Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.26 @ 13:19:05 Player: Minty Result: Destroyed by K0-LEA(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (58) 290 Value Destroyed (1487) 1487 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3257 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 165/300 Energy 262/280 System Corruption 0% Temperature Warm (104) Movement Treading (160) Location -9/Recycling Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Improved Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (15) --- Scrap Engine Large Matter Pod (150) Improved Targeting Computer Improved Targeting Computer Hacking Suite Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Guided EMP Blaster Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Hacking Suite Hacking Suite > --- WEAPON ----------- Guided EMP Blaster > --- INVENTORY -------- Large Matter Pod Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Hacking Suite Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher [Rating: 28] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Hacking Suite Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 49 | . 9 11 23 6 Power 4 | . 1 2 1 . Engine 4 | . 1 2 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 14 | . 2 4 7 1 Treads 8 | . . . 7 1 Leg . | . . . . . Wheel . | . . . . . Hover 6 | . 2 4 . . Flight . | . . . . . Utility 7 | . 2 1 2 2 Device 1 | . 1 . . . Storage 1 | . . . 1 . Processor 3 | . . 1 . 2 Hackware 2 | . 1 . 1 . Protection . | . . . . . Artifact . | . . . . . Weapon 24 | . 4 4 13 3 Energy Gun 2 | . 1 . 1 . Energy Cannon 2 | . 1 . 1 . Ballistic Gun 16 | . 2 3 8 3 Ballistic Cannon . | . . . . . Launcher 4 | . . 1 3 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 1 4 . Corrupted Parts 1 | . 1 . . . System Corruption 3 | . 3 . . . Parts Lost 8 | . . 6 2 . Power . | . . . . . Propulsion 6 | . . 4 2 . Utility . | . . . . . Weapon 2 | . . 2 . . Highest Loss Streak 2 | . . 2 2 . To Critical Strikes . | . . . . . Average Backups 10 | 6 7 7 10 13 Power . | 1 1 1 . . Propulsion . | 4 4 2 . . Utility 3 | . . 3 3 5 Weapon 5 | 1 2 . 6 8 Tool/Special . | . . . . . Unused Backups 18 | . 5 4 5 4 Power 2 | . 1 1 . . Propulsion 6 | . 3 3 . . Utility 7 | . 1 . 2 4 Weapon 3 | . . . 3 . Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 89 97 98 100 Engine 11 | . 14 11 11 11 Treads 24 | . . . 30 33 Leg 1 | . 20 . . . Hover 6 | . 8 31 1 . Storage 11 | . 14 11 11 11 Processor 3 | . . 10 . 7 Hackware 16 | . . 11 21 14 Energy Cannon 1 | . 4 9 . . Ballistic Gun 19 | . 16 9 21 21 Peak Build Rating 28 | 6 12 22 28 23 Average Rating 20 | 6 7 19 21 22 On Entrance 13 | 6 6 12 20 23 Naked Turns . | . . . . . Heaviest Build 40 | 13 14 19 37 40 Greatest Support 63 | 20 20 21 63 60 Greatest Overweight (x) 1 | . 1 1 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 11 | 8 8 8 11 15 Most Carried 15 | 6 8 8 15 15 Average Carried 10 | 6 7 7 10 14 Final Capacity 15 | 8 8 8 15 15 Final Carried 15 | 6 8 8 15 15 Class Distribution -------------------- 38% | Scavenger-Mutant 31% | Mutant 30% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Rec Matter Collected 1770 | 200 108 267 1052 143 Remotely . | . . . . . Salvage Created 2554 | . 184 637 1404 329 Parts 146 | . 7 35 84 20 Haulers Intercepted 6 | . . 1 5 . Recyclers Shooed 6 | . 1 1 4 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Combat Hostiles Destroyed 38 | . 2 13 19 4 Guns 24 | . . 5 16 3 Cannons 9 | . 1 8 . . AOE 4 | . . . 3 1 Classes Destroyed 12 | . 3 6 2 1 Worker 2 | . . . 2 . Builder 1 | . . 1 . . Hauler 6 | . . 1 5 . Recycler 6 | . 1 . 3 2 Mechanic 1 | . . 1 . . Operator 3 | . 1 . 2 . Watcher 1 | . . . 1 . Swarmer 8 | . . 3 5 . Grunt 11 | . 2 5 4 . Duelist 1 | . . 1 . . Sentry 17 | . . 4 10 3 Scrapper 1 | . . . . 1 Best Kill Streak 6 | . 3 4 6 2 Combat Bots Only 5 | . 2 4 5 2 Max Kills in Single Turn 4 | . 1 1 4 1 Gunslinging . | . . . . . Exploded 3 | . . . 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Hostile Shots Fired 253 | . 37 82 104 30 Missed 79 | . 14 28 31 6 Hits 174 | . 23 54 73 24 Melee 1 | . . 1 . . Projectile 173 | . 23 53 73 24 Critical Strikes 12 | . . 4 5 3 Damage Taken 2244 | . 216 681 928 419 Core 462 | . 57 114 148 143 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 8 | . . 8 . . Core Remaining (%) 88 | 100 77 . . . Volleys Fired 185 | . 21 66 81 17 Largest 2 | . 2 2 2 2 Hottest 100 | . 60 100 59 72 Shots Fired 335 | . 29 116 159 31 Gun 255 | . 16 60 155 24 Cannon 68 | . 13 55 . . Launcher 12 | . . 1 4 7 Special . | . . . . . Kinetic 235 | . 12 44 155 24 Thermal 68 | . 13 55 . . Explosive 12 | . . 1 4 7 Electromagnetic 20 | . 4 16 . . Robot Hit Streak 18 | . 4 11 17 18 Robot Miss Streak 5 | . 3 5 2 1 Penetration Max . | . . . . . Secondary Targets 5 | . . . 4 1 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 230 | . 15 75 116 24 Core Hits 85 | . 4 25 48 8 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . 1 . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4286 | . 275 1403 2043 565 Guns 2777 | . 97 557 1797 326 Cannons 915 | . 178 737 . . Explosions 523 | . . 109 207 207 Melee . | . . . . . Ramming 71 | . . . 39 32 Kinetic 2594 | . 64 407 1797 326 Thermal 1024 | . 178 846 . . Explosive 414 | . . . 207 207 Electromagnetic 183 | . 33 150 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 3 . . . Average Corruption 3 | . 3 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 14 | . 5 . . 9 Projectiles 5 | . 5 . . . Explosions 9 | . . . . 9 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 12 | . . . 10 2 Targets Rammed 14 | . . . 10 4 Kicked . | . . . . . Crushed 2 | . . . . 2 Highest Temperature 311 | . 254 311 26 134 Average Temperature 92 | . 154 94 6 50 Received Heat Transfer 869 | . 78 219 321 251 Effects 1 | . . 1 . . Matter Decay 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 5 | . 3 1 . 1 Heat Transferred 2037 | . 370 1667 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 2 . . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Maximum Alert Level 1 | . . 1 1 . Low Security (%) 83 | 100 100 87 73 100 Level 1 16 | . . 12 26 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 307 | . 55 230 307 54 Initial 91 | . . . 91 54 Average 108 | . 19 87 172 6 Influence Increases 1410 | . 75 536 680 119 Destroy 0b10 Robot/C 740 | . 40 260 380 60 Destroy 0b10 Robot/NC 100 | . 10 15 65 10 Destroy Leader 224 | . 10 72 142 . Successful Hack 39 | . . 19 3 17 Disable Machine 60 | . 15 . 30 15 Destroy Structure 82 | . . 20 45 17 Lose Combat Pursuer 165 | . . 150 15 . Influence Decreases 1407 | . 75 320 757 255 Entered New Map 210 | . . . 125 85 Time Decay 1107 | . 75 250 612 170 Lost Part 80 | . . 60 20 . Lost Ally 10 | . . 10 . . Squads Dispatched 13 | . 4 5 4 . Investigation 5 | . 2 2 1 . Extermination . | . . . . . Reinforcement 7 | . 2 3 2 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Distress Signals 5 | . 1 2 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 80 | . 12 35 28 5 Peak Tracking Total 12 | . 6 12 4 4 Tactical Retreats 4 | . . 3 1 . Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Traps Triggered 3 | . 1 1 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Rec Machines Disabled 6 | . 1 . 2 3 Max in Single Turn 2 | . 1 . 1 2 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Machines Accessed 28 | . 3 8 11 6 Terminals 25 | . 3 7 10 5 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 92 | . 7 33 28 24 Successful 55 | . . 21 20 14 Failed 36 | . 7 11 8 10 Catastrophic 3 | . 3 . . . Database Lockouts 1 | . . 1 . . Manual 73 | . 8 31 18 16 Terminals 87 | . 7 32 26 22 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 30 | . . 9 11 10 Part Schematic 1 | . . . . 1 Robot Analysis 3 | . . 3 . . Prototype ID Bank 3 | . . . . 3 Open Door 5 | . . . 5 . Branch Access Points 1 | . . . 1 . Terminal Index 3 | . . 1 1 1 Alert Level 3 | . . 1 1 1 Locate Traps 2 | . . 1 1 . Dispatch Records 1 | . . . . 1 Surveillance Status 1 | . . 1 . . Recall Investigation 2 | . . 1 1 . Recall Reinforcements 1 | . . . 1 . Zone Layout 2 | . . 1 . 1 Release Object 2 | . . . . 2 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 24 | . . 12 8 4 Terminals 23 | . . 11 8 4 Assimilate 2 | . . 2 . . Botnet 8 | . . 3 3 2 Operators 1 | . . 1 . . Skim 12 | . . 5 5 2 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Patch 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 21 | . 3 7 6 5 Full Trace Events 4 | . 1 1 . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Total Allies 1 | . . 1 . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Active Infowar (turns) 609 | . . 569 40 . Optics 609 | . . 569 40 . Robot Analysis Total 3 | . . 3 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Rec Turns Passed 3758 | 3 201 586 2011 957 Spaces Moved 2425 | 3 156 648 1064 554 Core . | . . . . . Treads 1570 | . . . 1016 554 Legs 74 | 3 71 . . . Wheels . | . . . . . Hover 781 | . 85 648 48 . Flight . | . . . . . Fastest Speed 52 | 120 56 52 116 160 Average Speed 125 | 120 85 52 158 160 Slowest Speed 160 | 120 120 116 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 54 | 1 40 67 77 89 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 5 | . . 3 2 . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 9 | . . . . 9 Terrain Destroyed 104 | . . 20 48 36 Melee . | . . . . . Projectile . | . . . . . AOE 104 | . . 20 48 36 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Total 2799 | 2 195 783 1230 589 Wait 40 | . . 37 2 1 Move 2421 | 2 155 647 1063 554 Hop . | . . . . . Pick Up 33 | . 4 11 17 1 Fast Attach 11 | . 3 2 6 . Attach 11 | . 1 6 2 2 Detach 5 | . 1 . 2 2 Swap 44 | . 5 7 25 7 Drop 35 | . 5 7 22 1 Fire 185 | . 21 66 81 17 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 14 | . . . 10 4 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage (discovered 2 exits: Mat / *Rec) -9/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 14) 205 | -10/Materials | Entered another Materials area 205 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 309 | -9/Materials | Build established: Mutant 430 | -9/Materials | Discovered new exit (range 17) 560 | -9/Materials | Loaded intel: 16 trap records 594 | -9/Materials | Learned location of Recycling (-9) 618 | -9/Materials | Learned Materials trap positions 634 | -9/Materials | Learned location of Mines (-8) 638 | -9/Materials | Identified exit to Materials 638 | -9/Materials | Identified exit to Storage 641 | -9/Materials | Learned 2 Materials zone layouts 646 | -9/Materials | Learned 2 Storage zone layouts 659 | -9/Materials | Identified exit to Mines 760 | -9/Materials | Central database locked down 791 | -9/Materials | Entered Storage 1028 | -9/Storage | Garrison activated, responded to threat 1135 | -9/Storage | Build established: Hacker-Mutant 1181 | -9/Storage | Identified exit to Recycling 1787 | -9/Storage | Core integrity fell below 50% 1875 | -9/Storage | Used back door to open Recycling access 2105 | -9/Storage | Learned Materials terminal intel 2152 | -9/Storage | Learned 8 Materials zone layouts 2264 | -9/Storage | Build established: Scavenger-Mutant 2802 | -9/Storage | Entered Recycling 3170 | -9/Recycling | Discovered new exit (range 16) 3652 | -9/Recycling | Core integrity fell below 20% 3703 | -9/Recycling | Build established: Mutant 3709 | -9/Recycling | Scanned before Scraplab entrance 3731 | -9/Recycling | Entered Scraplab 3747 | -9/Recycling | Angered Scraplab inhabitants 3747 | -9/Recycling | Found Prototype Device 3759 | -9/Recycling | Destroyed by K0-LEA(j) with Overtuned Pulse Rifle Last Messages --------------- 03729_ 4Z-851(c) is busy at their terminal. 03733_ 4Z-851(c): "A little light reading never hurt anyone, but if you dare try to take our prototype, you'll regret it." 03740_ 4Z-851(c) is busy at their terminal. 03744_ Connecting with Scraplab SEP... 03745_ DZ-4IU(c) is busy at their terminal. 03747_ Connecting with Scraplab SEP... >>Release Inventory Accessing inventory controls... Prototype released... URGENT: Link to external system right away! 03747_ Acquired Prototype Device. 03750_ K0-LEA(j): "Defend the Scraplab!" Prototype Device integrity failing. 03750_ Critical hit (Burn: +50). 03750_ Destroyed Lgt. Deuterium Engine. 03750_ Machine disabled. 03753_ Ovr. Pulse Rifle melted. 03753_ 8H-5OP(j) destroyed. 03754_ Critical hit (Burn: +50). 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"#? | | ?# ! ! !# #??????# "#? | | ?# ? # #??????# X"#? | | ?########??# #??????# & "#? | | ???######### #??????#" @ ""#? | | ##?# #??????#"Xc c "#? | | #?# ##??????#" ###? | | ### #???????# "" j#??? | | #[[ #???????# """ ??? | | #[[ #???????#########?? | | #[[ #?????????????????? | | ### #?????????????????? | | #?# #?????????????????? | | ###! +?????????????????? | | ## #?????????????????? | | #### #?????????????????? | | +?????????????????? | | ####?????????????????? | | #????????????????????? | | #????????????????????? | | #############?????????????????? | | #?????????????????? | | #?????????????????? | | #?????????????????? | | #?????????????????? | | ##????????????????? | | #????????????????? | | #?????????????????? | | #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Recalibrator | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssaultSmartbombMeganuke Manual? 0 Play Time 00:20:17 Cumulative 1063.8 hours Start 2025.05.26 @ 12:57:43 End 2025.05.26 @ 13:19:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1319 Rogue 1036 Adventurer 124 Explorer 159 Win Type - Total 47 Types 33/0/8/4/1/0/0/1/0/0 Lore% 91 Gallery% 86 Achievement% 80 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74397df2-e57a-4fe2-afa6-560edeff20dd