Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.02 @ 13:51:45 Player: wojo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (77) 385 Value Destroyed (2795) 2795 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (75) 75 TOTAL SCORE: 6015 Bonus ------- High Alert Combat Kills 75 Cogmind --------- Core Integrity 0/700 Matter 236/300 Energy 284/300 System Corruption 18% Temperature Cool (36) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Compact Battery Signal Interpreter Recoil Stabilizer Transmission Jammer > --- WEAPON (3) ------- Maul Maul > --- INVENTORY (5) ---- Relay Coupler [NC] (17) Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Visual Processing Unit Improved Sensor Array Signal Interpreter > --- WEAPON ----------- Heavy Laser Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Trap Scanner High-powered Tractor Beam Shock Rifle Lightning Gun High-powered Shotgun Enhanced Autogun Enhanced Autogun Flak Cannon [Rating: 41] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . 1 . Propulsion 1 | . . . 1 . . . Utility 3 | . . . 1 . 1 1 Weapon 1 | . . . . . . 1 Parts Attached 108 | 5 8 5 9 3 31 47 Power 20 | 1 1 1 . . 9 8 Engine 12 | 1 1 1 . . 7 2 Core 8 | . . . . . 2 6 Reactor . | . . . . . . . Propulsion 25 | 2 1 1 4 . 4 13 Treads 1 | . . . . . . 1 Leg 24 | 2 1 1 4 . 4 12 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | . 4 1 2 1 9 7 Device 13 | . 3 1 . . 4 5 Storage 3 | . 1 . . 1 . 1 Processor 4 | . . . 1 . 3 . Hackware . | . . . . . . . Protection 4 | . . . 1 . 2 1 Artifact . | . . . . . . . Weapon 39 | 2 2 2 3 2 9 19 Energy Gun 9 | 1 . 1 . . 1 6 Energy Cannon 5 | . . . 1 1 3 . Ballistic Gun 14 | 1 . . . 1 2 10 Ballistic Cannon 4 | . . . 1 . 2 1 Launcher 5 | . 2 1 1 . 1 . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . . 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . 1 Corrupted Parts 3 | . . . . . . 3 System Corruption 7 | . . . . . . 7 Parts Lost 56 | . . 1 4 . 17 34 Power 12 | . . 1 . . 4 7 Propulsion 16 | . . . 3 . 4 9 Utility 12 | . . . 1 . 4 7 Weapon 16 | . . . . . 5 11 Highest Loss Streak 12 | . . 1 2 . 7 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 94 99 94 100 87 92 Engine 10 | . 14 13 11 11 12 5 Core 4 | . . . . . 4 7 Leg 22 | . 28 28 27 33 19 18 Device 13 | . 15 14 10 . 12 14 Storage 9 | . 7 14 11 16 10 6 Processor 8 | . . . 11 11 7 15 Protection 1 | . . . . 5 3 . Energy Gun 8 | . 4 13 10 . 2 11 Energy Cannon 2 | . . . . 8 7 . Ballistic Gun 4 | . 4 . . 2 3 8 Ballistic Cannon 1 | . . . . . 2 . Launcher 5 | . 19 14 11 11 1 . Naked Turns . | . . . . . . . Heaviest Build 41 | 7 24 24 28 29 41 39 Greatest Support 40 | 20 20 20 30 30 35 40 Greatest Overweight (x) 12 | 2 1 1 2 . 12 8 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 10 9 Most Carried 10 | 2 8 10 10 10 10 10 Average Carried 8 | 1 5 8 9 9 8 7 Final Capacity 10 | 5 10 10 10 10 10 5 Final Carried 10 | 2 8 10 9 10 10 1 Class Distribution -------------------- 53% | Mutant 36% | Scavenger-Skirmisher 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 2141 | 169 1 339 228 166 559 679 Remotely 538 | . 1 314 223 . . . Salvage Created 2471 | . 48 280 343 . 792 1008 Parts 129 | . 11 15 24 . 28 51 Haulers Intercepted 3 | . . . 1 . 1 1 Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 62 | . 2 11 14 . 16 19 Guns 26 | . . 1 1 . 7 17 Cannons 10 | . . . 1 . 8 1 AOE 25 | . 2 10 12 . . 1 Classes Destroyed 14 | . 5 2 3 . 2 2 Worker 3 | . . . 1 . 1 1 Builder 1 | . 1 . . . . . Tunneler 1 | . 1 . . . . . Hauler 3 | . . . 1 . 1 1 Recycler 2 | . . 1 . . . 1 Operator 1 | . 1 . . . . . Watcher 4 | . 1 . 1 . 1 1 Swarmer 13 | . . 5 4 . . 4 Grunt 36 | . 2 6 9 . 11 8 Brawler 1 | . . . . . . 1 Duelist 2 | . . . 1 . . 1 Sentry 5 | . . . . . 3 2 Hunter 3 | . . . . . 2 1 Programmer 2 | . . . . . . 2 Best Kill Streak 8 | . 5 5 8 . 5 7 Combat Bots Only 6 | . 2 4 6 . 5 6 Max Kills in Single Turn 3 | . 2 2 3 . 1 2 Gunslinging . | . . . . . . . Exploded 3 | . 1 2 3 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 542 | . 14 32 36 . 158 302 Missed 173 | . 4 14 16 . 44 95 Damage Taken 6147 | . 324 219 384 . 1793 3427 Core 1245 | . 30 47 162 . 294 712 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 222 | . . . . . 64 158 Core Remaining (%) 68 | 100 . 69 . 59 46 . Volleys Fired 167 | . 6 12 19 . 69 61 Largest 3 | . 2 2 2 . 2 3 Hottest 182 | . 60 70 84 . 137 182 Shots Fired 372 | . 12 24 37 . 126 173 Gun 259 | . . 11 19 . 60 169 Cannon 70 | . . . 2 . 64 4 Launcher 43 | . 12 13 16 . 2 . Special . | . . . . . . . Kinetic 148 | . . . 2 . 63 83 Thermal 112 | . . . . . 61 51 Explosive 43 | . 12 13 16 . 2 . Electromagnetic 69 | . . 11 19 . . 39 Robot Hit Streak 13 | . 3 3 3 . 7 13 Robot Miss Streak 7 | . 2 2 4 . 7 4 Penetration Max . | . . . . . . . Secondary Targets 4 | . . . . . . 4 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 232 | . 6 11 19 . 81 115 Core Hits 160 | . 12 18 27 . 43 60 Critical Kills 2 | . . . . . 2 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . . . . 3 2 Burn 3 | . . . . . 1 2 Meltdown 1 | . . . . . 1 . Destroy 1 | . . . . . 1 . Melee Attacks 4 | . . . . . . 4 Impact 4 | . . . . . . 4 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6595 | . 414 807 1139 . 1517 2718 Guns 2843 | . . 38 68 . 695 2042 Cannons 888 | . . . 39 . 786 63 Explosions 2766 | . 414 769 1032 . 22 529 Melee 82 | . . . . . . 82 Ramming 16 | . . . . . 14 2 Kinetic 1638 | . . . 39 . 685 914 Thermal 1936 | . . 56 . . 796 1084 Explosive 2435 | . 414 713 1032 . 22 254 Electromagnetic 488 | . . 38 68 . . 382 Impact 82 | . . . . . . 82 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 18 | . . . . . 3 18 Average Corruption 6 | . . . . . 2 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 64 | . . . . . 18 46 Message Errors 17 | . . . . . 4 13 Matter Fused 14 | . . . . . 5 9 Heat Flow Errors 11 | . . . . . 4 7 Energy Discharges 8 | . . . . . 1 7 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 3 | . . . . . 2 1 Data Loss (major) 3 | . . . . . . 3 Misfires 2 | . . . . . 1 1 Alerts 1 | . . . . . 1 . Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 245 | . . 22 88 . 13 122 Projectiles 13 | . . . . . 13 . Explosions 232 | . . 22 88 . . 122 Melee . | . . . . . . . Knockbacks 10 | . . . 1 . 6 3 Impact 1 | . . . . . . 1 Kinetic 9 | . . . 1 . 6 2 Secondary . | . . . . . . . Self-Inflicted Damage 273 | . 53 21 130 . 17 52 Shots 8 | . 3 1 2 . 1 1 Rammed . | . . . . . . . Targets Rammed 3 | . . . . . 2 1 Kicked 3 | . . . . . 2 1 Crushed . | . . . . . . . Highest Temperature 568 | . 12 42 36 . 568 324 Average Temperature 105 | . 4 16 10 . 146 105 Received Heat Transfer 2103 | . 60 72 54 . 738 1179 Effects 20 | . . . . . 19 1 Shutdowns 4 | . . . . . 3 1 Energy Bleed 3 | . . . . . 3 . Interference 3 | . . . . . 3 . Matter Decay 1 | . . . . . 1 . Short Circuit 1 | . . . . . 1 . Damage (major) 8 | . . . . . 8 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 5 | . . . . . 3 2 Heat Transferred 3609 | . . 50 . . 1554 2005 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . . 3 Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 675 | . 165 287 675 259 295 396 Initial 259 | . . 64 109 259 100 75 Average 169 | . 50 196 386 259 163 136 Maximum Alert Level 2 | . . 1 2 1 1 1 Low Security (%) 77 | 100 100 70 15 . 92 79 Level 1 17 | . . 29 27 100 7 20 Level 2 4 | . . . 57 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 1 . 1 . 3 8 Investigation 3 | . . . . . 1 2 Extermination 2 | . . . . . . 2 Reinforcement 4 | . 1 . 1 . 1 1 Assault 1 | . . . . . . 1 Garrison 3 | . . . . . 1 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 3 | . . . . . 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 91 | . 7 10 18 . 22 34 Peak Tracking Total 7 | . 2 5 5 . 6 7 Tactical Retreats 4 | . . . . . 2 2 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 4 | . . . . . 2 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 20 | . 3 3 9 . 1 4 Max in Single Turn 2 | . 1 1 2 . 1 2 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 11 | . 4 . . . 2 5 Terminals 6 | . 3 . . . 1 2 Fabricators . | . . . . . . . Repair Stations 3 | . . . . . 1 2 Recycling Units 2 | . 1 . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 24 | . 6 . . . 6 12 Successful 15 | . 3 . . . 6 6 Failed 9 | . 3 . . . . 6 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 12 | . 5 . . . 3 4 Fabricators . | . . . . . . . Repair Stations 10 | . . . . . 3 7 Recycling Units 2 | . 1 . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 2 . . . 3 1 Record 2 | . . . . . 2 . Part Schematic 1 | . . . . . . 1 Robot Analysis 1 | . . . . . 1 . Alert Level 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . . . . . 3 4 Scan Component 4 | . . . . . 2 2 Repair 3 | . . . . . 1 2 Recycling Unit Hacks 2 | . 1 . . . . 1 Retrieve Components 2 | . 1 . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 2 . . . 2 4 Full Trace Events 3 | . . . . . 1 2 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . . . 1 2 Time 73 | . . . . . 38 35 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . . . . . 2 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 4014 | 58 275 744 340 35 1182 1380 Spaces Moved 1858 | 44 156 372 178 26 432 650 Core 31 | 14 . . . . 12 5 Treads 24 | . . . . . . 24 Legs 1803 | 30 156 372 178 26 420 621 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 172 | 112 150 188 146 120 203 161 Slowest Speed 650 | 150 190 190 260 120 650 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . Exploration Rate (%) 30 | 3 29 95 31 9 27 20 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . 2 . . . . Spaces Dug 14 | . 14 . . . . . Terrain Destroyed 293 | . 54 99 90 . 24 26 Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE 292 | . 54 99 90 . 23 26 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 2322 | 50 183 391 221 29 604 844 Wait 106 | . . 1 . . 54 51 Move 1852 | 43 155 371 177 25 431 650 Hop . | . . . . . . . Pick Up 50 | 2 8 1 9 . 10 20 Fast Attach 41 | 5 3 1 3 1 12 16 Attach 40 | . 1 1 3 . 13 22 Detach 8 | . 1 1 . 1 3 2 Swap 27 | . 4 3 3 2 6 9 Drop 24 | . 5 . 7 . 4 8 Fire 167 | . 6 12 19 . 69 61 Melee 4 | . . . . . . 4 Ram . | . . . . . . . Kick 3 | . . . . . 2 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 12) 59 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Crushed by falling debris 285 | -10/Materials | Discovered new exit (range 14) 309 | -10/Materials | Build established: Mutant 334 | -10/Materials | Entered Mines 491 | -10/Mines | Learned 2 Materials zone layouts 947 | -10/Mines | Discovered new exit (range 9) 1046 | -10/Mines | Discovered new exit (range 8) 1066 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1078 | -10/Mines | Entered Materials 1078 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1306 | -9/Materials | Discovered new exit (range 8) 1384 | -9/Materials | Discovered new exit (range 14) 1418 | -9/Materials | Entered Mines 1432 | -9/Mines | Discovered new exit (range 6) 1453 | -9/Mines | Entered Materials 1453 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1724 | -8/Materials | Repaired Deuterium Engine 1944 | -8/Materials | Lost 7 parts (1p3n2u1w) 2216 | -8/Materials | Garrison activated, responded to threat 2340 | -8/Materials | Lost 5 parts (1p1u3w) 2352 | -8/Materials | Core integrity fell below 50% 2394 | -8/Materials | Lost 3 parts (1p1n1u) 2580 | -8/Materials | Discovered new exit (range 3) 2633 | -8/Materials | Identified exit to Factory 2635 | -8/Materials | Entered Factory 2635 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2774 | -7/Factory | Build established: Scavenger-Skirmisher 2973 | -7/Factory | Repaired Hvy. Laser 3300 | -7/Factory | Repaired Aluminum Leg 3455 | -7/Factory | Lost 8 parts (1p4n1u2w) 3673 | -7/Factory | Garrison activated, responded to threat 3695 | -7/Factory | System corruption reached 10% 3808 | -7/Factory | Core integrity fell below 50% 3874 | -7/Factory | Lost 12 parts (3p2n2u5w) 3986 | -7/Factory | Lost 7 parts (1p2n3u1w) 4004 | -7/Factory | Core integrity fell below 20% 4015 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Aluminum Leg destroyed. Integrated Corrupted Lgt. Treads (+1). Imp. Light Armor Plating destroyed. Critical hit (Burn: +37). 43B7FJEN7XGYMO:BPM|KPOEG,PF Critical hit (Burn: +37). Acquired Unknown Device. Identified Recoil Stabilizer. Acquired Transmission Jammer. VWBDC C/M 4D%2Y25&NS YS2=M| Enh. Autogun destroyed. Lgt. Treads destroyed. System corrupted: Matter fused (-10). Imp. Deuterium Engine destroyed. G-47 Trooper knocked back. Critical hit (Burn: +37). Lgt. Nuclear Core destroyed. Critical hit (Burn: +37). Adv. Visual Processing Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????## ########## | | ??????????????????????????????????????#%#????????? | | ??????????????????????????????????????# #????????? | | ??????????????????????????????????????# #????????? | | ?????????????????????????????????????## ##???????? | | ????????????????????????????????????### ###??????? | | ????????????????????????????????????# # # #??????? | | ??????????????????????????????????##### ###??????? | | ??????????????????????????????????# ###+#### | | ??????????????????????????##+###### # | | ????????????????""" ####### # | | ????????????????""" / " | | ??????????????????????## = = # | | ??????????????######???# ##### ! [ # | | ??????????????# #### #???# ###+#### | | ???????#T # ### #???####+#####[ | | ????? #????? # " G"" | | ????????????### #???# # " " | | ??????????????# ##+########???# ! # | | ??????????????####??# #???# # """ | | ????????????????????# """m""" #???# # """ | | ????????????????????# """g""" #???# # """ | | ????????????????????# """@""" #???# # | | ????????????????????# m #???# ####### | | ????????????????????# g gg #???# = #?????? | | ????????????????????# ! #???##########?????? | | ????????????????????# ! =#??????????????????? | | ????????????????????###########??????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 24 Energy Capacity 450 Matter Stores 324 Matter Capacity 500 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 5 Trap Extractor Capacity 4 Item Schematics ----------------- Hvy. Laser | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseImpactDesublimator Manual? 0 Play Time 00:51:42 Cumulative 15.3 hours Start 2024.06.02 @ 12:59:38 End 2024.06.02 @ 13:51:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: c372c56c-533f-4018-aa04-d198d39d0bfd