Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.18 @ 13:05:02

Player: Vectis

Result: Destroyed by Z-Imprinter with Zionite Laser-M

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (14)       2800
Robots Destroyed (159)     795
Value Destroyed (4706)     4706
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (1687)               1687
              TOTAL SCORE: 11588

 Bonus
-------
High Alert Combat Kills    665
Follower Combat Kills      600
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -178

 Cogmind 
---------
Core Integrity             0/700
Matter                     199/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Treading (180) Ox1
Location                   -7/Deep Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
         Medium Treads
>               --- UTILITY (6) ------
                Coolant Injector
          Large Storage Unit
       Advanced Targeting Computer
       Advanced Targeting Computer
       Improved Heavy Armor Plating
>               --- WEAPON (3) -------
           Mini Assault Cannon
      Makeshift Axe
>               --- INVENTORY (10) ---
  High-capacity Matter Pod (200)
                Mobile Refinery Mk. CCLXVII

 Peak State 
------------
>               --- POWER ------------
          Heavy Deuterium Engine
>               --- PROPULSION -------
         Medium Treads
          Heavy Treads
>               --- UTILITY ----------
       Advanced Cooling System
          Large Storage Unit
       Advanced Targeting Computer
                Target Analyzer
                Kinecellerator
                Powered Armor
>               --- WEAPON -----------
                Bore Cannon
                Bore Cannon
                Bore Cannon
>               --- INVENTORY --------
          Heavy Deuterium Engine
         Medium Treads
          Heavy Treads
                Coolant Injector
  High-capacity Matter Pod
       Improved Heavy Armor Plating
           Mini Assault Cannon
                Rocket Launcher
[Rating: 61]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Coolant Injector
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Bore Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Enhanced Flamer
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             113  | 7   2   .   17  .   .   1   20  24  6   13  5   8   1   9   
  Power                    8    | 1   .   .   2   .   .   .   .   3   .   1   .   .   .   1   
    Engine                 8    | 1   .   .   2   .   .   .   .   3   .   1   .   .   .   1   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   .   .   7   .   .   1   6   5   1   2   .   1   .   1   
    Treads                 22   | .   .   .   5   .   .   1   6   5   1   2   .   1   .   1   
    Leg                    4    | 2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  36   | 2   1   .   3   .   .   .   7   11  1   5   3   .   1   2   
    Device                 11   | .   .   .   .   .   .   .   2   4   1   1   2   .   .   1   
    Storage                6    | 2   1   .   2   .   .   .   .   1   .   .   .   .   .   .   
    Processor              6    | .   .   .   .   .   .   .   2   2   .   2   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Protection             12   | .   .   .   1   .   .   .   2   4   .   2   1   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   43   | 2   1   .   5   .   .   .   7   5   4   5   2   7   .   5   
    Energy Gun             3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   
    Energy Cannon          7    | .   .   .   2   .   .   .   1   .   .   .   1   1   .   2   
    Ballistic Gun          7    | 2   .   .   2   .   .   .   2   .   1   .   .   .   .   .   
    Ballistic Cannon       17   | .   .   .   .   .   .   .   3   4   3   3   1   3   .   .   
    Launcher               7    | .   .   .   .   .   .   .   .   1   .   2   .   3   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   2   .   .   .   1   2   .   .   .   .   .   .   
Parts Lost                 20   | .   1   .   1   .   .   .   .   2   .   .   3   2   .   11  
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               5    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   2   
  Utility                  5    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   
  Weapon                   8    | .   1   .   1   .   .   .   .   .   .   .   1   1   .   4   
  Highest Loss Streak      11   | .   1   .   1   .   .   .   .   2   .   .   3   2   .   11  
Average Slot Usage (%)     95   | .   100 100 98  100 100 100 99  96  96  92  91  91  92  84  
  Engine                   8    | .   14  14  11  11  11  11  9   7   7   7   7   7   7   6   
  Treads                   20   | .   .   .   26  33  33  33  27  22  19  15  15  14  15  13  
  Leg                      1    | .   28  28  5   .   .   .   .   .   .   .   .   .   .   .   
  Device                   9    | .   .   .   .   .   .   .   9   8   14  15  14  15  15  12  
  Storage                  9    | .   28  28  19  11  11  11  9   7   7   7   7   7   7   7   
  Processor                11   | .   .   .   .   .   .   .   7   18  15  15  15  15  15  15  
  Protection               7    | .   .   .   2   11  11  11  9   6   7   7   7   7   7   7   
  Energy Cannon            5    | .   .   .   12  22  22  22  4   .   .   .   4   3   .   .   
  Ballistic Gun            4    | .   26  14  16  11  11  11  5   .   5   .   .   .   .   .   
  Ballistic Cannon         14   | .   .   .   .   .   .   .   16  22  17  23  17  14  15  11  
  Launcher                 1    | .   .   .   .   .   .   .   .   .   .   .   .   3   7   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             70   | 16  22  22  38  38  38  38  51  68  68  70  69  56  53  50  
  Greatest Support         98   | 20  20  20  60  60  60  60  84  84  90  98  98  90  90  90  
  Greatest Overweight (x)  2    | .   1   1   2   .   .   .   .   2   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 8   10  10  12  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 5   9   10  10  10  10  10  10  10  10  10  10  10  10  10  
  Most Carried             11   | 6   9   10  11  10  10  10  10  10  10  10  10  10  10  10  
  Average Carried          9    | 3   7   8   9   9   10  10  9   9   9   9   9   8   9   8   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Final Carried            10   | 5   8   10  10  10  10  10  10  10  10  10  10  10  10  2   

 Class Distribution 
--------------------
 47% | Gunner
 19% | Scavenger-Gunner
 13% | Scavenger-Tank
 10% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Gunner | -9/Materials
   Scavenger-Tank | -9/Mines
   Scavenger-Tank | -9/Exiles
   Scavenger-Tank | -8/Mines
           Gunner | -8/Materials
           Gunner | -7/Factory
           Gunner | -7/Waste
           Gunner | -7/Factory
           Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Zion
   Messiah-Gunner | -7/Deep Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Dee  
Matter Collected           5462 | 353  207  5    339  18   12   22   802  1476 537  1041 297  316  37   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5147 | 86   264  .    676  259  .    .    954  1320 .    1103 109  294  .    82   
  Parts                    313  | 8    15   .    42   13   .    .    70   83   .    61   8    6    .    7    
Haulers Intercepted        13   | .    1    .    2    .    .    .    4    4    .    2    .    .    .    .    
Recyclers Shooed           7    | .    .    .    2    .    .    .    .    4    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      13   | .    .    .    .    .    .    .    .    .    .    .    8    5    .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee 
Combat Hostiles Destroyed  100  | .   5   .   8   5   .   .   18  29  .   22  5   6   .   2   
  Guns                     16   | .   5   .   7   1   .   .   3   .   .   .   .   .   .   .   
  Cannons                  75   | .   .   .   1   4   .   .   15  29  .   17  5   3   .   1   
  AOE                      9    | .   .   .   .   .   .   .   .   .   .   5   .   3   .   1   
Classes Destroyed          15   | 3   3   .   2   .   .   .   2   2   .   2   .   .   .   1   
  Worker                   10   | 1   .   .   .   .   .   .   2   2   .   5   .   .   .   .   
  Builder                  6    | .   .   .   .   .   .   .   .   5   .   1   .   .   .   .   
  Tunneler                 5    | 1   .   .   .   .   .   .   2   2   .   .   .   .   .   .   
  Hauler                   13   | .   1   .   2   .   .   .   4   4   .   2   .   .   .   .   
  Recycler                 10   | 1   .   .   2   .   .   .   1   4   .   2   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 4    | .   .   .   1   .   .   .   1   2   .   .   .   .   .   .   
  Watcher                  7    | .   1   .   2   .   .   .   2   2   .   .   .   .   .   .   
  Swarmer                  25   | .   .   .   .   .   .   .   4   8   .   7   3   3   .   .   
  Grunt                    44   | .   5   .   4   5   .   .   8   13  .   6   1   2   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Sentry                   15   | .   .   .   4   .   .   .   4   3   .   4   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   
  Programmer               7    | .   .   .   .   .   .   .   .   3   .   3   1   .   .   .   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Packrat                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Wasp                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           8    | 3   3   .   3   3   .   .   8   8   .   7   3   3   .   2   
  Combat Bots Only         5    | .   2   .   3   3   .   .   5   5   .   4   3   3   .   2   
Max Kills in Single Turn   5    | 1   1   .   2   1   .   .   2   2   .   5   1   3   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   3   .   3   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Dee  
Damage Taken               8204  | .    371  .    423  102  .    .    647  2118 .    1037 514  289  .    2703 
  Core                     988   | .    69   .    102  10   .    .    84   158  .    49   28   17   .    471  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         82    | 100  .    72   .    .    .    72   84   .    .    .    .    .    .    .    
Volleys Fired              354   | 8    38   .    34   6    11   .    44   100  21   42   16   26   .    8    
  Largest                  3     | 2    2    .    3    3    3    .    3    3    3    3    3    3    .    3    
  Hottest                  208   | 40   85   .    159  159  159  .    161  144  129  171  185  185  .    208  
Shots Fired                816   | 16   76   .    100  18   26   .    126  212  25   120  38   38   .    21   
  Gun                      232   | 16   76   .    80   6    4    .    29   .    21   .    .    .    .    .    
  Cannon                   560   | .    .    .    20   12   22   .    97   207  4    118  38   28   .    14   
  Launcher                 18    | .    .    .    .    .    .    .    .    5    .    2    .    10   .    1    
  Special                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Kinetic                  670   | 16   72   .    58   6    4    .    110  207  25   118  32   13   .    9    
  Thermal                  128   | .    4    .    42   12   22   .    16   .    .    .    6    15   .    11   
  Explosive                18    | .    .    .    .    .    .    .    .    5    .    2    .    10   .    1    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         44    | 4    18   .    23   6    .    .    44   26   30   16   8    16   .    4    
  Robot Miss Streak        12    | 2    3    .    5    1    .    .    3    7    3    12   6    2    .    3    
  Penetration Max          1     | .    .    .    .    .    .    .    1    1    1    1    .    .    .    .    
  Secondary Targets        2     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           467   | 9    53   .    59   10   .    .    75   122  17   63   20   20   .    19   
  Core Hits                225   | 5    16   .    23   7    .    .    37   64   1    43   6    13   .    10   
  Critical Hits            92    | .    1    .    1    .    .    .    7    28   8    40   7    .    .    .    
  Critical Kills           39    | .    .    .    1    .    .    .    4    12   .    18   4    .    .    .    
  Critical Parts Destroyed 46    | .    1    .    .    .    .    .    3    16   3    20   3    .    .    .    
Melee Attacks              17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11925 | 122  548  .    807  215  .    .    1899 4115 238  2138 459  777  .    607  
  Guns                     1970  | 122  548  .    644  31   .    .    449  .    176  .    .    .    .    .    
  Cannons                  8466  | .    .    .    142  184  .    .    1450 3787 62   1714 459  514  .    154  
  Explosions               1140  | .    .    .    21   .    .    .    .    321  .    424  .    263  .    111  
  Melee                    309   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    309  
  Ramming                  7     | .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    
  Kinetic                  8995  | 122  520  .    390  31   .    .    1591 3787 238  1714 308  192  .    102  
  Thermal                  1474  | .    28   .    396  184  .    .    308  .    .    .    151  322  .    85   
  Explosive                1140  | .    .    .    21   .    .    .    .    321  .    424  .    263  .    111  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 309   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    309  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    .    .    .    .    4    4    6    6    6    6    .    
  Average Corruption       4     | .    .    .    .    .    .    .    .    2    4    4    6    6    6    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  144   | .    .    .    .    .    .    .    .    32   10   55   19   23   5    .    
    Message Errors         28    | .    .    .    .    .    .    .    .    6    2    11   5    4    .    .    
    Matter Fused           42    | .    .    .    .    .    .    .    .    10   3    16   5    5    3    .    
    Heat Flow Errors       9     | .    .    .    .    .    .    .    .    .    .    6    .    3    .    .    
    Energy Discharges      15    | .    .    .    .    .    .    .    .    3    3    4    3    2    .    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    1    .    1    1    .    .    .    
    Data Loss (minor)      14    | .    .    .    .    .    .    .    .    2    .    8    2    1    1    .    
    Data Loss (major)      7     | .    .    .    .    .    .    .    .    .    .    .    2    4    1    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Targeting Errors       22    | .    .    .    .    .    .    .    .    8    2    7    1    4    .    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            331   | .    .    .    .    .    .    .    .    132  .    48   69   66   .    16   
  Projectiles              286   | .    .    .    .    .    .    .    .    132  .    17   69   66   .    2    
  Explosions               31    | .    .    .    .    .    .    .    .    .    .    31   .    .    .    .    
  Melee                    14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
Knockbacks                 71    | .    .    .    .    .    .    .    12   30   .    17   5    4    .    3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  68    | .    .    .    .    .    .    .    11   28   .    17   5    4    .    3    
  Secondary                3     | .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    
Self-Inflicted Damage      115   | .    .    .    101  .    .    .    .    1    .    13   .    .    .    .    
  Shots                    3     | .    .    .    1    .    .    .    .    1    .    1    .    .    .    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Targets Rammed             2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        323   | .    120  .    271  323  234  .    197  199  138  197  199  200  .    198  
  Average Temperature      84    | .    30   .    89   155  107  .    76   86   72   41   93   85   .    109  
  Received Heat Transfer   2289  | .    201  .    138  57   .    .    216  642  .    231  9    66   .    729  
  Effects                  4     | .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    3    1    .    .    .    .    .    1    .    .    .    .    
  Heat Transferred         2992  | .    74   .    888  333  .    .    555  .    .    .    250  650  .    242  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -7   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Dee  
Peak Influence             1331 | 15   97   37   317  180  .    .    367  571  203  1331 .    .    .    .    
  Average Influence        295  | 3    42   37   183  148  .    .    185  310  200  558  .    .    .    .    
Maximum Alert Level        4    | .    .    .    1    .    .    .    1    2    1    4    .    .    .    .    
  Low Security (%)         44   | 100  100  100  58   100  .    100  49   16   40   28   .    .    .    .    
  Level 1                  38   | .    .    .    41   .    .    .    50   65   60   24   .    .    .    .    
  Level 2                  8    | .    .    .    .    .    .    .    .    18   .    14   .    .    .    .    
  Level 3                  4    | .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    17   .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          21   | .    1    .    2    .    .    .    2    9    .    7    .    .    .    .    
  Investigation            3    | .    .    .    1    .    .    .    1    .    .    1    .    .    .    .    
  Extermination            7    | .    .    .    .    .    .    .    .    3    .    4    .    .    .    .    
  Reinforcement            10   | .    1    .    1    .    .    .    1    6    .    1    .    .    .    .    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee 
Distress Signals           4    | .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              153  | .   10  .   16  5   .   .   24  44  1   38  5   7   .   3   
  Peak Tracking Total      6    | .   4   .   5   3   .   .   5   6   1   4   3   4   .   3   
  Tactical Retreats        6    | .   1   .   1   .   .   .   .   4   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee 
Traps Triggered            2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                8    | .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee 
Machines Disabled          13   | .   .   .   2   .   .   .   2   8   .   1   .   .   .   .   
  Max in Single Turn       2    | .   .   .   2   .   .   .   1   2   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee 
Machines Accessed          48   | .   2   .   7   .   4   .   3   16  .   16  .   .   .   .   
  Terminals                27   | .   2   .   6   .   .   .   2   10  .   7   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
Total Hacks                114  | .   8   .   26  .   4   .   10  32  .   34  .   .   .   .   
  Successful               57   | .   4   .   13  .   4   .   6   14  .   16  .   .   .   .   
  Failed                   57   | .   4   .   13  .   .   .   4   18  .   18  .   .   .   .   
    Catastrophic           10   | .   .   .   1   .   .   .   .   3   .   6   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   78   | .   5   .   18  .   .   .   8   18  .   25  .   .   4   .   
  Terminals                77   | .   8   .   24  .   .   .   7   21  .   17  .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   .   3   .   3   .   .   .   .   
  Recycling Units          14   | .   .   .   .   .   .   .   .   5   .   9   .   .   .   .   
  Scanalyzers              6    | .   .   .   2   .   .   .   3   .   .   1   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   
Terminal Hacks             18   | .   2   .   5   .   4   .   1   3   .   3   .   .   .   .   
  Record                   4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   1   .   1   .   .   .   1   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       6    | .   .   .   .   .   .   .   .   4   .   2   .   .   .   .   
  Recycle Component        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Process                  2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Retrieve Matter          3    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
Scanalyzer                 4    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         25   | .   2   .   6   .   .   .   3   6   .   8   .   .   .   .   
  Terminals                21   | .   2   .   6   .   .   .   2   6   .   5   .   .   .   .   
    Track                  5    | .   .   .   2   .   .   .   1   1   .   1   .   .   .   .   
    Botnet                 16   | .   2   .   4   .   .   .   1   5   .   4   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Extract                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacking Detections         42   | .   2   .   7   .   .   .   3   16  .   14  .   .   .   .   
  Full Trace Events        3    | .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   1   .   .   .   5   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Matter                 190  | .   .   .   .   .   .   .   .   .   .   190 .   .   .   .   
    Time                   95   | .   .   .   .   .   .   .   .   .   .   95  .   .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Time                     56   | .   .   .   .   .   .   .   .   .   .   56  .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycled Matter          394  | .   .   .   .   .   .   .   .   29  .   365 .   .   .   .   
  Retrieved Matter         365  | .   .   .   .   .   .   .   .   .   .   365 .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Dee  
Total Allies               27   | .    .    .    .    .    .    .    .    .    20   3    .    .    4    .    
  Largest Group            20   | .    .    .    .    .    .    .    .    .    20   20   .    .    4    .    
  Highest-Rated Group      501  | .    .    .    .    .    .    .    .    .    501  501  .    .    152  .    
  Highest-Rated Ally       40   | .    .    .    .    .    .    .    .    .    35   35   .    .    40   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               192  | .    .    .    .    .    .    .    .    .    19   173  .    .    .    .    
  Total Damage             3165 | .    .    .    .    .    .    .    .    .    445  2720 .    .    .    .    
  Kills                    23   | .    .    .    .    .    .    .    .    .    2    21   .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -7   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Dee  
Turns Passed               12256 | 145  383  172  520  209  1183 562  1398 2184 385  2260 486  632  1480 257  
Spaces Moved               6659  | 92   181  111  225  118  718  346  724  1100 197  1260 260  330  887  110  
  Core                     6     | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   6235  | .    .    .    185  118  718  346  724  1100 197  1260 260  330  887  110  
  Legs                     418   | 86   181  111  40   .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  150  120  160  160  160  160  160  163  160  160  160  165  160  
  Average Speed            159   | 115  122  150  157  160  160  161  162  161  163  161  160  164  165  165  
  Slowest Speed            200   | 120  150  150  180  160  160  163  163  200  165  165  160  165  165  180  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 7    19   52   28   38   94   98   59   41   73   33   40   42   89   23   
  Regions Visited          14
    Branch Regions         8
  Pre-discovered Areas     4     | .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    
  Known Exits Taken        3     | .    1    .    1    .    .    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      9     | 1    .    1    .    1    1    1    1    .    .    .    1    1    1    .    
Scrap Searched             9     | .    .    2    .    2    .    2    .    .    .    .    1    .    2    .    
Spaces Dug                 76    | .    .    .    .    .    .    .    3    3    .    5    .    65   .    .    
Terrain Destroyed          349   | .    .    .    27   .    .    .    41   86   2    56   20   114  .    3    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               150   | .    .    .    .    .    .    .    41   38   2    43   20   3    .    3    
  AOE                      199   | .    .    .    27   .    .    .    .    48   .    13   .    111  .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Dee  
Total                      7606 | 113  273  117  324  127  730  348  864  1343 238  1398 298  381  906  146  
  Wait                     302  | .    46   5    14   .    .    1    39   89   3    64   13   16   10   2    
  Move                     6646 | 91   180  110  224  117  717  345  723  1100 196  1259 259  329  886  110  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  72   | 6    6    2    13   2    1    .    12   10   2    8    4    2    4    .    
  Fast Attach              50   | 7    1    .    7    .    .    .    11   10   6    6    1    .    1    .    
  Attach                   29   | .    1    .    4    .    .    .    2    8    .    1    4    2    .    7    
  Detach                   2    | .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
  Swap                     34   | .    .    .    6    .    .    1    7    6    .    6    .    6    .    2    
  Drop                     98   | 1    1    .    21   2    1    1    26   17   10   12   1    .    5    .    
  Fire                     354  | 8    38   .    34   6    11   .    44   100  21   42   16   26   .    8    
  Melee                    17   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 5 exits: Mat / *Min x2 / Sto x2)
-9/Mines
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 4 exits: *Fac x2 / Low x2)
-7/Waste
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-7/Deep Caves

 History 
---------
  Turn | Location       | Event
     6 | -11/Scrapyard  | Discovered new exit (range 15)
   146 | -11/Scrapyard  | Entered Materials
   300 | -10/Materials  | Build established: Mutant
   305 | -10/Materials  | Identified exit to Mines
   529 | -10/Materials  | Entered Mines
   675 | -10/Mines      | Discovered new exit (range 12)
   701 | -10/Mines      | Entered Materials
   701 | -9/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
   982 | -9/Materials   | Identified exit to Mines
   982 | -9/Materials   | Identified exit to Storage
  1102 | -9/Materials   | Discovered new exit (range 22)
  1221 | -9/Materials   | Entered Mines
  1424 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  1424 | -9/Mines       | Discovered new exit (range 5)
  1430 | -9/Mines       | Entered Exiles
  1430 | -9/Exiles      | Found Exiles lab abandoned
  1549 | -9/Exiles      | Build established: Scavenger-Tank
  2442 | -9/Exiles      | Build established: Scavenger-Mutant
  2541 | -9/Exiles      | Discovered new exit (range 14)
  2613 | -9/Exiles      | Entered Mines
  2746 | -8/Mines       | Discovered new exit (range 11)
  2923 | -8/Mines       | Build established: Scavenger-Tank
  2951 | -8/Mines       | Discovered new exit (range 11)
  3175 | -8/Mines       | Entered Materials
  3175 | -8/Materials   | Evolved 2 slots: Utility x2
  3753 | -8/Materials   | Discovered new exit (range 4)
  4116 | -8/Materials   | Discovered new exit (range 4)
  4218 | -8/Materials   | Build established: Gunner
  4573 | -8/Materials   | Entered Factory
  4573 | -7/Factory     | Evolved 2 slots: Utility x2
  5590 | -7/Factory     | Discovered new exit (range 7)
  5642 | -7/Factory     | Identified exit to Factory
  6542 | -7/Factory     | Identified exit to Lower Caves
  6613 | -7/Factory     | Discovered exit to Factory (range 11)
  6757 | -7/Factory     | Sucked down chute
  6757 | -7/Factory     | Entered Waste
  6758 | -7/Waste       | Joined by Warlord forces that had cleared the area
  6910 | -7/Waste       | A Compactor rumbled back to life
  6911 | -7/Waste       | Spotted C-40 Crusher
  6914 | -7/Waste       | Allies destroyed C-40 Crusher
  6918 | -7/Waste       | Discovered new exit (range 16)
  6990 | -7/Waste       | A Compactor rumbled back to life
  6990 | -7/Waste       | Allies destroyed C-40 Crusher
  7142 | -7/Waste       | Entered Factory
  7142 | -7/Factory     | Accompanied by 20 allies
  7516 | -7/Factory     | Discovered exit to Factory (range 10)
  7859 | -7/Factory     | Found Powered Armor
  8027 | -7/Factory     | Repaired Hvy. Treads
  8348 | -7/Factory     | Local fabrication network quarantined
  8417 | -7/Factory     | Fabricated Imp. Heavy Armor Plating (x1)
  8742 | -7/Factory     | First assault squad dispatched
  8837 | -7/Factory     | Discovered exit to Factory (range 9)
  9325 | -7/Factory     | Discovered exit to Lower Caves (range 12)
  9347 | -7/Factory     | Discovered exit to Lower Caves (range 11)
  9402 | -7/Factory     | Entered Lower Caves
  9457 | -7/Lower Caves | Encountered a Warlord checkpoint
  9602 | -7/Lower Caves | Lost 3 parts (2u1w)
  9745 | -7/Lower Caves | Learned 8 Factory zone layouts
  9867 | -7/Lower Caves | Discovered new exit (range 15)
  9888 | -7/Lower Caves | Entered another Lower Caves area
 10010 | -7/Lower Caves | Learned location of Zion (-7)
 10381 | -7/Lower Caves | Spotted B-75 Beast
 10488 | -7/Lower Caves | Discovered new exit (range 9)
 10520 | -7/Lower Caves | Entered Zion
 10598 | -7/Zion        | Given A8's code to call for help
 10758 | -7/Zion        | System corruption cleaned by Quarantine Array
 10832 | -7/Zion        | Build established: Scavenger-Gunner
 10895 | -7/Zion        | Learned location of Quarantine (-3)
 10940 | -7/Zion        | Received a hallucinogenic algorithm
 11105 | -7/Zion        | Acquired unknown access codes intercepted by a Zionite
 11128 | -7/Zion        | Learned location of Warlord (-5)
 11571 | -7/Zion        | Found Prototype Device
 11801 | -7/Zion        | Imprinted
 11804 | -7/Zion        | Declared Zion's savior
 11963 | -7/Zion        | Opened final containment barrier to the Deep Caves
 11989 | -7/Zion        | Discovered new exit (range 3)
 11989 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 12000 | -7/Zion        | Entered Deep Caves
 12000 | -7/Deep Caves  | Accompanied by 4 allies
 12090 | -7/Deep Caves  | Build established: Messiah-Gunner
 12152 | -7/Deep Caves  | Attacked by Z-Imprinter
 12166 | -7/Deep Caves  | Z-Facility disabled
 12185 | -7/Deep Caves  | Core integrity fell below 50%
 12224 | -7/Deep Caves  | Core integrity fell below 20%
 12257 | -7/Deep Caves  | Destroyed by Z-Imprinter with Zionite Laser-M

 Last Messages 
---------------
I've worked too hard for our future just to have you ruin everything!
12155_ Bore Cannon destroyed.
12166_ Z-Facility disabled.
12170_ Thermal Converter destroyed.
12182_ Z-Imprinter knocked back.
12187_ Imp. Deuterium Engine destroyed.
12187_ OT-9FN(z) destroyed.
12191_ Rocket Launcher destroyed.
12192_ Destroyed Prototype Hover Unit.
12192_ LO-Q4F(z) knocked back.
12197_ Z-Imprinter knocked back.
12197_ Plasma Cannon destroyed.
12204_ Arm. Treads destroyed.
12204_ Matter Filter destroyed.
12206_ LO-Q4F(z) destroyed.
12207_ Enh. Flamer destroyed.
12215_ Destroyed Prototype Hover Unit.
12220_ Hvy. Treads destroyed.
12227_ Mak. Armor Plating destroyed.
12250_ Hvy. Deuterium Engine destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ??????????????????????##?????????????????????????? |
| ???????????????########;######???????????????????? |
| ????????????####             ##??????????????????? |
| ???????????##              I  #????###???????????? |
| ??????????##                  ###### ##?????###### |
| ???????# ##              @      ## #  #???###    # |
| ??????##                              #####        |
| ?????                   [                          |
| ?????                   %                          |
| ?????                  !!*                       # |
| ?????                  !%!                       # |
| ??????      ""                                   # |
| ??????????? """"" "    ""                          |
| ????????????"""""""  """""                         |
| ?????????????"""""  """"""                         |
| ?????????????""""""""""                            |
| ???????????????"""""""""""                         |
| ????????????????""""""""""                         |
| ???????????????????"""""""                       # |
| ????????????????????""""""                       # |
| ??????????????????????" "                        # |
| ???????????????????????                            |
| ??????????????????????                             |
| ?????????????????????"                             |
| ?????????????????????"                           # |
| ?????????????????????"""                         # |
| ???????????????????????"""                         |
| ?????????????????????????                          |
| ??????????????????????????                       # |
| ????????????????????????????                    #? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Coolant Potential          65
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             625
Resistance: KI             20
Resistance: TH             10
Thermal Conversion         30
Weapon Cycling             15
Evasion (%)                40
Targeting Accuracy         16
Target Analysis            5
Recoil Reduction           3
Kinecelleration            30
Defensive Hacking          10

 Item Schematics 
-----------------
                  Autogun | -9/Materials | Scanalyzed
              Lgt. Treads | -8/Materials | Scanalyzed
      Transmission Jammer | -8/Materials | Extracted
         Carbon-fiber Leg | -8/Materials | Extracted
                ECM Suite | -8/Materials | Extracted
 Hrd. Light Armor Plating | -8/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Heavy Armor Plating | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Signs Are For Wimps

 Challenges 
------------
None

 Game 
------
Seed              SkeletonBiomechanicalEdition
  Manual?         0
Play Time         01:55:08
  Cumulative      43.5 hours
  Start           2020.05.18 @ 08:56:47
  End             2020.05.18 @ 13:05:02
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0
Lore%             49
Gallery%          48
Achievement%      43
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2db25495-ab58-41ce-bb3c-dfad85c2a186