Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.05 @ 09:46:46

Player: Triffids

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (40)      200
Value Destroyed (1369)     1369
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (170)                170
              TOTAL SCORE: 4379

 Bonus
-------
High Alert Combat Kills    54
Follower Combat Kills      116

 Cogmind 
---------
Core Integrity             700/700
Matter                     278/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (97)
Movement                   Walking (120)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY (7) ------
  Advanced Heat Sink
           Machine Analyzer
  Advanced Targeting Computer
           Core Analyzer
           Weapon Cycler
  Hardened Light Armor Plating
           Hacking Suite
>          --- WEAPON (3) -------
     Heavy Particle Gun
           Gatling Laser
>          --- INVENTORY (5) ----
     Light Ion Engine
           Aluminum Leg
  Improved Light Armor Plating
     Heavy Particle Gun
           Gauss Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Advanced Heat Sink
           Machine Analyzer
  Advanced Targeting Computer
           Core Analyzer
           Weapon Cycler
  Hardened Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
     Heavy Particle Gun
           Gatling Laser
           Gauss Cannon
>          --- INVENTORY --------
     Light Ion Engine
           Aluminum Leg
  Improved Light Armor Plating
     Heavy Particle Gun
           Gauss Cannon
[Rating: 44]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Hacking Suite
  Device                   Advanced Heat Sink
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Ballistic Cannon         Gauss Cannon

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  5    | .   .   .   1   2   2   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             35   | 6   2   .   6   16  5   
  Power                    2    | 1   .   .   .   1   .   
    Engine                 1    | 1   .   .   .   .   .   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | 2   .   .   1   3   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    7    | 2   .   .   1   3   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  14   | 1   1   .   2   7   3   
    Device                 4    | .   .   .   1   2   1   
    Storage                1    | 1   .   .   .   .   .   
    Processor              4    | .   1   .   .   1   2   
    Hackware               1    | .   .   .   1   .   .   
    Protection             4    | .   .   .   .   4   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 2   1   .   3   5   1   
    Energy Gun             10   | 2   .   .   3   4   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       2    | .   1   .   .   1   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 3    | .   .   .   .   2   1   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   3    | .   .   .   .   2   1   
  Highest Loss Streak      1    | .   .   .   .   1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   94  100 98  99  93  
  Engine                   6    | .   14  14  11  7   .   
  Core                     2    | .   .   .   .   1   7   
  Leg                      18   | .   28  28  22  18  15  
  Device                   9    | .   .   .   6   12  11  
  Storage                  2    | .   14  14  4   .   .   
  Processor                15   | .   8   14  11  14  19  
  Hackware                 7    | .   .   .   9   9   7   
  Protection               5    | .   .   .   .   9   7   
  Energy Gun               17   | .   14  14  22  17  15  
  Ballistic Cannon         9    | .   14  14  11  9   7   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             26   | 12  13  13  17  24  26  
  Greatest Support         25   | 20  20  20  20  25  25  
  Greatest Overweight (x)  1    | 1   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   5   5   
  Average Capacity         5    | 7   8   8   6   5   5   
  Most Carried             6    | 5   3   3   6   5   5   
  Average Carried          4    | 2   2   3   3   4   5   
  Final Capacity           8    | 8   8   8   5   5   5   
  Final Carried            5    | 2   3   3   5   5   5   

 Class Distribution 
--------------------
 44% | Scavenger-Gunner
 40% | Gunner
  9% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Gunner | -9/Materials
           Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  
-----------                Run  | Scr Mat Min Mat Mat Fac 
Matter Collected           923  | 230 51  .   151 378 113 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1584 | .   48  .   427 770 339 
  Parts                    87   | .   6   .   30  36  15  
Haulers Intercepted        6    | .   .   .   2   3   1   
Recyclers Shooed           2    | .   .   .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  31   | .   3   .   7   14  7   
  Guns                     21   | .   2   .   6   7   6   
  Cannons                  10   | .   1   .   1   7   1   
Classes Destroyed          10   | .   1   .   4   3   2   
  Builder                  1    | .   .   .   .   1   .   
  Hauler                   6    | .   .   .   2   3   1   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  1    | .   .   .   .   1   .   
  Swarmer                  3    | .   3   .   .   .   .   
  Grunt                    21   | .   .   .   6   10  5   
  Brawler                  1    | .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   4    | .   .   .   1   3   .   
  Programmer               1    | .   .   .   .   .   1   
Best Kill Streak           7    | .   3   .   2   7   6   
  Combat Bots Only         6    | .   3   .   2   3   6   
Max Kills in Single Turn   2    | .   1   .   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  
Damage Taken               1074 | .    72   .    153  648  201  
  Core                     121  | .    7    .    40   74   .    
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         93   | 100  .    97   90   86   .    
Volleys Fired              76   | .    4    .    19   39   14   
  Largest                  3    | .    2    .    3    3    3    
  Hottest                  183  | .    75   .    125  158  183  
Shots Fired                213  | .    8    .    57   106  42   
  Gun                      137  | .    4    .    38   67   28   
  Cannon                   76   | .    4    .    19   39   14   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  76   | .    4    .    19   39   14   
  Thermal                  72   | .    .    .    .    44   28   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          65   | .    4    .    38   23   .    
  Robot Hit Streak         12   | .    2    .    6    12   12   
  Robot Miss Streak        3    | .    1    .    3    3    3    
  Penetration Max          1    | .    .    .    .    1    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           126  | .    4    .    26   65   31   
  Core Hits                61   | .    3    .    11   30   17   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         11   | .    .    .    .    6    5    
    Burn                   3    | .    .    .    .    .    3    
    Blast                  7    | .    .    .    .    5    2    
    Corrupt                1    | .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2799 | .    49   .    433  1541 776  
  Guns                     1547 | .    32   .    333  709  473  
  Cannons                  1169 | .    17   .    100  749  303  
  Explosions               83   | .    .    .    .    83   .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1169 | .    17   .    100  749  303  
  Thermal                  1045 | .    .    .    .    572  473  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          585  | .    32   .    333  220  .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            39   | .    .    .    .    29   10   
  Projectiles              34   | .    .    .    .    24   10   
  Explosions               5    | .    .    .    .    5    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 16   | .    .    .    .    9    7    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  13   | .    .    .    .    7    6    
  Secondary                3    | .    .    .    .    2    1    
Self-Inflicted Damage      35   | .    .    .    .    35   .    
  Shots                    1    | .    .    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        352  | .    60   .    114  352  351  
  Average Temperature      93   | .    30   .    34   127  122  
  Received Heat Transfer   441  | .    .    .    99   270  72   
  Effects                  1    | .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    2    2    
  Heat Transferred         2277 | .    .    .    .    1112 1165 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    2    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Peak Influence             459  | .   70  27  459 457 221 
  Initial                  193  | .   .   27  10  193 170 
  Average                  208  | .   19  27  198 304 177 
Maximum Alert Level        2    | .   .   .   2   2   1   
  Low Security (%)         59   | 100 100 100 56  17  94  
  Level 1                  31   | .   .   .   26  68  5   
  Level 2                  8    | .   .   .   17  14  .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   4   .   2   
  Investigation            3    | .   .   .   2   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac 
Distress Signals           5    | .   .   .   1   2   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              47   | .   3   2   13  17  12  
  Peak Tracking Total      5    | .   3   2   2   3   5   
  Tactical Retreats        1    | .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Traps Triggered            1    | .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac 
Machines Disabled          4    | .   .   .   2   1   1   
  Max in Single Turn       1    | .   .   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac 
Machines Accessed          8    | .   .   .   3   3   2   
  Terminals                7    | .   .   .   3   3   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                26   | .   .   .   10  11  5   
  Successful               20   | .   .   .   6   9   5   
  Failed                   5    | .   .   .   3   2   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   
  Manual                   12   | .   .   .   7   5   .   
  Terminals                23   | .   .   .   10  11  2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   3   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             13   | .   .   .   4   7   2   
  Record                   1    | .   .   .   .   .   1   
  Robot Analysis           1    | .   .   .   1   .   .   
  Prototype ID Bank        3    | .   .   .   1   1   1   
  Level Access Points      1    | .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   .   1   .   
  Zone Layout              3    | .   .   .   1   2   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   3   
  Insert Component         1    | .   .   .   .   .   1   
  Analyze                  2    | .   .   .   .   .   2   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   2   2   .   
  Terminals                4    | .   .   .   2   2   .   
    Botnet                 4    | .   .   .   2   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   .   .   3   2   2   
  Full Trace Events        2    | .   .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Scr Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac 
Total Allies               3    | .   .   3   .   .   .   
  Largest Group            3    | .   .   3   3   2   .   
  Highest-Rated Group      40   | .   .   40  40  24  .   
  Highest-Rated Ally       16   | .   .   16  16  16  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               21   | .   .   .   18  3   .   
  Total Damage             248  | .   .   .   234 14  .   
  Kills                    4    | .   .   .   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  
-------------              Run  | Scr Mat Min Mat Mat Fac 
Turns Passed               1445 | 52  79  26  322 503 463 
Spaces Moved               792  | 37  52  22  194 222 265 
  Core                     20   | 20  .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     772  | 17  52  22  194 222 265 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 120 
  Average Speed            140  | 107 120 120 120 155 154 
  Slowest Speed            190  | 120 120 120 120 190 190 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       13   | 3   10  13  28  19  9   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 1    | .   .   .   .   1   .   
Terrain Destroyed          40   | .   .   .   .   36  4   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               21   | .   .   .   .   17  4   
  AOE                      19   | .   .   .   .   19  .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac 
Total                      956  | 47  59  21  241 298 290 
  Wait                     21   | .   1   .   13  6   1   
  Move                     787  | 36  51  21  193 221 265 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  13   | 5   1   .   4   3   .   
  Fast Attach              14   | 3   1   .   2   5   3   
  Attach                   6    | 3   .   .   1   2   .   
  Detach                   3    | .   .   .   1   1   1   
  Swap                     15   | .   1   .   3   9   2   
  Drop                     19   | .   .   .   5   12  2   
  Fire                     76   | .   4   .   19  39  14  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   2    | .   .   .   .   .   2   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 15)
   53 | -11/Scrapyard | Entered Materials
   66 | -10/Materials | Discovered new exit (range 14)
  132 | -10/Materials | Entered Mines
  136 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  141 | -10/Mines     | Discovered new exit (range 13)
  158 | -10/Mines     | Entered Materials
  158 | -9/Materials  | Accompanied by 3 allies
  158 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  421 | -9/Materials  | Central database locked down
  443 | -9/Materials  | Build established: Gunner
  463 | -9/Materials  | Discovered new exit (range 10)
  480 | -9/Materials  | Entered another Materials area
  480 | -8/Materials  | Accompanied by 2 allies
  480 | -8/Materials  | Evolved 2 slots: Utility x2
  975 | -8/Materials  | Discovered new exit (range 7)
  975 | -8/Materials  | Identified exit to Factory
  983 | -8/Materials  | Entered Factory
  983 | -7/Factory    | Evolved 2 slots: Utility x2
 1189 | -7/Factory    | Build established: Scavenger-Gunner
 1420 | -7/Factory    | Garrison activated, responded to threat
 1446 | -7/Factory    | Self-destructed

 Last Messages 
---------------
01431_ R-06 Scavenger collects Aluminum Leg.
01431_ G-47 Trooper destroyed.
01434_ Imp. Heat Sink melted.
01434_ G-47 Trooper destroyed.
01434_ Slug penetrates Wall.
01434_ K-01 Serf collects debris.
01435_ ALERT: Cargo convoy en route, clear transfer corridor.
01436_ R-06 Scavenger collects Aluminum Leg.
01436_ K-01 Serf cleans the Terminal.
01437_ Slug penetrates Wall.
01439_ R-06 Scavenger collects Lgt. Nuclear Core.
01439_ K-01 Serf cleans the Terminal.
01440_ Acquired 45 matter.
01440_ R-06 Scavenger collects Imp. Heat Sink.
01442_ K-01 Serf cleans the Terminal.
01442_ Acquired 48 matter.
01443_ Overheating: Energy bleed (-27).
01444_ K-01 Serf collects debris.
01444_ Gauss Cannon destroyed.
01445_ K-01 Serf cleans the Terminal.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         13
Core Analysis              6
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Light Armor Plating | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HeatAlloyBoregun
  Manual?         0
Play Time         00:23:52
  Cumulative      124.3 hours
  Start           2022.06.04 @ 22:09:45
  End             2022.06.05 @ 09:46:46
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          160
  Rogue           160
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          46
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b2d4d87b-ec31-43c2-a9b5-e830bd6629c1