Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.29 @ 17:36:58 Player: the Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (129) 645 Value Destroyed (3317) 3317 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (640) 640 TOTAL SCORE: 6502 Bonus ------- Follower Combat Kills 57 Met Imprinter 300 Was Imprinted 300 Friendly Fire -17 Cogmind --------- Core Integrity 0/400 Matter 65/300 Energy 72/100 System Corruption 0% Temperature Warm (121) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (2) ------ High-capacity Storage Unit Experimental Signal Interpreter > --- WEAPON (3) ------- Minigun Minigun Minigun > --- INVENTORY (20) --- Cooling System Experimental Terrain Scan Processor Experimental Terrain Scan Processor Advanced Target Analyzer Experimental Target Analyzer Faulty Experimental Core Analyzer Reactive Plating Minigun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Treads Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Experimental Signal Interpreter > --- WEAPON ----------- Minigun Minigun Heavy Missile Launcher > --- INVENTORY -------- Cooling System Experimental Terrain Scan Processor Experimental Terrain Scan Processor Advanced Target Analyzer Experimental Target Analyzer Experimental Core Analyzer Reactive Plating Minigun Minigun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun CR-A16's Pointy Stick [Rating: 38] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Experimental Signal Interpreter Protection Reactive Plating Weapon Autogun Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 68 | 7 15 3 29 . 3 11 Power 7 | 1 2 . 3 . 1 . Engine 6 | 1 2 . 2 . 1 . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 24 | 2 3 1 12 . . 6 Treads 20 | . 3 1 12 . . 4 Leg 4 | 2 . . . . . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 2 3 . 3 . 1 . Device 3 | 1 1 . 1 . . . Storage 4 | 1 2 . 1 . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 28 | 2 7 2 11 . 1 5 Energy Gun 1 | . . . 1 . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 18 | 2 2 1 8 . 1 4 Ballistic Cannon 3 | . 3 . . . . . Launcher 3 | . 2 . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . 1 . . . . Unidentified Prototypes 7 | . . . 6 . 1 . Parts Lost 12 | . 2 . 1 . . 9 Power 1 | . . . . . . 1 Propulsion 3 | . . . . . . 3 Utility 2 | . 1 . 1 . . . Weapon 6 | . 1 . . . . 5 Highest Loss Streak 7 | . 1 . 1 . . 7 To Critical Strikes . | . . . . . . . Average Backups 16 | 4 13 14 17 20 20 19 Power . | . . 1 1 1 . . Propulsion 4 | 1 5 5 4 3 2 1 Utility 2 | . . 1 2 2 2 7 Weapon 9 | . 6 6 8 14 13 10 Tool/Special . | . . . . . . . Unused Backups 23 | . 1 . 10 . 1 11 Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 9 | . . . 2 . . 7 Weapon 13 | . 1 . 7 . 1 4 Tool/Special . | . . . . . . . Average Slot Usage (%) 99 | . 98 100 99 100 99 95 Engine 10 | . 14 14 7 11 11 8 Treads 30 | . 27 28 32 33 33 31 Device 7 | . 13 14 9 . . . Storage 12 | . 14 14 11 11 11 11 Processor 1 | . . . . . . 11 Protection 2 | . . . 1 11 10 . Ballistic Gun 21 | . 7 2 29 33 32 32 Ballistic Cannon 5 | . 17 13 . . . . Launcher 2 | . 1 11 . . . . Peak Build Rating 38 | 7 11 12 27 27 32 38 Average Rating 19 | 4 10 10 19 27 27 33 On Entrance 16 | . 7 10 12 27 27 32 Avg Prop Armor Cover (%) 18 | 21 . . . . . 9 Naked Turns . | . . . . . . . Heaviest Build 67 | 14 37 37 67 67 67 57 Greatest Support 74 | 20 40 40 69 69 69 74 Greatest Overweight (x) 1 | . . . 1 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 Average Capacity 17 | 5 14 15 18 20 20 20 Most Carried 20 | 6 15 15 20 20 20 20 Average Carried 17 | 4 13 14 18 20 19 19 Final Capacity 20 | 8 15 15 20 20 20 20 Final Carried 20 | 5 15 15 20 20 20 13 Class Distribution -------------------- 39% | Mutant 23% | Tank 15% | Scavenger-Gunner 14% | Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Tank | -9/Mines Tank | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 3717 | 301 568 232 1614 179 . 823 Remotely . | . . . . . . . Salvage Created 4585 | 180 677 312 2170 272 . 974 Parts 254 | 10 38 20 126 22 . 38 Haulers Intercepted 7 | . 2 . 5 . . . Recyclers Shooed 6 | . 4 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 38 | . . . . . 4 34 Prevented 5 | . . . . . . 5 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 85 | . 18 5 30 9 . 23 Guns 59 | . 4 1 30 9 . 15 Cannons 13 | . 11 2 . . . . AOE 13 | . 3 2 . . . 8 Classes Destroyed 15 | 2 5 1 5 . . 2 Worker 7 | . 2 . 5 . . . Builder 2 | . . 1 1 . . . Tunneler 8 | 4 . 1 2 1 . . Hauler 7 | . 2 . 5 . . . Recycler 11 | 1 2 3 4 1 . . Mechanic 1 | . . . 1 . . . Operator 1 | . . . 1 . . . Drone 1 | . . . . . . 1 Watcher 7 | . 2 . 5 . . . Swarmer 21 | . 9 3 . 7 . 2 Grunt 43 | . 9 2 18 2 . 12 Brawler 3 | . . . 1 . . 2 Duelist 3 | . . . 1 . . 2 Sentry 12 | . . . 10 . . 2 Hunter 2 | . . . . . . 2 Best Kill Streak 9 | 3 6 3 6 9 . 9 Combat Bots Only 9 | . 5 3 5 7 . 9 Max Kills in Single Turn 3 | 1 3 2 2 2 . 3 Gunslinging 1 | . . . 1 1 . . Exploded 3 | . 3 2 . . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 354 | . 63 12 89 33 . 157 Missed 94 | . 18 2 28 5 . 41 Hits 260 | . 45 10 61 28 . 116 Melee 6 | . . . 6 . . . Projectile 254 | . 45 10 55 28 . 116 Critical Strikes 6 | . . . 2 . . 4 Damage Taken 4021 | . 623 158 881 234 . 2125 Core 493 | . 45 40 74 52 . 282 Absorbed by Shields . | . . . . . . . Ignored by Resistances 38 | . . . . 38 . . Regen/Repaired (Parts) 323 | . 30 . 293 . . . Core Remaining (%) 83 | 100 . 66 . . . . Volleys Fired 282 | 16 63 22 92 16 . 73 Largest 3 | 2 2 2 3 3 . 3 Hottest 75 | 40 60 53 69 69 . 75 Shots Fired 706 | 32 111 33 275 48 . 207 Gun 601 | 32 34 11 275 48 . 201 Cannon 96 | . 76 20 . . . . Launcher 9 | . 1 2 . . . 6 Special . | . . . . . . . Kinetic 697 | 32 110 31 275 48 . 201 Thermal . | . . . . . . . Explosive 9 | . 1 2 . . . 6 Electromagnetic . | . . . . . . . Robot Hit Streak 20 | 6 9 7 20 6 . 19 Robot Miss Streak 5 | 1 5 2 4 3 . 5 Penetration Max . | . . . . . . . Secondary Targets 12 | . . . 6 2 . 4 Max Gunslinging Chain 2 | . . . 2 1 . 1 Shots Hit Robots 454 | 23 60 20 179 27 . 145 Core Hits 218 | 7 31 12 82 13 . 73 Critical Kills . | . . . . . . . Critical Parts Destroyed 4 | 1 . . 2 . . 1 Critical Strikes 4 | 1 . . 2 . . 1 Destroy 4 | 1 . . 2 . . 1 Melee Attacks 16 | . . 1 15 . . . Impact . | . . . . . . . Slashing 15 | . . . 15 . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . 1 3 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8722 | 247 1174 530 2949 407 . 3415 Guns 5759 | 247 268 108 2713 407 . 2016 Cannons 954 | . 767 187 . . . . Explosions 1676 | . 83 194 . . . 1399 Melee 231 | . . . 231 . . . Ramming 102 | . 56 41 5 . . . Kinetic 6713 | 247 1035 295 2713 407 . 2016 Thermal . | . . . . . . . Explosive 1676 | . 83 194 . . . 1399 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 231 | . . . 231 . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 167 | . . . 38 . . 129 Projectiles . | . . . . . . . Explosions 129 | . . . . . . 129 Melee 38 | . . . 38 . . . Knockbacks 15 | . 12 3 . . . . Impact . | . . . . . . . Kinetic 14 | . 11 3 . . . . Secondary 1 | . 1 . . . . . Self-Inflicted Damage 32 | . . 32 . . . . Shots 1 | . . 1 . . . . Rammed 15 | . 9 5 1 . . . Targets Rammed 16 | . 10 5 1 . . . Kicked . | . . . . . . . Crushed 1 | . 1 . . . . . Highest Temperature 432 | . 111 59 432 115 . 131 Average Temperature 45 | . 34 21 63 40 . 30 Received Heat Transfer 1197 | . 171 51 330 72 . 573 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 95 | 100 100 100 93 31 . . Level 1 4 | . . . 6 68 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 250 | 10 190 78 222 250 . . Initial 70 | . . 14 . 70 . . Average 81 | 3 68 8 126 195 . . Influence Increases 2498 | 25 541 153 969 220 . 590 Destroy 0b10 Robot/C 1720 | . 360 100 600 180 . 480 Destroy 0b10 Robot/NC 230 | 25 40 25 120 10 . 10 Destroy Leader 378 | . 88 20 200 30 . 40 Allied During Kill 30 | . . . . . . 30 Successful Hack 35 | . 15 . 20 . . . Disable Machine 30 | . 15 . 15 . . . Destroy Structure 30 | . 8 8 14 . . . Lose Combat Pursuer 45 | . 15 . . . . 30 Influence Decreases 2396 | 25 503 191 787 172 230 488 Entered New Map 366 | . . 24 . 112 230 . Time Decay 1713 | 25 486 167 627 60 . 348 Lost Part 107 | . 17 . 10 . . 80 Lost Ally 60 | . . . . . . 60 Purge Threat 150 | . . . 150 . . . Squads Dispatched 8 | . 4 . 3 . . 1 Investigation 3 | . 1 . 2 . . . Extermination . | . . . . . . . Reinforcement 4 | . 3 . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 4 | . 1 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 111 | . 26 5 37 9 . 34 Peak Tracking Total 9 | . 4 3 5 4 . 9 Tactical Retreats 2 | . 1 . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 8 | . 5 . 3 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 4 | . 1 . 1 . . 2 Max in Single Turn 1 | . 1 . 1 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 23 | . 6 1 15 . 1 . Terminals 15 | . 4 . 11 . . . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 2 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 62 | . 17 1 40 . 4 . Successful 32 | . 9 1 18 . 4 . Failed 29 | . 7 . 22 . . . Catastrophic 4 | . . . 4 . . . Database Lockouts 1 | . 1 . . . . . Manual 39 | . 15 . 24 . . . Terminals 44 | . 14 . 30 . . . Fabricators . | . . . . . . . Repair Stations 8 | . 2 . 6 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 4 | . . . 4 . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 2 1 5 . 4 . Part Schematic 5 | . 1 . . . 4 . Open Door 1 | . . 1 . . . . Terminal Index 2 | . 1 . 1 . . . Alert Level 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . 2 . 6 . . . Scan Component 4 | . 1 . 3 . . . Repair 4 | . 1 . 3 . . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 3 | . . . 3 . . . Insert Component 1 | . . . 1 . . . Retrieve Study 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 8 | . 4 . 4 . . . Terminals 8 | . 4 . 4 . . . Assimilate 1 | . . . 1 . . . Botnet 4 | . 2 . 2 . . . Operators 1 | . . . 1 . . . Skim 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 21 | . 6 . 15 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . 1 . . . 4 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . . 2 . . . Parts Repaired 4 | . 1 . 3 . . . Time 112 | . 16 . 96 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . 10 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . 1 . . . . Non-combat . | . . . . . . . Combat 1 | . . 1 . . . . Robot Hacks Applied 1 | . . 1 . . . . parse_system 1 | . . 1 . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 152 | . . . . . 152 152 Highest-Rated Ally 40 | . . . . . 40 40 Total Orders . | . . . . . . . Ally Attacks 26 | . . . . . . 26 Total Damage 859 | . . . . . . 859 Kills 3 | . . . . . . 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 5604 | 2 1846 1385 2371 . . . Seismic 5604 | 2 1846 1385 2371 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 9096 | 113 1861 1385 2714 130 2013 880 Spaces Moved 4841 | 64 1002 803 1305 48 1241 378 Core 45 | 45 . . . . . . Treads 4758 | . 987 803 1305 48 1241 374 Legs 38 | 19 15 . . . . 4 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 Average Speed 158 | 70 159 160 160 160 160 162 Slowest Speed 240 | 120 160 160 240 160 160 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 61 | 4 96 100 96 12 90 33 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 7 | . . 2 . . 5 . Spaces Dug 13 | . . 4 9 . . . Terrain Destroyed 73 | . 6 8 9 . . 50 Melee 9 | . . . 9 . . . Projectile 1 | . . . . . . 1 AOE 63 | . 6 8 . . . 49 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 5749 | 102 1160 870 1750 65 1273 529 Wait 354 | 6 39 26 218 2 12 51 Move 4835 | 63 1001 802 1304 47 1240 378 Hop . | . . . . . . . Pick Up 74 | 10 19 2 31 . 8 4 Fast Attach 13 | 2 . 1 10 . . . Attach 26 | 5 6 . 4 . 3 8 Detach 1 | . . . 1 . . . Swap 68 | . 10 6 42 . 2 8 Drop 64 | . 12 5 32 . 8 7 Fire 282 | 16 63 22 92 16 . 73 Melee 16 | . . 1 15 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 16 | . 10 5 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 15) 319 | -10/Materials | Build established: Mutant 822 | -10/Materials | Central database locked down 1011 | -10/Materials | Discovered new exit (range 15) 1061 | -10/Materials | Discovered new exit (range 11) 1237 | -10/Materials | Discovered new exit (range 16) 1569 | -10/Materials | Repaired Autogun 1975 | -10/Materials | Entered Mines 2141 | -10/Mines | Discovered new exit (range 14) 2190 | -10/Mines | Learned location of Storage (-7) 2260 | -10/Mines | Found the Drone Emporium 2278 | -10/Mines | Found Prototype Device 2494 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2690 | -10/Mines | Discovered new exit (range 10) 2959 | -10/Mines | Discovered new exit (range 10) 3360 | -10/Mines | Entered Materials 3360 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3689 | -9/Materials | Repaired Autogun 3999 | -9/Materials | Build established: Scavenger-Gunner 4210 | -9/Materials | Discovered new exit (range 15) 4573 | -9/Materials | Discovered new exit (range 16) 4826 | -9/Materials | Discovered new exit (range 12) 5064 | -9/Materials | Build established: Scavenger-Mutant 5234 | -9/Materials | Identified Decoy Drone Bay 5533 | -9/Materials | Repaired Autogun+ 5566 | -9/Materials | Repaired Autogun+ 5698 | -9/Materials | Discovered new exit (range 14) 6074 | -9/Materials | Entered Mines 6131 | -9/Mines | Destroyed 7 combat bots 6193 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6204 | -9/Mines | Entered Zion 6349 | -7/Zion | Build established: Tank 6878 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6972 | -7/Zion | Learned Factory terminal intel 6992 | -7/Zion | Learned Factory stockpile data 7027 | -7/Zion | Found CR-A16's Pointy Stick 7089 | -7/Zion | Given A8's code to call for help 7509 | -7/Zion | Met Imprinter 7536 | -7/Zion | Imprinted 7538 | -7/Zion | Declared Zion's savior 8115 | -7/Zion | Found Prototype Processor 8115 | -7/Zion | Identified Exp. Signal Interpreter 8124 | -7/Zion | Found Prototype Processor 8126 | -7/Zion | Found Prototype Processor 8137 | -7/Zion | Found Prototype Processor 8141 | -7/Zion | Found Prototype Processor 8180 | -7/Zion | Discovered new exit (range 16) 8202 | -7/Zion | Identified exit to Proximity Caves 8217 | -7/Zion | Entered Proximity Caves 8217 | -6/Proximity Caves | Accompanied by 4 allies 8220 | -6/Proximity Caves | Spotter reported a threat 8226 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8420 | -6/Proximity Caves | Build established: Gunner 8464 | -6/Proximity Caves | Core integrity fell below 50% 9044 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9059 | -6/Proximity Caves | Core integrity fell below 20% 9091 | -6/Proximity Caves | Destroyed 9 combat bots 9097 | -6/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 09055_ Destroyed Hvy. Laser. 09055_ Destroyed Lgt. Angular Momentum Engine. 09055_ G-50 Soldier destroyed. 09057_ Dropped Hvy. Missile Launcher. 09058_ The unstable cave ceiling collapses. 09058_ Penetrated by Slug. 09059_ The unstable cave ceiling collapses. 09061_ Penetrated by Slug. 09063_ Autogun+ destroyed. 09070_ Y-64 Sentinel destroyed. 09072_ Acquired Hvy. Missile Launcher. 09086_ C-45 Heavy ARC bursts open, deploying its payload. 09086_ G-67 Veteran unfolds itself. 09086_ G-50 Soldier unfolds itself. 09086_ I-36 Angel unfolds itself. 09086_ Hvy. Missile Launcher destroyed. 09089_ Critical hit (Burn: +37). 09094_ The unstable cave ceiling collapses. 09095_ Imp. Treads destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????# #= = # #?????????????????? | | ???????????????????????# ##?????????????????? | | ??##???????????????????#### # #??????????????????? | | ?? ???????????????????????## #??????????????????? | | ? ???????? ??????????????# ##??????????????????? | | #???????? ??????????????# #???????????????????? | | #???????? #??????????#### #???????????????????? | | #????????? #?????????# #???????????????????? | | #????????? ##???????# ####???????????????????? | | ???????????? #???????# #??????????????????????? | | ######??????? ##??????#%#??????????????????????? | | #??????? ##?????# #??????????????????????? | | #???????? #?????# #??????????????????????? | | #### #????????# ??????# #??????????????????????? | | " # ?????????# #??????# #??????????????????????? | | " ## ???????### #????### #??????????????????????? | | = ## ??????## "###### # ###????????????????????? | | "## ##???## "%" ##???????????????????? | | "# ##?# "##### #???????????????????? | | ## #?## #???# #???????????????????? | | # #?# # #### #???# ####???????????????????? | | #?# ##??## #######??????????????????? | | #### ##???#; ### ##??#? ?????????? | | ### ### ## ## # ????????? | | ## ### #????????? | | # ### @ g #?????????? | | # # # ### ##?### ## i# #?????????? | | #########?# #????# ### g %g #????????? | | ##?????????# ??? #??# g% #???????? | | ???????????###??# ###???## ????????? | | ????????????????# ???????## ????????? | | ???????????????? ?????????? % "# ?????????? | | ??????????????? ??????????### "#??????????? | | ?????????????? ?????????????? #??????????? | | ????????????? ????????????????# ll ??????????? | | ????????????? ?????????????????? ## ??????????? | | ????????????????????????????????? ?????????????? | | ?????????????????????????????????? ????????????? | | ?????????????????????????????????? ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Bore Cannon | -7/Zion | Free Phasing Sabre | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Autogun | 73% | -10/Materials Autogun | 20% | -9/Materials Autogun | 5% | -9/Materials Autogun | 20% | -9/Materials Studied --------- Autogun | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubdwellerSpreadCharge Manual? 0 Play Time 00:53:23 Cumulative 433.4 hours Start 2025.11.29 @ 16:38:05 End 2025.11.29 @ 17:36:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 276 Rogue 276 Adventurer 0 Explorer 0 Win Type - Total 8 Types 5/0/2/0/0/0/0/1/0/0 Lore% 82 Gallery% 81 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b3b77f16-fc6f-4d42-af05-d6416f4188a5