Cogmind - Beta 12 --- EXPLORER MODE // 2023.03.13 @ 21:17:12 Player: Mr. Q Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (135) 675 Value Destroyed (4822) 4822 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (789) 789 TOTAL SCORE: 12906 Bonus ------- High Alert Combat Kills 89 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1450 Matter 281/300 Energy 99/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter (fused) > --- UTILITY (12) ----- Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heavy Siege Treads Heavy Siege Treads Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Gravmag Array Gravmag Array Antigrav System Linear Gravjet > --- UTILITY ---------- Coolant Injector Matter Compressor Gravity Neutralizer Machine Analyzer Hardened Heavy Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Enhanced Quantum Rifle Heavy Shock Bomb Launcher Advanced Datajack Advanced Remote Datajack > --- INVENTORY -------- Improved Fusion Compressor Light Quantum Reactor Cooled Antigrav System Heavy Flak Cannon Hypervelocity Mass Driver [Rating: 128] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Gravmag Array Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Power Shielding Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Disruptor Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Special Weapon Advanced Remote Datajack Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -8 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Jun Mat Mat Mat Sto Fac Gar Fac DSF Fac Fac Res Res Slots Evolved 17 | . 1 2 2 . 2 . 2 . 2 2 2 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 4 | . . . 1 . . . . . 1 2 . . Utility 10 | . 1 2 1 . 2 . . . 1 . 1 2 Weapon 2 | . . . . . . . 1 . . . 1 . Parts Attached 167 | 10 9 14 3 12 22 12 5 14 9 24 13 20 Power 23 | 1 1 1 . 1 4 1 1 3 2 3 2 3 Engine 5 | 1 1 . . 1 1 . . 1 . . . . Core 12 | . . 1 . . 3 1 1 2 2 1 . 1 Reactor 6 | . . . . . . . . . . 2 2 2 Propulsion 53 | 4 2 3 1 2 4 6 3 5 1 13 2 7 Treads 2 | . . . . . . 2 . . . . . . Leg 22 | 2 . 3 1 2 4 4 3 3 . . . . Wheel 4 | 2 2 . . . . . . . . . . . Hover 25 | . . . . . . . . 2 1 13 2 7 Flight . | . . . . . . . . . . . . . Utility 55 | 2 6 4 1 5 10 2 1 5 3 3 6 7 Device 18 | 1 2 1 . 2 2 . . 2 . 3 3 2 Storage 7 | . 4 1 . . . . . . 1 . . 1 Processor 4 | . . . . 1 1 . 1 . 1 . . . Hackware 5 | . . . . . . . . 3 . . 2 . Protection 21 | 1 . 2 1 2 7 2 . . 1 . 1 4 Artifact . | . . . . . . . . . . . . . Weapon 36 | 3 . 6 1 4 4 3 . 1 3 5 3 3 Energy Gun 11 | . . 4 . 1 . 2 . . . 3 . 1 Energy Cannon 2 | . . 1 . . . . . . 1 . . . Ballistic Gun 6 | 3 . 1 . 1 . . . . 1 . . . Ballistic Cannon 10 | . . . 1 2 3 1 . . . 2 . 1 Launcher 4 | . . . . . 1 . . 1 1 . 1 . Special Weapon 1 | . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . 2 . Unidentified Prototypes 6 | . . . . 2 . . . . . . 2 2 Parts Lost 72 | . . 2 . 2 7 16 . . 6 11 1 27 Power 13 | . . . . . 1 2 . . 2 3 1 4 Propulsion 15 | . . . . . . 4 . . . 3 . 8 Utility 29 | . . 2 . 2 4 7 . . 1 2 . 11 Weapon 15 | . . . . . 2 3 . . 3 3 . 4 Highest Loss Streak 20 | . . 2 . 2 2 6 . . 3 7 2 20 To Critical Strikes 1 | . . . . . . . . . . 1 . . Average Slot Usage (%) 86 | . 100 97 100 94 97 66 27 46 71 73 75 64 Engine 3 | . 12 2 . 5 3 . . 3 . . . . Core 4 | . . 7 8 2 3 6 3 6 8 3 . 1 Leg 13 | . . 14 25 24 20 16 15 7 . . . . Wheel 3 | . 25 5 . . . . . . . . . . Hover 3 | . . . . . . . . 6 11 17 17 13 Device 14 | . 25 20 16 14 17 6 . 5 7 9 8 8 Storage 11 | . 6 18 16 16 14 7 6 6 7 9 4 3 Processor 3 | . . . . 4 7 2 3 6 6 5 4 2 Hackware 3 | . . . . . . . . 2 16 15 18 13 Protection 9 | . 5 9 16 8 15 15 . . 2 2 2 5 Energy Gun 5 | . . 15 9 8 2 2 . . . 5 . 1 Ballistic Gun 2 | . 25 3 . . . . . . 2 . . . Ballistic Cannon 4 | . . . 6 7 7 7 . . . 1 3 . Launcher 1 | . . . . . 4 . . 3 4 . 2 2 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 89 | 9 20 31 32 35 50 51 15 35 50 48 72 89 Greatest Support 74 | 26 32 34 51 51 51 51 32 52 40 74 72 72 Greatest Overweight (x) 15 | 2 . 9 . 1 2 3 . 1 1 1 . 15 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 10 10 10 10 5 5 Average Capacity 8 | 5 6 10 10 10 10 10 10 10 10 8 5 5 Most Carried 10 | 4 6 10 8 10 10 10 8 10 10 10 5 5 Average Carried 7 | 1 4 8 7 9 9 9 4 6 8 8 4 3 Final Capacity 10 | 5 10 10 10 10 10 10 10 10 10 5 5 5 Final Carried 10 | 4 6 8 8 10 10 9 4 10 7 5 4 5 Class Distribution -------------------- 89% | Hacker-Mutant 8% | Wizard-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Hacker-Mutant | -6/Factory Hacker-Mutant | -6/DSF Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Wizard-Mutant | -3/Research Wizard-Mutant | -2/Research Resources | -11 -10 -9 -8 -8 -7 -7 -6 -6 -5 -4 -3 -2 ----------- Run | Jun Mat Mat Mat Sto Fac Gar Fac DSF Fac Fac Res Res Matter Collected 3468 | 303 114 404 72 299 579 368 . 149 264 164 105 647 Remotely . | . . . . . . . . . . . . . Salvage Created 4771 | 158 101 1216 186 705 992 422 . 61 191 25 . 714 Parts 294 | 12 11 78 9 44 64 18 . 13 9 2 . 34 Haulers Intercepted 4 | . 1 2 . 1 . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Jun Mat Mat Mat Sto Fac Gar Fac DSF Fac Fac Res Res Combat Hostiles Destroyed 93 | . 2 26 4 13 21 10 . 3 6 1 . 7 Melee 2 | . . . . . . 2 . . . . . . Guns 42 | . 2 23 . 9 2 1 . . 3 1 . 1 Cannons 26 | . . . 4 1 11 7 . . . . . 3 AOE 18 | . . 2 . 2 7 . . 3 3 . . 1 Classes Destroyed 15 | 3 3 3 . 1 3 1 . 1 . . . . Worker 11 | 2 . . . . 7 . . . . . . 2 Builder 7 | . . 2 . 1 2 . . . . . . 2 Tunneler 3 | 1 . . . . 1 . . . . . . 1 Hauler 4 | . 1 2 . 1 . . . . . . . . Recycler 4 | 1 . . . . 3 . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . Operator 2 | . . . . 2 . . . . . . . . Watcher 10 | . 1 2 . 2 5 . . . . . . . Swarmer 18 | . 2 8 . . 2 . . . 5 1 . . Cutter 3 | . . . . . . . . 3 . . . . Grunt 47 | . . 12 2 7 13 7 . . . . . 6 Brawler 1 | . . . . . . 1 . . . . . . Sentry 16 | . . 6 2 6 . 2 . . . . . . Hunter 3 | . . . . . 3 . . . . . . . Programmer 5 | . . . . . 3 . . . 1 . . 1 Best Kill Streak 11 | 2 2 11 3 6 10 3 . 3 3 1 . 3 Combat Bots Only 10 | . 2 10 3 6 5 3 . 3 3 1 . 3 Max Kills in Single Turn 9 | 1 1 2 1 1 9 1 . 3 3 1 . 2 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . 2 . 1 2 . . 3 3 . . 1 Melee 1 | . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -6 -6 -5 -4 -3 -2 -------- Run | Jun Mat Mat Mat Sto Fac Gar Fac DSF Fac Fac Res Res Damage Taken 11546 | . 18 530 84 571 1536 2031 . 100 1023 1313 116 4224 Core 2786 | . 3 55 27 92 233 460 . 35 161 253 14 1453 Absorbed by Shields 451 | . . . . . . . . . . . . 451 Redirected to Shielding 201 | . . . . 63 121 17 . . . . . . Regen/Repaired (Parts) 426 | . . 142 . 114 170 . . . . . . . Core Remaining (%) 79 | 100 98 86 . 78 . 1 . 95 83 78 98 . Volleys Fired 316 | 10 13 54 8 61 71 27 . 2 43 9 . 18 Largest 3 | 2 2 2 2 2 2 2 . 1 2 3 . 3 Hottest 195 | 40 40 100 89 89 96 113 . 39 104 195 . 177 Shots Fired 547 | 17 26 107 16 117 122 45 . 2 44 19 . 32 Gun 320 | 17 26 107 8 61 30 10 . . 34 16 . 11 Cannon 194 | . . . 8 56 78 35 . . 5 3 . 9 Launcher 31 | . . . . . 14 . . 2 5 . . 10 Special 2 | . . . . . . . . . . . . 2 Kinetic 294 | 17 26 28 8 56 78 35 . . 34 3 . 9 Thermal 13 | . . . . . . 2 . . . . . 11 Explosive 14 | . . . . . 14 . . . . . . . Electromagnetic 224 | . . 79 8 61 30 8 . 2 10 16 . 10 Robot Hit Streak 41 | 14 22 20 11 41 21 21 . 1 24 3 . 11 Robot Miss Streak 4 | . 2 2 1 1 2 2 . 1 3 4 . 2 Penetration Max 1 | . . . . . 1 . . . . . . 1 Secondary Targets 5 | . 1 4 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . Shots Hit Robots 417 | 14 21 86 14 78 97 36 . 1 36 9 3 22 Core Hits 214 | 7 6 42 6 29 65 21 . 4 13 2 . 19 Critical Kills 4 | . . . . . . . . . . . . 4 Critical Parts Destroyed 7 | . . 1 . . . . . . . 1 . 5 Critical Strikes 19 | . . 2 . 2 2 3 . . . 1 . 9 Destroy 11 | . . 1 . . . . . . . 1 . 9 Blast 5 | . . . . 1 1 3 . . . . . . Corrupt 3 | . . 1 . 1 1 . . . . . . . Melee Attacks 4 | . . . . . . . . . . . 3 1 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . 3 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11213 | 149 209 1539 269 1754 4060 1022 . 97 665 255 . 1194 Guns 3987 | 149 209 1404 98 739 446 174 . . 500 79 . 189 Cannons 3383 | . . . 171 716 1456 796 . . 10 65 . 169 Explosions 3544 | . . 135 . 296 2114 . . 97 155 . . 747 Melee . | . . . . . . . . . . . . . Ramming 299 | . . . . 3 44 52 . . . 111 . 89 Kinetic 4539 | 149 209 308 171 716 1456 796 . . 500 65 . 169 Thermal 1555 | . . 135 . 296 789 35 . 38 41 . . 221 Explosive 1325 | . . . . . 1325 . . . . . . . Electromagnetic 3495 | . . 1096 98 739 446 139 . 59 124 79 . 715 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . . . . 1 3 5 . . 10 . . 12 Average Corruption 2 | . . . . 1 1 3 . . 6 . . 5 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 47 | . . . . 2 14 11 . . 7 . . 13 Message Errors 6 | . . . . . . 4 . . . . . 2 Matter Fused 8 | . . . . . 4 3 . . . . . 1 Heat Flow Errors 11 | . . . . . 4 1 . . 4 . . 2 Energy Discharges 3 | . . . . . 1 1 . . 1 . . . Parts Rejected 1 | . . . . . 1 . . . . . . . Parts Fused 1 | . . . . . . . . . . . . 1 Data Loss (minor) 11 | . . . . 2 3 1 . . 1 . . 4 Data Loss (major) 2 | . . . . . . 1 . . 1 . . . Misfires 2 | . . . . . 1 . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 254 | . . 6 . 26 137 . . . . 61 . 24 Projectiles 62 | . . . . . 62 . . . . . . . Explosions 167 | . . 6 . 26 68 . . . . 43 . 24 Melee 25 | . . . . . 7 . . . . 18 . . Knockbacks 30 | . . . . 3 20 5 . . . . . 2 Impact 3 | . . . . . 2 . . . . . . 1 Kinetic 26 | . . . . 3 18 5 . . . . . . Secondary 1 | . . . . . . . . . . . . 1 Self-Inflicted Damage 418 | . . 12 . . 42 4 . . 57 175 . 128 Shots 13 | . . 1 . . 2 . . . 3 2 . 5 Rammed 50 | . . . . . . 33 . . . 3 . 14 Targets Rammed 57 | . . . . 1 5 34 . . . 3 . 14 Kicked 6 | . . . . 1 5 . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . Highest Temperature 562 | . . 494 25 71 361 562 . . 327 199 372 517 Average Temperature 142 | . . 164 17 31 99 208 . . 115 68 169 164 Received Heat Transfer 3888 | . . 240 72 414 621 1740 . . . 226 12 563 Effects 55 | . . 12 . . . 15 . . 5 . 4 19 Shutdowns 11 | . . 2 . . . 2 . . . . 2 5 Energy Bleed 7 | . . . . . . 1 . . 1 . . 5 Interference 16 | . . 4 . . . 1 . . 4 . . 7 Matter Decay 7 | . . 3 . . . 1 . . . . 2 1 Short Circuit 4 | . . 1 . . . 3 . . . . . . Damage (minor) 4 | . . 2 . . . 2 . . . . . . Damage (major) 5 | . . . . . . 5 . . . . . . Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 5 | . . 1 . 1 1 . . . . . . 2 Combat Hostiles 5 | . . 1 . 1 1 . . . . . . 2 Parts Fried 10 | . . 5 . . . . . . 1 . . 4 Impact Corruptions 4 | . . . . . 1 1 . . . 2 . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 1846 | . . 200 . 300 900 74 . 50 50 . . 272 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 9 | . . 2 . 4 . . . 1 1 . . 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Jun Mat Mat Mat Sto Fac Gar Fac DSF Fac Fac Res Res Peak Influence 560 | 20 91 560 252 546 406 386 126 168 220 337 111 330 Initial 132 | . 9 . 78 75 121 132 126 67 65 72 111 42 Average 185 | 6 34 204 155 348 181 257 126 101 125 194 101 128 Maximum Alert Level 2 | . . 2 1 2 2 1 . . 1 1 . 1 Low Security (%) 57 | 100 100 62 72 6 62 16 100 100 84 47 100 72 Level 1 35 | . . 23 27 61 33 83 . . 15 53 . 27 Level 2 7 | . . 14 . 32 4 . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 25 | . . 2 1 1 14 . . 1 1 1 . 4 Investigation 6 | . . . . . 6 . . . . . . . Extermination 4 | . . . . . 2 . . . 1 . . 1 Reinforcement 13 | . . 2 1 . 5 . . 1 . 1 . 3 Assault 1 | . . . . 1 . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 2 . . . . . . 1 Haulers Reinforced 3 | . . . . . 2 . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Jun Mat Mat Mat Sto Fac Gar Fac DSF Fac Fac Res Res Distress Signals 8 | . . 2 . 3 1 . . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 205 | . 5 33 3 19 46 13 . 4 16 23 6 37 Peak Tracking Total 13 | . 2 11 2 6 5 6 . 3 6 8 7 13 Tactical Retreats 30 | . . 1 . . 11 2 . 1 1 5 . 9 Traps | -11 -10 -9 -8 -8 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Jun Mat Mat Mat Sto Fac Gar Fac DSF Fac Fac Res Res Traps Triggered 6 | . . . . 1 2 1 . . . 1 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -6 -6 -5 -4 -3 -2 ---------- Run | Jun Mat Mat Mat Sto Fac Gar Fac DSF Fac Fac Res Res Machines Disabled 27 | . . . . 5 17 2 . . . 3 . . Max in Single Turn 6 | . . . . 1 6 1 . . . 3 . . Garrison Access 2 | . . . . 1 . . . . . 1 . . Garrison Relay 1 | . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Jun Mat Mat Mat Sto Fac Gar Fac DSF Fac Fac Res Res Machines Accessed 36 | . 6 6 2 4 11 1 1 . 1 1 2 1 Terminals 24 | . 4 4 2 3 7 1 1 . 1 . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . . 1 . 1 2 . . . . . . . Recycling Units 4 | . 2 . . . 1 . . . . . . 1 Scanalyzers 2 | . . 1 . . . . . . . . 1 . Garrison Access 2 | . . . . . 1 . . . . 1 . . Total Hacks 106 | . 10 43 6 9 27 3 1 . 1 1 3 2 Successful 81 | . 10 36 4 8 14 1 1 . 1 1 3 2 Failed 25 | . . 7 2 1 13 2 . . . . . . Catastrophic 1 | . . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 56 | . 6 17 6 4 17 3 1 . 1 . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations 14 | . . 4 . 5 5 . . . . . . . Recycling Units 9 | . 4 . . . 3 . . . . . . 2 Scanalyzers 24 | . . 22 . . . . . . . . 2 . Garrison Access 3 | . . . . . 2 . . . . 1 . . Terminal Hacks 36 | . 6 10 4 3 9 1 1 . 1 . 1 . Record 4 | . . . 1 . 3 . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . . . . Open Door 2 | . . . . 2 . . . . . . . . Open DSF 5 | . . . . . 2 . 1 . 1 . 1 . Branch Access Points 1 | . . . 1 . . . . . . . . . Emergency Access Points 2 | . . . . . 1 1 . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . Locate Traps 4 | . 3 1 . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . Assault Status 1 | . . 1 . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . . Zone Layout 4 | . . 3 . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 13 | . . 4 . 5 4 . . . . . . . Scan Component 8 | . . 2 . 3 3 . . . . . . . Repair 5 | . . 2 . 2 1 . . . . . . . Recycling Unit Hacks 6 | . 4 . . . . . . . . . . 2 Retrieve Matter 3 | . 1 . . . . . . . . . . 2 Retrieve Components 3 | . 3 . . . . . . . . . . . Scanalyzer 24 | . . 22 . . . . . . . . 2 . Insert Component 12 | . . 11 . . . . . . . . 1 . Analyze 12 | . . 11 . . . . . . . . 1 . Garrison Access Hacks 2 | . . . . . 1 . . . . 1 . . Unlock Access 1 | . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 22 | . 2 4 2 2 9 1 1 . . . . 1 Full Trace Events 7 | . . 1 . . 5 1 . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 10 | . . 9 . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 5 | . . 2 . 2 1 . . . . . . . Time 205 | . . 91 . 76 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . . Parts Scanalyzed 11 | . . 10 . . . . . . . . 1 . Part Schematics Acquired 10 | . . 9 . . . . . . . . 1 . Parts Damaged 1 | . . 1 . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -6 -6 -5 -4 -3 -2 ------------ Run | Jun Mat Mat Mat Sto Fac Gar Fac DSF Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . 1 2 Non-combat 3 | . . . . . . . . . . . 1 2 Combat . | . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . . . 1 2 no_distress 2 | . . . . . . . . . . . . 2 find_recycling 1 | . . . . . . . . . . . 1 . Relay Couplers Released 12 | . . . . 2 7 3 . . . . . . Machine Destruction 5 | . . . . 2 . 3 . . . . . . Programmers 7 | . . . . . 7 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -6 -6 -5 -4 -3 -2 -------- Run | Jun Mat Mat Mat Sto Fac Gar Fac DSF Fac Fac Res Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Jun Mat Mat Mat Sto Fac Gar Fac DSF Fac Fac Res Res Robot Analysis Total 1 | . . . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -6 -6 -5 -4 -3 -2 ------------- Run | Jun Mat Mat Mat Sto Fac Gar Fac DSF Fac Fac Res Res Turns Passed 6277 | 150 548 954 210 777 1422 726 12 122 305 300 134 617 Spaces Moved 4549 | 96 541 449 138 361 853 365 6 101 263 469 243 664 Core 187 | 38 . 2 . . . 20 . . . 22 . 105 Treads 7 | . . . . . . 7 . . . . . . Legs 2046 | 31 . 285 138 361 853 338 6 34 . . . . Wheels 730 | 27 541 162 . . . . . . . . . . Hover 1579 | . . . . . . . . 67 263 447 243 559 Flight . | . . . . . . . . . . . . . Fastest Speed 38 | 50 90 100 130 126 126 125 125 56 56 38 43 43 Average Speed 100 | 108 90 124 130 134 130 144 125 85 78 48 43 74 Slowest Speed 800 | 150 100 500 130 195 270 200 125 200 111 100 56 800 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 27 | 6 58 37 12 50 29 31 . 59 6 18 6 18 Regions Visited 12 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 . 1 . 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 12 | . . . . . 12 . . . . . . . Terrain Destroyed 196 | . . 6 . 29 139 2 . 1 . 18 . 1 Melee . | . . . . . . . . . . . . . Projectile 9 | . . . . 3 4 2 . . . . . . AOE 187 | . . 6 . 26 135 . . 1 . 18 . 1 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Jun Mat Mat Mat Sto Fac Gar Fac DSF Fac Fac Res Res Total 5653 | 123 575 737 153 535 1041 488 10 134 320 520 271 746 Wait 415 | . 8 199 . 83 69 38 . . 2 1 . 15 Move 4538 | 95 540 448 137 360 852 364 5 100 262 469 242 664 Hop . | . . . . . . . . . . . . . Pick Up 69 | 5 2 12 3 8 10 5 . 10 1 6 1 6 Fast Attach 83 | 9 2 5 . 5 8 2 . 7 6 15 10 14 Attach 53 | 1 1 4 3 3 6 5 5 6 3 6 5 5 Detach 11 | . 1 1 1 1 . . . 2 . . 4 1 Swap 36 | . 6 5 . 5 8 6 . 1 . 3 1 1 Drop 66 | 3 2 9 1 8 12 2 . 6 2 9 5 7 Fire 316 | 10 13 54 8 61 71 27 . 2 43 9 . 18 Melee 4 | . . . . . . . . . . . 3 1 Ram 31 | . . . . . . 15 . . . 2 . 14 Kick 6 | . . . . 1 5 . . . . . . . Crush 19 | . . . . . . 19 . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . . . Rewire 1 | . . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/Garrison -6/Factory -6/DSF -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 9 | -11/Junkyard | Identified exit to Materials 9 | -11/Junkyard | Discovered exit to Materials (range 16) 151 | -11/Junkyard | Entered Materials 151 | -10/Materials | Evolved 1 slot: Utility x1 305 | -10/Materials | Build established: Hacker-Mutant 665 | -10/Materials | Identified exit to Materials 665 | -10/Materials | Discovered exit to Materials (range 16) 699 | -10/Materials | Entered another Materials area 699 | -9/Materials | Evolved 2 slots: Utility x2 1391 | -9/Materials | Destroyed 10 combat bots 1543 | -9/Materials | Repaired Broken Titanium Leg 1582 | -9/Materials | Repaired Shock Rifle 1633 | -9/Materials | Identified exit to Materials 1633 | -9/Materials | Discovered exit to Materials (range 9) 1653 | -9/Materials | Entered another Materials area 1653 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1746 | -8/Materials | Identified exit to Storage 1863 | -8/Materials | Entered Storage 2318 | -8/Storage | Repaired Imp. Weapon Shielding 2357 | -8/Storage | Repaired Titanium Leg 2544 | -8/Storage | Identified exit to Factory 2544 | -8/Storage | Discovered exit to Factory (range 15) 2640 | -8/Storage | Entered Factory 2640 | -7/Factory | Evolved 2 slots: Utility x2 3474 | -7/Factory | Repaired Hrd. Medium Armor Plating 4026 | -7/Factory | Garrison activated, responded to threat 4060 | -7/Factory | Identified exit to Garrison 4062 | -7/Factory | Entered Garrison 4116 | -7/Garrison | Triggered checkpoint 4182 | -7/Garrison | Garrison Relay disabled 4466 | -7/Garrison | Triggered checkpoint 4611 | -7/Garrison | Core integrity fell below 50% 4649 | -7/Garrison | Lost 6 parts (1p1n2u2w) 4660 | -7/Garrison | Identified exit to Factory 4660 | -7/Garrison | Discovered exit to Factory (range 11) 4748 | -7/Garrison | Core integrity fell below 20% 4751 | -7/Garrison | Lost 5 parts (1p2n2u) 4788 | -7/Garrison | Entered Factory 4788 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4796 | -6/Factory | Identified exit to DSF 4800 | -6/Factory | Entered DSF 4883 | -6/DSF | Identified exit to Factory 4883 | -6/DSF | Discovered exit to Factory (range 15) 4884 | -6/DSF | Additional patrols routed to DSF 4922 | -6/DSF | Entered Factory 4922 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5087 | -5/Factory | Lost 3 parts (1p1u1w) 5213 | -5/Factory | System corruption reached 10% 5218 | -5/Factory | Identified exit to Factory 5218 | -5/Factory | Discovered exit to Factory (range 16) 5227 | -5/Factory | Entered another Factory area 5227 | -4/Factory | Evolved 2 slots: Propulsion x2 5495 | -4/Factory | Lost 7 parts (2p1n1u3w) 5516 | -4/Factory | Identified exit to Research 5516 | -4/Factory | Discovered exit to Research (range 15) 5527 | -4/Factory | Entered Research 5527 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 5654 | -3/Research | Identified exit to Research 5654 | -3/Research | Discovered exit to Research (range 16) 5661 | -3/Research | Entered another Research area 5661 | -2/Research | Evolved 2 slots: Utility x2 5703 | -2/Research | Spotted B-90 Cyclops 5878 | -2/Research | Build established: Wizard-Mutant 6172 | -2/Research | Lost 20 parts (2p7n7u4w) 6188 | -2/Research | Core integrity fell below 50% 6189 | -2/Research | System corruption reached 10% 6266 | -2/Research | Core integrity fell below 20% 6278 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 06211_ Penetrated by Slug. 06213_ B-90 Cyclops exits siege mode. 06213_ Hacking Suite destroyed. 06214_ Slug penetrates Wall. 06215_ Wall collapses. 06217_ System corrupted: Imp. Gyrokinetic Inverter fused. 06224_ Acquired Lgt. Antimatter Reactor. 06235_ System corrupted: Heat flow error (+181). 06238_ Lgt. Antimatter Reactor destroyed. 06250_ System corrupted: Matter fused (-9). 06256_ Acquired Energy Well. 06258_ Catalytron disabled. 06259_ Dropped Energy Well. 06266_ Penetrated by Slug. 06266_ Imp. Gyrokinetic Inverter destroyed. 06266_ Slug penetrates Wall. 06266_ Slug penetrates H-88 Terminator. 06269_ Slug penetrates Wall. 06269_ Penetrated by Slug. 06274_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????# + #??????? | | ?????????????????###### # #??????? | | ?????????????????######+##### # #??????? | | ?????????????????## # #? #??????? | | ?????????????????## # #? #??????? | | ????????????????### """"" # #??* #??????? | | ????????????????###! ""Y"" # ##########??????? | | ????????????????## # #????????? | | ????????????????### # #????????? | | ?????????????????## * # ########## | | ?????????????????## # # # | | ?????????????????########+########## # # | | ?????????????????####### # # # | | ##????????????????????## # # # | | ##????????????????????## + + # | | ##????????????????????##w # # # | | ########???T??????????## *=== * # # # | | #########?????????????## = |# # + | | + +?????????????## !== # # # | | # # #########p########### ########## | | # ################ ########### ########## | | # | | + = = == | | # %*! ! * | | # [%= ! * gh | | # ######/#############@### ################# | | # #### ! ## # ######??????????? | | # #### ## # ##??????????????? | | #### ## """" # ##??????????????? | | #### ## """" # #########???????? | | #### ## """" # ##############??? | | #### """"" ## """" # # ! #??? | | ######### """"" ## # # #??? | | ######### """"" ## # # """ """ #??? | | ???????############# # # """ """ ##?? | | ???????###################/## # """ """ ##?? | | ??????????????????########p## # ##?? | | ????????????????????????## ## / ##?? | | ??????????????????????#### ## # """ """ ##?? | | ??????????????????????####+###"### """ """ #??? | | ??????????????????????## # """ "" #??? | | ??????????????????????## # #??? | | ??????????????????????## # ! #??? | | ??????????????????????## ##############??? | | ??????????????????????## ""Y"" ##########??????? | | ??????????????????????## """"" ##??????????????? | | ??????????????????????## ##??????????????? | | ??????????????????????## ##??????????????? | | ??????????????????????#############??????????????? | | ??????????????????????#############??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 53 Energy Capacity 500 Matter Stores 324 Matter Capacity 550 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 12 Armor Coverage 1050 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Weapon Shielding 66 Evasion (%) 57 Target Analysis 6 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 70 Item Schematics ----------------- Heat Sink | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Titanium Leg | -9/Materials | Scanalyzed Power Shielding | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Shock Rifle | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Adv. Datajack | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed FortressNodeCloak Manual? 0 Play Time 01:34:01 Cumulative 29.2 hours Start 2023.03.12 @ 22:39:31 End 2023.03.13 @ 21:17:12 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 26 Rogue 10 Adventurer 2 Explorer 14 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 38 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da67700b-fc35-48f6-af47-cbda051f17ad