Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.10.06 @ 18:58:56 Player: Luigi Panache Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (93) 465 Value Destroyed (3448) 3448 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (453) 453 TOTAL SCORE: 10166 Bonus ------- High Alert Combat Kills 53 Entered Garrisons 400 Cogmind --------- Core Integrity 0/1000 Matter 284/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (7) --- (None) > --- UTILITY (6) ------ Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Micro Fission Core Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Terrain Scanner Improved Melee Analysis Suite Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Gauss Cannon Heavy Rocket Launcher > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Treads Aluminum Leg Xenon Bombardment Thruster Improved Heat Sink Advanced Signal Interpreter Heavy Riot Gun Minigun [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Rocket Launcher Energy Gun Force Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Low Zio Pro Fac Gar Ext Fac Upp Upp Slots Evolved 11 | . 1 2 . 2 . . 2 . . . 2 . . 2 . . Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion 5 | . . 2 . . . . 1 . . . . . . 2 . . Utility 4 | . . . . 2 . . 1 . . . 1 . . . . . Weapon 1 | . 1 . . . . . . . . . . . . . . . Parts Attached 129 | 8 3 5 6 6 24 8 11 4 . 18 6 1 1 10 16 2 Power 14 | 1 . 1 1 1 2 . . . . 1 3 . . 1 2 1 Engine 9 | 1 . 1 1 1 1 . . . . 1 2 . . . . 1 Core 5 | . . . . . 1 . . . . . 1 . . 1 2 . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 52 | 3 1 4 2 3 8 5 3 3 . 9 2 1 . 6 2 . Treads 6 | 1 . 2 . . 2 . . . . 1 . . . . . . Leg 33 | 2 1 2 1 3 5 5 3 2 . 6 . 1 . 1 1 . Wheel 1 | . . . 1 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 12 | . . . . . 1 . . 1 . 2 2 . . 5 1 . Utility 25 | 2 1 . . 2 4 1 4 . . 4 . . 1 1 4 1 Device 13 | 1 . . . 2 4 1 2 . . 1 . . . 1 1 . Storage 2 | 1 1 . . . . . . . . . . . . . . . Processor 4 | . . . . . . . . . . 2 . . . . 1 1 Hackware 1 | . . . . . . . . . . . . . . . 1 . Protection 5 | . . . . . . . 2 . . 1 . . 1 . 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 38 | 2 1 . 3 . 10 2 4 1 . 4 1 . . 2 8 . Energy Gun 5 | . . . . . 4 . . . . . . . . . 1 . Energy Cannon 5 | . . . . . . . . 1 . 1 . . . 1 2 . Ballistic Gun 11 | 2 1 . 3 . . 1 1 . . 1 . . . . 2 . Ballistic Cannon 5 | . . . . . 4 . . . . 1 . . . . . . Launcher 12 | . . . . . 2 1 3 . . 1 1 . . 1 3 . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . 1 . 1 . . 1 . . 1 . . Parts Lost 51 | . . . . . 8 . 1 . . 21 . 5 . 2 14 . Power 6 | . . . . . 1 . . . . 2 . 2 . . 1 . Propulsion 23 | . . . . . 3 . 1 . . 9 . 3 . 2 5 . Utility 10 | . . . . . 1 . . . . 5 . . . . 4 . Weapon 12 | . . . . . 3 . . . . 5 . . . . 4 . Highest Loss Streak 10 | . . . . . 5 . 1 . . 10 . 5 . 1 5 . Average Slot Usage (%) 79 | . 100 95 93 97 92 99 98 97 100 81 32 26 12 9 17 7 Engine 3 | . 12 10 10 8 7 . . . . 4 6 3 . . . 3 Core 3 | . . . . . . 8 7 7 7 1 1 1 . . 4 . Treads 1 | . . 11 . . 1 4 . . . . . . . . . . Leg 23 | . 25 24 28 31 27 23 34 33 35 27 . 1 . . . . Flight 1 | . . . . . 1 4 . . . 1 17 12 6 3 4 . Device 14 | . 12 10 10 22 20 25 21 21 21 7 . . . . 1 . Storage 6 | . 12 10 10 8 8 8 7 7 7 6 . . . . . . Protection 3 | . . . . . . . 6 7 7 6 . . 4 . . . Energy Gun 1 | . . . . . 8 . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . 4 7 4 3 . . 1 . . Ballistic Gun 6 | . 37 30 29 25 1 4 1 2 . 4 . . . . 1 . Ballistic Cannon 2 | . . . . . 10 8 . . . 5 . . . . . . Launcher 6 | . . . . . 3 11 19 14 14 3 3 6 2 2 . . Naked Turns 107 | . . . . . . . . . . 22 . . . 18 3 64 Heaviest Build 58 | 14 24 26 31 37 49 45 53 50 50 58 23 23 8 16 38 10 Greatest Support 65 | 20 20 33 33 48 48 43 53 55 55 65 24 24 8 25 25 3 Greatest Overweight (x) 10 | 2 1 1 1 1 10 2 1 1 . 7 . . . 5 7 3 Average Overweight (x) . | . . . . . 1 . . . . . . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 4 4 4 4 4 4 Average Capacity 8 | 7 9 10 10 10 10 10 10 10 10 9 4 4 4 4 4 4 Most Carried 10 | 8 8 10 10 10 10 10 10 10 10 10 4 3 4 4 4 1 Average Carried 7 | 3 7 9 9 9 8 9 8 9 10 8 3 3 3 2 2 1 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 4 4 4 4 4 4 4 Final Carried 10 | 8 8 10 10 10 7 10 9 10 10 4 4 3 4 4 . 1 Class Distribution -------------------- 36% | Scavenger-Mutant 28% | Hacker-Skirmisher 22% | Hacker-Mutant 4% | Scavenger-Tank 3% | Scavenger-Bomber Dominant Class ---------------- Hacker-Skirmisher | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -9/Storage Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Bomber | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Garrison Hacker-Mutant | -6/Extension Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Low Zio Pro Fac Gar Ext Fac Upp Upp Matter Collected 3031 | 287 70 150 128 218 491 173 181 360 . 204 26 . 3 254 486 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 3684 | 122 110 355 195 300 654 199 48 82 . 540 418 . . 223 438 . Parts 171 | 5 5 21 13 12 41 16 4 1 . 18 12 . . 7 16 . Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . Recyclers Shooed 5 | 1 . . 1 . . . 3 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Low Zio Pro Fac Gar Ext Fac Upp Upp Combat Hostiles Destroyed 78 | . . 7 2 6 21 5 2 2 . 13 8 . . 5 7 . Guns 28 | . . 7 2 6 11 . 1 . . . . . . . 1 . Cannons 24 | . . . . . 9 4 . 1 . 6 . . . 1 3 . AOE 26 | . . . . . 1 1 1 1 . 7 8 . . 4 3 . Classes Destroyed 15 | 2 2 4 1 1 . 2 1 . . 1 . . . 1 . . Worker 1 | . . . . . . 1 . . . . . . . . . . Builder 1 | . . . . . . 1 . . . . . . . . . . Tunneler 2 | 1 1 . . . . . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . . . . Recycler 4 | 1 . 1 1 . . . . . . . 1 . . . . . Mechanic 1 | . . . . . . . . . . 1 . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . Watcher 4 | . 1 1 1 . 1 . . . . . . . . . . . Swarmer 18 | . . 3 . . 11 . . . . 3 . . . . 1 . Grunt 36 | . . 1 1 4 6 4 . 2 . 7 6 . . 3 2 . Brawler 4 | . . . . 1 . 1 . . . 1 . . . . 1 . Duelist 2 | . . 1 . . . . . . . 1 . . . . . . Sentry 13 | . . 2 1 1 4 . 1 . . 1 2 . . . 1 . Hunter 4 | . . . . . . . . . . . . . . 2 2 . Programmer 1 | . . . . . . . 1 . . . . . . . . . Best Kill Streak 9 | 2 2 3 2 2 3 3 1 2 . 6 9 . . 4 3 . Combat Bots Only 8 | . . 3 1 2 3 2 1 2 . 6 8 . . 4 3 . Max Kills in Single Turn 5 | 1 1 1 2 1 1 3 1 1 . 3 5 . . 2 2 . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . 1 1 1 1 . 3 5 . . 2 2 . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Low Zio Pro Fac Gar Ext Fac Upp Upp Damage Taken 6697 | . . 238 66 173 1142 164 316 48 . 1735 292 175 175 535 1581 57 Core 1655 | . . 20 . 8 146 . 43 . . 245 80 56 50 302 664 41 Absorbed by Shields 36 | . . . . . 11 . . . . . . 25 . . . . Core Remaining (%) 83 | 100 100 . 95 . . 72 . . . 58 . . 78 . . . Volleys Fired 234 | 4 8 20 8 18 65 21 22 5 . 36 5 . . 5 17 . Largest 3 | 2 3 3 3 3 3 3 3 2 . 3 1 . . 1 2 . Hottest 240 | 40 60 60 69 69 240 112 117 78 . 141 50 . . 75 100 . Shots Fired 454 | 7 24 60 24 54 149 26 28 6 . 46 5 . . 5 20 . Gun 293 | 7 24 60 24 54 89 4 18 . . 5 . . . . 8 . Cannon 130 | . . . . . 57 21 . 4 . 36 . . . 2 10 . Launcher 31 | . . . . . 3 1 10 2 . 5 5 . . 3 2 . Special . | . . . . . . . . . . . . . . . . . Kinetic 299 | 7 24 60 24 54 69 25 18 . . 10 . . . . 8 . Thermal 103 | . . . . . 68 . . 4 . 31 . . . . . . Explosive 28 | . . . . . . 1 10 2 . 5 5 . . 3 2 . Electromagnetic 24 | . . . . . 12 . . . . . . . . 2 10 . Robot Hit Streak 58 | 7 22 30 26 35 40 15 28 12 . 58 8 . . 2 13 . Robot Miss Streak 5 | . . 1 2 2 5 1 1 . . . 2 . . . 3 . Penetration Max 1 | . . . . . . 1 . . . . . . . . . . Secondary Targets 4 | . . . . 1 3 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . . . . . Shots Hit Robots 332 | 7 15 42 17 45 90 22 22 6 . 46 2 . . 2 16 . Core Hits 209 | 5 4 19 8 14 34 13 7 3 . 30 40 . . 12 20 . Critical Hits 14 | . . . . . 8 2 . 1 . 3 . . . . . . Critical Kills 6 | . . . . . 2 1 . 1 . 2 . . . . . . Critical Parts Destroyed 6 | . . . . . 4 1 . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 8852 | 56 145 427 275 581 1930 631 508 296 . 1704 1053 . . 462 784 . Guns 2993 | 56 145 427 275 567 1010 69 277 . . 85 . . . . 82 . Cannons 2361 | . . . . . 762 475 . 61 . 768 . . . 67 228 . Explosions 3455 | . . . . . 158 87 222 235 . 851 1053 . . 395 454 . Melee . | . . . . . . . . . . . . . . . . . Ramming 43 | . . . . 14 . . 9 . . . . . . . 20 . Kinetic 3470 | 56 145 427 275 567 879 544 277 . . 218 . . . . 82 . Thermal 1694 | . . . . . 768 . . 61 . 635 . . . 230 . . Explosive 3067 | . . . . . . 87 222 235 . 851 1053 . . 165 454 . Electromagnetic 578 | . . . . . 283 . . . . . . . . 67 228 . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 1 | . . 1 1 . . . . . . 1 . . . . . . Average Corruption 1 | . . 1 1 . . . . . . 1 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 9 | . . 3 2 . . . . . . 4 . . . . . . Message Errors 1 | . . . . . . . . . . 1 . . . . . . Energy Discharges 5 | . . 2 . . . . . . . 3 . . . . . . Targeting Errors 3 | . . 1 2 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 106 | . . . . . 9 3 9 . . 40 . . . 14 31 . Projectiles 33 | . . . . . 9 3 . . . . . . . . 21 . Explosions 73 | . . . . . . . 9 . . 40 . . . 14 10 . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 18 | . . . . . 11 2 . . . 4 . . . . 1 . Impact 1 | . . . . . . . . . . . . . . . 1 . Kinetic 16 | . . . . . 11 2 . . . 3 . . . . . . Secondary 1 | . . . . . . . . . . 1 . . . . . . Self-Inflicted Damage 204 | . . . . . 3 . . . . . 75 . . 71 55 . Shots 13 | . . . . . 1 . . . . . 5 . . 4 3 . Rammed 6 | . . . . . . . . . . . . . . 1 4 1 Targets Rammed 8 | . . . . 1 . . 1 . . . . . . 1 4 1 Kicked 2 | . . . . 1 . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 517 | . 40 44 27 21 517 . . . . 416 58 . . 6 134 . Average Temperature 124 | . 16 17 8 6 195 . . . . 127 33 . . 4 61 . Received Heat Transfer 2037 | . . 66 33 126 411 144 132 36 . 555 111 48 42 81 252 . Effects 14 | . . . . . 11 . . . . 3 . . . . . . Shutdowns 3 | . . . . . 2 . . . . 1 . . . . . . Energy Bleed 2 | . . . . . 2 . . . . . . . . . . . Interference 3 | . . . . . 3 . . . . . . . . . . . Matter Decay 3 | . . . . . 2 . . . . 1 . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . . . . Damage (minor) 2 | . . . . . 1 . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . 3 . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . 1 . . . . 1 . . . . . . Heat Transferred 2568 | . . . . . 1160 . . 111 . 1147 . . . 150 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Low Zio Pro Fac Gar Ext Fac Upp Upp Peak Influence 690 | 10 27 246 171 220 690 298 216 . . . 308 175 84 319 . . Initial 246 | . 4 7 74 51 108 246 84 . . . 2 175 54 30 . . Average 199 | 3 18 108 92 93 423 231 99 . . . 57 154 63 193 . . Maximum Alert Level 2 | . . 1 . 1 2 1 1 . . . 1 . . 1 . . Low Security (%) 63 | 100 100 95 100 89 14 21 96 . . . 83 100 100 40 . . Level 1 21 | . . 4 . 10 33 78 3 . . . 16 . . 59 . . Level 2 15 | . . . . . 52 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . . 1 2 2 . 1 3 . . 1 5 . . 3 . . Investigation 4 | . . . . . . . . . . . 2 . . 2 . . Extermination 1 | . . . . . . . 1 . . . . . . . . . Reinforcement 10 | . . 1 2 2 . 1 2 . . . 1 . . 1 . . Assault 1 | . . . . . . . . . . 1 . . . . . . Garrison 2 | . . . . . . . . . . . 2 . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Low Zio Pro Fac Gar Ext Fac Upp Upp Distress Signals 7 | . . 2 . . 2 1 . . . . . . 1 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 167 | . . 10 7 12 34 8 4 2 . 25 13 13 5 12 18 4 Peak Tracking Total 13 | . . 4 3 6 8 3 2 2 . 7 8 13 6 7 6 4 Tactical Retreats 17 | . . . . 1 4 . 1 . . 6 . 1 . . 4 . Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Low Zio Pro Fac Gar Ext Fac Upp Upp Traps Triggered 12 | . 1 1 1 . 4 . 2 . . . . 2 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . 2 . . . . . 3 Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Low Zio Pro Fac Gar Ext Fac Upp Upp Machines Disabled 3 | . . . . . . . . . . . 1 . . 2 . . Max in Single Turn 2 | . . . . . . . . . . . 1 . . 2 . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Low Zio Pro Fac Gar Ext Fac Upp Upp Machines Accessed 23 | . 3 3 3 3 . 2 2 1 . . 2 . . 4 . . Terminals 10 | . 2 3 1 2 . 1 1 . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . Repair Stations 4 | . . . 1 . . 1 . . . . . . . 2 . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . 1 . . Garrison Access 4 | . . . . 1 . . 1 . . . 2 . . . . . Total Hacks 56 | . 8 6 11 5 . 6 4 2 . . 4 . . 10 . . Successful 38 | . 8 4 8 3 . 4 2 2 . . 1 . . 6 . . Failed 18 | . . 2 3 2 . 2 2 . . . 3 . . 4 . . Catastrophic 3 | . . . . . . . . . . . 2 . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 16 | . 1 4 3 1 . 4 2 . 1 . . . . . . . Terminals 27 | . 5 6 5 4 . 4 3 . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . Repair Stations 10 | . . . 2 . . 2 . . . . . . . 6 . . Recycling Units 7 | . 3 . 4 . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . 3 . . Garrison Access 6 | . . . . 1 . . 1 . . . 4 . . . . . Terminal Hacks 19 | . 5 4 3 2 . 2 1 2 . . . . . . . . Record 3 | . 1 . . . . . . 2 . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . Terminal Index 3 | . 1 1 . . . 1 . . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . . . Alert Level 2 | . 1 . . 1 . . . . . . . . . . . . Unreport Threat 2 | . . . . 1 . 1 . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . Recall Reinforcements 2 | . . . 1 . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . . . . . . 1 . . Repair Station Hacks 8 | . . . 2 . . 2 . . . . . . . 4 . . Scan Component 4 | . . . 1 . . 1 . . . . . . . 2 . . Repair 4 | . . . 1 . . 1 . . . . . . . 2 . . Recycling Unit Hacks 6 | . 3 . 3 . . . . . . . . . . . . . Report Inventory 2 | . 1 . 1 . . . . . . . . . . . . . Retrieve Matter 2 | . 1 . 1 . . . . . . . . . . . . . Retrieve Components 2 | . 1 . 1 . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . 1 . . Insert Component 1 | . . . . . . . . . . . . . . 1 . . Garrison Access Hacks 3 | . . . . 1 . . 1 . . . 1 . . . . . Unlock Access 2 | . . . . 1 . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 2 3 . 2 . 1 1 . . . 2 . . 4 . . Full Trace Events 5 | . . 1 . . . . . . . . 2 . . 2 . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . 1 . . 1 . . . . . . . 2 . . Time 142 | . . . 26 . . 26 . . . . . . . 90 . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 4 | . 1 . 3 . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Sto Mat Gar Mat Fac Low Zio Pro Fac Gar Ext Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Low Zio Pro Fac Gar Ext Fac Upp Upp Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Low Zio Pro Fac Gar Ext Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 2 . 1 . . . . 3 . Drone Launches 2 | . . . . . . . . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Low Zio Pro Fac Gar Ext Fac Upp Upp Turns Passed 6839 | 96 332 369 259 219 1063 286 450 1149 588 692 103 70 146 205 581 231 Spaces Moved 5292 | 56 218 212 162 122 529 145 311 894 486 526 157 126 280 169 696 203 Core 655 | 10 . . . . . . . . . 47 . . . 42 353 203 Treads 3 | 2 . . . . 1 . . . . . . . . . . . Legs 3465 | 44 218 212 76 80 527 145 311 894 486 417 . . . . 55 . Wheels 128 | . . . 86 42 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 1041 | . . . . . 1 . . . . 62 157 126 280 127 288 . Fastest Speed 30 | 50 120 120 110 110 120 120 120 120 120 40 34 34 40 32 30 50 Average Speed 108 | 119 140 133 114 116 154 138 121 126 120 111 34 39 40 64 73 110 Slowest Speed 880 | 160 150 150 120 120 880 180 150 150 120 400 40 44 40 300 400 200 Overloaded Moves 130 | . . . . . . . . . . . . . . . 130 . Propulsion Burnouts 1 | . . . . . . . . . . . . . . . 1 . Robots Hopped 2 | . . . . . . . . . . . . 1 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 34 23 42 15 64 15 12 85 64 67 6 48 43 5 82 29 Regions Visited 16 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 13 | 1 1 1 1 1 . 1 1 . 1 1 1 . 1 1 1 . Unknown Exits Taken 1 | . . . . . . . . 1 . . . . . . . . Scrap Searched 10 | . . . . . . . . 2 1 4 . . . . 2 1 Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 446 | . . . . . 3 15 112 23 . 56 93 . . 90 54 . Melee . | . . . . . . . . . . . . . . . . . Projectile 5 | . . . . . 1 4 . . . . . . . . . . AOE 441 | . . . . . 2 11 112 23 . 56 93 . . 90 54 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Low Zio Pro Fac Gar Ext Fac Upp Upp Total 5991 | 76 230 261 217 159 655 208 356 904 491 584 192 144 312 251 742 209 Wait 219 | . . 18 26 3 6 26 10 . 6 3 21 . 30 64 4 2 Move 5271 | 55 217 211 161 122 525 144 310 893 485 525 157 123 277 168 695 203 Hop 2 | . . . . . . . . . . . . 1 1 . . . Pick Up 32 | 9 1 4 3 3 3 4 . 1 . 1 1 . 1 . 1 . Fast Attach 67 | 6 1 1 4 3 12 3 6 2 . 6 4 . 1 8 8 2 Attach 35 | 1 1 2 1 1 6 . 2 . . 8 2 1 . 2 8 . Detach 9 | . . . . . . . . . . . 1 . 1 3 3 1 Swap 27 | 1 1 2 1 2 6 5 3 2 . 4 . . . . . . Drop 41 | . 1 3 5 6 13 5 2 1 . 1 1 . 1 . 2 . Fire 234 | 4 8 20 8 18 65 21 22 5 . 36 5 . . 5 17 . Melee . | . . . . . . . . . . . . . . . . . Ram 6 | . . . . . . . . . . . . . . 1 4 1 Kick 2 | . . . . 1 . . 1 . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 46 | . . . 8 . 19 . . . . . . 19 . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: Mat x3 / Min / *Sto) -9/Storage -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Garrison -6/Extension (discovered 2 exits: *Fac / *Cet) -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Identified exit to Materials 16 | -11/Scrapyard | Discovered exit to Materials (range 15) 97 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Evolved 1 slot: Weapon x1 278 | -10/Materials | Identified exit to Materials 278 | -10/Materials | Discovered exit to Materials (range 13) 309 | -10/Materials | Build established: Hacker-Skirmisher 429 | -10/Materials | Entered another Materials area 429 | -9/Materials | Evolved 2 slots: Propulsion x2 633 | -9/Materials | Identified exit to Materials 728 | -9/Materials | Identified exit to Mines 728 | -9/Materials | Identified exit to Storage 798 | -9/Materials | Entered Storage 850 | -9/Storage | Repaired Aluminum Leg 1049 | -9/Storage | Discovered exit to Materials (range 8) 1057 | -9/Storage | Entered Materials 1057 | -8/Materials | Evolved 2 slots: Utility x2 1276 | -8/Materials | Identified exit to Garrison 1276 | -8/Materials | Entered Garrison 1392 | -8/Garrison | Triggered checkpoint 1614 | -8/Garrison | Identified exit to Materials 1614 | -8/Garrison | Discovered exit to Materials (range 10) 1628 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1732 | -8/Garrison | Spotted B-75 Beast 1898 | -8/Garrison | Triggered checkpoint 1973 | -8/Garrison | Discovered exit to Materials (range 10) 1995 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2040 | -8/Garrison | Triggered checkpoint 2150 | -8/Garrison | Lost 5 parts (1p1n3w) 2218 | -8/Garrison | Triggered checkpoint 2318 | -8/Garrison | Discovered exit to Materials (range 13) 2339 | -8/Garrison | Entered Materials 2406 | -8/Materials | Build established: Scavenger-Mutant 2587 | -8/Materials | Repaired Aluminum Leg 2596 | -8/Materials | Identified exit to Factory 2596 | -8/Materials | Discovered exit to Factory (range 14) 2625 | -8/Materials | Entered Factory 2625 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2975 | -7/Factory | Build established: Scavenger-Tank 3032 | -7/Factory | Identified exit to Lower Caves 3032 | -7/Factory | Discovered exit to Lower Caves (range 8) 3075 | -7/Factory | Entered Lower Caves 3266 | -7/Lower Caves | Learned 8 Factory zone layouts 3307 | -7/Lower Caves | Build established: Scavenger-Mutant 3833 | -7/Lower Caves | Encountered a Warlord checkpoint 3851 | -7/Lower Caves | Identified exit to Lower Caves 3851 | -7/Lower Caves | Discovered exit to Lower Caves (range 6) 3858 | -7/Lower Caves | Learned Factory stockpile data 4220 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4224 | -7/Lower Caves | Entered Zion 4772 | -7/Zion | Given A8's code to call for help 4796 | -7/Zion | Identified exit to Proximity Caves 4796 | -7/Zion | Discovered exit to Proximity Caves (range 10) 4812 | -7/Zion | Entered Proximity Caves 4929 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4971 | -6/Proximity Caves | Lost 4 parts (1p2u1w) 5212 | -6/Proximity Caves | Identified exit to Factory 5276 | -6/Proximity Caves | Spotted B-75 Beast 5343 | -6/Proximity Caves | Lost 5 parts (3n2u) 5440 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5454 | -6/Proximity Caves | Released all parts (4) 5484 | -6/Proximity Caves | Lost 10 parts (1p5n1u3w) 5504 | -6/Proximity Caves | Entered Factory 5504 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5557 | -6/Factory | Found Prototype Launcher 5557 | -6/Factory | Identified Scatter Rocket Array 5594 | -6/Factory | Garrison activated, responded to threat 5607 | -6/Factory | Identified exit to Garrison 5607 | -6/Factory | Entered Garrison 5622 | -6/Garrison | Destroyed 8 combat bots 5643 | -6/Garrison | Triggered checkpoint 5648 | -6/Garrison | Triggered checkpoint 5648 | -6/Garrison | Triggered checkpoint 5660 | -6/Garrison | Triggered checkpoint 5673 | -6/Garrison | Identified exit to Extension 5673 | -6/Garrison | Discovered exit to Extension (range 10) 5677 | -6/Garrison | Entered Extension 5679 | -6/Extension | Lost 5 parts (2p3n) 5700 | -6/Extension | Warlord forces began an assault 5704 | -6/Extension | Build established: Hacker-Mutant 5708 | -6/Extension | Spotted B-75 Beast 5777 | -6/Extension | Spotted B-75 Beast 5814 | -6/Extension | Identified exit to Cetus 5814 | -6/Extension | Discovered exit to Cetus (range 16) 5815 | -6/Extension | Identified exit to Factory 5815 | -6/Extension | Discovered exit to Factory (range 14) 5823 | -6/Extension | Entered Factory 5823 | -5/Factory | Evolved 2 slots: Propulsion x2 5842 | -5/Factory | Released all parts (2) 5899 | -5/Factory | Repaired Scatter Rocket Array 5976 | -5/Factory | Repaired Nuclear Pulse Thruster 6025 | -5/Factory | Identified exit to Upper Caves 6025 | -5/Factory | Discovered exit to Upper Caves (range 10) 6028 | -5/Factory | Entered Upper Caves 6057 | -5/Upper Caves | Learned Factory terminal intel 6082 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6302 | -5/Upper Caves | Learned location of 2 exits from Factory 6318 | -5/Upper Caves | Learned 4 Factory zone layouts 6411 | -5/Upper Caves | Core integrity fell below 50% 6441 | -5/Upper Caves | Lost 3 parts (2u1w) 6554 | -5/Upper Caves | Lost 5 parts (1n1u3w) 6554 | -5/Upper Caves | Core integrity fell below 20% 6598 | -5/Upper Caves | Identified exit to Upper Caves 6598 | -5/Upper Caves | Discovered exit to Upper Caves (range 10) 6609 | -5/Upper Caves | Entered another Upper Caves area 6840 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06510_ S-27 Virus destroyed. 06523_ Carbon-fiber Leg destroyed. 06572_ Adv. Heat Sink destroyed. 06598_ EXIT=FOUND: UPPER CAVES LOCATION=UPPER CAVES GOAL=ESCAPE 06610_ FH-23Y(k) breaks down the debris. 06610_ 9K-1H2(k) breaks down the debris. 06610_ U4-SDF(k) breaks down the debris. 06626_ Searching scrap... 06626_ Found Hvy. Battle Rifle. 06626_ Found Mak. Spear. 06626_ Found Lrg. Battery. 06626_ Found Adv. Cooling System. 06626_ Found 18 Matter. 06673_ Acquired Imp. Deuterium Engine. 06694_ Acquired Targeting Computer. 06725_ Slammed into SP-5EH(r). 06837_ C-30 ARC bursts open, deploying its payload. 06837_ S-27 Virus unfolds itself. Map ----- +----------------------------------------------------+ | ???????????????????????????# #??????????????????? | | ??????????????????????????## #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# ##??????????????????? | | ??????????????????????????# #???###?????????????? | | ??????????????????????????# ### ??????????????? | | ??????????????????????????# # # #???????????????? | | ??????????????????????????# #???????????????? | | ?????????????????????????## # #????????????? | | ?????????????????????????# # ##?????????????????? | | ?????????????????????????# ##??????????????????? | | ?????????????????????????# ##???????????????????? | | ?????????????????????????## #???????????????????? | | ??????????????????????????## #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #?#?????????????????? | | ????????????????????????### # #?????????????????? | | ????????????????????????# # ##????????????????? | | ????????????????????????# # ##???????????????? | | ???????????????????????## # #???????????????? | | ??????????????????????## # # #???????????? | | ??????????????????????# # #### # #??????????? | | ?????????????????????## ##???# ????????????? | | ?????????????????????# ###???? ???????????? | | ?????????????????????## #????? ??????????? | | ??????????????????????## @ #??????# ??????????? | | ???????????????????????# s#???????? ?????????? | | ???????????????????????#ss## ???????? ??????????? | | ???????????????????????#% #? #??????????????????? | | ??????????????????????? s ?? #??????????????????? | | ??????????????????????? ?? ??????????????????? | | ??????????????????????"" ??? ?????????????????? | | ??????????????????????"" ???? ????????????????? | | ?????????????????????""" ???? ???????????????? | | ??????????????????????"" ????? ??????????????? | | ???????????????????????" """????? ?????????????? | | ???????????????????????" ""?????????????????????? | | ???????????????????????" """?????????????????????? | | ??????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 28 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 1 Offensive Hacking 34 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Robot Respite Challenges ------------ None Game ------ Seed SlugMolecularGenerator Manual? 0 Play Time 01:15:46 Cumulative 21.7 hours Start 2020.10.06 @ 16:34:37 End 2020.10.06 @ 18:58:56 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 19 Rogue 2 Adventurer 11 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 32 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cef59a49-35e0-483f-bfe7-303ba143b7cf