Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.23 @ 20:17:06 Player: Dew Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (18) 90 Value Destroyed (610) 610 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1600 Bonus ------- None Cogmind --------- Core Integrity 345/400 Matter 290/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Power Shielding > --- WEAPON (2) ------- Light Assault Rifle Autogun > --- INVENTORY (10) --- Ion Engine Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Power Shielding > --- WEAPON ----------- Light Assault Rifle Autogun > --- INVENTORY -------- Ion Engine Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Datajack [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Protection Power Shielding Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 11 | . 6 5 Power 1 | . . 1 Engine 1 | . . 1 Core . | . . . Reactor . | . . . Propulsion 3 | . . 3 Treads . | . . . Leg 3 | . . 3 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | . 3 . Device 1 | . 1 . Storage 1 | . 1 . Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 4 | . 3 1 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 2 | . 1 1 Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . 1 . Unidentified Prototypes . | . . . Parts Lost 2 | . 1 1 Power . | . . . Propulsion . | . . . Utility 1 | . 1 . Weapon 1 | . . 1 Highest Loss Streak 1 | . 1 1 To Critical Strikes . | . . . Average Backups 7 | . 7 6 Power 1 | . 1 2 Propulsion 4 | . 4 3 Utility . | . . . Weapon . | . 1 . Tool/Special . | . . . Unused Backups 16 | . 11 5 Power 4 | . 2 2 Propulsion 9 | . 6 3 Utility 1 | . 1 . Weapon 2 | . 2 . Tool/Special . | . . . Average Slot Usage (%) 93 | . 95 85 Engine 13 | . 14 11 Leg 29 | . 28 33 Device 3 | . 4 . Storage 13 | . 14 11 Protection 5 | . 4 11 Energy Gun 1 | . 1 . Ballistic Gun 16 | . 19 5 Launcher 4 | . 3 7 Special Melee Weapon 3 | . 2 6 Peak Build Rating 12 | . 8 12 Average Rating 7 | . 6 9 On Entrance 6 | 6 6 7 Naked Turns . | . . . Heaviest Build 22 | 13 21 22 Greatest Support 36 | 20 20 36 Greatest Overweight (x) 1 | . 1 . Average Overweight (x) . | . . . Largest Inventory Capacity 10 | . 10 10 Average Capacity 9 | . 9 10 Most Carried 10 | . 10 10 Average Carried 7 | . 7 6 Final Capacity 10 | 8 10 10 Final Carried 7 | 6 7 7 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 570 | 200 222 148 Remotely . | . . . Salvage Created 603 | . 415 188 Parts 31 | . 18 13 Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 15 | . 9 6 Guns 6 | . 5 1 AOE 9 | . 4 5 Classes Destroyed 4 | . 3 1 Recycler 1 | . 1 . Watcher 2 | . 1 1 Grunt 14 | . 9 5 Duelist 1 | . . 1 Best Kill Streak 6 | . 3 6 Combat Bots Only 5 | . 2 5 Max Kills in Single Turn 3 | . 2 3 Gunslinging . | . . . Exploded 2 | . 2 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 80 | . 49 31 Missed 30 | . 21 9 Hits 50 | . 28 22 Projectile 50 | . 28 22 Damage Taken 633 | . 326 307 Core 110 | . 55 55 Absorbed by Shields . | . . . Redirected to Shielding 7 | . 3 4 Core Remaining (%) 89 | 100 78 . Volleys Fired 39 | . 21 18 Largest 2 | . 2 2 Hottest 50 | . 50 50 Shots Fired 60 | . 41 19 Gun 48 | . 35 13 Cannon . | . . . Launcher 12 | . 6 6 Special . | . . . Kinetic 48 | . 35 13 Thermal . | . . . Explosive 12 | . 6 6 Electromagnetic . | . . . Robot Hit Streak 6 | . 6 5 Robot Miss Streak 4 | . 4 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 32 | . 19 13 Core Hits 35 | . 21 14 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks 1 | . . 1 Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1034 | . 607 427 Guns 280 | . 215 65 Cannons . | . . . Explosions 739 | . 377 362 Melee . | . . . Ramming 15 | . 15 . Kinetic 280 | . 215 65 Thermal . | . . . Explosive 739 | . 377 362 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 5 | . 5 . Kicked 5 | . 5 . Crushed . | . . . Highest Temperature 22 | . 18 22 Average Temperature 6 | . 6 7 Received Heat Transfer 354 | . 183 171 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | . 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 153 | . 109 153 Initial 25 | . . 25 Average 53 | . 46 84 Influence Increases 464 | . 276 188 Destroy 0b10 Robot/C 300 | . 180 120 Destroy 0b10 Robot/NC 15 | . 10 5 Destroy Leader 64 | . 42 22 Successful Hack 9 | . 9 . Disable Machine 15 | . . 15 Destroy Structure 61 | . 35 26 Influence Decreases 321 | . 215 106 Entered New Map 36 | . . 36 Time Decay 265 | . 205 60 Lost Part 20 | . 10 10 Squads Dispatched 3 | . 2 1 Investigation 2 | . 2 . Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 23 | . 13 10 Peak Tracking Total 6 | . 3 6 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 2 | . 2 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 6 | . 6 . Successful 4 | . 4 . Failed 2 | . 2 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 3 | . 3 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 4 . Record 1 | . 1 . Locate Traps 1 | . 1 . Investigation Status 1 | . 1 . Assault Status 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked 1 | . . 1 Non-combat . | . . . Combat 1 | . . 1 Robot Hacks Applied 1 | . . 1 parse_system 1 | . . 1 Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 186 | . 186 . Sensors 186 | . 186 . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 624 | . 501 123 Spaces Moved 317 | 1 254 62 Core . | . . . Treads . | . . . Legs 317 | 1 254 62 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 120 Average Speed 121 | 120 121 120 Slowest Speed 190 | 120 190 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 15 | 2 33 11 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 68 | . 44 24 Melee . | . . . Projectile . | . . . AOE 68 | . 44 24 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 513 | . 417 96 Wait 101 | . 101 . Move 315 | . 253 62 Hop . | . . . Pick Up 11 | . 8 3 Fast Attach 4 | . 3 1 Attach 14 | . 9 5 Detach 13 | . 9 4 Swap . | . . . Drop 10 | . 8 2 Fire 39 | . 21 18 Melee 1 | . . 1 Ram . | . . . Kick 5 | . 5 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 13) 502 | -10/Materials | Entered another Materials area 502 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 625 | -9/Materials | Self-destructed Last Messages --------------- 00556_ L-31 Rogue destroyed. 00562_ Acquired Imp. Aluminum Leg. 00569_ Acquired Imp. Ion Engine. 00572_ Dropped Ion Engine. 00572_ Dropped Aluminum Leg. 00573_ C-30 ARC bursts open, deploying its payload. 00573_ G-47 Trooper unfolds itself. 00573_ G-34 Mercenary unfolds itself. 00575_ G-34 Mercenary destroyed. 00588_ Grenade Launcher destroyed. 00603_ G-47 Trooper destroyed. 00606_ Acquired 34 matter. 00607_ R-06 Scavenger collects Aluminum Leg. 00609_ K-01 Serf collects debris. 00609_ Acquired 37 matter. 00611_ R-06 Scavenger collects Ion Engine. 00612_ K-01 Serf collects debris. 00614_ R-06 Scavenger collects Core Shielding. 00619_ Acquired Autogun. 00620_ R-06 Scavenger collects Sml. Laser. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ??????????????????????####???????????????????????? | | ????????????????????? #??????????????????????? | | ??????????????????? 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""????? | | ???? + ? ????? | | ??? # """ # ?? ?????? | | ??# # """ #g ########+##????#????? | | ??? ^ === # """ # #####???????????????????? | | ??? === # # #???????????????????????? | | ??? == # """ #g#???????????????????????? | | ??? ############# """ # #???????????????????????? | | ????????????????# """ # #???????????????????????? | | ????????????????# # ????????????????????????? | | ????????????????######## ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Power Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NavigationNeutronPendant Manual? 0 Play Time 00:09:36 Cumulative 10.2 hours Start 2025.07.23 @ 20:09:26 End 2025.07.23 @ 20:17:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 15 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7794e13f-4dfd-4b8a-91bf-61d63460b7bf