Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.31 @ 23:44:55 Player: OctagonalPrism Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (87) 435 Value Destroyed (3171) 3171 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (469) 469 TOTAL SCORE: 7255 Bonus ------- High Alert Combat Kills 169 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 286/300 Energy 15/100 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Spiked Medium Treads > --- UTILITY (7) ------ Improved Heat Sink Core Analyzer Armor Integrity Analyzer Recoil Stabilizer Weapon Cycler Layered Medium Armor Plating > --- WEAPON (2) ------- Pulse Rifle Barrage Gun > --- INVENTORY (5) ---- Heavy Beamcaster Heavy Plasma Cannon Heavy Mace Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Spiked Medium Treads > --- UTILITY ---------- Improved Heat Sink Core Analyzer Armor Integrity Analyzer Energy Filter Weapon Cycler Hacking Drone Bay > --- WEAPON ----------- Pulse Rifle Pulse Rifle > --- INVENTORY -------- Layered Medium Armor Plating Heavy Beamcaster Heavy Plasma Cannon Barrage Gun Heavy Mace [Rating: 46] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Armor Integrity Analyzer Protection Hardened Heavy Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . . . 1 . . . . Utility 5 | . . 2 2 1 . . . . Weapon . | . . . . . . . . . Parts Attached 75 | 6 1 25 17 5 10 1 9 1 Power 12 | 1 . 3 2 2 2 . 2 . Engine 4 | 1 . 2 1 . . . . . Core 8 | . . 1 1 2 2 . 2 . Reactor . | . . . . . . . . . Propulsion 14 | 2 . 8 3 . . . 1 . Treads 12 | 2 . 7 2 . . . 1 . Leg . | . . . . . . . . . Wheel 1 | . . . 1 . . . . . Hover . | . . . . . . . . . Flight 1 | . . 1 . . . . . . Utility 26 | 1 1 6 7 2 2 1 6 . Device 17 | . 1 6 2 2 . 1 5 . Storage 1 | 1 . . . . . . . . Processor 3 | . . . 3 . . . . . Hackware . | . . . . . . . . . Protection 5 | . . . 2 . 2 . 1 . Artifact . | . . . . . . . . . Weapon 23 | 2 . 8 5 1 6 . . 1 Energy Gun 10 | 1 . 3 3 . 3 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 7 | 1 . 4 1 . . . . 1 Ballistic Cannon 2 | . . . . 1 1 . . . Launcher 3 | . . 1 1 . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 2 . . . . 1 . Parts Lost 28 | . . 3 7 1 14 . . 3 Power 6 | . . 1 1 1 2 . . 1 Propulsion 5 | . . 1 2 . 2 . . . Utility 9 | . . . 3 . 5 . . 1 Weapon 8 | . . 1 1 . 5 . . 1 Highest Loss Streak 11 | . . 2 5 1 11 . . 3 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 73 | . 95 90 89 83 68 36 60 82 Engine 3 | . 14 9 8 2 . . . . Core 2 | . . . . 4 6 . 3 6 Treads 10 | . 28 21 16 15 8 . . 7 Device 18 | . 10 25 15 15 11 5 23 29 Storage 5 | . 14 11 9 7 5 . . . Processor 11 | . . . 13 15 15 15 15 15 Protection 3 | . . . 7 7 5 . . 7 Energy Gun 11 | . 14 10 8 7 6 15 15 15 Ballistic Gun 3 | . 14 10 9 . . . . . Ballistic Cannon 1 | . . . . 6 5 . . . Naked Turns . | . . . . . . . . . Heaviest Build 47 | 14 15 22 44 47 43 7 30 30 Greatest Support 40 | 40 40 40 40 40 40 3 28 28 Greatest Overweight (x) 14 | 1 . 5 14 1 5 2 5 1 Average Overweight (x) 1 | . . . . . 1 1 2 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 Average Capacity 6 | 7 8 8 8 8 7 5 5 5 Most Carried 8 | 1 2 8 8 8 8 5 5 4 Average Carried 5 | . 1 5 7 7 6 4 4 3 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 Final Carried 8 | 1 2 7 8 8 2 5 4 3 Class Distribution -------------------- 68% | Scavenger-Mutant 31% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Matter Collected 1632 | 219 111 409 355 223 193 32 90 . Remotely . | . . . . . . . . . Salvage Created 3106 | . 262 932 1071 332 356 105 . 48 Parts 185 | . 12 79 61 10 16 3 . 4 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 28 | . . . . . 16 6 2 4 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 75 | . 6 20 20 10 15 1 . 3 Guns 46 | . 6 17 17 3 . 1 . 2 Cannons 11 | . . . . 7 4 . . . AOE 14 | . . 3 3 . 8 . . . Classes Destroyed 13 | . 1 6 4 2 . . . . Worker 4 | . . 4 . . . . . . Recycler 3 | . . 2 1 . . . . . Operator 1 | . . 1 . . . . . . Watcher 4 | . . 4 . . . . . . Swarmer 17 | . . 8 . . 6 . . 3 Grunt 35 | . 6 7 8 8 6 . . . Brawler 1 | . . . 1 . . . . . Duelist 1 | . . . . 1 . . . . Sentry 11 | . . 5 5 . 1 . . . Specialist 2 | . . . 2 . . . . . Hunter 4 | . . . 3 . 1 . . . Programmer 3 | . . . . 1 1 1 . . Heavy 1 | . . . 1 . . . . . Best Kill Streak 12 | . 2 12 6 4 11 1 . 3 Combat Bots Only 11 | . 2 7 6 4 11 1 . 3 Max Kills in Single Turn 6 | . 1 6 3 1 5 1 . 1 Gunslinging . | . . . . . . . . . Exploded 5 | . . 2 3 . 5 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 516 | . 47 92 106 48 180 4 . 39 Missed 143 | . 15 36 34 12 37 . . 9 Damage Taken 5074 | . 428 484 1034 478 2138 62 . 450 Core 875 | . 51 76 40 12 608 16 . 72 Absorbed by Shields 577 | . . 121 158 153 145 . . . Ignored by Resistances 30 | . . . . . 30 . . . Regen/Repaired (Parts) 16 | . . 16 . . . . . . Core Remaining (%) 88 | 100 79 81 92 . . . . . Volleys Fired 182 | . 20 53 42 33 20 4 . 10 Largest 2 | . 2 2 2 2 2 2 . 2 Hottest 126 | . 70 86 91 111 118 126 . 126 Shots Fired 357 | . 40 106 84 66 32 9 . 20 Gun 299 | . 40 103 81 33 13 9 . 20 Cannon 50 | . . . . 33 17 . . . Launcher 8 | . . 3 3 . 2 . . . Special . | . . . . . . . . . Kinetic 163 | . 20 50 42 33 17 . . 1 Thermal 185 | . 20 53 39 33 12 9 . 19 Explosive 8 | . . 3 3 . 2 . . . Electromagnetic 1 | . . . . . 1 . . . Robot Hit Streak 19 | . 11 19 11 14 10 5 . 6 Robot Miss Streak 8 | . 3 8 3 3 2 2 . 3 Penetration Max 1 | . . . 1 . . . . . Secondary Targets 7 | . . 1 4 . . . . 2 Max Gunslinging Chain 1 | . . 1 1 . . . . 1 Shots Hit Robots 244 | . 31 63 58 46 29 5 . 12 Core Hits 151 | . 14 45 41 18 25 4 . 4 Critical Kills 3 | . . . 3 . . . . . Critical Parts Destroyed 2 | . . . 1 . 1 . . . Critical Strikes 18 | . 2 3 6 5 2 . . . Burn 9 | . 2 3 2 2 . . . . Destroy 4 | . . . 4 . . . . . Blast 4 | . . . . 3 1 . . . Smash 1 | . . . . . 1 . . . Melee Attacks 12 | . . . . . 12 . . . Impact 12 | . . . . . 12 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5947 | . 384 1356 1369 1081 1421 91 . 245 Guns 3287 | . 384 1030 1144 343 50 91 . 245 Cannons 1231 | . . . . 738 493 . . . Explosions 1028 | . . 326 225 . 477 . . . Melee 401 | . . . . . 401 . . . Ramming . | . . . . . . . . . Kinetic 2704 | . 172 532 747 738 493 . . 22 Thermal 1814 | . 212 498 397 343 50 91 . 223 Explosive 1028 | . . 326 225 . 477 . . . Electromagnetic . | . . . . . . . . . Impact 401 | . . . . . 401 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . 2 2 2 . Average Corruption 1 | . . . . . 1 2 2 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 17 | . . . . . 5 10 2 . Message Errors 4 | . . . . . 2 1 1 . Matter Fused 3 | . . . . . . 3 . . Heat Flow Errors 4 | . . . . . . 3 1 . Energy Discharges 1 | . . . . . 1 . . . Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 3 | . . . . . 1 2 . . Misfires 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 168 | . . . . 4 164 . . . Projectiles 4 | . . . . 4 . . . . Explosions . | . . . . . . . . . Melee 164 | . . . . . 164 . . . Knockbacks 24 | . . . . 13 11 . . . Impact 5 | . . . . . 5 . . . Kinetic 17 | . . . . 11 6 . . . Secondary 2 | . . . . 2 . . . . Self-Inflicted Damage 78 | . . . 9 . 69 . . . Shots 3 | . . . 1 . 2 . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 323 | . 75 13 51 180 231 203 78 323 Average Temperature 75 | . 26 13 14 72 95 68 54 156 Received Heat Transfer 1631 | . 246 169 406 210 600 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . 3 . . . Impact Corruptions 5 | . . . . . 5 . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 5 | . 1 2 2 . . . . . Heat Transferred 4995 | . 777 1480 1073 888 111 185 . 481 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Peak Influence 548 | . 231 548 501 398 . . . . Initial 186 | . . 97 186 136 . . . . Average 277 | . 120 264 354 240 . . . . Maximum Alert Level 2 | . 1 2 2 1 . . . . Low Security (%) 36 | 100 89 43 6 55 . . . . Level 1 43 | . 10 23 66 44 . . . . Level 2 20 | . . 33 26 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 2 1 3 2 . . . . Investigation 2 | . 1 . 1 . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 5 | . 1 1 2 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Distress Signals 3 | . . 3 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 94 | . 11 33 19 10 16 1 . 4 Peak Tracking Total 13 | . 3 8 5 5 13 1 . 4 Tactical Retreats 4 | . 1 2 . . 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 1 | . . 1 . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 5 | . . . . . 5 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 5 | . . 1 2 1 1 . . . Max in Single Turn 1 | . . 1 1 1 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 14 | . 3 7 2 1 1 . . . Terminals 10 | . 3 4 1 1 1 . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units 2 | . . 1 1 . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 51 | . 13 24 9 2 3 . . . Successful 32 | . 7 18 3 1 3 . . . Failed 19 | . 6 6 6 1 . . . . Catastrophic 2 | . . 1 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 26 | . 9 8 7 2 . . . . Terminals 34 | . 13 12 4 2 3 . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . Recycling Units 11 | . . 6 5 . . . . . Scanalyzers 4 | . . 4 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . 3 3 . . 3 . . . Record 3 | . . . . . 3 . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . Branch Access Points 2 | . 1 1 . . . . . . Terminal Index 1 | . 1 . . . . . . . Locate Traps 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks 4 | . . 3 1 . . . . . Process 1 | . . 1 . . . . . . Report Inventory 2 | . . 1 1 . . . . . Retrieve Matter 1 | . . 1 . . . . . . Scanalyzer 4 | . . 4 . . . . . . Insert Component 2 | . . 2 . . . . . . Analyze 2 | . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 13 | . 4 6 2 1 . . . . Terminals 8 | . 4 3 . 1 . . . . Botnet 7 | . 3 3 . 1 . . . . Operators 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . . 3 2 . . . . . Monitor 2 | . . 1 1 . . . . . Reject 1 | . . 1 . . . . . . Recyclers 2 | . . 1 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 2 3 2 1 1 . . . Full Trace Events 3 | . 1 . 1 . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 2 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 17 | . . 2 . . . . 15 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 32 | . . 32 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 258 | . . 258 . . . . . . Retrieved Matter 463 | . . 463 . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Turns Passed 6358 | 75 251 904 1212 574 716 576 1817 233 Spaces Moved 2844 | 44 109 379 491 189 280 407 869 76 Core 1287 | 5 . 2 1 . 96 407 776 . Treads 1502 | 39 109 377 435 189 184 . 93 76 Legs . | . . . . . . . . . Wheels 55 | . . . 55 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 130 160 50 100 150 260 Average Speed 192 | 150 160 160 205 239 215 137 207 260 Slowest Speed 750 | 160 160 300 750 240 320 150 300 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 4 28 42 32 5 58 59 71 21 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . 3 . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 6 | . . . . . 2 2 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 53 | . . 21 20 2 10 . . . Melee . | . . . . . . . . . Projectile 5 | . . . 1 2 2 . . . AOE 48 | . . 21 19 . 8 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total 3347 | 50 145 565 610 246 335 414 887 95 Wait 181 | . 15 87 39 15 12 . 5 8 Move 2836 | 43 108 378 490 188 279 406 868 76 Hop . | . . . . . . . . . Pick Up 24 | 1 1 6 9 2 . 3 2 . Fast Attach 37 | 6 1 12 7 1 4 1 5 . Attach 20 | . . 3 5 2 6 . 3 1 Detach 8 | . . 4 2 1 1 . . . Swap 19 | . . 11 5 2 . . 1 . Drop 28 | . . 11 11 2 1 . 3 . Fire 182 | . 20 53 42 33 20 4 . 10 Melee 12 | . . . . . 12 . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / [*Zio]) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 6) 255 | -10/Materials | Identified exit to Mines 259 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 327 | -10/Materials | Entered another Materials area 327 | -9/Materials | Evolved 2 slots: Utility x2 702 | -9/Materials | Identified exit to Mines 794 | -9/Materials | Build established: Scavenger-Mutant 958 | -9/Materials | Destroyed 7 combat bots 1168 | -9/Materials | Discovered new exit (range 4) 1218 | -9/Materials | Repaired Shield Generator 1231 | -9/Materials | Entered another Materials area 1231 | -8/Materials | Evolved 2 slots: Utility x2 1601 | -8/Materials | Lost 5 parts (2n2u1w) 2330 | -8/Materials | Discovered new exit (range 16) 2443 | -8/Materials | Entered Factory 2443 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3003 | -7/Factory | Discovered new exit (range 6) 3017 | -7/Factory | Entered Lower Caves 3238 | -7/Lower Caves | Identified exit to Lower Caves 3247 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 3545 | -7/Lower Caves | Attracted the attention of an 0b10 base 3577 | -7/Lower Caves | Core integrity fell below 50% 3620 | -7/Lower Caves | Destroyed 11 combat bots 3621 | -7/Lower Caves | Lost 11 parts (1p1n4u5w) 3635 | -7/Lower Caves | Core integrity fell below 20% 3733 | -7/Lower Caves | Entered another Lower Caves area 3862 | -7/Lower Caves | Build established: Mutant 3877 | -7/Lower Caves | Spotted B-75 Beast 4026 | -7/Lower Caves | Identified exit to Factory 4144 | -7/Lower Caves | Encountered a Warlord checkpoint 4302 | -7/Lower Caves | Discovered new exit (range 5) 4309 | -7/Lower Caves | Entered Zion 4357 | -7/Zion | Given the Hacking Drone Bay 4360 | -7/Zion | Found Prototype Device 4360 | -7/Zion | Identified Hacking Drone Bay 4375 | -7/Zion | Given A8's code to call for help 4404 | -7/Zion | Discovered new exit (range 15) 4491 | -7/Zion | System corruption cleaned by Quarantine Array 4534 | -7/Zion | Identified exit to Deep Caves 4855 | -7/Zion | Learned location of Armory (-3) 4926 | -7/Zion | Learned location of Quarantine (-3) 5396 | -7/Zion | Build established: Scavenger-Mutant 6126 | -7/Zion | Entered Proximity Caves 6359 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Acquired 20 matter. LOCATION=UNKNOWN GOAL=ESCAPE Loading 1 Proximity Caves exit... S-27 Virus destroyed. Switching to secondary target: S-27 Virus. Critical hit (Destroy). S-27 Virus destroyed. Switching to secondary target: S-27 Virus. VTOL Module fries itself beyond repair. Energy Filter destroyed. Lgt. Nuclear Core fries itself beyond repair. Fission Core destroyed. Destroyed Lgt. Nuclear Core. S-27 Virus heat damages VTOL Module, VTOL Module, Autogun. S-27 Virus critical meltdown. VTOL Module fries itself beyond repair. Critical hit (Destroy). Pulse Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ???????????????? ??????? ???????????????????????? | | ???????????????? #?????? ?????#???????????????? | | ???????????????? #????? ???? ????????????????? | | ???????????????? ????? ????? ???????????????? | | ????????????????# ????? ???? ""???????????????? | | ?????? ????????# #????#%????? " ???????????????? | | ????? ###?###?# ##??? *##?? " ???????????????? | | ?????# ## ## ???# #?? """"??????????????? | | ????## ?## ## """""?????????????? | | ????# ### # """"""????????????? | | ???? ## ?# " """????????????? | | ????? ## #?# ""?????????????? | | ???????# ## ### ###%s """"??????????????? | | ???????# ## @% #?????????????????? | | ???????# #?????????????????? | | ???????# ### ??????????? | | ???????# #?# #????????? | | ???????# ##?## ######## #????????? | | ???????#### ######??## #??????????????????? | | ?????????## ##### ### #??????????????????? | | ??????#### #? ##??????????????????? | | ??????# # #???????????????????? | | ####### ##### #???????????????????? | | # ##?????## ####???????????????????? | | # """" ##???????????#??????????????????????? | | # """" ##??????????????????????????????????? | | # """" #??????????????????????????????????? | | # ##?????????????????????????????????? | | ##### ##????????????????????????????????? | | ????# #????????????????????????????????? | | ????# # ######????????????????????????????????? | | ????# ## #?????????????????????????????????????? | | ????## ?# #?????????????????????????????????????? | | ?????#??# #?????????????????????????????????????? | | ######### ##### ?????????????????????????? | | ?????????????????????????? | | # ############## #?????????????????????????? | | # #??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 5 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 5 Energy Filtering 30 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Adv. Signal Interpreter | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive Tactical Coordination Suite | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysMassPropulsion Manual? 0 Play Time 00:50:46 Cumulative 54.6 hours Start 2024.07.31 @ 22:55:21 End 2024.07.31 @ 23:44:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 40 Achievement% 30 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x47 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: af744ab6-accf-40bf-b170-33e7f5a127a2