Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.19 @ 21:41:27 Player: Waste Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (15) 75 Value Destroyed (323) 323 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 798 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Core (1500) Ox29 Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Huge Storage Unit > --- WEAPON (2) ------- Medium Laser Assault Rifle > --- INVENTORY (25) --- Light Treads Wheel Wheel Wheel Compact Wheel Heat Sink Small Storage Unit Medium Storage Unit Large Storage Unit Structural Scanner Improved Signal Interpreter Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Hardened Medium Armor Plating System Shield EM Pulse Gun Field Laser Light Assault Rifle Light Assault Rifle Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Huge Storage Unit > --- WEAPON ----------- Medium Laser Assault Rifle > --- INVENTORY -------- Light Treads Wheel Wheel Wheel Compact Wheel Heat Sink Small Storage Unit Medium Storage Unit Large Storage Unit Structural Scanner Improved Signal Interpreter Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Hardened Medium Armor Plating EM Pulse Gun Field Laser Light Assault Rifle Light Assault Rifle Improved Grenade Launcher [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 11 | 1 7 3 Power 1 | . . 1 Engine 1 | . . 1 Core . | . . . Reactor . | . . . Propulsion 2 | . 2 . Treads 2 | . 2 . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | . 4 1 Device 2 | . 1 1 Storage 3 | . 3 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 3 | 1 1 1 Energy Gun 2 | 1 . 1 Energy Cannon . | . . . Ballistic Gun 1 | . 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 7 | . 2 5 Power 1 | . . 1 Propulsion 3 | . 1 2 Utility 1 | . . 1 Weapon 2 | . 1 1 Highest Loss Streak 3 | . 1 3 To Critical Strikes . | . . . Average Backups 17 | 6 16 21 Power . | 1 1 . Propulsion 4 | 4 4 5 Utility 8 | . 7 11 Weapon 3 | 1 2 4 Tool/Special . | . . . Unused Backups 15 | . . 15 Power . | . . . Propulsion . | . . . Utility 10 | . . 10 Weapon 5 | . . 5 Tool/Special . | . . . Average Slot Usage (%) 95 | . 93 99 Engine 14 | . 14 14 Treads 10 | . 3 27 Leg 17 | . 24 . Device 8 | . 6 14 Storage 14 | . 15 14 Energy Gun 13 | . 14 13 Ballistic Gun 14 | . 14 14 Peak Build Rating 10 | 6 8 10 Average Rating 7 | 6 7 9 On Entrance 6 | 6 6 8 Naked Turns . | . . . Heaviest Build 90 | 14 90 90 Greatest Support 40 | 20 40 40 Greatest Overweight (x) 8 | . 8 4 Average Overweight (x) 2 | . 2 2 Largest Inventory Capacity 25 | 8 25 25 Average Capacity 23 | 8 23 25 Most Carried 23 | 6 19 23 Average Carried 17 | 6 16 21 Final Capacity 25 | 8 25 25 Final Carried 23 | 6 19 23 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 444 | 200 171 73 Remotely . | . . . Salvage Created 543 | . 454 89 Parts 25 | . 23 2 Haulers Intercepted 1 | . 1 . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 12 | . 10 2 Guns 12 | . 10 2 Classes Destroyed 5 | . 5 . Worker 1 | . 1 . Hauler 1 | . 1 . Recycler 1 | . 1 . Swarmer 5 | . 5 . Grunt 7 | . 5 2 Best Kill Streak 4 | . 4 1 Combat Bots Only 3 | . 3 1 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 109 | . 73 36 Missed 24 | . 17 7 Hits 85 | . 56 29 Projectile 85 | . 56 29 AOE 8 | . . 8 Critical Strikes 1 | . 1 . Damage Taken 1191 | . 561 630 Core 284 | . 78 206 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 55 | . 42 13 Largest 2 | . 2 2 Hottest 70 | . 70 70 Shots Fired 108 | . 83 25 Gun 108 | . 83 25 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 54 | . 41 13 Thermal 54 | . 42 12 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 12 | . 12 7 Robot Miss Streak 4 | . 4 2 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 79 | . 60 19 Core Hits 28 | . 23 5 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 4 | . 3 1 Burn 4 | . 3 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1061 | . 824 237 Guns 1060 | . 823 237 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 1 | . 1 . Kinetic 531 | . 397 134 Thermal 529 | . 426 103 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 1 | . 1 . Kicked 1 | . 1 . Crushed . | . . . Highest Temperature 186 | . 186 8 Average Temperature 52 | . 57 2 Received Heat Transfer 375 | . 222 153 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 3 | . 3 . Heat Transferred 1813 | . 1443 370 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 92 | . 92 35 Initial 15 | . . 15 Average 18 | . 23 3 Influence Increases 364 | . 314 50 Destroy 0b10 Robot/C 240 | . 200 40 Destroy 0b10 Robot/NC 15 | . 15 . Destroy Leader 52 | . 42 10 Successful Hack 12 | . 12 . Partial Spotted 15 | . 15 . Lose Combat Pursuer 30 | . 30 . Influence Decreases 364 | . 274 90 Entered New Map 25 | . . 25 Time Decay 309 | . 264 45 Lost Part 30 | . 10 20 Squads Dispatched 3 | . 2 1 Investigation 1 | . . 1 Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 31 | . 24 7 Peak Tracking Total 11 | . 4 11 Tactical Retreats 1 | . 1 . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 4 | . 3 1 Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 9 | . 8 1 Successful 3 | . 2 1 Failed 6 | . 6 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 9 | . 9 . Terminals 8 | . 8 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 2 1 Robot Analysis 2 | . 2 . Open Door 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 4 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) . | . . . Robot Analysis Total 2 | . 2 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 1455 | 2 1059 394 Spaces Moved 383 | 1 274 108 Core . | . . . Treads 136 | . 28 108 Legs 247 | 1 246 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 320 Average Speed 326 | 120 329 321 Slowest Speed 680 | 120 680 480 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 26 | 2 47 29 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 475 | 1 345 129 Wait 6 | . 6 . Move 381 | . 273 108 Hop . | . . . Pick Up 18 | . 13 5 Fast Attach 3 | . 3 . Attach 5 | . 3 2 Detach 2 | . 2 . Swap 3 | 1 1 1 Drop 1 | . 1 . Fire 55 | . 42 13 Melee . | . . . Ram . | . . . Kick 1 | . 1 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 671 | -10/Materials | Discovered new exit (range 4) 920 | -10/Materials | Discovered new exit (range 15) 1062 | -10/Materials | Entered Mines 1087 | -10/Mines | Core integrity fell below 50% 1179 | -10/Mines | Met a Derelict shopkeep closing up shop 1394 | -10/Mines | Discovered new exit (range 10) 1446 | -10/Mines | Assembled infested the area 1452 | -10/Mines | Core integrity fell below 20% 1456 | -10/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- Sealed Doors opened. 01179_ B5-90R(g): "Sorry, the Unaware have moved into these parts and I'm closing up shop. No more sales from me!" 01181_ ALERT: Derelict activity detected in mines. Dispatching investigation squad. 01183_ B5-90R(g): "You've got to be kidding me! I'm outta here..." 01197_ Acquired Imp. Grenade Launcher. 01201_ Acquired Hrd. Medium Armor Plating. 01205_ Acquired Imp. Signal Interpreter. 01209_ Acquired Field Laser. 01214_ Acquired System Shield. 01394_ EXIT=FOUND 01446_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 01448_ C-30 ARC bursts open, deploying its payload. 01448_ D-53 Grenadier unfolds itself. 01449_ Lgt. Treads destroyed. 01450_ Heat Sink destroyed. 01454_ Lgt. Treads destroyed. 01454_ D-53 Grenadier destroyed. Map ----- +----------------------------------------------------+ | ### #?# #?????????????????????????? | | ## #?# ##????????????????????????? | | ##### ### ##???????????????????????? | | ##???## ### #????????????????? | | ##????## % #???????????????? | | #?????# ### ##### #??????????????? | | #????# #?# #???# ######## #??????????????? | | #????# #?# #???# ##?????????????????????????? | | #????# ### #???## ##??????????????????????????? | | ##??### ## ###??# #???????????????????????????? | | ##??## ##?# #???????????????????????????? | | ?#### #?# #???????????????????????????? | | ## ## #???????????????????????????? | | # ##??#### #???????????????????????????? | | ####??????# #???????????????????????????? | | """ ##?????????# ???????????????????????????? | | """ %#####??????###????????????????#??????????? | | """ #???#####????????????#?? ?????????? | | #??## ###?????#### #? ??????????? | | ######## #### ##???# # # t ?????????? | | ##??????# #### ?????????? | | ##???????####### < ??????????? | | ##?????????????##### #?????????????????? | | #?????????????????# #?????????????????? | | #?????????????????# d #?????????????????? | | ##?????????????????# @ #???????????????????? | | ##??????????????????# #??????????????????? | | ????????????????????# #?????????????????? | | ????????????????????## ##?????????????????? | | ?????????????????????## # ##??????????????????? | | ??????????????????????### ####???????????????????? | | ????????????????????????# #??????????????????????? | | ???????????????????????? #??????????????????????? | | ???????????????????????? ##??????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????#a????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ????????????????????????a????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordBlastDisintegrator Manual? 0 Play Time 00:04:56 Cumulative 399.5 hours Start 2025.07.19 @ 21:37:27 End 2025.07.19 @ 21:41:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 493 Rogue 493 Adventurer 0 Explorer 0 Win Type - Total 31 Types 15/1/9/1/1/1/0/1/1/1 Lore% 87 Gallery% 80 Achievement% 77 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8d878d0-eadc-4965-a7c2-59043565663d