Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.24 @ 22:22:19

Player: CrossedViper

Result: Destroyed self with YOLO Cannon

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (14)      70
Value Destroyed (322)      322
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (90)                 90
              TOTAL SCORE: 1542

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -210

 Cogmind 
---------
Core Integrity             0/250
Matter                     265/300
Energy                     7/100
System Corruption          0%
Temperature                Cool (20)
Movement                   Treading (240) Ox4
Location                   -10/Exiles

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (2) ------
                Humpback
>               --- WEAPON (2) -------
                YOLO Cannon
>               --- INVENTORY (24) ---
          Small Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Tractor Beam
                AWS/Thermal
                Assault Rifle
                Assault Rifle
          Light Assault Rifle
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
                Humpback
>               --- WEAPON -----------
                YOLO Cannon
>               --- INVENTORY --------
          Small Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Tractor Beam
                AWS/Thermal
                Assault Rifle
                Assault Rifle
          Light Assault Rifle
                Mining Laser
[Rating: 26]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Energy Cannon            YOLO Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             12   | 7   .   1   4   
  Power                    1    | 1   .   .   .   
    Engine                 1    | 1   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | 2   .   1   .   
    Treads                 3    | 2   .   1   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 2   .   .   3   
    Device                 .    | .   .   .   .   
    Storage                5    | 2   .   .   3   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   3    | 2   .   .   1   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          2    | 2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 3    | .   .   2   1   
  Power                    1    | .   .   1   .   
  Propulsion               2    | .   .   1   1   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      2    | .   .   2   1   
Average Slot Usage (%)     85   | .   100 94  74  
  Engine                   5    | .   14  9   .   
  Treads                   27   | .   28  27  27  
  Storage                  23   | .   28  28  18  
  Ballistic Gun            26   | .   28  28  25  
Naked Turns                .    | .   .   .   .   
Heaviest Build             98   | 15  15  15  98  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  4    | .   .   .   4   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 24   | 8   8   8   24  
  Average Capacity         13   | 5   8   8   19  
  Most Carried             13   | 2   3   3   13  
  Average Carried          4    | .   1   2   6   
  Final Capacity           24   | 8   8   8   24  
  Final Carried            11   | .   3   3   11  

 Class Distribution 
--------------------
 60% | Mutant
 39% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Scr Mat Min Exi 
Matter Collected           563  | 276 143 144 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            509  | 85  222 186 16  
  Parts                    20   | 2   11  7   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Combat Hostiles Destroyed  14   | .   7   5   2   
  Guns                     12   | .   7   5   .   
  AOE                      2    | .   .   .   2   
Classes Destroyed          4    | 1   2   .   1   
  Recycler                 2    | 1   .   1   .   
  Swarmer                  6    | .   3   3   .   
  Grunt                    6    | .   4   2   .   
  Assembled                2    | .   .   .   2   
Best Kill Streak           3    | 1   3   3   2   
  Combat Bots Only         3    | .   3   3   2   
Max Kills in Single Turn   2    | 1   1   2   1   
  Gunslinging              1    | .   .   1   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Scr Mat Min Exi 
Damage Taken               1096 | .   337 313 446 
  Core                     269  | .   81  58  130 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              55   | 1   26  24  4   
  Largest                  2    | 2   2   2   1   
  Hottest                  100  | 40  40  40  100 
Shots Fired                106  | 2   52  48  4   
  Gun                      102  | 2   52  48  .   
  Cannon                   4    | .   .   .   4   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  102  | 2   52  48  .   
  Thermal                  4    | .   .   .   4   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         13   | 2   13  9   .   
  Robot Miss Streak        5    | .   5   5   4   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   1   1   .   
    Max Gunslinging Chain  1    | .   1   1   .   
Shots Hit Robots           67   | 2   32  33  .   
  Core Hits                24   | 2   11  9   2   
  Critical Hits            2    | .   .   2   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 2    | .   .   2   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1196 | 26  429 373 368 
  Guns                     819  | 26  420 373 .   
  Cannons                  .    | .   .   .   .   
  Explosions               368  | .   .   .   368 
  Melee                    .    | .   .   .   .   
  Ramming                  9    | .   9   .   .   
  Kinetic                  819  | 26  420 373 .   
  Thermal                  368  | .   .   .   368 
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            34   | .   .   .   34  
  Projectiles              .    | .   .   .   .   
  Explosions               34   | .   .   .   34  
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      83   | .   .   .   83  
  Shots                    1    | .   .   .   1   
  Rammed                   5    | .   5   .   .   
Targets Rammed             5    | .   5   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        20   | .   2   2   20  
  Average Temperature      4    | .   2   2   20  
  Received Heat Transfer   312  | .   87  105 120 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         480  | .   .   .   480 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Peak Influence             234  | 5   234 226 .   
  Initial                  91   | .   3   91  .   
  Average                  139  | 2   116 195 .   
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         80   | 100 88  66  .   
  Level 1                  19   | .   11  33  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              22   | .   11  5   6   
  Peak Tracking Total      12   | .   4   3   12  
  Tactical Retreats        2    | .   .   .   2   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Scr Mat Min Exi 
Machines Disabled          5    | .   .   2   3   
  Max in Single Turn       1    | .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Machines Accessed          3    | .   1   .   2   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                9    | .   7   .   2   
  Successful               8    | .   6   .   2   
  Failed                   1    | .   1   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   8    | .   7   .   1   
  Terminals                7    | .   7   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   3   .   2   
  Record                   1    | .   .   .   1   
  Part Schematic           1    | .   1   .   .   
  Robot Analysis           2    | .   2   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   
  Terminals                3    | .   3   .   .   
    Track                  1    | .   1   .   .   
    Botnet                 1    | .   1   .   .   
    Operators              1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Scr Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Scr Mat Min Exi 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Scr Mat Min Exi 
Turns Passed               1572 | 60  393 317 802 
Spaces Moved               780  | 32  184 150 414 
  Core                     5    | 5   .   .   .   
  Treads                   775  | 27  184 150 414 
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 
  Average Speed            172  | 142 160 160 185 
  Slowest Speed            240  | 160 160 160 240 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       33   | 3   36  19  75  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   1   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          21   | .   .   .   21  
  Melee                    .    | .   .   .   .   
  Projectile               2    | .   .   .   2   
  AOE                      19   | .   .   .   19  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Total                      889  | 42  228 179 440 
  Wait                     25   | 1   11  4   9   
  Move                     777  | 31  183 149 414 
  Hop                      .    | .   .   .   .   
  Pick Up                  11   | 2   3   1   5   
  Fast Attach              6    | 5   .   .   1   
  Attach                   4    | 2   .   1   1   
  Detach                   2    | .   .   .   2   
  Swap                     2    | .   .   .   2   
  Drop                     2    | .   .   .   2   
  Fire                     55   | 1   26  24  4   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    5    | .   5   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 15)
   61 | -11/Scrapyard | Entered Materials
  227 | -10/Materials | Discovered new exit (range 13)
  309 | -10/Materials | Build established: Mutant
  370 | -10/Materials | Discovered new exit (range 8)
  454 | -10/Materials | Entered Mines
  536 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  536 | -10/Mines     | Discovered new exit (range 5)
  658 | -10/Mines     | Core integrity fell below 50%
  771 | -10/Mines     | Entered Exiles
  813 | -10/Exiles    | Met 8R-AWN
  835 | -10/Exiles    | Met EX-HEX
  883 | -10/Exiles    | Met EX-BIN
  904 | -10/Exiles    | Met EX-DEC
  911 | -10/Exiles    | Learned location of Zion (-7)
 1194 | -10/Exiles    | Visited The Gauntlet
 1251 | -10/Exiles    | Build established: Hauler-Mutant
 1327 | -10/Exiles    | Aligned with FarCom system
 1329 | -10/Exiles    | Given EX-Vault access code
 1375 | -10/Exiles    | Opened EX-Vault
 1387 | -10/Exiles    | Found YOLO Cannon
 1394 | -10/Exiles    | Found AWS/Thermal
 1435 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1523 | -10/Exiles    | Attacked by the Exiles
 1573 | -10/Exiles    | Destroyed self with YOLO Cannon

 Last Messages 
---------------
  welcome to try if you really want to.
And if we have to leave here due to unforeseen circumstances, don't worry
  the FarCom system will continue to maintain contact via our distributed
  network.
EX-BIN: And don't even think about spreading that code around. We're gonna
  change it right after you leave. Most certainly not to something like
  1234 which I did last time as a little joke and some thief managed to
  sneak in here and steal a few of HEX's prototypes.
B6-TDE(z): Why did DEC have to put these flashy spikey things everywhere,
  they really get in the way, you know?
01522_ Machine disabled.
01523_ EXILES: Hostile robot within lab perimeter. Defensive protocols
  time, folks!
01525_ EX-DEC: "Let's see what this bad boy can do..."
01525_ EX-DEC deploys DAS Turret.
01534_ EX-BIN: "I just want to science!"
01536_ Destroyed EX Chip 2.
01556_ as-28925 destroyed.
01556_ Machine disabled.
01563_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IonTargetDriver
  Manual?         0
Play Time         00:11:38
  Cumulative      339.0 hours
  Start           2021.02.24 @ 21:52:14
  End             2021.02.24 @ 22:22:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          272
  Rogue           265
  Adventurer      0
  Explorer        7
Win Type          -
  Total           11
  Types           3/1/7/0/0/0/0/0/0
Lore%             79
Gallery%          93
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: db3de32a-c0a3-4883-a3c8-5e19148d982a