Cogmind - Beta 12 --- EXPLORER MODE // 2024.01.20 @ 21:20:22 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (375) 1875 Value Destroyed (14050) 14050 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1762) 1762 TOTAL SCORE: 22407 Bonus ------- High Alert Combat Kills 1248 Follower Combat Kills 387 Entered Garrisons 200 Friendly Fire -73 Cogmind --------- Core Integrity 944/1000 Matter 464/500 Energy 330/330 System Corruption 2% Temperature Warm (108) Movement Core (1250) Ox24 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Matter Pod Advanced Terrain Scanner Encrypted Comm Array Salvage Targeting Computer Advanced Targeting Computer Improved System Shield > --- WEAPON (6) ------- Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (20) --- Faulty Cold Fusion Reactor Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Compact Matter Pod (150) Improved Kinecellerator Improved Hacking Suite Improved System Restoration Module Heart of Steel Scythe Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cryofiber Web Advanced Coolant Injector High-capacity Storage Unit High-capacity Matter Pod Encrypted Comm Array Advanced Targeting Computer > --- WEAPON ----------- Gauss Rifle Flak Gun Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Antimatter Cannon > --- INVENTORY -------- Light Deuterium Engine Reinforced Deuterium Engine Light Angular Momentum Engine Cold Fusion Reactor Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Cooling System Compact Matter Pod Advanced Terrain Scanner Salvage Targeting Computer Improved Hacking Suite Improved System Shield Improved System Restoration Module Heart of Steel Battle Cannon Scythe [Rating: 84] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Flight Unit Flight Unit Utility High-capacity Matter Pod Device Advanced Coolant Injector Storage High-capacity Matter Pod Processor Targeting Computer Hackware Improved System Shield Protection Propulsion Shielding Weapon Enhanced Autogun Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Sto Gar Fac Low Low Fac Slots Evolved 11 | . 1 2 2 2 . . 2 . . 2 Power 1 | . . 1 . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 6 | . 1 1 1 1 . . . . . 2 Weapon 4 | . . . 1 1 . . 2 . . . Parts Attached 144 | 7 12 17 10 7 11 25 35 11 7 2 Power 25 | 1 2 6 . 1 1 2 6 3 3 . Engine 22 | 1 2 6 . 1 1 1 6 1 3 . Core . | . . . . . . . . . . . Reactor 3 | . . . . . . 1 . 2 . . Propulsion 28 | 2 4 2 5 . 2 5 5 2 1 . Treads 27 | 2 4 2 4 . 2 5 5 2 1 . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . Utility 34 | 2 2 4 2 3 1 5 7 4 2 2 Device 20 | 1 . 1 1 2 . 5 4 4 1 1 Storage 6 | 1 1 1 1 . . . 2 . . . Processor 3 | . 1 . . . . . 1 . 1 . Hackware 1 | . . . . . . . . . . 1 Protection 4 | . . 2 . 1 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 57 | 2 4 5 3 3 7 13 17 2 1 . Energy Gun . | . . . . . . . . . . . Energy Cannon 1 | . . . . . . . 1 . . . Ballistic Gun 35 | 2 4 5 3 3 5 8 3 2 . . Ballistic Cannon 15 | . . . . . . 1 13 . 1 . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 6 | . . . . . 2 4 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 1 1 . 2 . . . Parts Lost 47 | . . 3 . 1 2 13 11 5 5 7 Power 11 | . . 2 . . . 1 4 1 3 . Propulsion 11 | . . . . . . 4 2 2 1 2 Utility 8 | . . 1 . 1 1 4 . . . 1 Weapon 17 | . . . . . 1 4 5 2 1 4 Highest Loss Streak 9 | . . 1 . 1 1 9 3 4 3 6 To Critical Strikes 1 | . . . . . . . . 1 . . Average Slot Usage (%) 98 | . 99 98 99 99 99 96 99 99 98 93 Engine 11 | . 11 18 16 14 14 11 9 2 6 11 Reactor 2 | . . . . . . 2 1 9 4 . Treads 14 | . 24 20 15 14 14 13 11 11 11 9 Device 15 | . 12 10 7 13 14 18 18 17 14 15 Storage 12 | . 12 10 16 14 14 14 11 12 12 11 Processor 7 | . 12 10 8 7 7 7 6 6 9 11 Protection 2 | . . 8 8 6 7 1 . . . . Ballistic Gun 17 | . 24 20 24 27 27 25 6 11 12 9 Ballistic Cannon 12 | . . . . . . . 30 25 25 19 Naked Turns . | . . . . . . . . . . . Heaviest Build 111 | 20 30 44 51 58 62 73 111 98 98 90 Greatest Support 60 | 40 40 46 46 46 46 60 60 60 60 58 Greatest Overweight (x) 29 | 5 1 1 2 1 1 2 29 1 2 24 Average Overweight (x) . | . . . 1 1 1 1 1 1 1 1 Largest Inventory Capacity 20 | 10 15 15 15 15 15 15 20 20 20 20 Average Capacity 16 | 9 14 15 15 15 15 15 19 20 20 20 Most Carried 20 | 5 10 15 15 15 15 15 20 20 20 13 Average Carried 14 | 4 8 13 14 14 14 11 17 19 16 12 Final Capacity 20 | 10 15 15 15 15 15 15 20 20 20 20 Final Carried 20 | 5 10 15 15 15 15 13 17 20 14 13 Class Distribution -------------------- 37% | Hacker-Executioner 29% | Hacker-Mutant 23% | Hacker-Gunner 4% | Scavenger-Gunner 3% | Scavenger-Executioner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Storage Hacker-Gunner | -7/Garrison Hacker-Executioner | -6/Factory Hacker-Executioner | -6/Lower Caves Scavenger-Executioner | -6/Lower Caves Hacker-Executioner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Jun Mat Mat Mat Fac Sto Gar Fac Low Low Fac Matter Collected 13174 | 306 426 1292 868 1489 688 1639 4428 1001 653 384 Remotely . | . . . . . . . . . . . Salvage Created 16087 | 90 640 2573 1915 2429 930 2158 3321 570 589 872 Parts 798 | 3 50 163 107 126 46 111 127 13 13 39 Haulers Intercepted 18 | . 2 4 5 1 1 . 4 . . 1 Recyclers Shooed 9 | . 3 3 . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Sto Gar Fac Low Low Fac Combat Hostiles Destroyed 270 | . 9 37 24 30 15 37 80 14 13 11 Guns 171 | . 9 37 24 30 15 35 9 3 7 2 Cannons 97 | . . . . . . 2 69 11 6 9 AOE 2 | . . . . . . . 2 . . . Classes Destroyed 20 | 1 7 3 1 3 . 2 3 . . . Worker 24 | . 6 5 3 6 . . 3 . . 1 Builder 12 | . 1 3 2 4 . . 2 . . . Tunneler 1 | . . . . 1 . . . . . . Hauler 18 | . 2 4 5 1 1 . 4 . . 1 Recycler 30 | 1 1 7 5 8 . . 4 . . 4 Mechanic 2 | . 1 . . . . . 1 . . . Operator 6 | . . 2 . 1 . . 3 . . . Watcher 24 | . 3 5 4 3 2 2 3 . . 2 Swarmer 36 | . 4 5 5 3 . 3 7 . 1 8 Saboteur 1 | . . . . . . . 1 . . . Grunt 124 | . 5 21 10 15 6 16 36 6 7 2 Brawler 12 | . . . . 1 . . 6 4 1 . Duelist 7 | . . 1 1 . . . 1 1 3 . Protector 2 | . . . . . . . 2 . . . Sentry 50 | . . 10 7 2 6 13 9 2 1 . Demolisher 2 | . . . . . . . 2 . . . Specialist 3 | . . . . . . 3 . . . . Hunter 14 | . . . 1 5 2 . 6 . . . Programmer 15 | . . . . 4 1 . 9 . . 1 Behemoth 4 | . . . . . . 2 1 1 . . Best Kill Streak 9 | 1 4 5 6 6 5 6 8 7 9 9 Combat Bots Only 9 | . 3 4 4 3 4 6 7 7 9 4 Max Kills in Single Turn 3 | 1 2 2 2 2 1 2 3 2 1 2 Gunslinging 1 | . . 1 1 1 . 1 . . . . Exploded 1 | . . . . . . . 1 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Jun Mat Mat Mat Fac Sto Gar Fac Low Low Fac Damage Taken 9403 | . 198 634 344 534 542 1917 2941 893 995 405 Core 1253 | . 39 59 54 99 80 267 245 107 247 56 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 168 | . . 41 26 27 25 49 . . . . Regen/Repaired (Parts) 256 | . 88 33 13 83 . . 39 . . . Core Remaining (%) 70 | 100 84 85 90 . . 36 . . 29 . Volleys Fired 646 | 6 51 135 64 89 39 88 117 19 18 20 Largest 6 | 2 2 2 3 4 4 4 6 6 6 6 Hottest 306 | 40 40 50 75 100 103 142 306 260 240 239 Shots Fired 2397 | 12 102 270 192 356 147 322 697 114 108 77 Gun 1610 | 12 102 270 192 356 147 318 127 27 36 23 Cannon 787 | . . . . . . 4 570 87 72 54 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 2387 | 12 102 270 192 356 147 322 687 114 108 77 Thermal 10 | . . . . . . . 10 . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 95 | 5 19 41 25 30 71 95 53 17 31 26 Robot Miss Streak 3 | 2 2 2 1 2 1 1 3 2 2 2 Penetration Max 1 | . . . . . . . 1 1 1 . Secondary Targets 31 | . 1 3 5 7 . 15 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . . . . Shots Hit Robots 1732 | 9 83 230 142 257 125 266 436 76 62 46 Core Hits 838 | 1 33 97 68 96 46 108 262 35 44 48 Critical Kills 8 | . 1 2 2 1 . 1 . . . 1 Critical Parts Destroyed 9 | . . . 1 2 . 2 2 1 . 1 Critical Strikes 58 | . 1 2 3 3 . 3 34 6 2 4 Destroy 17 | . 1 2 3 3 . 3 2 1 . 2 Blast 41 | . . . . . . . 32 5 2 2 Melee Attacks 20 | . . . . . 2 18 . . . . Impact . | . . . . . . . . . . . Slashing 20 | . . . . . 2 18 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 35526 | 90 1081 3402 2406 4276 2151 4695 12515 2148 1514 1248 Guns 21802 | 90 1076 3402 2406 4276 2151 4628 2048 559 732 434 Cannons 12986 | . . . . . . 66 9746 1589 782 803 Explosions 597 | . . . . . . . 597 . . . Melee . | . . . . . . . . . . . Ramming 141 | . 5 . . . . 1 124 . . 11 Kinetic 34510 | 90 1076 3402 2406 4276 2151 4694 11516 2148 1514 1237 Thermal 875 | . . . . . . . 875 . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . . . . 3 3 1 2 Average Corruption 2 | . . . . . . . 2 2 1 2 Corruption Purged 3 | . . . . . . . . 3 . . Corruption Blocked . | . . . . . . . . . . . Effects 51 | . . . . . . . 32 14 5 . Message Errors 8 | . . . . . . . 5 2 1 . Matter Fused 12 | . . . . . . . 7 3 2 . Heat Flow Errors 5 | . . . . . . . 4 1 . . Energy Discharges 6 | . . . . . . . 4 . 2 . Parts Rejected 1 | . . . . . . . . 1 . . Data Loss (minor) 8 | . . . . . . . 4 4 . . Data Loss (major) 3 | . . . . . . . 2 1 . . Misfires 4 | . . . . . . . 2 2 . . Alerts 2 | . . . . . . . 2 . . . Weapon Failures 2 | . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 511 | . . . . . . . 459 41 . 11 Projectiles 321 | . . . . . . . 269 41 . 11 Explosions 190 | . . . . . . . 190 . . . Melee . | . . . . . . . . . . . Knockbacks 84 | . . . . . . . 62 6 10 6 Impact . | . . . . . . . . . . . Kinetic 81 | . . . . . . . 62 6 8 5 Secondary 3 | . . . . . . . . . 2 1 Self-Inflicted Damage 126 | . . . . . . . 126 . . . Shots 2 | . . . . . . . 2 . . . Rammed 20 | . 1 . . . . . 16 . . 3 Targets Rammed 23 | . 1 . . . . 1 18 . . 3 Kicked . | . . . . . . . . . . . Crushed 3 | . . . . . . 1 2 . . . Highest Temperature 620 | . 8 75 186 374 248 595 199 197 620 108 Average Temperature 88 | . 4 12 49 71 96 179 89 115 209 33 Received Heat Transfer 3828 | . 141 471 162 162 240 762 1104 351 381 54 Effects 17 | . . . . . 1 13 . . 3 . Shutdowns 5 | . . . . . . 4 . . 1 . Energy Bleed 1 | . . . . . . 1 . . . . Interference 3 | . . . . . 1 2 . . . . Matter Decay 4 | . . . . . . 3 . . 1 . Short Circuit 4 | . . . . . . 3 . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 751 | . . . . . . . 751 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Sto Gar Fac Low Low Fac Peak Influence 1866 | 5 192 334 266 249 268 1866 885 . . 283 Initial 727 | . . . 19 66 22 43 727 . . . Average 268 | . 55 98 114 99 121 882 351 . . 74 Maximum Alert Level 5 | . . 1 1 1 1 5 3 . . 1 Low Security (%) 63 | 100 100 81 85 88 63 9 39 . . 81 Level 1 12 | . . 18 14 11 36 6 15 . . 18 Level 2 11 | . . . . . . 24 31 . . . Level 3 8 | . . . . . . 30 13 . . . Level 4 2 | . . . . . . 20 . . . . Level 5 1 | . . . . . . 8 . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 63 | . 2 10 5 9 10 . 26 . 1 . Investigation 30 | . 2 7 3 5 4 . 9 . . . Extermination 12 | . . . . 3 1 . 8 . . . Reinforcement 12 | . . 3 2 1 1 . 5 . . . Assault 5 | . . . . . . . 4 . 1 . Garrison 4 | . . . . . 4 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . 2 . . . Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Sto Gar Fac Low Low Fac Distress Signals 10 | . 1 3 2 1 2 . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 346 | . 16 47 29 38 23 42 91 22 14 24 Peak Tracking Total 10 | . 4 3 4 4 5 10 6 9 9 10 Tactical Retreats 9 | . . 2 . . . 1 1 4 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Sto Gar Fac Low Low Fac Traps Triggered 15 | . 2 1 1 1 . 8 2 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 14 | . . 4 6 . . . 4 . . . Reprogrammed 10 | . . 10 . . . . . . . . Reused 3 | . . 3 . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 5 | . . 3 . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Jun Mat Mat Mat Fac Sto Gar Fac Low Low Fac Machines Disabled 41 | . . . 1 . 2 4 28 1 2 3 Max in Single Turn 7 | . . . 1 . 1 1 7 1 1 1 Garrison Access 3 | . . . 1 . . . 1 . . 1 Garrison Relay 4 | . . . . . . 4 . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Sto Gar Fac Low Low Fac Machines Accessed 57 | . 7 10 6 8 8 3 13 1 . 1 Terminals 42 | . 6 8 4 4 7 3 10 . . . Fabricators 4 | . . . . 3 . . 1 . . . Repair Stations 6 | . 1 1 1 1 . . 2 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access 3 | . . . 1 . 1 . . . . 1 Total Hacks 186 | . 31 44 19 27 19 8 35 1 . 2 Successful 142 | . 27 38 17 19 12 2 25 1 . 1 Failed 44 | . 4 6 2 8 7 6 10 . . 1 Catastrophic 4 | . . . . 1 2 . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 2 | . 1 . 1 . . . . . . . Terminals 134 | . 26 28 14 13 18 8 27 . . . Fabricators 10 | . . . . 7 . . 3 . . . Repair Stations 28 | . 5 8 3 7 . . 5 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 8 | . . 8 . . . . . . . . Garrison Access 5 | . . . 2 . 1 . . . . 2 Terminal Hacks 99 | . 22 22 13 7 11 2 21 1 . . Record 32 | . 9 7 6 . 4 . 6 . . . Part Schematic 5 | . . . . . 2 . 3 . . . Robot Analysis 1 | . . 1 . . . . . . . . Prototype ID Bank 3 | . 1 1 . 1 . . . . . . Open Door 3 | . . . . . 1 1 . 1 . . Open DSF 3 | . . . . 1 . . 2 . . . Level Access Points 2 | . . 1 . . . . 1 . . . Branch Access Points 2 | . . . . . 1 . 1 . . . Emergency Access Points 3 | . . 1 . 1 . 1 . . . . Terminal Index 1 | . . . . 1 . . . . . . Alert Level 2 | . . . 1 . . . 1 . . . Locate Traps 11 | . 2 4 2 1 1 . 1 . . . Disarm Traps 3 | . . 1 1 . . . 1 . . . Reprogram Traps 2 | . . 2 . . . . . . . . Dispatch Records 3 | . 2 . 1 . . . . . . . Maintenance Status 1 | . . . . . . . 1 . . . Surveillance Status 1 | . . . . 1 . . . . . . Patrol Status 1 | . 1 . . . . . . . . . Transport Status 2 | . 1 . 1 . . . . . . . Investigation Status 4 | . 2 1 . 1 . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . Zone Layout 13 | . 3 3 1 . 2 . 4 . . . Fabricator Hacks 7 | . . . . 6 . . 1 . . . Load Schematic 4 | . . . . 3 . . 1 . . . Build 3 | . . . . 3 . . . . . . Repair Station Hacks 25 | . 5 8 3 6 . . 3 . . . Scan Component 15 | . 3 4 2 4 . . 2 . . . Repair 9 | . 2 3 1 2 . . 1 . . . Refit 1 | . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 8 | . . 8 . . . . . . . . Insert Component 4 | . . 4 . . . . . . . . Analyze 4 | . . 4 . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 1 . . . . 1 Unlock Access 1 | . . . . . 1 . . . . . Seal Access 2 | . . . 1 . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 45 | . 6 10 5 6 5 2 10 . . 1 Full Trace Events 36 | . 5 9 3 5 4 1 9 . . . Feedback Events 2 | . . . . . . . 2 . . . Corruption 2 | . . . . . . . 2 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 9 | . . 4 . . 2 . 3 . . . Parts Built 3 | . . . . 3 . . . . . . Authchips . | . . . . . . . . . . . Time 174 | . . . . 174 . . . . . . Total Part Build Rating 9 | . . . . 9 . . . . . . Parts Repaired 9 | . 2 3 1 2 . . 1 . . . Time 338 | . 52 132 26 102 . . 26 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 4 | . . 4 . . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Jun Mat Mat Mat Fac Sto Gar Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 21 | . . . . . . 17 1 . . 3 Machine Destruction 18 | . . . . . . 17 1 . . . Programmers 3 | . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Jun Mat Mat Mat Fac Sto Gar Fac Low Low Fac Total Allies 16 | . . . . 3 10 1 . 2 . . Largest Group 10 | . . . . 3 10 5 1 2 . . Highest-Rated Group 173 | . . . . 93 173 93 20 59 . . Highest-Rated Ally 31 | . . . . 31 31 29 20 30 . . Total Orders . | . . . . . . . . . . . Ally Attacks 90 | . . . . . 24 38 . 28 . . Total Damage 1300 | . . . . . 360 516 . 424 . . Kills 11 | . . . . . 5 2 . 4 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Sto Gar Fac Low Low Fac Robot Analysis Total 1 | . . 1 . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 2 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Jun Mat Mat Mat Fac Sto Gar Fac Low Low Fac Turns Passed 24098 | 2203 1310 3157 1434 2206 862 2962 5406 2612 1217 729 Spaces Moved 9513 | 1038 671 1525 519 717 311 1082 2029 1028 372 221 Core 22 | 14 . . . . . . 2 . . 6 Treads 9491 | 1024 671 1525 519 717 311 1082 2027 1028 372 215 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 240 240 240 232 232 240 240 240 Average Speed 212 | 159 160 160 240 240 242 241 236 240 241 267 Slowest Speed 1500 | 300 240 240 320 240 245 320 1500 240 320 1250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . Exploration Rate (%) 64 | 76 97 95 62 23 52 90 54 97 50 8 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 9 | 1 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched 5 | . . . . . . . . 4 1 . Spaces Dug 21 | . . . . . . . 21 . . . Terrain Destroyed 290 | . . . . . . 2 249 16 18 5 Melee . | . . . . . . . . . . . Projectile 165 | . . . . . . 2 124 16 18 5 AOE 125 | . . . . . . . 125 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Sto Gar Fac Low Low Fac Total 12151 | 1575 798 2020 640 1124 373 1285 2284 1118 639 295 Wait 1442 | 520 60 324 40 302 6 13 63 42 24 48 Move 9503 | 1037 670 1524 518 716 310 1081 2028 1027 371 221 Hop . | . . . . . . . . . . . Pick Up 48 | 5 3 10 3 6 2 2 9 7 . 1 Fast Attach 38 | 7 7 2 3 2 . 6 9 1 1 . Attach 47 | . 1 3 3 3 2 8 13 6 6 2 Detach 8 | . . . . . . 1 6 1 . . Swap 59 | . 4 12 4 2 9 11 13 4 . . Drop 35 | . 1 10 5 4 3 . 8 3 1 . Fire 646 | 6 51 135 64 89 39 88 117 19 18 20 Melee 20 | . . . . . 2 18 . . . . Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush 22 | . 1 . . . . 1 18 . . 2 Escape Stasis 12 | . . . . . . 12 . . . . Rewire 270 | . . . . . . 44 . 8 218 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage (discovered 2 exits: Rec / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: Fac x2 / Upp) History --------- Turn | Location | Event 3 | -11/Junkyard | Identified exit to Materials 3 | -11/Junkyard | Discovered exit to Materials (range 15) 2204 | -11/Junkyard | Entered Materials 2204 | -10/Materials | Evolved 1 slot: Utility x1 2225 | -10/Materials | Build established: Hacker-Mutant 2537 | -10/Materials | Identified exit to Materials 2537 | -10/Materials | Discovered exit to Materials (range 14) 2740 | -10/Materials | Discovered exit to Materials (range 14) 2813 | -10/Materials | Identified exit to Mines 2813 | -10/Materials | Discovered exit to Mines (range 13) 3155 | -10/Materials | Repaired Assault Rifle 3183 | -10/Materials | Repaired Ion Engine 3232 | -10/Materials | Discovered exit to Materials (range 4) 3514 | -10/Materials | Entered another Materials area 3514 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 4012 | -9/Materials | Identified exit to Materials 4012 | -9/Materials | Discovered exit to Materials (range 15) 4398 | -9/Materials | Discovered exit to Materials (range 12) 4671 | -9/Materials | Discovered exit to Materials (range 3) 4928 | -9/Materials | Repaired Broken Imp. Heat Sink 4954 | -9/Materials | Repaired Propulsion Shielding 5012 | -9/Materials | Repaired Broken Imp. Heat Sink 5469 | -9/Materials | Identified exit to Mines 5469 | -9/Materials | Discovered exit to Mines (range 15) 6671 | -9/Materials | Entered another Materials area 6671 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6973 | -8/Materials | Build established: Hacker-Gunner 7364 | -8/Materials | Identified exit to Factory 7364 | -8/Materials | Discovered exit to Factory (range 9) 8000 | -8/Materials | Repaired Structural Scanner 8016 | -8/Materials | Discovered exit to Factory (range 16) 8105 | -8/Materials | Entered Factory 8105 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 8169 | -7/Factory | Repaired Propulsion Shielding 8247 | -7/Factory | Repaired Broken Enh. Autogun 8618 | -7/Factory | Fabricated Enh. Autogun (x1) 8989 | -7/Factory | Fabricated Enh. Autogun (x1) 9339 | -7/Factory | Fabricated Enh. Autogun (x1) 10279 | -7/Factory | Identified exit to Storage 10279 | -7/Factory | Discovered exit to Storage (range 13) 10296 | -7/Factory | Allied Derelicts emerged from ambush trap array 10311 | -7/Factory | Entered Storage 10311 | -7/Storage | Accompanied by 3 allies 10548 | -7/Storage | Garrison activated, responded to threat 11029 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 11152 | -7/Storage | Identified exit to Recycling 11171 | -7/Storage | Identified exit to Garrison 11173 | -7/Storage | Entered Garrison 11173 | -7/Garrison | Accompanied by 5 allies 11280 | -7/Garrison | Triggered checkpoint 11319 | -7/Garrison | Garrison Relay disabled 11434 | -7/Garrison | Triggered checkpoint 11446 | -7/Garrison | Triggered checkpoint 11484 | -7/Garrison | Triggered checkpoint 11532 | -7/Garrison | Triggered checkpoint 11672 | -7/Garrison | Triggered checkpoint 11678 | -7/Garrison | Garrison Relay disabled 11820 | -7/Garrison | Spotted B-75 Beast 11883 | -7/Garrison | Destroyed B-75 Beast 11894 | -7/Garrison | Core integrity fell below 50% 11917 | -7/Garrison | Lost 9 parts (1p3n3u2w) 12160 | -7/Garrison | Identified exit to Factory 12160 | -7/Garrison | Discovered exit to Factory (range 10) 12324 | -7/Garrison | Build established: Scavenger-Gunner 12478 | -7/Garrison | Discovered exit to Factory (range 11) 12532 | -7/Garrison | Triggered checkpoint 12603 | -7/Garrison | Garrison Relay disabled 12740 | -7/Garrison | Triggered checkpoint 13000 | -7/Garrison | Triggered checkpoint 13045 | -7/Garrison | Garrison Relay disabled 13094 | -7/Garrison | Discovered exit to Factory (range 15) 13233 | -7/Garrison | Spotted B-75 Beast 13377 | -7/Garrison | Destroyed B-75 Beast 13514 | -7/Garrison | Build established: Hacker-Gunner 13870 | -7/Garrison | Build established: Hacker-Mutant 14069 | -7/Garrison | Rescued a captive Derelict 14135 | -7/Garrison | Entered Factory 14135 | -6/Factory | Accompanied by 1 ally 14135 | -6/Factory | Evolved 2 slots: Weapon x2 14435 | -6/Factory | Build established: Hacker-Executioner 14485 | -6/Factory | First assault squad dispatched 15241 | -6/Factory | Identified exit to Factory 15241 | -6/Factory | Discovered exit to Factory (range 8) 15331 | -6/Factory | Identified exit to Lower Caves 15331 | -6/Factory | Discovered exit to Lower Caves (range 5) 15903 | -6/Factory | Repaired Hcp. Matter Pod 15944 | -6/Factory | Discovered exit to Factory (range 16) 16183 | -6/Factory | Destroyed 7 combat bots 17763 | -6/Factory | Lost 3 parts (2n1w) 18748 | -6/Factory | Spotted B-75 Beast 18762 | -6/Factory | Destroyed B-75 Beast 19541 | -6/Factory | Entered Lower Caves 19547 | -6/Lower Caves | Met a Warlord Commander 19548 | -6/Lower Caves | Learned location of Warlord (-5) 19568 | -6/Lower Caves | Found Prototype Device 19584 | -6/Lower Caves | Found Encrypted Comm Array 19721 | -6/Lower Caves | Spotted B-75 Beast 19731 | -6/Lower Caves | Identified exit to Lower Caves 19737 | -6/Lower Caves | Destroyed B-75 Beast 19828 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 19879 | -6/Lower Caves | Destroyed 7 combat bots 19887 | -6/Lower Caves | Lost 4 parts (1p2n1w) 20782 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 21039 | -6/Lower Caves | Learned 12 Factory zone layouts 22153 | -6/Lower Caves | Entered another Lower Caves area 22543 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 22602 | -6/Lower Caves | Lost 3 parts (1p1n1w) 22604 | -6/Lower Caves | Destroyed 9 combat bots 22614 | -6/Lower Caves | Core integrity fell below 50% 22641 | -6/Lower Caves | Crushed by falling debris 22910 | -6/Lower Caves | Build established: Scavenger-Executioner 23005 | -6/Lower Caves | Learned location of 1 exit from Factory 23015 | -6/Lower Caves | Learned Factory terminal intel 23312 | -6/Lower Caves | Discovered exit to Factory (range 8) 23370 | -6/Lower Caves | Entered Factory 23370 | -5/Factory | Evolved 2 slots: Utility x2 23371 | -5/Factory | Identified exit to Factory 23372 | -5/Factory | Identified exit to Upper Caves 23373 | -5/Factory | Loaded intel: 25 terminal locations 23677 | -5/Factory | Build established: Hacker-Executioner 24038 | -5/Factory | Lost 6 parts (2n1u3w) 24096 | -5/Factory | Cargo convoy interrupted 24099 | -5/Factory | Self-destructed Last Messages --------------- 24071_ R-10 Processor collects Med. Storage Unit. 24076_ K-01 Serf cleans the Fabricator. 24078_ K-01 Serf cleans the Assembly Bed. 24080_ K-01 Serf cleans the Fabricator. 24081_ W-25 Informer distress signal alerts nearby ally. 24088_ K-01 Serf cleans the Fabricator. 24093_ A-15 Conveyor destroyed. 24093_ U-05 Engineer knocked back. 24093_ K-01 Serf collects debris. 24093_ K-01 Serf cleans the Fabricator. 24094_ K-01 Serf collects debris. 24095_ C-30 ARC bursts open, deploying its payload. 24095_ H-66 Slayer unfolds itself. 24095_ P-70 Sage unfolds itself. 24095_ M-28 Smith unfolds itself. 24095_ Penetrated by Slug. 24095_ Critical hit (Burn: +37). 24095_ K-01 Serf collects debris. 24096_ ALERT: Cargo convoy interrupted, initiating access lockdown. 24097_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???#????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ## ??????????????????????????????????????????????? | | ???????#?????????????????????????????????????????? | | ???????????????????? ??????????????????""????????? | | ????? ?????????????????????????????????""????????? | | ??? ????????????????? ????? ????????"T????????? | | ?? ?T?????????????? ?? ?????#??#????""????????? | | ? ??#?????????????? ?? ??????????""????????? | | ?# =#?#?????#?????? ?? ??????????#??? ????????? | | ?# %######???#??######+###########????????????? | | ?# % ?? ?? ? ?????????? | | ?# ? ?? p ??????????? | | ?# ???? ? ????????? | | ?# ??? ??? ??????? | | ?# = % ??? ki ????????????? | | ?# % h h ##???????? ???? | | ## = ?"""""" % ##?? ?????????? | | == """""" /|% %h #?????#???????? | | == """""" ||m%A% #????#????????? | | ! == """""" || [* #??#????? ????? | | %!= k *% ##??????? ????? | | *=%% @ =! #??????#??????? | | ####+#######??""k""#### =!k###+###???????#?#????? | | [=%=%%= ##?????"????# =#????????????????????? | | ""%==%*" ##???????#??# !!k=#??? ??????????#?????? | | """*"""" ############# !kk%#?? ??? ?????????????? | | """["""" + % % !!k #?????????? ?????????? | | """ """" ############# %k #????????????????????? | | #???????? ??# %% #? ?????????"????"???? | | """ """" #???? ????? # #??? ? ? ????????????? | | """ """" #?? ? ??????# g %#??? ?????? ????????? | | """ """" #?#? ????? ?# g Ak#????????????????????? | | ??" """" #??? ??????+ #???????????????#????? | | #?#??"???"??# #?????? ???? ????????? | | ?? #?????"?????#g #????"???????????????? | | ??#########???""??????# # ???????????????????? | | ?????????#?#????##????# #??????"?????????????? | | ????"????? ???? ?????# * # ??? ?? ??????????? | | ???????? ?????? "???# *!% #??????????"?????????? | | # "??? ???"??? ???????? %= %+? ??????????????????? | | ???????? ""??"?????"" # # """ """ """ #"???? | | ? ?????? ?????????? # % # # ???? | | ?????#??????????????? + # # ???? | | ???#??????#???#?????####+################### ???? | | ????#?????????#?????? ######??????# ???? | | ?????????#??????????? # #??????# ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Coolant Potential 100 Energy Generation 37 Energy Capacity 520 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Enh. Autogun | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Imp. Trap Scanner | -7/Storage | Hacked Variable Charge Gun | -7/Storage | Hacked Railgun | -6/Factory | Hacked Imp. Force Field | -6/Factory | Hacked Imp. Heavy Armor Plating | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Enh. Autogun | x1 | -7/Factory Enh. Autogun | x1 | -7/Factory Enh. Autogun | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompactCoolingAxe Manual? 0 Play Time 01:55:17 Cumulative 1660.6 hours Start 2024.01.16 @ 10:53:44 End 2024.01.20 @ 21:20:22 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 936 Rogue 62 Adventurer 0 Explorer 874 Win Type - Total 10 Types 10/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 83 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 83x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3aed56bd-abd9-407e-9efa-685d026793ae