Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.25 @ 21:16:16

Player: Tereza

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (50)      250
Value Destroyed (1597)     1597
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (211)                211
              TOTAL SCORE: 4058

 Bonus
-------
High Alert Combat Kills    11
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     229/300
Energy                     156/160
System Corruption          6%
Temperature                Cool (12)
Movement                   Walking (260) Ox2
Location                   -8/Garrison

 Parts 
-------
>            --- POWER (1) --------
       Light Nuclear Core
>            --- PROPULSION (4) ---
             Aluminum Leg
>            --- UTILITY (4) ------
       Large Storage Unit
             Signal Interpreter
    Advanced Targeting Computer
    Advanced Targeting Computer
>            --- WEAPON (2) -------
             Beam Rifle
>            --- INVENTORY (15) ---
  Reinforced Ion Engine
             Heat Sink
      Medium Storage Unit
      Medium Matter Pod (100)
             Target Analyzer
             Target Analyzer
             Hacking Suite
             Relay Coupler [Grunt] (26)
             Mining Laser

 Peak State 
------------
>            --- POWER ------------
             Deuterium Engine
>            --- PROPULSION -------
             Aluminum Leg
             Aluminum Leg
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY ----------
       Large Storage Unit
             Signal Interpreter
    Advanced Targeting Computer
       Light Armor Plating
>            --- WEAPON -----------
             Shock Rifle
             Assault Cannon
>            --- INVENTORY --------
  Reinforced Ion Engine
       Light Nuclear Core
             Aluminum Leg
             Aluminum Leg
             Heat Sink
      Medium Storage Unit
      Medium Matter Pod
    Advanced Targeting Computer
             Hacking Suite
             Gatling Laser
             Gatling Laser
             Gatling Laser
             Concussive RPG
             Mining Laser
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
Utility                    Signal Interpreter
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Concussive RPG

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             63   | 6   5   22  1   14  15  
  Power                    9    | 1   .   4   .   1   3   
    Engine                 7    | 1   .   4   .   1   1   
    Core                   2    | .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               17   | 2   2   5   .   4   4   
    Treads                 2    | 2   .   .   .   .   .   
    Leg                    14   | .   2   5   .   4   3   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  16   | 1   3   6   .   5   1   
    Device                 5    | .   1   4   .   .   .   
    Storage                3    | 1   1   .   .   1   .   
    Processor              3    | .   1   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             5    | .   .   2   .   3   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   21   | 2   .   7   1   4   7   
    Energy Gun             6    | .   .   1   .   .   5   
    Energy Cannon          1    | .   .   1   .   .   .   
    Ballistic Gun          9    | 2   .   5   1   1   .   
    Ballistic Cannon       4    | .   .   .   .   3   1   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   1   
    System Corruption      1    | .   .   .   .   .   1   
Parts Lost                 26   | .   .   9   1   .   16  
  Power                    5    | .   .   3   .   .   2   
  Propulsion               10   | .   .   3   .   .   7   
  Utility                  2    | .   .   1   .   .   1   
  Weapon                   9    | .   .   2   1   .   6   
  Highest Loss Streak      15   | .   .   2   1   .   15  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   98  96  100 96  89  
  Engine                   10   | .   14  10  11  9   7   
  Treads                   5    | .   24  .   .   .   .   
  Leg                      20   | .   3   21  22  32  29  
  Device                   9    | .   8   17  11  .   .   
  Storage                  10   | .   14  11  11  9   9   
  Processor                12   | .   4   11  11  17  20  
  Protection               4    | .   .   3   11  9   6   
  Energy Gun               1    | .   .   1   2   .   5   
  Ballistic Gun            16   | .   28  18  19  10  3   
  Ballistic Cannon         2    | .   .   .   .   6   7   
Peak Build Rating          22   | 6   8   12  12  21  22  
  Average Rating           12   | 5   7   10  11  18  20  
  On Entrance              9    | .   6   8   12  12  21  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             41   | 13  19  23  23  41  40  
  Greatest Support         40   | 40  40  20  20  40  40  
  Greatest Overweight (x)  10   | .   1   2   1   1   10  
  Average Overweight (x)   .    | .   .   .   1   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  15  15  
  Average Capacity         11   | 7   9   10  10  12  15  
  Most Carried             15   | 6   10  10  10  15  15  
  Average Carried          10   | 5   8   9   9   12  13  
  Final Capacity           15   | 8   10  10  10  15  15  
  Final Carried            15   | 6   10  10  9   15  9   

 Class Distribution 
--------------------
 57% | Scavenger-Mutant
 42% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11 -10 -9  -9  -8  -8  
-----------                Run  | Yrd Mat Mat Min Mat Gar 
Matter Collected           1392 | 177 117 435 50  290 323 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1536 | .   286 513 87  265 385 
  Parts                    115  | .   26  41  2   19  27  
Haulers Intercepted        1    | .   .   .   .   1   .   
Recyclers Shooed           1    | .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Combat Hostiles Destroyed  43   | .   10  15  2   5   11  
  Guns                     33   | .   10  13  2   1   7   
  Cannons                  9    | .   .   1   .   4   4   
  AOE                      1    | .   .   1   .   .   .   
Classes Destroyed          10   | .   4   2   .   2   2   
  Worker                   2    | .   .   1   .   1   .   
  Hauler                   1    | .   .   .   .   1   .   
  Operator                 2    | .   1   1   .   .   .   
  Watcher                  2    | .   1   1   .   .   .   
  Swarmer                  16   | .   6   7   .   .   3   
  Grunt                    14   | .   4   4   2   2   2   
  Brawler                  1    | .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   9    | .   .   4   .   2   3   
  Programmer               2    | .   .   .   .   .   2   
Best Kill Streak           5    | .   4   4   2   5   3   
  Combat Bots Only         4    | .   4   4   2   4   3   
Max Kills in Single Turn   2    | .   2   1   2   1   1   
  Gunslinging              1    | .   1   .   1   .   .   
  Exploded                 1    | .   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Gar  
Hostile Shots Fired        394  | .    67   133  15   21   158  
  Missed                   108  | .    24   36   5    5    38   
Damage Taken               3954 | .    453  1207 137  246  1911 
  Core                     929  | .    78   266  29   77   479  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         64   | 100  68   .    26   .    .    
Volleys Fired              159  | .    36   69   5    16   33   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  160  | .    40   79   79   67   160  
Shots Fired                302  | .    72   128  10   32   60   
  Gun                      249  | .    72   117  10   16   34   
  Cannon                   52   | .    .    11   .    16   25   
  Launcher                 1    | .    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  255  | .    72   108  9    32   34   
  Thermal                  24   | .    .    9    1    .    14   
  Explosive                1    | .    .    .    .    .    1    
  Electromagnetic          22   | .    .    11   .    .    11   
  Robot Hit Streak         16   | .    6    11   7    12   16   
  Robot Miss Streak        4    | .    4    4    3    4    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    3    .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    
Shots Hit Robots           197  | .    42   82   7    25   41   
  Core Hits                102  | .    21   33   3    23   22   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    2    .    .    .    
  Critical Strikes         5    | .    .    4    .    .    1    
    Burn                   2    | .    .    2    .    .    .    
    Destroy                2    | .    .    2    .    .    .    
    Blast                  1    | .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3029 | .    465  1032 108  444  980  
  Guns                     2129 | .    465  841  108  156  559  
  Cannons                  813  | .    .    158  .    288  367  
  Explosions               87   | .    .    33   .    .    54   
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  2159 | .    465  712  108  444  430  
  Thermal                  550  | .    .    162  .    .    388  
  Explosive                54   | .    .    .    .    .    54   
  Electromagnetic          248  | .    .    158  .    .    90   
  Impact                   18   | .    .    .    .    .    18   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    6    
  Average Corruption       4    | .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            18   | .    .    18   .    .    .    
  Projectiles              18   | .    .    18   .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    .    5    2    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  7    | .    .    .    .    5    2    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      67   | .    .    39   .    .    28   
  Shots                    2    | .    .    1    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        213  | .    12   23   12   108  213  
  Average Temperature      44   | .    6    8    6    49   63   
  Received Heat Transfer   1008 | .    84   378  96   126  324  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         1280 | .    .    481  .    .    799  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Peak Influence             422  | .   303 422 94  219 327 
  Initial                  142  | .   .   72  54  36  142 
  Average                  178  | .   106 217 74  145 267 
Maximum Alert Level        2    | .   1   2   .   1   1   
  Low Security (%)         51   | 100 78  41  100 70  8   
  Level 1                  45   | .   21  51  .   29  91  
  Level 2                  2    | .   .   7   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   2   1   .   1   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   2   1   .   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar 
Distress Signals           4    | .   2   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              69   | .   17  29  2   6   15  
  Peak Tracking Total      8    | .   6   5   2   3   8   
  Tactical Retreats        7    | .   2   4   .   .   1   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Traps Triggered            6    | .   .   .   .   2   4   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Mat Gar 
Machines Disabled          3    | .   1   .   .   .   2   
  Max in Single Turn       1    | .   1   .   .   .   1   
  Garrison Relay           1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar 
Machines Accessed          9    | .   1   4   .   3   1   
  Terminals                8    | .   1   4   .   2   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                24   | .   4   13  .   5   2   
  Successful               10   | .   1   4   .   5   .   
  Failed                   14   | .   3   9   .   .   2   
    Catastrophic           4    | .   1   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   9    | .   4   5   .   .   .   
  Terminals                23   | .   4   13  .   4   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             9    | .   1   4   .   4   .   
  Branch Access Points     1    | .   .   1   .   .   .   
  Alert Level              3    | .   1   1   .   1   .   
  Unreport Threat          1    | .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   
  Surveillance Status      1    | .   .   .   .   1   .   
  Hauler Manifests         2    | .   .   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   1   4   .   2   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Mat Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  
-------------              Run  | Yrd Mat Mat Min Mat Gar 
Turns Passed               2406 | 115 513 893 45  394 446 
Spaces Moved               1169 | 65  260 398 16  195 235 
  Core                     9    | 3   .   .   .   .   6   
  Treads                   272  | 62  210 .   .   .   .   
  Legs                     888  | .   50  398 16  195 229 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 190 120 120 
  Average Speed            150  | 154 152 154 190 155 131 
  Slowest Speed            550  | 160 190 260 190 190 550 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       24   | 4   50  35  6   19  34  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        4    | .   1   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          2    | .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      2    | .   .   2   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar 
Total                      1540 | 76  311 565 21  257 310 
  Wait                     69   | .   1   58  .   3   7   
  Move                     1164 | 64  259 397 15  194 235 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  38   | 6   5   9   .   15  3   
  Fast Attach              27   | 6   4   5   .   8   4   
  Attach                   24   | .   .   11  1   1   11  
  Detach                   4    | .   .   1   .   1   2   
  Swap                     12   | .   1   6   .   5   .   
  Drop                     28   | .   5   9   .   14  .   
  Fire                     159  | .   36  69  5   16  33  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            15   | .   .   .   .   .   15  
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-8/Garrison (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
  116 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  456 | -10/Materials | Discovered new exit (range 13)
  486 | -10/Materials | Identified exit to Mines
  616 | -10/Materials | Discovered new exit (range 10)
  628 | -10/Materials | Identified exit to Materials
  629 | -10/Materials | Entered another Materials area
  629 | -9/Materials  | Evolved 2 slots: Utility x2
  639 | -9/Materials  | Identified exit to Mines
 1217 | -9/Materials  | Core integrity fell below 50%
 1220 | -9/Materials  | Build established: Scavenger-Mutant
 1522 | -9/Materials  | Entered Mines
 1524 | -9/Mines      | Discovered new exit (range 14)
 1565 | -9/Mines      | Identified exit to Materials
 1567 | -9/Mines      | Entered Materials
 1567 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1960 | -8/Materials  | Identified exit to Garrison
 1961 | -8/Materials  | Entered Garrison
 1987 | -8/Garrison   | Triggered checkpoint
 2057 | -8/Garrison   | Triggered checkpoint
 2140 | -8/Garrison   | Garrison Relay disabled
 2270 | -8/Garrison   | Discovered new exit (range 13)
 2291 | -8/Garrison   | Triggered checkpoint
 2344 | -8/Garrison   | Core integrity fell below 50%
 2365 | -8/Garrison   | Core integrity fell below 20%
 2407 | -8/Garrison   | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
Acquired Gravmag System.
Gravmag System destroyed.
Assault Cannon destroyed.
Y-45 Defender destroyed.
Concussive RPG expended.
Lgt. Nuclear Core destroyed.
P-60 Hacker destroyed.
Gatling Laser destroyed.
G-47 Trooper destroyed.
Y-45 Defender destroyed.
Gatling Laser destroyed.
System corrupted: Matter fused (-6).
Acquired Lgt. Nuclear Core.
Acquired Target Analyzer.
Acquired Aluminum Leg.
Acquired Corrupted Beam Rifle.
Integrated Corrupted Beam Rifle (+1).
Complication: FCS attempts to trigger Beam
  Rifle.
Complication: Beam Rifle misfires.

 Map 
-----
+----------------------------------------------------+
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| ????????????#        =%*!%!#### #????????????????? |
| ????????????#  #####+#####%#?????????????????????? |
| ????????????#  #?????????#[#?????????????????????? |
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| ????????????#  #?????????#/[%             #??????? |
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|                           #??????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         16
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ForceAnalysisTendrils
  Manual?         0
Play Time         00:22:45
  Cumulative      50.2 hours
  Start           2024.09.25 @ 20:54:27
  End             2024.09.25 @ 21:16:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          53
  Rogue           53
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          37
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 28c3c814-a645-4a41-9e3f-d219682e7d13