Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.22 @ 16:47:27 Player: DrEthan Result: Destroyed by X-72 Disruptor with Improved Arc Projector Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (100) 500 Value Destroyed (3779) 3779 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (648) 648 TOTAL SCORE: 8387 Bonus ------- High Alert Combat Kills 167 Follower Combat Kills 481 Cogmind --------- Core Integrity 0/850 Matter 223/300 Energy 100/100 System Corruption 23% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Leg > --- UTILITY (6) ------ Advanced Visual Processing Unit > --- WEAPON (5) ------- Gauss Rifle > --- INVENTORY (5) ---- Deuterium Engine Hybrid Deuterium Engine Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Matter Compressor Kinecellerator Improved Medium Armor Plating Improved System Restoration Module > --- WEAPON ----------- Thermic Laser Gauss Rifle Flak Gun Flak Gun Heavy Flak Cannon > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Hybrid Deuterium Engine Carbon-fiber Leg Cryofiber Web Advanced Weight Redist. System Machine Analyzer Advanced Visual Processing Unit Advanced Signal Interpreter Weapon Mount Matter Filter Advanced ECM Suite System Shield Component Analysis Suite Tractor Beam Advanced Field Recycling Unit Improved Proton Missile Launcher Remote Datajack [Rating: 71] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Utility Improved Cooling System Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Power Shielding Weapon Gauss Rifle Energy Gun Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion 1 | . . 1 . . . . . Utility 4 | . . . 2 1 . . 1 Weapon 3 | . . 1 . 1 . . 1 Parts Attached 118 | 4 8 30 27 4 . 8 37 Power 12 | 1 1 3 2 . . 2 3 Engine 9 | 1 1 3 2 . . . 2 Core 1 | . . . . . . . 1 Reactor 2 | . . . . . . 2 . Propulsion 34 | 2 2 12 6 1 . 1 10 Treads 2 | 1 . 1 . . . . . Leg 32 | 1 2 11 6 1 . 1 10 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 31 | . 2 4 8 2 . 3 12 Device 18 | . . . 8 . . 2 8 Storage 8 | . 1 3 . 2 . 1 1 Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 4 | . 1 1 . . . . 2 Artifact . | . . . . . . . . Weapon 41 | 1 3 11 11 1 . 2 12 Energy Gun 7 | 1 1 1 . . . . 4 Energy Cannon . | . . . . . . . . Ballistic Gun 19 | . 1 6 4 1 . 2 5 Ballistic Cannon 10 | . 1 4 4 . . . 1 Launcher 3 | . . . 2 . . . 1 Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 2 | . . . . . . . 2 System Corruption 17 | . . . . . . . 17 Parts Lost 37 | . . 5 2 . . 1 29 Power 6 | . . 1 1 . . 1 3 Propulsion 7 | . . 1 . . . . 6 Utility 8 | . . . . . . . 8 Weapon 16 | . . 3 1 . . . 12 Highest Loss Streak 10 | . . 2 1 . . 1 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 88 98 100 100 100 99 89 Engine 6 | . 13 10 9 7 7 3 . Reactor 1 | . . . . . . 3 4 Leg 24 | . 25 31 27 23 23 22 18 Device 16 | . . . 24 23 23 22 22 Storage 12 | . 11 11 9 15 15 15 12 Protection 3 | . 7 10 2 . . . . Energy Gun 4 | . 14 9 . . . . 5 Ballistic Gun 15 | . 6 12 12 23 23 23 14 Ballistic Cannon 8 | . 6 10 14 7 7 7 4 Peak Build Rating 71 | 4 7 25 41 46 48 55 71 Average Rating 40 | 2 6 17 37 45 46 50 60 On Entrance 28 | . 4 7 25 39 46 48 55 Naked Turns 9 | . . . . . . . 9 Heaviest Build 100 | 6 16 45 53 76 76 85 100 Greatest Support 54 | 10 20 45 54 54 54 54 54 Greatest Overweight (x) 17 | . . 1 1 1 1 1 17 Average Overweight (x) . | . . . . 1 1 1 1 Largest Inventory Capacity 20 | 5 8 15 15 20 20 20 20 Average Capacity 16 | 5 7 12 15 15 20 20 19 Most Carried 20 | 5 8 15 15 16 19 20 20 Average Carried 15 | 4 5 11 14 15 17 19 18 Final Capacity 20 | 5 8 15 15 20 20 20 5 Final Carried 20 | 5 8 15 14 16 19 20 2 Class Distribution -------------------- 32% | Tank 31% | Scavenger-Tank 21% | Scavenger-Gunner 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Matter Collected 3483 | 207 122 675 665 138 119 327 1230 Remotely 1318 | . . . 561 138 119 46 454 Salvage Created 3658 | . 31 966 554 184 . 149 1774 Parts 198 | . 5 51 34 17 . 5 86 Haulers Intercepted 2 | . . 1 1 . . . . Recyclers Shooed 11 | . . 2 2 . . . 7 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 78 | . 2 23 11 6 . 4 32 Guns 41 | . 2 12 4 2 . 1 20 Cannons 30 | . . 11 7 1 . 3 8 AOE 7 | . . . . 3 . . 4 Classes Destroyed 13 | . 1 5 4 1 . 1 1 Worker 7 | . . 1 2 . . . 4 Tunneler 1 | . . . 1 . . . . Hauler 2 | . . 1 1 . . . . Recycler 6 | . . 2 . . . . 4 Mechanic 1 | . . . . . . . 1 Watcher 5 | . . . 1 1 . 1 2 Swarmer 20 | . 2 3 . 3 . . 12 Grunt 31 | . . 16 3 . . 2 10 Sentry 10 | . . 4 3 2 . . 1 Specialist 6 | . . . 4 . . . 2 Hunter 2 | . . . . . . 2 . Programmer 8 | . . . . 1 . . 7 Heavy 1 | . . . 1 . . . . Best Kill Streak 9 | . 2 5 7 3 . 4 9 Combat Bots Only 5 | . 2 5 4 3 . 2 5 Max Kills in Single Turn 4 | . 1 2 4 3 . 1 4 Gunslinging . | . . . . . . . . Exploded 3 | . . . . 3 . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Hostile Shots Fired 761 | . 33 134 65 59 . 14 456 Missed 234 | . 5 38 16 23 . 7 145 Damage Taken 7674 | . 220 1169 919 391 . 180 4795 Core 1315 | . 39 162 116 46 . 97 855 Absorbed by Shields 710 | . . . 271 148 . 36 255 Redirected to Shielding 46 | . . 46 . . . . . Regen/Repaired (Parts) 335 | . 32 56 . . 99 148 . Core Remaining (%) 80 | 100 84 59 78 . . 79 . Volleys Fired 221 | . 13 73 30 9 . 9 87 Largest 5 | . 2 3 3 4 . 4 5 Hottest 222 | . 60 129 116 128 . 128 222 Shots Fired 633 | . 22 202 87 36 . 36 250 Gun 459 | . 22 146 51 27 . 27 186 Cannon 164 | . . 56 32 9 . 9 58 Launcher 8 | . . . 4 . . . 4 Special 2 | . . . . . . . 2 Kinetic 497 | . 9 141 83 36 . 36 192 Thermal 126 | . 13 61 . . . . 52 Explosive 4 | . . . 4 . . . . Electromagnetic 4 | . . . . . . . 4 Robot Hit Streak 12 | . 3 12 9 12 . 7 9 Robot Miss Streak 13 | . 3 8 7 7 . 6 13 Penetration Max 1 | . . . 1 . . . 1 Secondary Targets 4 | . 1 2 . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . 1 Shots Hit Robots 380 | . 9 111 55 24 . 28 153 Core Hits 303 | . 5 59 49 18 . 20 152 Critical Kills 4 | . . . 1 1 . . 2 Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 17 | . . 5 2 1 . . 9 Burn 11 | . . 4 . . . . 7 Destroy 5 | . . . 2 1 . . 2 Blast 1 | . . 1 . . . . . Melee Attacks 6 | . . . 6 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 6 | . . . 6 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8612 | . 78 1667 1356 906 . 329 4276 Guns 4477 | . 78 970 524 384 . 240 2281 Cannons 2559 | . . 697 552 132 . 75 1103 Explosions 1562 | . . . 280 390 . . 892 Melee . | . . . . . . . . Ramming 14 | . . . . . . 14 . Kinetic 5988 | . 33 1220 1076 516 . 315 2828 Thermal 1964 | . 45 447 . 390 . . 1082 Explosive 280 | . . . 280 . . . . Electromagnetic 366 | . . . . . . . 366 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 23 | . . . . 2 2 2 23 Average Corruption 2 | . . . . 1 2 1 4 Corruption Purged 7 | . . . . . . 3 4 Corruption Blocked . | . . . . . . . . Effects 16 | . . . . 4 2 8 2 Message Errors 5 | . . . . 1 1 3 . Matter Fused 3 | . . . . 1 . 2 . Heat Flow Errors 3 | . . . . 2 . . 1 Energy Discharges 2 | . . . . . . 2 . Data Loss (minor) 1 | . . . . . . 1 . Alerts 2 | . . . . . 1 . 1 Overload Shots . | . . . . . . . . Overflow Damage 134 | . . 5 6 . . . 123 Projectiles 5 | . . 5 . . . . . Explosions 129 | . . . 6 . . . 123 Melee . | . . . . . . . . Knockbacks 77 | . . 23 8 2 . 4 40 Impact . | . . . . . . . . Kinetic 70 | . . 18 8 2 . 4 38 Secondary 7 | . . 5 . . . . 2 Self-Inflicted Damage 453 | . . . 49 39 . . 365 Shots 8 | . . . 1 1 . . 6 Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . . 1 . Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 451 | . 60 451 . 177 . . 189 Average Temperature 110 | . 28 154 . 92 . . 49 Received Heat Transfer 1237 | . . 570 135 32 . 6 494 Effects 7 | . . 7 . . . . . Shutdowns 2 | . . 2 . . . . . Energy Bleed 1 | . . 1 . . . . . Interference 2 | . . 2 . . . . . Short Circuit 1 | . . 1 . . . . . Damage (minor) 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . . 2 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . 1 . . . . 3 Heat Transferred 4365 | . 100 1554 . 250 . . 2461 Parts Sabotaged 4 | . . . . . . . 4 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Peak Influence 563 | . 105 433 320 414 98 528 563 Initial 165 | . . . 165 76 98 68 133 Average 228 | . 58 308 163 179 98 301 251 Maximum Alert Level 2 | . . 2 1 2 . 2 2 Low Security (%) 43 | 100 100 7 65 42 100 21 47 Level 1 41 | . . 82 34 53 . 42 27 Level 2 14 | . . 10 . 3 . 36 25 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . . 1 4 1 . 7 9 Investigation 5 | . . 1 . . . 3 1 Extermination 6 | . . . . 1 . 1 4 Reinforcement 7 | . . . 3 . . . 4 Assault . | . . . . . . . . Garrison 4 | . . . 1 . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Distress Signals 11 | . 1 3 2 . . 3 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 155 | . 10 39 17 7 1 16 65 Peak Tracking Total 16 | . 5 8 5 4 . 3 16 Tactical Retreats 10 | . . 5 3 . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Traps Triggered 8 | . . 2 . 3 . 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Disabled 24 | . . 2 . 16 . . 6 Max in Single Turn 16 | . . 1 . 16 . . 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Accessed 30 | . 4 10 5 2 . 2 7 Terminals 19 | . 2 7 4 1 . . 5 Fabricators 2 | . . . . 1 . . 1 Repair Stations 4 | . 1 1 . . . 2 . Recycling Units 3 | . 1 . 1 . . . 1 Scanalyzers 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Total Hacks 81 | . 7 35 12 3 . 12 12 Successful 44 | . 5 20 4 2 . 7 6 Failed 37 | . 2 15 8 1 . 5 6 Catastrophic 4 | . . 2 1 . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 46 | . 4 25 8 2 . . 7 Fabricators 3 | . . . . 1 . . 2 Repair Stations 20 | . 2 6 . . . 12 . Recycling Units 8 | . 1 . 4 . . . 3 Scanalyzers 4 | . . 4 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 19 | . 2 11 3 1 . . 2 Record 4 | . . 3 . . . . 1 Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 1 | . . 1 . . . . . Open DSF 1 | . . . . . . . 1 Alert Level 1 | . . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . Locate Traps 3 | . . 2 1 . . . . Dispatch Records 2 | . 1 1 . . . . . Maintenance Status 1 | . . 1 . . . . . Investigation Status 1 | . . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . . Registered Components 1 | . . . 1 . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks 3 | . . . . 1 . . 2 Load Schematic 1 | . . . . . . . 1 Build 2 | . . . . 1 . . 1 Repair Station Hacks 14 | . 2 5 . . . 7 . Scan Component 8 | . 1 3 . . . 4 . Repair 6 | . 1 2 . . . 3 . Recycling Unit Hacks 4 | . 1 . 1 . . . 2 Report Inventory 3 | . 1 . 1 . . . 1 Retrieve Components 1 | . . . . . . . 1 Scanalyzer 4 | . . 4 . . . . . Insert Component 2 | . . 2 . . . . . Analyze 2 | . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 26 | . 3 8 5 2 . 1 7 Full Trace Events 3 | . . 1 . . . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Built 4 | . . . . 2 . . 2 Authchips . | . . . . . . . . Time 98 | . . . . 47 . . 51 Total Part Build Rating 12 | . . . . 10 . . 2 Parts Repaired 6 | . 1 2 . . . 3 . Time 240 | . 26 64 . . . 150 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . . . . . 10 Parts Scanalyzed 2 | . . 2 . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . 2 . . . . Non-combat 2 | . . . 2 . . . . Combat . | . . . . . . . . Robot Hacks Applied 4 | . . . 4 . . . . parse_system 2 | . . . 2 . . . . no_distress 2 | . . . 2 . . . . Relay Couplers Released 4 | . . . . . . . 4 Programmers 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total Allies 21 | . . . . . 21 . . Largest Group 21 | . . . . . 21 21 . Highest-Rated Group 516 | . . . . . 516 516 . Highest-Rated Ally 31 | . . . . . 31 31 . Total Orders . | . . . . . . . . Ally Attacks 147 | . . . . . 7 140 . Total Damage 2421 | . . . . . 120 2301 . Kills 16 | . . . . . 1 15 . Allies Corrupted 1 | . . . . . . 1 . Allies Melted 1 | . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Turns Passed 7017 | 49 434 1491 1233 685 218 848 2059 Spaces Moved 3417 | 44 299 916 544 307 114 316 877 Core 38 | 20 . . . . . . 18 Treads . | . . . . . . . . Legs 3379 | 24 299 916 544 307 114 316 859 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 190 50 Average Speed 158 | 88 120 120 157 190 190 190 188 Slowest Speed 900 | 120 120 190 190 190 190 190 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 3 41 55 20 10 72 10 25 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 126 | . . . 42 35 . . 49 Melee . | . . . . . . . . Projectile 4 | . . . 2 1 . . 1 AOE 122 | . . . 40 34 . . 48 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total 4591 | 52 352 1157 859 392 116 544 1119 Wait 686 | . 26 95 229 52 . 197 87 Move 3411 | 43 298 915 543 307 113 315 877 Hop . | . . . . . . . . Pick Up 82 | 5 7 24 9 9 3 7 18 Fast Attach 12 | 4 . 3 . . . 2 3 Attach 43 | . 4 9 5 2 . 1 22 Detach . | . . . . . . . . Swap 63 | . 4 18 22 2 . 5 12 Drop 56 | . . 20 15 6 . 7 8 Fire 221 | . 13 73 30 9 . 9 87 Melee 6 | . . . 6 . . . . Ram . | . . . . . . . . Kick 1 | . . . . . . 1 . Crush . | . . . . . . . . Escape Stasis 10 | . . . . 5 . . 5 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Repaired Ion Engine 288 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 6) 484 | -10/Materials | Entered another Materials area 484 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 800 | -9/Materials | Build established: Tank 934 | -9/Materials | Discovered new exit (range 16) 1401 | -9/Materials | Repaired Power Shielding 1439 | -9/Materials | Repaired Carbon-fiber Leg 1667 | -9/Materials | Discovered new exit (range 16) 1701 | -9/Materials | Discovered new exit (range 3) 1975 | -9/Materials | Entered another Materials area 1975 | -8/Materials | Evolved 2 slots: Utility x2 3185 | -8/Materials | Garrison activated, responded to threat 3199 | -8/Materials | Discovered new exit (range 3) 3208 | -8/Materials | Entered Factory 3208 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3308 | -7/Factory | Fabricated Remote Shield (x2) 3504 | -7/Factory | Build established: Scavenger-Tank 3669 | -7/Factory | Discovered new exit (range 5) 3893 | -7/Factory | Sucked down chute 3893 | -7/Factory | Entered Waste 3894 | -7/Waste | Met a frightened Derelict 3894 | -7/Waste | Joined by Warlord forces that had cleared the area 4063 | -7/Waste | Discovered new exit (range 12) 4093 | -7/Waste | A Compactor rumbled back to life 4094 | -7/Waste | Allies destroyed C-40 Crusher 4111 | -7/Waste | Entered Factory 4111 | -7/Factory | Accompanied by 21 allies 4276 | -7/Factory | Garrison activated, responded to threat 4411 | -7/Factory | Lost 8 allies 4446 | -7/Factory | Repaired Imp. Carbon-fiber Leg 4509 | -7/Factory | Repaired Antimatter Reactor 4563 | -7/Factory | Lost 3 allies 4678 | -7/Factory | Repaired Imp. Shield Generator 4756 | -7/Factory | Discovered new exit (range 11) 4827 | -7/Factory | Lost 7 allies 4959 | -7/Factory | Entered another Factory area 4959 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5053 | -6/Factory | Fabricated Tractor Beam? 5275 | -6/Factory | Build established: Scavenger-Gunner 6550 | -6/Factory | Lost 8 parts (1p2n1u4w) 6654 | -6/Factory | Lost 4 parts (1n1u2w) 6912 | -6/Factory | Cargo convoy interrupted 6933 | -6/Factory | Core integrity fell below 50% 6975 | -6/Factory | Lost 10 parts (1p3n2u4w) 6989 | -6/Factory | Core integrity fell below 20% 7000 | -6/Factory | System corruption reached 10% 7018 | -6/Factory | Destroyed by X-72 Disruptor with Improved Arc Projector Last Messages --------------- Slug penetrates Wall. U-05 Engineer lays Concrete. M-28 Smith repairs P-60 Hacker. U-05 Engineer lays Concrete. Acquired Corrupted Gauss Rifle. U-05 Engineer lays Concrete. Penetrated by Slug. Gauss Rifle destroyed. Integrated Corrupted Gauss Rifle (+7). U-05 Engineer lays Concrete. M-28 Smith repairs Imp. Heat Sink. P-60 Hacker resets H-66 Slayer, system corruption cleaned. U-05 Engineer lays Concrete. M-28 Smith repairs Mic. Nuclear Core. U-05 Engineer lays Concrete. Slug penetrates X-72 Disruptor. U-05 Engineer lays Concrete. M-28 Smith repairs Shock Rifle. Slug penetrates Wall. U-05 Engineer lays Concrete. 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""???????? | | ??????????????????#!% # "%% = G???????? | | ??????????????????# # "" %""???????? | | ??????????????????############## """ "???????? | | ???????????????????????????????# ???????? | | ???????????????????????????????? ?? ??????? | | ????????????????????????????????######????? ?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 21 Energy Capacity 800 Matter Stores 550 Matter Capacity 550 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 225 Power Shielding 33 Evasion (%) 55 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- Tractor Beam | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Remote Shield | x2 | -7/Factory | Preloaded Tractor Beam | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Hey, That's Mine! It Was An Accident, I Swear Just What I Needed More Dakka Please Safety First The More The Merrier Troublemaker We Are Legion Challenges ------------ None Game ------ Seed ColdPlasmaRigger Manual? 0 Play Time 01:41:06 Cumulative 5.7 hours Start 2024.11.22 @ 14:38:40 End 2024.11.22 @ 16:47:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 84041ad8-316f-4aae-9d85-1ed1da79b2f1