Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.11 @ 19:00:58 Player: ScarletApple Result: Destroyed by H-71 Marshal via exploding Power Conduit Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (95) 475 Value Destroyed (3041) 3041 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (217) 217 TOTAL SCORE: 7693 Bonus ------- Pacifist 200 Follower Combat Kills 45 Friendly Fire -28 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (12) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Visual Processing Unit Targeting Computer Targeting Computer Improved Shield Generator > --- WEAPON ----------- Cooled Pulse Rifle Heavy Particle Cannon Autogun KE Penetrator > --- INVENTORY -------- Neutrino Core Micro Fission Core Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink [Rating: 60] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon High-powered Shotgun Energy Gun Shock Rifle Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Launcher Missile Launcher Special Weapon Welding Torch Impact Weapon Maul Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 3 | . . 1 . . 1 1 . Propulsion 2 | . . 1 . . . 1 . Utility 3 | . . . . 1 . . 2 Weapon 2 | . . . . 1 1 . . Parts Attached 110 | 6 1 13 2 28 28 8 24 Power 30 | 1 . 3 2 8 6 4 6 Engine 18 | 1 . 3 2 4 5 1 2 Core 12 | . . . . 4 1 3 4 Reactor . | . . . . . . . . Propulsion 33 | 2 . 5 . 7 11 2 6 Treads 2 | 2 . . . . . . . Leg 27 | . . 5 . 7 8 2 5 Wheel 4 | . . . . . 3 . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 1 1 2 . 5 4 . 5 Device 10 | . . 1 . 3 3 . 3 Storage 2 | 1 1 . . . . . . Processor 4 | . . 1 . 1 1 . 1 Hackware . | . . . . . . . . Protection 2 | . . . . 1 . . 1 Artifact . | . . . . . . . . Weapon 29 | 2 . 3 . 8 7 2 7 Energy Gun 8 | 1 . . . 4 2 . 1 Energy Cannon 8 | . . . . 3 3 1 1 Ballistic Gun 9 | 1 . 3 . 1 . 1 3 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . 1 . . Special Weapon 1 | . . . . . . . 1 Impact Weapon 2 | . . . . . 1 . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 5 | . . . . . . . 5 Parts Lost 70 | . . . . 22 7 5 36 Power 21 | . . . . 6 2 3 10 Propulsion 17 | . . . . 6 2 . 9 Utility 13 | . . . . 4 1 . 8 Weapon 19 | . . . . 6 2 2 9 Highest Loss Streak 18 | . . . . 7 3 3 18 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 91 | . 91 87 100 89 94 98 76 Engine 10 | . 14 17 22 12 9 10 2 Core 8 | . . . . 2 11 15 14 Treads 2 | . 28 7 . . . . . Leg 21 | . . 21 33 24 20 26 16 Device 6 | . . 9 11 6 6 6 7 Storage 1 | . 20 3 . . . . . Processor 12 | . . 6 11 15 13 13 15 Energy Gun 9 | . 14 . . 6 14 10 3 Energy Cannon 7 | . . . . 7 8 13 4 Ballistic Gun 6 | . 14 20 22 11 . . 5 Peak Build Rating 60 | 6 7 18 18 31 42 51 60 Average Rating 30 | 4 6 15 18 19 34 48 43 On Entrance 21 | . 6 7 18 18 31 42 49 Naked Turns 11 | . . . . . . . 11 Heaviest Build 56 | 12 14 16 12 31 38 53 56 Greatest Support 80 | 40 40 49 48 48 60 75 80 Greatest Overweight (x) 10 | . . . . 1 10 . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 Average Capacity 5 | 7 8 5 5 5 5 5 5 Most Carried 5 | . 1 5 5 5 5 5 5 Average Carried 3 | . . 4 5 3 4 4 3 Final Capacity 8 | 8 8 5 5 5 5 5 5 Final Carried 5 | . 1 5 5 5 5 5 . Class Distribution -------------------- 47% | Scavenger-Gunner 22% | Mutant 13% | Gunner 7% | Scavenger-Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Matter Collected 1964 | 229 . 208 103 484 281 347 312 Remotely . | . . . . . . . . Salvage Created 3495 | . . 266 102 1160 558 545 864 Parts 201 | . . 22 12 70 35 22 40 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 69 | . . 7 8 21 10 14 9 Guns 33 | . . 7 8 6 2 5 5 Cannons 24 | . . . . 15 2 6 1 AOE 7 | . . . . . 5 2 . Classes Destroyed 14 | . . 7 . 4 3 . . Worker 11 | . . . . 3 5 1 2 Builder 4 | . . . . . 1 . 3 Recycler 3 | . . 1 . 1 . . 1 Operator 1 | . . 1 . . . . . Watcher 7 | . . 1 . 2 2 . 2 Swarmer 23 | . . 4 8 . 3 8 . Cutter 2 | . . . . 2 . . . Grunt 21 | . . 1 . 10 3 4 3 Brawler 4 | . . 1 . . . 2 1 Duelist 1 | . . . . . 1 . . Sentry 11 | . . 1 . 7 2 . 1 Hunter 5 | . . . . 1 . . 4 Programmer 1 | . . . . . 1 . . Heavy 1 | . . . . 1 . . . Best Kill Streak 7 | . . 3 4 5 4 4 7 Combat Bots Only 4 | . . 3 4 4 3 4 4 Max Kills in Single Turn 2 | . . 2 2 2 2 2 2 Gunslinging 1 | . . 1 . . . . . Exploded 2 | . . . . . 2 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Hostile Shots Fired 668 | . 4 28 21 152 100 82 281 Missed 201 | . 1 9 8 52 34 27 70 Damage Taken 8181 | . 44 288 104 1898 1067 1106 3674 Core 1826 | . . 43 8 322 235 202 1016 Absorbed by Shields 197 | . . . . . . . 197 Core Remaining (%) 78 | 100 100 . 87 41 66 76 . Volleys Fired 186 | 1 3 15 9 56 31 23 48 Largest 4 | 2 2 2 2 3 4 4 4 Hottest 221 | 70 70 50 50 160 213 221 183 Shots Fired 467 | 2 6 29 18 139 106 77 90 Gun 287 | 2 6 29 18 75 51 34 72 Cannon 167 | . . . . 64 42 43 18 Launcher 13 | . . . . . 13 . . Special . | . . . . . . . . Kinetic 153 | 1 3 29 18 52 . . 50 Thermal 206 | 1 3 . . 64 34 64 40 Explosive 13 | . . . . . 13 . . Electromagnetic 95 | . . . . 23 59 13 . Robot Hit Streak 12 | 1 2 3 5 11 8 7 12 Robot Miss Streak 7 | 1 2 7 6 5 4 3 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . . 1 1 1 . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . Shots Hit Robots 284 | 1 3 17 11 90 49 45 68 Core Hits 180 | . 1 12 8 50 41 27 41 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 2 | . . . . 1 . . 1 Critical Strikes 4 | . 1 . . 1 . 1 1 Burn 1 | . 1 . . . . . . Meltdown 1 | . . . . . . 1 . Destroy 1 | . . . . 1 . . . Smash 1 | . . . . . . . 1 Melee Attacks 7 | . . . . . . . 7 Impact 7 | . . . . . . . 7 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7643 | 10 37 453 198 2046 1829 1276 1794 Guns 3605 | 10 37 290 198 988 461 440 1181 Cannons 2404 | . . . . 1058 475 571 300 Explosions 1316 | . . 163 . . 893 260 . Melee 256 | . . . . . . . 256 Ramming 62 | . . . . . . 5 57 Kinetic 2086 | 10 13 290 198 756 . . 819 Thermal 3393 | . 24 . . 1058 525 1124 662 Explosive 846 | . . 163 . . 683 . . Electromagnetic 1000 | . . . . 232 621 147 . Impact 256 | . . . . . . . 256 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . 2 . . . 1 3 10 Average Corruption 2 | . 2 . . . 1 3 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 19 | . 2 . . . 4 12 1 Message Errors 5 | . 1 . . . . 4 . Matter Fused 5 | . . . . . 2 2 1 Heat Flow Errors 3 | . 1 . . . 1 1 . Energy Discharges 3 | . . . . . . 3 . Data Loss (major) 2 | . . . . . 1 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 219 | . . . . . 90 1 128 Projectiles 9 | . . . . . 9 . . Explosions 82 | . . . . . 81 1 . Melee 128 | . . . . . . . 128 Knockbacks 4 | . . . . . . . 4 Impact 3 | . . . . . . . 3 Kinetic . | . . . . . . . . Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 317 | . . 92 . . 164 38 23 Shots 7 | . . 1 . . 5 1 . Rammed 19 | . . . . . . . 19 Targets Rammed 21 | . . . . . . 1 20 Kicked 2 | . . . . . . 1 1 Crushed . | . . . . . . . . Highest Temperature 791 | . 190 7 . 273 791 631 332 Average Temperature 142 | . 57 3 . 82 189 193 111 Received Heat Transfer 1404 | . 24 36 . 576 111 180 477 Effects 22 | . . . . . 13 9 . Shutdowns 12 | . . . . . 6 6 . Interference 2 | . . . . . 1 1 . Matter Decay 2 | . . . . . 1 1 . Short Circuit 3 | . . . . . 3 . . Damage (minor) 1 | . . . . . 1 . . Damage (major) 1 | . . . . . 1 . . Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 4 | . . . . . 1 . 3 Combat Hostiles 4 | . . . . . 1 . 3 Parts Fried 5 | . . . . . 2 . 3 Impact Corruptions 5 | . . . . . . . 5 Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 8 | . . . . 1 1 3 3 Heat Transferred 5598 | . 148 . . 1702 891 1710 1147 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Peak Influence 317 | . 30 309 315 317 246 310 195 Initial 137 | . . 12 120 122 137 120 118 Average 153 | . 16 100 285 203 150 180 115 Maximum Alert Level 1 | . . 1 1 1 1 1 . Low Security (%) 67 | 100 100 86 5 49 65 59 100 Level 1 32 | . . 13 94 50 34 40 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . . . . 3 5 1 1 Investigation . | . . . . . . . . Extermination 3 | . . . . . 2 1 . Reinforcement 7 | . . . . 3 3 . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . 1 1 . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Distress Signals 6 | . . 1 . 3 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 107 | . 4 15 6 30 18 15 19 Peak Tracking Total 5 | . 3 5 4 5 4 4 5 Tactical Retreats 3 | . . 1 . 1 . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Traps Triggered 8 | . 1 1 . . 4 1 1 Indirectly 2 | . . . . . 2 . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Disabled 14 | . . 2 . 1 7 4 . Max in Single Turn 3 | . . 1 . 1 3 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Accessed 3 | . 1 1 1 . . . . Terminals 3 | . 1 1 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 9 | . 3 3 3 . . . . Successful 4 | . . 2 2 . . . . Failed 5 | . 3 1 1 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 9 | . 3 3 3 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . . 2 2 . . . . Record 3 | . . 1 2 . . . . Prototype ID Bank 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . 1 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total Allies 3 | . . . . . 3 . . Largest Group 3 | . . . . . 3 1 . Highest-Rated Group 93 | . . . . . 93 26 . Highest-Rated Ally 31 | . . . . . 31 26 . Total Orders . | . . . . . . . . Ally Attacks 3 | . . . . . 2 1 . Total Damage 45 | . . . . . 25 20 . Kills 1 | . . . . . 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Turns Passed 4961 | 99 269 392 248 976 1561 771 645 Spaces Moved 3169 | 66 158 240 180 578 1097 532 318 Core 43 | 16 . . . . 2 . 25 Treads 282 | 50 158 74 . . . . . Legs 2779 | . . 166 180 578 1031 532 292 Wheels 65 | . . . . . 64 . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 120 120 120 93 127 80 Average Speed 127 | 133 160 132 120 123 124 127 131 Slowest Speed 550 | 160 160 160 120 190 550 127 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 5 20 28 59 44 28 16 8 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 6 | . . . . . 6 . . Terrain Destroyed 160 | . . 32 . 7 106 14 1 Melee . | . . . . . . . . Projectile 12 | . . . . 7 2 2 1 AOE 148 | . . 32 . . 104 12 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total 3688 | 72 168 284 195 720 1225 570 454 Wait 126 | . 6 5 3 44 34 2 32 Move 3162 | 65 157 239 179 577 1096 531 318 Hop . | . . . . . . . . Pick Up 36 | . 1 3 . 12 12 4 4 Fast Attach 62 | 6 1 10 . 15 13 3 14 Attach 34 | . . . . 12 9 4 9 Detach 8 | . . 2 . 1 5 . . Swap 14 | . . 3 2 1 6 1 1 Drop 32 | . . 7 2 2 19 1 1 Fire 186 | 1 3 15 9 56 31 23 48 Melee 7 | . . . . . . . 7 Ram 19 | . . . . . . . 19 Kick 2 | . . . . . . 1 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 8) 318 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 8) 369 | -10/Materials | Entered another Materials area 369 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 520 | -9/Materials | Discovered new exit (range 7) 654 | -9/Materials | Discovered new exit (range 4) 756 | -9/Materials | Discovered new exit (range 4) 761 | -9/Materials | Entered Mines 797 | -9/Mines | Assembled infested the area 802 | -9/Mines | Discovered new exit (range 13) 895 | -9/Mines | Found a hidden stash of uninstalled traps 907 | -9/Mines | Learned Materials stockpile data 994 | -9/Mines | Discovered new exit (range 14) 1009 | -9/Mines | Entered Materials 1009 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1170 | -8/Materials | Lost 4 parts (1p1n1u1w) 1301 | -8/Materials | Build established: Gunner 1673 | -8/Materials | Lost 7 parts (2p3n1u1w) 1792 | -8/Materials | Core integrity fell below 50% 1833 | -8/Materials | Lost 4 parts (2p1n1w) 1960 | -8/Materials | Discovered new exit (range 18) 1985 | -8/Materials | Entered Factory 1985 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2196 | -7/Factory | Build established: Scavenger-Tank 2847 | -7/Factory | Build established: Scavenger-Gunner 2866 | -7/Factory | Lost 3 parts (1p1n1w) 3128 | -7/Factory | Allied Derelicts emerged from ambush trap array 3535 | -7/Factory | Discovered new exit (range 3) 3546 | -7/Factory | Entered another Factory area 3546 | -6/Factory | Accompanied by 1 ally 3546 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4057 | -6/Factory | Lost 3 parts (2p1w) 4275 | -6/Factory | Discovered new exit (range 17) 4317 | -6/Factory | Entered another Factory area 4317 | -5/Factory | Evolved 2 slots: Utility x2 4521 | -5/Factory | Lost 3 parts (1p1n1w) 4722 | -5/Factory | Lost 6 parts (1p1n2u2w) 4816 | -5/Factory | Lost 9 parts (3p4n2w) 4891 | -5/Factory | Core integrity fell below 50% 4949 | -5/Factory | System corruption reached 10% 4957 | -5/Factory | Core integrity fell below 20% 4962 | -5/Factory | Destroyed by H-71 Marshal via exploding Power Conduit Last Messages --------------- 04946_ Slammed into H-66 Slayer. 04948_ Visual Processing Unit destroyed. 04948_ System corrupted by crushing effect (+5). 04949_ Slammed into H-66 Slayer. 04949_ Penetrated by Slug. 04949_ Adv. Heat Sink destroyed. 04949_ Targeting Computer destroyed. 04950_ Slammed into H-66 Slayer. 04951_ Mic. Fission Core destroyed. 04951_ Slammed into H-66 Slayer. 04956_ Penetrated by Slug. 04956_ Slammed into H-66 Slayer. 04957_ System corrupted: Matter fused (-7). 04957_ Acquired 2 matter. 04957_ Slammed into H-66 Slayer. 04958_ Acquired 2 matter. 04958_ Slammed into H-66 Slayer. 04962_ Penetrated by Slug. 04962_ Power Conduit explodes. 04962_ M-28 Smith destroyed. Map ----- +----------------------------------------------------+ | ?????????????#### """ # #????????????????????? | | ???????########## """ " #????????????????????? | | ???????# # #!! +????????????????????? | | ???????# # #!! ?????????????????????? | | ???????# ! # ##????????????????????????? | | ???????# ! ! # ##????????????????????????? | | ??????## ! % # #????????????????????????? | | ??????# ! # ##????????????????????????? | | ??????## # ##????????????????????????? | | ???????# # ! ##???? ???????????????????? | | ???????# %% # !%% #?? ???????????????????? | | ???########"/######+##### ?????????????? | | ???# % % % ""???????????????? | | ???# % !% % ""???????????????? | | ???# ""???????????????? | | ???# % % ??????????????? | | ???# = ??????????????? | | ???# ##########+#############+???????????????? | | ???# %% #???# #??????????????????????? | | ???# % #???# #??????????????????????? | | #### #???# " " " %#??????????????????????? | | #???# " " " %#??????????????????????? | | #???# " " " %#??????????????????????? | | "" #???# " " " g#??????????????????????? | | R #???# "" " " " h#??????????????????????? | | "" #???# "" " " "H @#??????????????????????? | | "" ^" " #???# "T " " " =%#??????????????????????? | | " " #???# "" " " " %#??????????????????????? | | " " #???# "" " " " %#??????????????????????? | | " " #???# #??????????????????????? | | " " #???########+#####??????????????????????? | | " " #??????????# ???????????????????????????? | | " " #??????????# ???????????????????????????? | | ^ " " #??????????? ???????????????????????????? | | " " #??????????? ???????????????????????????? | | #??????????? ???????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ##########???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????H??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | #??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 44 Energy Capacity 470 Matter Stores 300 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 10 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionGunMonowheel Manual? 0 Play Time 01:12:10 Cumulative 9.0 hours Start 2025.01.11 @ 17:33:58 End 2025.01.11 @ 19:00:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 21% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 222b6508-517a-4030-831d-51bbabe8a920