Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.25 @ 14:43:54 Player: ktur Result: Destroyed self via exploding Power Conduit Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (138) 690 Value Destroyed (4548) 4548 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (1427) 1427 TOTAL SCORE: 10085 Bonus ------- High Alert Combat Kills 1127 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 5/300 Energy 71/100 System Corruption 22% Temperature Cool (24) Movement Treading (145) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Advanced Treads Advanced Treads > --- UTILITY (7) ------ Improved Heat Sink Large Storage Unit Launcher Guidance Computer Hardened Light Armor Plating Hardened Light Armor Plating Graphene Brace > --- WEAPON (2) ------- Heavy Laser Powered Hammer > --- INVENTORY (15) --- Armored Treads Advanced Treads Advanced Treads Advanced Treads Potential Leg Potential Leg High-capacity Matter Pod (0) Experimental Terrain Scan Processor Improved Trap Extractor (0/6) Lightning Gun EM Pulse Cannon Enhanced Autogun Flak Gun Tiamat Missile Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Active Sensor Suite Hardened Heavy Armor Plating > --- WEAPON ----------- Improved Heavy Laser Enhanced Autogun > --- INVENTORY -------- Potential Leg Potential Leg High-capacity Matter Pod Gravity Neutralizer Experimental Terrain Scan Processor Weapon Cycler Improved Trap Extractor Lightning Gun Improved Heavy Laser EM Pulse Cannon Enhanced Autogun Tiamat Missile Launcher Tiamat Missile Launcher Plasma Cutter Powered Hammer [Rating: 66] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Improved Heavy Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Tiamat Missile Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 5 | . . . . . 4 1 Weapon . | . . . . . . . Parts Attached 135 | 6 3 5 1 6 34 80 Power 11 | 1 . . . 1 6 3 Engine 11 | 1 . . . 1 6 3 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 26 | 2 . 1 . 1 6 16 Treads 23 | 2 . . . 1 6 14 Leg . | . . . . . . . Wheel 3 | . . 1 . . . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 39 | 1 1 2 1 . 11 23 Device 17 | . 1 . . . 6 10 Storage 3 | 1 . 1 1 . . . Processor 6 | . . . . . 2 4 Hackware 2 | . . . . . . 2 Protection 11 | . . 1 . . 3 7 Artifact . | . . . . . . . Weapon 59 | 2 2 2 . 4 11 38 Energy Gun 11 | . . . . . . 11 Energy Cannon . | . . . . . . . Ballistic Gun 27 | 2 . . . 2 9 14 Ballistic Cannon 7 | . 2 1 . 2 2 . Launcher 11 | . . 1 . . . 10 Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . . . 3 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 9 | . . . . . 3 6 Parts Lost 26 | . . 2 . 1 1 22 Power 3 | . . . . . . 3 Propulsion 7 | . . 2 . 1 . 4 Utility 9 | . . . . . 1 8 Weapon 7 | . . . . . . 7 Highest Loss Streak 6 | . . 2 . 1 1 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 85 | . 96 91 57 84 97 84 Engine 11 | . 14 14 14 14 8 11 Treads 14 | . 28 20 14 13 16 12 Device 11 | . 10 7 . . 17 14 Storage 9 | . 14 14 14 14 9 7 Processor 5 | . . . . . 13 4 Hackware 2 | . . . . . . 4 Protection 11 | . . 6 14 14 13 10 Energy Gun 2 | . . . . . . 4 Ballistic Gun 8 | . 6 . . 4 16 8 Ballistic Cannon 4 | . 21 27 . 23 1 . Naked Turns . | . . . . . . . Heaviest Build 74 | 13 17 32 26 32 48 74 Greatest Support 48 | 40 40 40 20 20 40 48 Greatest Overweight (x) 9 | . . 1 1 9 2 9 Average Overweight (x) 1 | . . . 1 1 1 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 Average Capacity 14 | 7 8 11 15 15 15 15 Most Carried 15 | 6 8 9 15 15 15 15 Average Carried 13 | 3 7 8 12 11 14 14 Final Capacity 15 | 8 8 15 15 15 15 15 Final Carried 15 | 6 8 9 13 15 15 15 Class Distribution -------------------- 47% | Scavenger-Mutant 42% | Mutant 10% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Matter Collected 3989 | 165 . 310 249 100 1088 2077 Remotely . | . . . . . . . Salvage Created 4713 | . . 153 . 79 1470 3011 Parts 263 | . . 5 . 5 98 155 Haulers Intercepted 6 | . . . . . 5 1 Recyclers Shooed 7 | . . 2 . 1 1 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 103 | . . 11 . 1 25 66 Melee 1 | . . 1 . . . . Guns 56 | . . . . 1 25 30 Cannons 2 | . . 2 . . . . AOE 44 | . . 8 . . . 36 Classes Destroyed 19 | . . 3 . 2 6 8 Worker 16 | . . . . 1 5 10 Builder 10 | . . . . . 2 8 Tunneler 2 | . . . . . . 2 Hauler 6 | . . . . . 5 1 Recycler 8 | . . 1 . . . 7 Mechanic 2 | . . . . . . 2 Operator 1 | . . . . . 1 . Watcher 4 | . . . . . 3 1 Swarmer 16 | . . . . . 8 8 Grunt 42 | . . 2 . . 12 28 Brawler 2 | . . . . . . 2 Duelist 2 | . . . . . . 2 Protector 2 | . . . . . . 2 Sentry 7 | . . . . 1 4 2 Specialist 3 | . . . . . . 3 Hunter 10 | . . . . . 1 9 Programmer 8 | . . . . . . 8 Heavy 2 | . . . . . . 2 Assembled 9 | . . 9 . . . . Best Kill Streak 21 | . . 8 . 1 12 21 Combat Bots Only 14 | . . 8 . 1 11 14 Max Kills in Single Turn 4 | . . 3 . 1 2 4 Gunslinging 1 | . . . . . . 1 Exploded 3 | . . 3 . . . 3 Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Damage Taken 6808 | . . 704 . 122 930 5052 Core 1053 | . . 154 . 24 133 742 Absorbed by Shields 700 | . . . . . 352 348 Redirected to Shielding 6 | . . . . 6 . . Core Remaining (%) 67 | 100 . . . 28 75 . Volleys Fired 361 | . 1 23 . 6 124 207 Largest 2 | . 2 2 . 2 2 2 Hottest 130 | . 70 70 . 40 74 130 Shots Fired 625 | . 2 39 . 13 247 324 Gun 552 | . . . . 12 243 297 Cannon 40 | . 2 33 . 1 4 . Launcher 33 | . . 6 . . . 27 Special . | . . . . . . . Kinetic 498 | . 2 33 . 13 247 203 Thermal 94 | . . . . . . 94 Explosive 33 | . . 6 . . . 27 Electromagnetic . | . . . . . . . Robot Hit Streak 25 | . 1 4 . 10 20 25 Robot Miss Streak 6 | . 1 3 . . 5 6 Penetration Max . | . . . . . . . Secondary Targets 6 | . . . . . 3 3 Max Gunslinging Chain 1 | . . . . . 1 1 Shots Hit Robots 416 | . 1 18 . 10 168 219 Core Hits 277 | . . 23 . 3 74 177 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 5 | . . 1 . . 1 3 Burn 1 | . . . . . . 1 Destroy 2 | . . . . . 1 1 Blast 1 | . . 1 . . . . Smash 1 | . . . . . . 1 Melee Attacks 8 | . . . . . . 8 Impact 8 | . . . . . . 8 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 14834 | . 20 800 . 129 2668 11217 Guns 7193 | . . . . 117 2630 4446 Cannons 371 | . 20 318 . . 33 . Explosions 7052 | . . 449 . . . 6603 Melee 108 | . . . . . . 108 Ramming 110 | . . 33 . 12 5 60 Kinetic 5802 | . 20 318 . 117 2663 2684 Thermal 2211 | . . . . . . 2211 Explosive 6603 | . . 449 . . . 6154 Electromagnetic . | . . . . . . . Impact 108 | . . . . . . 108 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 22 | . . 2 2 2 . 22 Average Corruption 5 | . . 2 2 2 . 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 125 | . . 4 11 8 . 102 Message Errors 33 | . . 2 1 2 . 28 Matter Fused 26 | . . 1 4 3 . 18 Heat Flow Errors 11 | . . . 2 . . 9 Energy Discharges 13 | . . 1 . . . 12 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 20 | . . . 3 2 . 15 Data Loss (major) 3 | . . . . . . 3 Misfires 2 | . . . . 1 . 1 Alerts 4 | . . . 1 . . 3 Misdirections 1 | . . . . . . 1 Weapon Failures 10 | . . . . . . 10 Overload Shots . | . . . . . . . Overflow Damage 259 | . . 20 . . . 239 Projectiles . | . . . . . . . Explosions 151 | . . 20 . . . 131 Melee 108 | . . . . . . 108 Knockbacks 17 | . 1 12 . . 1 3 Impact 3 | . . . . . . 3 Kinetic 12 | . 1 10 . . 1 . Secondary 2 | . . 2 . . . . Self-Inflicted Damage 365 | . . 135 . . . 230 Shots 8 | . . 4 . . . 4 Rammed 30 | . . 12 . 2 2 14 Targets Rammed 34 | . . 13 . 2 3 16 Kicked . | . . . . . . . Crushed 4 | . . 1 . . 1 2 Highest Temperature 271 | . 9 92 227 9 2 271 Average Temperature 66 | . 6 34 116 6 1 71 Received Heat Transfer 1260 | . . 61 . 36 352 811 Effects 3 | . . . . . . 3 Energy Bleed 1 | . . . . . . 1 Interference 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 4 | . . . . . . 4 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . . 3 Heat Transferred 2716 | . . . . . . 2716 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Peak Influence 1737 | . 15 97 . 30 472 1737 Initial 200 | . . 5 . . 11 200 Average 275 | . 3 46 . 7 255 375 Maximum Alert Level 5 | . . . . . 2 5 Low Security (%) 58 | 100 100 100 . 100 32 54 Level 1 24 | . . . . . 33 30 Level 2 9 | . . . . . 33 2 Level 3 . | . . . . . . . Level 4 1 | . . . . . . 2 Level 5 5 | . . . . . . 9 High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 24 | . . . . . . 24 Investigation 2 | . . . . . . 2 Extermination 8 | . . . . . . 8 Reinforcement 6 | . . . . . . 6 Assault 4 | . . . . . . 4 Garrison 4 | . . . . . . 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses 2 | . . . . . . 2 Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Distress Signals 5 | . . . . . 3 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 168 | . 2 25 . 1 46 94 Peak Tracking Total 12 | . 2 11 . 1 6 12 Tactical Retreats 6 | . . 1 . . 2 3 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Machines Disabled 23 | . . 1 . 1 1 20 Max in Single Turn 8 | . . 1 . 1 1 8 Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Machines Accessed 10 | . 1 . 2 . 4 3 Terminals 5 | . 1 . . . 2 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 2 | . . . . . 1 1 Total Hacks 20 | . 2 . 2 . 10 6 Successful 9 | . . . 2 . 6 1 Failed 11 | . 2 . . . 4 5 Catastrophic 2 | . . . . . . 2 Database Lockouts . | . . . . . . . Manual 4 | . . . 1 . . 3 Terminals 11 | . 2 . . . 5 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . . . 3 . Garrison Access 4 | . . . . . 2 2 Terminal Hacks 5 | . . . 2 . 2 1 Record 1 | . . . 1 . . . Prototype ID Bank 1 | . . . . . . 1 Level Access Points 1 | . . . . . 1 . Locate Traps 1 | . . . . . 1 . EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . . . 3 . Insert Component 2 | . . . . . 2 . Analyze 1 | . . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used 1 | . . . . . 1 . Hacking Detections 8 | . 1 . . . 4 3 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Turns Passed 8345 | 91 130 644 919 631 1817 4113 Spaces Moved 2817 | 57 73 280 381 237 535 1254 Core 19 | 13 . . . 4 . 2 Treads 2742 | 44 73 276 381 233 535 1200 Legs . | . . . . . . . Wheels 56 | . . 4 . . . 52 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 115 240 240 240 110 Average Speed 240 | 134 160 193 240 244 242 258 Slowest Speed 500 | 160 160 240 240 500 320 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 5 13 40 70 50 45 25 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 34 | . . 18 . . . 16 Terrain Destroyed 278 | . . 36 . . . 242 Melee 5 | . . . . . . 5 Projectile . | . . . . . . . AOE 273 | . . 36 . . . 237 Terrain Rammed 1 | . . . . . . 1 Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Total 3812 | 68 85 330 388 276 832 1833 Wait 300 | . . 4 . 17 74 205 Move 2811 | 56 72 279 380 236 534 1254 Hop . | . . . . . . . Pick Up 76 | 6 6 3 3 6 27 25 Fast Attach 44 | 6 . 1 . 1 9 27 Attach 34 | . 1 1 . 2 10 20 Detach 6 | . . . 2 . . 4 Swap 57 | . 2 3 1 3 15 33 Drop 80 | . 3 3 2 3 36 33 Fire 361 | . 1 23 . 6 124 207 Melee 8 | . . . . . . 8 Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush 34 | . . 13 . 2 3 16 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Sto) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 16) 222 | -10/Materials | Entered Mines 244 | -10/Mines | Met a Derelict bent on vengeance 301 | -10/Mines | Build established: Mutant 343 | -10/Mines | Found a hidden stash of uninstalled traps 372 | -10/Mines | Discovered new exit (range 3) 379 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 414 | -10/Mines | Learned location of 1 exit from Materials 474 | -10/Mines | Assembled infested the area 525 | -10/Mines | Core integrity fell below 50% 547 | -10/Mines | Destroyed 8 combat bots 818 | -10/Mines | Learned Materials emergency access door positions 854 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 857 | -10/Mines | Discovered new exit (range 5) 866 | -10/Mines | Entered Exiles 923 | -10/Exiles | Met 8R-AWN 961 | -10/Exiles | Met EX-HEX 1062 | -10/Exiles | Met EX-DEC 1071 | -10/Exiles | Learned location of Zion (-7) 1110 | -10/Exiles | Met EX-BIN 1143 | -10/Exiles | Aligned with FarCom system 1146 | -10/Exiles | Given EX-Vault access code 1203 | -10/Exiles | Opened EX-Vault 1218 | -10/Exiles | Found Potential Leg 1221 | -10/Exiles | Found Potential Leg 1273 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1591 | -10/Exiles | Discovered new exit (range 10) 1785 | -10/Exiles | Left Exiles lab with Potential Leg 1785 | -10/Exiles | Entered Mines 2234 | -9/Mines | Discovered new exit (range 10) 2265 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2416 | -9/Mines | Entered Materials 2416 | -8/Materials | Evolved 4 slots: Utility x4 2417 | -8/Materials | Identified exit to Factory 3087 | -8/Materials | Destroyed 11 combat bots 3109 | -8/Materials | Build established: Scavenger-Mutant 3497 | -8/Materials | Build established: Mutant 4154 | -8/Materials | Build established: Scavenger-Mutant 4233 | -8/Materials | Entered Factory 4233 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4515 | -7/Factory | Discovered new exit (range 9) 5073 | -7/Factory | Discovered new exit (range 7) 5523 | -7/Factory | Cargo convoy interrupted 5570 | -7/Factory | Lost 3 parts (1u2w) 5575 | -7/Factory | Destroyed 9 combat bots 5576 | -7/Factory | Found Prototype Processor 5617 | -7/Factory | Found Prototype Processor 5617 | -7/Factory | Identified Exp. Terrain Scan Processor (x2) 6812 | -7/Factory | Identified exit to Factory 7048 | -7/Factory | System corruption reached 10% 7082 | -7/Factory | Core integrity fell below 50% 7095 | -7/Factory | Identified exit to Storage 7100 | -7/Factory | Lost 6 parts (1p2n2u1w) 7127 | -7/Factory | Found Prototype Device 7127 | -7/Factory | Identified Active Sensor Suite 7350 | -7/Factory | Build established: Scavenger-Skirmisher 7814 | -7/Factory | Garrison activated, responded to threat 7833 | -7/Factory | First assault squad dispatched 7898 | -7/Factory | Destroyed 14 combat bots 7916 | -7/Factory | Garrison activated, responded to threat 7999 | -7/Factory | Destroyed 8 combat bots 8008 | -7/Factory | Core integrity fell below 20% 8014 | -7/Factory | Lost 4 parts (1n1u2w) 8346 | -7/Factory | Destroyed self via exploding Power Conduit Last Messages --------------- 08323_ C-30 ARC bursts open, deploying its payload. 08323_ G-50 Soldier unfolds itself. 08323_ L-41 Fighter unfolds itself. 08323_ B-48 Gladiator unfolds itself. 08323_ G-47 Trooper unfolds itself. 08323_ I-36 Angel unfolds itself. 08335_ System corrupted: Hrd. Light Armor Plating rejected. 08336_ Rammed Power Conduit. 08336_ Destabilizing: System corrupted (+2). 08336_ Enh. Autogun broken. 08336_ Destabilizing: Short circuit. 08338_ Slammed into L-41 Fighter. 08342_ Rnf. Deuterium Engine destroyed. 08342_ System corrupted by crushing effect (+4). 08343_ Slammed into L-41 Fighter. 08346_ Power Conduit explodes. 08346_ L-41 Fighter destroyed. 08346_ Power Conduit explodes. 08346_ B-48 Gladiator destroyed. 08346_ Power Conduit explodes. Map ----- +----------------------------------------------------+ | =%!= ### #?????????# " | | = %! #?# #?????????# " | | [%%[ #?# ! #?????????# " | | * % #?# #?????????# | | #?# #?????????# " | | " #?# #?????????# ? | | ! """ #?# #?????????#?? | | /%= #??#############???????????? | | = ! #??????????????????????????? | | ############ ######+##??????????????????????????? | | ########?### ###????????????????????????????????? | | # # #????????????????????????????????? | | # # #????????????????????????????????? | | # + #????????????????????????????????? | | # # #????????????????????????????????? | | # # #????????????????????????????????? | | ########### ##############????????????????????? | | # # # #????????????????????? | | # " +% + g #????????????????????? | | # " [ # # i" #????????????????????? | | # " =# # " ##???????????????????? | | # " # # " ;#???????????????????? | | # " # # " ;#???????????????????? | | # " = # # %" g ;#???????????????????? | | + " *+ # " % ;#???????????????????? | | # " ! # # " /@ #???????????????????? | | # " # # " %* #???????????????????? | | # *! # # " #???????????????????? | | ########### + #???????????????????? | | ############ ##### #???????????????????? | | + #???###########???????????????????? | | ##########?????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #######??????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 25 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 12 EM Shielding 2 Armor Coverage 750 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 12 Launcher Accuracy 20 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActuatorUltimateCorpse Manual? 0 Play Time 00:41:45 Cumulative 654.7 hours Start 2023.01.25 @ 14:06:59 End 2023.01.25 @ 14:43:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 589 Rogue 589 Adventurer 0 Explorer 0 Win Type - Total 31 Types 14/2/9/2/0/0/2/1/1 Lore% 97 Gallery% 95 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 73ff528a-9be1-4788-b8a1-682253c60e90