Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.05 @ 21:45:49 Player: kiiro Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (48) 240 Value Destroyed (1715) 1715 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6075 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 68/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fusion Compressor > --- PROPULSION ------- Improved Treads Armored Wheel > --- UTILITY ---------- Enhanced Optical Array Improved Sensor Array Improved Targeting Computer Hardened Light Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Makeshift Shrapnel Gun KE Penetrator Magnetic Acceleration Cannon Heavy Missile Launcher > --- INVENTORY -------- Carbon-fiber Leg Gauss Rifle Heavy Machine Gun [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit VTOL Module Utility Improved Targeting Computer Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 1 | . . . . 1 . . . . Propulsion 2 | . . . 1 . . . . 1 Utility 5 | . . 1 1 . . . 2 1 Weapon 2 | . . 1 . 1 . . . . Parts Attached 55 | 6 6 6 5 2 9 4 10 7 Power 9 | 1 1 . 1 . 2 . 2 2 Engine 5 | 1 1 . 1 . 1 . 1 . Core 4 | . . . . . 1 . 1 2 Reactor . | . . . . . . . . . Propulsion 12 | 2 . 2 . . 2 1 2 3 Treads 5 | 2 . . . . 2 1 . . Leg 3 | . . 2 . . . . 1 . Wheel 1 | . . . . . . . 1 . Hover . | . . . . . . . . . Flight 3 | . . . . . . . . 3 Utility 17 | 1 4 1 3 1 3 . 4 . Device 7 | . 2 . 3 . 1 . 1 . Storage 3 | 1 1 . . . 1 . . . Processor 4 | . 1 1 . 1 . . 1 . Hackware . | . . . . . . . . . Protection 3 | . . . . . 1 . 2 . Artifact . | . . . . . . . . . Weapon 17 | 2 1 3 1 1 2 3 2 2 Energy Gun 2 | . . 1 . . . 1 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 11 | 2 . 1 1 1 2 1 1 2 Ballistic Cannon 2 | . 1 . . . . . 1 . Launcher 2 | . . 1 . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 36 | . 1 . . . 11 . 14 10 Power 6 | . 1 . . . 2 . 2 1 Propulsion 10 | . . . . . 3 . 4 3 Utility 9 | . . . . . 2 . 6 1 Weapon 11 | . . . . . 4 . 2 5 Highest Loss Streak 12 | . 1 . . . 10 . 12 10 To Critical Strikes 1 | . . . . . . . 1 . Average Backups 4 | . 3 3 4 5 4 3 4 . Power . | . . 1 1 1 . . . . Propulsion 1 | . 1 . . 1 1 2 1 . Utility 1 | . 1 2 2 2 2 1 . . Weapon 1 | . . . . . . . 3 . Tool/Special . | . . . . . . . . . Unused Backups 4 | . 1 . 1 1 . . 1 . Power 1 | . 1 . . . . . . . Propulsion 1 | . . . . 1 . . . . Utility . | . . . . . . . . . Weapon 2 | . . . 1 . . . 1 . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 79 | . 96 92 89 81 76 73 78 20 Engine 8 | . 13 11 9 7 6 7 6 . Treads 9 | . 28 1 . . 6 13 11 . Leg 6 | . . 21 18 15 7 . . . Device 9 | . 9 11 17 15 9 7 5 . Storage 1 | . 5 . . . . . 2 . Processor 14 | . 10 21 18 14 15 15 11 8 Protection 4 | . . . . . 2 7 11 . Ballistic Gun 15 | . 25 11 8 12 13 18 14 10 Ballistic Cannon 4 | . 2 11 9 7 3 . 3 . Launcher 3 | . . 1 9 7 3 1 5 . Peak Build Rating 52 | 6 9 14 23 27 34 35 52 22 Average Rating 25 | 4 7 12 21 24 27 29 38 15 On Entrance 16 | . 6 9 14 22 27 25 35 8 Naked Turns . | . . . . . . . . . Heaviest Build 57 | 11 16 16 18 21 26 27 57 14 Greatest Support 43 | 40 40 40 20 20 28 43 43 8 Greatest Overweight (x) 5 | 3 . . . 1 4 . 5 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 5 5 5 10 5 10 5 Average Capacity 5 | 7 5 5 5 5 5 5 7 5 Most Carried 6 | 1 5 5 5 5 5 5 6 2 Average Carried 4 | . 3 3 4 4 4 3 4 . Final Capacity 8 | 8 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 5 3 5 3 1 Class Distribution -------------------- 27% | Mutant 26% | Scavenger-Gunner 13% | Gunner 12% | Tank 10% | Scavenger-Mutant 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Tank | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Matter Collected 1217 | 144 89 192 57 115 147 119 246 108 Remotely . | . . . . . . . . . Salvage Created 1524 | . 144 229 321 49 414 116 143 108 Parts 95 | . 9 17 15 5 23 3 15 8 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 19 | . . . . . 17 2 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 40 | . 3 8 7 1 13 . 4 4 Melee 2 | . . . . . 1 . 1 . Guns 19 | . 3 4 1 1 4 . 2 4 Cannons 8 | . . 3 2 . 2 . 1 . AOE 10 | . . . 4 . 6 . . . Classes Destroyed 12 | . 2 2 1 1 1 . 5 . Worker 2 | . . . . . . . 2 . Builder 2 | . . . . . . . 2 . Tunneler 1 | . . . . . . . 1 . Recycler 1 | . . . 1 . . . . . Watcher 2 | . 1 . 1 . . . . . Swarmer 13 | . . 3 . . 6 . . 4 Cutter 1 | . . . . . . . 1 . Grunt 16 | . 3 3 6 . 4 . . . Sentry 4 | . . 2 1 . 1 . . . Hunter 3 | . . . . . 2 . 1 . Programmer 2 | . . . . 1 . . 1 . Heavy 1 | . . . . . . . 1 . Best Kill Streak 10 | . 3 3 5 1 10 . 5 4 Combat Bots Only 10 | . 2 3 3 1 10 . 2 4 Max Kills in Single Turn 4 | . 1 2 3 1 4 . 2 2 Gunslinging . | . . . . . . . . . Exploded 4 | . . . 2 . 4 . . . Melee 1 | . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Hostile Shots Fired 471 | . 18 16 16 2 88 . 166 165 Missed 152 | . 3 5 7 . 21 . 51 65 Hits 319 | . 15 11 9 2 67 . 115 100 Melee 3 | . . . . . . . 3 . Projectile 316 | . 15 11 9 2 67 . 112 100 AOE 2 | . . . . . . . 2 . Critical Strikes 10 | . . 1 . . 4 . 5 . Damage Taken 5378 | . 183 134 263 30 1267 . 1870 1631 Core 1914 | . 44 39 137 14 374 . 305 1001 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 33 | . . . . . . . 33 . Core Remaining (%) 75 | 100 82 90 75 . . 44 64 . Volleys Fired 93 | . 13 15 10 1 22 3 14 15 Largest 4 | . 2 3 3 4 3 2 4 3 Hottest 140 | . 40 112 91 114 84 61 140 91 Shots Fired 211 | . 26 35 28 4 42 6 43 27 Gun 145 | . 26 20 10 2 31 6 23 27 Cannon 47 | . . 15 10 1 8 . 13 . Launcher 19 | . . . 8 1 3 . 7 . Special . | . . . . . . . . . Kinetic 187 | . 26 30 20 3 39 6 36 27 Thermal 5 | . . 5 . . . . . . Explosive 19 | . . . 8 1 3 . 7 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 14 | . 9 14 11 5 12 7 6 10 Robot Miss Streak 5 | . 2 2 2 . 2 . 5 5 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . 1 Shots Hit Robots 138 | . 19 27 18 2 31 4 22 15 Core Hits 106 | . 9 11 23 1 33 3 19 7 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 2 | . 1 . . . 1 . . . Critical Strikes 6 | . 1 3 . 1 1 . . . Burn 3 | . . 3 . . . . . . Destroy 3 | . 1 . . 1 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4061 | . 206 439 991 35 1176 94 798 322 Guns 1809 | . 206 225 170 35 430 94 327 322 Cannons 584 | . . 214 145 . 82 . 143 . Explosions 1564 | . . . 676 . 627 . 261 . Melee . | . . . . . . . . . Ramming 104 | . . . . . 37 . 67 . Kinetic 2336 | . 206 382 315 35 512 94 470 322 Thermal 57 | . . 57 . . . . . . Explosive 1564 | . . . 676 . 627 . 261 . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . 1 2 2 1 . Average Corruption 1 | . . . . 1 1 2 1 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 28 | . . . . . 13 10 5 . Message Errors 5 | . . . . . 2 2 1 . Matter Fused 7 | . . . . . 3 . 4 . Heat Flow Errors 4 | . . . . . 2 2 . . Energy Discharges 5 | . . . . . 2 3 . . Data Loss (minor) 4 | . . . . . 3 1 . . Data Loss (major) 2 | . . . . . 1 1 . . Alerts 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 51 | . . . . . 26 . 25 . Projectiles 25 | . . . . . . . 25 . Explosions 26 | . . . . . 26 . . . Melee . | . . . . . . . . . Knockbacks 8 | . . 3 3 . 1 . 1 . Impact 1 | . . . . . . . 1 . Kinetic 7 | . . 3 3 . 1 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 327 | . . . 115 . 128 . 84 . Shots 8 | . . . 2 . 3 . 3 . Rammed 22 | . . . . . 12 . 10 . Targets Rammed 27 | . . . . . 12 . 15 . Kicked 4 | . . . . . . . 4 . Crushed 1 | . . . . . . . 1 . Highest Temperature 312 | . 10 129 93 30 265 164 312 . Average Temperature 80 | . 5 45 36 15 129 82 84 . Received Heat Transfer 711 | . 105 75 81 . 288 . 162 . Effects 7 | . . . . . 5 . 2 . Energy Bleed 1 | . . . . . . . 1 . Interference 6 | . . . . . 5 . 1 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 370 | . . 370 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Maximum Alert Level 1 | . . . . . . . 1 . Low Security (%) 94 | 100 100 100 100 100 . . 86 100 Level 1 5 | . . . . . . . 13 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 226 | . 50 80 150 45 . . 226 77 Initial 42 | . . . 18 42 . . . 29 Average 46 | . 6 30 73 11 . . 73 16 Influence Increases 1461 | . 92 210 269 53 305 15 393 124 Destroy 0b10 Robot/C 800 | . 60 160 140 20 260 . 80 80 Destroy 0b10 Robot/NC 55 | . 5 . 10 . . 15 25 . Destroy Leader 194 | . 22 50 32 10 30 . 40 10 Successful Hack 45 | . 5 . 5 8 . . 27 . Disable Machine 105 | . . . 15 . . . 75 15 Destroy Structure 172 | . . . 52 15 . . 101 4 Partial Spotted 30 | . . . 15 . . . 15 . Lose Combat Pursuer 60 | . . . . . 15 . 30 15 Influence Decreases 1446 | . 92 166 220 111 335 20 332 170 Entered New Map 125 | . . . 26 51 14 2 . 32 Time Decay 995 | . 85 166 194 60 221 18 192 59 Lost Part 326 | . 7 . . . 100 . 140 79 Squads Dispatched 17 | . 1 2 . 1 . . 6 7 Investigation 2 | . . 1 . . . . 1 . Extermination 3 | . . . . 1 . . 2 . Reinforcement 10 | . 1 1 . . . . 3 5 Assault . | . . . . . . . . . Garrison 2 | . . . . . . . . 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Distress Signals 8 | . 1 . 3 . . . 2 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 90 | . 8 11 11 1 13 . 19 27 Peak Tracking Total 13 | . 2 3 5 1 8 . 6 13 Tactical Retreats 3 | . . . . . 1 . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Traps Triggered 1 | . . . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Disabled 8 | . . . 1 . 1 . 5 1 Max in Single Turn 5 | . . . 1 . 1 . 5 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Accessed 26 | . 4 4 5 3 1 . 8 1 Terminals 19 | . 3 3 4 2 1 . 5 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 7 | . 1 1 1 1 . . 3 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 64 | . 11 12 12 7 5 . 16 1 Successful 31 | . 5 2 6 5 5 . 8 . Failed 33 | . 6 10 6 2 . . 8 1 Catastrophic 5 | . 1 1 2 . . . . 1 Database Lockouts . | . . . . . . . . . Manual 5 | . 1 . . 2 . . 2 . Terminals 45 | . 7 8 9 5 5 . 10 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 19 | . 4 4 3 2 . . 6 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 17 | . 3 . 3 3 5 . 3 . Record 7 | . . . 1 1 5 . . . Robot Analysis 1 | . 1 . . . . . . . Open DSF 1 | . . . . 1 . . . . Emergency Access Points 3 | . 1 . 1 . . . 1 . Maintenance Status 1 | . . . . 1 . . . . Surveillance Status 1 | . 1 . . . . . . . Patrol Status 1 | . . . . . . . 1 . Recall Investigation 1 | . . . . . . . 1 . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 14 | . 2 2 3 2 . . 5 . Recycle Component 1 | . . . . . . . 1 . Process 3 | . . . 1 1 . . 1 . Report Inventory 4 | . 1 . . 1 . . 2 . Retrieve Matter 3 | . . 1 2 . . . . . Retrieve Components 3 | . 1 1 . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 24 | . 4 4 4 2 1 . 8 1 Full Trace Events 2 | . . 1 . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 1 | . . . . . . . 1 . Recycled Matter 214 | . . . 188 8 . . 18 . Retrieved Matter 188 | . . . 188 . . . . . Retrieved Components 10 | . 7 . . . . . 3 . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Active Infowar (turns) 4394 | . 442 432 530 300 646 628 1375 41 Optics 2084 | . 442 432 530 266 . . 373 41 Sensors 4141 | . 327 432 530 300 646 628 1278 . Structural 79 | . 79 . . . . . . . Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Turns Passed 4938 | 63 596 432 530 300 785 628 1398 206 Spaces Moved 2608 | 35 226 228 318 177 429 375 645 175 Core 178 | 15 . . . . 5 . 60 98 Treads 1544 | 20 226 7 . . 400 375 516 . Legs 771 | . . 221 318 177 24 . 31 . Wheels 38 | . . . . . . . 38 . Hover . | . . . . . . . . . Flight 77 | . . . . . . . . 77 Fastest Speed 32 | 50 160 120 120 120 50 160 50 32 Average Speed 150 | 154 160 121 120 161 161 160 173 88 Slowest Speed 300 | 200 160 160 120 190 250 160 300 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 3 47 28 30 5 70 41 19 10 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . Scrap Searched 2 | . . . . . 1 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 217 | . . . 59 15 22 1 119 1 Melee . | . . . . . . . . . Projectile 13 | . . . 1 . 2 1 8 1 AOE 204 | . . . 58 15 20 . 111 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total 3420 | 41 438 352 446 189 479 396 877 202 Wait 589 | . 182 99 104 . 6 13 184 1 Move 2600 | 34 225 227 317 176 428 374 644 175 Hop . | . . . . . . . . . Pick Up 14 | 1 5 1 3 2 1 1 . . Fast Attach 42 | 6 5 3 3 2 5 4 7 7 Attach 13 | . 1 1 . . 4 . 4 3 Detach 12 | . 3 1 . 1 1 1 4 1 Swap 5 | . . 2 2 . . . 1 . Drop 20 | . 4 3 7 2 . . 4 . Fire 93 | . 13 15 10 1 22 3 14 15 Melee . | . . . . . . . . . Ram 13 | . . . . . 12 . 1 . Kick 4 | . . . . . . . 4 . Crush 10 | . . . . . . . 10 . Escape Stasis 5 | . . . . 5 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 18) 311 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 8) 660 | -10/Materials | Entered another Materials area 660 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1019 | -9/Materials | Discovered new exit (range 18) 1092 | -9/Materials | Entered another Materials area 1092 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1200 | -8/Materials | Build established: Scavenger-Skirmisher 1524 | -8/Materials | Discovered new exit (range 11) 1622 | -8/Materials | Entered Factory 1622 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1639 | -7/Factory | Build established: Scavenger-Gunner 1805 | -7/Factory | Identified exit to DSF 1881 | -7/Factory | Discovered new exit (range 7) 1922 | -7/Factory | Entered Lower Caves 2231 | -7/Lower Caves | Spotted B-75 Beast 2295 | -7/Lower Caves | Attracted the attention of an 0b10 base 2351 | -7/Lower Caves | Destroyed 10 combat bots 2355 | -7/Lower Caves | Core integrity fell below 50% 2377 | -7/Lower Caves | Learned location of 2 exits from Upper Caves 2377 | -7/Lower Caves | Learned Factory trap positions 2377 | -7/Lower Caves | Learned Research garrison access intel 2382 | -7/Lower Caves | Lost 10 parts (2p3n1u4w) 2483 | -7/Lower Caves | Identified exit to Lower Caves 2521 | -7/Lower Caves | Learned location of 1 exit from Factory 2629 | -7/Lower Caves | Build established: Mutant 2707 | -7/Lower Caves | Entered another Lower Caves area 2751 | -7/Lower Caves | Discovered new exit (range 10) 3335 | -7/Lower Caves | Entered Factory 3335 | -6/Factory | Evolved 2 slots: Utility x2 3336 | -6/Factory | Identified exit to Factory 3337 | -6/Factory | Loaded intel: 66 trap records 3381 | -6/Factory | Build established: Scavenger-Gunner 3750 | -6/Factory | Build established: Gunner 4289 | -6/Factory | Build established: Tank 4726 | -6/Factory | Discovered exit to Factory (range 15) 4733 | -6/Factory | Lost 12 parts (2p4n4u2w) 4733 | -6/Factory | Entered another Factory area 4733 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4823 | -5/Factory | Garrison activated, responded to threat 4870 | -5/Factory | Core integrity fell below 50% 4892 | -5/Factory | Spotted B-75 Beast 4915 | -5/Factory | Core integrity fell below 20% 4939 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- F006. 04912_ VTOL Module destroyed. 04918_ W-25 Informer sends out distress signal. 04929_ Slug penetrates Fusion Modulator. 04932_ Slug penetrates Wall. 04934_ Fusion Modulator explodes. 04934_ Nuclear Reactor explodes. 04934_ Fusion Modulator explodes. 04934_ S-27 Virus destroyed. 04934_ Fusion Modulator explodes. 04934_ S-27 Virus destroyed. 04934_ Fusion Modulator explodes. 04934_ H-66 Slayer destroyed. 04934_ G-50 Soldier destroyed. 04934_ S-27 Virus destroyed. 04934_ G-50 Soldier destroyed. 04934_ Matter Pump disabled. 04934_ S-27 Virus destroyed. 04934_ Recycling Unit disabled. 04934_ Imp. Point Defense System tumbles out of recycling unit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#+##+################??????? | | ??????????????????????? s ?????? | | ??????????????????????? s s ?????? | | ??????????????????????? ???????? | | ???????????????????????? ?????????? | | ???????????????????????? ???????????? | | ????????????????????????# s #?????????????? | | ????????????????????????# #?????????? ? | | ????????????????????????# #???????? ? | | ????????????????????????# #???????# ? | | ????????????????????????#@ #???????# ? | | ????????????????????????# #???????# ? | | ????????????????#########+#+## #?? ????# # | | ????????????????# # #?""????# # | | ????????????????# """ """ #^ #?"?????# # | | ????????????????# """ """ # # ??????# # | | ????????????????# """ """ # # ??????# # | | ????????????????# # +???????# + | | ????????????????# """ """ + #???????+ # | | ????????????????# """ """ # #???????# # | | ????????????????# """ """ # # # | | ????????????????# # # # | | ????????????????# # | | ????????????????# % # | | ????????????????# = "" # | | ????????????????############# ! " + | | ????????????????????????????# = "" # | | ????????????????????????????# ! ! | | ???????????????????????????? " | | ???????????????????????????? %" | | ???????????????????????????? %" | | ???????????????????????????? | | ???????????????????????????? # | | ??????????????????????????? # | | ??????????????????????????? # ### #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 38 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 525 Resistance: KI 20 Evasion (%) 63 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Remodeling Challenges ------------ None Game ------ Seed DecoderProjectileMask Manual? 0 Play Time 01:08:45 Cumulative 14.4 hours Start 2025.09.05 @ 20:15:13 End 2025.09.05 @ 21:45:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 514ff8f4-1cc8-4d79-b3b8-f6329baa6058