Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.31 @ 17:51:45 Player: jumpy Result: Destroyed by X-57 Shotgunner with High-powered Shotgun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (32) 160 Value Destroyed (1213) 1213 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (649) 649 TOTAL SCORE: 4542 Bonus ------- High Alert Combat Kills 149 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 71/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Carbon-fiber Leg Aerolev Unit Aerolev Unit Aerolev Unit Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Seismic Detector Improved Targeting Computer > --- WEAPON ----------- Heavy Laser Improved Light Cannon > --- INVENTORY -------- Light Nuclear Core Improved Carbon-fiber Leg Aerolev Unit Aerolev Unit Aerolev Unit EM Pulse Gun Light Assault Rifle Grenade Launcher [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Improved Targeting Computer Weapon Assault Cannon Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 4 | . . . 2 2 . Weapon . | . . . . . . Parts Attached 53 | 8 4 9 20 6 6 Power 4 | 2 . . 2 . . Engine 3 | 2 . . 1 . . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 24 | 2 2 6 9 5 . Treads 4 | 2 . . 2 . . Leg 9 | . 2 . 3 4 . Wheel . | . . . . . . Hover 3 | . . . 3 . . Flight 8 | . . 6 1 1 . Utility 7 | 1 1 1 4 . . Device 5 | . 1 1 3 . . Storage 1 | 1 . . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 18 | 3 1 2 5 1 6 Energy Gun 6 | 2 1 . 1 1 1 Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . 1 . . . Ballistic Cannon 3 | . . 1 2 . . Launcher 7 | . . . 2 . 5 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 24 | . . . 12 . 12 Power 2 | . . . 1 . 1 Propulsion 9 | . . . 5 . 4 Utility 5 | . . . 3 . 2 Weapon 8 | . . . 3 . 5 Highest Loss Streak 12 | . . . 7 . 12 To Critical Strikes . | . . . . . . Average Slot Usage (%) 79 | . 95 86 75 74 52 Engine 6 | . 14 11 3 7 4 Core 2 | . . . 4 . . Treads 5 | . 24 . 1 . . Leg 8 | . 3 14 6 23 19 Hover 1 | . . . 1 5 . Flight 13 | . . 17 19 . . Device 11 | . 9 10 13 7 3 Storage 9 | . 14 11 9 7 5 Processor 2 | . . . 2 7 7 Energy Gun 5 | . 14 8 1 3 5 Ballistic Gun 4 | . 14 11 . . . Ballistic Cannon 5 | . . 2 9 7 3 Launcher 2 | . . . 3 3 . Peak Build Rating 31 | 6 8 12 22 31 31 Average Rating 12 | 4 7 9 13 27 21 On Entrance 13 | . 6 8 11 22 31 Naked Turns . | . . . . . . Heaviest Build 20 | 14 15 16 20 19 19 Greatest Support 72 | 40 40 20 42 72 72 Greatest Overweight (x) 4 | 3 . 3 4 . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 1 6 8 8 8 8 Average Carried 4 | . 3 5 5 6 7 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 1 4 6 3 8 5 Class Distribution -------------------- 69% | Mutant 15% | Sprinter 11% | Scavenger-Sprinter 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac DSF Matter Collected 905 | 198 127 82 443 . 55 Remotely . | . . . . . . Salvage Created 1070 | . 86 134 621 . 229 Parts 55 | . 3 16 22 . 14 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Combat Hostiles Destroyed 31 | . 2 8 18 . 3 Guns 10 | . 2 7 1 . . Cannons 14 | . . 1 11 . 2 AOE 7 | . . . 6 . 1 Classes Destroyed 7 | . 1 2 3 . 1 Hauler 1 | . . . 1 . . Swarmer 7 | . . 7 . . . Grunt 12 | . 2 . 10 . . Brawler 3 | . . . 3 . . Sentry 5 | . . 1 4 . . Specialist 2 | . . . . . 2 Hunter 2 | . . . 1 . 1 Best Kill Streak 4 | . 2 4 4 . 2 Combat Bots Only 4 | . 2 4 4 . 2 Max Kills in Single Turn 2 | . 1 1 2 . 1 Gunslinging . | . . . . . . Exploded 2 | . . . 2 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Hostile Shots Fired 269 | . 15 48 91 . 115 Missed 93 | . 2 16 30 . 45 Damage Taken 3167 | . 164 263 1073 . 1667 Core 1125 | . 23 75 323 . 704 Absorbed by Shields 19 | . . . . . 19 Regen/Repaired (Parts) 34 | . . 17 17 . . Core Remaining (%) 78 | 100 90 81 41 . . Volleys Fired 97 | . 5 23 50 . 19 Largest 2 | . 2 2 2 . 2 Hottest 108 | . 85 85 84 . 108 Shots Fired 158 | . 10 46 73 . 29 Gun 73 | . 10 42 6 . 15 Cannon 65 | . . 4 52 . 9 Launcher 20 | . . . 15 . 5 Special . | . . . . . . Kinetic 93 | . 5 27 52 . 9 Thermal 36 | . 5 19 . . 12 Explosive 20 | . . . 15 . 5 Electromagnetic 9 | . . . 6 . 3 Robot Hit Streak 9 | . 7 9 8 . 4 Robot Miss Streak 6 | . 2 6 3 . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 89 | . 7 21 45 . 16 Core Hits 68 | . 4 10 43 . 11 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . . . 6 . 1 Blast 7 | . . . 6 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2575 | . 98 269 1649 . 559 Guns 494 | . 98 211 52 . 133 Cannons 1059 | . . 58 854 . 147 Explosions 1000 | . . . 724 . 276 Melee . | . . . . . . Ramming 22 | . . . 19 . 3 Kinetic 1144 | . 21 131 854 . 138 Thermal 348 | . 77 138 . . 133 Explosive 1000 | . . . 724 . 276 Electromagnetic 52 | . . . 52 . . Impact 9 | . . . . . 9 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . 2 . . Average Corruption 1 | . 1 . 2 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . 2 . 14 . . Message Errors 3 | . . . 3 . . Matter Fused 3 | . . . 3 . . Heat Flow Errors 2 | . . . 2 . . Energy Discharges 3 | . 2 . 1 . . Data Loss (minor) 3 | . . . 3 . . Misfires 2 | . . . 2 . . Overload Shots . | . . . . . . Overflow Damage 66 | . . . 61 . 5 Projectiles . | . . . . . . Explosions 66 | . . . 61 . 5 Melee . | . . . . . . Knockbacks 7 | . . . 7 . . Impact . | . . . . . . Kinetic 7 | . . . 7 . . Secondary . | . . . . . . Self-Inflicted Damage 205 | . . . 130 . 75 Shots 7 | . . . 4 . 3 Rammed 3 | . . . 2 . 1 Targets Rammed 5 | . . . 4 . 1 Kicked 1 | . . . 1 . . Crushed 1 | . . . 1 . . Highest Temperature 397 | . 215 166 397 . . Average Temperature 67 | . 114 49 68 . . Received Heat Transfer 777 | . 93 9 477 . 198 Effects 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 777 | . 185 333 . . 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Peak Influence 546 | . 54 365 546 246 237 Initial 246 | . . . 154 246 172 Average 255 | . 3 217 393 246 188 Maximum Alert Level 2 | . . 1 2 1 1 Low Security (%) 38 | 100 100 32 9 . 70 Level 1 33 | . . 67 34 100 29 Level 2 28 | . . . 55 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 2 . 5 . 2 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 7 | . 1 . 4 . 2 Assault 1 | . . . 1 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Distress Signals 2 | . . 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 2 17 38 . 10 Peak Tracking Total 10 | . 2 5 10 . 5 Tactical Retreats 9 | . . 2 6 . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Traps Triggered 3 | . 1 . 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 2 | . . . 2 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac DSF Machines Disabled 3 | . . . 3 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Machines Accessed 9 | . 2 3 3 1 . Terminals 6 | . 1 2 2 1 . Fabricators . | . . . . . . Repair Stations 2 | . . 1 1 . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 28 | . 10 7 10 1 . Successful 16 | . 3 4 8 1 . Failed 12 | . 7 3 2 . . Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 18 | . 4 5 8 1 . Fabricators . | . . . . . . Repair Stations 4 | . . 2 2 . . Recycling Units 6 | . 6 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 1 2 6 1 . Record 1 | . . . 1 . . Robot Analysis 1 | . . . 1 . . Open DSF 1 | . . . . 1 . Emergency Access Points 1 | . . . 1 . . Locate Traps 2 | . 1 . 1 . . Disarm Traps 1 | . . . 1 . . Maintenance Status 1 | . . . 1 . . Zone Layout 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 2 2 . . Scan Component 2 | . . 1 1 . . Repair 2 | . . 1 1 . . Recycling Unit Hacks 2 | . 2 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 1 . . . Full Trace Events 1 | . 1 . . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 1 1 . . Time 52 | . . 26 26 . . Parts Recycled . | . . . . . . Recycled Matter 74 | . 74 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac DSF Turns Passed 2395 | 125 440 362 1218 85 165 Spaces Moved 1835 | 72 251 274 1070 66 102 Core 69 | 23 . . 9 . 37 Treads 326 | 49 209 . 68 . . Legs 414 | . 42 82 182 43 65 Wheels . | . . . . . . Hover 101 | . . . 78 23 . Flight 925 | . . 192 733 . . Fastest Speed 29 | 50 120 29 29 42 50 Average Speed 84 | 154 153 83 61 92 98 Slowest Speed 300 | 200 160 300 250 120 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 10 | . . 1 9 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 4 46 23 50 2 75 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 151 | . . . 141 . 10 Melee . | . . . . . . Projectile 7 | . . . 7 . . AOE 144 | . . . 134 . 10 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Total 2518 | 82 296 363 1547 91 139 Wait 482 | . 30 47 399 6 . Move 1810 | 71 250 271 1051 65 102 Hop 10 | . . 1 9 . . Pick Up 34 | 2 5 7 9 10 1 Fast Attach 16 | 6 1 1 6 . 2 Attach 24 | . . 5 11 5 3 Detach 2 | . . 2 . . . Swap 13 | 2 3 3 3 1 1 Drop 15 | 1 2 3 5 4 . Fire 97 | . 5 23 50 . 19 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick 1 | . . . 1 . . Crush 3 | . . . 3 . . Escape Stasis 10 | . . . . . 10 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 48 | -11/Scrapyard | Discovered new exit (range 14) 126 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 552 | -10/Materials | Discovered new exit (range 10) 566 | -10/Materials | Entered another Materials area 566 | -9/Materials | Evolved 2 slots: Propulsion x2 911 | -9/Materials | Repaired Seismic Detector 925 | -9/Materials | Discovered new exit (range 10) 928 | -9/Materials | Entered another Materials area 928 | -8/Materials | Evolved 2 slots: Utility x2 1246 | -8/Materials | Build established: Sprinter 1490 | -8/Materials | Repaired Flight Unit 1790 | -8/Materials | Build established: Mutant 1889 | -8/Materials | Core integrity fell below 50% 1955 | -8/Materials | Lost 7 parts (1p3n1u2w) 2128 | -8/Materials | First assault squad dispatched 2129 | -8/Materials | Discovered new exit (range 8) 2146 | -8/Materials | Entered Factory 2146 | -7/Factory | Evolved 2 slots: Utility x2 2225 | -7/Factory | Identified exit to DSF 2231 | -7/Factory | Entered DSF 2267 | -7/DSF | Additional patrols routed to DSF 2355 | -7/DSF | Core integrity fell below 50% 2375 | -7/DSF | Core integrity fell below 20% 2396 | -7/DSF | Destroyed by X-57 Shotgunner with High-powered Shotgun Last Messages --------------- 02369_ EM Pulse Gun destroyed. 02369_ Sml. Storage Unit destroyed. 02369_ Critical hit (Blast). 02369_ Knocked back. 02373_ Slammed into H-61 Shepherd. 02374_ Knocked back. 02387_ Triggered Stasis Trap. 02387_ A bubble of rippling energy engulfs the area. 02387_ Field strength at 94. 02387_ Field strength at 88. 02388_ Field strength at 82. 02389_ Field strength at 76. 02390_ Field strength at 70. 02390_ X-57 Shotgunner springs to life. 02391_ Field strength at 54. 02392_ Field strength at 48. 02393_ Field strength at 42. 02394_ Field strength at 32. 02395_ Field strength at 26. 02396_ Field strength at 20. 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