Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.18 @ 15:30:54 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (62) 310 Value Destroyed (1843) 1843 Prototype IDs (4) 80 Alien Tech Used (1) 200 Bonus (104) 104 TOTAL SCORE: 5237 Bonus ------- High Alert Combat Kills 104 Cogmind --------- Core Integrity 580/700 Matter 285/300 Energy 240/240 System Corruption 5% Temperature Cool (9) Movement Walking (120) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (7) ------ Large Storage Unit Structural Scanner Microactuators Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON (2) ------- Powered Hammer Ripper > --- INVENTORY (15) --- Aluminum Leg Improved Signal Interpreter Microactuators Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved Medium Armor Plating Hardlight Generator Powered Hammer Katana Axe Spear Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Melee Analysis Suite Improved Melee Analysis Suite Microactuators Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Powered Hammer Axe > --- INVENTORY -------- Nuclear Core Light Nuclear Core Improved Aluminum Leg Improved Signal Interpreter Microactuators Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Hardlight Generator Powered Hammer Katana Spear [Rating: 43] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Melee Analysis Suite Hackware Authchip [Propulsion] Protection Hardened Light Armor Plating Weapon Powered Hammer Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Impact Weapon Powered Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 4 | . . 1 1 2 . . Weapon . | . . . . . . . Parts Attached 86 | . 7 27 9 32 2 9 Power 11 | . 1 5 . 4 . 1 Engine 8 | . 1 3 . 4 . . Core 3 | . . 2 . . . 1 Reactor . | . . . . . . . Propulsion 27 | . 3 10 3 5 . 6 Treads 3 | . . 3 . . . . Leg 24 | . 3 7 3 5 . 6 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 32 | . 2 4 4 19 2 1 Device 12 | . . 1 . 11 . . Storage 2 | . 1 . 1 . . . Processor 5 | . 1 1 1 2 . . Hackware 1 | . . . . 1 . . Protection 12 | . . 2 2 5 2 1 Artifact . | . . . . . . . Weapon 16 | . 1 8 2 4 . 1 Energy Gun 2 | . 1 1 . . . . Energy Cannon 1 | . . 1 . . . . Ballistic Gun 5 | . . 5 . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 3 | . . . 1 2 . . Slashing Weapon 5 | . . 1 1 2 . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 1 . Parts Lost 13 | . 6 . . . . 7 Power 3 | . 2 . . . . 1 Propulsion 6 | . 3 . . . . 3 Utility 3 | . . . . . . 3 Weapon 1 | . 1 . . . . . Highest Loss Streak 5 | . 5 . . . . 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 94 96 98 99 100 95 Engine 6 | . 11 3 9 7 7 4 Core 2 | . . 7 . . . 2 Treads 4 | . . 12 . . . . Leg 26 | . 28 20 36 29 28 28 Device 8 | . . 5 . 15 14 14 Storage 9 | . 14 11 9 7 7 7 Processor 11 | . 11 6 18 15 14 9 Protection 7 | . . 9 9 6 11 14 Energy Gun 1 | . 2 3 . . . . Ballistic Gun 6 | . 25 10 . . . . Impact Weapon 3 | . . . 7 6 7 7 Slashing Weapon 5 | . . 4 9 7 7 7 Naked Turns . | . . . . . . . Heaviest Build 51 | 10 25 39 38 46 48 51 Greatest Support 60 | 20 20 60 40 48 48 53 Greatest Overweight (x) 1 | . 1 1 . 1 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 Average Capacity 14 | . 14 15 15 15 15 15 Most Carried 15 | . 14 15 15 15 15 15 Average Carried 14 | . 10 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 11 15 15 15 15 12 Class Distribution -------------------- 65% | Scavenger-Mutant 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Matter Collected 1171 | 200 127 349 90 300 50 55 Remotely . | . . . . . . . Salvage Created 2724 | . 300 1206 416 542 54 206 Parts 145 | . 13 76 22 23 3 8 Haulers Intercepted 4 | . . 3 . 1 . . Recyclers Shooed 7 | . . 6 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . . . 3 3 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 47 | . 7 22 8 4 2 4 Melee 25 | . . 8 7 4 2 4 Guns 15 | . 7 8 . . . . Cannons 6 | . . 6 . . . . Classes Destroyed 11 | . 1 7 . 3 . . Worker 3 | . . . . 3 . . Builder 1 | . . 1 . . . . Hauler 4 | . . 3 . 1 . . Recycler 6 | . . 3 . 3 . . Operator 1 | . . 1 . . . . Swarmer 9 | . . 7 . . 2 . Grunt 25 | . 7 9 6 . . 3 Duelist 1 | . . 1 . . . . Sentry 9 | . . 5 2 2 . . Hunter 1 | . . . . 1 . . Programmer 1 | . . . . 1 . . Butcher 1 | . . . . . . 1 Best Kill Streak 6 | . 3 6 3 6 2 3 Combat Bots Only 6 | . 3 6 3 1 2 3 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Damage Taken 3442 | . 848 897 170 476 350 701 Core 537 | . 197 207 13 45 13 62 Absorbed by Shields 124 | . . . . 124 . . Regen/Repaired (Parts) 21 | . . . . 21 . . Core Remaining (%) 66 | 100 21 48 97 . . . Volleys Fired 106 | . 47 59 . . . . Largest 2 | . 2 2 . . . . Hottest 83 | . 60 83 . . . . Shots Fired 211 | . 94 117 . . . . Gun 191 | . 94 97 . . . . Cannon 20 | . . 20 . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 155 | . 87 68 . . . . Thermal 56 | . 7 49 . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 12 | . 12 8 . . . . Robot Miss Streak 5 | . 4 5 . . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 241 | . 71 99 17 33 9 12 Core Hits 88 | . 25 41 7 8 2 5 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 4 | . 2 1 . 1 . . Critical Strikes 11 | . 2 3 1 3 2 . Burn 2 | . . 2 . . . . Destroy 3 | . 2 1 . . . . Smash 2 | . . . . 1 1 . Sever 4 | . . . 1 2 1 . Melee Attacks 119 | . . 31 18 43 13 14 Impact 18 | . . . 2 9 6 1 Slashing 101 | . . 31 16 34 7 13 Piercing . | . . . . . . . Sneak Attacks 23 | . . 10 1 12 . . Combat Hostiles . | . . . . . . . Follow-up Attacks 13 | . . . 2 7 3 1 Damage Inflicted 5733 | . 570 2031 655 1701 361 415 Guns 1168 | . 564 604 . . . . Cannons 193 | . . 193 . . . . Explosions . | . . . . . . . Melee 4351 | . . 1224 655 1701 360 411 Ramming 21 | . 6 10 . . 1 4 Kinetic 849 | . 498 351 . . . . Thermal 512 | . 66 446 . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 673 | . . . 97 309 208 59 Slashing 3678 | . . 1224 558 1392 152 352 Piercing . | . . . . . . . Highest Corruption 5 | . . . . . . 5 Average Corruption 5 | . . . . . . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 658 | . . 142 47 422 47 . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 658 | . . 142 47 422 47 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 84 | . . 84 . . . . Shots 1 | . . 1 . . . . Rammed 3 | . . 3 . . . . Targets Rammed 10 | . 3 4 . . 2 1 Kicked 7 | . 3 1 . . 2 1 Crushed . | . . . . . . . Highest Temperature 445 | . 58 445 . . . 8 Average Temperature 38 | . 19 48 . . . 5 Received Heat Transfer 997 | . 501 213 81 76 . 126 Effects 1 | . . 1 . . . . Short Circuit 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions 6 | . . . 1 3 2 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . 3 . . . . Heat Transferred 1398 | . 150 1248 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Peak Influence 690 | . 152 545 690 351 . . Initial 313 | . . 20 230 313 . . Average 244 | . 48 322 465 180 . . Maximum Alert Level 2 | . . 2 2 1 . . Low Security (%) 50 | . 100 29 . 67 . . Level 1 29 | . . 33 44 32 . . Level 2 20 | . . 36 55 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . 2 2 4 . . Investigation 1 | . . . 1 . . . Extermination 1 | . . . . 1 . . Reinforcement 6 | . . 2 1 3 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Distress Signals 4 | . 3 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 90 | . 11 40 10 10 4 15 Peak Tracking Total 9 | . 5 8 4 2 3 9 Tactical Retreats 7 | . . 3 . 1 1 2 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Traps Triggered 1 | . . . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Machines Disabled 1 | . . 1 . . . . Max in Single Turn 1 | . . 1 . . . . Garrison Access 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Machines Accessed 15 | . 2 4 1 7 . 1 Terminals 10 | . 2 3 . 5 . . Fabricators 1 | . . . . 1 . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 37 | . 7 12 2 15 . 1 Successful 26 | . 3 9 1 12 . 1 Failed 11 | . 4 3 1 3 . . Catastrophic 3 | . . 2 1 . . . Database Lockouts . | . . . . . . . Manual 15 | . 4 2 1 8 . . Terminals 22 | . 7 5 . 10 . . Fabricators 3 | . . . . 3 . . Repair Stations 2 | . . . . 2 . . Recycling Units . | . . . . . . . Scanalyzers 7 | . . 7 . . . . Garrison Access 2 | . . . 2 . . . Terminal Hacks 8 | . 1 2 . 4 . 1 Robot Analysis 2 | . . 2 . . . . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . . . . . 1 Branch Access Points 1 | . . . . 1 . . Unreport Threat 1 | . . . . 1 . . Zone Layout 2 | . . . . 2 . . Fabricator Hacks 2 | . . . . 2 . . Load Schematic 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 7 | . . 7 . . . . Insert Component 3 | . . 3 . . . . Analyze 4 | . . 4 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 7 | . 2 . 1 4 . . Terminals 5 | . 2 . . 3 . . Track 1 | . . . . 1 . . Botnet 3 | . 1 . . 2 . . Disrupt 1 | . 1 . . . . . Fabricators 1 | . . . . 1 . . Prioritize 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Jam 1 | . . . 1 . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 2 3 1 7 . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Built 2 | . . . . 2 . . Authchips 1 | . . . . 1 . . Time 31 | . . . . 31 . . Total Part Build Rating 4 | . . . . 4 . . Parts Repaired 1 | . . . . 1 . . Time 18 | . . . . 18 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Robot Analysis Total 2 | . . 2 . . . . Derelict Logs Recovered 2 | . . . . . 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Turns Passed 4199 | . 557 1484 322 1214 316 306 Spaces Moved 2202 | 1 213 654 187 727 236 184 Core . | . . . . . . . Treads 259 | . . 259 . . . . Legs 1943 | 1 213 395 187 727 236 184 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 120 Average Speed 145 | 120 188 171 120 131 120 120 Slowest Speed 190 | 120 190 190 120 190 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 1 42 38 17 23 50 25 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 4 | . . . . . 3 1 Spaces Dug 8 | . . . . 6 2 . Terrain Destroyed 52 | . . 44 . 6 2 . Melee 8 | . . . . 6 2 . Projectile . | . . . . . . . AOE 44 | . . 44 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Total 2878 | . 289 870 263 947 256 253 Wait 255 | . 9 33 36 129 5 43 Move 2196 | . 212 653 186 726 235 184 Hop . | . . . . . . . Pick Up 55 | . 10 28 7 8 1 1 Fast Attach 20 | . 2 12 . 3 2 1 Attach 23 | . 5 5 3 4 1 5 Detach . | . . . . . . . Swap 44 | . . 10 6 25 . 3 Drop 66 | . 1 35 9 18 1 2 Fire 106 | . 47 59 . . . . Melee 103 | . . 31 16 34 9 13 Ram . | . . . . . . . Kick 7 | . 3 1 . . 2 1 Crush 3 | . . 3 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 450 | -10/Materials | Core integrity fell below 50% 495 | -10/Materials | Lost 5 parts (1p3n1w) 514 | -10/Materials | Discovered new exit (range 7) 558 | -10/Materials | Entered another Materials area 558 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1264 | -9/Materials | Discovered new exit (range 4) 1440 | -9/Materials | Build established: Scavenger-Mutant 1635 | -9/Materials | Core integrity fell below 50% 1856 | -9/Materials | Discovered new exit (range 9) 2042 | -9/Materials | Entered another Materials area 2042 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2351 | -8/Materials | Discovered new exit (range 5) 2364 | -8/Materials | Entered Factory 2364 | -7/Factory | Evolved 2 slots: Utility x2 3038 | -7/Factory | Identified exit to Lower Caves 3128 | -7/Factory | Fabricated Imp. Aluminum Leg (x2) 3455 | -7/Factory | Repaired Broken Aluminum Leg 3578 | -7/Factory | Entered Lower Caves 3625 | -7/Lower Caves | Encountered a Warlord checkpoint 3635 | -7/Lower Caves | Learned Factory interactive machine intel 3702 | -7/Lower Caves | Found Alien Artifact 3702 | -7/Lower Caves | Identified Core Expander 3702 | -7/Lower Caves | Installed Core Expander, added new Utility slot 3880 | -7/Lower Caves | Discovered new exit (range 10) 3894 | -7/Lower Caves | Entered another Lower Caves area 3996 | -7/Lower Caves | Learned Factory non-interactive machine intel 4062 | -7/Lower Caves | Attacked by a faux Warlord 4155 | -7/Lower Caves | Lost 4 parts (1p3u) 4200 | -7/Lower Caves | Self-destructed Last Messages --------------- 04111_ Acquired Aluminum Leg. 04115_ E3-I9Q(l) destroyed. 04121_ Knocked back. 04124_ Imp. Melee Analysis Suite destroyed. 04124_ System corrupted by crushing effect (+5). 04157_ Searching scrap... 04157_ Found Mak. Flight Unit. 04157_ Found 31 Matter. 04158_ Acquired 25 matter. 04159_ System corrupted: Energy discharge (-60). 04184_ Carbon-fiber Leg destroyed. 04184_ Aluminum Leg destroyed. 04187_ Kicked BK-8AO(M) out of the way. 04190_ Knocked back. 04198_ Connecting with WAR.Sys... 04198_ Current location identified: Lower Caves >>Open Door Sealed Heavy Doors opened. 04199_ Y-64 Sentinel: "ENEMY REINFORCEMENTS INCOMING." 04199_ Slug penetrates Wall. 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Aluminum Leg | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Aluminum Leg | x2 | -7/Factory | Authchip Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed GodSurgeFlakker Manual? 0 Play Time 00:27:16 Cumulative 731.2 hours Start 2022.04.18 @ 10:50:02 End 2022.04.18 @ 15:30:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1114 Rogue 1114 Adventurer 0 Explorer 0 Win Type - Total 70 Types 41/1/11/12/4/0/0/1/0 Lore% 91 Gallery% 91 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b215f32d-ce21-414c-96d7-2ae22e4bfa9f