Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.07 @ 18:11:55 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (102) 510 Value Destroyed (4289) 4289 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9999 Bonus ------- None Cogmind --------- Core Integrity 284/1150 Matter 186/450 Energy 100/100 System Corruption 12% Temperature Warm (186) Movement Core (2400) Ox47 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Makeshift Leg Armored Leg Armored Leg > --- UTILITY (8) ------ Cargo Storage Unit Large Matter Pod Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (30) --- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Makeshift System Shield Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fusion Compressor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Improved Cooling System Cargo Storage Unit Enhanced Optical Array Improved Medium Armor Plating Thermal Shield > --- WEAPON ----------- High-powered Field Laser Force Rifle Gauss Rifle Slug Cannon > --- INVENTORY -------- Neutrino Core Light Antimatter Reactor Light Antimatter Reactor Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Makeshift Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg Improved Heat Sink Large Matter Pod Makeshift System Shield High-powered Field Laser Plasma Rifle Variable Charge Gun Coil Gun [Rating: 98] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Advanced Treads Leg Improved Carbon-fiber Leg Utility Cargo Storage Unit Device Experimental Sensor Array Storage Cargo Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon High-powered Field Laser Energy Gun High-powered Field Laser Energy Cannon Heavy Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Slug Cannon Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . 2 2 2 Power 1 | . . . . . 1 . . . . . Propulsion 3 | . . . . 1 1 . . 1 . . Utility 6 | . . 2 . 1 . . . 1 1 1 Weapon 2 | . . . . . . . . . 1 1 Parts Attached 135 | 6 3 5 5 19 5 13 2 18 12 47 Power 17 | 1 . . 1 . 2 2 . 3 1 7 Engine 8 | 1 . . 1 . 2 2 . 1 . 1 Core 7 | . . . . . . . . 2 1 4 Reactor 2 | . . . . . . . . . . 2 Propulsion 50 | 2 . . . 7 1 4 1 11 2 22 Treads 9 | 2 . . . 6 1 . . . . . Leg 41 | . . . . 1 . 4 1 11 2 22 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 37 | 1 2 3 3 6 2 5 1 4 2 8 Device 17 | . 1 1 1 2 . 3 1 3 . 5 Storage 5 | 1 1 . . 1 . . . . . 2 Processor 2 | . . . . . 1 . . 1 . . Hackware . | . . . . . . . . . . . Protection 13 | . . 2 2 3 1 2 . . 2 1 Artifact . | . . . . . . . . . . . Weapon 31 | 2 1 2 1 6 . 2 . . 7 10 Energy Gun 21 | 2 1 2 . 4 . 2 . . 4 6 Energy Cannon 3 | . . . . . . . . . 2 1 Ballistic Gun 3 | . . . . 1 . . . . . 2 Ballistic Cannon 4 | . . . 1 1 . . . . 1 1 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 3 . . . . 2 . Parts Lost 65 | . . . 3 . 2 8 1 4 1 46 Power 15 | . . . 1 . 1 2 . 2 . 9 Propulsion 21 | . . . 1 . . 3 1 . . 16 Utility 15 | . . . 1 . 1 2 . 2 1 8 Weapon 14 | . . . . . . 1 . . . 13 Highest Loss Streak 32 | . . . 3 . 2 6 1 2 1 32 To Critical Strikes 7 | . . . . . . 1 . . . 6 Average Slot Usage (%) 89 | . 92 98 95 84 83 88 91 90 93 86 Engine 10 | . 14 11 10 9 14 14 15 8 . 1 Core 1 | . . . . . . . . 4 11 6 Treads 11 | . 28 22 18 21 30 10 . . . . Leg 14 | . . . . . . 19 29 32 29 24 Device 14 | . 7 21 22 17 12 6 6 17 17 19 Storage 7 | . 14 11 11 9 7 7 7 6 5 5 Processor 2 | . . . . . 2 6 . 1 5 5 Protection 8 | . . 11 10 12 6 8 15 5 4 2 Energy Gun 10 | . 28 21 11 6 . 9 15 13 13 12 Ballistic Cannon 3 | . . . 10 6 7 2 . . . 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 198 | 14 30 40 44 166 171 177 177 178 188 198 Greatest Support 115 | 40 40 40 40 66 86 86 72 100 96 115 Greatest Overweight (x) 47 | 4 . . 2 3 1 2 2 2 1 47 Average Overweight (x) 1 | . . . 1 1 1 1 2 1 1 1 Largest Inventory Capacity 30 | 8 15 15 15 30 30 30 30 30 30 30 Average Capacity 24 | 7 9 15 15 19 30 30 30 30 30 30 Most Carried 30 | 4 8 10 11 19 30 30 23 28 30 28 Average Carried 19 | 1 4 8 10 13 20 25 22 25 27 23 Final Capacity 30 | 8 15 15 15 30 30 30 30 30 30 30 Final Carried 30 | 2 7 10 9 19 30 22 21 28 28 6 Class Distribution -------------------- 52% | Hauler-Mutant 32% | Mutant 8% | Hauler-Tank 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -6/Factory Hauler-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Fac Matter Collected 2422 | 175 105 60 7 339 211 519 20 65 261 660 Remotely . | . . . . . . . . . . . Salvage Created 4829 | . 181 337 32 573 162 377 95 494 607 1971 Parts 218 | . 9 19 2 44 5 13 4 24 31 67 Haulers Intercepted 2 | . . . . 2 . . . . . . Recyclers Shooed 5 | . . . . 1 . . . . 3 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . 15 4 . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 84 | . 6 6 3 14 4 11 2 8 9 21 Guns 48 | . 6 5 . 7 . 4 2 6 6 12 Cannons 28 | . . . 1 7 4 6 . . 3 7 AOE 2 | . . . 2 . . . . . . . Classes Destroyed 12 | . 2 2 . 1 2 . 2 . . 3 Worker 3 | . . . . . 1 . . . . 2 Builder 3 | . . . . . . . . . . 3 Hauler 2 | . . . . 2 . . . . . . Recycler 1 | . . . . . . . . . . 1 Watcher 9 | . . 2 . 5 . . . 1 . 1 Swarmer 19 | . 3 . 3 9 . 4 . . . . Grunt 33 | . 3 4 . 3 3 6 . 3 3 8 Brawler 1 | . . . . . . . . . . 1 Duelist 3 | . . . . . 1 1 . . . 1 Sentry 11 | . . 2 . 2 . . . 1 1 5 Hunter 9 | . . . . . . . 1 2 5 1 Programmer 8 | . . . . . . . 1 2 . 5 Best Kill Streak 7 | . 3 3 3 5 5 4 1 2 3 7 Combat Bots Only 7 | . 3 2 3 3 4 4 1 2 3 7 Max Kills in Single Turn 2 | . 1 1 2 1 1 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Fac Damage Taken 10825 | . 259 252 84 642 538 1441 232 855 1031 5491 Core 1382 | . 42 15 6 62 34 149 12 43 153 866 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 11 | . . . . 11 . . . . . . Core Remaining (%) 87 | 100 83 . 94 88 . . 72 94 84 . Volleys Fired 318 | . 18 26 4 46 15 44 7 42 30 86 Largest 4 | . 2 2 2 2 1 2 2 2 3 4 Hottest 300 | . 100 100 98 140 60 140 140 140 240 300 Shots Fired 716 | . 36 52 8 76 15 61 14 85 90 279 Gun 594 | . 36 52 4 51 . 34 14 85 78 240 Cannon 122 | . . . 4 25 15 27 . . 12 39 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 161 | . . . 4 31 15 27 . . . 84 Thermal 488 | . 32 13 . 42 . 34 14 85 78 190 Explosive . | . . . . . . . . . . . Electromagnetic 67 | . 4 39 4 3 . . . . 12 5 Robot Hit Streak 18 | . 10 10 1 9 3 8 10 17 9 18 Robot Miss Streak 6 | . 2 6 2 6 1 6 1 6 4 6 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 8 | . 2 . . . . 1 . . 1 4 Max Gunslinging Chain 1 | . 1 . . . . 1 . . 1 1 Shots Hit Robots 423 | . 25 32 2 37 10 31 12 51 52 171 Core Hits 185 | . 10 10 3 21 6 13 3 20 21 78 Critical Kills 6 | . . . 1 . . . . . 1 4 Critical Parts Destroyed 4 | . . . . . . . . . 2 2 Critical Strikes 34 | . 1 1 1 3 2 2 . 6 4 14 Burn 19 | . 1 1 . 2 . 1 . 6 1 7 Destroy 11 | . . . 1 . . . . . 3 7 Blast 4 | . . . . 1 2 1 . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11026 | . 312 498 174 1184 610 1034 282 1201 1317 4414 Guns 8085 | . 312 498 32 623 . 447 282 1190 1111 3590 Cannons 2632 | . . . 41 509 610 587 . . 206 679 Explosions 283 | . . . 101 52 . . . 10 . 120 Melee . | . . . . . . . . . . . Ramming 26 | . . . . . . . . 1 . 25 Kinetic 3059 | . . . 41 539 610 587 . . . 1282 Thermal 6991 | . 263 115 101 589 . 447 282 1190 1111 2893 Explosive 120 | . . . . . . . . . . 120 Electromagnetic 830 | . 49 383 32 56 . . . 10 206 94 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . 3 . 12 Average Corruption 2 | . . . . . . . . 2 . 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 27 | . . . . . . . . 19 . 8 Message Errors 9 | . . . . . . . . 8 . 1 Matter Fused 10 | . . . . . . . . 7 . 3 Heat Flow Errors 2 | . . . . . . . . 1 . 1 Energy Discharges 1 | . . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 . . Misfires 1 | . . . . . . . . 1 . . Alerts 1 | . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 65 | . . . 1 38 6 7 . . . 13 Projectiles 35 | . . . . 21 6 7 . . . 1 Explosions 29 | . . . 1 17 . . . . . 11 Melee 1 | . . . . . . . . . . 1 Knockbacks 16 | . . . . 1 6 6 . . . 3 Impact . | . . . . . . . . . . . Kinetic 15 | . . . . 1 6 5 . . . 3 Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage 169 | . . . 31 . . . . 42 . 96 Shots 3 | . . . 1 . . . . 1 . 1 Rammed . | . . . . . . . . . . . Targets Rammed 4 | . . . . . . . . 1 . 3 Kicked 4 | . . . . . . . . 1 . 3 Crushed . | . . . . . . . . . . . Highest Temperature 576 | . 346 57 21 432 70 431 322 169 343 576 Average Temperature 99 | . 123 31 10 106 25 132 146 21 82 113 Received Heat Transfer 1939 | . 102 84 . 90 297 477 . 162 153 574 Effects 14 | . 2 . . 2 . 2 . . . 8 Shutdowns 4 | . . . . . . 1 . . . 3 Energy Bleed 2 | . . . . 2 . . . . . . Interference 2 | . 2 . . . . . . . . . Matter Decay 2 | . . . . . . . . . . 2 Damage (minor) 2 | . . . . . . 1 . . . 1 Damage (major) 1 | . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . Parts Fried 5 | . . 2 1 . . . . . 2 . Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted 5 | . . . . . . 1 . 2 . 2 Combat Hostiles 5 | . . . . . . 1 . 2 . 2 Parts Melted 39 | . 2 . . 3 . 3 . 8 2 21 Heat Transferred 13229 | . 851 407 150 1049 . 814 444 2331 1813 5370 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Fac Peak Influence 372 | . 165 288 84 183 178 . . 115 162 372 Initial 79 | . . 69 34 . 76 . . . 2 79 Average 65 | . 107 149 30 81 48 . . 23 34 146 Maximum Alert Level 1 | . . 1 . . . . . . . 1 Low Security (%) 96 | 100 100 81 100 100 100 . . 100 100 77 Level 1 3 | . . 18 . . . . . . . 22 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . 2 1 1 . 1 . . 3 3 10 Investigation 4 | . 1 . 1 . . . . 1 1 . Extermination 5 | . . . . . 1 . . 1 . 3 Reinforcement 9 | . 1 1 . . . . . 1 2 4 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Fac Distress Signals 3 | . . 2 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 114 | . 7 10 3 22 4 12 2 13 11 30 Peak Tracking Total 7 | . 3 4 3 5 4 4 1 3 3 7 Tactical Retreats 2 | . . . . 1 . 1 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Fac Traps Triggered 3 | . 1 . . . . . . 1 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Fac Machines Disabled 16 | . . 1 1 2 . . . 1 . 11 Max in Single Turn 2 | . . 1 1 1 . . . 1 . 2 Garrison Access 1 | . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Fac Machines Accessed 17 | . . 3 1 4 2 1 . 5 1 . Terminals 12 | . . 3 1 3 2 . . 2 1 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . 1 . . . 1 . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . Total Hacks 31 | . . 4 2 10 3 1 . 9 2 . Successful 13 | . . 2 . 5 1 1 . 3 1 . Failed 17 | . . 2 2 4 2 . . 6 1 . Catastrophic 7 | . . 1 1 1 1 . . 3 . . Database Lockouts 1 | . . . . 1 . . . . . . Manual 14 | . . 2 2 5 3 . . 2 . . Terminals 22 | . . 4 2 8 3 . . 3 2 . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . . 2 . . . 2 . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 4 . . Terminal Hacks 9 | . . 2 . 3 1 1 . 1 1 . Robot Analysis 1 | . . . . 1 . . . . . . Prototype ID Bank 2 | . . 1 . . . . . 1 . . Open Door 1 | . . . . . . 1 . . . . Branch Access Points 3 | . . 1 . 1 1 . . . . . Alert Level 1 | . . . . 1 . . . . . . Unreport Threat 1 | . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . . . . 2 . . . 1 . . Scan Component 2 | . . . . 1 . . . 1 . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 15 | . . 3 1 4 1 . . 5 1 . Full Trace Events 2 | . . . 1 . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 108 | . . . . 108 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Fac Robot Analysis Total 1 | . . . . 1 . . . . . . Derelict Logs Recovered 3 | . . . 2 . . 1 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Fac Turns Passed 10682 | 71 269 438 1346 1815 752 2324 552 1466 720 929 Spaces Moved 4043 | 36 128 202 519 635 296 877 204 588 292 266 Core 18 | 17 . . . . . . . . . 1 Treads 2086 | 19 128 202 519 595 296 327 . . . . Legs 1939 | . . . . 40 . 550 204 588 292 265 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 155 231 231 260 192 192 190 Average Speed 224 | 152 160 160 254 233 231 249 260 196 193 208 Slowest Speed 2400 | 250 160 160 320 405 231 260 260 270 194 2400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 32 | 5 25 26 81 61 8 87 29 16 8 8 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 2 | . . 1 . . 1 . . . . . Unknown Exits Taken 8 | 1 1 . 1 1 . 1 1 1 1 . Scrap Searched 6 | . . . 1 . . 4 1 . . . Spaces Dug 1 | . . . 1 . . . . . . . Terrain Destroyed 75 | . . . 20 19 5 18 . . . 13 Melee . | . . . . . . . . . . . Projectile 48 | . . . 2 19 5 18 . . . 4 AOE 27 | . . . 18 . . . . . . 9 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac Fac Total 5045 | 52 156 267 537 893 342 942 213 811 383 449 Wait 403 | 3 . 23 7 150 12 1 . 145 31 31 Move 4033 | 35 127 201 518 634 295 876 203 587 291 266 Hop . | . . . . . . . . . . . Pick Up 112 | 8 7 8 2 25 15 5 1 16 10 15 Fast Attach 2 | . . . . 2 . . . . . . Attach 85 | 6 1 5 3 6 4 9 2 8 5 36 Detach 3 | . . 1 . 2 . . . . . . Swap 48 | . 2 . 2 11 1 4 . 10 7 11 Drop 36 | . 1 3 1 17 . 3 . 1 9 1 Fire 318 | . 18 26 4 46 15 44 7 42 30 86 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 4 | . . . . . . . . 1 . 3 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -4/Factory History --------- Turn | Location | Event 25 | -11/Junkyard | Discovered new exit (range 15) 72 | -11/Junkyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 9) 302 | -10/Materials | Build established: Mutant 341 | -10/Materials | Entered another Materials area 341 | -9/Materials | Evolved 2 slots: Utility x2 582 | -9/Materials | Discovered new exit (range 16) 753 | -9/Materials | Identified exit to Mines 779 | -9/Materials | Entered Mines 840 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 848 | -9/Mines | Found Prototype Device 849 | -9/Mines | Identified Exp. Sensor Array 859 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1080 | -9/Mines | Discovered new exit (range 5) 1679 | -9/Mines | Lost 3 parts (1p1n1u) 2125 | -9/Mines | Entered Materials 2125 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2601 | -8/Materials | Repaired Exp. Sensor Array 3028 | -8/Materials | Central database locked down 3749 | -8/Materials | Build established: Hauler-Mutant 3876 | -8/Materials | Discovered new exit (range 15) 3940 | -8/Materials | Entered Factory 3940 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3941 | -7/Factory | Identified exit to Storage 4059 | -7/Factory | Identified exit to Lower Caves 4692 | -7/Factory | Entered Lower Caves 5558 | -7/Lower Caves | Lost 6 parts (1p3n1u1w) 6521 | -7/Lower Caves | Learned Factory stockpile data 6855 | -7/Lower Caves | Discovered new exit (range 7) 7016 | -7/Lower Caves | Entered another Lower Caves area 7025 | -7/Lower Caves | P-60 Hacker assimilated allied 3E-CZX(S) 7202 | -7/Lower Caves | Discovered new exit (range 5) 7216 | -7/Lower Caves | Encountered a Warlord checkpoint 7568 | -7/Lower Caves | Entered Factory 7568 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8991 | -6/Factory | Discovered new exit (range 21) 9013 | -6/Factory | Discovered new exit (range 12) 9034 | -6/Factory | Entered another Factory area 9034 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9251 | -5/Factory | Discovered new exit (range 21) 9328 | -5/Factory | Build established: Hauler-Tank 9754 | -5/Factory | Entered another Factory area 9754 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 10130 | -4/Factory | Lost 7 parts (2p2n3w) 10160 | -4/Factory | Build established: Scavenger-Tank 10275 | -4/Factory | Garrison activated, responded to threat 10350 | -4/Factory | Spotted B-86 Titan 10514 | -4/Factory | Lost 4 parts (2n2w) 10612 | -4/Factory | Core integrity fell below 50% 10622 | -4/Factory | Destroyed 7 combat bots 10654 | -4/Factory | System corruption reached 10% 10683 | -4/Factory | Self-destructed Last Messages --------------- 10643_ Acquired 13 matter. 10644_ Lgt. Antimatter Reactor destroyed. 10645_ System corrupted: IFF burst signal emitted. 10645_ Slug penetrates Wall. 10650_ Flexi-carbon Leg destroyed. 10650_ Lgt. Antimatter Reactor destroyed. 10651_ Critical hit (Destroy). 10651_ Flexi-carbon Leg destroyed. 10654_ Wave Gun destroyed. 10657_ R-10 Processor collects Antigrav System. 10657_ Penetrated by Slug. 10657_ Slug penetrates Wall. 10659_ Flexi-carbon Leg destroyed. 10661_ R-10 Processor collects Myomer Leg. 10663_ Adv. Heat Sink destroyed. 10664_ R-10 Processor collects Lgt. Antimatter Reactor. 10666_ H-77 Assassin destroyed. 10667_ System corrupted: Matter fused (-8). 10667_ R-10 Processor collects Corrupted Lgt. Antimatter Reactor. 10683_ System corrupted: Heat flow error (+186). 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[% *#?????????# ???????????# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 50 Energy Generation 39 Energy Capacity 400 Matter Stores 300 Matter Capacity 450 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 20 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Packrat Challenges ------------ None Game ------ Seed ShockHugeCorpse Manual? 0 Play Time 00:54:02 Cumulative 30.7 hours Start 2023.10.07 @ 17:20:58 End 2023.10.07 @ 18:11:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 57 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 34 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b9eeb7f-6394-4ef5-91f0-8050adad6e25