Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.28 @ 14:10:26 // Winter2019/RPGLIKE Player: HOTSOUP Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (55) 275 Value Destroyed (1577) 1577 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (82) 82 TOTAL SCORE: 3614 Bonus ------- High Alert Combat Kills 82 Cogmind --------- Core Integrity 0/600 Matter 262/300 Energy 240/240 System Corruption 0% Temperature Cool (225) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Improved Heat Sink Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- Particle Gun Particle Gun Ion Cannon High-powered Shotgun > --- INVENTORY (2) ---- Aluminum Leg Small Battery (100) Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Particle Gun Particle Gun Ion Cannon High-powered Shotgun > --- INVENTORY -------- Aluminum Leg Small Battery [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Heat Sink Processor Advanced Targeting Computer Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 7 | 4 1 2 . Power . | . . . . Propulsion 1 | 1 . . . Utility 3 | 1 1 1 . Weapon 3 | 2 . 1 . Parts Attached 35 | 6 16 9 4 Power 4 | 1 1 1 1 Engine 2 | 1 1 . . Core 2 | . . 1 1 Reactor . | . . . . Propulsion 5 | 2 2 . 1 Treads 2 | 2 . . . Leg 3 | . 2 . 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | . 3 5 . Device 5 | . 2 3 . Storage . | . . . . Processor 3 | . 1 2 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 18 | 3 10 3 2 Energy Gun 12 | 2 9 1 . Energy Cannon 2 | . 1 . 1 Ballistic Gun 3 | 1 . 1 1 Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 1 | . . . 1 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . . 1 Highest Loss Streak 1 | . . . 1 Average Slot Usage (%) 95 | . 90 97 96 Engine 5 | . 11 3 . Core 4 | . . 5 9 Treads 2 | . 5 . . Leg 18 | . 18 18 18 Device 15 | . 9 18 18 Processor 13 | . 9 15 18 Energy Gun 26 | . 25 27 23 Energy Cannon 3 | . 7 . 8 Ballistic Gun 4 | . 1 7 . Naked Turns . | . . . . Heaviest Build 24 | 9 16 20 24 Greatest Support 45 | 45 45 25 25 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 2 | . . 1 2 Average Capacity . | . . . 1 Most Carried 2 | . . 1 2 Average Carried . | . . . 1 Final Capacity 2 | . . 1 2 Final Carried 2 | . . 1 2 Class Distribution -------------------- 65% | Scavenger-Gunner 21% | Gunner 8% | Hacker-Gunner Dominant Class ---------------- Gunner | -10/Materials Scavenger-Gunner | -9/Materials Hacker-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 635 | 206 198 209 22 Remotely . | . . . . Salvage Created 1552 | . 399 797 356 Parts 121 | . 42 48 31 Haulers Intercepted 2 | . 1 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 45 | . 13 19 13 Guns 36 | . 9 19 8 Cannons 9 | . 4 . 5 Classes Destroyed 9 | . 5 3 1 Worker 1 | . . 1 . Hauler 2 | . 1 1 . Operator 1 | . 1 . . Watcher 6 | . 3 2 1 Swarmer 16 | . 6 5 5 Grunt 24 | . 7 10 7 Brawler 1 | . . . 1 Duelist 1 | . . 1 . Sentry 3 | . . 3 . Best Kill Streak 7 | . 7 5 6 Combat Bots Only 5 | . 5 4 5 Max Kills in Single Turn 2 | . 2 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1924 | . 379 572 973 Core 1518 | . 296 456 766 Absorbed by Shields . | . . . . Redirected to Core 1255 | . 246 358 651 Core Remaining (%) 83 | 100 91 60 . Volleys Fired 93 | . 26 39 28 Largest 4 | . 3 4 4 Hottest 255 | . 140 218 255 Shots Fired 306 | . 78 139 89 Gun 269 | . 66 139 64 Cannon 37 | . 12 . 25 Launcher . | . . . . Special . | . . . . Kinetic 44 | . 4 33 7 Thermal 210 | . 22 106 82 Explosive . | . . . . Electromagnetic 52 | . 52 . . Robot Hit Streak 30 | . 7 30 18 Robot Miss Streak 4 | . 4 3 3 Penetration Max . | . . . . Secondary Targets 10 | . 4 5 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 196 | . 41 90 65 Core Hits 82 | . 25 34 23 Critical Hits 1 | . . 1 . Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3038 | . 689 1235 1114 Guns 2481 | . 476 1233 772 Cannons 508 | . 176 . 332 Explosions 37 | . 37 . . Melee . | . . . . Ramming 12 | . . 2 10 Kinetic 301 | . 16 180 105 Thermal 2311 | . 259 1053 999 Explosive . | . . . . Electromagnetic 414 | . 414 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Effects 2 | . . 2 . Energy Discharges 1 | . . 1 . Targeting Errors 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 24 | . 7 . 17 Projectiles 17 | . . . 17 Explosions 7 | . 7 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 11 | . 6 1 4 Shots 1 | . 1 . . Rammed 3 | . . 1 2 Targets Rammed 3 | . . 1 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 579 | . 579 477 320 Average Temperature 153 | . 144 170 130 Received Heat Transfer 638 | . 114 119 405 Effects 21 | . 11 10 . Shutdowns 3 | . 1 2 . Energy Bleed 2 | . . 2 . Interference 7 | . 4 3 . Matter Decay 1 | . . 1 . Short Circuit 4 | . 2 2 . Damage (minor) 1 | . 1 . . Damage (major) 3 | . 3 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . 2 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 8 | . . 4 4 Heat Transferred 4997 | . 520 2516 1961 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 651 | . 277 495 651 Initial 145 | . . 117 145 Average 253 | . 169 306 330 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 30 | 100 44 19 21 Level 1 56 | . 55 65 40 Level 2 12 | . . 14 37 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 3 1 4 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 4 | . 2 . 2 Assault 1 | . . . 1 Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 66 | . 19 23 24 Peak Tracking Total 7 | . 5 5 7 Tactical Retreats 3 | . . 1 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 2 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 3 | . 3 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 5 | . 2 1 2 Max in Single Turn 2 | . 2 1 1 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 11 | . 5 5 1 Terminals 10 | . 5 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 48 | . 21 23 4 Successful 30 | . 13 14 3 Failed 18 | . 8 9 1 Catastrophic 3 | . 2 1 . Database Lockouts . | . . . . Manual 36 | . 15 20 1 Terminals 44 | . 21 23 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 4 | . . . 4 Terminal Hacks 14 | . 7 7 . Robot Analysis 1 | . . 1 . Prototype ID Bank 2 | . 1 1 . Branch Access Points 1 | . 1 . . Terminal Index 2 | . 1 1 . Locate Traps 2 | . 1 1 . Reprogram Traps 1 | . 1 . . Dispatch Records 2 | . 1 1 . Security Status 1 | . . 1 . Registered Components 1 | . . 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks 2 | . . . 2 Unlock Access 1 | . . . 1 Coupler Status 1 | . . . 1 Unauthorized Hacks 14 | . 6 7 1 Terminals 13 | . 6 7 . Track 2 | . 1 1 . Botnet 10 | . 5 5 . Disrupt 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Reprogram 1 | . . . 1 Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 4 5 . Full Trace Events 3 | . 2 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 1 | . . . 1 Machine Destruction 1 | . . . 1 Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2048 | 56 708 991 293 Spaces Moved 1134 | 40 435 531 128 Core 15 | 14 1 . . Treads 83 | 26 57 . . Legs 1036 | . 377 531 128 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 50 120 120 Average Speed 122 | 121 125 120 120 Slowest Speed 160 | 160 160 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 4 73 39 12 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 11 | . 3 . 8 Melee . | . . . . Projectile 8 | . . . 8 AOE 3 | . 3 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1584 | 45 540 793 206 Wait 254 | . 39 191 24 Move 1131 | 39 434 530 128 Hop . | . . . . Pick Up 3 | . . 3 . Fast Attach 31 | 6 15 7 3 Attach 2 | . . 2 . Detach . | . . . . Swap 2 | . 1 . 1 Drop 22 | . 13 7 2 Fire 93 | . 26 39 28 Melee . | . . . . Ram . | . . . . Kick 3 | . . 1 2 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous 43 | . 12 13 18 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x2) 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 15) 434 | -10/Materials | Discovered new exit (range 8) 589 | -10/Materials | Discovered new exit (range 9) 613 | -10/Materials | Reached level 2 623 | -10/Materials | Upgraded with Utility slot (x1) 710 | -10/Materials | Identified exit to Mines 765 | -10/Materials | Entered another Materials area 767 | -9/Materials | Reached level 3 768 | -9/Materials | Upgraded with Weapon slot (x1) 947 | -9/Materials | Discovered new exit (range 9) 1043 | -9/Materials | Build established: Scavenger-Gunner 1051 | -9/Materials | Reached level 4 1055 | -9/Materials | Upgraded with Utility slot (x1) 1173 | -9/Materials | Discovered new exit (range 13) 1366 | -9/Materials | Core integrity fell below 50% 1756 | -9/Materials | Entered another Materials area 1758 | -8/Materials | Reached level 5 1808 | -8/Materials | Reached level 6 1815 | -8/Materials | Core integrity fell below 50% 1903 | -8/Materials | Garrison activated, responded to threat 1912 | -8/Materials | Identified exit to Garrison 1930 | -8/Materials | Core integrity fell below 20% 1948 | -8/Materials | Reached level 7 2049 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02016_ G-50 Soldier unfolds itself. 02016_ G-47 Trooper unfolds itself. 02016_ B-36 Bruiser unfolds itself. 02016_ M-28 Smith unfolds itself. 02019_ Slammed into R-06 Scavenger. 02019_ Destabilizing: Core damaged (-18). 02024_ Acquired Hpw. Shotgun. 02026_ S-10 Pest destroyed. 02026_ R-06 Scavenger collects Visual Processing Unit. 02029_ R-06 Scavenger collects Imp. Hover Unit. 02031_ U-05 Engineer builds a Wall. 02033_ G-47 Trooper destroyed. 02033_ Terminal disabled. 02037_ U-05 Engineer builds a Wall. 02041_ S-10 Pest destroyed. 02043_ R-06 Scavenger collects Flight Unit. 02044_ S-10 Pest destroyed. 02044_ Switching to secondary target: G-47 Trooper. 02047_ R-06 Scavenger collects Flight Unit. 02047_ U-05 Engineer builds a Wall. 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"" # ###############????? | | ????????# ### """[ G" # #??????????????????? | | ????????# ??????# """% "" # #??????????????????? | | ????????????????# =! # #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 17 Terrain Scan Density 10 Heat Shielding 75 Resistance: KI 5 Resistance: TH 5 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Levels Raised 6 | . 1 2 3 XP Earned 12848 | 3000 1910 4049 3889 XP Spent 10400 | 3000 1500 3000 2900 Upgrades 23 | 7 3 5 8 Propulsion Slot 1 | 1 . . . Utility Slot 3 | 1 1 1 . Weapon Slot 3 | 2 . 1 . Heat Dissipation 1 | . . . 1 Mass Support 1 | 1 . . . Inventory Capacity 2 | . . 1 1 Sight Range 1 | . . . 1 Ranged Accuracy 1 | 1 . . . Hack Attack % 4 | . 1 1 2 Hack Defense % 2 | 1 1 . . KI Resistance % 1 | . . 1 . TH Resistance % 1 | . . . 1 TH Damage % 2 | . . . 2 Protomatter Created 552 | . 229 155 168 Integrity Restored 930 | . 267 273 390 Core 906 | . 243 273 390 Parts 24 | . 24 . . Protomatter Decayed 214 | . 139 64 11 Game ------ Seed SurveybotSensorClaw Manual? 0 Play Time 00:30:46 Cumulative 69.2 hours Start 2020.09.28 @ 13:32:55 End 2020.09.28 @ 14:10:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 92 Rogue 68 Adventurer 22 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 45 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a37dfa3-fddd-4b9b-b98d-4a7b13a9a681