Cogmind - Beta 15 --- EXPLORER MODE // 2025.09.11 @ 00:38:30 Player: Zero Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (165) 825 Value Destroyed (6270) 6270 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (623) 623 TOTAL SCORE: 11958 Bonus ------- Follower Combat Kills 761 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -938 Cogmind --------- Core Integrity 0/850 Matter 3/300 Energy 210/210 System Corruption 3% Temperature Critical (576) Movement Treading (160) Location -6/Garrison Parts ------- > --- POWER (2) -------- Light Fission Core Micro Fission Core > --- PROPULSION (4) --- Medium Treads Medium Treads Heavy Treads > --- UTILITY (6) ------ Tactical Coordination Suite Hardened Heavy Armor Plating Improved System Shield Dynamic Insulation System > --- WEAPON (4) ------- Heavy Plasma Cannon Gauss Rifle Gauss Rifle > --- INVENTORY (5) ---- Improved Medium Treads Bore Cannon Bore Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Zionite Light DM Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Experimental Heat Sink Improved Cooling System Humpback Tactical Coordination Suite Improved System Shield > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Improved Deuterium Engine Cooled Deuterium Engine Armored Treads Advanced Treads Medium Treads Medium Treads Improved Medium Treads Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System Power Amplifier Zionite Biocell Gravity Neutralizer Transport Network Coupler Recoil Stabilizer Experimental Utility Shielding Hardened Light Armor Plating Hardened Light Armor Plating Thermal Shield Hardlight Generator Relay Coupler [NC] Dynamic Insulation System Drone Bay High-powered Shock Rifle Zionite Laser-S Cooled Plasma Cannon Hypervelocity Gauss Rifle Heavy Machine Gun Bore Cannon Bore Cannon Heavy Missile Launcher Scatter Rocket Array Heavy Pick [Rating: 97] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Hover Unit Improved Gravmag System Flight Unit Xenon Bombardment Thruster Utility Humpback Device Hacking Drone Bay Storage Humpback Processor Improved Signal Interpreter Hackware Improved System Shield Protection Power Shielding Weapon Storm Laser Energy Gun Storm Laser Energy Cannon Beam Cannon Ballistic Gun Barrage Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Scatter Rocket Array Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Slots Evolved 9 | . 1 2 . . . 6 . . . Power 1 | . 1 . . . . . . . . Propulsion 2 | . . . . . . 2 . . . Utility 4 | . . 2 . . . 2 . . . Weapon 2 | . . . . . . 2 . . . Parts Attached 99 | 8 5 21 . 5 12 10 7 24 7 Power 19 | 2 2 5 . 1 1 2 . 5 1 Engine 13 | 2 2 5 . . 1 1 . 2 . Core 4 | . . . . . . 1 . 2 1 Reactor 2 | . . . . 1 . . . 1 . Propulsion 29 | 2 . 7 . . 5 4 5 5 1 Treads 17 | 2 . 2 . . 2 4 5 1 1 Leg 6 | . . 5 . . 1 . . . . Wheel . | . . . . . . . . . . Hover 5 | . . . . . 1 . . 4 . Flight 1 | . . . . . 1 . . . . Utility 26 | 2 1 5 . 2 2 3 2 7 2 Device 12 | . . 3 . 1 2 2 . 4 . Storage 4 | 1 1 . . 1 . . . 1 . Processor 3 | 1 . 1 . . . . 1 . . Hackware 2 | . . . . . . 1 . 1 . Protection 5 | . . 1 . . . . 1 1 2 Artifact . | . . . . . . . . . . Weapon 25 | 2 2 4 . 2 4 1 . 7 3 Energy Gun 12 | 1 1 4 . 1 . 1 . 4 . Energy Cannon 3 | . 1 . . . . . . 1 1 Ballistic Gun 5 | 1 . . . 1 . . . 1 2 Ballistic Cannon 1 | . . . . . 1 . . . . Launcher 1 | . . . . . . . . 1 . Special Weapon 1 | . . . . . 1 . . . . Impact Weapon 1 | . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . Unidentified Prototypes 15 | . . 1 . 1 . 1 3 9 . Parts Lost 22 | . 1 3 . . . . . 11 7 Power 5 | . 1 . . . . . . 3 1 Propulsion 3 | . . 1 . . . . . 2 . Utility 6 | . . . . . . . . 4 2 Weapon 8 | . . 2 . . . . . 2 4 Highest Loss Streak 4 | . 1 1 . . . . . 4 4 To Critical Strikes 2 | . . . . . . . . 2 . Average Backups 17 | 4 6 10 13 15 22 16 19 29 4 Power 2 | . . . 2 2 2 2 2 2 . Propulsion 4 | 1 2 3 4 3 4 4 7 10 1 Utility 4 | 1 2 2 2 2 5 3 5 8 . Weapon 5 | . 1 3 4 6 8 4 3 7 2 Tool/Special . | . . . . . . . . . . Unused Backups 34 | . 2 . . 4 2 8 . 15 3 Power 5 | . . . . . 1 2 . 2 . Propulsion 7 | . . . . 2 1 1 . 2 1 Utility 8 | . 1 . . 1 . 1 . 5 . Weapon 14 | . 1 . . 1 . 4 . 6 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 83 | . 94 98 100 89 90 70 65 62 73 Engine 12 | . 19 20 20 19 10 7 6 4 . Core 1 | . . . . . . 1 6 4 10 Reactor 2 | . . . . . 10 3 . 2 . Treads 10 | . 25 7 . . 17 20 15 11 12 Leg 7 | . . 11 20 20 2 . . . . Device 17 | . . 10 10 19 20 22 17 17 14 Storage 8 | . 12 10 10 10 10 5 6 6 . Processor 2 | . 12 13 10 . . . . . . Hackware 1 | . . . . . . 1 6 5 6 Protection 1 | . . 5 10 . . . . . 4 Energy Gun 9 | . 5 17 20 12 1 5 6 6 8 Ballistic Gun 2 | . 9 . . 5 1 . . . 5 Ballistic Cannon 1 | . . . . . 8 . . . . Special Weapon 1 | . . . . . 8 . . . . Peak Build Rating 97 | 7 8 26 26 44 51 78 93 97 71 Average Rating 50 | 5 7 21 26 36 49 72 84 89 64 On Entrance 39 | . 7 8 26 26 44 51 73 89 70 Naked Turns . | . . . . . . . . . . Heaviest Build 262 | 18 35 50 49 235 241 257 245 262 61 Greatest Support 140 | 40 40 40 30 30 40 84 140 140 126 Greatest Overweight (x) 19 | . . 15 1 7 7 6 2 19 1 Average Overweight (x) 2 | . . 1 1 5 6 3 1 1 . Largest Inventory Capacity 35 | 10 15 15 15 35 35 35 35 35 5 Average Capacity 29 | 8 13 15 15 33 35 34 35 32 5 Most Carried 35 | 7 9 15 13 23 31 29 27 35 5 Average Carried 19 | 4 6 10 13 17 26 17 20 30 4 Final Capacity 35 | 10 15 15 15 35 35 35 35 5 5 Final Carried 27 | 7 6 13 13 22 27 13 25 5 3 Class Distribution -------------------- 42% | Hauler-Mutant 24% | Hacker-Mutant 18% | Hauler-Tank 12% | Hauler-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Gunner | -6/Factory Hauler-Tank | -6/Waste Hauler-Tank | -6/Factory Hacker-Mutant | -6/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Matter Collected 2092 | 260 125 427 . 41 330 209 73 532 95 Remotely . | . . . . . . . . . . Salvage Created 7668 | . 441 1746 . . 306 1468 699 2692 316 Parts 364 | . 35 110 . . 13 66 7 119 14 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 6 | . 1 1 . . . 4 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Combat Hostiles Destroyed 129 | . 13 39 . . 6 21 2 40 8 Melee 1 | . . . . . 1 . . . . Guns 100 | . 6 31 . . 1 21 2 35 4 Cannons 20 | . 7 5 . . 4 . . 3 1 AOE 6 | . . 3 . . . . . . 3 Classes Destroyed 20 | . 3 5 . . 2 5 1 4 . Worker 7 | . . 1 . . . 2 . 4 . Builder 4 | . . . . . . 1 . 3 . Tunneler 1 | . . 1 . . . . . . . Recycler 2 | . . . . . . 1 . 1 . Mechanic 1 | . . . . . . 1 . . . Operator 2 | . . 2 . . . . . . . Drone 2 | . . . . . . . . 2 . Watcher 17 | . 2 5 . . . 5 . 5 . Swarmer 26 | . 6 8 . . . 3 . 6 3 Grunt 46 | . 7 21 . . 3 6 . 6 3 Brawler 3 | . . 1 . . 1 . . 1 . Duelist 3 | . . . . . 1 . . 2 . Protector 1 | . . . . . . . . 1 . Sentry 20 | . . 9 . . . 3 . 8 . Specialist 2 | . . . . . . . . 2 . Hunter 12 | . . . . . . 3 . 8 1 Programmer 11 | . . . . . . 6 . 5 . Behemoth 3 | . . . . . 1 . . 1 1 Compactor 2 | . . . . . . . 2 . . Z-Light 2 | . . . . . . . . 2 . Best Kill Streak 10 | . 5 6 . . 3 10 2 5 2 Combat Bots Only 7 | . 4 6 . . 3 7 2 4 2 Max Kills in Single Turn 2 | . 1 2 . . 1 2 1 2 2 Gunslinging 1 | . . 1 . . . . . . . Exploded 2 | . . 2 . . . . . . 2 Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Hostile Shots Fired 985 | . 63 178 . . 70 120 1 386 167 Missed 292 | . 12 42 . . 18 45 . 147 28 Hits 693 | . 51 136 . . 52 75 1 239 139 Melee 12 | . . . . . 10 . 1 1 . Projectile 681 | . 51 136 . . 42 75 . 238 139 AOE 1 | . . . . . . . . 1 . Critical Strikes 17 | . 1 4 . . 3 1 . 4 4 Part Disruptions 1 | . . . . . . . . 1 . Damage Taken 6946 | . 395 1008 . . 815 629 27 2200 1872 Core 1412 | . 114 168 . . 156 117 . 482 375 Absorbed by Shields 71 | . . 59 . . . . . 8 4 Redirected to Shielding 10 | . . 10 . . . . . . . Ignored by Resistances 3966 | . 261 680 . . 476 378 16 1207 948 Regen/Repaired (Parts) 1070 | . 15 180 . . . 342 . 533 . Core Remaining (%) 57 | 100 54 . . . 19 . . . . Volleys Fired 323 | . 55 94 . . 34 37 4 76 23 Largest 4 | . 2 2 . . 2 1 1 4 4 Hottest 264 | . 100 121 . . 103 250 250 264 215 Shots Fired 528 | . 81 177 . . 48 38 5 123 56 Gun 431 | . 54 157 . . 28 38 5 104 45 Cannon 90 | . 27 20 . . 18 . . 17 8 Launcher 5 | . . . . . . . . 2 3 Special 2 | . . . . . 2 . . . . Kinetic 92 | . 39 . . . 32 . . . 21 Thermal 364 | . 41 113 . . 14 38 5 121 32 Explosive 5 | . . . . . . . . 2 3 Electromagnetic 65 | . 1 64 . . . . . . . Robot Hit Streak 44 | . 7 44 . . 13 16 13 25 18 Robot Miss Streak 7 | . 4 3 . . 3 7 3 6 1 Penetration Max . | . . . . . . . . . . Secondary Targets 9 | . 1 7 . . . . . 1 . Max Gunslinging Chain 1 | . 1 1 . . . . . 1 . Shots Hit Robots 423 | . 52 144 . . 37 37 4 105 44 Core Hits 393 | . 24 95 . . 13 82 8 140 31 Critical Kills 1 | . 1 . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 14 | . 3 4 . . 1 . . 2 4 Burn 10 | . 2 3 . . . . . 2 3 Meltdown 1 | . 1 . . . . . . . . Destroy 1 | . . . . . . . . . 1 Blast 1 | . . . . . 1 . . . . Corrupt 1 | . . 1 . . . . . . . Melee Attacks 3 | . . . . . 3 . . . . Impact 2 | . . . . . 2 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16170 | . 608 2362 . . 930 3563 423 6473 1811 Guns 13261 | . 331 1951 . . 346 3562 423 5896 752 Cannons 1587 | . 277 260 . . 476 . . 383 191 Explosions 1051 | . . 147 . . . . . 36 868 Melee 108 | . . . . . 108 . . . . Ramming 163 | . . 4 . . . 1 . 158 . Kinetic 1074 | . 192 . . . 618 . . . 264 Thermal 13047 | . 403 1497 . . 204 3562 423 6279 679 Explosive 904 | . . . . . . . . 36 868 Electromagnetic 874 | . 13 861 . . . . . . . Impact 108 | . . . . . 108 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . 2 1 1 1 . 2 2 3 3 Average Corruption 2 | . 1 1 1 1 . 1 2 2 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 107 | . 2 12 . 2 . 10 17 59 5 Message Errors 25 | . 1 2 . . . 7 3 12 . Matter Fused 29 | . 1 5 . 1 . . 6 16 . Heat Flow Errors 19 | . . 2 . 1 . 1 2 12 1 Energy Discharges 15 | . . 2 . . . . 4 7 2 Parts Fused 2 | . . . . . . 1 1 . . Data Loss (minor) 8 | . . . . . . . . 7 1 Data Loss (major) 2 | . . . . . . . . 1 1 Misfires 5 | . . . . . . 1 1 3 . Alerts 1 | . . 1 . . . . . . . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 14 | . 3 . . . . . . . 11 Projectiles 9 | . 3 . . . . . . . 6 Explosions 5 | . . . . . . . . . 5 Melee . | . . . . . . . . . . Knockbacks 3 | . . . . . 1 . . 2 . Impact 2 | . . . . . . . . 2 . Kinetic 1 | . . . . . 1 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 165 | . . 103 . . . . . 4 58 Shots 8 | . . 4 . . . . . . 4 Rammed 12 | . . 1 . . . 1 . 10 . Targets Rammed 13 | . . 1 . . . 1 . 11 . Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . Highest Temperature 758 | . 331 532 . 252 544 375 104 758 576 Average Temperature 148 | . 114 172 . 133 171 90 41 146 186 Received Heat Transfer 1698 | . 126 615 . . 228 156 . 405 168 Effects 93 | . 4 28 . . 9 1 . 34 17 Shutdowns 26 | . 1 11 . . 4 . . 5 5 Energy Bleed 8 | . . 2 . . 1 . . 4 1 Interference 24 | . 3 6 . . 3 . . 5 7 Matter Decay 8 | . . 3 . . . 1 . 2 2 Short Circuit 4 | . . 3 . . . . . 1 . Damage (minor) 8 | . . 2 . . 1 . . 5 . Damage (major) 11 | . . 1 . . . . . 10 . Damage (core) 4 | . . . . . . . . 2 2 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . 2 . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . Robots Melted 3 | . 1 . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . 2 . Parts Melted 66 | . 1 5 . . . 16 . 43 1 Heat Transferred 21069 | . 1110 3319 . . 333 5050 625 9296 1336 Parts Sabotaged 2 | . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . 3 . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Maximum Alert Level 1 | . . . . . . . . 1 . Low Security (%) 98 | 100 100 100 100 . . 100 100 93 100 Level 1 1 | . . . . . . . . 6 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 348 | . 70 163 . . . 165 . 348 190 Initial 41 | . . 4 . . . . . . 41 Average 32 | . 15 17 . . . 21 . 68 86 Influence Increases 4688 | . 368 1138 . . 183 625 . 2155 219 Destroy 0b10 Robot/C 3020 | . 260 780 . . 140 420 . 1260 160 Destroy 0b10 Robot/NC 190 | . 10 45 . . . 50 . 80 5 Destroy Leader 854 | . 64 220 . . 40 150 . 360 20 Allied During Kill 132 | . . . . . 3 . . 129 . Successful Hack 54 | . 11 3 . . . . . 40 . Disable Machine 44 | . 8 24 . . . . . 12 . Anti-Garrison Action 150 | . . . . . . . . 150 . Destroy Structure 154 | . . 51 . . . 5 . 94 4 Partial Spotted 15 | . 15 . . . . . . . . Lose Combat Pursuer 75 | . . 15 . . . . . 30 30 Influence Decreases 4498 | . 353 1153 . . 183 625 . 2078 106 Entered New Map 47 | . . 11 . . . . . . 36 Time Decay 4170 | . 353 1077 . . 183 625 . 1932 . Lost Part 200 | . . 30 . . . . . 100 70 Lost Ally 46 | . . . . . . . . 46 . Purge Threat 35 | . . 35 . . . . . . . Squads Dispatched 39 | . 4 6 1 . . 10 . 18 . Investigation 16 | . 4 5 1 . . 3 . 3 . Extermination 10 | . . . . . . 5 . 5 . Reinforcement 7 | . . 1 . . . 2 . 4 . Assault 1 | . . . . . . . . 1 . Garrison 5 | . . . . . . . . 5 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . Haulers Reinforced 3 | . . . . . . 1 . 2 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Distress Signals 13 | . 4 3 . . . 4 . 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 184 | . 18 46 . . 6 31 2 70 11 Peak Tracking Total 7 | . 5 6 . . 3 6 1 7 5 Tactical Retreats 4 | . . 1 . . . . . 2 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Traps Triggered 9 | . 3 2 . . . 2 . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 1 | . . 1 . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Machines Disabled 12 | . 2 6 . . . . . 4 . Max in Single Turn 3 | . 1 3 . . . . . 2 . Garrison Access 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Machines Accessed 39 | . 7 15 1 1 . 5 . 10 . Terminals 21 | . 5 11 1 . . 1 . 3 . Fabricators 4 | . . . . . . 2 . 2 . Repair Stations 6 | . 1 2 . . . 1 . 2 . Recycling Units 3 | . 1 . . . . 1 . 1 . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access 2 | . . . . . . . . 2 . Total Hacks 134 | . 25 70 3 4 . 12 . 20 . Successful 111 | . 22 59 3 4 . 9 . 14 . Failed 23 | . 3 11 . . . 3 . 6 . Catastrophic 3 | . . 2 . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 24 | . . . . 4 . . . 17 3 Terminals 64 | . 19 38 3 . . 1 . 3 . Fabricators 6 | . . . . . . 4 . 2 . Repair Stations 23 | . 2 11 . . . 4 . 6 . Recycling Units 11 | . 4 . . . . 3 . 4 . Scanalyzers 21 | . . 21 . . . . . . . Garrison Access 5 | . . . . . . . . 5 . Terminal Hacks 54 | . 16 27 3 4 . 1 . 3 . Record 26 | . 8 15 3 . . . . . . Part Schematic 4 | . . . . 4 . . . . . Robot Analysis 1 | . . 1 . . . . . . . Prototype ID Bank 7 | . 3 4 . . . . . . . Open DSF 4 | . . . . . . 1 . 3 . Emergency Access Points 1 | . . 1 . . . . . . . Alert Level 2 | . 1 1 . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 3 | . 1 2 . . . . . . . Fabricator Hacks 4 | . . . . . . 2 . 2 . Network Status 1 | . . . . . . . . 1 . Load Schematic 1 | . . . . . . 1 . . . Build 2 | . . . . . . 1 . 1 . Repair Station Hacks 20 | . 2 11 . . . 3 . 4 . Scan Component 11 | . 1 6 . . . 2 . 2 . Repair 9 | . 1 5 . . . 1 . 2 . Recycling Unit Hacks 9 | . 4 . . . . 3 . 2 . Recycle Component 7 | . 4 . . . . 2 . 1 . Process 2 | . . . . . . 1 . 1 . Scanalyzer 21 | . . 21 . . . . . . . Insert Component 11 | . . 11 . . . . . . . Analyze 10 | . . 10 . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 3 . Unlock Access 2 | . . . . . . . . 2 . Coupler Status 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . 2 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 27 | . 7 11 1 . . 3 . 5 . Full Trace Events 19 | . 4 8 1 . . 3 . 3 . Feedback Events 3 | . 1 . . . . 1 . 1 . Corruption 2 | . 1 . . . . 1 . . . Hackware Fried 1 | . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . 10 . 4 . . . . . Parts Built 4 | . . . . . . 2 . 2 . Authchips . | . . . . . . . . . . Time 146 | . . . . . . 51 . 95 . Total Part Build Rating 12 | . . . . . . 2 . 10 . Parts Repaired 9 | . 1 5 . . . 1 . 2 . Time 283 | . 26 160 . . . 13 . 84 . Parts Recycled 7 | . 4 . . . . 2 . 1 . Recycled Matter 591 | . . . . . . 392 . 199 . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 10 | . . 10 . . . . . . . Part Schematics Acquired 10 | . . 10 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . 1 . . . . Robot Hacks Applied 2 | . . . . . 2 . . . . parse_system 2 | . . . . . 2 . . . . Relay Couplers Released 2 | . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Total Allies 9 | . . . . 4 . . . 5 . Largest Group 5 | . . . . 4 4 . . 5 . Highest-Rated Group 402 | . . . . 155 155 . . 402 . Highest-Rated Ally 96 | . . . . 40 40 . . 96 . Zionite Dispatches 1 | . . . . . . . . 1 . Light 1 | . . . . . . . . 1 . Total Orders . | . . . . . . . . . . Ally Attacks 133 | . . . . . 24 . . 109 . Total Damage 4093 | . . . . . 452 . . 3641 . Kills 27 | . . . . . 1 . . 26 . Allies Corrupted 1 | . . . . . 1 . . . . Allies Melted 2 | . . . . . 2 . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Active Infowar (turns) . | . . . . . . . . . . Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . . . . Drone Launches 10 | . . . . . 2 4 . 3 1 Drone Recoveries 7 | . . . . . 2 4 . 1 . Zionite Intel Received 2 | . . . . . . . . 2 . Prototype Stockpiles 1 | . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Turns Passed 22026 | 165 891 3601 71 5751 3996 2563 1174 3375 439 Spaces Moved 5966 | 96 469 1469 38 1079 594 493 443 1114 171 Core 22 | 9 . 7 . . . . . 6 . Treads 3658 | 87 469 488 . . 528 493 443 1053 97 Legs 2157 | . . 974 38 1079 66 . . . . Wheels . | . . . . . . . . . . Hover 129 | . . . . . . . . 55 74 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 190 190 570 317 240 102 102 Average Speed 331 | 149 160 210 190 530 643 430 255 239 134 Slowest Speed 1000 | 160 160 800 190 610 650 650 321 1000 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 50 | 6 73 89 9 87 67 12 95 35 30 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 . . 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 5 | . . . . 1 4 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 120 | . . 55 . . 2 . . 58 5 Melee . | . . . . . . . . . . Projectile 3 | . . . . . 2 . . 1 . AOE 117 | . . 55 . . . . . 57 5 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Total 7586 | 117 537 1804 37 1122 726 822 481 1607 333 Wait 864 | . . 159 . . 45 247 . 317 96 Move 5958 | 95 468 1468 37 1078 593 493 442 1113 171 Hop . | . . . . . . . . . . Pick Up 157 | 14 6 35 . 23 12 19 13 31 4 Fast Attach 14 | . . 1 . . . 1 . 9 3 Attach 90 | 7 5 21 . 5 8 8 7 23 6 Detach 34 | . 2 2 . 4 4 5 8 9 . Swap 27 | 1 1 8 . . 8 5 1 3 . Drop 59 | . . 15 . 12 7 4 2 15 4 Fire 323 | . 55 94 . . 34 37 4 76 23 Melee 3 | . . . . . 3 . . . . Ram 2 | . . . . . . . . 2 . Kick . | . . . . . . . . . . Crush 11 | . . 1 . . . 1 . 9 . Escape Stasis 28 | . . . . . . 2 . . 26 Rewire 16 | . . . . . 12 . 4 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low x2) -6/Waste -6/Factory -6/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 15) 166 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Evolved 1 slot: Power x1 301 | -10/Materials | Build established: Hacker-Mutant 482 | -10/Materials | Repaired Lgt. Ion Engine? 592 | -10/Materials | Identified exit to Mines 592 | -10/Materials | Discovered exit to Mines (range 5) 720 | -10/Materials | Discovered exit to Mines (range 8) 806 | -10/Materials | Identified exit to Materials 806 | -10/Materials | Discovered exit to Materials (range 15) 1026 | -10/Materials | Discovered exit to Materials (range 5) 1057 | -10/Materials | Entered another Materials area 1057 | -9/Materials | Evolved 2 slots: Utility x2 1190 | -9/Materials | Repaired Lgt. Treads 1216 | -9/Materials | Repaired Lgt. Treads 1295 | -9/Materials | Identified exit to Mines 1295 | -9/Materials | Discovered exit to Mines (range 12) 2144 | -9/Materials | Discovered exit to Mines (range 15) 2909 | -9/Materials | Identified exit to Materials 2909 | -9/Materials | Discovered exit to Materials (range 9) 3993 | -9/Materials | Repaired Carbon-fiber Leg 4027 | -9/Materials | Repaired Beam Rifle 4067 | -9/Materials | Repaired Shock Rifle 4658 | -9/Materials | Entered Mines 4659 | -9/Mines | Assembled infested the area 4698 | -9/Mines | Met a Derelict bent on vengeance 4718 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4721 | -9/Mines | Identified exit to Zion 4729 | -9/Mines | Entered Zion 4817 | -7/Zion | System corruption cleaned by Quarantine Array 4883 | -7/Zion | Given the Hacking Drone Bay 4906 | -7/Zion | Found Prototype Device 4908 | -7/Zion | Identified Hacking Drone Bay 5015 | -7/Zion | Learned location of Warlord (-5) 5418 | -7/Zion | Build established: Hauler-Mutant 5423 | -7/Zion | Learned location of Data Miner (-6) 6247 | -7/Zion | Learned Factory garrison access intel 6613 | -7/Zion | Given A8's code to call for help 6710 | -7/Zion | Found Prototype Energy Gun 7768 | -7/Zion | Met Imprinter 7933 | -7/Zion | Imprinted 7939 | -7/Zion | Declared Zion's savior 10334 | -7/Zion | Identified exit to Proximity Caves 10334 | -7/Zion | Discovered exit to Proximity Caves (range 11) 10480 | -7/Zion | Entered Proximity Caves 10480 | -6/Proximity Caves | Accompanied by 4 allies 10854 | -6/Proximity Caves | Spotted B-75 Beast 10878 | -6/Proximity Caves | Core integrity fell below 50% 10902 | -6/Proximity Caves | Lost 3 allies 10913 | -6/Proximity Caves | Destroyed B-75 Beast 14262 | -6/Proximity Caves | Core integrity fell below 20% 14444 | -6/Proximity Caves | Identified exit to Factory 14444 | -6/Proximity Caves | Discovered exit to Factory (range 7) 14476 | -6/Proximity Caves | Entered Factory 14476 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 14477 | -6/Factory | Identified exit to Lower Caves 14478 | -6/Factory | Loaded intel: 3 garrison access locations 14504 | -6/Factory | Identified Storm Laser 14796 | -6/Factory | Build established: Hauler-Gunner 15283 | -6/Factory | Fabricated Lgt. Treads (x2) 15561 | -6/Factory | Repaired Humpback 16516 | -6/Factory | Destroyed 7 combat bots 17039 | -6/Factory | Sucked down chute 17039 | -6/Factory | Entered Waste 17039 | -6/Waste | The area was eerily silent 17239 | -6/Waste | A Compactor rumbled back to life 17255 | -6/Waste | Spotted C-40 Crusher 17262 | -6/Waste | Destroyed C-40 Crusher 17269 | -6/Waste | A Compactor rumbled back to life 17270 | -6/Waste | Spotted C-40 Crusher 17273 | -6/Waste | Destroyed C-40 Crusher 17428 | -6/Waste | Identified exit to Factory 17428 | -6/Waste | Discovered exit to Factory (range 12) 17642 | -6/Waste | Build established: Hauler-Tank 17929 | -6/Waste | Found Prototype Processor 17949 | -6/Waste | Identified Exp. Melee Analysis Suite 18213 | -6/Waste | Entered Factory 18486 | -6/Factory | Hacking Suite fried by hacking feedback 18514 | -6/Factory | Repaired Hvy. Treads 18649 | -6/Factory | Enhanced Grunt warped into view, answering call for help 18652 | -6/Factory | Enhanced Grunt warped into view, answering call for help 18710 | -6/Factory | Retrieved Zion intel report: Active Garrisons 18828 | -6/Factory | Repaired Hvy. Treads 19347 | -6/Factory | Zion Light squad teleported in 19814 | -6/Factory | Spotted B-75 Beast 19820 | -6/Factory | Destroyed B-75 Beast 20096 | -6/Factory | Fabricated Imp. Medium Treads (x2) 20112 | -6/Factory | Found Prototype Launcher 20337 | -6/Factory | Garrison activated, responded to threat 20435 | -6/Factory | Identified exit to Garrison 20525 | -6/Factory | Zion dispatch access revoked 20525 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 21247 | -6/Factory | Cargo convoy interrupted 21269 | -6/Factory | Core integrity fell below 50% 21290 | -6/Factory | Identified Scatter Rocket Array 21336 | -6/Factory | Garrison activated, responded to threat 21384 | -6/Factory | Lost 4 parts (1p2n1u) 21542 | -6/Factory | Identified exit to Garrison 21588 | -6/Factory | Entered Garrison 21608 | -6/Garrison | Lost 3 parts (1p1u1w) 21612 | -6/Garrison | Triggered checkpoint 21692 | -6/Garrison | Spotted B-86 Titan 21704 | -6/Garrison | Destroyed B-86 Titan 21714 | -6/Garrison | Found Hvy. Reflective Plating 21760 | -6/Garrison | Lost 4 parts (1p1u2w) 22002 | -6/Garrison | Triggered checkpoint 22021 | -6/Garrison | Core integrity fell below 20% 22028 | -6/Garrison | Core destroyed Last Messages --------------- 22021_ Power failure, Lgt. Fission Core shutdown. 22021_ Slug penetrates Wall. 22021_ Penetrated by Slug. 22022_ Overheating: System interference. 22022_ Gauss Rifle temporarily disabled. 22022_ G-50 Soldier suffers critical hit (Destroy). 22022_ Destroyed Carbon-fiber Leg. 22024_ Slug penetrates Wall. 22024_ Penetrated by Slug. 22025_ Slug penetrates G-50 Soldier. 22025_ Destroyed Lgt. Angular Momentum Engine. 22027_ Overheating: Core damaged (-161). 22027_ Slug penetrates Wall. 22027_ Penetrated by Slug. 22028_ Wall collapses. 22028_ Power failure, Mic. Fission Core shutdown. 22028_ Overheating: Core damaged (-127). Map ----- +----------------------------------------------------+ | ??# ##???????????????????????????????? | | ??##########"#[!#????????????????????????????????? | | ############## ###??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #### ######### #??????????????????????????????? | | ???# #???????# #??????????????????????????????? | | ???#####???????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #?????????????####?????????????? | | ???????????????# #???????????? #?????????????? | | ???????????????# #??????###### ## ##????????? | | ???????????????# ######## [g= #????????? | | ???????????????# [ #????????? | | ???????????????# @ *%% #????????? | | ???????????????##########; ## ## #????????? | | ?????????????????????????#hh #??? #?????????????? | | ???????????????????????? ???? ???????????? | | ???????????????????????# ???? ?????????? | | ???????????????????????# ???? "????????? | | ???????????????????????# ?????????????? | | ???????????????????????### ## ##????????????? | | ?????????????????????????# #? #?????????????? | | ????????????????????????? ?? ????????????? | | ????????????????????????? ?? ????????????? | | ?????????????????????????# ?? ???????????? | | ?????????????????????????######??""##????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 40 Energy Capacity 890 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 600 Resistance: KI 35 Resistance: TH 60 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Melee Accuracy 12 Recoil Reduction 6 Offensive Hacking 30 Defensive Hacking 12 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Carbon-fiber Leg | -9/Materials | Scanalyzed Mining Claw | -9/Materials | Scanalyzed Shock Rifle | -9/Materials | Scanalyzed Recoil Stabilizer | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed EM Shotgun | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Lgt. Treads | x2 | -6/Factory Imp. Medium Treads | x2 | -6/Factory | Preloaded Repaired ---------- Lgt. Ion Engine | 62% | -10/Materials Lgt. Treads | 66% | -9/Materials Carbon-fiber Leg | 37% | -9/Materials Beam Rifle | 49% | -9/Materials Shock Rifle | 52% | -9/Materials Humpback | 14% | -6/Factory Hvy. Treads | 48% | -6/Factory Hvy. Treads | 45% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Help From High Places Novice Programmer Challenges ------------ None Game ------ Seed ReflexBraceNullifier Manual? 0 Play Time 02:38:33 Cumulative 10.5 hours Start 2025.09.10 @ 16:14:27 End 2025.09.11 @ 00:38:30 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 7 Rogue 0 Adventurer 0 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 17 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 280062fa-48c7-4ebe-8690-ba1e7595a636