Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 00:16:01

Player: Andru7428

Result: Self-destructed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (32)       6400
Robots Destroyed (463)     2315
Value Destroyed (23702)    23702
Prototype IDs (47)         940
Alien Tech Used (7)        1400
Bonus (18082)              18082
              TOTAL SCORE: 57339

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    9605
Follower Combat Kills      594
Entered DSFs               500
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      360
Used Core Reset Matrix     3000
Scanned by Researcher      500
Met Sigix                  2000
Friendly Fire              -1077

 Cogmind 
---------
Core Integrity             1194/1600
Matter                     88/300
Energy                     177/200
System Corruption          6%
Temperature                Cool (36)
Movement                   Treading (160)
Location                   -1/Command

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
   High-density Centrium Heavy Treads
>               --- UTILITY (13) -----
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Coolant Injector
  High-capacity Storage Unit
          Small Battery
       Advanced Signal Interpreter
       Advanced Targeting Computer
       Advanced Target Analyzer
       Improved Focal Shield
>               --- WEAPON (5) -------
                    (None)
>               --- INVENTORY (20) ---
                Biometal Medium Treads
       Improved Matter Compressor (300)
                Quantum Capacitor
                Subatomic Replicator
                Gamma Rifle
                Core Cannon
                Fusion Bomb Launcher
       Advanced Remote Datajack

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
        Armored Medium Treads
       Advanced Heavy Siege Treads
   High-density Centrium Heavy Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Cooling System
       Advanced Coolant Injector
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Advanced Targeting Computer
       Advanced Target Analyzer
   Experimental Core Analyzer
       Advanced Kinecellerator
        Layered Heavy Armor Plating
       Advanced Thermal Defense Suite
>               --- WEAPON -----------
       Enhanced Nova Cannon
       Enhanced Nova Cannon
       Enhanced Nova Cannon
  Hypervelocity Railgun
                Ragnarok Missile Launcher
>               --- INVENTORY --------
          Light Quantum Reactor
        Armored Medium Treads
                Biometal Medium Treads
        Armored Heavy Treads
   High-density Centrium Heavy Treads
       Advanced Coolant Injector
       Improved Matter Compressor
                EM Disruption Field
                Subatomic Replicator
                Vortex Rail
                Vortex Rail
       Enhanced Nova Cannon
       Enhanced Nova Cannon
                Core Cannon
                Helical Railgun
                Fusion Bomb Launcher
       Advanced Remote Datajack
[Rating: 202]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Armored Medium Treads
  Treads                   Armored Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Layered Medium Armor Plating
  Artifact                 Phase Armor
Weapon                     Heavy Ion Cannon
  Energy Gun               Plasma Storm
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Heavy Hammer
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   2   .   2   .   .   .   .   .   .   2   .   2   .   .   .   .   2   .   .   .   .   2   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  11   | .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   1   .   1   2   .   
  Weapon                   3    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             563  | 8   15  10  20  8   .   8   24  16  8   .   25  6   .   .   18  8   17  49  15  8   10  17  32  4   8   8   .   10  60  62  59  30  
  Power                    35   | 2   1   1   .   1   .   1   3   1   .   .   1   1   .   .   1   .   1   3   .   1   1   .   .   .   2   2   .   1   .   3   6   2   
    Engine                 10   | 2   1   1   .   .   .   .   1   1   .   .   1   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   10   | .   .   .   .   1   .   1   2   .   .   .   .   1   .   .   1   .   .   2   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
    Reactor                15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   1   .   3   6   2   
  Propulsion               59   | 2   3   .   2   .   .   1   4   3   2   .   1   .   .   .   1   1   5   6   .   .   1   3   .   .   .   .   .   3   4   8   6   3   
    Treads                 54   | .   2   .   2   .   .   1   4   3   1   .   1   .   .   .   1   .   5   6   .   .   1   3   .   .   .   .   .   3   4   8   6   3   
    Leg                    3    | 2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  235  | 2   3   .   7   1   .   1   7   1   1   .   10  4   .   .   9   5   8   26  9   2   6   9   8   1   4   6   .   5   31  27  30  12  
    Device                 140  | 1   1   .   2   1   .   1   3   .   1   .   5   2   .   .   7   3   2   15  5   1   2   6   4   1   2   5   .   4   22  12  23  9   
    Storage                14   | 1   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   2   .   .   .   3   1   1   1   
    Processor              19   | .   .   .   .   .   .   .   2   .   .   .   1   1   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   1   4   3   2   2   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Protection             59   | .   .   .   5   .   .   .   1   1   .   .   4   1   .   .   2   1   6   8   4   1   3   3   4   .   .   1   .   .   .   11  3   .   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Weapon                   234  | 2   8   9   11  6   .   5   10  11  5   .   13  1   .   .   7   2   3   14  6   5   2   5   24  3   2   .   .   1   25  24  17  13  
    Energy Gun             21   | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   6   .   .   .   .   1   4   .   .   6   
    Energy Cannon          55   | .   .   5   3   2   .   .   1   1   1   .   5   1   .   .   2   1   2   1   1   2   .   1   6   1   1   .   .   .   6   1   9   2   
    Ballistic Gun          97   | 2   5   .   5   1   .   3   6   5   3   .   2   .   .   .   2   1   1   8   2   1   1   3   8   1   .   .   .   .   13  19  4   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Launcher               35   | .   .   3   2   3   .   1   1   .   .   .   2   .   .   .   3   .   .   .   3   1   .   1   1   1   1   .   .   .   1   4   4   3   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          22   | .   3   1   .   .   .   1   2   5   1   .   3   .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  29   | .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   3   .   1   .   .   4   .   .   9   5   3   .   
Parts Lost                 94   | .   2   .   2   1   .   1   4   .   .   1   1   1   .   .   5   .   4   6   1   2   .   .   .   .   1   .   .   10  4   4   18  26  
  Power                    17   | .   1   .   .   1   .   1   1   .   .   1   .   1   .   .   1   .   1   1   .   .   .   .   .   .   1   .   .   1   .   1   2   3   
  Propulsion               16   | .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   3   1   .   .   5   
  Utility                  33   | .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   2   .   2   1   .   .   .   .   .   .   .   .   .   6   .   2   9   8   
  Weapon                   28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   1   2   .   .   .   .   .   .   .   .   3   1   7   10  
  Highest Loss Streak      13   | .   1   .   1   1   .   1   2   .   .   1   1   1   .   .   1   .   3   2   1   2   .   .   .   .   1   .   .   4   1   3   8   13  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     93   | .   99  100 99  99  100 99  95  100 96  89  90  92  92  92  86  92  95  98  100 99  99  94  81  94  93  93  94  67  79  87  89  87  
  Engine                   4    | .   14  14  11  5   .   .   2   9   7   6   7   4   .   .   .   .   5   .   .   3   5   5   5   5   1   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   4   11  10  6   .   .   .   .   2   7   7   4   6   .   3   .   .   .   .   .   .   1   2   5   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   .   .   .   .   1   2   .   3   4   7   7   7   
  Treads                   17   | .   20  28  22  22  22  22  23  27  15  6   5   7   7   7   5   2   19  22  23  23  22  17  15  15  15  15  15  17  12  13  14  11  
  Device                   14   | .   13  14  8   11  11  11  9   9   15  15  14  7   7   7   7   19  7   10  16  16  16  16  15  15  14  16  21  18  20  14  19  24  
  Storage                  7    | .   14  14  11  11  11  11  9   9   7   7   7   7   7   7   7   6   6   5   5   5   5   5   5   5   5   5   5   4   5   7   6   7   
  Processor                8    | .   .   .   .   .   .   .   8   9   7   7   7   14  15  15  7   6   6   10  11  11  11  11  10  10  10  10  10  8   13  15  16  16  
  Protection               8    | .   .   .   13  11  11  11  9   9   7   7   7   7   7   7   14  13  21  17  11  11  11  11  14  15  15  12  10  3   .   4   4   .   
  Energy Cannon            9    | .   .   26  14  10  11  11  10  9   6   7   5   7   7   7   5   6   15  13  10  11  17  11  4   9   9   10  10  2   3   1   5   9   
  Ballistic Gun            14   | .   27  1   17  21  22  21  16  13  23  23  23  23  23  23  23  20  10  5   10  9   5   10  4   11  15  15  15  3   13  19  14  .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             171  | 12  31  36  50  40  38  39  40  45  51  51  49  53  53  53  61  64  89  97  96  99  99  99  98  92  94  96  88  88  126 153 171 155 
  Greatest Support         197  | 20  40  40  40  40  40  40  63  63  63  28  28  28  28  28  28  44  85  111 108 108 109 125 125 125 125 125 125 163 175 185 197 197 
  Greatest Overweight (x)  3    | 3   .   .   1   .   .   .   .   .   1   1   1   1   1   1   2   2   1   1   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  
  Average Capacity         15   | 7   13  15  15  15  15  15  15  15  15  15  15  15  15  15  15  14  15  15  15  15  15  15  15  15  15  15  15  15  15  15  19  20  
  Most Carried             20   | 7   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  19  
  Average Carried          14   | 4   12  14  14  14  15  14  14  15  14  15  14  14  15  15  13  12  13  14  14  14  14  15  14  14  15  15  15  14  14  14  18  14  
  Final Capacity           20   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  
  Final Carried            17   | 7   15  15  15  15  15  15  15  15  15  15  15  15  15  15  13  14  15  15  14  13  15  15  15  15  15  15  15  15  14  15  17  10  

 Class Distribution 
--------------------
 34% | Scavenger-Tank
 26% | Scavenger-Gunner
 14% | Tank
 11% | Mutant
  4% | Gunner
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
       Scavenger-Tank | -9/Materials
       Scavenger-Tank | -9/Mines
       Scavenger-Tank | -9/Exiles
       Scavenger-Tank | -8/Mines
     Scavenger-Gunner | -8/Materials
     Scavenger-Gunner | -8/Storage
               Gunner | -7/Factory
               Gunner | -7/Waste
               Gunner | -7/Factory
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Data Miner
                 Tank | -6/Proximity Caves
       Scavenger-Tank | -6/Factory
                 Tank | -6/DSF
                 Tank | -5/Factory
       Scavenger-Tank | -5/Upper Caves
       Scavenger-Tank | -5/Upper Caves
                 Tank | -5/Warlord
       Scavenger-Tank | -4/Proximity Caves
       Scavenger-Tank | -4/Factory
       Scavenger-Tank | -4/Upper Caves
       Scavenger-Tank | -4/Upper Caves
     Scavenger-Gunner | -4/Zhirov
     Scavenger-Gunner | -3/Proximity Caves
     Scavenger-Gunner | -3/Research
     Scavenger-Gunner | -3/Quarantine
     Scavenger-Gunner | -2/Research
     Scavenger-Gunner | -1/Access
     Scavenger-Gunner | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Acc  Com  
Matter Collected           13449 | 333  403  156  321  187  .    123  432  223  36   .    444  139  61   .    557  .    195  1116 238  349  307  224  330  319  310  185  58   265  1479 2312 1984 363  
  Remotely                 237   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    237  .    
Salvage Created            23149 | 88   471  222  601  322  .    378  577  399  36   .    414  86   59   .    535  .    239  1724 273  245  106  434  532  50   202  518  19   2759 2631 2698 4043 2488 
  Parts                    1087  | 11   29   21   46   17   .    16   35   27   3    .    27   5    .    .    16   .    14   73   12   10   2    15   18   5    16   12   5    107  158  115  162  110  
Haulers Intercepted        11    | .    2    .    1    .    .    .    1    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    1    1    2    .    
Recyclers Shooed           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      87    | .    .    .    .    .    .    .    .    .    .    .    .    5    7    .    15   .    .    .    9    4    .    15   .    5    13   8    6    .    .    .    .    .    
  Prevented                8     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    5    .    .    .    .    2    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com 
Combat Hostiles Destroyed  399  | .   10  9   19  11  .   6   16  8   .   .   12  1   .   .   11  .   4   24  13  8   2   9   5   4   6   .   2   32  34  45  51  57  
  Guns                     134  | .   10  .   4   .   .   2   11  5   .   .   6   1   .   .   4   .   1   10  1   1   .   1   1   1   .   .   2   3   15  29  21  5   
  Cannons                  98   | .   .   5   9   3   .   2   2   3   .   .   .   .   .   .   4   .   3   14  2   2   1   4   .   .   1   .   .   3   7   3   15  15  
  AOE                      156  | .   .   4   6   8   .   2   3   .   .   .   6   .   .   .   3   .   .   .   10  5   .   4   3   3   4   .   .   21  11  13  13  37  
Classes Destroyed          26   | 2   4   3   1   1   .   3   .   .   .   .   .   1   .   .   1   .   1   2   .   1   1   .   1   .   .   .   .   .   1   1   1   1   
  Worker                   15   | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   7   .   4   1   
  Builder                  15   | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   6   .   3   .   
  Tunneler                 5    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Hauler                   11   | .   2   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   2   .   
  Recycler                 6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   2   .   .   
  Mechanic                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   2   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Watcher                  9    | .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   2   1   
  Swarmer                  105  | .   3   3   11  3   .   .   8   .   .   .   7   .   .   .   .   .   .   4   9   3   .   4   .   4   4   .   .   .   4   16  .   22  
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    136  | .   7   1   2   8   .   4   2   .   .   .   3   .   .   .   4   .   .   10  4   4   .   5   2   .   .   .   .   19  11  8   22  20  
  Brawler                  7    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   .   
  Duelist                  13   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   3   3   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Sentry                   35   | .   .   2   6   .   .   .   6   7   .   .   2   .   .   .   1   .   .   2   .   .   .   .   1   .   .   .   .   3   .   1   3   1   
  Hunter                   43   | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   3   2   .   .   .   .   .   .   2   .   .   6   7   2   13  5   
  Programmer               30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   2   .   .   .   .   3   9   2   6   3   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Lightning                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Striker                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   
  Executioner              9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   
  Decomposer               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           25   | 3   3   3   4   3   .   4   4   2   1   .   4   1   .   .   3   .   2   8   5   7   1   4   4   4   4   .   1   12  8   7   11  25  
  Combat Bots Only         25   | .   3   3   4   3   .   3   4   2   .   .   4   1   .   .   3   .   2   8   5   7   1   4   3   4   4   .   1   10  6   7   8   25  
Max Kills in Single Turn   9    | 1   1   3   3   3   .   2   2   1   1   .   2   1   .   .   1   .   1   2   3   2   1   3   2   2   3   .   1   4   5   4   4   9   
  Gunslinging              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Exploded                 9    | .   .   2   3   3   .   2   2   .   .   .   2   .   .   .   1   .   .   .   3   2   .   3   1   2   3   .   .   4   3   4   4   9   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -1    -1    
--------                   Run   | Yrd   Mat   Min   Mat   Min   Exi   Min   Mat   Sto   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   DSF   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Res   Acc   Com   
Hostile Shots Fired        2186  | .     49    14    65    13    .     16    73    33    .     2     71    24    .     3     68    .     112   122   47    48    2     66    12    11    48    .     .     222   257   165   325   318   
  Missed                   625   | .     7     3     15    5     .     2     17    7     .     1     20    12    .     1     25    .     32    32    18    19    1     17    6     3     11    .     .     81    74    40    85    91    
Damage Taken               30207 | .     464   189   683   153   .     284   713   377   170   36    682   339   .     92    583   .     1681  1665  519   517   35    661   181   117   494   .     .     2556  3491  3838  5268  4419  
  Core                     3125  | .     113   31    76    11    .     54    68    14    16    .     96    153   .     .     48    .     80    64    42    36    8     79    19    14    12    .     .     286   725   674   179   227   
  Absorbed by Shields      389   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    .     .     .     34    344   .     .     .     .     .     .     .     .     .     .     
  Reduced by Siege Mode    357   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    .     .     .     .     .     71    17    88    134   34    
  Redirected to Core       858   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     524   334   .     .     
  Ignored by Resistances   1891  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     74    20    21    20    19    .     .     .     .     .     .     145   7     290   1295  
  Regen/Repaired (Parts)   525   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     240   .     285   .     .     .     .     .     .     .     .     .     
Core Remaining (%)         68    | 100   .     42    .     .     .     64    .     85    .     .     .     .     .     .     55    .     90    .     .     .     .     77    .     .     .     .     96    .     22    53    .     .     
Volleys Fired              945   | 14    39    13    30    14    .     10    35    15    1     .     19    47    3     .     72    .     18    52    48    14    3     81    13    21    29    18    31    48    66    56    82    53    
  Largest                  5     | 2     2     2     3     3     .     3     3     3     4     .     4     4     1     .     4     .     4     4     4     4     4     4     2     5     5     2     5     5     5     5     5     5     
  Hottest                  520   | 40    40    112   168   111   .     111   159   116   141   .     144   149   65    .     149   .     223   235   202   252   252   252   300   251   251   150   251   300   326   250   520   500   
Shots Fired                2456  | 28    78    23    78    28    .     26    93    43    4     1     59    67    3     1     141   .     58    201   74    19    10    130   14    25    53    22    43    98    273   240   340   183   
  Gun                      1382  | 28    78    .     37    14    .     16    52    28    3     1     40    21    .     1     74    .     19    85    9     4     2     21    14    3     18    16    9     74    203   211   208   93    
  Cannon                   991   | .     .     20    39    7     .     8     39    15    1     .     14    46    3     .     62    .     39    116   56    7     8     107   .     20    32    6     34    24    68    20    121   79    
  Launcher                 81    | .     .     3     2     7     .     2     2     .     .     .     5     .     .     .     5     .     .     .     9     8     .     2     .     2     3     .     .     .     2     9     11    9     
  Special                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Kinetic                  1225  | 28    78    .     37    14    .     16    52    28    3     1     40    21    .     1     74    .     19    74    9     4     2     21    2     3     18    16    9     39    196   211   208   1     
  Thermal                  1028  | .     .     .     16    7     .     8     39    15    1     .     14    46    3     .     62    .     39    127   52    5     6     98    12    20    32    6     34    59    72    20    121   114   
  Explosive                81    | .     .     3     2     7     .     2     2     .     .     .     5     .     .     .     5     .     .     .     9     8     .     2     .     2     3     .     .     .     2     9     11    9     
  Electromagnetic          95    | .     .     20    23    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     2     2     9     .     .     .     .     .     .     2     .     .     33    
  Entropic                 25    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     24    
  Robot Hit Streak         32    | 8     6     3     10    9     .     7     20    11    3     .     11    4     6     .     19    .     12    9     12    15    5     15    16    1     8     28    30    23    22    32    23    19    
  Robot Miss Streak        6     | 3     4     2     2     1     .     2     4     2     1     1     2     2     .     .     4     .     2     3     4     1     1     3     5     1     4     .     4     6     6     2     4     4     
  Penetration Max          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     3     .     .     .     .     .     .     .     1     .     1     2     2     3     2     
  Secondary Targets        17    | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    4     .     
    Max Gunslinging Chain  2     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     
Shots Hit Robots           1419  | 15    50    10    45    15    .     16    55    26    3     .     40    18    3     .     61    .     41    120   18    15    7     45    11    1     19    21    3     83    171   180   217   110   
  Core Hits                1008  | 6     23    15    25    21    .     14    29    17    2     .     22    6     .     .     31    .     13    58    21    26    3     22    20    5     9     11    2     120   113   124   140   110   
  Critical Kills           31    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     1     1     .     .     .     .     1     3     .     3     9     2     5     .     
  Critical Parts Destroyed 51    | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     5     .     1     .     .     .     .     .     4     .     2     7     6     19    5     
  Critical Strikes         89    | .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     1     .     .     11    1     2     .     .     .     .     1     7     .     6     16    8     24    9     
    Burn                   3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Meltdown               3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     2     .     
    Destroy                76    | .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     1     .     .     11    1     1     .     .     .     .     .     7     .     6     16    8     22    .     
    Corrupt                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Smash                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
    Detonate               5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
Melee Attacks              71    | .     7     1     .     .     .     1     4     17    2     .     15    .     .     .     .     .     .     20    .     3     .     .     1     .     .     .     .     .     .     .     .     .     
  Impact                   70    | .     7     1     .     .     .     1     4     17    2     .     15    .     .     .     .     .     .     20    .     3     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            8     | .     1     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     1     .     3     .     .     1     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           67673 | 160   677   411   1132  1320  .     440   1286  585   52    19    1334  389   82    .     1705  .     1016  3508  1255  971   228   1468  1275  180   646   362   75    6712  7465  8990  11838 12092 
  Guns                     21737 | 160   575   .     307   109   .     93    633   320   30    19    671   303   .     .     912   .     345   1042  84    7     26    276   74    28    151   145   75    770   3229  4700  5087  1566  
  Cannons                  15793 | .     .     240   507   153   .     144   330   171   22    .     139   86    82    .     266   .     671   2290  214   93    202   927   .     .     259   217   .     646   1740  454   3562  2378  
  Explosions               29580 | .     .     171   318   1058  .     203   249   .     .     .     524   .     .     .     527   .     .     72    957   682   .     265   1201  152   236   .     .     5296  2496  3836  3189  8148  
  Melee                    559   | .     102   .     .     .     .     .     70    94    .     .     .     .     .     .     .     .     .     104   .     189   .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  4     | .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  19770 | 160   575   .     307   109   .     93    633   320   30    19    671   303   .     .     912   .     345   906   84    7     26    276   32    28    151   145   75    566   3210  4700  5087  .     
  Thermal                  25487 | .     .     .     286   153   .     144   330   171   22    .     139   86    82    .     266   .     671   2498  186   61    151   769   1243  .     259   217   .     6146  3329  454   3562  4262  
  Explosive                19698 | .     .     171   239   1058  .     203   249   .     .     .     524   .     .     .     527   .     .     .     957   682   .     265   .     152   236   .     .     .     722   3836  3189  6688  
  Electromagnetic          1392  | .     .     240   300   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     28    32    51    158   .     .     .     .     .     .     204   .     .     379   
  Impact                   559   | .     102   .     .     .     .     .     70    94    .     .     .     .     .     .     .     .     .     104   .     189   .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 763   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     763   
Highest Corruption         16    | .     .     .     .     .     .     .     .     .     1     1     3     3     3     3     4     .     .     5     5     5     5     .     2     2     2     2     2     11    16    9     9     6     
  Average Corruption       4     | .     .     .     .     .     .     .     .     .     1     1     1     3     3     3     3     .     .     4     5     5     5     .     2     2     2     2     2     9     11    5     5     3     
  Corruption Purged        7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     
  Corruption Blocked       96    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     87    .     .     
  Effects                  322   | .     .     .     .     .     .     .     .     .     .     4     3     14    6     4     18    .     .     36    19    17    2     .     5     5     9     6     10    24    66    33    30    11    
    Message Errors         61    | .     .     .     .     .     .     .     .     .     .     .     3     3     1     2     3     .     .     8     5     3     .     .     .     .     3     .     3     6     9     6     4     2     
    Matter Fused           73    | .     .     .     .     .     .     .     .     .     .     1     .     2     2     .     6     .     .     8     5     4     1     .     1     .     1     3     3     8     14    6     5     3     
    Heat Flow Errors       47    | .     .     .     .     .     .     .     .     .     .     1     .     4     2     .     1     .     .     2     2     3     1     .     .     1     2     .     3     3     11    4     5     2     
    Energy Discharges      33    | .     .     .     .     .     .     .     .     .     .     1     .     2     .     .     1     .     .     2     3     2     .     .     1     1     1     .     .     1     7     7     4     .     
    Parts Rejected         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Parts Fused            6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     1     .     .     .     2     .     1     .     
    Data Loss (minor)      41    | .     .     .     .     .     .     .     .     .     .     .     .     2     1     1     3     .     .     5     2     1     .     .     2     2     1     1     1     5     9     3     .     2     
    Data Loss (major)      13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     1     .     1     6     .     2     1     
    Misfires               18    | .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     1     .     .     5     1     1     .     .     .     .     .     1     .     .     1     1     4     1     
    Alerts                 9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     5     1     .     
    Misdirections          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Weapon Failures        17    | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     4     1     2     .     .     .     .     .     .     .     .     4     .     4     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1850  | .     10    4     29    28    .     .     118   .     .     .     7     .     21    .     15    .     .     159   39    155   .     43    14    .     44    .     .     92    107   106   207   652   
  Projectiles              288   | .     .     4     .     .     .     .     .     .     .     .     .     .     21    .     .     .     .     95    8     18    .     7     .     .     .     .     .     10    74    .     .     51    
  Explosions               1301  | .     .     .     29    28    .     .     68    .     .     .     7     .     .     .     15    .     .     .     31    .     .     36    14    .     44    .     .     82    33    106   207   601   
  Melee                    261   | .     10    .     .     .     .     .     50    .     .     .     .     .     .     .     .     .     .     64    .     137   .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 2     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   2     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1066  | .     .     64    37    68    .     47    13    .     .     .     41    .     .     .     22    .     .     .     57    .     .     .     60    .     .     .     .     107   93    164   .     293   
  Shots                    34    | .     .     2     1     3     .     2     1     .     .     .     2     .     .     .     1     .     .     .     4     .     .     .     3     .     .     .     .     5     4     2     .     4     
  Rammed                   1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        584   | .     13    162   322   84    .     79    207   36    21    82    142   270   247   .     286   .     179   584   188   183   161   331   271   137   171   .     230   195   169   174   383   350   
  Average Temperature      92    | .     7     57    122   34    .     32    53    8     14    42    47    73    94    .     78    .     78    154   48    88    67    94    97    52    37    .     71    57    63    18    109   127   
  Received Heat Transfer   3817  | .     228   27    120   42    .     45    297   99    .     .     177   36    .     .     144   .     345   207   159   225   4     125   .     .     .     .     .     441   223   54    306   513   
  Effects                  16    | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     .     .     1     3     .     .     .     .     .     .     .     .     1     
    Shutdowns              3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
    Interference           5     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     2     .     .     .     .     .     .     .     .     .     
    Matter Decay           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Damage (major)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          23    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     2     2     5     11    2     
  Total Turns              421   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     34    .     .     .     .     .     52    39    101   169   26    
  Longest Duration         35    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     34    .     .     .     .     .     35    20    34    32    20    
Robots Corrupted           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Parts Fried              12    | .     .     .     2     .     .     .     3     .     .     .     .     .     .     .     .     .     .     2     .     1     .     .     .     .     .     .     .     .     2     .     .     2     
  Impact Corruptions       13    | .     1     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     3     .     7     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     1     .     .     5     .     .     2     .     
  Combat Hostiles          10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     1     .     .     5     .     .     2     .     
  Parts Melted             68    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     9     .     .     2     3     3     .     2     .     .     26    6     .     9     7     
  Heat Transferred         27566 | .     .     .     420   259   .     259   592   296   37    .     222   111   111   .     370   .     925   3319  259   74    185   981   1657  .     333   129   .     8240  2565  .     2823  3399  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      2     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Acc  Com  
Peak Influence             2736 | 20   168  115  364  205  .    159  339  307  133  5    373  .    .    .    .    900  720  686  .    .    .    .    113  .    .    .    .    745  1075 1690 2245 2736 
  Initial                  1398 | .    13   .    44   13   .    .    .    64   64   5    .    .    .    .    .    900  630  361  .    .    .    .    16   .    .    .    .    150  338  593  963  1398 
  Average                  433  | 5    26   22   184  134  .    41   179  166  83   3    145  .    .    .    .    900  679  383  .    .    .    .    44   .    .    .    .    474  637  982  1221 1766 
Maximum Alert Level        5    | .    .    .    1    1    .    .    1    1    .    .    1    .    .    .    .    3    3    2    .    .    .    .    .    .    .    .    .    3    3    5    5    5    
  Low Security (%)         45   | 100  100  100  54   67   .    100  69   63   100  100  72   .    .    .    .    .    .    3    .    .    .    .    100  .    .    .    .    12   .    .    .    .    
  Level 1                  16   | .    .    .    45   32   .    .    30   36   .    .    27   .    .    .    .    .    .    60   .    .    .    .    .    .    .    .    .    30   5    .    .    .    
  Level 2                  15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    62   35   .    .    .    .    .    .    .    .    .    30   69   34   .    .    
  Level 3                  13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    100  37   .    .    .    .    .    .    .    .    .    .    26   24   32   60   .    
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   20   36   
  Level 5                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   9    48   
  High Security            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    15   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          53   | .    3    1    3    1    .    .    .    2    1    .    .    .    .    .    .    1    1    4    .    .    .    .    1    .    .    .    .    8    9    1    13   4    
  Investigation            10   | .    2    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    2    1    
  Extermination            10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    1    3    .    2    1    
  Reinforcement            18   | .    1    .    2    .    .    .    .    2    1    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    4    4    1    1    .    
  Assault                  14   | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    1    .    .    8    2    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    1    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com 
Distress Signals           35   | .   1   1   6   .   .   .   2   .   .   .   .   .   .   .   2   .   .   3   .   .   .   .   1   .   .   .   .   .   3   6   7   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              632  | .   21  10  34  14  .   7   24  12  2   6   14  1   .   4   18  .   12  40  13  7   20  10  7   4   5   .   2   38  46  58  74  129 
  Peak Tracking Total      101  | .   4   3   5   4   .   4   4   2   1   6   4   1   .   4   4   .   8   8   5   7   10  4   4   4   2   .   1   8   5   9   9   101 
  Tactical Retreats        11   | .   .   1   2   .   .   .   .   .   .   .   1   .   .   .   1   .   .   2   1   .   .   .   .   .   .   .   .   .   .   2   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com 
Traps Triggered            14   | .   1   .   1   .   .   .   .   .   2   .   2   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   3   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                17   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   12  2   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com 
Machines Disabled          42   | .   .   1   2   1   .   .   1   3   .   .   .   .   .   1   .   .   .   4   .   4   .   .   .   .   .   .   .   1   11  3   7   3   
  Max in Single Turn       2    | .   .   1   2   1   .   .   1   1   .   .   .   .   .   1   .   .   .   2   .   2   .   .   .   .   .   .   .   1   1   1   1   1   
  Garrison Access          7    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   2   1   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com 
Machines Accessed          67   | .   6   1   6   1   1   .   3   4   4   .   1   1   .   3   .   2   .   3   .   .   3   .   2   .   1   9   .   3   9   2   2   .   
  Terminals                40   | .   6   .   6   1   .   .   3   4   1   .   1   1   .   .   .   2   .   2   .   .   .   .   1   .   .   .   .   2   7   2   1   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   
Total Hacks                209  | .   22  1   22  4   4   .   9   14  6   .   6   2   .   22  .   2   .   4   .   .   4   .   4   .   1   48  .   6   19  3   6   .   
  Successful               140  | .   11  1   12  .   4   .   3   5   4   .   4   2   .   22  .   1   .   1   .   .   4   .   2   .   1   48  .   3   11  1   .   .   
  Failed                   68   | .   10  .   10  4   .   .   6   9   2   .   2   .   .   .   .   1   .   3   .   .   .   .   2   .   .   .   .   3   8   2   6   .   
    Catastrophic           20   | .   3   .   2   2   .   .   2   2   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   2   1   2   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   54   | .   11  .   8   4   .   .   4   10  .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   7   1   5   .   
  Terminals                110  | .   22  .   22  4   .   .   9   14  2   .   6   2   .   .   .   2   .   3   .   .   .   .   1   .   .   .   .   3   15  3   2   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   4   .   
Terminal Hacks             114  | .   7   1   8   .   4   .   1   3   1   .   3   2   .   22  .   1   .   .   .   .   4   .   .   .   1   48  .   2   5   1   .   .   
  Record                   53   | .   .   .   .   .   4   .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   3   .   .   .   .   36  .   .   4   1   .   .   
  Part Schematic           15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Open Door                6    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   1   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             7    | .   2   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         17   | .   4   .   4   .   .   .   2   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Terminals                17   | .   4   .   4   .   .   .   2   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
    Track                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Botnet                 14   | .   4   .   3   .   .   .   2   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Disrupt                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   6   .   6   1   .   .   3   3   2   .   1   1   .   .   .   1   .   2   .   .   .   .   2   .   .   .   .   1   4   2   2   .   
  Full Trace Events        4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   4   .   .   5   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   197  | .   .   .   .   .   .   .   .   .   58  .   .   .   .   .   .   .   .   139 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  23   | .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Time                     25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   25  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   3   .   3   1   .   
  Machine Destruction      10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   3   .   3   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Acc  Com  
Total Allies               11   | .    .    .    .    4    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    1    
  Largest Group            5    | .    .    .    .    4    2    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    5    4    .    .    .    .    .    .    .    .    .    1    
  Highest-Rated Group      239  | .    .    .    .    71   44   44   .    .    .    31   .    .    .    .    .    .    .    .    .    .    239  196  .    .    .    .    .    .    .    .    .    69   
  Highest-Rated Ally       69   | .    .    .    .    31   31   31   .    .    .    31   .    .    .    .    .    .    .    .    .    .    65   65   .    .    .    .    .    .    .    .    .    69   
Total Orders               4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    2    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  ROAM                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               80   | .    .    .    .    19   .    5    .    .    .    12   .    .    .    .    .    .    .    .    .    .    22   15   .    .    .    .    .    .    .    .    .    7    
  Total Damage             2539 | .    .    .    .    223  .    99   .    .    .    168  .    .    .    .    .    .    .    .    .    .    1018 552  .    .    .    .    .    .    .    .    .    479  
  Kills                    14   | .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    1    .    .    .    .    .    .    .    .    .    2    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com 
Robot Analysis Total       5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   1   .   2   .   .   .   .   .   .   .   1   .   .   2   .   .   .   2   1   .   2   .   1   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Drone Recoveries         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Acc  Com  
Turns Passed               29380 | 149  1927 1332 1297 803  210  1040 916  886  442  156  689  817  315  102  965  198  343  2045 818  636  1056 2220 850  587  848  371  770  819  1695 1737 1714 627  
Spaces Moved               14883 | 65   815  655  548  468  132  619  421  441  295  100  435  608  269  89   561  140  134  1013 382  342  569  1001 408  328  407  192  404  372  807  866  754  243  
  Core                     17    | 17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   12098 | .    455  655  548  468  132  619  421  441  139  .    .    .    .    .    .    .    132  1013 382  342  569  1001 408  328  407  192  404  372  807  866  754  243  
  Legs                     408   | 48   360  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2360  | .    .    .    .    .    .    .    .    .    156  100  435  608  269  89   561  140  2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  160  160  160  160  160  160  160  115  115  115  115  115  115  115  100  115  161  170  170  167  163  163  163  163  163  163  162  158  158  161  163  
  Average Speed            155   | 140  142  160  205  160  160  160  160  160  136  115  115  115  115  115  116  121  182  163  170  170  169  163  163  163  163  163  163  164  162  158  161  164  
  Slowest Speed            250   | 200  160  160  240  160  160  160  160  160  160  115  115  115  115  115  130  130  241  237  170  170  170  167  163  163  163  163  163  166  250  237  250  166  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52    | 6    99   98   45   92   49   96   40   64   9    70   10   63   57   70   70   4    77   26   58   53   81   74   9    55   51   62   67   10   85   23   37   13   
  Regions Visited          32
    Branch Regions         19
  Pre-discovered Areas     9     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    1    .    .    .    3    .    .    .    .    .    .    
  Known Exits Taken        20    | .    .    .    .    .    .    1    1    .    .    .    1    1    1    1    .    1    .    1    1    1    1    1    1    1    1    1    1    .    1    1    1    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    1    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Scrap Searched             14    | .    .    1    .    1    .    1    .    .    .    .    .    2    .    .    1    .    .    .    2    1    .    1    .    4    .    .    .    .    .    .    .    .    
Spaces Dug                 182   | .    3    1    .    .    .    1    2    7    1    .    9    23   .    .    19   .    .    6    14   .    .    40   .    12   17   .    27   .    .    .    .    .    
Terrain Destroyed          1056  | .    3    23   10   72   .    18   2    7    1    .    40   28   .    .    43   .    .    33   85   9    .    86   .    20   51   .    35   6    62   145  128  149  
  Melee                    29    | .    3    1    .    .    .    1    2    7    1    .    9    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               373   | .    .    .    .    .    .    .    .    .    .    .    .    28   .    .    24   .    .    10   15   .    .    71   .    18   23   .    35   6    26   43   29   45   
  AOE                      652   | .    .    22   10   72   .    17   .    .    .    .    31   .    .    .    19   .    .    18   70   9    .    15   .    2    28   .    .    .    36   102  97   104  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Acc  Com  
Total                      19174 | 93   1497 919  660  498  131  646  583  561  337  141  552  667  271  88   760  171  193  1236 477  373  654  1479 572  357  550  228  479  476  1031 1088 1054 352  
  Wait                     2160  | .    595  222  41   5    .    3    72   61   10   42   38   4    .    .    107  .    6    66   32   1    2    371  83   1    106  2    45   32   32   58   105  18   
  Move                     14852 | 64   814  654  547  467  131  618  420  440  295  99   434  607  268  88   560  139  133  1012 381  341  568  1000 407  327  406  191  403  371  806  865  753  243  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  176   | 7    16   9    10   2    .    2    11   3    9    .    6    2    .    .    1    16   7    17   .    3    2    .    9    2    .    .    .    9    15   3    11   4    
  Fast Attach              196   | 7    .    .    3    .    .    2    4    1    1    .    3    .    .    .    4    3    2    9    .    1    8    6    16   .    1    8    .    5    29   37   31   15   
  Attach                   104   | .    4    .    4    1    .    .    5    .    2    .    3    1    .    .    3    3    4    16   2    2    .    .    10   .    .    .    .    5    11   1    16   11   
  Detach                   53    | .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    1    2    1    4    1    .    3    .    4    .    .    .    .    1    10   3    17   3    
  Swap                     267   | 1    11   10   13   7    .    6    15   15   5    .    19   5    .    .    11   2    11   24   13   5    2    11   6    4    7    1    .    .    23   24   12   4    
  Drop                     281   | .    9    10   12   2    .    4    15   9    12   .    7    1    .    .    1    6    8    16   .    3    10   10   23   2    1    7    .    5    39   41   27   1    
  Fire                     945   | 14   39   13   30   14   .    10   35   15   1    .    19   47   3    .    72   .    18   52   48   14   3    81   13   21   29   18   31   48   66   56   82   53   
  Melee                    71    | .    7    1    .    .    .    1    4    17   2    .    15   .    .    .    .    .    .    20   .    3    .    .    1    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            10    | .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   58    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    56   .    .    .    .    1    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-8/Storage (discovered 2 exits: *Fac / [*Rec])
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / DSF)
-6/DSF
-5/Factory (discovered 3 exits: *Fac x2 / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Res x2 / *Upp)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: [*Arm] / *Qua)
-3/Quarantine
-2/Research
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
    43 | -11/Scrapyard      | Discovered new exit (range 14)
   150 | -11/Scrapyard      | Entered Materials
   253 | -10/Materials      | Central database locked down
   306 | -10/Materials      | Build established: Mutant
   408 | -10/Materials      | Discovered new exit (range 7)
   706 | -10/Materials      | Discovered new exit (range 10)
   805 | -10/Materials      | Discovered new exit (range 4)
  1243 | -10/Materials      | Discovered new exit (range 6)
  1948 | -10/Materials      | Discovered new exit (range 9)
  2077 | -10/Materials      | Entered Mines
  2078 | -10/Mines          | Assembled infested the area
  2695 | -10/Mines          | Discovered new exit (range 12)
  2748 | -10/Mines          | Core integrity fell below 50%
  3181 | -10/Mines          | Learned location of Zion (-6)
  3203 | -10/Mines          | Met a Derelict shopkeep closing up shop
  3281 | -10/Mines          | Discovered new exit (range 9)
  3409 | -10/Mines          | Entered Materials
  3409 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  3695 | -9/Materials       | Build established: Tank
  3847 | -9/Materials       | Discovered new exit (range 9)
  4056 | -9/Materials       | Discovered new exit (range 3)
  4095 | -9/Materials       | Build established: Scavenger-Tank
  4462 | -9/Materials       | Discovered new exit (range 3)
  4706 | -9/Materials       | Entered Mines
  4795 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  4795 | -9/Mines           | Discovered new exit (range 5)
  5003 | -9/Mines           | Discovered new exit (range 10)
  5005 | -9/Mines           | Learned Materials trap positions
  5018 | -9/Mines           | Identified exit to Materials
  5050 | -9/Mines           | Found a hidden stash of uninstalled traps
  5217 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  5287 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  5298 | -9/Mines           | Met a Derelict testing a Signal Generator
  5303 | -9/Mines           | Found Signal Generator
  5509 | -9/Mines           | Entered Exiles
  5509 | -9/Exiles          | Accompanied by 2 allies
  5549 | -9/Exiles          | Met 8R-AWN
  5575 | -9/Exiles          | Met EX-HEX
  5639 | -9/Exiles          | Met EX-DEC
  5706 | -9/Exiles          | Discovered new exit (range 10)
  5719 | -9/Exiles          | Entered Mines
  5719 | -8/Mines           | Accompanied by 2 allies
  6326 | -8/Mines           | Discovered exit to Materials (range 8)
  6733 | -8/Mines           | Discovered exit to Materials (range 6)
  6759 | -8/Mines           | Entered Materials
  6759 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  6760 | -8/Materials       | Loaded intel: 19 trap records
  6841 | -8/Materials       | Identified exit to Storage
  7063 | -8/Materials       | Build established: Scavenger-Gunner
  7387 | -8/Materials       | Discovered new exit (range 5)
  7675 | -8/Materials       | Entered Storage
  8181 | -8/Storage         | Discovered new exit (range 9)
  8320 | -8/Storage         | Used back door to open Recycling access
  8320 | -8/Storage         | Discovered new exit (range 5)
  8561 | -8/Storage         | Entered Factory
  8561 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  8716 | -7/Factory         | Fabricated Adv. Medium Treads?
  8926 | -7/Factory         | Build established: Gunner
  9003 | -7/Factory         | Sucked down chute
  9003 | -7/Factory         | Entered Waste
  9004 | -7/Waste           | Met a frightened Derelict
  9047 | -7/Waste           | Spotted C-40 Crusher
  9105 | -7/Waste           | Spotted C-40 Crusher
  9107 | -7/Waste           | Spotted C-40 Crusher
  9111 | -7/Waste           | Spotted C-40 Crusher
  9127 | -7/Waste           | Spotted C-40 Crusher
  9132 | -7/Waste           | Spotted C-40 Crusher
  9134 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  9149 | -7/Waste           | Discovered new exit (range 10)
  9159 | -7/Waste           | Entered Factory
  9282 | -7/Factory         | Identified exit to Lower Caves
  9848 | -7/Factory         | Entered Lower Caves
  9903 | -7/Lower Caves     | Learned Factory stockpile data
 10131 | -7/Lower Caves     | Build established: Scavenger-Skirmisher
 10157 | -7/Lower Caves     | Spotted B-75 Beast
 10405 | -7/Lower Caves     | Destroyed B-75 Beast
 10611 | -7/Lower Caves     | Discovered new exit (range 15)
 10664 | -7/Lower Caves     | Identified exit to Lower Caves
 10665 | -7/Lower Caves     | Entered another Lower Caves area
 10964 | -7/Lower Caves     | Discovered new exit (range 14)
 10979 | -7/Lower Caves     | Identified exit to Data Miner
 10980 | -7/Lower Caves     | Entered Data Miner
 10980 | -7/Data Miner      | Discovered new exit (range 7)
 11002 | -7/Data Miner      | Met Data Miner
 11023 | -7/Data Miner      | Learned location of Section 7 (-2)
 11041 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 11048 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 11076 | -7/Data Miner      | Data Conduit disabled
 11081 | -7/Data Miner      | Identified exit to Proximity Caves
 11082 | -7/Data Miner      | Entered Proximity Caves
 11084 | -6/Proximity Caves | Spotter reported a threat
 11085 | -6/Proximity Caves | Spotter reported a threat
 11160 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11243 | -6/Proximity Caves | Learned location of 1 exit from Factory
 11268 | -6/Proximity Caves | Spotter reported a threat
 11424 | -6/Proximity Caves | Spotted B-75 Beast
 11438 | -6/Proximity Caves | Spotter reported a threat
 11472 | -6/Proximity Caves | Spotter reported a threat
 11579 | -6/Proximity Caves | Build established: Tank
 11849 | -6/Proximity Caves | Spotter reported a threat
 11964 | -6/Proximity Caves | Discovered new exit (range 16)
 12047 | -6/Proximity Caves | Entered Factory
 12047 | -6/Factory         | Evolved 2 slots: Utility x2
 12048 | -6/Factory         | Identified exit to Factory
 12244 | -6/Factory         | Identified exit to DSF
 12245 | -6/Factory         | Entered DSF
 12287 | -6/DSF             | Additional patrols routed to DSF
 12397 | -6/DSF             | Discovered exit to Factory (range 15)
 12588 | -6/DSF             | Entered Factory
 12588 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 12597 | -5/Factory         | Lost 3 parts (2u1w)
 13113 | -5/Factory         | Spotted B-75 Beast
 13954 | -5/Factory         | Discovered new exit (range 16)
 13986 | -5/Factory         | Identified exit to Factory
 14093 | -5/Factory         | Discovered exit to Factory (range 15)
 14111 | -5/Factory         | Fabricated Adv. Heavy Siege Treads?
 14149 | -5/Factory         | Discovered new exit (range 15)
 14182 | -5/Factory         | Identified exit to Upper Caves
 14419 | -5/Factory         | Destroyed 8 combat bots
 14633 | -5/Factory         | Entered Upper Caves
 14666 | -5/Upper Caves     | Learned 4 Factory zone layouts
 14732 | -5/Upper Caves     | Learned Factory security intel
 14942 | -5/Upper Caves     | Build established: Scavenger-Tank
 15436 | -5/Upper Caves     | Discovered new exit (range 10)
 15449 | -5/Upper Caves     | Identified exit to Upper Caves
 15451 | -5/Upper Caves     | Entered another Upper Caves area
 15808 | -5/Upper Caves     | Learned location of Armory (-3)
 15917 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 15977 | -5/Upper Caves     | Destroyed 7 combat bots
 16034 | -5/Upper Caves     | Discovered new exit (range 5)
 16041 | -5/Upper Caves     | Identified exit to Warlord
 16087 | -5/Upper Caves     | Entered Warlord
 16145 | -5/Warlord         | System corruption cleaned by Quarantine Array
 16233 | -5/Warlord         | Build established: Tank
 16387 | -5/Warlord         | Found Prototype Energy Gun
 16666 | -5/Warlord         | Visited the Vortex Lab
 16674 | -5/Warlord         | Warlord's base attacked by MAIN.C
 16684 | -5/Warlord         | Found Prototype Energy Gun
 16684 | -5/Warlord         | Identified Vortex Rail
 16692 | -5/Warlord         | Found Vortex Rail
 16836 | -5/Warlord         | Met Warlord
 16851 | -5/Warlord         | Opened Warlord's prototype stash
 16858 | -5/Warlord         | Found Prototype Device
 16858 | -5/Warlord         | Identified System Purifier
 16862 | -5/Warlord         | Found Prototype Processor
 16862 | -5/Warlord         | Identified Exp. Target Analyzer
 17022 | -5/Warlord         | P-70 Sage assimilated allied 52-VIB(g)
 17024 | -5/Warlord         | Warlord forces counterattacked
 17031 | -5/Warlord         | P-70 Sage assimilated allied N4-KJB(g)
 17034 | -5/Warlord         | P-70 Sage assimilated allied 5E-14B(M)
 17084 | -5/Warlord         | Spotted Striker
 17095 | -5/Warlord         | Destroyed Striker
 17123 | -5/Warlord         | Discovered new exit (range 12)
 17133 | -5/Warlord         | Lost 4 allies
 17138 | -5/Warlord         | Identified exit to Proximity Caves
 17143 | -5/Warlord         | Entered Proximity Caves
 17143 | -4/Proximity Caves | Accompanied by 4 allies
 17147 | -4/Proximity Caves | Spotted B-86 Titan
 17165 | -4/Proximity Caves | Allies destroyed B-86 Titan
 17393 | -4/Proximity Caves | Build established: Scavenger-Tank
 18680 | -4/Proximity Caves | Learned location of Testing (-2)
 19337 | -4/Proximity Caves | Discovered exit to Factory (range 6)
 19353 | -4/Proximity Caves | Learned 4 Research zone layouts
 19363 | -4/Proximity Caves | Entered Factory
 19363 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 19364 | -4/Factory         | Identified exit to Research
 19366 | -4/Factory         | Identified Plasma Storm
 19626 | -4/Factory         | Discovered exit to Research (range 8)
 19712 | -4/Factory         | Repaired Lyr. Medium Armor Plating
 19734 | -4/Factory         | Discovered new exit (range 13)
 19809 | -4/Factory         | Identified exit to Upper Caves
 20213 | -4/Factory         | Entered Upper Caves
 20254 | -4/Upper Caves     | Encountered a Warlord checkpoint
 20380 | -4/Upper Caves     | Learned Research emergency access door positions
 20764 | -4/Upper Caves     | Discovered new exit (range 15)
 20799 | -4/Upper Caves     | Identified exit to Upper Caves
 20800 | -4/Upper Caves     | Spotted B-86 Titan
 20800 | -4/Upper Caves     | Entered another Upper Caves area
 21630 | -4/Upper Caves     | Discovered new exit (range 10)
 21645 | -4/Upper Caves     | Identified exit to Zhirov
 21648 | -4/Upper Caves     | Entered Zhirov
 21648 | -4/Zhirov          | Discovered new exit (range 3)
 21678 | -4/Zhirov          | Met Zhirov
 21709 | -4/Zhirov          | Learned location of Quarantine (-3)
 21709 | -4/Zhirov          | Learned location of Command (-1)
 21745 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 21775 | -4/Zhirov          | Found Alien Artifact
 21775 | -4/Zhirov          | Identified Integrated Reactor
 21775 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 22017 | -4/Zhirov          | Identified exit to Proximity Caves
 22019 | -4/Zhirov          | Entered Proximity Caves
 22111 | -3/Proximity Caves | Build established: Scavenger-Gunner
 22157 | -3/Proximity Caves | Spotter reported a threat
 22769 | -3/Proximity Caves | Discovered exit to Research (range 11)
 22789 | -3/Proximity Caves | Entered Research
 22789 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 22944 | -3/Research        | Lost 4 parts (1p3u)
 23179 | -3/Research        | System corruption reached 10%
 23200 | -3/Research        | Destroyed 10 combat bots
 23264 | -3/Research        | Identified exit to Garrison
 23331 | -3/Research        | Lost 3 parts (1n2u)
 23413 | -3/Research        | Discovered new exit (range 11)
 23598 | -3/Research        | Discovered new exit (range 8)
 23608 | -3/Research        | Entered Quarantine
 23764 | -3/Quarantine      | Found Fusion Bomb Launcher
 23839 | -3/Quarantine      | Found Alien Impact Weapon
 23839 | -3/Quarantine      | Identified Core Stripper
 23892 | -3/Quarantine      | Met incapacitated Sigix Warrior
 23892 | -3/Quarantine      | Lockdown squad dispatched
 23898 | -3/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 23902 | -3/Quarantine      | Unlocked Sigix quarantine chamber
 24005 | -3/Quarantine      | Spotted Lightning
 24007 | -3/Quarantine      | Spotted Lightning
 24008 | -3/Quarantine      | Spotted Lightning
 24010 | -3/Quarantine      | Destroyed Lightning
 24010 | -3/Quarantine      | Destroyed Lightning
 24013 | -3/Quarantine      | Destroyed Lightning
 24021 | -3/Quarantine      | Found Prototype Energy Cannon
 24021 | -3/Quarantine      | Identified EMDS
 24243 | -3/Quarantine      | Found Alien Artifact
 24243 | -3/Quarantine      | Identified Phase Armor
 24283 | -3/Quarantine      | Found Alien Artifact
 24283 | -3/Quarantine      | Identified Subatomic Replicator
 24365 | -3/Quarantine      | Found Alien Energy Cannon
 24365 | -3/Quarantine      | Identified Core Cannon
 24909 | -3/Quarantine      | Found Alien Artifact
 24909 | -3/Quarantine      | Identified Terrabomb
 24909 | -3/Quarantine      | Used Terrabomb
 24929 | -3/Quarantine      | Scanned by Researcher
 24932 | -3/Quarantine      | Core integrity fell below 50%
 25117 | -3/Quarantine      | Found Alien Artifact
 25117 | -3/Quarantine      | Identified Core Reset Matrix
 25117 | -3/Quarantine      | Used Core Reset Matrix
 25121 | -3/Quarantine      | Sensed 10 artifacts in vicinity
 25295 | -3/Quarantine      | Discovered new exit (range 8)
 25302 | -3/Quarantine      | Identified exit to Research
 25303 | -3/Quarantine      | Entered Research
 25303 | -2/Research        | Warlord forces began assault on 0b10
 25303 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 25413 | -2/Research        | Research machine network offline
 25600 | -2/Research        | Build established: Alien-Gunner
 25610 | -2/Research        | Borebot progress halted
 25625 | -2/Research        | Spotted Striker
 25643 | -2/Research        | Borebot progress halted
 25657 | -2/Research        | Lost 10 allies
 25747 | -2/Research        | Spotted Executioner
 25751 | -2/Research        | Spotted Executioner
 25888 | -2/Research        | Spotted Executioner
 25894 | -2/Research        | Spotted Executioner
 25903 | -2/Research        | Destroyed Executioner
 25920 | -2/Research        | Destroyed Executioner
 26023 | -2/Research        | Spotted Executioner
 26025 | -2/Research        | Spotted Executioner
 26034 | -2/Research        | Destroyed Executioner
 26036 | -2/Research        | Borebot progress halted
 26042 | -2/Research        | Destroyed Executioner
 26074 | -2/Research        | Found Prototype Device
 26074 | -2/Research        | Identified Adv. Kinecellerator
 26081 | -2/Research        | Found Prototype Processor
 26081 | -2/Research        | Identified Exp. Core Analyzer
 26367 | -2/Research        | Build established: Scavenger-Gunner
 26477 | -2/Research        | Discovered new exit (range 9)
 26493 | -2/Research        | Spotted Striker
 26511 | -2/Research        | Spotted Executioner
 26513 | -2/Research        | Spotted Executioner
 26513 | -2/Research        | Spotted Striker
 26521 | -2/Research        | Destroyed Executioner
 26530 | -2/Research        | Destroyed Striker
 26547 | -2/Research        | Identified exit to Access
 26551 | -2/Research        | Destroyed 7 combat bots
 26556 | -2/Research        | Lost 6 allies
 26761 | -2/Research        | Spotted Executioner
 26761 | -2/Research        | Spotted Executioner
 26762 | -2/Research        | Destroyed Executioner
 26766 | -2/Research        | Destroyed Executioner
 26800 | -2/Research        | Found Adv. Kinecellerator
 26814 | -2/Research        | Spotted Executioner
 26817 | -2/Research        | Spotted Striker
 26824 | -2/Research        | Destroyed Executioner
 26831 | -2/Research        | Destroyed Striker
 26857 | -2/Research        | Spotted B-90 Cyclops
 26862 | -2/Research        | Spotted Executioner
 26863 | -2/Research        | Destroyed 7 combat bots
 26877 | -2/Research        | Destroyed Executioner
 26894 | -2/Research        | Lost 3 parts (1p1u1w)
 27040 | -2/Research        | Entered Access
 27040 | -1/Access          | Evolved 2 slots: Utility x2
 27416 | -1/Access          | Spotted B-99 Colossus
 27790 | -1/Access          | First assault squad dispatched
 27830 | -1/Access          | Spotted B-99 Colossus
 27911 | -1/Access          | Destroyed 8 combat bots
 28043 | -1/Access          | Found Prototype Launcher
 28043 | -1/Access          | Identified Ragnarok Missile Launcher
 28305 | -1/Access          | Lost 4 parts (2u2w)
 28449 | -1/Access          | Destroyed 8 combat bots
 28573 | -1/Access          | Energy Cycler disabled
 28599 | -1/Access          | High security lockdown imminent
 28648 | -1/Access          | Destroyed 8 combat bots
 28679 | -1/Access          | High security lockdown engaged
 28703 | -1/Access          | Spotted B-99 Colossus
 28703 | -1/Access          | Spotted B-99 Colossus
 28751 | -1/Access          | Discovered new exit (range 3)
 28753 | -1/Access          | Identified exit to Command
 28754 | -1/Access          | Entered Command
 28775 | -1/Command         | Lost 8 parts (2p3u3w)
 28784 | -1/Command         | Found Unknown Device
 28784 | -1/Command         | Identified Quantum Capacitor
 28831 | -1/Command         | Destroyed 7 combat bots
 29004 | -1/Command         | First assault squad dispatched
 29115 | -1/Command         | Lost 6 parts (1p2n1u2w)
 29189 | -1/Command         | Lost 3 parts (2u1w)
 29285 | -1/Command         | High security lockdown imminent
 29333 | -1/Command         | Destroyed 7 combat bots
 29365 | -1/Command         | High security lockdown engaged
 29381 | -1/Command         | Self-destructed

 Last Messages 
---------------
29379_ Slug penetrates H-88 Terminator. <x2>
29379_ Vortex penetrates C-57 Dissector.
29379_ Entropic reaction triggered in Lgt. Quantum Reactor.
29379_ H-88 Terminator destroyed. <x2>
29379_ Destroyed Unknown Device.
29379_ Penetrated by Slug.
29379_ Adv. Thermal Defense Suite destroyed.
29379_ Penetrated by Slug.
29379_ Slug penetrates H-88 Terminator.
29379_ H-88 Terminator destroyed.
29379_ Arm. Medium Treads destroyed.
29380_ The unstable cave ceiling collapses.
29380_ G-73 Enforcer suffers critical hit (Burn).
29380_ Penetrated by Slug. <x2>
29380_ Vortex Rail destroyed.
29380_ Critical hit (Burn: +37).
29380_ Penetrated by Slug. <x3>
29381_ Adv. Thermal Generator destroyed.
29381_ Antimissile System destroyed.
[Achievement: 50k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           133
Coolant Potential          200
Energy Generation          68
Energy Capacity            700
Matter Stores              600
Matter Capacity            600
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
Power Amplification        40
Corruption Block           20
Armor Coverage             1350
Resistance: KI             30
Resistance: TH             30
Resistance: EM             25
Core Shielding             30
Power Shielding            66
Point Defense Rating       240
Phase Shifting             10
Evasion (%)                55
Targeting Accuracy         16
Target Analysis            8
Core Analysis              8
Recoil Reduction           5
Particle Charging          30
Kinecelleration            50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
      Adv. Medium Treads | x2 | -7/Factory | Preloaded
 Adv. Heavy Siege Treads | x1 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Reactor
Core Stripper
Phase Armor
Subatomic Replicator
Core Cannon
Terrabomb
Core Reset Matrix

 Achievements 
--------------
50k Club
Ultimate Loadout

 Challenges 
------------
None

 Game 
------
Seed              ControlTransportWell
  Manual?         0
Play Time         04:46:58
  Cumulative      185.1 hours
  Start           2024.04.10 @ 10:48:40
  End             2024.04.13 @ 00:16:01
Sessions          13
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          142
  Rogue           142
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             62
Gallery%          72
Achievement%      61
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6965cd03-5744-4cf6-bcb9-5a0406b06de5