Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.28 @ 14:10:26 // Winter2019/RPGLIKE

Player: HOTSOUP

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (55)      275
Value Destroyed (1577)     1577
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (82)                 82
              TOTAL SCORE: 3614

 Bonus
-------
High Alert Combat Kills    82

 Cogmind 
---------
Core Integrity             0/600
Matter                     262/300
Energy                     240/240
System Corruption          0%
Temperature                Cool (225)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
               Nuclear Core
>              --- PROPULSION (2) ---
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY (4) ------
      Improved Heat Sink
      Improved Heat Sink
      Advanced Targeting Computer
      Advanced Targeting Computer
>              --- WEAPON (4) -------
               Particle Gun
               Particle Gun
               Ion Cannon
  High-powered Shotgun
>              --- INVENTORY (2) ----
               Aluminum Leg
         Small Battery (100)

 Peak State 
------------
>              --- POWER ------------
               Nuclear Core
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY ----------
      Improved Heat Sink
      Improved Heat Sink
      Advanced Targeting Computer
      Advanced Targeting Computer
>              --- WEAPON -----------
               Particle Gun
               Particle Gun
               Ion Cannon
  High-powered Shotgun
>              --- INVENTORY --------
               Aluminum Leg
         Small Battery
[Rating: 27]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Advanced Targeting Computer
  Device                   Heat Sink
  Processor                Advanced Targeting Computer
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              7    | 4   1   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | 1   .   .   .   
  Utility                  3    | 1   1   1   .   
  Weapon                   3    | 2   .   1   .   
Parts Attached             35   | 6   16  9   4   
  Power                    4    | 1   1   1   1   
    Engine                 2    | 1   1   .   .   
    Core                   2    | .   .   1   1   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   2   .   1   
    Treads                 2    | 2   .   .   .   
    Leg                    3    | .   2   .   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | .   3   5   .   
    Device                 5    | .   2   3   .   
    Storage                .    | .   .   .   .   
    Processor              3    | .   1   2   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   18   | 3   10  3   2   
    Energy Gun             12   | 2   9   1   .   
    Energy Cannon          2    | .   1   .   1   
    Ballistic Gun          3    | 1   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 1    | .   .   .   1   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      1    | .   .   .   1   
Average Slot Usage (%)     95   | .   90  97  96  
  Engine                   5    | .   11  3   .   
  Core                     4    | .   .   5   9   
  Treads                   2    | .   5   .   .   
  Leg                      18   | .   18  18  18  
  Device                   15   | .   9   18  18  
  Processor                13   | .   9   15  18  
  Energy Gun               26   | .   25  27  23  
  Energy Cannon            3    | .   7   .   8   
  Ballistic Gun            4    | .   1   7   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             24   | 9   16  20  24  
  Greatest Support         45   | 45  45  25  25  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 2    | .   .   1   2   
  Average Capacity         .    | .   .   .   1   
  Most Carried             2    | .   .   1   2   
  Average Carried          .    | .   .   .   1   
  Final Capacity           2    | .   .   1   2   
  Final Carried            2    | .   .   1   2   

 Class Distribution 
--------------------
 65% | Scavenger-Gunner
 21% | Gunner
  8% | Hacker-Gunner

 Dominant Class 
----------------
           Gunner | -10/Materials
 Scavenger-Gunner | -9/Materials
    Hacker-Gunner | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           635  | 206 198 209 22  
  Remotely                 .    | .   .   .   .   
Salvage Created            1552 | .   399 797 356 
  Parts                    121  | .   42  48  31  
Haulers Intercepted        2    | .   1   1   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  45   | .   13  19  13  
  Guns                     36   | .   9   19  8   
  Cannons                  9    | .   4   .   5   
Classes Destroyed          9    | .   5   3   1   
  Worker                   1    | .   .   1   .   
  Hauler                   2    | .   1   1   .   
  Operator                 1    | .   1   .   .   
  Watcher                  6    | .   3   2   1   
  Swarmer                  16   | .   6   5   5   
  Grunt                    24   | .   7   10  7   
  Brawler                  1    | .   .   .   1   
  Duelist                  1    | .   .   1   .   
  Sentry                   3    | .   .   3   .   
Best Kill Streak           7    | .   7   5   6   
  Combat Bots Only         5    | .   5   4   5   
Max Kills in Single Turn   2    | .   2   2   1   
  Gunslinging              1    | .   .   1   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               1924 | .    379  572  973  
  Core                     1518 | .    296  456  766  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Core       1255 | .    246  358  651  
Core Remaining (%)         83   | 100  91   60   .    
Volleys Fired              93   | .    26   39   28   
  Largest                  4    | .    3    4    4    
  Hottest                  255  | .    140  218  255  
Shots Fired                306  | .    78   139  89   
  Gun                      269  | .    66   139  64   
  Cannon                   37   | .    12   .    25   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  44   | .    4    33   7    
  Thermal                  210  | .    22   106  82   
  Explosive                .    | .    .    .    .    
  Electromagnetic          52   | .    52   .    .    
  Robot Hit Streak         30   | .    7    30   18   
  Robot Miss Streak        4    | .    4    3    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        10   | .    4    5    1    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           196  | .    41   90   65   
  Core Hits                82   | .    25   34   23   
  Critical Hits            1    | .    .    1    .    
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3038 | .    689  1235 1114 
  Guns                     2481 | .    476  1233 772  
  Cannons                  508  | .    176  .    332  
  Explosions               37   | .    37   .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  12   | .    .    2    10   
  Kinetic                  301  | .    16   180  105  
  Thermal                  2311 | .    259  1053 999  
  Explosive                .    | .    .    .    .    
  Electromagnetic          414  | .    414  .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    1    .    
  Average Corruption       1    | .    .    1    .    
  Corruption Purged        .    | .    .    .    .    
  Effects                  2    | .    .    2    .    
    Energy Discharges      1    | .    .    1    .    
    Targeting Errors       1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            24   | .    7    .    17   
  Projectiles              17   | .    .    .    17   
  Explosions               7    | .    7    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      11   | .    6    1    4    
  Shots                    1    | .    1    .    .    
  Rammed                   3    | .    .    1    2    
Targets Rammed             3    | .    .    1    2    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        579  | .    579  477  320  
  Average Temperature      153  | .    144  170  130  
  Received Heat Transfer   638  | .    114  119  405  
  Effects                  21   | .    11   10   .    
    Shutdowns              3    | .    1    2    .    
    Energy Bleed           2    | .    .    2    .    
    Interference           7    | .    4    3    .    
    Matter Decay           1    | .    .    1    .    
    Short Circuit          4    | .    2    2    .    
    Damage (minor)         1    | .    1    .    .    
    Damage (major)         3    | .    3    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    2    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             8    | .    .    4    4    
  Heat Transferred         4997 | .    520  2516 1961 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             651  | .   277 495 651 
  Initial                  145  | .   .   117 145 
  Average                  253  | .   169 306 330 
Maximum Alert Level        2    | .   1   2   2   
  Low Security (%)         30   | 100 44  19  21  
  Level 1                  56   | .   55  65  40  
  Level 2                  12   | .   .   14  37  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   3   1   4   
  Investigation            2    | .   1   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   2   .   2   
  Assault                  1    | .   .   .   1   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           2    | .   .   1   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              66   | .   19  23  24  
  Peak Tracking Total      7    | .   5   5   7   
  Tactical Retreats        3    | .   .   1   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            3    | .   2   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             3    | .   3   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          5    | .   2   1   2   
  Max in Single Turn       2    | .   2   1   1   
  Garrison Access          1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          11   | .   5   5   1   
  Terminals                10   | .   5   5   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
Total Hacks                48   | .   21  23  4   
  Successful               30   | .   13  14  3   
  Failed                   18   | .   8   9   1   
    Catastrophic           3    | .   2   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   36   | .   15  20  1   
  Terminals                44   | .   21  23  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          4    | .   .   .   4   
Terminal Hacks             14   | .   7   7   .   
  Robot Analysis           1    | .   .   1   .   
  Prototype ID Bank        2    | .   1   1   .   
  Branch Access Points     1    | .   1   .   .   
  Terminal Index           2    | .   1   1   .   
  Locate Traps             2    | .   1   1   .   
  Reprogram Traps          1    | .   1   .   .   
  Dispatch Records         2    | .   1   1   .   
  Security Status          1    | .   .   1   .   
  Registered Components    1    | .   .   1   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      2    | .   .   .   2   
  Unlock Access            1    | .   .   .   1   
  Coupler Status           1    | .   .   .   1   
Unauthorized Hacks         14   | .   6   7   1   
  Terminals                13   | .   6   7   .   
    Track                  2    | .   1   1   .   
    Botnet                 10   | .   5   5   .   
    Disrupt                1    | .   .   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
    Reprogram              1    | .   .   .   1   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         9    | .   4   5   .   
  Full Trace Events        3    | .   2   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    1    | .   .   .   1   
  Machine Destruction      1    | .   .   .   1   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       1    | .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               2048 | 56  708 991 293 
Spaces Moved               1134 | 40  435 531 128 
  Core                     15   | 14  1   .   .   
  Treads                   83   | 26  57  .   .   
  Legs                     1036 | .   377 531 128 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  50  120 120 
  Average Speed            122  | 121 125 120 120 
  Slowest Speed            160  | 160 160 120 120 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       32   | 4   73  39  12  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          11   | .   3   .   8   
  Melee                    .    | .   .   .   .   
  Projectile               8    | .   .   .   8   
  AOE                      3    | .   3   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1584 | 45  540 793 206 
  Wait                     254  | .   39  191 24  
  Move                     1131 | 39  434 530 128 
  Hop                      .    | .   .   .   .   
  Pick Up                  3    | .   .   3   .   
  Fast Attach              31   | 6   15  7   3   
  Attach                   2    | .   .   2   .   
  Detach                   .    | .   .   .   .   
  Swap                     2    | .   1   .   1   
  Drop                     22   | .   13  7   2   
  Fire                     93   | .   26  39  28  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     3    | .   .   1   2   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            43   | .   12  13  18  

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / Min)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x2)
    2 | -11/Scrapyard | Met Revision 17
   10 | -11/Scrapyard | Discovered new exit (range 16)
   57 | -11/Scrapyard | Entered Materials
  286 | -10/Materials | Discovered new exit (range 15)
  434 | -10/Materials | Discovered new exit (range 8)
  589 | -10/Materials | Discovered new exit (range 9)
  613 | -10/Materials | Reached level 2
  623 | -10/Materials | Upgraded with Utility slot (x1)
  710 | -10/Materials | Identified exit to Mines
  765 | -10/Materials | Entered another Materials area
  767 | -9/Materials  | Reached level 3
  768 | -9/Materials  | Upgraded with Weapon slot (x1)
  947 | -9/Materials  | Discovered new exit (range 9)
 1043 | -9/Materials  | Build established: Scavenger-Gunner
 1051 | -9/Materials  | Reached level 4
 1055 | -9/Materials  | Upgraded with Utility slot (x1)
 1173 | -9/Materials  | Discovered new exit (range 13)
 1366 | -9/Materials  | Core integrity fell below 50%
 1756 | -9/Materials  | Entered another Materials area
 1758 | -8/Materials  | Reached level 5
 1808 | -8/Materials  | Reached level 6
 1815 | -8/Materials  | Core integrity fell below 50%
 1903 | -8/Materials  | Garrison activated, responded to threat
 1912 | -8/Materials  | Identified exit to Garrison
 1930 | -8/Materials  | Core integrity fell below 20%
 1948 | -8/Materials  | Reached level 7
 2049 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02016_ G-50 Soldier unfolds itself.
02016_ G-47 Trooper unfolds itself. <x2>
02016_ B-36 Bruiser unfolds itself.
02016_ M-28 Smith unfolds itself.
02019_ Slammed into R-06 Scavenger.
02019_ Destabilizing: Core damaged (-18).
02024_ Acquired Hpw. Shotgun.
02026_ S-10 Pest destroyed.
02026_ R-06 Scavenger collects Visual Processing Unit.
02029_ R-06 Scavenger collects Imp. Hover Unit.
02031_ U-05 Engineer builds a Wall.
02033_ G-47 Trooper destroyed.
02033_ Terminal disabled.
02037_ U-05 Engineer builds a Wall.
02041_ S-10 Pest destroyed.
02043_ R-06 Scavenger collects Flight Unit.
02044_ S-10 Pest destroyed.
02044_ Switching to secondary target: G-47 Trooper.
02047_ R-06 Scavenger collects Flight Unit.
02047_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????=    ???????????????????????????? |
| ??????????????????  ""????????#??????????????????? |
| ??????????????????? """?????? ##?????????????????? |
| ??????????????????? """?#####/#####??????????????? |
| ????????????????????   ?#   %u%   #??????????????? |
| ??????????????????###+###@ r [* | #??????????????? |
| ??????????????????#     #         #??????????????? |
| ??????????????????#    *#g        #??????????????? |
| ??????????????????#   [[u%""" """ #??????????????? |
| ??????????????????#  *%%# """ """ #??????????????? |
| ??????????????????#/  ! # """u""" #??????????????? |
| ??????????????????##  %##         ???????????????? |
| ???????????????????# %=###########???????????????? |
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| ????????#     ### """[ G" #   #??????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                17
Terrain Scan Density       10
Heat Shielding             75
Resistance: KI             5
Resistance: TH             5
Evasion (%)                50
Targeting Accuracy         16
Recoil Reduction           2
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -8   
---------                  Run   | Scr  Mat  Mat  Mat  
Levels Raised              6     | .    1    2    3    
  XP Earned                12848 | 3000 1910 4049 3889 
  XP Spent                 10400 | 3000 1500 3000 2900 
Upgrades                   23    | 7    3    5    8    
  Propulsion Slot          1     | 1    .    .    .    
  Utility Slot             3     | 1    1    1    .    
  Weapon Slot              3     | 2    .    1    .    
  Heat Dissipation         1     | .    .    .    1    
  Mass Support             1     | 1    .    .    .    
  Inventory Capacity       2     | .    .    1    1    
  Sight Range              1     | .    .    .    1    
  Ranged Accuracy          1     | 1    .    .    .    
  Hack Attack %            4     | .    1    1    2    
  Hack Defense %           2     | 1    1    .    .    
  KI Resistance %          1     | .    .    1    .    
  TH Resistance %          1     | .    .    .    1    
  TH Damage %              2     | .    .    .    2    
Protomatter Created        552   | .    229  155  168  
  Integrity Restored       930   | .    267  273  390  
    Core                   906   | .    243  273  390  
    Parts                  24    | .    24   .    .    
Protomatter Decayed        214   | .    139  64   11   

 Game 
------
Seed              SurveybotSensorClaw
  Manual?         0
Play Time         00:30:46
  Cumulative      69.2 hours
  Start           2020.09.28 @ 13:32:55
  End             2020.09.28 @ 14:10:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          92
  Rogue           68
  Adventurer      22
  Explorer        2
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          45
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5a37dfa3-fddd-4b9b-b98d-4a7b13a9a681