Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.07 @ 22:56:21 Player: Bert Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (55) 275 Value Destroyed (1952) 1952 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1480) 1480 TOTAL SCORE: 7927 Bonus ------- Pacifist 200 High Alert Combat Kills 133 Follower Combat Kills 670 Met Imprinter 300 Was Imprinted 300 Friendly Fire -123 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 1% Temperature Cool (18) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Advanced Heat Sink Hardened Light Armor Plating Force Field Makeshift Hacking Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Antimatter Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Makeshift Leg Makeshift Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Advanced Energy Well Improved Signal Interpreter Core Analyzer Zionite Weapon Casing Improved Shield Generator > --- WEAPON ----------- Pulse Rifle Barrage Gun Heavy Battle Rifle > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Cooling System Cooling System Makeshift Utility Shielding Makeshift Light Armor Plating Thermal Shield Makeshift Hacking Suite Rocket Array [Rating: 69] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Makeshift Leg Treads Light Treads Leg Makeshift Leg Wheel Wheel Hover Unit Backup Propulsion III Flight Unit Xenon Bombardment Thruster Utility Improved Signal Interpreter Device Hacking Drone Bay Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Heavy Battle Rifle Launcher Rocket Array Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Slots Evolved 8 | . . 2 2 2 . . . 2 . . Power 1 | . . . . 1 . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . Utility 4 | . . 1 2 . . . . 1 . . Weapon 1 | . . . . . . . . 1 . . Parts Attached 89 | 7 1 7 17 2 3 17 8 21 6 . Power 14 | 1 . 1 2 1 2 1 2 3 1 . Engine 12 | 1 . 1 1 1 2 1 1 3 1 . Core 1 | . . . 1 . . . . . . . Reactor 1 | . . . . . . . 1 . . . Propulsion 19 | 3 . 1 6 . 1 3 2 3 . . Treads 1 | 1 . . . . . . . . . . Leg 7 | . . . . . . 2 2 3 . . Wheel 5 | 2 . 1 1 . 1 . . . . . Hover 5 | . . . 5 . . . . . . . Flight 1 | . . . . . . 1 . . . . Utility 38 | 1 1 3 6 1 . 7 4 11 4 . Device 12 | . . 1 2 . . 3 . 5 1 . Storage 9 | 1 . 2 1 . . . 3 1 1 . Processor 5 | . 1 . 1 1 . 2 . . . . Hackware 2 | . . . 2 . . . . . . . Protection 10 | . . . . . . 2 1 5 2 . Artifact . | . . . . . . . . . . . Weapon 18 | 2 . 2 3 . . 6 . 4 1 . Energy Gun 8 | 2 . 1 1 . . 1 . 2 1 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 4 | . . 1 . . . 2 . 1 . . Ballistic Cannon . | . . . . . . . . . . . Launcher 6 | . . . 2 . . 3 . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 11 | . . 1 1 . . 4 2 3 . . Parts Lost 33 | . . 1 9 5 4 . . 8 4 2 Power 5 | . . 1 . 1 1 . . 2 . . Propulsion 14 | . . . 5 3 . . . 3 3 . Utility 8 | . . . 2 1 2 . . 1 1 1 Weapon 6 | . . . 2 . 1 . . 2 . 1 Highest Loss Streak 4 | . . 1 4 4 2 . . 4 4 1 To Critical Strikes 3 | . . . . . . . . 2 1 . Average Slot Usage (%) 69 | . 90 97 91 73 38 57 99 93 52 18 Engine 8 | . 14 11 4 6 6 7 12 7 9 . Leg 7 | . . . . . . 2 19 24 5 . Wheel 5 | . 28 33 11 . 1 6 . . . . Hover 4 | . . . 13 20 . 6 4 . . . Flight 1 | . . . . . . 2 4 . . . Device 6 | . . 8 10 7 . 6 5 8 4 . Storage 3 | . 14 11 9 7 4 . 1 8 4 . Processor 12 | . 5 11 11 15 11 12 15 13 13 13 Hackware 1 | . . . 11 7 7 . . . . . Protection 3 | . . . . . . 2 15 6 2 . Energy Gun 6 | . 28 19 7 7 4 2 7 5 11 4 Ballistic Gun 3 | . . 2 4 . . 2 7 8 . . Launcher 1 | . . . 2 . . 2 . . . . Peak Build Rating 69 | 6 7 16 28 25 20 49 58 69 58 15 Average Rating 33 | 4 6 11 21 22 16 29 48 61 36 13 On Entrance 21 | . 6 7 16 23 16 8 49 54 41 15 Naked Turns . | . . . . . . . . . . . Heaviest Build 64 | 10 10 35 35 20 22 28 49 64 50 5 Greatest Support 86 | 26 26 36 42 21 10 40 83 86 58 3 Greatest Overweight (x) 12 | . . . 10 3 7 2 . 1 12 1 Average Overweight (x) . | . . . . . 1 . . . 2 . Largest Inventory Capacity 15 | 8 8 15 15 10 10 5 10 10 10 5 Average Capacity 7 | 7 8 13 12 10 8 5 6 10 9 5 Most Carried 15 | 6 8 15 15 10 8 5 10 10 10 5 Average Carried 6 | 3 7 11 11 7 6 4 5 8 8 5 Final Capacity 15 | 8 8 15 10 10 5 5 10 10 5 5 Final Carried 15 | 6 7 15 6 9 3 5 10 8 5 5 Class Distribution -------------------- 40% | Mutant 20% | Derelict-Mutant 18% | Hacker-Mutant 13% | Scavenger-Mutant 3% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Matter Collected 1469 | 268 . 98 204 51 30 141 109 365 203 . Remotely . | . . . . . . . . . . . Salvage Created 1817 | . . 255 458 21 . . . 863 220 . Parts 93 | . . 19 19 1 . . . 46 8 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 5 | . . 1 . . . . . 4 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . 3 16 . 8 2 Prevented 1 | . . . . . . . 1 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Combat Hostiles Destroyed 44 | . . 5 10 1 . . . 23 5 . Melee 1 | . . . 1 . . . . . . . Guns 31 | . . 5 7 1 . . . 13 5 . AOE 12 | . . . 2 . . . . 10 . . Classes Destroyed 11 | . . 4 1 . . . . 5 1 . Worker 3 | . . . . . . . . 3 . . Builder 4 | . . . . . . . . 4 . . Recycler 1 | . . 1 . . . . . . . . Watcher 2 | . . 1 1 . . . . . . . Swarmer 15 | . . 3 . 1 . . . 8 3 . Grunt 16 | . . . 8 . . . . 8 . . Brawler 1 | . . . . . . . . . 1 . Sentry 5 | . . 2 2 . . . . . 1 . Hunter 5 | . . . . . . . . 5 . . Programmer 2 | . . . . . . . . 2 . . Mutant 1 | . . . . . . . . 1 . . Best Kill Streak 11 | . . 3 3 1 . . . 11 5 . Combat Bots Only 9 | . . 3 3 1 . . . 9 5 . Max Kills in Single Turn 6 | . . 2 1 1 . . . 6 1 . Gunslinging 1 | . . 1 . . . . . . . . Exploded 4 | . . . 1 . . . . 4 . . Melee 1 | . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Hostile Shots Fired 712 | . 2 19 89 43 146 . 10 275 31 97 Missed 247 | . . 4 27 15 59 . 5 95 9 33 Damage Taken 4567 | 5 16 144 764 334 453 . 36 1694 336 785 Core 1414 | . . 33 181 83 253 . 8 160 34 662 Absorbed by Shields 472 | . . . . . . . . 472 . . Ignored by Resistances 1482 | . 5 44 223 97 156 . 13 629 95 220 Regen/Repaired (Parts) 19 | . . 2 . . . 17 . . . . Core Remaining (%) 81 | 100 100 91 67 . . . 50 . . . Volleys Fired 119 | . 1 14 41 7 . . . 47 9 . Largest 3 | . 2 2 2 1 . . . 3 2 . Hottest 130 | . 80 86 86 61 . . . 130 95 . Shots Fired 232 | . 2 28 60 7 . . . 117 18 . Gun 222 | . 2 28 56 7 . . . 111 18 . Cannon . | . . . . . . . . . . . Launcher 10 | . . . 4 . . . . 6 . . Special . | . . . . . . . . . . . Kinetic 89 | . . 2 19 . . . . 68 . . Thermal 133 | . 2 26 37 7 . . . 43 18 . Explosive 10 | . . . 4 . . . . 6 . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 29 | . 1 11 21 20 . . . 29 11 . Robot Miss Streak 3 | . 1 3 2 . . . . 2 1 . Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . . 1 1 . . . . 2 2 . Max Gunslinging Chain 1 | . . 1 1 . . . . 1 1 . Shots Hit Robots 169 | . 1 21 49 7 . . . 75 16 . Core Hits 121 | . . 10 23 3 . . . 74 9 2 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 2 | . . . 1 . . . . 1 . . Burn 2 | . . . 1 . . . . 1 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4808 | 11 12 257 1185 126 . . . 2892 296 29 Guns 2951 | . 12 257 778 120 . . . 1488 296 . Cannons . | . . . . . . . . . . . Explosions 1779 | . . . 386 . . . . 1393 . . Melee . | . . . . . . . . . . . Ramming 78 | 11 . . 21 6 . . . 11 . 29 Kinetic 1186 | . . 26 203 . . . . 957 . . Thermal 1765 | . 12 231 575 120 . . . 531 296 . Explosive 1779 | . . . 386 . . . . 1393 . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . 3 . . . . 1 1 1 Average Corruption 1 | . . . 3 . . . . 1 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 22 | . . . 1 . . . . 9 11 1 Message Errors 6 | . . . . . . . . 2 4 . Matter Fused 3 | . . . 1 . . . . 1 1 . Heat Flow Errors 4 | . . . . . . . . 3 1 . Energy Discharges 2 | . . . . . . . . 1 1 . Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . . 1 1 1 Data Loss (major) 2 | . . . . . . . . 1 1 . Alerts 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 26 | . . . 5 . . . . 21 . . Projectiles . | . . . . . . . . . . . Explosions 26 | . . . 5 . . . . 21 . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 99 | 5 . . 10 2 . . . 69 . 13 Shots 4 | . . . . . . . . 4 . . Rammed 11 | 1 . . 1 3 . . . . . 6 Targets Rammed 12 | 1 . . 1 3 . . . 1 . 6 Kicked 1 | . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . Highest Temperature 375 | . 18 22 207 56 . . 1 375 228 . Average Temperature 91 | . 12 11 52 27 . . 1 149 123 . Received Heat Transfer 1375 | . 12 18 522 171 144 . 12 229 63 204 Effects 1 | . . . . . . . . 1 . . Shutdowns 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 12 | . . 2 4 . . . . 3 3 . Heat Transferred 3805 | . 25 524 1332 259 . . . 1110 555 . Parts Sabotaged 2 | . . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Peak Influence 539 | . 15 151 217 192 . . . 539 . . Initial 77 | . . 5 16 77 . . . 1 . . Average 162 | . 9 59 91 106 . . . 257 . . Maximum Alert Level 2 | . . . 1 . . . . 2 . . Low Security (%) 68 | 100 100 100 89 100 . . . 39 . . Level 1 20 | . . . 10 . . . . 37 . . Level 2 10 | . . . . . . . . 22 . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . . . 4 1 . . . 7 . . Investigation 1 | . . . . 1 . . . . . . Extermination 2 | . . . . . . . . 2 . . Reinforcement 5 | . . . 3 . . . . 2 . . Assault . | . . . . . . . . . . . Garrison 4 | . . . 1 . . . . 3 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Distress Signals 3 | . . . 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 132 | . 5 7 23 12 3 . 17 44 5 16 Peak Tracking Total 10 | . 6 4 5 6 2 . 7 9 5 10 Tactical Retreats 12 | . . . 5 2 2 . 1 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Traps Triggered 2 | . . 1 . 1 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Machines Disabled 3 | . . . . . . . 2 1 . . Max in Single Turn . | . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Machines Accessed 13 | . . 5 1 3 1 . . 2 1 . Terminals 7 | . . 3 1 1 1 . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . Recycling Units 3 | . . . . 2 . . . 1 . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 23 | . . 12 2 3 3 . . 2 1 . Successful 17 | . . 7 1 3 3 . . 2 1 . Failed 6 | . . 5 1 . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 13 | . . 1 . . . 4 . 8 . . Terminals 13 | . . 6 2 1 3 . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . 3 . . . . . . . . Recycling Units 3 | . . . . 2 . . . 1 . . Scanalyzers 3 | . . 3 . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 10 | . . 3 1 1 3 . . 1 1 . Record 3 | . . . . . 3 . . . . . Open Door 1 | . . . . . . . . . 1 . Open DSF 1 | . . . . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . . Alert Level 1 | . . . . 1 . . . . . . Locate Traps 2 | . . 2 . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . Repair 1 | . . 1 . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . Report Inventory 2 | . . . . 2 . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . Analyze 1 | . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . 1 . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . Monitor 1 | . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . . 3 1 . 1 . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . Time 26 | . . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Total Allies 9 | . . . . . . 6 . 3 . . Largest Group 8 | . . . . . . 6 6 8 . . Highest-Rated Group 458 | . . . . . . 344 344 458 . . Highest-Rated Ally 96 | . . . . . . 96 96 96 . . Zionite Dispatches 2 | . . . . . . . . 2 . . Light 1 | . . . . . . . . 1 . . Recon 1 | . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . Ally Attacks 70 | . . . . . . . 50 20 . . Total Damage 2068 | . . . . . . . 1532 536 . . Kills 23 | . . . . . . . 17 6 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 . . . Drone Launches 2 | . . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . 1 . . Main Access 1 | . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Turns Passed 10038 | 66 80 483 624 231 1127 3560 1293 1358 1034 182 Spaces Moved 6349 | 58 79 380 493 309 746 2020 871 735 445 213 Core 956 | 16 . . 3 1 459 . . . 264 213 Treads . | . . . . . . . . . . . Legs 2533 | . . . . . . 746 871 735 181 . Wheels 1179 | 42 79 380 220 . 287 171 . . . . Hover 1681 | . . . 270 308 . 1103 . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 86 52 52 50 80 130 120 100 50 Average Speed 140 | 78 90 86 94 61 150 170 136 128 216 81 Slowest Speed 650 | 90 90 86 550 200 400 245 140 200 650 100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 4 17 32 44 12 70 92 92 16 63 26 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . 1 . . . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 13 | . . . . . 1 3 5 . 3 1 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 103 | . . . 24 . . . . 78 1 . Melee . | . . . . . . . . . . . Projectile 2 | . . . . . . . . 1 1 . AOE 101 | . . . 24 . . . . 77 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Total 7275 | 78 86 513 601 342 754 2140 978 1058 504 221 Wait 497 | . . 85 18 15 3 69 66 220 19 2 Move 6339 | 57 78 379 492 308 745 2019 870 734 444 213 Hop . | . . . . . . . . . . . Pick Up 124 | 12 4 19 15 5 1 21 20 18 9 . Fast Attach . | . . . . . . . . . . . Attach 80 | 7 1 6 16 1 3 16 6 19 5 . Detach 21 | 1 . 1 4 1 . 4 1 4 5 . Swap 10 | . . 2 1 1 . 1 2 2 1 . Drop 73 | . 2 7 13 1 2 10 13 13 12 . Fire 119 | . 1 14 41 7 . . . 47 9 . Melee . | . . . . . . . . . . . Ram 11 | 1 . . 1 3 . . . . . 6 Kick 1 | . . . . . . . . 1 . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x4 / *Low) -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 6) 121 | -10/Materials | Identified exit to Materials 147 | -10/Materials | Entered another Materials area 147 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 310 | -9/Materials | Build established: Mutant 519 | -9/Materials | Discovered new exit (range 15) 532 | -9/Materials | Identified exit to Materials 568 | -9/Materials | Repaired Sensor Array 630 | -9/Materials | Entered another Materials area 630 | -8/Materials | Evolved 2 slots: Utility x2 753 | -8/Materials | Discovered new exit (range 12) 785 | -8/Materials | Identified exit to Storage 948 | -8/Materials | Lost 4 parts (3n1u) 1022 | -8/Materials | Build established: Hacker-Mutant 1126 | -8/Materials | Garrison activated, responded to threat 1213 | -8/Materials | Lost 3 parts (1n1u1w) 1248 | -8/Materials | Discovered new exit (range 15) 1254 | -8/Materials | Identified exit to Factory 1254 | -8/Materials | Entered Factory 1254 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1339 | -7/Factory | Discovered new exit (range 16) 1346 | -7/Factory | Identified exit to Factory 1369 | -7/Factory | Discovered exit to Factory (range 12) 1458 | -7/Factory | Discovered new exit (range 15) 1483 | -7/Factory | Identified exit to Lower Caves 1485 | -7/Factory | Entered Lower Caves 1486 | -7/Lower Caves | Encountered a Warlord checkpoint 1516 | -7/Lower Caves | Lost 4 parts (1p2n1u) 2160 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2293 | -7/Lower Caves | Spotted B-75 Beast 2609 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2612 | -7/Lower Caves | Identified exit to Zion 2612 | -7/Lower Caves | Entered Zion 2645 | -7/Zion | Given the Hacking Drone Bay 2645 | -7/Zion | Found Prototype Device 2646 | -7/Zion | Identified Hacking Drone Bay 2767 | -7/Zion | Given A8's code to call for help 2797 | -7/Zion | Learned Factory non-interactive machine intel 2894 | -7/Zion | Received a visual enhancement algorithm 2900 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2900 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2914 | -7/Zion | Build established: Mutant 2973 | -7/Zion | Learned Factory trap positions 3181 | -7/Zion | Met Imprinter 3214 | -7/Zion | Imprinted 3216 | -7/Zion | Declared Zion's savior 3488 | -7/Zion | Found Prototype Launcher 3489 | -7/Zion | Identified Rocket Array 3495 | -7/Zion | Found Prototype Launcher 3496 | -7/Zion | Identified Gui. Missile Launcher 3837 | -7/Zion | Found Prototype Device 3838 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 5178 | -7/Zion | Discovered new exit (range 16) 5359 | -7/Zion | Build established: Derelict-Mutant 6156 | -7/Zion | Identified exit to Proximity Caves 6172 | -7/Zion | Entered Proximity Caves 6172 | -6/Proximity Caves | Accompanied by 6 allies 6230 | -6/Proximity Caves | Learned location of 1 exit from Factory 6511 | -6/Proximity Caves | Attacked by a faux Warlord 7041 | -6/Proximity Caves | Attracted the attention of an 0b10 base 7257 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7376 | -6/Proximity Caves | Build established: Scavenger-Mutant 7386 | -6/Proximity Caves | Discovered exit to Factory (range 16) 7465 | -6/Proximity Caves | Entered Factory 7465 | -6/Factory | Accompanied by 5 allies 7465 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7466 | -6/Factory | Identified exit to Lower Caves 7467 | -6/Factory | Loaded intel: 103 trap records 7468 | -6/Factory | Loaded intel: 233 non-interactive machine locations 7493 | -6/Factory | Zion Light squad teleported in 7749 | -6/Factory | Lost 6 allies 7780 | -6/Factory | Found Prototype Protection 7781 | -6/Factory | Identified Zio. Weapon Casing 8105 | -6/Factory | Build established: Derelict-Tank 8165 | -6/Factory | Garrison activated, responded to threat 8244 | -6/Factory | Destroyed 9 combat bots 8405 | -6/Factory | Retrieved Zion intel report: Main Access 8405 | -6/Factory | Identified exit to Factory 8468 | -6/Factory | Lost 4 parts (3n1w) 8720 | -6/Factory | Build established: Scavenger-Mutant 8794 | -6/Factory | Zion Recon squad teleported in 8815 | -6/Factory | Cargo convoy interrupted 8823 | -6/Factory | Entered Lower Caves 9066 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9122 | -6/Lower Caves | Lost 4 parts (3n1u) 9393 | -6/Lower Caves | Build established: Mutant 9692 | -6/Lower Caves | Encountered a Warlord checkpoint 9735 | -6/Lower Caves | Discovered new exit (range 7) 9742 | -6/Lower Caves | Identified exit to Lower Caves 9857 | -6/Lower Caves | Entered another Lower Caves area 9858 | -6/Lower Caves | Encountered a Warlord checkpoint 9994 | -6/Lower Caves | Spotted B-75 Beast 9998 | -6/Lower Caves | Core integrity fell below 50% 10008 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10023 | -6/Lower Caves | Core integrity fell below 20% 10039 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Unaware patrols. Move along before you get yourself shot." 09911_ Searching scrap... 09911_ Found Dynamic Insulation System. 09911_ Found 42 Matter. 09947_ X4-LMR(l) destroyed. 09956_ L-41 Fighter knocked back. 09961_ Q9-D1Y(M) suffers critical hit (Burn). 09962_ L-41 Fighter knocked back. 09968_ Critical hit (Burn: +37). 09968_ G-50 Soldier knocked back. 09970_ Q9-D1Y(M) Arm. Treads severed. 09990_ System corrupted: Component data lost. 09990_ Slammed into S-27 Virus. 09997_ Knocked back. 09997_ Variable Charge Gun destroyed. 10008_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 10032_ Slammed into S-27 Virus. 10037_ Core Analyzer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###???????####??###???????####???????????????????? | | #??????# ## ######## ##??????????????????? | | ???????# ## #??????????????????? | | ????????# s%% #??????????????????? | | #???????## ### ##??????????????????? | | ##??????# ########???????????????????? | | ##????# #????????????????????????? | | ? #????# ### #????????????????????????? | | ???# ##???####??# ##??####?????????????????? | | ?????# ###########g #?# ##????????????????? | | ?????# glgg ## #????????????????? | | ??????# g g Y #????????????????? | | ??????## ### @ #????????????????? | | ???????## #?# ## #???????????????? | | ??????### ##### ### #???????????????? | | ?????## #???# #?# #??????????????? | | ??#### #???## #?# ##??????????????? | | ??# ###### ##########???????????????? | | ??# ##???????????????????????? | | ??# ##??????????????????????# | | ??## ##?????????????????????# | | ???## ##### #???????????????##???# | | ????# ###### ??? ???????????? #??# | | ????# ## ## ??? ###????????? ??? | | ????## ## ??? ##??????? #?? | | ?????##### ## ??? ##??????# #? | | ????????## #????# ####???# #? | | ???????## #????# #???? #? | | ?????### ### #?????? #???? #? | | ?????# ######??????????# #????# #? | | ## ### #??###?????# #????# #? | | ### #### ##????# #???## ## | | #######?# ## % #####" #???# | | ?????????# #?????# | | ???????????#### ####### ## | | ??????????????# ## ##### %%% #? | | ??????????????## ### ## #####???## #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 34 Energy Capacity 1015 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 110 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 15 Evasion (%) 55 Core Analysis 6 Offensive Hacking 30 Item Schematics ----------------- Com. Wheel | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places True Hacker Challenges ------------ None Game ------ Seed GhostShrapnelRipper Manual? 0 Play Time 01:04:38 Cumulative 37.8 hours Start 2024.09.07 @ 21:52:21 End 2024.09.07 @ 22:56:21 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 81 Rogue 0 Adventurer 81 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 38 Achievement% 29 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65a1497a-a9da-4a17-8965-e1663a22ea27