Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.08 @ 15:16:02 Player: Mogmind Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (28) 140 Value Destroyed (1099) 1099 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4219 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 20/300 Energy 99/100 System Corruption 4% Temperature Warning (308) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Transmission Jammer Hacking Suite Relay Coupler [NC] (25) Relay Coupler [Swarmer] (29) Relay Coupler [Sentry] (19) Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Improved Flight Unit Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Improved Terrain Scanner > --- WEAPON ----------- Mini Grenade Launcher Mini Grenade Launcher > --- INVENTORY -------- Improved Flight Unit Transmission Jammer ECM Suite Hacking Suite Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Sentry] Plasma Cannon [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Protection Power Shielding Weapon Particle Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . 1 . . . Propulsion 4 | . . 2 1 1 . . Utility 1 | . . . . 1 . . Weapon . | . . . . . . . Parts Attached 48 | 6 3 15 5 2 4 13 Power 7 | 1 . 1 3 . . 2 Engine 6 | 1 . 1 3 . . 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 23 | 2 . 11 1 1 2 6 Treads 2 | . . 2 . . . . Leg 7 | 2 . 5 . . . . Wheel . | . . . . . . . Hover 1 | . . . . . 1 . Flight 13 | . . 4 1 1 1 6 Utility 7 | 1 2 1 . 1 . 2 Device 3 | . 1 . . . . 2 Storage 1 | 1 . . . . . . Processor 2 | . . 1 . 1 . . Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 11 | 2 1 2 1 . 2 3 Energy Gun 1 | . . . . . 1 . Energy Cannon 3 | . . 2 . . . 1 Ballistic Gun 3 | 2 1 . . . . . Ballistic Cannon . | . . . . . . . Launcher 3 | . . . . . 1 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . . 3 Parts Lost 22 | . . . . . 12 10 Power 4 | . . . . . 4 . Propulsion 10 | . . . . . 4 6 Utility 2 | . . . . . . 2 Weapon 6 | . . . . . 4 2 Highest Loss Streak 9 | . . . . . 6 9 To Critical Strikes . | . . . . . . . Average Backups 7 | 4 7 7 7 6 7 7 Power . | . 1 1 1 2 . . Propulsion 2 | 2 4 3 3 2 1 . Utility 1 | . . . . . 4 5 Weapon 1 | . 1 2 2 2 1 . Tool/Special . | . . . . . . . Unused Backups 15 | . 1 6 1 . . 7 Power . | . . . . . . . Propulsion 4 | . 1 3 . . . . Utility 9 | . . 2 . . . 7 Weapon 2 | . . 1 1 . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 92 | . 97 99 99 98 87 69 Engine 10 | . 14 11 17 15 6 3 Treads 7 | . . 16 . . . . Leg 15 | . 28 25 . . . . Flight 17 | . . 1 45 44 39 34 Device 1 | . 5 . . . . 6 Storage 9 | . 14 11 9 7 7 5 Processor 4 | . . . 9 15 15 7 Protection 5 | . 5 10 . . . . Energy Cannon 9 | . . 17 14 7 1 . Ballistic Gun 5 | . 28 4 . . . . Launcher 1 | . . . . . 5 4 Slashing Weapon 1 | . . . 3 7 5 . Peak Build Rating 45 | 6 7 21 27 31 33 45 Average Rating 17 | 4 6 11 25 30 29 29 On Entrance 15 | . 6 7 21 25 31 19 Avg Prop Armor Cover (%) 10 | . . 12 . . 7 3 Naked Turns 4 | . . . . . . 4 Heaviest Build 34 | 11 13 19 25 21 26 34 Greatest Support 35 | 20 20 30 25 30 30 35 Greatest Overweight (x) 8 | 1 . . . . . 8 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 7 Most Carried 8 | 6 8 8 8 8 8 8 Average Carried 7 | 4 7 7 7 6 7 7 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 6 8 8 8 8 7 5 Class Distribution -------------------- 60% | Mutant 39% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Garrison Sprinter | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Matter Collected 679 | 218 120 233 . . 108 . Remotely . | . . . . . . . Salvage Created 932 | . 120 496 60 . 206 50 Parts 65 | . 13 25 4 . 20 3 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 28 | . 7 10 1 . 9 1 Melee 1 | . . . . . 1 . Guns 8 | . 7 1 . . . . Cannons 11 | . . 9 1 . 1 . AOE 8 | . . . . . 7 1 Classes Destroyed 6 | . 2 2 . . 2 . Swarmer 12 | . 6 . . . 6 . Grunt 8 | . 1 6 . . . 1 Duelist 2 | . . 1 . . 1 . Sentry 4 | . . 3 1 . . . Hunter 1 | . . . . . 1 . Programmer 1 | . . . . . 1 . Best Kill Streak 6 | . 6 3 1 . 4 1 Combat Bots Only 6 | . 6 3 1 . 4 1 Max Kills in Single Turn 2 | . 1 1 1 . 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 1 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Hostile Shots Fired 382 | . 23 26 13 . 136 184 Missed 141 | . 4 5 4 . 70 58 Hits 241 | . 19 21 9 . 66 126 Melee 9 | . . . . . 9 . Projectile 232 | . 19 21 9 . 57 126 Critical Strikes 3 | . . 2 . . 1 . Part Disruptions 1 | . . . . . 1 . Damage Taken 2769 | . 148 274 133 . 1037 1177 Core 779 | . 54 . 13 . 293 419 Absorbed by Shields 52 | . . . . . 52 . Redirected to Shielding 8 | . . 8 . . . . Core Remaining (%) 93 | 100 78 100 97 . . . Volleys Fired 55 | . 15 19 6 . 10 5 Largest 2 | . 2 2 2 . 2 2 Hottest 124 | . 40 124 124 . 113 110 Shots Fired 100 | . 30 38 11 . 14 7 Gun 41 | . 30 7 . . 4 . Cannon 50 | . . 31 11 . 4 4 Launcher 9 | . . . . . 6 3 Special . | . . . . . . . Kinetic 37 | . 30 7 . . . . Thermal 33 | . . 19 6 . 4 4 Explosive 9 | . . . . . 6 3 Electromagnetic 21 | . . 12 5 . 4 . Robot Hit Streak 18 | . 8 18 9 . 9 2 Robot Miss Streak 1 | . 1 1 1 . 1 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 78 | . 22 28 8 . 16 4 Core Hits 42 | . 8 11 2 . 15 6 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks 22 | . . . 7 . 15 . Impact . | . . . . . . . Slashing 22 | . . . 7 . 15 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2045 | . 288 572 167 . 840 178 Guns 348 | . 288 37 . . 23 . Cannons 827 | . . 535 167 . 72 53 Explosions 774 | . . . . . 649 125 Melee 96 | . . . . . 96 . Ramming . | . . . . . . . Kinetic 325 | . 288 37 . . . . Thermal 491 | . . 304 62 . 72 53 Explosive 774 | . . . . . 649 125 Electromagnetic 359 | . . 231 105 . 23 . Impact . | . . . . . . . Slashing 96 | . . . . . 96 . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . 3 4 Average Corruption 3 | . . . . . 2 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . . . . 1 5 Message Errors 1 | . . . . . . 1 Matter Fused 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 17 | . . . . . 17 . Projectiles . | . . . . . . . Explosions 17 | . . . . . 17 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 87 | . . . . . 35 52 Shots 3 | . . . . . 1 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 538 | . . 261 398 296 225 538 Average Temperature 163 | . . 91 161 160 99 287 Received Heat Transfer 660 | . 12 123 72 . 138 315 Effects 19 | . . . 2 . . 17 Shutdowns 7 | . . . 1 . . 6 Energy Bleed 4 | . . . 1 . . 3 Matter Decay 1 | . . . . . . 1 Short Circuit 5 | . . . . . . 5 Damage (minor) 1 | . . . . . . 1 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 840 | . . 518 111 . 111 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 88 | 100 100 100 100 100 23 100 Level 1 11 | . . . . . 76 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 336 | . 143 72 58 21 336 176 Initial 176 | . . 51 . 21 11 176 Average 77 | . 72 34 23 13 237 114 Influence Increases 1081 | . 187 296 79 16 445 58 Destroy 0b10 Robot/C 560 | . 140 200 20 . 180 20 Destroy Leader 130 | . 30 60 10 . 30 . Successful Hack 51 | . 16 19 . 16 . . Anti-Garrison Action 50 | . . . . . 50 . Destroy Structure 65 | . 1 2 4 . 50 8 Partial Spotted 90 | . . 15 . . 45 30 Lose Combat Pursuer 135 | . . . 45 . 90 . Influence Decreases 1057 | . 64 419 30 48 126 370 Entered New Map 266 | . . 72 . 28 6 160 Time Decay 571 | . 64 347 30 20 . 110 Lost Part 220 | . . . . . 120 100 Squads Dispatched 7 | . 1 2 . . . 4 Investigation 4 | . . 1 . . . 3 Extermination . | . . . . . . . Reinforcement 2 | . 1 1 . . . . Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Distress Signals 4 | . . 3 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 60 | . 10 16 6 1 21 6 Peak Tracking Total 7 | . 4 3 4 1 7 4 Tactical Retreats 7 | . . . 3 . 3 1 ECM-based Alert Blocks 1 | . . . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Traps Triggered 4 | . . 1 . . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Disabled 1 | . . . . . 1 . Max in Single Turn 1 | . . . . . 1 . Garrison Relay 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Accessed 15 | . 3 3 2 4 . 3 Terminals 9 | . 3 2 2 2 . . Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers 1 | . . 1 . . . . Garrison Access 2 | . . . . 1 . 1 Total Hacks 43 | . 10 10 6 8 . 9 Successful 23 | . 7 8 3 3 . 2 Failed 20 | . 3 2 3 5 . 7 Catastrophic 5 | . 1 1 1 1 . 1 Database Lockouts . | . . . . . . . Manual 8 | . 5 1 2 . . . Terminals 24 | . 10 4 6 4 . . Fabricators 7 | . . . . . . 7 Repair Stations . | . . . . . . . Recycling Units 2 | . . . . 2 . . Scanalyzers 6 | . . 6 . . . . Garrison Access 4 | . . . . 2 . 2 Terminal Hacks 13 | . 7 2 3 1 . . Part Schematic 1 | . . . . 1 . . Robot Analysis 3 | . 3 . . . . . Emergency Access Points 3 | . . 2 1 . . . Locate Traps 3 | . 2 . 1 . . . Dispatch Records 1 | . 1 . . . . . Investigation Status 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 2 | . . . . . . 2 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . Report Inventory 1 | . . . . 1 . . Scanalyzer 6 | . . 6 . . . . Insert Component 2 | . . 2 . . . . Analyze 2 | . . 2 . . . . Retrieve Study 2 | . . 2 . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 2 3 2 2 . 3 Full Trace Events 4 | . . 1 . . . 3 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 2 . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . 2 . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . 4 . Machine Destruction 4 | . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Initial Warlord ECA Mod 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Active Infowar (turns) 689 | . . 10 130 53 271 225 Optics 682 | . . 10 130 53 271 218 Terrain 49 | . . . . . . 49 ECM 31 | . . . . . . 31 Robot Analysis Total 3 | . 3 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Turns Passed 1752 | 74 194 801 130 53 271 229 Spaces Moved 1943 | 52 102 526 241 194 384 444 Core 16 | 6 . . . . . 10 Treads . | . . . . . . . Legs 609 | 46 102 461 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1318 | . . 65 241 194 384 434 Fastest Speed 24 | 50 120 31 28 25 24 25 Average Speed 56 | 114 120 106 28 25 27 31 Slowest Speed 450 | 120 120 120 28 25 31 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 7 | . . 1 1 . . 5 Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 3 28 28 24 6 43 13 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 4 | . . . 4 . . . Terrain Destroyed 70 | . . . 4 . 59 7 Melee 4 | . . . 4 . . . Projectile . | . . . . . . . AOE 66 | . . . . . 59 7 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Total 2435 | 64 142 732 275 198 503 521 Wait 264 | . 19 136 12 . 50 47 Move 1924 | 51 101 523 238 194 383 434 Hop 7 | . . 1 1 . . 5 Pick Up 37 | 7 3 13 2 2 6 4 Fast Attach 22 | 5 1 7 . . . 9 Attach 17 | 1 . 2 2 2 6 4 Detach 3 | . . . . . . 3 Swap 24 | . 2 9 5 . 5 3 Drop 33 | . 1 22 2 . 1 7 Fire 55 | . 15 19 6 . 10 5 Melee 22 | . . . 7 . 15 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 27 | . . . . . 27 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 15) 269 | -10/Materials | Entered another Materials area 269 | -9/Materials | Evolved 2 slots: Propulsion x2 323 | -9/Materials | Build established: Mutant 980 | -9/Materials | Discovered new exit (range 5) 1070 | -9/Materials | Entered another Materials area 1070 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1196 | -8/Materials | Discovered new exit (range 9) 1200 | -8/Materials | Entered Factory 1200 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1253 | -7/Factory | Identified exit to Garrison 1253 | -7/Factory | Entered Garrison 1336 | -7/Garrison | Build established: Sprinter 1337 | -7/Garrison | Triggered checkpoint 1373 | -7/Garrison | Triggered checkpoint 1374 | -7/Garrison | Garrison Relay disabled 1375 | -7/Garrison | Lost 6 parts (3p2n1w) 1399 | -7/Garrison | Discovered new exit (range 10) 1447 | -7/Garrison | Discovered new exit (range 10) 1473 | -7/Garrison | Triggered checkpoint 1524 | -7/Garrison | Entered Factory 1537 | -7/Factory | Lost 5 parts (2n3w) 1680 | -7/Factory | Discovered new exit (range 17) 1714 | -7/Factory | Core integrity fell below 50% 1738 | -7/Factory | Garrison activated, responded to threat 1744 | -7/Factory | Core integrity fell below 20% 1749 | -7/Factory | Released all parts (7) 1753 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01740_ Overheating: Short circuit. 01740_ Slug penetrates Wall. 01741_ Overheating: Core damaged (-70). 01742_ Visual Processing Unit broken. 01742_ Overheating: Short circuit. 01743_ Mni. Grenade Launcher broken. 01743_ Overheating: Short circuit. 01745_ Power failure, Enh. Nuclear Core shutdown. 01746_ Penetrated by Slug. 01748_ Broken Plasma Cannon destroyed. 01749_ Released Broken Mni. Grenade Launcher. 01749_ Released Imp. Flight Unit. 01749_ Released Broken Visual Processing Unit. 01749_ Released Enh. Nuclear Core. 01749_ Released Hvy. Deuterium Engine. 01749_ Released Broken Xenon Bombardment Thruster. 01749_ Released ECM Suite. 01749_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????################????############# | | ?????????????????# ! #????# | | ?????????????????# #????# | | ?????????????????# #????# | | ????????????? ???#[ #????# | | ?????????????????# * ]#????# | | ?????????????????# =]* #????##+####+##### | | ?????????????????#######=h ######?????# ### | | ?????????????????###### Y #?######### | | ?????????????????# Y #?# !## = | | ?????????????????#**! #?# """ ## * ! ] | | ?????????????????#*!! # #?# "F" !## *= | | ?????????????????#*!! + #?# " # =! #### | | ?????????????????# ?# #?# """ # #??? | | ?????????????????## ### ### """ + #??? | | ??????????????????### @ # # #+###### | | ????????????????????# ######## # | | ????????????????????# # * | | ????????????????????# # ! | | ????????????????????# < t # | | ????????????????????# g = # " " | | ????????????????????# *%= # ""G"" | | ????????????????????# / #### # | | ????????????????????# ! ####??# ######## | | ????????????????????## ##?????# | | ?????????????????????# #??????# | | ???????????????????? t #??????# | | ??????????????????? #??????# | | ??????????????????"""""" #???#??# | | ?????????????????? #??????###+########## | | ??????????????????"""""" #??????? # | | ?????????????????? #??????# """"""""" # | | ??????????????????????"" #??????# # | | ??????????????????????? #??????# """"""""" # | | ???????????????????????" #??????# + | | ??????????????????????? #??????# """"""""" # | | ???????????????????????? #??????# # | | ???????????????????????? ????????# """"""""" # | | ????????????????????????????????????# # | | ????????????????????????????????????# ?"""""""" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 30 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Power Shielding 33 Evasion (%) 65 Recoil Reduction 1 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Power Maul | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Ion Engine | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Can't Catch Me Challenges ------------ None Game ------ Seed ExoskeletonSwordDoomcannon Manual? 0 Play Time 00:37:09 Cumulative 30.2 hours Start 2026.08.08 @ 14:35:23 End 2026.08.08 @ 15:16:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 26 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a89670e3-d753-4688-86f0-5a0ea550afb0