Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 21:45:55 Player: SPRING Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (80) 400 Value Destroyed (2433) 2433 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1102) 1102 TOTAL SCORE: 7715 Bonus ------- Follower Combat Kills 520 Met Imprinter 300 Was Imprinted 300 Friendly Fire -18 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 11% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Fusion Compressor Advanced Sensor Array Improved Propulsion Shielding Drone Bay (2/2) Hacking Drone Bay (1/1) Gauss Rifle Improved Grenade Launcher Katana Katana Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter 0b10 Decoder Chip [Scout] Improved Core Shielding Layered Medium Armor Plating > --- WEAPON ----------- Minigun Heavy Battle Rifle > --- INVENTORY -------- Cooled Ion Engine Angular Momentum Engine Light Fission Core Armored Treads Advanced Treads VTOL Module VTOL Module VTOL Module VTOL Module Advanced Power Amplifier Medium Storage Unit Advanced Weight Redist. System Improved Hacking Suite Improved System Restoration Module Drone Bay Hacking Drone Bay Minigun Improved Grenade Launcher Axe Axe [Rating: 60] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Propulsion Armored Treads Treads Armored Treads Wheel Armored Wheel Flight Unit VTOL Module Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Core Shielding Weapon Minigun Energy Gun EM Pulse Gun Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 3 | . . . 1 . . . 2 Utility 4 | . . . 1 . . . 3 Weapon . | . . . . . . . . Parts Attached 110 | 7 11 . 30 . 5 3 54 Power 11 | 1 1 . 4 . . . 5 Engine 9 | 1 1 . 4 . . . 3 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 30 | 2 2 . 11 . . . 15 Treads 18 | 2 2 . 6 . . . 8 Leg . | . . . . . . . . Wheel 4 | . . . 4 . . . . Hover . | . . . . . . . . Flight 8 | . . . 1 . . . 7 Utility 36 | 1 3 . 4 . 3 3 22 Device 17 | . . . 3 . 2 2 10 Storage 4 | 1 1 . 1 . . . 1 Processor 7 | . 2 . . . 1 1 3 Hackware 3 | . . . . . . . 3 Protection 5 | . . . . . . . 5 Artifact . | . . . . . . . . Weapon 33 | 3 5 . 11 . 2 . 12 Energy Gun 2 | 1 . . 1 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 16 | 2 3 . 7 . 1 . 3 Ballistic Cannon 2 | . . . 2 . . . . Launcher 1 | . . . . . . . 1 Special Weapon 2 | . 2 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 10 | . . . 1 . 1 . 8 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 4 . 1 1 . Corrupted Parts 1 | . . . . . . . 1 System Corruption 3 | . . . . . . . 3 Parts Lost 40 | . . . 6 . . . 34 Power 5 | . . . . . . . 5 Propulsion 20 | . . . 4 . . . 16 Utility 11 | . . . 1 . . . 10 Weapon 4 | . . . 1 . . . 3 Highest Loss Streak 16 | . . . 3 . . . 16 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 97 100 95 100 99 100 84 Engine 10 | . 14 14 11 11 11 11 5 Treads 28 | . 27 28 26 33 33 33 21 Flight 1 | . . . . . . . 6 Device 11 | . . . 10 11 18 17 12 Storage 10 | . 14 14 11 11 11 11 6 Processor 7 | . 11 14 11 11 3 4 6 Protection 1 | . . . . . . . 7 Ballistic Gun 17 | . 27 28 18 22 17 11 5 Slashing Weapon 2 | . . . . . 4 11 3 Naked Turns . | . . . . . . . . Heaviest Build 83 | 11 28 28 55 55 57 56 83 Greatest Support 104 | 40 40 40 60 60 60 60 104 Greatest Overweight (x) 17 | . . . 17 . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 Average Capacity 17 | 7 13 15 18 20 20 20 17 Most Carried 20 | 4 13 14 20 20 20 20 20 Average Carried 15 | 1 10 13 16 20 19 19 14 Final Capacity 20 | 8 15 15 20 20 20 20 10 Final Carried 20 | 3 13 13 20 20 20 20 10 Class Distribution -------------------- 88% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 2722 | 242 402 15 1003 . 99 74 887 Remotely . | . . . . . . . . Salvage Created 3065 | 12 631 . 1282 . . 139 1001 Parts 175 | 2 47 . 81 . . 5 40 Haulers Intercepted 8 | . 2 . 5 . . 1 . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 . Prevented 2 | . . . . . . 2 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 55 | . 13 . 23 . . 1 18 Melee 11 | . . . . . . 1 10 Guns 38 | . 13 . 17 . . . 8 Cannons 6 | . . . 6 . . . . Classes Destroyed 14 | 1 6 . 3 . . . 4 Worker 2 | . . . 2 . . . . Builder 2 | . 1 . 1 . . . . Tunneler 1 | 1 . . . . . . . Hauler 8 | . 2 . 5 . . 1 . Recycler 2 | . . . 2 . . . . Operator 4 | . 2 . 2 . . . . Watcher 6 | . 2 . 4 . . . . Swarmer 9 | . 3 . 4 . . . 2 Grunt 27 | . 10 . 12 . . 1 4 Brawler 1 | . . . . . . . 1 Duelist 4 | . . . . . . . 4 Sentry 11 | . . . 7 . . . 4 Hunter 1 | . . . . . . . 1 Programmer 2 | . . . . . . . 2 Best Kill Streak 6 | 1 3 . 6 . . 1 4 Combat Bots Only 4 | . 3 . 4 . . 1 4 Max Kills in Single Turn 2 | 1 1 . 2 . . 1 1 Gunslinging 1 | . . . 1 . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 690 | . 49 . 108 . . 12 521 Missed 195 | . 12 . 25 . . 6 152 Damage Taken 6865 | . 412 . 1225 . . 140 5088 Core 1171 | . 96 . 193 . . 13 869 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 71 | . . . . . . . 71 Regen/Repaired (Parts) 253 | . 164 . 89 . . . . Core Remaining (%) 69 | 100 . 61 . . . 48 . Volleys Fired 280 | 1 83 . 115 . . 11 70 Largest 2 | 2 2 . 2 . . 1 2 Hottest 100 | 40 100 . 59 . . 25 58 Shots Fired 508 | 2 147 . 232 . . 11 116 Gun 463 | 2 144 . 190 . . 11 116 Cannon 42 | . . . 42 . . . . Launcher . | . . . . . . . . Special 3 | . 3 . . . . . . Kinetic 505 | 2 144 . 232 . . 11 116 Thermal 3 | . 3 . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 30 | 1 8 . 30 . . 5 14 Robot Miss Streak 9 | 1 3 . 9 . . 2 5 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . 3 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 365 | 1 83 . 144 . . 10 127 Core Hits 147 | 1 41 . 56 . . 5 44 Critical Kills 2 | . 1 . 1 . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 12 | . 1 . 4 . . . 7 Destroy 2 | . 1 . 1 . . . . Blast 3 | . . . 3 . . . . Sever 7 | . . . . . . . 7 Melee Attacks 61 | . . . 1 . 1 4 55 Impact . | . . . . . . . . Slashing 61 | . . . 1 . 1 4 55 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks 7 | . . . . . . . 7 Damage Inflicted 6313 | 10 915 7 2263 . . 210 2908 Guns 4030 | 10 912 . 1476 . . 135 1497 Cannons 684 | . . . 684 . . . . Explosions 86 | . . . 86 . . . . Melee 1486 | . . . . . . 75 1411 Ramming 27 | . 3 7 17 . . . . Kinetic 4714 | 10 912 . 2160 . . 135 1497 Thermal . | . . . . . . . . Explosive 86 | . . . 86 . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 1486 | . . . . . . 75 1411 Piercing . | . . . . . . . . Highest Corruption 13 | . . . 4 4 4 2 13 Average Corruption 5 | . . . 4 4 4 2 9 Corruption Purged 7 | . . . . . . . 7 Corruption Blocked . | . . . . . . . . Effects 53 | . . . 23 1 7 1 21 Message Errors 13 | . . . 6 . 1 . 6 Matter Fused 15 | . . . 3 1 4 . 7 Heat Flow Errors 7 | . . . 4 . 1 . 2 Energy Discharges 6 | . . . 4 . 1 . 1 Parts Rejected 1 | . . . . . . . 1 Parts Fused 1 | . . . 1 . . . . Data Loss (minor) 7 | . . . 2 . . 1 4 Misfires 3 | . . . 3 . . . . Overload Shots . | . . . . . . . . Overflow Damage 74 | . . . 32 . . . 42 Projectiles 16 | . . . 16 . . . . Explosions 16 | . . . 16 . . . . Melee 42 | . . . . . . . 42 Knockbacks 3 | . . . 3 . . . . Impact . | . . . . . . . . Kinetic 3 | . . . 3 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 100 | . . . 100 . . . . Shots 1 | . . . 1 . . . . Rammed 8 | . 2 2 4 . . . . Targets Rammed 9 | . 2 2 5 . . . . Kicked . | . . . . . . . . Crushed 1 | . . . 1 . . . . Highest Temperature 264 | . 40 . 231 . 244 . 264 Average Temperature 29 | . 12 . 28 . 127 . 29 Received Heat Transfer 1646 | . 213 . 444 . . 9 980 Effects 1 | . . . . . 1 . . Interference 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 304 | 5 220 6 260 37 . . 304 Initial 112 | . 3 6 1 37 . . 112 Average 102 | 1 54 6 106 37 . . 164 Maximum Alert Level 1 | . 1 . 1 . . . 1 Low Security (%) 88 | 100 98 100 86 100 . . 76 Level 1 11 | . 1 . 13 . . . 23 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 3 . 4 . . . 9 Investigation 3 | . 1 . 2 . . . . Extermination 2 | . . . . . . . 2 Reinforcement 5 | . 2 . 2 . . . 1 Assault . | . . . . . . . . Garrison 6 | . . . . . . . 6 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 2 | . 1 . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 112 | . 27 . 36 . . 10 39 Peak Tracking Total 6 | . 4 . 4 . . 5 6 Tactical Retreats 4 | . . . 1 . . 1 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 4 | . 1 . 1 . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 7 | . . . 7 . . . . Max in Single Turn 2 | . . . 2 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 21 | . 8 . 9 . . . 4 Terminals 15 | . 6 . 7 . . . 2 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . Recycling Units 2 | . 1 . . . . . 1 Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 57 | . 21 . 29 . . . 7 Successful 31 | . 12 . 16 . . . 3 Failed 26 | . 9 . 13 . . . 4 Catastrophic 6 | . 2 . 3 . . . 1 Database Lockouts . | . . . . . . . . Manual 34 | . 8 . 10 . 2 . 14 Terminals 41 | . 14 . 23 . . . 4 Fabricators . | . . . . . . . . Repair Stations 7 | . 4 . 3 . . . . Recycling Units 5 | . 3 . . . . . 2 Scanalyzers 3 | . . . 3 . . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 20 | . 6 . 12 . . . 2 Prototype ID Bank 1 | . . . 1 . . . . Open DSF 2 | . . . . . . . 2 Terminal Index 2 | . 1 . 1 . . . . Alert Level 5 | . 2 . 3 . . . . Unreport Threat 2 | . . . 2 . . . . Locate Traps 5 | . 2 . 3 . . . . Hauler Manifests 1 | . . . 1 . . . . Registered Components 1 | . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . 4 . 2 . . . . Scan Component 3 | . 2 . 1 . . . . Repair 3 | . 2 . 1 . . . . Recycling Unit Hacks 3 | . 2 . . . . . 1 Report Inventory 2 | . 1 . . . . . 1 Retrieve Components 1 | . 1 . . . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 6 . 9 . . . 3 Full Trace Events 2 | . 1 . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 26 | . . . 1 . 14 . 11 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . 2 . 1 . . . . Time 90 | . 52 . 38 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . 10 . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 7 | . . . . . 7 . . Largest Group 7 | . . . . . 7 7 5 Highest-Rated Group 247 | . . . . . 247 247 171 Highest-Rated Ally 51 | . . . . . 51 51 39 Total Orders 2 | . . . . . . 1 1 RETURN 2 | . . . . . . 1 1 Ally Attacks 61 | . . . . . . 30 31 Total Damage 1872 | . . . . . . 1083 789 Kills 17 | . . . . . . 9 8 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . Drone Launches 3 | . . . . . 1 . 2 Drone Recoveries 3 | . . . . . . 1 2 Decoded 0b10 Intel 13 | . . . . . . . 13 Traps 6 | . . . . . . . 6 Emergency Access 5 | . . . . . . . 5 Garrisons 1 | . . . . . . . 1 Exits 1 | . . . . . . . 1 Zionite Intel Received 3 | . . . . . . . 3 Guard Positions 1 | . . . . . . . 1 Prototype Schematics 1 | . . . . . . . 1 Active Terminals 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 8445 | 111 1683 63 2188 16 2351 609 1424 Spaces Moved 4643 | 62 821 36 981 10 1352 324 1057 Core 25 | 5 . . 20 . . . . Treads 3800 | 57 821 36 800 10 1352 324 400 Legs . | . . . . . . . . Wheels 161 | . . . 161 . . . . Hover . | . . . . . . . . Flight 657 | . . . . . . . 657 Fastest Speed 23 | 50 160 160 105 170 170 170 23 Average Speed 149 | 151 160 160 171 170 170 170 87 Slowest Speed 900 | 160 160 160 900 170 170 170 245 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 4 96 11 71 8 90 59 27 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . . . 1 2 . . Known Exits Taken 5 | . 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . 1 . Scrap Searched 10 | . . 1 . . 4 5 . Spaces Dug 4 | . 2 . 1 . . . 1 Terrain Destroyed 26 | . 2 . 23 . . . 1 Melee 2 | . . . 1 . . . 1 Projectile 3 | . 2 . 1 . . . . AOE 21 | . . . 21 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 5612 | 76 1048 41 1290 9 1403 370 1375 Wait 373 | . 111 . 104 . 41 11 106 Move 4636 | 61 820 35 980 9 1351 323 1057 Hop . | . . . . . . . . Pick Up 68 | 4 15 2 23 . 1 9 14 Fast Attach 46 | 7 3 . 13 . 3 . 20 Attach 41 | . 2 . 7 . . 1 31 Detach 30 | 1 1 . 9 . 2 . 17 Swap 23 | . 6 . 10 . 2 2 3 Drop 53 | 2 5 2 23 . 2 9 10 Fire 280 | 1 83 . 115 . . 11 70 Melee 53 | . . . 1 . 1 4 47 Ram 1 | . . . 1 . . . . Kick . | . . . . . . . . Crush 8 | . 2 2 4 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 9) 485 | -10/Materials | Discovered new exit (range 13) 740 | -10/Materials | Discovered new exit (range 5) 773 | -10/Materials | Discovered new exit (range 18) 1024 | -10/Materials | Discovered new exit (range 13) 1338 | -10/Materials | Repaired Assault Rifle 1366 | -10/Materials | Repaired Lgt. Treads 1794 | -10/Materials | Identified exit to Mines 1795 | -10/Materials | Entered Mines 1799 | -10/Mines | Discovered new exit (range 12) 1848 | -10/Mines | Identified exit to Materials 1852 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1858 | -10/Mines | Entered Materials 1858 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2505 | -9/Materials | Discovered new exit (range 16) 2569 | -9/Materials | Lost 3 parts (3n) 2956 | -9/Materials | Discovered new exit (range 9) 3099 | -9/Materials | Identified exit to Materials 3624 | -9/Materials | Discovered exit to Materials (range 11) 3946 | -9/Materials | Repaired Arm. Treads 4044 | -9/Materials | Identified exit to Mines 4046 | -9/Materials | Entered Mines 4047 | -9/Mines | Learned location of Storage (-7) 4056 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4060 | -9/Mines | Identified exit to Zion 4062 | -9/Mines | Entered Zion 4124 | -7/Zion | Discovered new exit (range 9) 4137 | -7/Zion | Identified exit to Proximity Caves 4238 | -7/Zion | System corruption cleaned by Quarantine Array 4340 | -7/Zion | Received a visual enhancement algorithm 4421 | -7/Zion | Learned Factory stockpile data 4568 | -7/Zion | Given A8's code to call for help 4705 | -7/Zion | Imprinted 4707 | -7/Zion | Declared Zion's savior 4885 | -7/Zion | Given the Hacking Drone Bay 4886 | -7/Zion | Found Prototype Device 4886 | -7/Zion | Identified Hacking Drone Bay 5046 | -7/Zion | Learned Factory non-interactive machine intel 5122 | -7/Zion | Gained Derelict followers 5163 | -7/Zion | Learned location of Data Miner (-6) 5589 | -7/Zion | Learned location of Armory (-4) 6413 | -7/Zion | Entered Proximity Caves 6413 | -6/Proximity Caves | Accompanied by 8 allies 6510 | -6/Proximity Caves | Core integrity fell below 50% 6925 | -6/Proximity Caves | Discovered new exit (range 4) 7022 | -6/Proximity Caves | Entered Factory 7022 | -6/Factory | Accompanied by 5 allies 7022 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 7024 | -6/Factory | Loaded intel: 219 non-interactive machine locations 7220 | -6/Factory | Lost 4 allies 7282 | -6/Factory | Retrieved Zion intel report: Guard Positions 7384 | -6/Factory | Identified exit to Lower Caves 7458 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 7538 | -6/Factory | Garrison activated, responded to threat 7814 | -6/Factory | Retrieved Zion intel report: Active Terminals 7911 | -6/Factory | Garrison activated, responded to threat 7957 | -6/Factory | System corruption reached 10% 8015 | -6/Factory | Lost 16 parts (1p8n5u2w) 8130 | -6/Factory | Core integrity fell below 50% 8171 | -6/Factory | Lost 5 parts (1p3n1u) 8358 | -6/Factory | Terminal network hard line cut 8439 | -6/Factory | Core integrity fell below 20% 8446 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08411_ 08440_ Slug penetrates Matter Pump. 08440_ Matter Pump disabled. 08440_ Slug penetrates Reinforced Barrier. 08444_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | #????????????????????????????????????????????? | | "" #??????????????????????????"""???????????????? | | "" #??????????????????????????"""???????????????? | | "" #???????????????????????#??"""????]??????????? | | #?????????????????????? #????????????????????? | | "" #?????????????????????? #????????????????????? | | "" #?????????????????????? ########?????????????? | | "" #????????????""""?????? ?????????????? | | #????????????""""????## ?????????????? | | #????????????""""???# ???????????"""? | | ##############???""""???# ?????????????"""? | | + #???""""???# h ??????????????"""? | | # ! #???""""???# ##???????????????""? | | # #???""""???# T#???????????????""? | | # """ """ ]#??????????# #?????????????????? | | + """ """ #?##+####### g ########????????"""? | | # """ """ ### ^ g g ! ????????"""? | | # * + @ g#???????"""?????"""? | | # """ """ ###"" #?????"""""??????""? | | # """ """ #?#" """ #?????"""""??????""? | | # """ """ !#?#"F "%% #??????????????????? | | # #?#"" "%" #??????????????????? | | # #?# ##??????????????????? | | ##############?# ??????????????????? | | #??????????????# ????????????????? | | #??????????????# ######## #???????????????? | | #??????????????# =!! #???????? ??????????????? | | #??????????????# ^!!! +?""""????#??????????????? | | ?????????""""??# !!! #?""""???????????????????? | | ?????????""""??# #?""""???????????????????? | | ?????????""""??# ??""""???????????????????? | | ?????????""""?? ? ???????????H?????????????? | | ?????????""""???? ##?###?????????????????????????? | | ?????????""""????????????????????????????????????? | | ?????????""""????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????""""?""""??????????????????????? | | ??????????????????""""?""""??????????????????????? | | ??????????????????""""?""""??????????????????????? | | ??????????????????""""?""""??????????????????????? | | ??????????????????""""?""""??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Power Amplification 30 Additional Mass Support 9 Armor Coverage 225 Core Shielding 30 Evasion (%) 65 Melee Accuracy 6 Recoil Reduction 5 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Adv. Weight Redist. System | -9/Materials | Scanalyzed Hvy. Flak Cannon | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Microactuators | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Spear | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Cld. Airjet | -6/Factory | Z-intel Ion Burst Cannon | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Force Rifle | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive M-28 Smith | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! The More The Merrier Challenges ------------ None Game ------ Seed BoreAnalysisSuite Manual? 0 Play Time 01:37:52 Cumulative 31.7 hours Start 2024.04.05 @ 18:59:28 End 2024.04.05 @ 21:45:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x56 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eedd8968-cd03-44f0-9520-96444a4de26d