Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.02 @ 23:05:19 Player: NeoBioHazard Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (75) 375 Value Destroyed (2093) 2093 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-13) -13 TOTAL SCORE: 4975 Bonus ------- Friendly Fire -13 Cogmind --------- Core Integrity 0/700 Matter 165/300 Energy 100/100 System Corruption 27% Temperature Cool (9) Movement Core (200) Ox3 Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Ion Engine Improved Deuterium Engine Light Treads Small Laser Small Laser Improved Assault Rifle Improved Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Gauss Rifle Advanced Assault Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Ion Engine Improved Deuterium Engine Light Treads Light Treads Small Laser Small Laser Improved Assault Rifle Improved Assault Rifle Flak Cannon Grenade Launcher [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 2 | . . 1 1 . . Weapon 2 | . . 1 1 . . Parts Attached 54 | 7 1 19 8 5 14 Power 7 | 1 . 2 1 . 3 Engine 7 | 1 . 2 1 . 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 . 2 3 3 3 Treads 13 | 2 . 2 3 3 3 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 . 5 2 1 4 Device 7 | . . 2 1 . 4 Storage 2 | 1 . 1 . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 3 | . . 1 1 1 . Artifact . | . . . . . . Weapon 21 | 3 1 10 2 1 4 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 12 | 2 1 7 . 1 1 Ballistic Cannon 8 | . . 3 2 . 3 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 19 | . . 2 . . 17 Power 2 | . . 1 . . 1 Propulsion 6 | . . . . . 6 Utility 4 | . . . . . 4 Weapon 7 | . . 1 . . 6 Highest Loss Streak 14 | . . 1 . . 14 To Critical Strikes . | . . . . . . Average Backups 8 | . 4 7 9 9 9 Power 1 | . 1 1 1 1 1 Propulsion 1 | . . . 1 1 1 Utility . | . . . . . . Weapon 5 | . 3 5 6 7 6 Tool/Special . | . . . . . . Unused Backups 3 | . . . . . 3 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . . . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 85 90 99 99 95 Engine 8 | . 14 10 9 7 6 Treads 25 | . 28 22 18 29 28 Device 7 | . . 6 8 7 8 Storage 9 | . 14 11 9 7 7 Processor 5 | . . 3 9 7 6 Protection 5 | . . 4 9 7 4 Ballistic Gun 11 | . 28 21 9 7 5 Ballistic Cannon 19 | . . 11 27 23 23 Peak Build Rating 42 | 6 6 19 24 35 42 Average Rating 24 | 4 6 12 23 31 37 On Entrance 15 | . 6 6 19 24 35 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 49 | 13 14 39 44 45 49 Greatest Support 96 | 40 40 40 40 90 96 Greatest Overweight (x) 3 | . . . 1 . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 Most Carried 10 | 2 5 10 10 10 10 Average Carried 8 | 1 4 7 9 9 9 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 2 5 10 10 10 8 Class Distribution -------------------- 69% | Scavenger-Gunner 15% | Gunner 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 2564 | 254 96 453 221 94 1446 Remotely . | . . . . . . Salvage Created 1963 | . 72 698 252 85 856 Parts 118 | . 5 35 18 6 54 Haulers Intercepted 3 | . . 1 . . 2 Recyclers Shooed 4 | . . 2 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 56 | . 3 19 4 5 25 Melee 2 | . . . . 2 . Guns 22 | . 3 15 . . 4 Cannons 32 | . . 4 4 3 21 Classes Destroyed 11 | . 2 4 3 . 2 Worker 8 | . . 4 2 . 2 Builder 4 | . . . 1 . 3 Hauler 3 | . . 1 . . 2 Recycler 3 | . . 2 . . 1 Watcher 1 | . . . 1 . . Swarmer 24 | . 2 11 . 4 7 Grunt 12 | . 1 5 1 . 5 Brawler 1 | . . . . . 1 Duelist 2 | . . . 1 . 1 Sentry 15 | . . 3 2 1 9 Programmer 2 | . . . . . 2 Best Kill Streak 8 | . 2 7 2 4 8 Combat Bots Only 5 | . 2 5 2 4 4 Max Kills in Single Turn 2 | . 1 2 1 1 2 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 579 | . 27 72 22 52 406 Missed 190 | . 8 22 4 27 129 Hits 389 | . 19 50 18 25 277 Melee 14 | . . . 2 . 12 Projectile 375 | . 19 50 16 25 265 Critical Strikes 7 | . . 2 . . 5 Damage Taken 4582 | . 186 504 306 375 3211 Core 817 | . 27 68 13 32 677 Absorbed by Shields . | . . . . . . Core Remaining (%) 92 | 100 89 83 97 . . Volleys Fired 135 | . 10 48 13 4 60 Largest 4 | . 2 3 4 4 4 Hottest 157 | . 40 111 134 139 157 Shots Fired 452 | . 20 137 52 16 227 Gun 190 | . 20 110 13 4 43 Cannon 262 | . . 27 39 12 184 Launcher . | . . . . . . Special . | . . . . . . Kinetic 452 | . 20 137 52 16 227 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 13 | . 4 12 13 10 13 Robot Miss Streak 9 | . 2 9 5 3 6 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . 1 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 275 | . 13 81 30 9 142 Core Hits 157 | . 5 48 21 7 76 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 11 | . . . . . 11 Destroy 2 | . . . . . 2 Blast 9 | . . . . . 9 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5859 | . 157 988 571 208 3935 Guns 1710 | . 157 603 160 40 750 Cannons 4102 | . . 385 406 141 3170 Explosions . | . . . . . . Melee . | . . . . . . Ramming 47 | . . . 5 27 15 Kinetic 5812 | . 157 988 566 181 3920 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 27 | . . . . 1 27 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . . . 3 7 Message Errors 2 | . . . . 1 1 Matter Fused 2 | . . . . . 2 Heat Flow Errors 2 | . . . . 1 1 Parts Fused 2 | . . . . 1 1 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 15 | . . . . . 15 Projectiles 15 | . . . . . 15 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 24 | . . 5 7 2 10 Impact . | . . . . . . Kinetic 23 | . . 5 7 1 10 Secondary 1 | . . . . 1 . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 10 | . . . 1 5 4 Targets Rammed 13 | . . . 1 7 5 Kicked . | . . . . . . Crushed 3 | . . . . 2 1 Highest Temperature 329 | . 2 329 161 138 157 Average Temperature 60 | . 2 127 45 39 45 Received Heat Transfer 1299 | . 54 123 90 18 1014 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Maximum Alert Level 1 | . . 1 . . 1 Low Security (%) 78 | 100 100 75 100 100 53 Level 1 21 | . . 24 . . 46 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 398 | . 40 249 106 80 398 Initial 94 | . . 5 94 18 4 Average 104 | . 14 138 64 30 166 Influence Increases 1699 | . 85 487 184 120 823 Destroy 0b10 Robot/C 1120 | . 60 380 80 100 500 Destroy 0b10 Robot/NC 95 | . . 35 20 . 40 Destroy Leader 278 | . 10 72 32 20 144 Allied During Kill 13 | . . . . . 13 Disable Machine 90 | . . . 30 . 60 Destroy Structure 58 | . . . 7 . 51 Lose Combat Pursuer 45 | . 15 . 15 . 15 Influence Decreases 1424 | . 70 277 369 150 558 Entered New Map 169 | . . 10 131 22 6 Time Decay 1025 | . 70 247 238 128 342 Lost Part 190 | . . 20 . . 170 Lost Ally 40 | . . . . . 40 Squads Dispatched 8 | . 2 1 . . 5 Investigation 1 | . . 1 . . . Extermination 2 | . . . . . 2 Reinforcement 3 | . 2 . . . 1 Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 7 | . 2 1 . . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 85 | . 7 22 10 5 41 Peak Tracking Total 10 | . 4 5 4 4 10 Tactical Retreats 3 | . 1 . 1 . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 3 | . . 1 . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 6 | . . . 2 . 4 Max in Single Turn 1 | . . . 1 . 1 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 2 | . . . . 2 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 4 | . . . . 4 . Successful 2 | . . . . 2 . Failed 2 | . . . . 2 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . 1 . Scan Component 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 62 | . . . . . 62 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 19 | . . . . . 19 Total Damage 207 | . . . . . 207 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 2656 | 63 224 576 507 376 910 Spaces Moved 1202 | 37 117 233 196 214 405 Core 10 | 7 . . . . 3 Treads 1192 | 30 117 233 196 214 402 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 156 158 Average Speed 167 | 139 160 160 213 156 159 Slowest Speed 240 | 160 160 160 240 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 4 40 26 29 7 76 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 53 | . . . 5 . 48 Melee . | . . . . . . Projectile 53 | . . . 5 . 48 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 1539 | 45 133 342 255 242 522 Wait 96 | . 4 33 28 8 23 Move 1197 | 36 116 232 195 213 405 Hop . | . . . . . . Pick Up 6 | 1 2 3 . . . Fast Attach 13 | 6 . 4 . . 3 Attach 7 | . . 1 2 2 2 Detach . | . . . . . . Swap 45 | 2 1 15 9 5 13 Drop 27 | . . 6 7 3 11 Fire 135 | . 10 48 13 4 60 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 13 | . . . 1 7 5 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Met a group of wandering Federalists 165 | -10/Materials | Discovered new exit (range 14) 273 | -10/Materials | Discovered new exit (range 10) 288 | -10/Materials | Entered another Materials area 288 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 840 | -9/Materials | Discovered new exit (range 16) 864 | -9/Materials | Entered another Materials area 864 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 978 | -8/Materials | Build established: Scavenger-Gunner 1333 | -8/Materials | Discovered new exit (range 16) 1371 | -8/Materials | Entered Factory 1371 | -7/Factory | Evolved 2 slots: Propulsion x2 1709 | -7/Factory | Discovered new exit (range 8) 1747 | -7/Factory | Entered Storage 2441 | -7/Storage | Lost 3 parts (1n1u1w) 2549 | -7/Storage | Met a pair of Derelict thieves 2629 | -7/Storage | System corruption reached 10% 2639 | -7/Storage | Core integrity fell below 50% 2653 | -7/Storage | Core integrity fell below 20% 2657 | -7/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02628_ M-28 Smith repairs G-47 Trooper. 02629_ K-01 Serf collects debris. 02632_ Acquired 9 matter. 02641_ Flak Gun destroyed. 02641_ System corrupted by crushing effect (+5). 02642_ Slammed into B-48 Gladiator. 02647_ K-01 Serf collects debris. 02648_ Acquired 8 matter. 02649_ K-01 Serf collects debris. 02650_ Lgt. Treads destroyed. 02650_ Flak Cannon destroyed. 02650_ System corrupted by crushing effect (+5). 02650_ System corrupted by crushing effect (+2). 02650_ K-01 Serf collects debris. 02652_ Critical hit (Burn: +37). 02653_ K-01 Serf collects debris. 02654_ Acquired 76 matter. 02654_ K-01 Serf collects debris. 02656_ Acquired 59 matter. 02656_ K-01 Serf collects debris. 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