Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.18 @ 13:05:02 Player: Vectis Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (14) 2800 Robots Destroyed (159) 795 Value Destroyed (4706) 4706 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1687) 1687 TOTAL SCORE: 11588 Bonus ------- High Alert Combat Kills 665 Follower Combat Kills 600 Met Imprinter 300 Was Imprinted 300 Friendly Fire -178 Cogmind --------- Core Integrity 0/700 Matter 199/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Treading (180) Ox1 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Medium Treads > --- UTILITY (6) ------ Coolant Injector Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Heavy Armor Plating > --- WEAPON (3) ------- Mini Assault Cannon Makeshift Axe > --- INVENTORY (10) --- High-capacity Matter Pod (200) Mobile Refinery Mk. CCLXVII Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Advanced Targeting Computer Target Analyzer Kinecellerator Powered Armor > --- WEAPON ----------- Bore Cannon Bore Cannon Bore Cannon > --- INVENTORY -------- Heavy Deuterium Engine Medium Treads Heavy Treads Coolant Injector High-capacity Matter Pod Improved Heavy Armor Plating Mini Assault Cannon Rocket Launcher [Rating: 61] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Bore Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Special Weapon Enhanced Flamer Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . . . 2 2 . . . . . . Power . | . . . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . . Utility 4 | . . . . . . . 2 2 . . . . . . Weapon 1 | . . . 1 . . . . . . . . . . . Parts Attached 113 | 7 2 . 17 . . 1 20 24 6 13 5 8 1 9 Power 8 | 1 . . 2 . . . . 3 . 1 . . . 1 Engine 8 | 1 . . 2 . . . . 3 . 1 . . . 1 Core . | . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 26 | 2 . . 7 . . 1 6 5 1 2 . 1 . 1 Treads 22 | . . . 5 . . 1 6 5 1 2 . 1 . 1 Leg 4 | 2 . . 2 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 36 | 2 1 . 3 . . . 7 11 1 5 3 . 1 2 Device 11 | . . . . . . . 2 4 1 1 2 . . 1 Storage 6 | 2 1 . 2 . . . . 1 . . . . . . Processor 6 | . . . . . . . 2 2 . 2 . . . . Hackware 1 | . . . . . . . 1 . . . . . . . Protection 12 | . . . 1 . . . 2 4 . 2 1 . 1 1 Artifact . | . . . . . . . . . . . . . . . Weapon 43 | 2 1 . 5 . . . 7 5 4 5 2 7 . 5 Energy Gun 3 | . 1 . 1 . . . 1 . . . . . . . Energy Cannon 7 | . . . 2 . . . 1 . . . 1 1 . 2 Ballistic Gun 7 | 2 . . 2 . . . 2 . 1 . . . . . Ballistic Cannon 17 | . . . . . . . 3 4 3 3 1 3 . . Launcher 7 | . . . . . . . . 1 . 2 . 3 . 1 Special Weapon 1 | . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . . . 1 2 . . . . . . Parts Lost 20 | . 1 . 1 . . . . 2 . . 3 2 . 11 Power 2 | . . . . . . . . . . . . . . 2 Propulsion 5 | . . . . . . . . 2 . . . 1 . 2 Utility 5 | . . . . . . . . . . . 2 . . 3 Weapon 8 | . 1 . 1 . . . . . . . 1 1 . 4 Highest Loss Streak 11 | . 1 . 1 . . . . 2 . . 3 2 . 11 Average Slot Usage (%) 95 | . 100 100 98 100 100 100 99 96 96 92 91 91 92 84 Engine 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 7 6 Treads 20 | . . . 26 33 33 33 27 22 19 15 15 14 15 13 Leg 1 | . 28 28 5 . . . . . . . . . . . Device 9 | . . . . . . . 9 8 14 15 14 15 15 12 Storage 9 | . 28 28 19 11 11 11 9 7 7 7 7 7 7 7 Processor 11 | . . . . . . . 7 18 15 15 15 15 15 15 Protection 7 | . . . 2 11 11 11 9 6 7 7 7 7 7 7 Energy Cannon 5 | . . . 12 22 22 22 4 . . . 4 3 . . Ballistic Gun 4 | . 26 14 16 11 11 11 5 . 5 . . . . . Ballistic Cannon 14 | . . . . . . . 16 22 17 23 17 14 15 11 Launcher 1 | . . . . . . . . . . . . 3 7 4 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 70 | 16 22 22 38 38 38 38 51 68 68 70 69 56 53 50 Greatest Support 98 | 20 20 20 60 60 60 60 84 84 90 98 98 90 90 90 Greatest Overweight (x) 2 | . 1 1 2 . . . . 2 . . . . . 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . Largest Inventory Capacity 12 | 8 10 10 12 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 11 | 6 9 10 11 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 3 7 8 9 9 10 10 9 9 9 9 9 8 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 5 8 10 10 10 10 10 10 10 10 10 10 10 10 2 Class Distribution -------------------- 47% | Gunner 19% | Scavenger-Gunner 13% | Scavenger-Tank 10% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Tank | -8/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Messiah-Gunner | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Matter Collected 5462 | 353 207 5 339 18 12 22 802 1476 537 1041 297 316 37 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 5147 | 86 264 . 676 259 . . 954 1320 . 1103 109 294 . 82 Parts 313 | 8 15 . 42 13 . . 70 83 . 61 8 6 . 7 Haulers Intercepted 13 | . 1 . 2 . . . 4 4 . 2 . . . . Recyclers Shooed 7 | . . . 2 . . . . 4 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . . 8 5 . . Prevented 2 | . . . . . . . . . . . 1 1 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Combat Hostiles Destroyed 100 | . 5 . 8 5 . . 18 29 . 22 5 6 . 2 Guns 16 | . 5 . 7 1 . . 3 . . . . . . . Cannons 75 | . . . 1 4 . . 15 29 . 17 5 3 . 1 AOE 9 | . . . . . . . . . . 5 . 3 . 1 Classes Destroyed 15 | 3 3 . 2 . . . 2 2 . 2 . . . 1 Worker 10 | 1 . . . . . . 2 2 . 5 . . . . Builder 6 | . . . . . . . . 5 . 1 . . . . Tunneler 5 | 1 . . . . . . 2 2 . . . . . . Hauler 13 | . 1 . 2 . . . 4 4 . 2 . . . . Recycler 10 | 1 . . 2 . . . 1 4 . 2 . . . . Mechanic 1 | . . . . . . . . . . 1 . . . . Operator 4 | . . . 1 . . . 1 2 . . . . . . Watcher 7 | . 1 . 2 . . . 2 2 . . . . . . Swarmer 25 | . . . . . . . 4 8 . 7 3 3 . . Grunt 44 | . 5 . 4 5 . . 8 13 . 6 1 2 . . Duelist 2 | . . . . . . . . . . 1 . 1 . . Sentry 15 | . . . 4 . . . 4 3 . 4 . . . . Hunter 4 | . . . . . . . 2 2 . . . . . . Programmer 7 | . . . . . . . . 3 . 3 1 . . . Z-Light 2 | . . . . . . . . . . . . . . 2 Packrat 2 | . . . . . . . . . . . . 2 . . Wasp 1 | . . . . . . . . . . 1 . . . . Butcher 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 8 | 3 3 . 3 3 . . 8 8 . 7 3 3 . 2 Combat Bots Only 5 | . 2 . 3 3 . . 5 5 . 4 3 3 . 2 Max Kills in Single Turn 5 | 1 1 . 2 1 . . 2 2 . 5 1 3 . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . 3 . 3 . 1 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Damage Taken 8204 | . 371 . 423 102 . . 647 2118 . 1037 514 289 . 2703 Core 988 | . 69 . 102 10 . . 84 158 . 49 28 17 . 471 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 82 | 100 . 72 . . . 72 84 . . . . . . . Volleys Fired 354 | 8 38 . 34 6 11 . 44 100 21 42 16 26 . 8 Largest 3 | 2 2 . 3 3 3 . 3 3 3 3 3 3 . 3 Hottest 208 | 40 85 . 159 159 159 . 161 144 129 171 185 185 . 208 Shots Fired 816 | 16 76 . 100 18 26 . 126 212 25 120 38 38 . 21 Gun 232 | 16 76 . 80 6 4 . 29 . 21 . . . . . Cannon 560 | . . . 20 12 22 . 97 207 4 118 38 28 . 14 Launcher 18 | . . . . . . . . 5 . 2 . 10 . 1 Special 6 | . . . . . . . . . . . . . . 6 Kinetic 670 | 16 72 . 58 6 4 . 110 207 25 118 32 13 . 9 Thermal 128 | . 4 . 42 12 22 . 16 . . . 6 15 . 11 Explosive 18 | . . . . . . . . 5 . 2 . 10 . 1 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 44 | 4 18 . 23 6 . . 44 26 30 16 8 16 . 4 Robot Miss Streak 12 | 2 3 . 5 1 . . 3 7 3 12 6 2 . 3 Penetration Max 1 | . . . . . . . 1 1 1 1 . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . Shots Hit Robots 467 | 9 53 . 59 10 . . 75 122 17 63 20 20 . 19 Core Hits 225 | 5 16 . 23 7 . . 37 64 1 43 6 13 . 10 Critical Hits 92 | . 1 . 1 . . . 7 28 8 40 7 . . . Critical Kills 39 | . . . 1 . . . 4 12 . 18 4 . . . Critical Parts Destroyed 46 | . 1 . . . . . 3 16 3 20 3 . . . Melee Attacks 17 | . . . . . . . . . . . . . . 17 Impact . | . . . . . . . . . . . . . . . Slashing 17 | . . . . . . . . . . . . . . 17 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 11925 | 122 548 . 807 215 . . 1899 4115 238 2138 459 777 . 607 Guns 1970 | 122 548 . 644 31 . . 449 . 176 . . . . . Cannons 8466 | . . . 142 184 . . 1450 3787 62 1714 459 514 . 154 Explosions 1140 | . . . 21 . . . . 321 . 424 . 263 . 111 Melee 309 | . . . . . . . . . . . . . . 309 Ramming 7 | . . . . . . . . 7 . . . . . . Kinetic 8995 | 122 520 . 390 31 . . 1591 3787 238 1714 308 192 . 102 Thermal 1474 | . 28 . 396 184 . . 308 . . . 151 322 . 85 Explosive 1140 | . . . 21 . . . . 321 . 424 . 263 . 111 Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 309 | . . . . . . . . . . . . . . 309 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . 4 4 6 6 6 6 . Average Corruption 4 | . . . . . . . . 2 4 4 6 6 6 . Corruption Purged . | . . . . . . . . . . . . . . . Effects 144 | . . . . . . . . 32 10 55 19 23 5 . Message Errors 28 | . . . . . . . . 6 2 11 5 4 . . Matter Fused 42 | . . . . . . . . 10 3 16 5 5 3 . Heat Flow Errors 9 | . . . . . . . . . . 6 . 3 . . Energy Discharges 15 | . . . . . . . . 3 3 4 3 2 . . Parts Rejected 3 | . . . . . . . . 1 . 1 1 . . . Data Loss (minor) 14 | . . . . . . . . 2 . 8 2 1 1 . Data Loss (major) 7 | . . . . . . . . . . . 2 4 1 . Misfires 1 | . . . . . . . . . . 1 . . . . Targeting Errors 22 | . . . . . . . . 8 2 7 1 4 . . Weapon Failures 3 | . . . . . . . . 2 . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 331 | . . . . . . . . 132 . 48 69 66 . 16 Projectiles 286 | . . . . . . . . 132 . 17 69 66 . 2 Explosions 31 | . . . . . . . . . . 31 . . . . Melee 14 | . . . . . . . . . . . . . . 14 Knockbacks 71 | . . . . . . . 12 30 . 17 5 4 . 3 Impact . | . . . . . . . . . . . . . . . Kinetic 68 | . . . . . . . 11 28 . 17 5 4 . 3 Secondary 3 | . . . . . . . 1 2 . . . . . . Self-Inflicted Damage 115 | . . . 101 . . . . 1 . 13 . . . . Shots 3 | . . . 1 . . . . 1 . 1 . . . . Rammed 2 | . . . . . . . . 2 . . . . . . Targets Rammed 2 | . . . . . . . . 2 . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 323 | . 120 . 271 323 234 . 197 199 138 197 199 200 . 198 Average Temperature 84 | . 30 . 89 155 107 . 76 86 72 41 93 85 . 109 Received Heat Transfer 2289 | . 201 . 138 57 . . 216 642 . 231 9 66 . 729 Effects 4 | . . . 2 2 . . . . . . . . . . Energy Bleed 2 | . . . . 2 . . . . . . . . . . Interference 2 | . . . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 5 | . . . 3 1 . . . . . 1 . . . . Heat Transferred 2992 | . 74 . 888 333 . . 555 . . . 250 650 . 242 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Peak Influence 1331 | 15 97 37 317 180 . . 367 571 203 1331 . . . . Average Influence 295 | 3 42 37 183 148 . . 185 310 200 558 . . . . Maximum Alert Level 4 | . . . 1 . . . 1 2 1 4 . . . . Low Security (%) 44 | 100 100 100 58 100 . 100 49 16 40 28 . . . . Level 1 38 | . . . 41 . . . 50 65 60 24 . . . . Level 2 8 | . . . . . . . . 18 . 14 . . . . Level 3 4 | . . . . . . . . . . 14 . . . . Level 4 4 | . . . . . . . . . . 17 . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 21 | . 1 . 2 . . . 2 9 . 7 . . . . Investigation 3 | . . . 1 . . . 1 . . 1 . . . . Extermination 7 | . . . . . . . . 3 . 4 . . . . Reinforcement 10 | . 1 . 1 . . . 1 6 . 1 . . . . Assault 1 | . . . . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . Haulers Reinforced 2 | . . . . . . . . 2 . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Distress Signals 4 | . . . . . . . 1 3 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 153 | . 10 . 16 5 . . 24 44 1 38 5 7 . 3 Peak Tracking Total 6 | . 4 . 5 3 . . 5 6 1 4 3 4 . 3 Tactical Retreats 6 | . 1 . 1 . . . . 4 . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Traps Triggered 2 | . . . . . . . . 2 . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . . . . 8 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Machines Disabled 13 | . . . 2 . . . 2 8 . 1 . . . . Max in Single Turn 2 | . . . 2 . . . 1 2 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . 1 . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Machines Accessed 48 | . 2 . 7 . 4 . 3 16 . 16 . . . . Terminals 27 | . 2 . 6 . . . 2 10 . 7 . . . . Fabricators 3 | . . . . . . . . 1 . 2 . . . . Repair Stations 4 | . . . . . . . . 2 . 2 . . . . Recycling Units 5 | . . . . . . . . 2 . 3 . . . . Scanalyzers 3 | . . . 1 . . . 1 . . 1 . . . . Garrison Access 2 | . . . . . . . . 1 . 1 . . . . Total Hacks 114 | . 8 . 26 . 4 . 10 32 . 34 . . . . Successful 57 | . 4 . 13 . 4 . 6 14 . 16 . . . . Failed 57 | . 4 . 13 . . . 4 18 . 18 . . . . Catastrophic 10 | . . . 1 . . . . 3 . 6 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 78 | . 5 . 18 . . . 8 18 . 25 . . 4 . Terminals 77 | . 8 . 24 . . . 7 21 . 17 . . . . Fabricators 3 | . . . . . . . . 1 . 2 . . . . Repair Stations 6 | . . . . . . . . 3 . 3 . . . . Recycling Units 14 | . . . . . . . . 5 . 9 . . . . Scanalyzers 6 | . . . 2 . . . 3 . . 1 . . . . Garrison Access 4 | . . . . . . . . 2 . 2 . . . . Terminal Hacks 18 | . 2 . 5 . 4 . 1 3 . 3 . . . . Record 4 | . . . . . 4 . . . . . . . . . Branch Access Points 4 | . 1 . 1 . . . 1 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . Unreport Threat 3 | . 1 . . . . . . 1 . 1 . . . . Locate Traps 1 | . . . . . . . . . . 1 . . . . Dispatch Records 1 | . . . . . . . . . . 1 . . . . Recall Reinforcements 2 | . . . 1 . . . . 1 . . . . . . Zone Layout 2 | . . . 2 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . 1 . . . . Repair Station Hacks 3 | . . . . . . . . 1 . 2 . . . . Scan Component 2 | . . . . . . . . 1 . 1 . . . . Repair 1 | . . . . . . . . . . 1 . . . . Recycling Unit Hacks 6 | . . . . . . . . 4 . 2 . . . . Recycle Component 1 | . . . . . . . . 1 . . . . . . Process 2 | . . . . . . . . 1 . 1 . . . . Retrieve Matter 3 | . . . . . . . . 2 . 1 . . . . Scanalyzer 4 | . . . 2 . . . 2 . . . . . . . Insert Component 2 | . . . 1 . . . 1 . . . . . . . Analyze 2 | . . . 1 . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 25 | . 2 . 6 . . . 3 6 . 8 . . . . Terminals 21 | . 2 . 6 . . . 2 6 . 5 . . . . Track 5 | . . . 2 . . . 1 1 . 1 . . . . Botnet 16 | . 2 . 4 . . . 1 5 . 4 . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . Report 1 | . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . Monitor 1 | . . . . . . . . . . 1 . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . Extract 1 | . . . . . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . Reprogram 1 | . . . . . . . . . . 1 . . . . Data Cores Recovered 2 | . . . 1 . . . . . . 1 . . . . Used 1 | . . . . . . . . . . 1 . . . . Hacking Detections 42 | . 2 . 7 . . . 3 16 . 14 . . . . Full Trace Events 3 | . . . 1 . . . 1 . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 1 . . . 5 . . . . . . . Parts Built 1 | . . . . . . . . . . 1 . . . . Matter 190 | . . . . . . . . . . 190 . . . . Time 95 | . . . . . . . . . . 95 . . . . Total Part Build Rating 5 | . . . . . . . . . . 5 . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . Time 56 | . . . . . . . . . . 56 . . . . Parts Recycled 1 | . . . . . . . . 1 . . . . . . Recycled Matter 394 | . . . . . . . . 29 . 365 . . . . Retrieved Matter 365 | . . . . . . . . . . 365 . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . 1 . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Total Allies 27 | . . . . . . . . . 20 3 . . 4 . Largest Group 20 | . . . . . . . . . 20 20 . . 4 . Highest-Rated Group 501 | . . . . . . . . . 501 501 . . 152 . Highest-Rated Ally 40 | . . . . . . . . . 35 35 . . 40 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 192 | . . . . . . . . . 19 173 . . . . Total Damage 3165 | . . . . . . . . . 445 2720 . . . . Kills 23 | . . . . . . . . . 2 21 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . 1 1 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Turns Passed 12256 | 145 383 172 520 209 1183 562 1398 2184 385 2260 486 632 1480 257 Spaces Moved 6659 | 92 181 111 225 118 718 346 724 1100 197 1260 260 330 887 110 Core 6 | 6 . . . . . . . . . . . . . . Treads 6235 | . . . 185 118 718 346 724 1100 197 1260 260 330 887 110 Legs 418 | 86 181 111 40 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 120 160 160 160 160 160 163 160 160 160 165 160 Average Speed 159 | 115 122 150 157 160 160 161 162 161 163 161 160 164 165 165 Slowest Speed 200 | 120 150 150 180 160 160 163 163 200 165 165 160 165 165 180 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 7 19 52 28 38 94 98 59 41 73 33 40 42 89 23 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 4 | . . . . . . . . . . . . 1 3 . Known Exits Taken 3 | . 1 . 1 . . . . . . 1 . . . . Unknown Exits Taken 9 | 1 . 1 . 1 1 1 1 . . . 1 1 1 . Scrap Searched 9 | . . 2 . 2 . 2 . . . . 1 . 2 . Spaces Dug 76 | . . . . . . . 3 3 . 5 . 65 . . Terrain Destroyed 349 | . . . 27 . . . 41 86 2 56 20 114 . 3 Melee . | . . . . . . . . . . . . . . . Projectile 150 | . . . . . . . 41 38 2 43 20 3 . 3 AOE 199 | . . . 27 . . . . 48 . 13 . 111 . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Total 7606 | 113 273 117 324 127 730 348 864 1343 238 1398 298 381 906 146 Wait 302 | . 46 5 14 . . 1 39 89 3 64 13 16 10 2 Move 6646 | 91 180 110 224 117 717 345 723 1100 196 1259 259 329 886 110 Hop . | . . . . . . . . . . . . . . . Pick Up 72 | 6 6 2 13 2 1 . 12 10 2 8 4 2 4 . Fast Attach 50 | 7 1 . 7 . . . 11 10 6 6 1 . 1 . Attach 29 | . 1 . 4 . . . 2 8 . 1 4 2 . 7 Detach 2 | . . . 1 . . . . 1 . . . . . . Swap 34 | . . . 6 . . 1 7 6 . 6 . 6 . 2 Drop 98 | 1 1 . 21 2 1 1 26 17 10 12 1 . 5 . Fire 354 | 8 38 . 34 6 11 . 44 100 21 42 16 26 . 8 Melee 17 | . . . . . . . . . . . . . . 17 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . 2 . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: Mat / *Min x2 / Sto x2) -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / Low x2) -7/Waste -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -7/Deep Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 146 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 305 | -10/Materials | Identified exit to Mines 529 | -10/Materials | Entered Mines 675 | -10/Mines | Discovered new exit (range 12) 701 | -10/Mines | Entered Materials 701 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 982 | -9/Materials | Identified exit to Mines 982 | -9/Materials | Identified exit to Storage 1102 | -9/Materials | Discovered new exit (range 22) 1221 | -9/Materials | Entered Mines 1424 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1424 | -9/Mines | Discovered new exit (range 5) 1430 | -9/Mines | Entered Exiles 1430 | -9/Exiles | Found Exiles lab abandoned 1549 | -9/Exiles | Build established: Scavenger-Tank 2442 | -9/Exiles | Build established: Scavenger-Mutant 2541 | -9/Exiles | Discovered new exit (range 14) 2613 | -9/Exiles | Entered Mines 2746 | -8/Mines | Discovered new exit (range 11) 2923 | -8/Mines | Build established: Scavenger-Tank 2951 | -8/Mines | Discovered new exit (range 11) 3175 | -8/Mines | Entered Materials 3175 | -8/Materials | Evolved 2 slots: Utility x2 3753 | -8/Materials | Discovered new exit (range 4) 4116 | -8/Materials | Discovered new exit (range 4) 4218 | -8/Materials | Build established: Gunner 4573 | -8/Materials | Entered Factory 4573 | -7/Factory | Evolved 2 slots: Utility x2 5590 | -7/Factory | Discovered new exit (range 7) 5642 | -7/Factory | Identified exit to Factory 6542 | -7/Factory | Identified exit to Lower Caves 6613 | -7/Factory | Discovered exit to Factory (range 11) 6757 | -7/Factory | Sucked down chute 6757 | -7/Factory | Entered Waste 6758 | -7/Waste | Joined by Warlord forces that had cleared the area 6910 | -7/Waste | A Compactor rumbled back to life 6911 | -7/Waste | Spotted C-40 Crusher 6914 | -7/Waste | Allies destroyed C-40 Crusher 6918 | -7/Waste | Discovered new exit (range 16) 6990 | -7/Waste | A Compactor rumbled back to life 6990 | -7/Waste | Allies destroyed C-40 Crusher 7142 | -7/Waste | Entered Factory 7142 | -7/Factory | Accompanied by 20 allies 7516 | -7/Factory | Discovered exit to Factory (range 10) 7859 | -7/Factory | Found Powered Armor 8027 | -7/Factory | Repaired Hvy. Treads 8348 | -7/Factory | Local fabrication network quarantined 8417 | -7/Factory | Fabricated Imp. Heavy Armor Plating (x1) 8742 | -7/Factory | First assault squad dispatched 8837 | -7/Factory | Discovered exit to Factory (range 9) 9325 | -7/Factory | Discovered exit to Lower Caves (range 12) 9347 | -7/Factory | Discovered exit to Lower Caves (range 11) 9402 | -7/Factory | Entered Lower Caves 9457 | -7/Lower Caves | Encountered a Warlord checkpoint 9602 | -7/Lower Caves | Lost 3 parts (2u1w) 9745 | -7/Lower Caves | Learned 8 Factory zone layouts 9867 | -7/Lower Caves | Discovered new exit (range 15) 9888 | -7/Lower Caves | Entered another Lower Caves area 10010 | -7/Lower Caves | Learned location of Zion (-7) 10381 | -7/Lower Caves | Spotted B-75 Beast 10488 | -7/Lower Caves | Discovered new exit (range 9) 10520 | -7/Lower Caves | Entered Zion 10598 | -7/Zion | Given A8's code to call for help 10758 | -7/Zion | System corruption cleaned by Quarantine Array 10832 | -7/Zion | Build established: Scavenger-Gunner 10895 | -7/Zion | Learned location of Quarantine (-3) 10940 | -7/Zion | Received a hallucinogenic algorithm 11105 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 11128 | -7/Zion | Learned location of Warlord (-5) 11571 | -7/Zion | Found Prototype Device 11801 | -7/Zion | Imprinted 11804 | -7/Zion | Declared Zion's savior 11963 | -7/Zion | Opened final containment barrier to the Deep Caves 11989 | -7/Zion | Discovered new exit (range 3) 11989 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 12000 | -7/Zion | Entered Deep Caves 12000 | -7/Deep Caves | Accompanied by 4 allies 12090 | -7/Deep Caves | Build established: Messiah-Gunner 12152 | -7/Deep Caves | Attacked by Z-Imprinter 12166 | -7/Deep Caves | Z-Facility disabled 12185 | -7/Deep Caves | Core integrity fell below 50% 12224 | -7/Deep Caves | Core integrity fell below 20% 12257 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- I've worked too hard for our future just to have you ruin everything! 12155_ Bore Cannon destroyed. 12166_ Z-Facility disabled. 12170_ Thermal Converter destroyed. 12182_ Z-Imprinter knocked back. 12187_ Imp. Deuterium Engine destroyed. 12187_ OT-9FN(z) destroyed. 12191_ Rocket Launcher destroyed. 12192_ Destroyed Prototype Hover Unit. 12192_ LO-Q4F(z) knocked back. 12197_ Z-Imprinter knocked back. 12197_ Plasma Cannon destroyed. 12204_ Arm. Treads destroyed. 12204_ Matter Filter destroyed. 12206_ LO-Q4F(z) destroyed. 12207_ Enh. Flamer destroyed. 12215_ Destroyed Prototype Hover Unit. 12220_ Hvy. Treads destroyed. 12227_ Mak. Armor Plating destroyed. 12250_ Hvy. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????##?????????????????????????? | | ???????????????########;######???????????????????? | | ????????????#### ##??????????????????? | | ???????????## I #????###???????????? | | ??????????## ###### ##?????###### | | ???????# ## @ ## # #???### # | | ??????## ##### | | ????? [ | | ????? % | | ????? !!* # | | ????? !%! # | | ?????? "" # | | ??????????? """"" " "" | | ????????????""""""" """"" | | ?????????????""""" """""" | | ?????????????"""""""""" | | ???????????????""""""""""" | | ????????????????"""""""""" | | ???????????????????""""""" # | | ????????????????????"""""" # | | ??????????????????????" " # | | ??????????????????????? | | ?????????????????????? | | ?????????????????????" | | ?????????????????????" # | | ?????????????????????""" # | | ???????????????????????""" | | ????????????????????????? | | ?????????????????????????? # | | ???????????????????????????? #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 625 Resistance: KI 20 Resistance: TH 10 Thermal Conversion 30 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 16 Target Analysis 5 Recoil Reduction 3 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- Autogun | -9/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Transmission Jammer | -8/Materials | Extracted Carbon-fiber Leg | -8/Materials | Extracted ECM Suite | -8/Materials | Extracted Hrd. Light Armor Plating | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Imp. Heavy Armor Plating | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Signs Are For Wimps Challenges ------------ None Game ------ Seed SkeletonBiomechanicalEdition Manual? 0 Play Time 01:55:08 Cumulative 43.5 hours Start 2020.05.18 @ 08:56:47 End 2020.05.18 @ 13:05:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0 Lore% 49 Gallery% 48 Achievement% 43 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2db25495-ab58-41ce-bb3c-dfad85c2a186