Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.16 @ 19:32:58 Player: TheGreatPlup Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (95) 475 Value Destroyed (2910) 2910 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (204) 204 TOTAL SCORE: 5209 Bonus ------- High Alert Combat Kills 204 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 290/290 System Corruption 0% Temperature Warm (198) Movement Treading (243) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads Armored Treads > --- UTILITY (5) ------ High-capacity Storage Unit Visual Processing Unit Targeting Computer Hardened Medium Armor Plating > --- WEAPON (2) ------- Field Laser Heavy Particle Cannon > --- INVENTORY (20) --- Deuterium Engine Nuclear Core Armored Treads VSS Leg VSS Leg Improved Cooling System High-capacity Battery (250) High-capacity Matter Pod (200) Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Recoil Stabilizer ECM Suite Field Laser Field Laser Minigun Gauss Rifle Assault Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Targeting Computer Core Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Field Laser Heavy Particle Cannon > --- INVENTORY -------- Deuterium Engine Nuclear Core Armored Treads VSS Leg VSS Leg Improved Cooling System High-capacity Battery High-capacity Matter Pod Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Recoil Stabilizer ECM Suite Field Laser Field Laser Minigun Gauss Rifle Assault Cannon Mini Grenade Launcher [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Visual Processing Unit Device Weight Redist. System Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Heavy Particle Cannon Energy Gun Field Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 90 | 7 16 26 41 Power 12 | 1 3 2 6 Engine 11 | 1 3 2 5 Core 1 | . . . 1 Reactor . | . . . . Propulsion 34 | 3 5 13 13 Treads 17 | 2 . 5 10 Leg 17 | 1 5 8 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 17 | 1 2 4 10 Device 4 | . . 2 2 Storage 5 | 1 1 1 2 Processor 2 | . 1 . 1 Hackware . | . . . . Protection 6 | . . 1 5 Artifact . | . . . . Weapon 27 | 2 6 7 12 Energy Gun 11 | 2 2 3 4 Energy Cannon 5 | . 1 1 3 Ballistic Gun 9 | . 3 3 3 Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 34 | . 4 8 22 Power 4 | . 1 1 2 Propulsion 12 | . 1 3 8 Utility 5 | . . . 5 Weapon 13 | . 2 4 7 Highest Loss Streak 7 | . 2 4 7 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 95 | . 97 97 92 Engine 9 | . 13 10 6 Treads 14 | . 11 8 20 Leg 12 | . 15 22 2 Device 4 | . . 8 5 Storage 12 | . 14 11 11 Processor 12 | . 12 11 13 Protection 6 | . . 2 13 Energy Gun 9 | . 16 10 2 Energy Cannon 5 | . . 2 11 Ballistic Gun 6 | . 10 8 1 Naked Turns . | . . . . Heaviest Build 68 | 10 30 53 68 Greatest Support 66 | 40 40 66 66 Greatest Overweight (x) 22 | . 1 5 22 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 15 20 20 Average Capacity 17 | 6 13 17 20 Most Carried 20 | 6 15 20 20 Average Carried 13 | 4 12 15 12 Final Capacity 20 | 8 15 20 20 Final Carried 19 | 4 15 16 19 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2023 | 263 379 692 689 Remotely . | . . . . Salvage Created 3584 | . 630 1281 1673 Parts 204 | . 44 80 80 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 68 | . 16 21 31 Guns 41 | . 15 19 7 Cannons 15 | . 1 2 12 AOE 11 | . . . 11 Classes Destroyed 14 | . 4 4 6 Worker 5 | . . 3 2 Builder 6 | . . 2 4 Hauler 1 | . . . 1 Recycler 6 | . . 3 3 Mechanic 1 | . . . 1 Operator 1 | . 1 . . Watcher 7 | . 2 2 3 Swarmer 11 | . 3 4 4 Grunt 35 | . 13 8 14 Duelist 2 | . . . 2 Sentry 14 | . . 9 5 Specialist 4 | . . . 4 Hunter 1 | . . . 1 Heavy 1 | . . . 1 Best Kill Streak 9 | . 4 9 8 Combat Bots Only 5 | . 4 4 5 Max Kills in Single Turn 4 | . 2 1 4 Gunslinging . | . . . . Exploded 4 | . . . 4 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 529 | . 118 203 208 Missed 134 | . 25 50 59 Damage Taken 6071 | . 1083 1862 3126 Core 1103 | . 217 330 556 Absorbed by Shields . | . . . . Redirected to Shielding 102 | . . 14 88 Core Remaining (%) 43 | 100 13 17 . Volleys Fired 262 | . 73 85 104 Largest 2 | . 2 2 2 Hottest 150 | . 80 126 150 Shots Fired 473 | . 133 147 193 Gun 331 | . 126 131 74 Cannon 113 | . 7 16 90 Launcher 29 | . . . 29 Special . | . . . . Kinetic 165 | . 76 70 19 Thermal 264 | . 46 73 145 Explosive 29 | . . . 29 Electromagnetic 15 | . 11 4 . Robot Hit Streak 16 | . 7 13 16 Robot Miss Streak 5 | . 4 5 5 Penetration Max . | . . . . Secondary Targets 5 | . 4 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 270 | . 76 93 101 Core Hits 165 | . 34 44 87 Critical Kills . | . . . . Critical Parts Destroyed 2 | . 2 . . Critical Strikes 4 | . 2 1 1 Burn 2 | . . 1 1 Destroy 2 | . 2 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 6054 | . 1005 1513 3536 Guns 3031 | . 969 1372 690 Cannons 1677 | . 36 141 1500 Explosions 1346 | . . . 1346 Melee . | . . . . Ramming . | . . . . Kinetic 1406 | . 609 639 158 Thermal 3115 | . 281 802 2032 Explosive 1346 | . . . 1346 Electromagnetic 187 | . 115 72 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 7 | . 7 . . Message Errors 3 | . 3 . . Heat Flow Errors 2 | . 2 . . Energy Discharges 1 | . 1 . . Data Loss (minor) 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 28 | . . . 28 Projectiles 3 | . . . 3 Explosions 25 | . . . 25 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 235 | . . . 235 Shots 7 | . . . 7 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 430 | . 372 430 297 Average Temperature 94 | . 103 109 81 Received Heat Transfer 1989 | . 534 717 738 Effects 10 | . 3 7 . Energy Bleed 2 | . . 2 . Interference 6 | . 2 4 . Matter Decay 1 | . . 1 . Short Circuit 1 | . 1 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 7 | . . 4 3 Heat Transferred 5952 | . 624 1813 3515 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 575 | . 215 358 575 Initial 150 | . . 42 150 Average 249 | . 93 204 400 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 47 | 100 99 42 12 Level 1 28 | . . 57 28 Level 2 24 | . . . 58 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 13 | . 5 1 7 Investigation 3 | . 3 . . Extermination . | . . . . Reinforcement 8 | . 2 1 5 Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 101 | . 23 32 46 Peak Tracking Total 8 | . 3 8 4 Tactical Retreats 4 | . . 2 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 4 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 7 | . 1 1 5 Max in Single Turn 2 | . 1 1 2 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 3 | . 1 1 1 Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access 1 | . . . 1 Total Hacks 6 | . 2 2 2 Successful 4 | . 1 2 1 Failed 2 | . 1 . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . 1 . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access 2 | . . . 2 Terminal Hacks 1 | . 1 . . Record 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4203 | 57 1232 1185 1729 Spaces Moved 1606 | 35 524 452 595 Core 25 | 11 . 8 6 Treads 902 | 21 234 136 511 Legs 679 | 3 290 308 78 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 120 160 Average Speed 192 | 122 178 183 215 Slowest Speed 1150 | 160 240 300 1150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 49 | 4 91 48 53 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 136 | . . . 136 Melee . | . . . . Projectile 23 | . . . 23 AOE 113 | . . . 113 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2262 | 47 695 671 849 Wait 156 | . 41 51 64 Move 1603 | 34 523 451 595 Hop . | . . . . Pick Up 98 | 6 27 30 35 Fast Attach 6 | 4 . 2 . Attach 48 | 2 6 11 29 Detach 3 | . . 1 2 Swap 36 | 1 10 13 12 Drop 50 | . 15 27 8 Fire 262 | . 73 85 104 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials (discovered 4 exits: [*Fac x3] / [*Sto]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 17) 742 | -10/Materials | Discovered new exit (range 15) 826 | -10/Materials | Core integrity fell below 50% 1010 | -10/Materials | Discovered new exit (range 8) 1203 | -10/Materials | Discovered new exit (range 17) 1220 | -10/Materials | Core integrity fell below 20% 1290 | -10/Materials | Entered another Materials area 1290 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1585 | -9/Materials | Build established: Scavenger-Mutant 2107 | -9/Materials | Core integrity fell below 50% 2113 | -9/Materials | Lost 4 parts (1p2n1w) 2149 | -9/Materials | Lost 3 parts (1n2w) 2282 | -9/Materials | Core integrity fell below 20% 2437 | -9/Materials | Discovered new exit (range 17) 2475 | -9/Materials | Entered another Materials area 2475 | -8/Materials | Evolved 2 slots: Utility x2 2648 | -8/Materials | Garrison activated, responded to threat 2649 | -8/Materials | Lost 7 parts (1p1n2u3w) 2804 | -8/Materials | Core integrity fell below 50% 2840 | -8/Materials | Lost 7 parts (1p3n2u1w) 2851 | -8/Materials | Discovered new exit (range 18) 3057 | -8/Materials | Lost 3 parts (1n2w) 3088 | -8/Materials | Build established: Mutant 3337 | -8/Materials | Discovered new exit (range 18) 3351 | -8/Materials | Core integrity fell below 20% 3435 | -8/Materials | Discovered new exit (range 7) 3450 | -8/Materials | Build established: Scavenger-Mutant 4023 | -8/Materials | Discovered new exit (range 4) 4073 | -8/Materials | Lost 3 parts (2n1w) 4204 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04055_ Acquired 1 matter. 04056_ U-05 Engineer builds a Wall. 04058_ M-13 Machinist repairs H-61 Shepherd. 04061_ H-61 Shepherd heat spikes uncontrollably. 04063_ H-61 Shepherd heat short circuits Transmission Jammer. 04064_ U-05 Engineer builds a Wall. 04067_ H-61 Shepherd heat damages Hvy. Assault Cannon. 04070_ H-61 Shepherd heat damages Targeting Computer. 04071_ H-61 Shepherd heat short circuits Dynamic Insulation System. 04072_ H-61 Shepherd heat damages Weapon Cycler. 04075_ H-61 Shepherd critical meltdown. 04075_ Visual Processing Unit melted. 04075_ Prototype Device melted. 04075_ Broken Transmission Jammer melted. 04090_ Acquired Arm. Treads. 04105_ Acquired 44 matter. 04140_ G-47 Trooper destroyed. 04143_ M-13 Machinist destroyed. 04153_ Acquired Gauss Rifle. 04204_ Core Shielding destroyed. 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"""?+ *%[ #???? | | """ #?????????# """?# =%= #???? | | """ #?????????# ??# ! #???? | | """ #?????????# / # #???? | | #??????????########+######+##+#???? | | #########?????????????????????????????????? | | ##### ##??????????????????????????????????? | | ! #??????????????????????????????????? | | #??????????????????????????????????? | | !== #??????????????????????????????????? | | !== !#??????????????????????????????????? | | != #??????????????????????????????????? | | ########??????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 515 Matter Stores 437 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Core Shielding 20 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialGreatAmplifier Manual? 0 Play Time 01:04:29 Cumulative 10.8 hours Start 2024.07.16 @ 17:52:20 End 2024.07.16 @ 19:32:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 38x25 Zoom Use 97% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3000d8b7-b336-4357-a3af-ac53ed4c7587