Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.25 @ 21:16:16 Player: Tereza Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1597) 1597 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 4058 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 229/300 Energy 156/160 System Corruption 6% Temperature Cool (12) Movement Walking (260) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- Beam Rifle > --- INVENTORY (15) --- Reinforced Ion Engine Heat Sink Medium Storage Unit Medium Matter Pod (100) Target Analyzer Target Analyzer Hacking Suite Relay Coupler [Grunt] (26) Mining Laser Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter Advanced Targeting Computer Light Armor Plating > --- WEAPON ----------- Shock Rifle Assault Cannon > --- INVENTORY -------- Reinforced Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Heat Sink Medium Storage Unit Medium Matter Pod Advanced Targeting Computer Hacking Suite Gatling Laser Gatling Laser Gatling Laser Concussive RPG Mining Laser [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Signal Interpreter Device Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Concussive RPG Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 63 | 6 5 22 1 14 15 Power 9 | 1 . 4 . 1 3 Engine 7 | 1 . 4 . 1 1 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 17 | 2 2 5 . 4 4 Treads 2 | 2 . . . . . Leg 14 | . 2 5 . 4 3 Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 16 | 1 3 6 . 5 1 Device 5 | . 1 4 . . . Storage 3 | 1 1 . . 1 . Processor 3 | . 1 . . 1 1 Hackware . | . . . . . . Protection 5 | . . 2 . 3 . Artifact . | . . . . . . Weapon 21 | 2 . 7 1 4 7 Energy Gun 6 | . . 1 . . 5 Energy Cannon 1 | . . 1 . . . Ballistic Gun 9 | 2 . 5 1 1 . Ballistic Cannon 4 | . . . . 3 1 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . . . . 1 System Corruption 1 | . . . . . 1 Parts Lost 26 | . . 9 1 . 16 Power 5 | . . 3 . . 2 Propulsion 10 | . . 3 . . 7 Utility 2 | . . 1 . . 1 Weapon 9 | . . 2 1 . 6 Highest Loss Streak 15 | . . 2 1 . 15 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 98 96 100 96 89 Engine 10 | . 14 10 11 9 7 Treads 5 | . 24 . . . . Leg 20 | . 3 21 22 32 29 Device 9 | . 8 17 11 . . Storage 10 | . 14 11 11 9 9 Processor 12 | . 4 11 11 17 20 Protection 4 | . . 3 11 9 6 Energy Gun 1 | . . 1 2 . 5 Ballistic Gun 16 | . 28 18 19 10 3 Ballistic Cannon 2 | . . . . 6 7 Peak Build Rating 22 | 6 8 12 12 21 22 Average Rating 12 | 5 7 10 11 18 20 On Entrance 9 | . 6 8 12 12 21 Naked Turns . | . . . . . . Heaviest Build 41 | 13 19 23 23 41 40 Greatest Support 40 | 40 40 20 20 40 40 Greatest Overweight (x) 10 | . 1 2 1 1 10 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 Average Capacity 11 | 7 9 10 10 12 15 Most Carried 15 | 6 10 10 10 15 15 Average Carried 10 | 5 8 9 9 12 13 Final Capacity 15 | 8 10 10 10 15 15 Final Carried 15 | 6 10 10 9 15 9 Class Distribution -------------------- 57% | Scavenger-Mutant 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 1392 | 177 117 435 50 290 323 Remotely . | . . . . . . Salvage Created 1536 | . 286 513 87 265 385 Parts 115 | . 26 41 2 19 27 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 43 | . 10 15 2 5 11 Guns 33 | . 10 13 2 1 7 Cannons 9 | . . 1 . 4 4 AOE 1 | . . 1 . . . Classes Destroyed 10 | . 4 2 . 2 2 Worker 2 | . . 1 . 1 . Hauler 1 | . . . . 1 . Operator 2 | . 1 1 . . . Watcher 2 | . 1 1 . . . Swarmer 16 | . 6 7 . . 3 Grunt 14 | . 4 4 2 2 2 Brawler 1 | . . . . 1 . Duelist 1 | . . . . . 1 Sentry 9 | . . 4 . 2 3 Programmer 2 | . . . . . 2 Best Kill Streak 5 | . 4 4 2 5 3 Combat Bots Only 4 | . 4 4 2 4 3 Max Kills in Single Turn 2 | . 2 1 2 1 1 Gunslinging 1 | . 1 . 1 . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 394 | . 67 133 15 21 158 Missed 108 | . 24 36 5 5 38 Damage Taken 3954 | . 453 1207 137 246 1911 Core 929 | . 78 266 29 77 479 Absorbed by Shields . | . . . . . . Core Remaining (%) 64 | 100 68 . 26 . . Volleys Fired 159 | . 36 69 5 16 33 Largest 2 | . 2 2 2 2 2 Hottest 160 | . 40 79 79 67 160 Shots Fired 302 | . 72 128 10 32 60 Gun 249 | . 72 117 10 16 34 Cannon 52 | . . 11 . 16 25 Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 255 | . 72 108 9 32 34 Thermal 24 | . . 9 1 . 14 Explosive 1 | . . . . . 1 Electromagnetic 22 | . . 11 . . 11 Robot Hit Streak 16 | . 6 11 7 12 16 Robot Miss Streak 4 | . 4 4 3 4 2 Penetration Max . | . . . . . . Secondary Targets 4 | . 3 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 197 | . 42 82 7 25 41 Core Hits 102 | . 21 33 3 23 22 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . 2 . . . Critical Strikes 5 | . . 4 . . 1 Burn 2 | . . 2 . . . Destroy 2 | . . 2 . . . Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3029 | . 465 1032 108 444 980 Guns 2129 | . 465 841 108 156 559 Cannons 813 | . . 158 . 288 367 Explosions 87 | . . 33 . . 54 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2159 | . 465 712 108 444 430 Thermal 550 | . . 162 . . 388 Explosive 54 | . . . . . 54 Electromagnetic 248 | . . 158 . . 90 Impact 18 | . . . . . 18 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . . 6 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 18 | . . 18 . . . Projectiles 18 | . . 18 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 7 | . . . . 5 2 Impact . | . . . . . . Kinetic 7 | . . . . 5 2 Secondary . | . . . . . . Self-Inflicted Damage 67 | . . 39 . . 28 Shots 2 | . . 1 . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 213 | . 12 23 12 108 213 Average Temperature 44 | . 6 8 6 49 63 Received Heat Transfer 1008 | . 84 378 96 126 324 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1280 | . . 481 . . 799 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Peak Influence 422 | . 303 422 94 219 327 Initial 142 | . . 72 54 36 142 Average 178 | . 106 217 74 145 267 Maximum Alert Level 2 | . 1 2 . 1 1 Low Security (%) 51 | 100 78 41 100 70 8 Level 1 45 | . 21 51 . 29 91 Level 2 2 | . . 7 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 1 . 1 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . 2 1 . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 4 | . 2 1 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 69 | . 17 29 2 6 15 Peak Tracking Total 8 | . 6 5 2 3 8 Tactical Retreats 7 | . 2 4 . . 1 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered 6 | . . . . 2 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled 3 | . 1 . . . 2 Max in Single Turn 1 | . 1 . . . 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 9 | . 1 4 . 3 1 Terminals 8 | . 1 4 . 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 24 | . 4 13 . 5 2 Successful 10 | . 1 4 . 5 . Failed 14 | . 3 9 . . 2 Catastrophic 4 | . 1 3 . . . Database Lockouts . | . . . . . . Manual 9 | . 4 5 . . . Terminals 23 | . 4 13 . 4 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 9 | . 1 4 . 4 . Branch Access Points 1 | . . 1 . . . Alert Level 3 | . 1 1 . 1 . Unreport Threat 1 | . . 1 . . . Locate Traps 1 | . . . . 1 . Surveillance Status 1 | . . . . 1 . Hauler Manifests 2 | . . 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 1 4 . 2 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 2406 | 115 513 893 45 394 446 Spaces Moved 1169 | 65 260 398 16 195 235 Core 9 | 3 . . . . 6 Treads 272 | 62 210 . . . . Legs 888 | . 50 398 16 195 229 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 120 120 Average Speed 150 | 154 152 154 190 155 131 Slowest Speed 550 | 160 190 260 190 190 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 50 35 6 19 34 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 2 | . . 2 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 2 | . . 2 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 1540 | 76 311 565 21 257 310 Wait 69 | . 1 58 . 3 7 Move 1164 | 64 259 397 15 194 235 Hop . | . . . . . . Pick Up 38 | 6 5 9 . 15 3 Fast Attach 27 | 6 4 5 . 8 4 Attach 24 | . . 11 1 1 11 Detach 4 | . . 1 . 1 2 Swap 12 | . 1 6 . 5 . Drop 28 | . 5 9 . 14 . Fire 159 | . 36 69 5 16 33 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 15 | . . . . . 15 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 456 | -10/Materials | Discovered new exit (range 13) 486 | -10/Materials | Identified exit to Mines 616 | -10/Materials | Discovered new exit (range 10) 628 | -10/Materials | Identified exit to Materials 629 | -10/Materials | Entered another Materials area 629 | -9/Materials | Evolved 2 slots: Utility x2 639 | -9/Materials | Identified exit to Mines 1217 | -9/Materials | Core integrity fell below 50% 1220 | -9/Materials | Build established: Scavenger-Mutant 1522 | -9/Materials | Entered Mines 1524 | -9/Mines | Discovered new exit (range 14) 1565 | -9/Mines | Identified exit to Materials 1567 | -9/Mines | Entered Materials 1567 | -8/Materials | Evolved 2 slots: Propulsion x2 1960 | -8/Materials | Identified exit to Garrison 1961 | -8/Materials | Entered Garrison 1987 | -8/Garrison | Triggered checkpoint 2057 | -8/Garrison | Triggered checkpoint 2140 | -8/Garrison | Garrison Relay disabled 2270 | -8/Garrison | Discovered new exit (range 13) 2291 | -8/Garrison | Triggered checkpoint 2344 | -8/Garrison | Core integrity fell below 50% 2365 | -8/Garrison | Core integrity fell below 20% 2407 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Acquired Gravmag System. Gravmag System destroyed. Assault Cannon destroyed. Y-45 Defender destroyed. Concussive RPG expended. Lgt. Nuclear Core destroyed. P-60 Hacker destroyed. Gatling Laser destroyed. G-47 Trooper destroyed. Y-45 Defender destroyed. Gatling Laser destroyed. System corrupted: Matter fused (-6). Acquired Lgt. Nuclear Core. Acquired Target Analyzer. Acquired Aluminum Leg. Acquired Corrupted Beam Rifle. Integrated Corrupted Beam Rifle (+1). Complication: FCS attempts to trigger Beam Rifle. Complication: Beam Rifle misfires. 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