Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.13 @ 00:52:50 Player: kway_side Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (172) 860 Value Destroyed (4940) 4940 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (671) 671 TOTAL SCORE: 10831 Bonus ------- High Alert Combat Kills 371 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 79/300 Energy 89/100 System Corruption 34% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Fusion Compressor > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Flak Cannon Rocket Array Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Compact Wheel Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Cooling System Advanced Weight Redist. System Advanced Terrain Scan Processor Experimental Terrain Scan Processor Transmission Jammer Hacking Suite Hacking Suite > --- WEAPON ----------- Firepult > --- INVENTORY -------- Medium Storage Unit Rocket Array Micro-nuke Launcher [Rating: 64] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . . . 2 2 2 . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . . Utility 6 | . . 1 . . . 1 2 2 . . Weapon 1 | . . 1 . . . . . . . . Parts Attached 196 | . 23 35 8 3 7 38 55 11 1 15 Power 16 | . 1 4 . . . 2 6 1 . 2 Engine 11 | . 1 4 . . . 2 3 1 . . Core 5 | . . . . . . . 3 . . 2 Reactor . | . . . . . . . . . . . Propulsion 53 | . 11 12 1 . 4 7 14 2 . 2 Treads 26 | . 5 9 1 . 3 7 1 . . . Leg 4 | . 2 2 . . . . . . . . Wheel 6 | . 4 . . . 1 . . . . 1 Hover 6 | . . . . . . . 6 . . . Flight 11 | . . 1 . . . . 7 2 . 1 Utility 39 | . 3 3 1 . . 5 15 6 1 5 Device 14 | . . 1 1 . . 1 4 4 . 3 Storage 6 | . 1 1 . . . . 1 1 . 2 Processor 5 | . . 1 . . . 1 1 1 1 . Hackware 6 | . . . . . . . 6 . . . Protection 8 | . 2 . . . . 3 3 . . . Artifact . | . . . . . . . . . . . Weapon 88 | . 8 16 6 3 3 24 20 2 . 6 Energy Gun 11 | . 3 4 . . . 2 2 . . . Energy Cannon 35 | . . 7 2 3 1 12 4 2 . 4 Ballistic Gun 16 | . 4 4 1 . 2 2 3 . . . Ballistic Cannon 4 | . 1 . . . . . 2 . . 1 Launcher 12 | . . . 2 . . 3 6 . . 1 Special Weapon 3 | . . 1 1 . . 1 . . . . Impact Weapon 7 | . . . . . . 4 3 . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 14 | . . 4 . 1 . 2 5 . 1 1 Parts Lost 39 | . 3 1 . . . 3 13 4 . 15 Power 4 | . . . . . . 1 2 . . 1 Propulsion 14 | . 2 . . . . . 6 2 . 4 Utility 15 | . . 1 . . . 1 4 2 . 7 Weapon 6 | . 1 . . . . 1 1 . . 3 Highest Loss Streak 8 | . 3 1 . . . 3 4 4 . 8 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 98 99 100 99 99 99 88 66 66 55 Engine 8 | . 14 11 11 11 11 8 3 5 6 . Treads 18 | . 8 21 22 22 18 27 10 . . . Wheel 1 | . 17 . . . 3 . . . . . Flight 1 | . . . . . . . 8 1 13 3 Device 10 | . . 9 11 11 11 12 10 10 20 14 Storage 8 | . 14 11 11 11 11 9 3 4 . 1 Processor 9 | . . 10 11 11 11 9 6 4 13 12 Hackware 4 | . . . . . . . 20 24 13 9 Protection 2 | . 13 1 . . . 5 2 . . . Energy Gun 1 | . 9 3 . . . 1 . . . . Energy Cannon 14 | . . 22 24 32 16 16 2 . . 3 Ballistic Gun 6 | . 11 5 8 . 16 6 6 . . . Impact Weapon 1 | . . . . . . 1 4 . . . Naked Turns 8 | . . . . . . . . . . 8 Heaviest Build 120 | 12 32 101 100 100 100 120 117 48 16 36 Greatest Support 69 | 20 46 46 46 46 46 69 60 27 21 25 Greatest Overweight (x) 11 | . 2 2 2 2 9 1 10 2 . 11 Average Overweight (x) 1 | . . 1 2 2 4 1 . . . 1 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 10 5 10 Average Capacity 20 | 8 13 22 25 25 25 25 14 8 5 5 Most Carried 25 | 6 15 25 25 25 25 25 25 10 5 5 Average Carried 19 | 6 12 21 24 24 24 24 13 6 4 4 Final Capacity 25 | 8 15 25 25 25 25 25 5 5 5 5 Final Carried 25 | 6 15 25 25 25 25 25 3 5 5 4 Class Distribution -------------------- 35% | Gunner 31% | Skirmisher 13% | Mutant 8% | Hacker-Mutant 5% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Matter Collected 3066 | 200 173 948 171 . 105 601 620 141 . 107 Remotely . | . . . . . . . . . . . Salvage Created 6203 | . 382 1500 361 . 289 1900 1313 244 . 214 Parts 318 | . 27 93 27 . 15 93 51 6 . 6 Haulers Intercepted 13 | . 2 4 . . . 3 4 . . . Recyclers Shooed 5 | . 2 2 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 128 | . 8 24 20 . 10 35 22 3 . 6 Guns 31 | . 5 14 . . 1 7 4 . . . Cannons 52 | . 2 9 15 . 6 18 1 1 . . AOE 35 | . 1 . 5 . 3 9 11 1 . 5 Classes Destroyed 15 | . 6 4 . . 1 2 1 . . 1 Worker 12 | . 3 1 . . . 2 5 1 . . Builder 7 | . 1 . . . . 1 5 . . . Tunneler 2 | . . 1 . . . 1 . . . . Hauler 13 | . 2 4 . . . 3 4 . . . Recycler 6 | . . 6 . . . . . . . . Operator 6 | . 2 1 . . . 2 1 . . . Watcher 1 | . . . . . . 1 . . . . Swarmer 38 | . 3 7 17 . 7 . 1 . . 3 Grunt 59 | . 5 12 3 . 2 24 11 2 . . Brawler 2 | . . 1 . . . . 1 . . . Duelist 2 | . . . . . 1 1 . . . . Sentry 16 | . . 4 . . . 8 2 1 . 1 Specialist 4 | . . . . . . 2 2 . . . Hunter 1 | . . . . . . . . . . 1 Programmer 6 | . . . . . . . 5 . . 1 Best Kill Streak 8 | . 4 6 5 . 3 6 8 3 . 4 Combat Bots Only 6 | . 3 5 5 . 3 6 4 2 . 4 Max Kills in Single Turn 4 | . 2 2 2 . 2 3 4 2 . 3 Gunslinging 1 | . . 1 . . . . . . . . Exploded 3 | . 1 . 2 . 2 3 2 1 . 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Damage Taken 7962 | . 936 1187 467 . 168 1675 1699 318 . 1512 Core 2021 | . 186 156 35 . 48 205 538 96 . 757 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 18 | . 18 . . . . . . . . . Regen/Repaired (Parts) 422 | . . 156 . . . 250 16 . . . Core Remaining (%) 50 | 100 25 . . . 40 62 23 . . . Volleys Fired 290 | . 56 63 33 . 12 86 29 3 . 8 Largest 3 | . 2 3 3 . 3 3 3 1 . 1 Hottest 318 | . 100 204 204 . 318 211 250 250 . 250 Shots Fired 670 | . 106 161 83 . 34 230 46 3 . 7 Gun 293 | . 82 99 16 . 2 71 23 . . . Cannon 353 | . 24 61 60 . 32 149 19 3 . 5 Launcher 22 | . . . 7 . . 9 4 . . 2 Special 2 | . . 1 . . . 1 . . . . Kinetic 257 | . 50 91 16 . 2 70 28 . . . Thermal 390 | . 56 70 60 . 32 151 14 3 . 4 Explosive 15 | . . . . . . 9 4 . . 2 Electromagnetic 8 | . . . 7 . . . . . . 1 Robot Hit Streak 19 | . 9 15 12 . 6 19 8 6 . 6 Robot Miss Streak 5 | . 5 4 4 . 2 3 4 1 . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . 3 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 422 | . 66 101 39 . 18 145 44 3 . 6 Core Hits 260 | . 24 43 19 . 14 68 64 12 . 16 Critical Kills 3 | . . 1 . . . 1 1 . . . Critical Parts Destroyed 2 | . . 1 . . . . 1 . . . Critical Strikes 7 | . 1 3 . . . 1 2 . . . Burn 2 | . 1 1 . . . . . . . . Meltdown 2 | . . 1 . . . 1 . . . . Destroy 1 | . . 1 . . . . . . . . Smash 2 | . . . . . . . 2 . . . Melee Attacks 47 | . . . . . . 5 42 . . . Impact 47 | . . . . . . 5 42 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . 3 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13260 | . 1124 1733 1214 . 469 4162 3477 462 . 619 Guns 2523 | . 570 1035 63 . 16 595 244 . . . Cannons 5307 | . 296 663 826 . 344 2552 408 128 . 90 Explosions 4446 | . 209 . 321 . 97 995 2069 301 . 454 Melee 754 | . . . . . . . 754 . . . Ramming 205 | . 49 22 4 . 12 8 2 33 . 75 Kinetic 2312 | . 411 920 63 . 16 595 307 . . . Thermal 7693 | . 664 791 930 . 441 2564 1579 429 . 295 Explosive 2073 | . . . . . . 995 835 . . 243 Electromagnetic 223 | . . . 217 . . . . . . 6 Impact 754 | . . . . . . . 754 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 34 | . . . . . . 4 7 2 9 34 Average Corruption 5 | . . . . . . 4 2 2 6 10 Corruption Purged 5 | . . . . . . . 5 . . . Corruption Blocked . | . . . . . . . . . . . Effects 75 | . . . . . . . 42 . 1 32 Message Errors 12 | . . . . . . . 8 . . 4 Matter Fused 18 | . . . . . . . 10 . 1 7 Heat Flow Errors 14 | . . . . . . . 6 . . 8 Energy Discharges 11 | . . . . . . . 5 . . 6 Parts Rejected 2 | . . . . . . . 1 . . 1 Data Loss (minor) 10 | . . . . . . . 8 . . 2 Data Loss (major) 4 | . . . . . . . 3 . . 1 Alerts 1 | . . . . . . . 1 . . . Misdirections 2 | . . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 485 | . 120 . 38 . 4 73 232 9 . 9 Projectiles 109 | . 6 . 38 . 4 61 . . . . Explosions 290 | . 112 . . . . 12 148 9 . 9 Melee 86 | . 2 . . . . . 84 . . . Knockbacks 4 | . 2 . . . . . 1 . . 1 Impact 1 | . . . . . . . . . . 1 Kinetic 3 | . 2 . . . . . 1 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 1042 | . 262 . . . 19 83 303 76 . 299 Shots 42 | . 3 . . . 3 2 14 4 . 16 Rammed 33 | . 4 1 1 . 2 1 1 4 . 19 Targets Rammed 35 | . 5 2 1 . 2 1 1 4 . 19 Kicked . | . . . . . . . . . . . Crushed 2 | . 1 1 . . . . . . . . Highest Temperature 480 | . 337 360 360 . 480 348 465 462 . 241 Average Temperature 101 | . 88 67 150 . 139 78 133 212 . 99 Received Heat Transfer 1626 | . 183 330 42 . 27 603 354 51 . 36 Effects 7 | . . . . . 3 1 3 . . . Shutdowns 1 | . . . . . . . 1 . . . Energy Bleed 2 | . . . . . . 1 1 . . . Damage (major) 4 | . . . . . 3 . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 6 | . 2 . 1 . . . 3 . . . Impact Corruptions 5 | . 1 . . . . . 4 . . . Robots Melted 10 | . . 1 . . . 1 6 1 . 1 Combat Hostiles 10 | . . 1 . . . 1 6 1 . 1 Parts Melted 64 | . 2 4 2 . 1 7 32 6 . 10 Heat Transferred 19448 | . 1506 1554 1519 . 1232 4070 6447 2000 . 1120 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Peak Influence 839 | . 454 398 284 . 175 839 710 429 141 497 Initial 372 | . . 32 109 . . 13 372 328 96 84 Average 185 | . 163 120 171 . 37 218 260 355 118 206 Maximum Alert Level 3 | . 2 1 1 . . 3 3 2 . 2 Low Security (%) 56 | 100 61 74 54 . 100 46 36 . 100 65 Level 1 34 | . 30 25 45 . . 42 50 49 . 15 Level 2 7 | . 7 . . . . 8 11 50 . 18 Level 3 . | . . . . . . 2 2 . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 41 | . 3 3 . . . 11 14 5 . 5 Investigation 14 | . . 2 . . . 4 5 1 . 2 Extermination 8 | . . . . . . . 5 1 . 2 Reinforcement 17 | . 3 1 . . . 6 4 2 . 1 Assault 2 | . . . . . . 1 . 1 . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 Construction Impeded 4 | . . . . . . 2 2 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Distress Signals 14 | . . 4 . . . 4 5 . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 242 | . 23 49 24 . 10 61 42 12 5 16 Peak Tracking Total 7 | . 4 7 6 . 3 6 5 5 5 6 Tactical Retreats 21 | . 4 . 3 . 1 2 4 1 . 6 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Traps Triggered 19 | . . 2 . . . 2 11 3 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Exploded 1 | . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Machines Disabled 18 | . 3 4 1 . . 2 7 1 . . Max in Single Turn 4 | . 3 2 1 . . 2 4 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Machines Accessed 56 | . 8 9 . . 1 11 16 5 . 6 Terminals 33 | . 5 6 . . 1 7 10 3 . 1 Fabricators 6 | . . . . . . . 3 1 . 2 Repair Stations 5 | . 1 2 . . . 1 1 . . . Recycling Units 9 | . 2 1 . . . 2 . 1 . 3 Scanalyzers 3 | . . . . . . 1 2 . . . Garrison Access . | . . . . . . . . . . . Total Hacks 166 | . 26 21 . . 4 36 58 9 . 12 Successful 94 | . 11 13 . . 1 20 33 6 . 10 Failed 70 | . 15 8 . . 3 15 24 3 . 2 Catastrophic 7 | . . . . . . 3 4 . . . Database Lockouts 2 | . . . . . . 1 1 . . . Manual 63 | . 15 7 . 1 4 14 17 3 . 2 Terminals 99 | . 19 12 . . 4 22 35 5 . 2 Fabricators 17 | . . . . . . . 11 2 . 4 Repair Stations 21 | . 5 6 . . . 8 2 . . . Recycling Units 15 | . 2 3 . . . 2 . 2 . 6 Scanalyzers 14 | . . . . . . 4 10 . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 42 | . 7 5 . . 1 8 16 4 . 1 Part Schematic 8 | . . . . . . 2 6 . . . Robot Analysis 3 | . 2 1 . . . . . . . . Prototype ID Bank 3 | . 1 1 . . 1 . . . . . Open DSF 3 | . . . . . . . 2 1 . . Level Access Points 1 | . . . . . . . 1 . . . Branch Access Points 1 | . . 1 . . . . . . . . Fabricator Index 3 | . . . . . . . 1 1 . 1 Alert Level 4 | . . . . . . 2 2 . . . Unreport Threat 4 | . 1 1 . . . . 2 . . . Security Status 1 | . . . . . . 1 . . . . Reinforcement Status 1 | . 1 . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . Hauler Manifests 3 | . 1 . . . . 2 . . . . Registered Components 3 | . . . . . . 1 1 1 . . Registered Prototypes 1 | . . . . . . . . 1 . . Zone Layout 2 | . . 1 . . . . 1 . . . Fabricator Hacks 12 | . . . . . . . 6 2 . 4 Load Schematic 6 | . . . . . . . 3 1 . 2 Build 6 | . . . . . . . 3 1 . 2 Repair Station Hacks 16 | . 1 6 . . . 7 2 . . . Scan Component 9 | . 1 3 . . . 4 1 . . . Repair 7 | . . 3 . . . 3 1 . . . Recycling Unit Hacks 8 | . 2 1 . . . 2 . . . 3 Report Inventory 7 | . 2 1 . . . 2 . . . 2 Retrieve Components 1 | . . . . . . . . . . 1 Scanalyzer 12 | . . . . . . 3 9 . . . Insert Component 7 | . . . . . . 2 5 . . . Analyze 5 | . . . . . . 1 4 . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 4 | . 1 1 . . . . . . . 2 Terminals 2 | . 1 1 . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . Operators 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 2 Monitor 1 | . . . . . . . . . . 1 Reject 1 | . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 47 | . 7 7 . . 1 11 13 3 . 5 Full Trace Events 11 | . . . . . . 3 5 1 . 2 Feedback Events 1 | . . . . . . . 1 . . . Corruption 1 | . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . 3 9 . . . Parts Built 12 | . . . . . . . 6 2 . 4 Authchips . | . . . . . . . . . . . Time 287 | . . . . . . . 88 84 . 115 Total Part Build Rating 42 | . . . . . . . 20 8 . 14 Parts Repaired 7 | . . 3 . . . 3 1 . . . Time 198 | . . 90 . . . 96 12 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . 3 Parts Scanalyzed 6 | . . . . . . 1 5 . . . Part Schematics Acquired 4 | . . . . . . 1 3 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Total Allies 2 | . . 1 . . . . . . 1 . Largest Group 1 | . . 1 . . . . . . 1 . Highest-Rated Group 31 | . . 10 . . . . . . 31 . Highest-Rated Ally 31 | . . 10 . . . . . . 31 . Total Orders 2 | . . . . . . . . . . 2 ROAM 1 | . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . 1 Ally Attacks 13 | . . . . . . . . . 13 . Total Damage 205 | . . . . . . . . . 205 . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Robot Analysis Total 3 | . 2 1 . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . Drone Launches 2 | . . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Turns Passed 18528 | 5 932 3002 2061 797 1915 4837 3369 544 51 1015 Spaces Moved 8970 | 5 566 974 598 238 637 1497 3049 564 129 713 Core 158 | . . . . . . . 53 . . 105 Treads 4384 | . 111 964 598 238 396 1497 580 . . . Legs 60 | 5 47 8 . . . . . . . . Wheels 655 | . 408 2 . . 241 . . . . 4 Hover 796 | . . . . . . . 320 476 . . Flight 2917 | . . . . . . . 2096 88 129 604 Fastest Speed 32 | 120 105 130 320 320 215 235 32 37 37 37 Average Speed 173 | 120 120 265 320 320 282 243 94 81 37 109 Slowest Speed 600 | 120 260 320 320 320 480 250 550 176 37 600 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 35 | . . . . . . . 20 5 . 10 Cave-ins Triggered 1 | . . . . . . 1 . . . . Exploration Rate (%) 59 | 2 84 73 84 61 94 81 62 9 85 21 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 2 | . . 1 . . . . 1 . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . . . Scrap Searched 4 | . . . 1 . 3 . . . . . Spaces Dug 24 | . . . . . . 5 19 . . . Terrain Destroyed 369 | . 59 . 17 . 26 167 76 . . 24 Melee 24 | . . . . . . 5 19 . . . Projectile 16 | . . . . . 1 15 . . . . AOE 329 | . 59 . 17 . 25 147 57 . . 24 Terrain Rammed 5 | . . . . . . . . . . 5 Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Total 11282 | 4 717 1268 679 277 723 2504 3414 641 131 924 Wait 1425 | . 29 118 35 31 56 831 140 23 . 162 Move 8901 | 4 565 973 597 237 637 1495 3015 556 128 694 Hop 25 | . . . . . . . 13 3 . 9 Pick Up 115 | . 21 34 2 2 4 21 19 9 1 2 Fast Attach 68 | . 5 19 . 1 . 4 24 5 1 9 Attach 54 | . 4 4 1 2 4 5 23 5 . 6 Detach 26 | . 2 3 . . 1 1 13 1 . 5 Swap 75 | . 14 12 7 . 3 29 9 1 . . Drop 142 | . 16 40 3 4 5 25 39 5 1 4 Fire 290 | . 56 63 33 . 12 86 29 3 . 8 Melee 47 | . . . . . . 5 42 . . . Ram 34 | . 4 . . . . . 1 4 . 25 Kick . | . . . . . . . . . . . Crush 6 | . 1 2 1 . 1 1 . . . . Escape Stasis 74 | . . . . . . 1 47 26 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory -6/Waste -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 11) 247 | -10/Materials | Core integrity fell below 50% 277 | -10/Materials | Lost 3 parts (2n1w) 304 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 12) 762 | -10/Materials | Discovered new exit (range 15) 899 | -10/Materials | Discovered new exit (range 14) 938 | -10/Materials | Entered another Materials area 938 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1245 | -9/Materials | Build established: Gunner 1523 | -9/Materials | Repaired Lgt. Cannon 1556 | -9/Materials | Repaired Hvy. Assault Rifle 1572 | -9/Materials | Discovered new exit (range 9) 2542 | -9/Materials | Discovered new exit (range 15) 2642 | -9/Materials | Identified exit to Mines 2642 | -9/Materials | Identified exit to Storage 3143 | -9/Materials | Build established: Mutant 3166 | -9/Materials | Discovered new exit (range 11) 3319 | -9/Materials | Repaired Imp. Treads 3509 | -9/Materials | Build established: Gunner 3940 | -9/Materials | Entered Mines 4191 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4194 | -9/Mines | Discovered new exit (range 5) 4405 | -9/Mines | Learned location of Zion (-7) 4466 | -9/Mines | Discovered new exit (range 8) 4718 | -9/Mines | Discovered new exit (range 5) 5674 | -9/Mines | Learned 4 Materials zone layouts 6001 | -9/Mines | Entered Exiles 6088 | -9/Exiles | Met 8R-AWN 6171 | -9/Exiles | Met EX-HEX 6280 | -9/Exiles | Met EX-BIN 6318 | -9/Exiles | Aligned with FarCom system 6321 | -9/Exiles | Given EX-Vault access code 6411 | -9/Exiles | Opened EX-Vault 6431 | -9/Exiles | Found Prototype Energy Cannon 6431 | -9/Exiles | Identified Firepult 6508 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6548 | -9/Exiles | Exiles lab attacked by MAIN.C 6716 | -9/Exiles | Discovered new exit (range 10) 6798 | -9/Exiles | Left Exiles lab with Firepult 6798 | -9/Exiles | Entered Mines 7102 | -8/Mines | Build established: Skirmisher 7173 | -8/Mines | Core integrity fell below 50% 7319 | -8/Mines | Discovered new exit (range 10) 7502 | -8/Mines | Discovered new exit (range 8) 8713 | -8/Mines | Entered Materials 8713 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8943 | -8/Materials | Repaired Imp. Treads 8976 | -8/Materials | Repaired Med. Armor Plating 9009 | -8/Materials | Repaired Imp. Treads 11392 | -8/Materials | Central database locked down 11401 | -8/Materials | Discovered new exit (range 16) 12295 | -8/Materials | Build established: Mutant 12773 | -8/Materials | Build established: Gunner 12888 | -8/Materials | Discovered new exit (range 11) 13450 | -8/Materials | Discovered new exit (range 15) 13513 | -8/Materials | First assault squad dispatched 13547 | -8/Materials | Crushed by falling debris 13550 | -8/Materials | Entered Factory 13550 | -7/Factory | Evolved 2 slots: Utility x2 13578 | -7/Factory | Lost 3 parts (1p1u1w) 13850 | -7/Factory | Build established: Skirmisher 14181 | -7/Factory | Build established: Assassin 14863 | -7/Factory | Discovered new exit (range 6) 14875 | -7/Factory | Identified exit to Lower Caves 14954 | -7/Factory | Build established: Skirmisher 15220 | -7/Factory | Identified exit to Factory 15360 | -7/Factory | Build established: Hacker-Scout 15476 | -7/Factory | Found Prototype Launcher 15476 | -7/Factory | Identified Rocket Array 15478 | -7/Factory | Found Rocket Array 15695 | -7/Factory | Discovered exit to Lower Caves (range 12) 15741 | -7/Factory | Repaired Cesium-ion Thruster 16167 | -7/Factory | Build established: Hacker-Assassin 16258 | -7/Factory | Fabricated Cesium-ion Thruster? 16352 | -7/Factory | Fabricated Cesium-ion Thruster? 16384 | -7/Factory | Central database locked down 16491 | -7/Factory | Lost 4 parts (3n1u) 16703 | -7/Factory | Fabricated Xenon Bombardment Thruster (x2) 16829 | -7/Factory | Build established: Hacker-Mutant 16901 | -7/Factory | Core integrity fell below 50% 16919 | -7/Factory | Entered another Factory area 16919 | -6/Factory | Evolved 2 slots: Utility x2 16921 | -6/Factory | Identified exit to DSF 16939 | -6/Factory | Lost 4 parts (2n1u1w) 17051 | -6/Factory | Fabricated Xenon Bombardment Thruster? 17269 | -6/Factory | First assault squad dispatched 17463 | -6/Factory | Sucked down chute 17463 | -6/Factory | Entered Waste 17464 | -6/Waste | Met a frightened Derelict 17466 | -6/Waste | Found Prototype Processor 17466 | -6/Waste | Identified Exp. Terrain Scan Processor 17475 | -6/Waste | Spotted C-40 Crusher 17477 | -6/Waste | Lost 4 parts (2n2u) 17478 | -6/Waste | EMP discharged 17478 | -6/Waste | Spotted C-40 Crusher 17478 | -6/Waste | Spotted C-40 Crusher 17479 | -6/Waste | Spotted C-40 Crusher 17488 | -6/Waste | Spotted C-40 Crusher 17494 | -6/Waste | Spotted C-40 Crusher 17502 | -6/Waste | Discovered new exit (range 10) 17514 | -6/Waste | Entered Factory 17601 | -6/Factory | Lost 3 parts (1p2n) 17757 | -6/Factory | Fabricated Lgt. Nuclear Core? 17762 | -6/Factory | Spotted B-75 Beast 17825 | -6/Factory | Discovered new exit (range 7) 17864 | -6/Factory | Search patrols dispatched 17882 | -6/Factory | Fabricated Xenon Bombardment Thruster? 17904 | -6/Factory | System corruption reached 10% 17992 | -6/Factory | Core integrity fell below 50% 18506 | -6/Factory | Build established: Mutant 18515 | -6/Factory | Core integrity fell below 20% 18518 | -6/Factory | System corruption reached 30% 18521 | -6/Factory | Cargo convoy interrupted 18529 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 18515_ Slammed into Subcomponent Replicator. 18515_ Hacking Suite destroyed. 18515_ System corrupted by crushing effect (+5). 18515_ Destabilizing: Core damaged (-17). 18515_ Destabilizing: Core damaged (-34). 18516_ Slammed into Subcomponent Replicator. 18516_ Adv. Terrain Scan Processor broken. 18516_ Destabilizing: Short circuit. 18517_ Slammed into Subcomponent Replicator. 18517_ Destabilizing: System corrupted (+2). 18518_ Slammed into P-60 Hacker. 18519_ Slammed into Subcomponent Replicator. 18519_ Broken Adv. Terrain Scan Processor destroyed. 18519_ System corrupted by crushing effect (+2). 18520_ Slammed into Subcomponent Replicator. 18520_ Destabilizing: System corrupted (+1). 18521_ ALERT: Cargo convoy interrupted, initiating access lockdown. 18521_ Slammed into P-60 Hacker. 18527_ Acquired Fusion Compressor. 18529_ Slammed into P-60 Hacker. Map ----- +----------------------------------------------------+ | ???# T#??# """ """ "" #????#####???# #? | | ???# #??# ###### ##### ## | | #### ##??# < | | # #???# ####### ###### #####+## | | # ##### #?????# #????##+##### | | # #?????# ######+###????# # | | # ## #######?????# ??????????????# ""# | | # #? #??????????# ??????????????# ! Y"# ![ | | # #?###??????????# ??????????????# ""# [[ | | # #??????????????# ??????????????# # | | # #??????????????# ??????????????# ##### | | + #??????????????? ??????????????########???? | | #### #?????????????????????????????????????????? | | ?# #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # #????????###??????#####???????????????????? | | = +! +????????# ??? #???????????????????? | | # # ???????# """"" #???????????????????? | | # # "??????# """"" ##########??????????? | | ?# #?""?????# """ # #??????????? | | ""?# #?? ?????# # """" #??????????? | | "??# #???#????# """"" # """" #??????????? | | ##?# #????????# """"" # """" #??????????? | | ## #????????# """ # """" #??????????? | | ## #????????# t ""# #??????????? | | ## #????????# p@ T"# #??????????? | | ## #????????# ""# #??????????? | | ## #????????# # #??????????? | | ## ####################+######+##############? | | # | | # | | + | | # | | # | | ##### #####+######/#############+######+######+? | | #???? #?????????# ???????# #????????????? | | #???? #?????????#????????# #????????????? | | #???? #??????????????????# #????????????? | | #???? ##?????????????????# """""" #????????????? | | #???? ??????????????????# """""" #????????????? | | #+#???? #??????????????????# """""" #????????????? | | # ##### #??????????????????# """""" #????????????? | | + #??????????????????# #????????????? | | # #??????????????????# #????????????? | | # ##+#???????????????###+######????????????? | | # #?????????????????# #?????????????????? | | # #?????????????????# #?????????????????? | | # #?????????????????# #?????????????????? | | # #?????????????????# #?????????????????? | | # #?????????????????# #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 25 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 9 Armor Coverage 225 Resistance: EX 25 Power Shielding 33 Phase Shifting 5 Evasion (%) 67 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 40 Defensive Hacking 10 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Hacked Hacking Suite | -8/Materials | Scanalyzed Cesium-ion Thruster | -8/Materials | Hacked Gravmag System | -7/Factory | Scanalyzed Lgt. Nuclear Core | -7/Factory | Scanalyzed Energy Well | -7/Factory | Hacked Rocket Array | -7/Factory | Scanalyzed Cmb. Airjet | -7/Factory | Hacked Hvy. Phase Cannon | -7/Factory | Hacked Imp. Recalibrator | -7/Factory | Hacked Xenon Bombardment Thruster | -7/Factory | Hacked Med. Storage Unit | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Cesium-ion Thruster | x2 | -7/Factory Cesium-ion Thruster | x2 | -7/Factory Xenon Bombardment Thruster | x2 | -7/Factory Xenon Bombardment Thruster | x2 | -6/Factory Lgt. Nuclear Core | x2 | -6/Factory Xenon Bombardment Thruster | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Production Line Challenges ------------ None Game ------ Seed SpliceStormDetector Manual? 0 Play Time 03:16:00 Cumulative 103.0 hours Start 2022.05.12 @ 18:32:01 End 2022.05.13 @ 00:52:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 37 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf9edb97-6bb5-497a-8d8b-80c7382878b8