regenerative Plating Weapon Improved Assault Rifle Energy Gun Beamcaster Ballistic Gun Improved Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 . 2 . 2 . . . . 2 Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . . 1 Utility 4 | . . . 1 . 1 . 1 . . . . 1 Weapon 2 | . . . 1 . . . 1 . . . . . Parts Attached 301 | 7 23 3 34 6 28 33 49 16 2 4 22 74 Power 17 | 1 4 . 2 . 1 2 2 . 1 . . 4 Engine 16 | 1 4 . 2 . 1 2 1 . 1 . . 4 Core 1 | . . . . . . . 1 . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 48 | 2 6 . 6 1 10 7 3 2 . . 2 9 Treads 48 | 2 6 . 6 1 10 7 3 2 . . 2 9 Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 107 | 2 5 . 3 2 9 5 20 6 1 . 12 42 Device 61 | 1 1 . 1 1 1 . 15 4 1 . 6 30 Storage 8 | 1 2 . 1 . 2 . 1 . . . 1 . Processor 5 | . 2 . . . 1 . 1 . . . . 1 Hackware 5 | . . . . . . 1 2 . . . . 2 Protection 28 | . . . 1 1 5 4 1 2 . . 5 9 Artifact . | . . . . . . . . . . . . . Weapon 129 | 2 8 3 23 3 8 19 24 8 . 4 8 19 Energy Gun 15 | 1 2 . . . . . 1 2 . . 1 8 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 85 | 1 5 3 16 2 8 13 16 4 . 4 5 8 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 19 | . 1 . 7 1 . 2 2 2 . . 2 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 10 | . . . . . . 4 5 . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 . . 3 1 1 . . 1 . Parts Lost 22 | . 4 . . . 1 . 5 3 . . 2 7 Power 3 | . . . . . . . 1 . . . . 2 Propulsion 4 | . 1 . . . . . 1 1 . . . 1 Utility 6 | . 1 . . . 1 . 2 . . . 1 1 Weapon 9 | . 2 . . . . . 1 2 . . 1 3 Highest Loss Streak 3 | . 2 . . . 1 . 1 1 . . 1 3 Average Slot Usage (%) 98 | . 98 100 99 100 99 99 99 95 93 74 99 97 Engine 9 | . 14 14 11 11 9 9 4 7 7 14 14 9 Treads 24 | . 27 28 22 22 27 26 23 22 21 21 21 24 Device 5 | . 5 . 1 . 1 . 7 11 14 14 11 8 Storage 15 | . 14 14 20 22 18 18 15 14 14 14 14 12 Processor 4 | . 7 14 6 . 7 . . 7 7 7 7 6 Hackware 3 | . . . . . . 8 9 . . . . 4 Protection 5 | . . . 4 11 8 9 4 3 . . 2 3 Energy Gun 2 | . 6 . . . . . 1 4 . . 3 5 Ballistic Gun 23 | . 21 14 31 27 26 23 25 18 21 3 22 18 Launcher 1 | . . 14 . 5 . . . 3 7 . 1 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 112 | 11 41 41 85 85 86 90 93 96 99 97 106 112 Greatest Support 100 | 40 40 40 40 40 64 66 64 70 70 70 72 100 Greatest Overweight (x) 2 | . 1 1 2 2 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . 1 1 2 1 1 1 1 1 1 1 . Largest Inventory Capacity 20 | 6 12 12 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 8 12 18 20 20 20 20 20 20 20 20 20 Most Carried 20 | 3 12 12 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 1 7 12 16 19 19 19 19 19 20 19 19 19 Final Capacity 20 | 6 12 12 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 12 12 20 20 20 20 20 20 20 20 20 20 Class Distribution -------------------- 25% | Hauler-Gunner 19% | Hauler-Mutant 18% | Hauler-Skirmisher 15% | Hauler-Tank 10% | Mutant 3% | Hacker-Gunner 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Tank | -9/Materials Hauler-Tank | -9/Mines Hauler-Gunner | -8/Materials Hauler-Tank | -8/Storage Hauler-Gunner | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Skirmisher | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Skirmisher | -6/Proximity Caves Hauler-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Matter Collected 8782 | 273 476 154 795 102 1048 1059 1671 309 35 . 814 2046 Remotely 104 | 83 21 . . . . . . . . . . . Salvage Created 9843 | 69 585 188 1066 23 1455 1618 1934 190 . . 436 2279 Parts 509 | 3 40 20 71 1 80 89 91 5 . . 15 94 Haulers Intercepted 17 | . 2 . 5 . 4 6 . . . . . . Recyclers Shooed 13 | . . 1 . . 2 . 3 . . . . 7 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . 8 . . 8 . Prevented 11 | . . . . . . . . 4 . . 7 . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 176 | . 16 8 21 3 23 25 31 3 . . 7 39 Guns 145 | . 16 . 13 . 23 22 31 . . . 4 36 AOE 29 | . . 8 8 3 . 3 . 3 . . 1 3 Classes Destroyed 14 | 1 5 . 2 1 3 . 2 . . . . . Worker 18 | . . . 3 . . 2 6 . . . . 7 Builder 4 | . . . . . 2 . 1 . . . . 1 Hauler 17 | . 2 . 5 . 4 6 . . . . . . Recycler 11 | 1 . 1 1 . 1 2 3 . . . . 2 Operator 1 | . 1 . . . . . . . . . . . Watcher 13 | . 2 . 4 . 3 2 1 . . . . 1 Swarmer 40 | . 6 5 9 . 3 6 . . . . . 11 Grunt 75 | . 10 3 6 1 7 7 19 3 . . 4 15 Brawler 3 | . . . . . . . 2 . . . . 1 Duelist 2 | . . . . . 2 . . . . . . . Sentry 39 | . . . 6 . 10 12 5 . . . 1 5 Hunter 4 | . . . . . 1 . 1 . . . 2 . Programmer 11 | . . . . . . . 4 . . . . 7 Assembled 2 | . . . . 2 . . . . . . . . Best Kill Streak 9 | 1 4 3 7 2 3 7 9 3 . . 4 5 Combat Bots Only 6 | . 4 3 4 2 3 6 4 3 . . 4 5 Max Kills in Single Turn 3 | 1 2 3 3 2 2 1 2 2 . . 1 2 Gunslinging 1 | . . . . . . . 1 . . . . 1 Exploded 3 | . . 3 2 2 . 1 . 2 . . 1 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Damage Taken 9769 | . 836 127 569 83 992 953 2324 533 . . 557 2795 Core 1082 | . 117 70 134 . 190 73 148 36 . . 46 268 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 62 | 100 . 25 . 66 . 52 . . . . 67 . Volleys Fired 580 | 3 96 12 76 4 74 71 82 12 . . 20 130 Largest 4 | 2 2 2 3 1 3 3 4 2 . . 4 4 Hottest 163 | 70 85 50 69 33 76 75 154 51 . . 114 163 Shots Fired 1616 | 6 192 13 204 4 219 197 310 12 . . 52 407 Gun 1561 | 6 192 5 192 . 219 190 309 2 . . 41 405 Cannon . | . . . . . . . . . . . . . Launcher 55 | . . 8 12 4 . 7 1 10 . . 11 2 Special . | . . . . . . . . . . . . . Kinetic 1379 | 3 126 5 192 . 219 190 294 2 . . 41 307 Thermal 84 | 3 66 . . . . . 15 . . . . . Explosive 31 | . . 8 12 4 . 1 1 3 . . . 2 Electromagnetic 122 | . . . . . . 6 . 7 . . 11 98 Robot Hit Streak 26 | 2 12 6 24 4 26 11 13 6 . . 13 25 Robot Miss Streak 10 | 2 10 1 4 1 8 3 4 3 . . 2 6 Penetration Max 1 | . . . . . 1 . 1 . . . . 1 Secondary Targets 13 | . 1 . . . 2 1 3 . . . . 6 Max Gunslinging Chain 1 | . 1 . . . 1 1 1 . . . . 1 Shots Hit Robots 1133 | 3 122 9 135 3 159 135 229 7 . . 33 298 Core Hits 542 | 2 57 13 62 7 65 55 118 8 . . 25 130 Critical Hits 21 | . 2 . 3 . 2 3 4 . . . . 7 Critical Kills 5 | . 1 . 1 . 1 1 1 . . . . . Critical Parts Destroyed 15 | . 1 . 2 . 1 1 3 . . . . 7 Melee Attacks 35 | . . . . . . 15 16 . . . . 4 Impact 35 | . . . . . . 15 16 . . . . 4 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . 2 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 20865 | 34 974 564 1994 345 2655 2630 4251 444 . . 831 6143 Guns 16846 | 34 965 40 1227 . 2568 2153 3862 33 . . 487 5477 Cannons . | . . . . . . . . . . . . . Explosions 3020 | . . 508 755 269 . 225 132 411 . . 344 376 Melee 422 | . . . . . . 182 176 . . . . 64 Ramming 577 | . 9 16 12 76 87 70 81 . . . . 226 Kinetic 14897 | 9 468 40 1227 . 2568 2153 3606 33 . . 487 4306 Thermal 1159 | 25 497 79 . . . . 256 36 . . . 266 Explosive 1635 | . . 429 755 269 . 72 . . . . . 110 Electromagnetic 2175 | . . . . . . 153 132 375 . . 344 1171 Impact 422 | . . . . . . 182 176 . . . . 64 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . . 1 1 . . 7 7 7 7 7 8 Average Corruption 4 | . . . 1 1 . . 4 7 7 7 7 4 Corruption Purged 1 | . . . . . . . . . . . . 1 Effects 270 | . . . 4 6 . . 80 51 11 5 27 86 Message Errors 57 | . . . 4 2 . . 13 14 4 4 2 14 Matter Fused 64 | . . . . . . . 18 14 4 1 8 19 Heat Flow Errors 33 | . . . . . . . 12 4 . . 6 11 Energy Discharges 37 | . . . . 2 . . 8 8 2 . 5 12 Parts Rejected 1 | . . . . . . . 1 . . . . . Data Loss (minor) 25 | . . . . 2 . . 7 7 1 . 1 7 Data Loss (major) 6 | . . . . . . . 1 2 . . 1 2 Misfires 6 | . . . . . . . 3 . . . 2 1 Targeting Errors 33 | . . . . . . . 16 1 . . 2 14 Weapon Failures 8 | . . . . . . . 1 1 . . . 6 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 359 | . . 3 5 25 2 110 135 . . . . 79 Projectiles . | . . . . . . . . . . . . . Explosions 69 | . . 3 5 25 . 8 . . . . . 28 Melee 290 | . . . . . 2 102 135 . . . . 51 Knockbacks 11 | . . . . 1 2 2 1 . . . . 5 Impact 11 | . . . . 1 2 2 1 . . . . 5 Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 143 | . . 32 . . . . 43 . . . . 68 Shots 4 | . . 1 . . . . 1 . . . . 2 Rammed 48 | . 2 4 3 6 5 3 11 . . . . 14 Targets Rammed 57 | . 2 4 3 6 6 5 13 . . . . 18 Kicked . | . . . . . . . . . . . . . Crushed 9 | . . . . . 1 2 2 . . . . 4 Highest Temperature 462 | 40 266 10 80 . 84 161 344 253 . . 269 462 Average Temperature 65 | 20 80 5 22 . 17 49 89 102 . . 86 90 Received Heat Transfer 2772 | . 363 51 174 . 432 306 696 54 . . 159 537 Effects 5 | . . . . . . . 1 . . . 1 3 Shutdowns 2 | . . . . . . . . . . . . 2 Energy Bleed 2 | . . . . . . . 1 . . . 1 . Matter Decay 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . 2 1 Combat Hostiles 2 | . . . . . . . . . . . 2 . Parts Fried 20 | . . . . . 2 1 2 4 . . 5 6 Impact Corruptions 15 | . . . . 1 1 4 6 . . . . 3 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . Heat Transferred 1863 | 74 945 100 . . . . 444 50 . . . 250 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 1 . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Peak Influence 930 | 5 209 250 355 98 322 405 930 . . . . 748 Initial 98 | . 3 3 52 98 . 22 29 . . . . . Average 233 | 1 83 130 235 26 123 119 468 . . . . 361 Maximum Alert Level 3 | . 1 1 1 . 1 2 3 . . . . 3 Low Security (%) 55 | 100 94 73 22 100 66 84 22 . . . . 35 Level 1 25 | . 5 26 77 . 33 14 23 . . . . 21 Level 2 12 | . . . . . . 1 26 . . . . 33 Level 3 6 | . . . . . . . 26 . . . . 9 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 37 | . 5 . . 1 5 4 9 . . . . 13 Investigation 8 | . 1 . . 1 1 2 1 . . . . 2 Extermination 10 | . . . . . . . 3 . . . . 7 Reinforcement 12 | . 4 . . . 2 2 4 . . . . . Assault 2 | . . . . . . . 1 . . . . 1 Garrison 5 | . . . . . 2 . . . . . . 3 Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Distress Signals 17 | . 3 . 3 . 5 2 1 . . . . 3 Communications Jammed 22 | . . . . . . . 3 . . . . 19 Distress Signals 20 | . . . . . . . 3 . . . . 17 Times Spotted 316 | . 39 10 37 4 53 35 68 5 . . 6 59 Peak Tracking Total 7 | . 4 3 5 2 6 7 5 4 . . 4 6 Tactical Retreats 24 | . 3 . . . 1 3 7 3 . . . 7 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Traps Triggered 16 | . 2 . 2 2 1 3 5 . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 4 | . . . . . . . . . . . . 4 Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Machines Disabled 15 | . . 2 1 . . 5 5 . . . . 2 Max in Single Turn 2 | . . 1 1 . . 1 2 . . . . 1 Garrison Access 3 | . . . . . 1 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Machines Accessed 72 | . 5 . 4 2 14 13 16 . . 4 . 14 Terminals 47 | . 4 . 3 . 10 11 11 . . . . 8 Fabricators 8 | . . . . . . . 4 . . . . 4 Repair Stations 6 | . 1 . 1 . 2 1 . . . . . 1 Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . Garrison Access 4 | . . . . . 1 1 1 . . . . 1 Total Hacks 237 | . 15 . 14 2 41 49 50 . . 29 . 37 Successful 150 | . 6 . 12 2 23 32 23 . . 29 . 23 Failed 85 | . 9 . 1 . 18 16 27 . . . . 14 Catastrophic 9 | . . . . . 2 2 2 . . . . 3 Database Lockouts 2 | . . . 1 . . 1 . . . . . . Manual 94 | . 9 . 8 . 26 25 18 . . . . 8 Terminals 148 | . 12 . 8 . 31 41 35 . . . . 21 Fabricators 18 | . . . . . . . 10 . . . . 8 Repair Stations 28 | . 3 . 6 . 6 6 . . . . . 7 Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 3 . . . . . . . Garrison Access 9 | . . . . . 1 2 5 . . . . 1 Terminal Hacks 89 | . 1 . 4 2 10 22 12 . . 29 . 9 Record 14 | . . . . . . . 2 . . 11 . 1 Part Schematic 15 | . . . 1 . . 2 3 . . 8 . 1 Robot Schematic 7 | . . . . . . . . . . 7 . . Prototype ID Bank 12 | . . . . . 3 5 1 . . 3 . . Open Door 6 | . . . . 2 . 4 . . . . . . Branch Access Points 4 | . . . 1 . 1 . 1 . . . . 1 Terminal Index 6 | . 1 . 1 . 1 1 1 . . . . 1 Fabricator Index 2 | . . . . . . . 1 . . . . 1 Alert Level 4 | . . . . . 1 1 2 . . . . . Unreport Threat 7 | . . . . . 3 4 . . . . . . Locate Traps 4 | . . . 1 . . 1 1 . . . . 1 Disarm Traps 1 | . . . . . . . . . . . . 1 Transport Status 1 | . . . . . . 1 . . . . . . Recall Investigation 1 | . . . . . . . . . . . . 1 Recall Reinforcements 3 | . . . . . 1 2 . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . Zone Layout 1 | . . . . . . . . . . . . 1 Fabricator Hacks 14 | . . . . . . . 8 . . . . 6 Load Schematic 8 | . . . . . . . 4 . . . . 4 Build 6 | . . . . . . . 4 . . . . 2 Repair Station Hacks 25 | . 2 . 6 . 6 5 . . . . . 6 Scan Component 13 | . 1 . 3 . 3 3 . . . . . 3 Repair 12 | . 1 . 3 . 3 2 . . . . . 3 Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 3 | . . . . . 3 . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . . Seal Access 2 | . . . . . 1 1 . . . . . . Unauthorized Hacks 17 | . 3 . 2 . 3 4 3 . . . . 2 Terminals 17 | . 3 . 2 . 3 4 3 . . . . 2 Botnet 17 | . 3 . 2 . 3 4 3 . . . . 2 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 57 | . 5 . 3 . 12 9 16 . . . . 12 Full Trace Events 4 | . . . . . 1 1 1 . . . . 1 Feedback Events 1 | . . . . . . . 1 . . . . . Hackware Fried 1 | . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 7 . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . 1 . 1 2 3 . . 8 . 1 Parts Built 6 | . . . . . . . 4 . . . . 2 Matter 1103 | . . . . . . . 650 . . . . 453 Time 519 | . . . . . . . 325 . . . . 194 Total Part Build Rating 24 | . . . . . . . 15 . . . . 9 Parts Repaired 12 | . 1 . 3 . 3 2 . . . . . 3 Time 421 | . 26 . 78 . 121 70 . . . . . 126 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . . . . . Machine Destruction 1 | . . . . . . . 1 . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Total Allies 16 | . . 2 . 3 . 10 . . . . 1 . Largest Group 10 | . . 2 2 3 3 10 10 . . . 1 . Highest-Rated Group 173 | . . 38 38 40 40 173 173 . . . 94 . Highest-Rated Ally 94 | . . 31 31 16 16 29 29 . . . 94 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 130 | . . 5 7 . 26 . 88 . . . 4 . Total Damage 1798 | . . 66 109 . 251 . 1185 . . . 187 . Kills 17 | . . 2 1 . 3 . 11 . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 2 . . . 1 1 . 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Turns Passed 21216 | 127 1620 627 1949 1552 2603 2630 3071 1373 447 180 933 4104 Spaces Moved 9995 | 68 766 328 838 757 1261 1221 1400 754 249 97 444 1812 Core 2 | 2 . . . . . . . . . . . . Treads 9993 | 66 766 328 838 757 1261 1221 1400 754 249 97 444 1812 Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 160 200 170 165 173 173 178 178 173 161 Average Speed 178 | 156 160 180 184 200 171 175 187 175 178 178 177 176 Slowest Speed 200 | 160 180 180 200 200 180 190 190 181 178 178 178 185 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 61 | 4 95 76 57 94 87 92 39 65 37 70 55 33 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 5 | . . 1 . 2 . . . 1 . 1 . . Known Exits Taken 7 | . . . 1 . 1 . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 . 1 . . . . . . Scrap Searched 10 | . . 1 . 2 . . . 2 2 . 3 . Spaces Dug 45 | . . . 8 . . 9 18 8 . . . 2 Terrain Destroyed 269 | . . 55 68 32 3 9 19 36 . . . 47 Melee 14 | . . . . . . . 12 . . . . 2 Projectile 5 | . . . . . 3 . 1 . . . . 1 AOE 250 | . . 55 68 32 . 9 6 36 . . . 44 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Total 12239 | 81 994 353 1119 791 1559 1577 1635 788 256 105 554 2427 Wait 1027 | . 80 2 123 2 144 207 52 . . . 57 360 Move 9983 | 67 765 327 837 756 1260 1220 1399 753 248 96 443 1812 Hop . | . . . . . . . . . . . . . Pick Up 106 | 4 14 1 22 8 18 5 11 2 3 1 4 13 Fast Attach 41 | 5 7 . 3 . 4 6 4 4 1 3 2 2 Attach 39 | 2 3 . 3 1 4 1 8 3 . 1 2 11 Detach 6 | . . . 1 . . 1 1 . . . . 3 Swap 222 | . 13 3 28 5 20 26 37 10 1 . 18 61 Drop 141 | . 14 4 23 9 29 18 12 4 3 4 8 13 Fire 580 | 3 96 12 76 4 74 71 82 12 . . 20 130 Melee 35 | . . . . . . 15 16 . . . . 4 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 57 | . 2 4 3 6 6 5 13 . . . . 18 Escape Stasis 2 | . . . . . . 2 . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / Low x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 128 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 630 | -10/Materials | Discovered new exit (range 9) 797 | -10/Materials | Repaired Lgt. Assault Rifle 842 | -10/Materials | Discovered new exit (range 16) 1138 | -10/Materials | Discovered new exit (range 13) 1449 | -10/Materials | Discovered new exit (range 9) 1748 | -10/Materials | Entered Mines 1765 | -10/Mines | Discovered new exit (range 3) 1918 | -10/Mines | Core integrity fell below 50% 1923 | -10/Mines | Learned location of Recycling (-8) 2090 | -10/Mines | Discovered new exit (range 15) 2375 | -10/Mines | Entered Materials 2375 | -9/Materials | Accompanied by 2 allies 2375 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2380 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2987 | -9/Materials | Repaired Lgt. Assault Rifle 3015 | -9/Materials | Repaired Lgt. Assault Rifle 3042 | -9/Materials | Repaired Grenade Launcher 3074 | -9/Materials | Build established: Hauler-Gunner 3486 | -9/Materials | Discovered new exit (range 12) 3653 | -9/Materials | Identified exit to Mines 3736 | -9/Materials | Discovered new exit (range 10) 3761 | -9/Materials | Build established: Hauler-Tank 4101 | -9/Materials | Central database locked down 4123 | -9/Materials | Discovered new exit (range 16) 4324 | -9/Materials | Entered Mines 4410 | -9/Mines | Learned location of Zion (-6) 4519 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4684 | -9/Mines | Assembled infested the area 5055 | -9/Mines | Discovered new exit (range 5) 5318 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5318 | -9/Mines | Discovered new exit (range 5) 5352 | -9/Mines | Discovered new exit (range 5) 5379 | -9/Mines | Met a Derelict shopkeep closing up shop 5465 | -9/Mines | Build established: Hauler-Mutant 5581 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5770 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5876 | -9/Mines | Entered Materials 5876 | -8/Materials | Accompanied by 3 allies 5876 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6043 | -8/Materials | Garrison activated, responded to threat 6118 | -8/Materials | Identified exit to Storage 6513 | -8/Materials | Build established: Hauler-Gunner 7582 | -8/Materials | Repaired Lgt. Armor Plating 7627 | -8/Materials | Repaired Gauss Rifle 7848 | -8/Materials | Discovered new exit (range 16) 8147 | -8/Materials | Repaired Imp. Assault Rifle 8406 | -8/Materials | Discovered new exit (range 5) 8479 | -8/Materials | Entered Storage 8971 | -8/Storage | Build established: Hauler-Tank 9940 | -8/Storage | Discovered new exit (range 15) 10073 | -8/Storage | Found Prototype Protection 10073 | -8/Storage | Identified Lgt. Regenerative Plating 10243 | -8/Storage | Central database locked down 10358 | -8/Storage | Build established: Hauler-Gunner 10670 | -8/Storage | Repaired Rocket Launcher 10682 | -8/Storage | Build established: Hauler-Mutant 10709 | -8/Storage | Repaired Arm. Treads 10895 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 11109 | -8/Storage | Entered Factory 11109 | -7/Factory | Accompanied by 10 allies 11109 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 11197 | -7/Factory | Build established: Commander-Mutant 11392 | -7/Factory | Hacking Suite fried by hacking feedback 11752 | -7/Factory | Identified exit to Lower Caves 11804 | -7/Factory | Fabricated Adv. Sensor Array? 11891 | -7/Factory | Build established: Hacker-Gunner 11918 | -7/Factory | Fabricated Adv. Terrain Scan Processor (x2) 12904 | -7/Factory | Build established: Hauler-Gunner 13714 | -7/Factory | Fabricated Lrn. Sensor Array (x1) 14180 | -7/Factory | Entered Lower Caves 14199 | -7/Lower Caves | Encountered a Warlord checkpoint 14447 | -7/Lower Caves | Build established: Hauler-Mutant 15003 | -7/Lower Caves | Spotted B-75 Beast 15356 | -7/Lower Caves | Found Alien Artifact 15356 | -7/Lower Caves | Identified Core Expander 15356 | -7/Lower Caves | Installed Core Expander, added new Power slot 15539 | -7/Lower Caves | Discovered new exit (range 7) 15550 | -7/Lower Caves | Identified exit to Lower Caves 15553 | -7/Lower Caves | Entered another Lower Caves area 15657 | -7/Lower Caves | Build established: Hauler-Skirmisher 15875 | -7/Lower Caves | Encountered a Warlord checkpoint 15904 | -7/Lower Caves | Discovered new exit (range 13) 15918 | -7/Lower Caves | Learned Factory terminal intel 15995 | -7/Lower Caves | Identified exit to Data Miner 16000 | -7/Lower Caves | Entered Data Miner 16002 | -7/Data Miner | Discovered new exit (range 6) 16036 | -7/Data Miner | Met Data Miner 16074 | -7/Data Miner | Learned location of Section 7 (-2) 16074 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 16102 | -7/Data Miner | Received God Mode back door access code from Data Miner 16178 | -7/Data Miner | Identified exit to Proximity Caves 16180 | -7/Data Miner | Entered Proximity Caves 16361 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16600 | -6/Proximity Caves | Learned Factory stockpile data 17040 | -6/Proximity Caves | Discovered new exit (range 14) 17068 | -6/Proximity Caves | Identified exit to Factory 17113 | -6/Proximity Caves | Entered Factory 17113 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17115 | -6/Factory | Loaded intel: 19 terminal locations 17568 | -6/Factory | Repaired Arm. Treads 17615 | -6/Factory | Repaired Arm. Treads 17748 | -6/Factory | Repaired Imp. Medium Treads 17900 | -6/Factory | Garrison activated, responded to threat 18483 | -6/Factory | Build established: Hauler-Mutant 18544 | -6/Factory | Identified exit to Lower Caves 19736 | -6/Factory | Discovered new exit (range 7) 19746 | -6/Factory | Identified exit to Factory 19885 | -6/Factory | Fabricated Lrn. Sensor Array (x1) 19935 | -6/Factory | Fabricated Exp. Terrain Scanner? 20263 | -6/Factory | First assault squad dispatched 20278 | -6/Factory | Incoming assault squad redirected 20405 | -6/Factory | Lost 3 parts (1p1u1w) 20806 | -6/Factory | Build established: Hauler-Skirmisher 21053 | -6/Factory | Discovered exit to Factory (range 11) 21217 | -6/Factory | Self-destructed Last Messages --------------- W-25 Informer distress signal jammed. HV Slug penetrates Subcomponent Replicator. W-25 Informer distress signal jammed. Subcomponent Replicator disabled. W-25 Informer destroyed. HV Slug penetrates Wall. System corrupted: Component data lost. HV Slug penetrates G-50 Soldier. G-50 Soldier suffers critical hit. Destroyed Carbon-fiber Leg. HV Slug penetrates Wall. HV Slug penetrates G-50 Soldier. HV Slug penetrates Wall. System corrupted: Hpw. Shock Rifle failed to cycle. HV Slug penetrates G-50 Soldier. HV Slug penetrates B-48 Gladiator. HV Slug penetrates Wall. System corrupted: Imp. Heavy Machine Gun targeting data glitched. G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????=??????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????????????# ???????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ????????????????????## ####???????????? | | ????????????????????# #???????????? | | ????????????????????# #???????????? | | ??????????????????!?# < #???????????? | | ?????????#??????????# #???????????? | | ?????????+ ?????????# #???????????? | | ?????????# ????????# #???????????? | | ????????## ######## ############# | | ????????# | | ????????# | | ????????# | | ????????# | | ????????# | | ????????# #####R### ##########+## | | ????????# ????#@ gR # #?# | | ???????????????# g # #?# = | | | ???????????????#""b! # #?# | | ???????????????#"""%! # #?# | | ???????????????#"""= # #?# """ "" | | ???????????????#""" # #?# """ "" | | ???????????????# # ^#?#! """ "" | | ???????????????#"" # #?# | | ???????????????#"" # #?# """ "" | | ???????????????#""" # #?# ? """ "" | | ???????????????#""" # #?# ????"" "? | | ???????????????#""" # ????????? ?? | | ???????????????# # ?????????????##?? | | ???????????????######## ??????????????? | | ??????????????????? ############# | | ?????????????????? | | ?????????????????? | | ?????????????????? | | ?????????????????? | | ?????????????????? k | | ???????????????????######+############### | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# """ | | ????????????????????????????????????# """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 375 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Adv. Treads | -8/Materials | Scanalyzed Proton Cannon | -8/Storage | Hacked Adv. Sensor Array | -8/Storage | Hacked Adv. Terrain Scan Processor | -7/Factory | Hacked Lrn. Sensor Array | -7/Factory | Hacked Lrn. Terrain Scanner | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Imp. Transmission Jammer | -6/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory Adv. Terrain Scan Processor | x2 | -7/Factory Lrn. Sensor Array | x1 | -7/Factory Lrn. Sensor Array | x1 | -6/Factory Exp. Terrain Scanner | x1 | -6/Factory Alien Tech Used ----------------- Core Expander Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed MappingForceExoskeleton Manual? 0 Play Time 02:45:12 Cumulative 59.9 hours Start 2021.03.20 @ 20:36:23 End 2021.03.21 @ 16:41:53 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 34 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 34032774-6fa0-4725-aba3-2b71ef1cdf54