Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.12.08 @ 09:48:14

Player: darkcoleague

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (12)      60
Value Destroyed (283)      283
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1243

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             400/400
Matter                     240/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (48)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
        Ion Engine
>       --- PROPULSION (2) ---
  Light Treads
  Light Treads
>       --- UTILITY (3) ------
  Small Storage Unit
        Utility Shielding
  Light Armor Plating
>       --- WEAPON (3) -------
        Minigun
        Minigun
        Minigun
>       --- INVENTORY (6) ----
  Light Nuclear Core
        Transport Network Coupler
        Minigun
        Grenade Launcher

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
  Light Treads
  Light Treads
>       --- UTILITY ----------
  Small Storage Unit
        Utility Shielding
  Light Armor Plating
>       --- WEAPON -----------
        Minigun
        Minigun
        Minigun
>       --- INVENTORY --------
  Light Nuclear Core
        Transport Network Coupler
        Grenade Launcher
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Protection               Utility Shielding
Weapon                     Beam Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             24   | 6   6   12  
  Power                    4    | 1   3   .   
    Engine                 3    | 1   2   .   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   .   3   
    Treads                 5    | 2   .   3   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   1   3   
    Device                 .    | .   .   .   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             4    | .   1   3   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   2   6   
    Energy Gun             2    | .   .   2   
    Energy Cannon          3    | .   2   1   
    Ballistic Gun          5    | 2   .   3   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      .    | .   .   .   
Average Slot Usage (%)     88   | .   88  88  
  Engine                   12   | .   14  11  
  Treads                   24   | .   28  19  
  Storage                  12   | .   14  11  
  Protection               9    | .   4   17  
  Energy Gun               1    | .   .   4   
  Energy Cannon            20   | .   23  15  
  Ballistic Gun            5    | .   4   8   
Naked Turns                .    | .   .   .   
Heaviest Build             22   | 9   16  22  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  6    | .   .   6   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 6    | 6   6   6   
  Average Capacity         5    | 5   6   6   
  Most Carried             4    | .   4   4   
  Average Carried          2    | .   2   3   
  Final Capacity           6    | 6   6   6   
  Final Carried            4    | .   3   4   

 Class Distribution 
--------------------
 77% | Mutant
 22% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           452  | 223 67  162 
  Remotely                 .    | .   .   .   
Salvage Created            519  | .   142 377 
  Parts                    25   | .   11  14  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  9    | .   2   7   
  Guns                     5    | .   .   5   
  Cannons                  4    | .   2   2   
Classes Destroyed          5    | .   2   3   
  Hauler                   1    | .   1   .   
  Recycler                 2    | .   .   2   
  Swarmer                  3    | .   .   3   
  Grunt                    4    | .   2   2   
  Sentry                   2    | .   .   2   
Best Kill Streak           4    | .   2   4   
  Combat Bots Only         2    | .   1   2   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               116  | .   28  88  
  Core                     12   | .   12  .   
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         97   | 100 95  .   
Volleys Fired              21   | .   4   17  
  Largest                  3    | .   2   3   
  Hottest                  176  | .   120 176 
Shots Fired                55   | .   8   47  
  Gun                      25   | .   .   25  
  Cannon                   30   | .   8   22  
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  18   | .   .   18  
  Thermal                  37   | .   8   29  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         11   | .   7   11  
  Robot Miss Streak        3    | .   .   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           39   | .   7   32  
  Core Hits                17   | .   4   13  
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           662  | .   123 539 
  Guns                     259  | .   .   259 
  Cannons                  403  | .   123 280 
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  174  | .   .   174 
  Thermal                  488  | .   123 365 
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            12   | .   .   12  
  Projectiles              12   | .   .   12  
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        468  | .   137 468 
  Average Temperature      108  | .   54  122 
  Received Heat Transfer   33   | .   21  12  
  Effects                  1    | .   .   1   
    Shutdowns              1    | .   .   1   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             3    | .   1   2   
  Heat Transferred         1073 | .   259 814 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             235  | .   60  235 
  Average Influence        55   | .   42  97  
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         98   | 100 100 94  
  Level 1                  1    | .   .   5   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   1   2   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   .   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              15   | .   3   12  
  Peak Tracking Total      3    | .   2   3   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            4    | .   .   4   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          3    | .   2   1   
  Terminals                3    | .   2   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                10   | .   9   1   
  Successful               9    | .   8   1   
  Failed                   1    | .   1   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                10   | .   9   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             9    | .   8   1   
  Record                   3    | .   3   .   
  Emergency Access Points  1    | .   1   .   
  Dispatch Records         1    | .   1   .   
  Maintenance Status       1    | .   1   .   
  Hauler Manifests         1    | .   .   1   
  Registered Components    1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   2   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               808  | 111 423 274 
Spaces Moved               431  | 62  247 122 
  Core                     10   | 5   .   5   
  Treads                   421  | 57  247 117 
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 160 
  Average Speed            160  | 151 160 164 
  Slowest Speed            350  | 160 160 350 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       20   | 5   45  11  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      498  | 76  266 156 
  Wait                     12   | 9   2   1   
  Move                     429  | 61  246 122 
  Hop                      .    | .   .   .   
  Pick Up                  6    | .   5   1   
  Fast Attach              20   | 6   2   12  
  Attach                   1    | .   1   .   
  Detach                   .    | .   .   .   
  Swap                     3    | .   3   .   
  Drop                     6    | .   3   3   
  Fire                     21   | .   4   17  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    5 | -11/Scrapyard | Discovered new exit (range 15)
  112 | -11/Scrapyard | Entered Materials
  134 | -10/Materials | Discovered new exit (range 11)
  204 | -10/Materials | Met 8R-AWN
  309 | -10/Materials | Build established: Mutant
  339 | -10/Materials | Discovered new exit (range 9)
  391 | -10/Materials | Discovered new exit (range 12)
  450 | -10/Materials | Discovered new exit (range 10)
  535 | -10/Materials | Entered another Materials area
  535 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  809 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00664_ O-16 Technician distress signal alerts nearby ally.
00666_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M006.
00667_ Acquired Lgt. Armor Plating.
00669_ K-01 Serf cleans the Recycling Unit.
00672_ S-10 Pest destroyed. <x2>
00679_ Acquired 10 matter.
00684_ Power failure, Ion Engine shutdown.
00695_ U-05 Engineer builds a Door.
00714_ Heat Sink melted.
00714_ Y-45 Defender destroyed.
00733_ Dropped Beam Cannon. <x2>
00734_ Dropped Beam Rifle.
00736_ Acquired Minigun. <x4>
00759_ Acquired 30 matter.
00764_ G-34 Mercenary destroyed.
00765_ Acquired 12 matter.
00794_ G-34 Mercenary destroyed.
00804_ S-10 Pest destroyed.
00806_ K-01 Serf cleans the Fusion Modulator.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          33
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeaponGhostShredder
  Manual?         0
Play Time         00:13:13
  Cumulative      9.7 hours
  Start           2019.12.08 @ 09:38:32
  End             2019.12.08 @ 09:48:14
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          28
  Rogue           23
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             9
Gallery%          17
Achievement%      9
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5db77f1a-d900-457c-a2d6-cd4a688e3de8