Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.22 @ 22:45:22 // AFD2020/Player2 Player: Michael Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (130) 650 Value Destroyed (5465) 5465 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (8355) 8355 TOTAL SCORE: 21950 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 1617 Follower Combat Kills 6936 Met Data Miner 300 Friendly Fire -1498 Cogmind --------- Core Integrity 0/1300 Matter 222/300 Energy 333/340 System Corruption 8% Temperature Cool (0) Movement Treading (247) Ox1 Location -3/Research Parts ------- > --- POWER (2) -------- Heavy Antimatter Reactor > --- PROPULSION (4) --- Advanced Medium Treads Improved Heavy Siege Treads > --- UTILITY (9) ------ Cargo Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (6) ------- Variable Charge Gun Powered Hammer > --- INVENTORY (30) --- Cold Fusion Reactor Light Antimatter Reactor Light Antimatter Reactor Armored Wheel Centrium Wheel Medium Storage Unit Huge Storage Unit Advanced Sensor Array Experimental Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Advanced Weapon Cycler Transmission Jammer Medium Reactive Plating Improved Hacking Suite Dynamic Insulation System Long-range Tractor Beam Variable Charge Gun Variable Charge Gun Railgun Hypervelocity Railgun Mini Assault Cannon Linear Accelerator Great Axe Faulty Ionic Axe Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Armored Wheel Armored Huge Wheel Centrium Wheel > --- UTILITY ---------- Advanced Cryofiber Web Cargo Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Recoil Nullifier Advanced Weapon Cycler Long-range Tractor Beam > --- WEAPON ----------- Variable Charge Gun Railgun Railgun Railgun Linear Accelerator Great Axe > --- INVENTORY -------- Cold Fusion Reactor Light Antimatter Reactor Light Antimatter Reactor Heavy Antimatter Reactor Advanced Medium Treads Improved Heavy Siege Treads Medium Storage Unit Huge Storage Unit Advanced Sensor Array Advanced Sensor Array Experimental Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Advanced Targeting Computer Recoil Nullifier Matter Filter Transmission Jammer Medium Reactive Plating Improved Hacking Suite Dynamic Insulation System Improved System Restoration Module Variable Charge Gun Variable Charge Gun Variable Charge Gun Hypervelocity Railgun Mini Assault Cannon Katana Power Sword Ionic Axe [Rating: 128] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Huge Wheel Treads Improved Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Cargo Storage Unit Device Advanced Terrain Scanner Storage Cargo Storage Unit Processor Advanced Terrain Scan Processor Protection Core Shielding Weapon Improved Heavy Machine Gun Energy Gun Variable Charge Gun Energy Cannon Plasma Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Mini Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Slots Evolved 14 | . . . . . 4 2 . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . . . 1 1 . . . . . . . . . . . . Utility 7 | . . . . . 1 1 . . . . 2 . . . . 1 1 1 Weapon 4 | . . . . . 2 . . . . . . . . . . 1 . 1 Parts Attached 419 | 5 12 2 . . 29 56 3 1 1 7 47 19 15 9 11 48 81 73 Power 37 | . 1 1 . . 2 3 . . . . 2 . 1 . . 4 18 5 Engine 2 | . 1 1 . . . . . . . . . . . . . . . . Core 11 | . . . . . 2 3 . . . . 2 . 1 . . 2 1 . Reactor 24 | . . . . . . . . . . . . . . . . 2 17 5 Propulsion 34 | 2 4 1 . . 5 6 . . . . 3 1 . . . 4 5 3 Treads 15 | . 1 . . . 3 2 . . . . 1 1 . . . 2 3 2 Leg 4 | 2 2 . . . . . . . . . . . . . . . . . Wheel 15 | . 1 1 . . 2 4 . . . . 2 . . . . 2 2 1 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 196 | 1 2 . . . 5 15 2 1 1 7 34 12 10 2 6 16 39 43 Device 143 | . . . . . . 7 1 1 . 4 22 9 8 1 5 14 30 41 Storage 3 | 1 1 . . . . 1 . . . . . . . . . . . . Processor 8 | . 1 . . . 2 1 . . . . 2 . . . . 1 . 1 Hackware . | . . . . . . . . . . . . . . . . . . . Protection 42 | . . . . . 3 6 1 . 1 3 10 3 2 1 1 1 9 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 152 | 2 5 . . . 17 32 1 . . . 8 6 4 7 5 24 19 22 Energy Gun 12 | . . . . . . . . . . . . . . . . 3 5 4 Energy Cannon 1 | . . . . . . . . . . . . . . . . . 1 . Ballistic Gun 51 | 2 4 . . . 11 13 . . . . 3 1 1 6 2 4 2 2 Ballistic Cannon 23 | . . . . . . 1 1 . . . 2 . 1 1 . 7 3 7 Launcher 22 | . 1 . . . 6 8 . . . . 1 2 . . 1 3 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Slashing Weapon 42 | . . . . . . 10 . . . . 2 3 2 . 2 7 8 8 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 . . . . 1 . . . . 1 . . Parts Lost 54 | . . 1 . . . 19 . . . . . . 1 . . 14 4 15 Power 9 | . . . . . . 2 . . . . . . 1 . . 2 2 2 Propulsion 10 | . . 1 . . . 3 . . . . . . . . . 4 1 1 Utility 11 | . . . . . . 3 . . . . . . . . . 1 . 7 Weapon 24 | . . . . . . 11 . . . . . . . . . 7 1 5 Highest Loss Streak 17 | . . 1 . . . 17 . . . . . . 1 . . 14 2 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 92 99 100 100 91 81 77 84 84 84 84 86 86 68 86 85 83 88 Engine 1 | . 11 14 14 14 2 . . . . . . . . . . . . . Core 3 | . . . . . 6 6 7 7 7 7 6 6 6 6 6 . . . Reactor 2 | . . . . . . . . . . . . . . . . 4 9 8 Treads 6 | . 5 14 14 14 9 7 7 7 7 7 6 6 6 6 6 4 5 . Wheel 12 | . 5 13 14 14 10 14 15 15 15 15 13 13 13 13 13 10 5 13 Device 7 | . . . . . . 1 6 4 7 5 9 12 12 13 12 10 14 17 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 4 Processor 11 | . 9 14 14 14 13 8 7 7 7 7 13 13 13 13 13 17 15 15 Protection 1 | . . . . . 3 4 . 2 . 1 . . . . . . . . Energy Gun 1 | . . . . . . . . . . . . . . . . 1 8 3 Ballistic Gun 14 | . 28 28 28 28 31 17 15 15 15 15 11 6 6 2 13 9 2 9 Ballistic Cannon 4 | . . . . . . 4 1 7 7 7 7 13 13 . 6 5 3 3 Slashing Weapon 5 | . . . . . . 6 7 7 7 7 5 5 5 6 5 9 10 8 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 212 | 8 50 50 50 50 63 164 163 163 163 163 167 170 167 166 166 193 201 212 Greatest Support 105 | 20 20 10 10 10 28 40 40 40 40 40 40 40 40 40 40 40 44 105 Greatest Overweight (x) 14 | . 4 4 4 4 2 11 4 4 4 4 4 4 4 4 4 14 7 3 Average Overweight (x) 3 | . 1 4 4 4 1 3 3 4 4 4 4 4 4 3 4 4 6 2 Largest Inventory Capacity 30 | 8 20 20 20 20 20 30 30 30 30 30 30 30 30 30 30 30 30 30 Average Capacity 27 | 6 11 20 20 20 20 29 30 30 30 30 30 30 30 30 30 30 30 30 Most Carried 30 | 4 12 16 17 17 20 30 30 30 29 29 30 30 30 30 29 30 30 30 Average Carried 25 | 2 7 14 16 17 18 25 30 29 28 29 29 29 29 29 29 26 27 28 Final Capacity 30 | 8 20 20 20 20 20 30 30 30 30 30 30 30 30 30 30 30 30 30 Final Carried 30 | 4 12 16 17 17 20 30 30 28 29 29 30 29 30 29 29 23 29 25 Class Distribution -------------------- 43% | Hauler-Assassin 18% | Hauler-Skirmisher 13% | Mutant 11% | Hauler-Tank 4% | Hauler-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Hauler-Tank | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Zion Hauler-Skirmisher | -6/Proximity Caves Hauler-Assassin | -6/Factory Hauler-Assassin | -6/Lower Caves Hauler-Assassin | -6/Lower Caves Hauler-Assassin | -6/Data Miner Hauler-Assassin | -5/Proximity Caves Hauler-Assassin | -5/Factory Hauler-Assassin | -4/Factory Hauler-Assassin | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Matter Collected 7316 | 176 314 81 . . 578 1225 47 44 48 131 782 188 343 . 276 736 1072 1275 Remotely 3800 | . . . . . . 757 . . . . 649 102 162 . 118 425 743 844 Salvage Created 5400 | . 365 115 . . 389 1368 143 . . 116 685 60 109 . . 289 852 909 Parts 272 | . 27 8 . . 31 57 4 . . 2 33 5 3 . . 11 37 54 Haulers Intercepted 3 | . 2 . . . 1 . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . 1 . . . . . . . . . . . 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . . 16 . . 8 . 7 8 . 6 . . . Prevented 22 | . . . . . . . 7 . . 12 . . . . 3 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Combat Hostiles Destroyed 92 | . 10 2 . . 8 30 3 1 . 2 8 5 2 . . 4 5 12 Melee 6 | . . . . . . . . . . . 1 . 1 . . . 1 3 Guns 43 | . 9 2 . . 2 13 3 . . 1 2 . . . . 2 3 6 Cannons 14 | . . . . . . 3 . 1 . 1 2 1 1 . . 1 1 3 AOE 29 | . 1 . . . 6 14 . . . . 3 4 . . . 1 . . Classes Destroyed 20 | . 4 2 . . 4 4 . 1 . . . . . . . 2 1 2 Worker 8 | . . 1 . . 3 . . . . . 2 . . . . . . 2 Builder 8 | . 1 . . . 2 1 . . . . 2 . . . . 1 1 . Tunneler 1 | . . . . . . . . . . . . . . . . . . 1 Hauler 3 | . 2 . . . 1 . . . . . . . . . . . . . Recycler 9 | . . . . . 1 2 . . . . 2 . . . . . 4 . Mechanic 2 | . . . . . . . . . . . . . . . . 1 . 1 Operator 3 | . . . . . 1 . . . . . 1 . . . . . 1 . Watcher 4 | . . . . . . . . . . . . . . . . 1 1 2 Swarmer 21 | . 5 . . . 3 2 1 . . . 3 5 2 . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 Grunt 35 | . 5 1 . . 3 13 1 . . 2 3 . . . . 3 1 3 Brawler 4 | . . . . . . 1 1 . . . 1 . . . . . . 1 Duelist 2 | . . . . . . 2 . . . . . . . . . . . . Protector 4 | . . . . . 1 2 . . . . . . . . . . . 1 Sentry 5 | . . 1 . . . 3 . . . . . . . . . . . 1 Specialist 2 | . . . . . . 1 . . . . . . . . . 1 . . Hunter 4 | . . . . . 1 2 . . . . . . . . . . . 1 Programmer 11 | . . . . . . 4 . . . . 1 . . . . . 3 3 Heavy 2 | . . . . . . . . . . . . . . . . . 1 1 Thief 1 | . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 9 | . 5 1 . . 6 9 1 1 . 1 6 3 2 . . 3 3 3 Combat Bots Only 8 | . 5 1 . . 4 8 1 1 . 1 3 3 2 . . 2 1 2 Max Kills in Single Turn 6 | . 1 1 . . 2 4 1 1 . 1 6 2 1 . . 2 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 . . . 2 2 . . . . 3 2 . . . 1 . . Melee 1 | . . . . . . . . . . . 1 . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Hostile Shots Fired 848 | . 29 10 . . 38 250 . 3 . 7 34 4 16 . 24 197 55 181 Missed 263 | . 10 3 . . 13 76 . 1 . 2 7 3 5 . 9 66 15 53 Damage Taken 11469 | . 302 105 . . 585 2906 . 48 . 95 417 106 203 . 296 2145 1229 3032 Core 1416 | . 74 . . . 10 271 . . . . 93 . 14 . . 298 101 555 Absorbed by Shields 495 | . . . . . 12 260 . . . . . . . . . . 185 38 Reduced by Siege Mode 17 | . . . . . . . . . . . . . . . . . 17 . Redirected to Shielding 196 | . . . . . 8 153 . . . . 5 . 3 . . . 23 4 Ignored by Resistances 67 | . . . . . . . . . . . . . . . . 67 . . Regen/Repaired (Parts) 90 | . . . . . 72 . . . . . 18 . . . . . . . Core Remaining (%) 73 | 100 . . . 62 89 . . . . 40 . . . . 79 66 76 . Volleys Fired 264 | . 32 11 . . 27 60 3 3 . 10 18 5 4 . 5 21 24 41 Largest 6 | . 2 2 . . 4 4 2 3 . 3 4 3 4 . 4 5 5 6 Hottest 396 | . 40 43 . . 89 127 30 78 . 78 126 111 126 . 132 249 355 396 Shots Fired 741 | . 63 22 . . 88 154 6 9 1 18 53 7 13 . 18 73 76 140 Gun 529 | . 62 22 . . 80 107 6 6 1 8 26 1 5 . 12 39 59 95 Cannon 176 | . . . . . . 31 . 3 . 10 26 2 8 . 4 30 17 45 Launcher 36 | . 1 . . . 8 16 . . . . 1 4 . . 2 4 . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 649 | . 62 22 . . 80 138 6 9 1 18 52 3 13 . 16 66 44 119 Thermal 56 | . . . . . . . . . . . . . . . . 3 32 21 Explosive 36 | . 1 . . . 8 16 . . . . 1 4 . . 2 4 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 19 | . 8 17 . . 18 19 4 4 . 7 7 2 3 . 6 13 9 7 Robot Miss Streak 9 | . 2 1 . . 4 3 1 1 1 1 6 3 9 . 4 3 3 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 Secondary Targets 5 | . 1 . . . 1 2 . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . . . . . . . . . 1 . Shots Hit Robots 467 | . 38 18 . . 56 97 4 6 . 9 27 2 5 . 10 46 63 86 Core Hits 294 | . 21 6 . . 39 76 3 1 . 5 36 8 3 . 6 25 23 42 Critical Kills 5 | . . . . . . . . . . . . . . . . . . 5 Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . 1 . Critical Strikes 16 | . . . . . . . . . . . 1 . 1 . . 1 1 12 Destroy 6 | . . . . . . . . . . . . . . . . . 1 5 Blast 6 | . . . . . . . . . . . 1 . 1 . . 1 . 3 Smash 2 | . . . . . . . . . . . . . . . . . . 2 Sever 2 | . . . . . . . . . . . . . . . . . . 2 Melee Attacks 214 | . . . . . . 47 5 . 1 3 30 4 3 . 1 23 42 55 Impact 6 | . . . . . . . . . . . . . . . . . . 6 Slashing 208 | . . . . . . 47 5 . 1 3 30 4 3 . 1 23 42 49 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . . 3 . . . . . . . . . 1 8 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . 2 1 Damage Inflicted 16133 | . 438 253 . . 1604 3796 91 146 . 207 1412 363 264 . 563 1688 2355 2953 Guns 6676 | . 382 253 . . 720 1221 91 90 . 128 330 25 48 . 202 606 1143 1437 Cannons 2737 | . . . . . . 509 . 56 . 79 232 29 75 . 48 513 367 829 Explosions 4529 | . 56 . . . 884 1748 . . . . 713 309 . . 313 506 . . Melee 2191 | . . . . . . 318 . . . . 137 . 141 . . 63 845 687 Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 8557 | . 382 253 . . 720 1730 91 146 . 207 562 54 123 . 250 1078 1066 1895 Thermal 856 | . . . . . . . . . . . . . . . . 41 444 371 Explosive 4001 | . 56 . . . 884 1713 . . . . 220 309 . . 313 506 . . Electromagnetic 528 | . . . . . . 35 . . . . 493 . . . . . . . Impact 278 | . . . . . . . . . . . . . . . . . . 278 Slashing 1913 | . . . . . . 318 . . . . 137 . 141 . . 63 845 409 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . 4 4 4 4 . 2 2 2 2 2 1 . 8 Average Corruption 2 | . . . . . . 3 4 4 4 . 2 2 2 2 2 1 . 2 Corruption Purged 1 | . . . . . . . . . . . . . . . . 1 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 99 | . . . . . . 15 11 14 2 . 20 8 13 2 7 1 . 6 Message Errors 27 | . . . . . . 5 5 4 1 . 3 . 4 1 2 . . 2 Matter Fused 14 | . . . . . . 1 1 2 . . 2 4 2 . 1 1 . . Heat Flow Errors 12 | . . . . . . 4 1 3 . . 3 . . . 1 . . . Energy Discharges 12 | . . . . . . 2 1 1 . . 5 . 2 . . . . 1 Parts Rejected 1 | . . . . . . . . . . . 1 . . . . . . . Parts Fused 1 | . . . . . . 1 . . . . . . . . . . . . Data Loss (minor) 22 | . . . . . . 1 2 3 . . 5 3 5 1 1 . . 1 Data Loss (major) 4 | . . . . . . 1 1 1 . . . 1 . . . . . . Misfires 4 | . . . . . . . . . 1 . 1 . . . . . . 2 Weapon Failures 2 | . . . . . . . . . . . . . . . 2 . . . Overload Shots 8 | . . . . . . . . . . . . . . . . . 4 4 Overflow Damage 346 | . . . . . . 87 . 11 . . 2 1 . . 32 25 174 14 Projectiles 35 | . . . . . . 14 . 11 . . . . . . . . . 10 Explosions 89 | . . . . . . 29 . . . . 2 1 . . 32 25 . . Melee 222 | . . . . . . 44 . . . . . . . . . . 174 4 Knockbacks 8 | . . . . . . 2 . 1 . 1 . . 1 . . . . 3 Impact 1 | . . . . . . . . . . . . . . . . . . 1 Kinetic 7 | . . . . . . 2 . 1 . 1 . . 1 . . . . 2 Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 217 | . . . . . 65 32 . . . . 58 62 . . . . . . Shots 6 | . . . . . 2 1 . . . . 1 2 . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 473 | . 12 3 . . 48 207 120 261 . 42 251 24 72 . 100 423 469 473 Average Temperature 83 | . 4 3 . . 12 60 66 93 . 22 59 16 33 . 47 107 168 107 Received Heat Transfer 2210 | . 126 45 . . 153 547 . . . 48 93 9 12 . 99 507 75 496 Effects 6 | . . . . . . . . . . . . . . . . 1 2 3 Shutdowns 2 | . . . . . . . . . . . . . . . . 1 . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 . Siege Activations 1 | . . . . . . . . . . . . . . . . . 1 . Total Turns 17 | . . . . . . . . . . . . . . . . . 17 . Longest Duration 17 | . . . . . . . . . . . . . . . . . 17 . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 9 | . . . . . . . 1 . . . 3 . . . . 1 1 3 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . 1 . 1 . . . . . . . . Heat Transferred 1306 | . . . . . . . . . . . . . . . . 46 766 494 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Peak Influence 2367 | . 470 297 . . 928 2105 . . . . 808 . . . . 963 1004 2367 Initial 526 | . . 180 . . . 353 . . . . 128 . . . . 300 436 526 Average 603 | . 330 166 . . 587 909 . . . . 249 . . . . 457 594 1125 Maximum Alert Level 5 | . 2 1 . . 3 5 . . . . 3 . . . . 3 3 5 Low Security (%) 18 | 100 20 57 . 100 17 . . . . . 45 . . . . 16 . . Level 1 21 | . 48 42 . . 12 17 . . . . 39 . . . . 44 . . Level 2 29 | . 30 . . . 16 30 . . . . 6 . . . . 18 84 33 Level 3 13 | . . . . . 53 15 . . . . 7 . . . . 21 15 2 Level 4 10 | . . . . . . 23 . . . . . . . . . . . 41 Level 5 4 | . . . . . . 10 . . . . . . . . . . . 14 High Security 1 | . . . . . . 1 . . . . . . . . . . . 7 Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 59 | . 5 . . . 2 14 . . . . 6 . . . . 10 6 16 Investigation 2 | . 2 . . . . . . . . . . . . . . . . . Extermination 13 | . . . . . . 2 . . . . 3 . . . . 1 4 3 Reinforcement 21 | . 3 . . . 1 6 . . . . 3 . . . . 2 2 4 Assault 15 | . . . . . 1 5 . . . . . . . . . 1 . 8 Garrison 8 | . . . . . . 1 . . . . . . . . . 6 . 1 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . 3 . . . . 2 . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Distress Signals 7 | . 1 . . . 3 2 . . . . . . . . . . 1 . Communications Jammed 6 | . . . . . . . . . . . . . . . . . 5 1 Distress Signals 6 | . . . . . . . . . . . . . . . . . 5 1 Times Spotted 294 | . 27 4 . . 31 81 6 2 . 6 21 7 4 . 6 24 25 50 Peak Tracking Total 13 | . 5 2 . . 10 11 3 1 . 3 3 4 3 . 3 6 6 13 Tactical Retreats 8 | . 1 . . . 2 2 1 . . . . . . . . . 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Traps Triggered 4 | . 2 . . . . . . . . . 2 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 6 | . 1 . . . . . 3 . . . . . . . 1 . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Machines Disabled 65 | . 1 1 . . 3 15 . . . . 23 . . . . 6 8 8 Max in Single Turn 6 | . 1 . . . 1 1 . . . . 6 . . . . 1 . . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Machines Accessed 59 | . 6 . 1 . 11 9 . . . . 10 . . 2 . 8 7 5 Terminals 32 | . 4 . . . 7 4 . . . . 5 . . . . 4 5 3 Fabricators 4 | . . . . . . 2 . . . . 1 . . . . . 1 . Repair Stations 4 | . . . . . 1 . . . . . 2 . . . . 1 . . Recycling Units 8 | . 2 . . . 2 2 . . . . 1 . . . . 1 . . Scanalyzers 5 | . . . . . . 1 . . . . . . . . . 1 1 2 Garrison Access 3 | . . . . . 1 . . . . . 1 . . . . 1 . . Total Hacks 144 | . 18 . 1 . 35 16 . . . . 22 . . 11 . 18 14 9 Successful 60 | . 7 . 1 . 8 3 . . . . 10 . . 11 . 10 9 1 Failed 84 | . 11 . . . 27 13 . . . . 12 . . . . 8 5 8 Catastrophic 19 | . . . . . 4 5 . . . . 5 . . . . . 3 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 31 | . . . . . 15 4 . . . . 4 . . . . 3 1 4 Terminals 78 | . 10 . . . 25 7 . . . . 12 . . . . 8 10 6 Fabricators 7 | . . . . . . 3 . . . . 2 . . . . . 2 . Repair Stations 11 | . . . . . 2 . . . . . 6 . . . . 3 . . Recycling Units 22 | . 8 . . . 6 4 . . . . 1 . . . . 3 . . Scanalyzers 10 | . . . . . . 2 . . . . . . . . . 3 2 3 Garrison Access 4 | . . . . . 2 . . . . . 1 . . . . 1 . . Terminal Hacks 31 | . 5 . 1 . 4 1 . . . . 2 . . 11 . 3 4 . Record 7 | . . . 1 . . . . . . . . . . 6 . . . . Part Schematic 2 | . . . . . . . . . . . . . . 2 . . . . Prototype ID Bank 5 | . 2 . . . . . . . . . . . . 3 . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . 1 . Branch Access Points 4 | . . . . . 1 1 . . . . 1 . . . . 1 . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . 1 . Locate Traps 8 | . 1 . . . 2 . . . . . 1 . . . . 2 2 . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . 2 . . . . 2 . . . . . 2 . Network Status 4 | . . . . . . 2 . . . . 1 . . . . . 1 . Load Schematic 2 | . . . . . . . . . . . 1 . . . . . 1 . Repair Station Hacks 7 | . . . . . 2 . . . . . 4 . . . . 1 . . Scan Component 5 | . . . . . 1 . . . . . 3 . . . . 1 . . Repair 2 | . . . . . 1 . . . . . 1 . . . . . . . Recycling Unit Hacks 6 | . 2 . . . 1 . . . . . 1 . . . . 2 . . Process 2 | . . . . . . . . . . . 1 . . . . 1 . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . 1 . . Retrieve Components 3 | . 2 . . . 1 . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . . . . . . . 3 2 . Insert Component 4 | . . . . . . . . . . . . . . . . 3 1 . Analyze 1 | . . . . . . . . . . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . . . 1 . . . . . 1 . . . . 1 1 1 Terminals 5 | . . . . . 1 . . . . . 1 . . . . 1 1 1 Botnet 5 | . . . . . 1 . . . . . 1 . . . . 1 1 1 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . 1 . . . . . 2 . . . . . 1 . Used 1 | . . . . . . . . . . . . . . . . . 1 . Hacking Detections 50 | . 6 . . . 11 9 . . . . 7 . . . . 6 6 5 Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . 2 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . 3 . . . . 2 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . 1 . . . . . 1 . . . . . . . Time 64 | . . . . . 26 . . . . . 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter 48 | . . . . . . . . . . . . . . . . 48 . . Retrieved Matter 48 | . . . . . . . . . . . . . . . . 48 . . Retrieved Components 12 | . 10 . . . 2 . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . 7 . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . . . . 2 Programmers 7 | . . . . . . 7 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Total Allies 9 | . 1 2 . 3 . . . . 3 . . . . . . . . . Largest Group 4 | . 1 3 2 4 4 1 1 1 4 4 1 1 1 1 1 1 1 1 Highest-Rated Group 193 | . 59 114 99 108 115 119 116 116 189 191 133 132 132 132 132 148 169 193 Highest-Rated Ally 193 | . 59 68 68 68 89 119 116 116 116 121 133 132 132 132 132 148 169 193 Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 454 | . 34 5 . . 86 100 11 2 . 33 24 3 5 . 11 33 43 64 Total Damage 30345 | . 608 100 . . 1681 5997 796 85 . 1392 1892 119 198 . 333 2480 3261 11403 Kills 225 | . 8 3 . . 25 46 9 . . 12 18 2 2 . 6 18 20 56 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . 2 . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 2 . . . . 1 2 1 2 . 1 1 . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Turns Passed 15582 | 52 793 927 270 115 940 2024 563 550 1019 613 1722 651 660 126 424 945 1496 1692 Spaces Moved 8777 | 39 535 621 156 83 644 1091 373 348 642 367 952 372 377 78 253 463 593 790 Core 8 | 8 . . . . . . . . . . . . . . . . . . Treads 10 | . . . . . . . . . . . . . . . . . . 10 Legs 344 | 31 313 . . . . . . . . . . . . . . . . . Wheels 8415 | . 222 621 156 83 644 1091 373 348 642 367 952 372 377 78 253 463 593 780 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 140 140 140 110 140 140 155 155 155 155 155 155 140 155 155 155 141 Average Speed 147 | 105 122 140 140 140 117 141 141 155 155 155 155 155 155 141 155 155 190 142 Slowest Speed 300 | 120 140 140 140 140 130 255 155 155 155 155 155 155 155 155 155 300 205 247 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 4 95 95 54 24 76 38 50 69 78 69 34 61 53 73 62 19 20 31 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 6 | . . 3 1 . . . . . . . . . 1 1 . . . . Known Exits Taken 8 | . . . . . 1 1 . 1 . 1 1 1 . . . 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 . . 1 . 1 . . . 1 1 1 . . . Scrap Searched 14 | . . 1 . . . . 2 2 2 1 . 3 1 . 2 . . . Spaces Dug 148 | . . . . . . 40 5 . . 5 25 4 1 . 1 16 21 30 Terrain Destroyed 466 | . 12 . . . 57 136 5 1 . 5 67 34 2 . 8 57 30 52 Melee 132 | . . . . . . 36 5 . . 3 25 4 1 . 1 16 17 24 Projectile 60 | . . . . . . 7 . 1 . 2 1 . 1 . 1 6 13 28 AOE 274 | . 12 . . . 57 93 . . . . 41 30 . . 6 35 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Total 10477 | 47 616 656 208 82 772 1361 392 354 664 389 1106 425 432 93 269 611 821 1179 Wait 625 | . 16 19 52 . 41 68 9 . 20 3 29 23 32 . . 45 63 205 Move 8759 | 38 534 620 155 82 643 1090 372 347 641 366 951 371 376 77 252 462 592 790 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 109 | 4 10 4 1 . 10 29 . 1 1 . 11 1 2 2 . 10 13 10 Fast Attach 48 | 5 4 . . . 6 7 1 . . . 8 . . 2 . 4 8 3 Attach 63 | . . 1 . . 5 19 . . . . 4 . 1 1 . 16 6 10 Detach 31 | . 1 . . . 5 5 . . . . 5 . . . . 4 6 5 Swap 308 | . 8 1 . . 18 30 2 1 1 7 35 19 14 6 11 28 67 60 Drop 78 | . 11 . . . 17 6 . 2 . . 15 2 . 5 . 3 9 8 Fire 264 | . 32 11 . . 27 60 3 3 . 10 18 5 4 . 5 21 24 41 Melee 192 | . . . . . . 47 5 . 1 3 30 4 3 . 1 18 33 47 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory (discovered 3 exits: *Res / Ext x2) -3/Research (discovered 1 exit: *Qua) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 3) 322 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 15) 459 | -10/Materials | Discovered new exit (range 16) 670 | -10/Materials | Discovered new exit (range 16) 717 | -10/Materials | Discovered new exit (range 14) 846 | -10/Materials | Entered Mines 856 | -10/Mines | Met a Derelict bent on vengeance 881 | -10/Mines | Learned location of Storage (-7) 974 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 977 | -10/Mines | Found Prototype Device 1014 | -10/Mines | Discovered new exit (range 14) 1561 | -10/Mines | Discovered new exit (range 7) 1747 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1747 | -10/Mines | Discovered new exit (range 5) 1773 | -10/Mines | Entered Exiles 1773 | -10/Exiles | Accompanied by 1 ally 1803 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1807 | -10/Exiles | Met 8R-AWN 1831 | -10/Exiles | Met EX-HEX 1883 | -10/Exiles | Met EX-DEC 1906 | -10/Exiles | Learned location of Zion (-7) 1973 | -10/Exiles | Discovered new exit (range 14) 2043 | -10/Exiles | Entered Mines 2141 | -9/Mines | Discovered new exit (range 7) 2147 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2158 | -9/Mines | Entered Materials 2158 | -8/Materials | Accompanied by 3 allies 2158 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2372 | -8/Materials | Repaired Assault Rifle 2558 | -8/Materials | First assault squad dispatched 2644 | -8/Materials | Discovered new exit (range 7) 2736 | -8/Materials | Build established: Gunner 3004 | -8/Materials | Discovered new exit (range 13) 3050 | -8/Materials | Build established: Tank 3098 | -8/Materials | Identified exit to Factory 3098 | -8/Materials | Entered Factory 3098 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3405 | -7/Factory | Build established: Hauler-Tank 3500 | -7/Factory | Discovered new exit (range 13) 3898 | -7/Factory | First assault squad dispatched 4288 | -7/Factory | Build established: Hauler-Skirmisher 4342 | -7/Factory | Cargo convoy interrupted 4351 | -7/Factory | Garrison activated, responded to threat 4395 | -7/Factory | Destroyed 8 combat bots 4411 | -7/Factory | Lost 17 parts (2p3n2u10w) 4436 | -7/Factory | Discovered new exit (range 16) 4545 | -7/Factory | Identified exit to Factory 5041 | -7/Factory | Identified exit to Storage 5041 | -7/Factory | Identified exit to Lower Caves 5074 | -7/Factory | Core integrity fell below 50% 5091 | -7/Factory | High security lockdown imminent 5122 | -7/Factory | Entered Lower Caves 5123 | -7/Lower Caves | Encountered a Warlord checkpoint 5380 | -7/Lower Caves | Learned Factory stockpile data 5382 | -7/Lower Caves | Build established: Hauler-Mutant 5626 | -7/Lower Caves | Discovered new exit (range 15) 5685 | -7/Lower Caves | Entered another Lower Caves area 5864 | -7/Lower Caves | Discovered exit to Factory (range 11) 6140 | -7/Lower Caves | Build established: Hauler-Skirmisher 6166 | -7/Lower Caves | Identified exit to Zion 6235 | -7/Lower Caves | Entered Zion 6359 | -7/Zion | System corruption cleaned by Quarantine Array 6522 | -7/Zion | Given A8's code to call for help 6898 | -7/Zion | Gained Derelict followers 7076 | -7/Zion | Learned Factory emergency access door positions 7223 | -7/Zion | Discovered new exit (range 19) 7254 | -7/Zion | Entered Proximity Caves 7254 | -6/Proximity Caves | Accompanied by 3 allies 7460 | -6/Proximity Caves | Spotted B-75 Beast 7581 | -6/Proximity Caves | Learned Factory emergency access door positions 7853 | -6/Proximity Caves | Discovered exit to Factory (range 6) 7867 | -6/Proximity Caves | Entered Factory 7867 | -6/Factory | Evolved 2 slots: Utility x2 7868 | -6/Factory | Identified exit to Lower Caves 8173 | -6/Factory | Build established: Hauler-Assassin 8247 | -6/Factory | Repaired Imp. Terrain Scanner? 8327 | -6/Factory | Discovered exit to Lower Caves (range 6) 8512 | -6/Factory | Discovered new exit (range 14) 8723 | -6/Factory | Discovered new exit (range 12) 9589 | -6/Factory | Entered Lower Caves 9851 | -6/Lower Caves | Spotted B-75 Beast 9885 | -6/Lower Caves | Identified exit to Lower Caves 10240 | -6/Lower Caves | Entered another Lower Caves area 10575 | -6/Lower Caves | Discovered new exit (range 7) 10832 | -6/Lower Caves | Discovered new exit (range 15) 10900 | -6/Lower Caves | Entered Data Miner 10905 | -6/Data Miner | Discovered new exit (range 6) 10928 | -6/Data Miner | Met Data Miner 10960 | -6/Data Miner | Learned location of Section 7 (-3) 10960 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10979 | -6/Data Miner | Received God Mode back door access code from Data Miner 11026 | -6/Data Miner | Entered Proximity Caves 11087 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 11126 | -5/Proximity Caves | Spotter reported a threat 11160 | -5/Proximity Caves | Learned location of 1 exit from Factory 11277 | -5/Proximity Caves | Spotted B-75 Beast 11287 | -5/Proximity Caves | Allies destroyed B-75 Beast 11299 | -5/Proximity Caves | Spotter reported a threat 11422 | -5/Proximity Caves | Discovered new exit (range 13) 11450 | -5/Proximity Caves | Entered Factory 11450 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 11451 | -5/Factory | Identified exit to Factory 11500 | -5/Factory | Identified Exp. Sensor Array 11555 | -5/Factory | Discovered new exit (range 12) 11572 | -5/Factory | Identified exit to Upper Caves 12000 | -5/Factory | Garrison activated, responded to threat 12050 | -5/Factory | First assault squad dispatched 12187 | -5/Factory | Garrison activated, responded to threat 12249 | -5/Factory | Lost 14 parts (2p4n1u7w) 12395 | -5/Factory | Entered another Factory area 12395 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 12396 | -4/Factory | Identified exit to Extension 12402 | -4/Factory | Identified exit to DSF 13314 | -4/Factory | Spotted B-86 Titan 13416 | -4/Factory | Discovered new exit (range 20) 13887 | -4/Factory | Identified exit to Research 13891 | -4/Factory | Entered Research 13891 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 14141 | -3/Research | First assault squad dispatched 14333 | -3/Research | Discovered new exit (range 16) 14415 | -3/Research | Identified exit to Quarantine 14739 | -3/Research | Cargo convoy interrupted 15459 | -3/Research | High security lockdown imminent 15480 | -3/Research | Garrison activated, responded to threat 15511 | -3/Research | Core integrity fell below 50% 15539 | -3/Research | High security lockdown engaged 15567 | -3/Research | Spotted B-86 Titan 15574 | -3/Research | Core integrity fell below 20% 15583 | -3/Research | Core destroyed Last Messages --------------- dispatching assault squad. 15551_ System corrupted: FCS attempts to trigger Variable Charge Gun. 15551_ System corrupted: Variable Charge Gun misfires. 15553_ Acquired 90 matter. 15559_ ALERT: Assault forces dispatched. 15560_ Y-72 Warden heat damages Quantum Rifle. 15563_ Slug penetrates Y-72 Warden. 15563_ Y-72 Warden destroyed. 15564_ G-73 Enforcer suffers critical hit (Smash). 15564_ G-73 Enforcer destroyed. 15566_ Slug penetrates Y-72 Warden. 15566_ Slug penetrates A-15 Conveyor. 15573_ G-67 Veteran suffers critical hit (Smash). 15573_ G-67 Veteran destroyed. 15573_ Adv. Sensor Array destroyed. 15575_ G-67 Veteran knocked back. Map ----- +----------------------------------------------------+ | # # """" ####### ?"""#?????????????? | | #! # """" ####### ? """# ????????????? | | ! # # """ ####### """# ????????????? | | ##=! # ! ######? #? ???????????? | | #= # ####### ? ?# ??????????? | | ###+####"#+#################+######+?#????????? | | ? ? ??????? | | ????????? | | ! ? ??????? | | ##### = # ## ######## "" ?????? | | ######### # ######## %! " ###?##????? | | ######### # """ ??? ????? | | ########## # ""T"" # ???? | | ########## # "" "" ##? ????? | | ########## # % ###? ???? | | ########## # ? ? ?? ???? | | ###?###### = # ? ##?? ????? | | ########?# # ! ####+##??# ?????? | | ##?####### # # ??# ? ???? | | ####?##### ########## # ? #??##???? | | ########## ####### ### + ?#???#???? | | #######?########""####?##### # """ ###?#???? | | ?################# ######### # """ #?#?????? | | ####?###??#########;######## #? 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""" ??????????????? | | ????? ??#? ? ? ?#?# """ """ ?????????????? | | ?????????? ? ? ### ""? ^""" ????????????? | | ???????????????##???# ? ???????????? | | ????????? ??? ?? ? ???? ?? ???????????? | | ??????????????????? ???? ??? ??????????? | | ?????????????? ? ? ???? ???? ?????????? | | ??????????????????? ???? ???? ?????????? | | ??????????????????### #????####??????????????????? | | ????????????????????# ???????????????????????????? | | ????????????????????# ???????????????????????????? | | ????????????????????# ???????????????????????????? | | ????????????????????+????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 41 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Base Temperature (-) 200 EM Shielding 2 Armor Coverage 225 Resistance: KI 30 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 33 Weapon Cycling 25 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 7 Matter Filtering 30 Item Schematics ----------------- Thermal Shield | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Lgt. Regenerative Plating | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ L-61 Swordsman | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Slots Evolved 14 | . . . . 4 2 . . . . 2 . . . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . . . . 1 . Propulsion 5 | . . . . 3 1 . . . . 1 . . . . . . . . Utility 5 | . . . . . 1 . . . . 1 . . . . 1 2 . . Weapon 3 | . . . . 1 . . . . . . . . . . 1 . 1 . Parts Attached 193 | . 25 6 . . 23 38 4 . . 5 14 . . 1 . 15 27 35 Parts Lost 47 | . . . . . 3 6 1 . . . . . . . . . 4 33 Damage Taken 11554 | . 174 30 . . 721 1545 378 . . 360 373 105 . . 40 373 1457 5998 Core 1258 | . 20 . . . 47 113 . . . 31 63 7 . . . 34 169 774 Player 2/Cogmind (%) 47 | . 21 . . . 82 29 . . . 100 40 100 . . . 10 62 58 Absorbed by Shields 722 | . . . . . 4 74 . . . . . . . . . . 306 338 Damage Inflicted 29098 | . 608 100 . . 1135 5997 796 85 . 691 1892 119 198 . 333 2480 3261 11403 Player 2/Cogmind (%) 64 | . 58 28 . . 41 61 89 36 . 76 57 24 42 . 37 59 58 79 Combat Hostiles Destroyed 162 | . 5 2 . . 13 31 8 . . 7 10 2 2 . 6 17 16 43 Player 2/Cogmind (%) 63 | . 33 50 . . 61 50 72 . . 77 55 28 50 . 100 80 76 78 Game ------ Seed UltimateLaserExoskeleton Manual? 0 Play Time 06:30:37 Cumulative 905.2 hours Start 2024.03.19 @ 17:42:23 End 2024.03.22 @ 22:45:22 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 281 Rogue 245 Adventurer 36 Explorer 0 Win Type - Total 19 Types 19/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 63 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Tallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: e744144f-d528-47bf-aba7-ff7b69bfee48