Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 20:41:10 Player: Username Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (57) 285 Value Destroyed (2199) 2199 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1546) 1546 TOTAL SCORE: 11450 Bonus ------- High Alert Combat Kills 20 Follower Combat Kills 494 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -68 Cogmind --------- Core Integrity 0/1600 Matter 6/300 Energy 80/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Experimental Transmission Jammer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Centrium Leg Improved Gyrokinetic Inverter Advanced Power Amplifier Advanced Weight Redist. System Peak State ------------ > --- POWER ------------ Light Particle Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Field Propulsion Drive Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Advanced Weight Redist. System Advanced Signal Interpreter Advanced Targeting Computer Improved Transmission Jammer > --- WEAPON ----------- Nova Cannon > --- INVENTORY -------- Advanced Remote Datajack [Rating: 93] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Centrium Leg Hover Unit Gravmag Array Flight Unit Cooled Impulse Thruster Utility Targeting Computer Device Experimental Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Improved Power Shielding Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Launcher Heavy Missile Launcher Slashing Weapon Katana Piercing Weapon Lance Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res DSF Res Acc Slots Evolved 18 | . . 2 . . . 6 2 2 . . 2 . 2 2 Power 3 | . . . . . . 1 1 . . . 1 . . . Propulsion 4 | . . . . . . 2 . 1 . . 1 . . . Utility 9 | . . 2 . . . 2 1 1 . . . . 1 2 Weapon 2 | . . . . . . 1 . . . . . . 1 . Parts Attached 153 | 9 3 3 4 5 4 52 8 4 15 . 1 3 13 29 Power 32 | 3 . . . . 1 10 2 2 3 . . . 2 9 Engine 14 | 3 . . . . 1 7 1 2 . . . . . . Core 8 | . . . . . . 3 1 . 3 . . . 1 . Reactor 10 | . . . . . . . . . . . . . 1 9 Propulsion 30 | 2 . . 1 . 2 11 . 1 3 . . . 4 6 Treads 12 | 2 . . 1 . 2 6 . . 1 . . . . . Leg 2 | . . . . . . . . . . . . . . 2 Wheel . | . . . . . . . . . . . . . . . Hover 8 | . . . . . . 2 . 1 2 . . . . 3 Flight 8 | . . . . . . 3 . . . . . . 4 1 Utility 54 | 2 2 3 . 4 . 18 3 . 5 . 1 3 3 10 Device 41 | 1 . 1 . 4 . 15 2 . 3 . 1 2 2 10 Storage 4 | 1 1 . . . . 1 . . 1 . . . . . Processor 7 | . 1 2 . . . 2 . . . . . 1 1 . Hackware . | . . . . . . . . . . . . . . . Protection 2 | . . . . . . . 1 . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 37 | 2 1 . 3 1 1 13 3 1 4 . . . 4 4 Energy Gun 18 | 2 1 . 3 1 . 8 1 . . . . . 2 . Energy Cannon 8 | . . . . . . 2 . . . . . . 2 4 Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 2 | . . . . . 1 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . 2 1 1 3 . . . . . Piercing Weapon 2 | . . . . . . . 1 . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 . . . . . . . . 1 1 Corrupted Parts 1 | . . . . . . . . . 1 . . . . . System Corruption 3 | . . . . . . . . . 3 . . . . . Parts Lost 56 | . . . 1 . . 18 . 3 16 . . . 5 13 Power 12 | . . . . . . 3 . 1 4 . . . 1 3 Propulsion 22 | . . . . . . 7 . 1 5 . . . 1 8 Utility 12 | . . . . . . 4 . . 4 . . . 2 2 Weapon 10 | . . . 1 . . 4 . 1 3 . . . 1 . Highest Loss Streak 7 | . . . 1 . . 5 . 3 7 . . . 3 5 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 100 100 100 100 100 91 79 67 48 . 1 5 23 27 Engine 8 | . 14 11 11 11 11 11 5 5 2 . . . . . Core 1 | . . . . . . . 4 4 3 . . . 1 . Treads 15 | . 28 22 22 22 22 21 . . 2 . . . . . Hover 2 | . . . . . . . 11 9 7 . . . . 1 Flight 1 | . . . . . . 1 . . . . . . 7 6 Device 15 | . 9 6 11 11 22 22 20 15 9 . 1 5 5 5 Storage 6 | . 14 11 11 11 11 5 5 5 3 . . . . . Processor 11 | . 4 26 22 21 11 8 11 10 9 . . . 5 6 Energy Gun 12 | . 28 22 22 22 14 11 5 5 . . . . 1 . Energy Cannon 1 | . . . . . . 3 . . . . . . . . Launcher 1 | . . . . . 7 1 5 4 . . . . . . Naked Turns 71 | . . . . . . . . . 13 11 17 . . 30 Heaviest Build 62 | 14 31 32 32 35 44 55 40 40 38 . 1 2 27 62 Greatest Support 88 | 40 40 40 40 40 48 88 40 40 37 3 3 3 43 69 Greatest Overweight (x) 7 | 2 . . . . . 1 . 1 7 . . . . 4 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 5 5 5 5 Average Capacity 11 | 7 12 15 15 15 15 13 5 5 5 5 5 5 5 5 Most Carried 15 | 5 8 8 8 14 15 14 5 5 5 3 5 5 5 5 Average Carried 7 | 2 4 6 7 10 14 9 3 4 2 3 4 5 4 3 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 5 5 5 5 5 5 Final Carried 15 | 2 8 7 8 13 15 2 4 3 3 3 5 5 4 5 Class Distribution -------------------- 64% | Mutant 18% | Scavenger-Skirmisher 6% | Scavenger-Gunner 5% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Gladiator | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Mutant | -3/DSF Sprinter | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res DSF Res Acc Matter Collected 1498 | 290 30 . 59 10 108 322 246 180 166 . . . 72 15 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2190 | 122 302 48 102 . 74 755 196 261 195 . . . 67 68 Parts 126 | 2 24 2 5 . 1 40 11 13 14 . . . 8 6 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . 1 . . . 14 . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res DSF Res Acc Combat Hostiles Destroyed 43 | . 10 1 3 . 2 15 1 7 3 . . . . 1 Melee 12 | . . . . . . 1 1 7 3 . . . . . Guns 19 | . 10 1 3 . . 5 . . . . . . . . Cannons 7 | . . . . . . 6 . . . . . . . 1 AOE 5 | . . . . . 2 3 . . . . . . . . Classes Destroyed 10 | 2 3 1 . . . 3 . 1 . . . . . . Builder 1 | . . . . . . . . 1 . . . . . . Tunneler 3 | 1 . . . . . 1 . . . . . . 1 . Recycler 2 | 1 . . . . . . 1 . . . . . . . Watcher 8 | . 1 . . . . 3 2 1 . . . . 1 . Swarmer 16 | . 6 . . . 1 4 . 5 . . . . . . Grunt 14 | . 4 . 3 . 1 5 1 . . . . . . . Sentry 3 | . . 1 . . . 1 . . 1 . . . . . Hunter 1 | . . . . . . 1 . . . . . . . . Programmer 8 | . . . . . . 3 . 2 2 . . . . 1 Heavy 1 | . . . . . . 1 . . . . . . . . Best Kill Streak 6 | 1 6 1 2 . 2 4 2 5 1 . . . 1 1 Combat Bots Only 5 | . 5 1 2 . 2 3 1 5 1 . . . . 1 Max Kills in Single Turn 2 | 1 1 1 1 . 2 1 1 1 1 . . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . . 2 1 . . . . . . . . Melee 1 | . . . . . . 1 1 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res DSF Res Acc Hostile Shots Fired 808 | . 35 6 16 . 12 185 3 45 99 27 2 2 116 260 Missed 339 | . 10 4 6 . 7 57 2 14 29 15 1 1 68 125 Damage Taken 9503 | . 292 29 109 . 170 2112 83 878 1310 175 27 85 1054 3179 Core 3753 | . 47 . . . 57 267 . 212 724 175 27 85 470 1689 Absorbed by Shields 102 | . . . . . . . . . . . . . . 102 Redirected to Shielding 13 | . . . . . . . . . 13 . . . . . Regen/Repaired (Parts) 236 | . . . . . . 193 43 . . . . . . . Core Remaining (%) 74 | 100 81 . . . 85 68 100 . . 3 . 91 67 . Volleys Fired 120 | 5 21 3 12 . 6 44 5 3 . . . . 12 9 Largest 3 | 2 2 2 2 . 2 3 2 2 . . . . 1 1 Hottest 213 | 90 115 115 115 . 134 213 106 106 . . . . 94 113 Shots Fired 234 | 10 42 6 24 . 12 107 6 4 1 . . . 13 9 Gun 187 | 10 42 6 24 . 10 79 2 2 1 . . . 11 . Cannon 32 | . . . . . . 21 . . . . . . 2 9 Launcher 15 | . . . . . 2 7 4 2 . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal 216 | 10 42 6 23 . 10 100 2 2 1 . . . 11 9 Explosive 15 | . . . . . 2 7 4 2 . . . . . . Electromagnetic 3 | . . . 1 . . . . . . . . . 2 . Robot Hit Streak 14 | 4 11 7 14 . 7 9 5 2 . . . . 5 7 Robot Miss Streak 5 | 1 3 . 2 . 1 5 1 2 . . . . 1 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 2 | . . . 1 . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . . . . . . . Shots Hit Robots 197 | 7 25 5 16 . 8 75 8 19 19 . . . 8 7 Core Hits 102 | 3 16 2 5 . 6 35 9 11 9 . . . 4 2 Critical Kills 1 | . . . . . . 1 . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . 2 . Critical Strikes 14 | . 2 . 1 . . 2 1 2 4 . . . 2 . Burn 4 | . 2 . 1 . . 1 . . . . . . . . Meltdown 1 | . . . . . . 1 . . . . . . . . Destroy 2 | . . . . . . . . . . . . . 2 . Sever 5 | . . . . . . . 1 . 4 . . . . . Impale 2 | . . . . . . . . 2 . . . . . . Melee Attacks 72 | . . . . . . 13 4 28 27 . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 36 | . . . . . . 13 4 . 19 . . . . . Piercing 36 | . . . . . . . . 28 8 . . . . . Sneak Attacks 2 | . . . . . . 1 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . 5 . . . . . Damage Inflicted 5501 | 81 318 78 223 . 348 2015 396 795 697 . . . 197 353 Guns 2001 | 81 318 68 218 . 133 976 18 . . . . . 189 . Cannons 771 | . . . . . . 418 . . . . . . 8 345 Explosions 889 | . . . . . 215 281 256 137 . . . . . . Melee 1806 | . . . . . . 331 122 658 695 . . . . . Ramming 34 | . . 10 5 . . 9 . . 2 . . . . 8 Kinetic . | . . . . . . . . . . . . . . . Thermal 2764 | 81 318 68 218 . 133 1394 18 . . . . . 189 345 Explosive 889 | . . . . . 215 281 256 137 . . . . . . Electromagnetic 8 | . . . . . . . . . . . . . 8 . Impact . | . . . . . . . . . . . . . . . Slashing 886 | . . . . . . 331 122 . 433 . . . . . Piercing 920 | . . . . . . . . 658 262 . . . . . Highest Corruption 13 | . . . . . . . . 6 12 12 . . 10 13 Average Corruption 7 | . . . . . . . . 2 9 12 . . 8 9 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 39 | . . . . . . . . 5 15 2 . . 8 9 Message Errors 6 | . . . . . . . . 2 . . . . 2 2 Matter Fused 7 | . . . . . . . . 3 2 . . . . 2 Heat Flow Errors 5 | . . . . . . . . . 2 . . . 1 2 Energy Discharges 10 | . . . . . . . . . 6 . . . 2 2 Parts Rejected 2 | . . . . . . . . . 2 . . . . . Data Loss (minor) 3 | . . . . . . . . . 1 1 . . 1 . Misfires 2 | . . . . . . . . . 1 . . . 1 . Alerts 1 | . . . . . . . . . . . . . 1 . Misdirections 3 | . . . . . . . . . 1 1 . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 171 | . . . . . . 93 19 24 . . . . . 35 Projectiles 35 | . . . . . . . . . . . . . . 35 Explosions 39 | . . . . . . 20 19 . . . . . . . Melee 97 | . . . . . . 73 . 24 . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 231 | . . . . . . 226 . . 1 . . . . 4 Shots 4 | . . . . . . 4 . . . . . . . . Rammed 9 | . . 1 1 . . 2 . 1 1 . . . . 3 Targets Rammed 10 | . . 1 1 . . 3 . 1 1 . . . . 3 Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . . . Highest Temperature 478 | 120 180 135 . . . 356 . 37 197 . . . 201 478 Average Temperature 85 | 53 58 68 . . . 92 . 14 91 . . . 45 226 Received Heat Transfer 945 | . 87 9 60 . 30 351 21 . 183 . 9 . 30 165 Effects 10 | . . . . . . . . . . . . . 1 9 Shutdowns 1 | . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . 1 . Interference 3 | . . . . . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . . . . . . 1 Damage (major) 4 | . . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 12 | . 3 2 . . . 7 . . . . . . . . Heat Transferred 5420 | 211 990 185 630 . 296 2553 37 . . . . . 259 259 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res DSF Res Acc Peak Influence 549 | 10 304 88 55 . . 277 439 291 . . 62 46 399 549 Initial 239 | . 6 43 34 . . . 38 116 . . 32 46 33 239 Average 119 | 4 148 76 33 . . 68 183 146 . . 45 46 173 363 Maximum Alert Level 2 | . 1 . . . . 1 2 1 . . . . 1 2 Low Security (%) 79 | 100 57 100 100 . . 96 59 81 . . 100 100 68 . Level 1 15 | . 42 . . . . 3 25 18 . . . . 31 63 Level 2 4 | . . . . . . . 15 . . . . . . 35 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 27 | . 1 . . . . 12 5 3 . . . . 2 4 Investigation 7 | . . . . . . 4 1 1 . . . . . 1 Extermination 7 | . . . . . . 3 1 1 . . . . 1 1 Reinforcement 8 | . 1 . . . . 3 . 1 . . . . 1 2 Assault 1 | . . . . . . 1 . . . . . . . . Garrison 4 | . . . . . . 1 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res DSF Res Acc Distress Signals 9 | . 1 . . . . 1 1 1 . . . . 1 4 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 210 | . 15 1 4 . 6 37 7 17 18 7 1 1 35 61 Peak Tracking Total 16 | . 6 1 2 . 3 5 3 8 8 7 1 1 16 16 Tactical Retreats 33 | . . . . . . 5 2 3 4 . . 1 5 13 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res DSF Res Acc Traps Triggered 8 | . 1 . . . . 1 . 1 . . . 1 2 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res DSF Res Acc Machines Disabled 15 | . 1 . . . . 7 4 . . . . . 3 . Max in Single Turn 5 | . 1 . . . . 5 . . . . . . 1 . Garrison Access 3 | . . . . . . 2 . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res DSF Res Acc Machines Accessed 14 | . 2 . . . . 6 2 1 . . 1 . 1 1 Terminals 4 | . 2 . . . . . . . . . 1 . 1 . Fabricators 2 | . . . . . . 2 . . . . . . . . Repair Stations 3 | . . . . . . 2 1 . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 2 1 1 . . . . . . Total Hacks 34 | . 4 . . . . 18 4 2 . . 2 . 2 2 Successful 18 | . 3 . . . . 10 2 1 . . 1 . 1 . Failed 16 | . 1 . . . . 8 2 1 . . 1 . 1 2 Catastrophic 2 | . . . . . . 1 . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 30 | . . . . . . . 13 9 . . . . 6 2 Terminals 8 | . 4 . . . . . . . . . 2 . 2 . Fabricators 7 | . . . . . . 7 . . . . . . . . Repair Stations 9 | . . . . . . 7 2 . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . 4 2 2 . . . . . . Terminal Hacks 5 | . 3 . . . . . . . . . 1 . 1 . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . Open DSF 2 | . . . . . . . . . . . 1 . 1 . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 4 . . . . . . . . Load Schematic 3 | . . . . . . 3 . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . Repair Station Hacks 7 | . . . . . . 5 2 . . . . . . . Scan Component 4 | . . . . . . 3 1 . . . . . . . Repair 3 | . . . . . . 2 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . 1 . . . . . . Seal Access 2 | . . . . . . 1 . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 10 | . 1 . . . . 4 2 1 . . 1 . . 1 Full Trace Events 5 | . . . . . . 4 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 84 | . . . . . . 84 . . . . . . . . Total Part Build Rating 8 | . . . . . . 8 . . . . . . . . Parts Repaired 3 | . . . . . . 2 1 . . . . . . . Time 101 | . . . . . . 82 19 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . . . . . . Machine Destruction 1 | . . . . . . 1 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res DSF Res Acc Total Allies 12 | . . . . 4 . 3 2 . . . . . 1 2 Largest Group 4 | . . . . 4 4 3 2 2 . . . . 1 2 Highest-Rated Group 269 | . . . . 156 156 93 192 192 . . . . 269 244 Highest-Rated Ally 269 | . . . . 40 40 39 96 96 . . . . 269 122 Zionite Dispatches 3 | . . . . . . . . . . . . . 2 1 Heavy 1 | . . . . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . . . . 1 . Experimental 1 | . . . . . . . . . . . . . 1 . Total Orders 2 | . . . . . . . . . . . . . 2 . EXPLORE 2 | . . . . . . . . . . . . . 2 . Ally Attacks 82 | . . . . . 16 43 15 . . . . . 4 4 Total Damage 3192 | . . . . . 964 680 1060 . . . . . 394 94 Kills 14 | . . . . . 5 5 3 . . . . . 1 . Allies Corrupted 2 | . . . . . . . . . . . . . 1 1 Allies Melted 1 | . . . . . 1 . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res DSF Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 3 . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . 4 . Drone Recoveries 2 | . . . . . . . . . . . . . 2 . Zionite Intel Received 2 | . . . . . . . 2 . . . . . . . Emergency Access 1 | . . . . . . . 1 . . . . . . . Active Garrisons 1 | . . . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res DSF Res Acc Turns Passed 8378 | 128 402 157 617 1240 733 2539 520 576 502 11 31 42 352 528 Spaces Moved 7020 | 75 204 89 358 767 431 1525 716 491 599 22 54 75 692 922 Core 718 | 31 . . . . . . . . 149 22 54 75 150 237 Treads 3000 | 44 204 89 358 767 431 1094 . . 13 . . . . . Legs 7 | . . . . . . . . . . . . . . 7 Wheels . | . . . . . . . . . . . . . . . Hover 1887 | . . . . . . 139 716 491 437 . . . . 104 Flight 1408 | . . . . . . 292 . . . . . . 542 574 Fastest Speed 17 | 50 160 160 160 160 160 32 56 56 50 50 50 50 17 30 Average Speed 98 | 126 160 160 160 160 164 132 56 56 66 50 50 50 34 48 Slowest Speed 400 | 160 160 160 160 160 165 245 56 110 400 50 50 50 50 250 Overloaded Moves 368 | . . . . . . . . . . . . . 175 193 Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 13 | . . . . . . . . . . . . . 10 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 38 10 70 85 66 29 20 12 67 7 3 56 16 23 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 3 | . . . . 3 . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . . . . 1 . 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . . . . Scrap Searched 6 | . . . . 3 . . . . 3 . . . . . Spaces Dug 59 | . . . . . . 59 . . . . . . . . Terrain Destroyed 187 | . . . . . 17 112 29 28 . . . . . 1 Melee . | . . . . . . . . . . . . . . . Projectile 1 | . . . . . . . . . . . . . . 1 AOE 186 | . . . . . 17 112 29 28 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res DSF Res Acc Total 8139 | 97 236 97 376 777 443 1935 823 743 671 21 56 78 788 998 Wait 643 | . 3 . . . . 255 76 212 16 . . . 74 7 Move 6983 | 74 203 88 357 766 430 1524 715 491 598 21 53 74 672 917 Hop 11 | . . . . . . . . . . . . . 9 2 Pick Up 86 | 9 6 2 2 6 2 25 7 3 7 . 2 . 1 14 Fast Attach 26 | . . . . . . 5 1 1 1 . 1 3 10 4 Attach 88 | 7 . 2 1 . . 33 4 2 14 . . . 2 23 Detach 35 | . . . . . . 9 3 . 9 . . . 2 12 Swap 40 | 2 3 1 3 5 4 15 3 1 . . . . 1 2 Drop 31 | . . . . . 1 9 5 2 3 . . 1 5 5 Fire 120 | 5 21 3 12 . 6 44 5 3 . . . . 12 9 Melee 67 | . . . . . . 13 4 28 22 . . . . . Ram 4 | . . . . . . . . . 1 . . . . 3 Kick . | . . . . . . . . . . . . . . . Crush 5 | . . 1 1 . . 3 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/DSF -2/Research -1/Access History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 129 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 14) 307 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 7) 531 | -10/Materials | Entered another Materials area 531 | -9/Materials | Evolved 2 slots: Utility x2 631 | -9/Materials | Discovered new exit (range 3) 688 | -9/Materials | Entered Mines 890 | -9/Mines | Learned Materials security intel 944 | -9/Mines | Excavation squad dispatched 944 | -9/Mines | A large section of the Mines collapsed 1142 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1145 | -9/Mines | Found Prototype Device 1194 | -9/Mines | Excavation squad dispatched 1213 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1305 | -9/Mines | Entered Zion 1775 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1874 | -7/Zion | Imprinted 1877 | -7/Zion | Declared Zion's savior 2095 | -7/Zion | Found Relay Coupler [Programmer] 2164 | -7/Zion | Learned Factory interactive machine intel 2211 | -7/Zion | Given A8's code to call for help 2211 | -7/Zion | Identified Exp. Sensor Array 2489 | -7/Zion | Discovered new exit (range 14) 2501 | -7/Zion | Given the Hacking Drone Bay 2501 | -7/Zion | Found Prototype Device 2502 | -7/Zion | Identified Hacking Drone Bay 2545 | -7/Zion | Entered Proximity Caves 2545 | -6/Proximity Caves | Accompanied by 4 allies 2906 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3255 | -6/Proximity Caves | Discovered new exit (range 7) 3278 | -6/Proximity Caves | Entered Factory 3278 | -6/Factory | Accompanied by 1 ally 3278 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 3279 | -6/Factory | Loaded intel: 53 interactive machine locations 3589 | -6/Factory | Build established: Scavenger-Skirmisher 3972 | -6/Factory | Allied Derelicts emerged from ambush trap array 4035 | -6/Factory | Fabricated Hvy. Laser? 4419 | -6/Factory | Repaired Med. Treads 4669 | -6/Factory | Terminal network hard line cut 5116 | -6/Factory | Build established: Scavenger-Gunner 5296 | -6/Factory | Lost 3 parts (1p2w) 5680 | -6/Factory | Repaired Lgt. Deuterium Engine 5721 | -6/Factory | Lost 5 parts (1p3n1u) 5784 | -6/Factory | Discovered new exit (range 6) 5817 | -6/Factory | Entered another Factory area 5817 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5995 | -5/Factory | Build established: Mutant 6052 | -5/Factory | Repaired Katana 6103 | -5/Factory | Discovered new exit (range 8) 6105 | -5/Factory | Retrieved Zion intel report: Active Garrisons 6107 | -5/Factory | Enhanced Grunt warped into view, answering call for help 6110 | -5/Factory | Enhanced Grunt warped into view, answering call for help 6243 | -5/Factory | Retrieved Zion intel report: Emergency Access 6313 | -5/Factory | Discovered new exit (range 14) 6337 | -5/Factory | Entered another Factory area 6337 | -4/Factory | Accompanied by 2 allies 6337 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6849 | -4/Factory | Lost 3 parts (1p1n1w) 6903 | -4/Factory | Discovered new exit (range 15) 6913 | -4/Factory | Entered Upper Caves 7113 | -4/Upper Caves | Lost 7 parts (3p2n2u) 7121 | -4/Upper Caves | System corruption reached 10% 7283 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7338 | -4/Upper Caves | Core integrity fell below 50% 7372 | -4/Upper Caves | Lost 7 parts (1p3n1u2w) 7411 | -4/Upper Caves | Discovered new exit (range 10) 7412 | -4/Upper Caves | Core integrity fell below 20% 7415 | -4/Upper Caves | Entered another Upper Caves area 7422 | -4/Upper Caves | Discovered new exit (range 7) 7426 | -4/Upper Caves | Entered Research 7426 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 7447 | -3/Research | Spotted B-86 Titan 7456 | -3/Research | Identified exit to DSF 7457 | -3/Research | Entered DSF 7475 | -3/DSF | Additional patrols routed to DSF 7480 | -3/DSF | Discovered new exit (range 15) 7499 | -3/DSF | Entered Research 7499 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 7537 | -2/Research | Zion Experimental squad teleported in 7628 | -2/Research | System corruption reached 10% 7656 | -2/Research | Spotted B-90 Cyclops 7791 | -2/Research | Zion Recon squad teleported in 7846 | -2/Research | Discovered new exit (range 15) 7851 | -2/Research | Identified exit to Access 7851 | -2/Research | Entered Access 7851 | -1/Access | Evolved 2 slots: Utility x2 7876 | -1/Access | Lost 3 parts (1p1u1w) 7978 | -1/Access | Spotted B-99 Colossus 8101 | -1/Access | Search patrols dispatched 8175 | -1/Access | Zion Heavy squad teleported in 8189 | -1/Access | Lost 5 parts (2p3n) 8218 | -1/Access | System corruption reached 10% 8223 | -1/Access | Core integrity fell below 50% 8252 | -1/Access | Lost 4 parts (1p3n) 8277 | -1/Access | Released all parts (3) 8306 | -1/Access | Found Prototype Device 8307 | -1/Access | Identified Exp. Transmission Jammer 8327 | -1/Access | Core integrity fell below 20% 8379 | -1/Access | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 08323_ Penetrated by Slug. 08326_ Slug penetrates Wall. 08326_ Penetrated by Slug. 08334_ Acquired Centrium Leg. 08338_ MWN2|T&OG8=Z6 E7TOPRPPS2OXIUA%W 08338_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08343_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A016. 08351_ ALERT: Rogue bot located, Programmers report to Access Zone 7J. 08351_ Acquired Adv. Power Amplifier. 08353_ System corrupted: Energy discharge (-16). 08368_ Acquired Mic. Antimatter Reactor. 08369_ Dropped Mic. Antimatter Reactor. 08370_ Dropped Adv. Remote Datajack. 08370_ Acquired Mic. Antimatter Reactor. 08371_ ALERT: Security rotation in progress. 08373_ System corrupted: Heat flow error (+231). 08375_ Knocked back. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????#+ | | ???????????????????????????????????????????????? | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ?????????????????????????????????????????????#### | | ??????????##############?????????????????????# | | ??????????# #?????????????????????# | | ??????????# #?????????????????????# | | ??????????# " !#?????????????????????# " | | ??????????#""" #?????????????????????# " | | ??????????# """ | #????????????????????## " | | ??????????# " #????????????????????+ | | ??????????# #????????????????????## " | | ??????????# #?????????????????????# " | | ?????????# ] #?????????????????????# " | | ?????????# #?????????????????????# | | ????????# #?????? #?????????????# = | | ????????# % w%#????? ##????????????# | | ?#########+###+####;##### ######???????#### | | ?# g g % ???????# | | # g g H @ * ???????# | | # ##################### #####???? ??????# | | + #??????????????????????###???????? ??????# | | # #????????????????????????????????? ??????# | | ##### #????????????????????????????????? ??????# | | ##### ################?????????????????? ????### | | # """T""" #?????????????????? ? | | # """ """ #?????????????????? ?? #### | | ##### # #?????????????????# ##+##### | | ????# + #?????????????????# # | | ????# # #????????????????? # | | ????# # #?????????????????# # | | ????# #############+##?????????????????# # " | | ????# #????# # #??????????????????# #""" | | ????# #????# [ # #??????????????????# # """ | | ???? #????# # ########???######### # " | | ???? #????# + + | | ???? ?????# # ########???######### # | | ???? ?????# # #??????????????????# ######## | | ??? ?????######## #??????????????????# #??????? | | ??? ????????????# #??????????????????# #??????? | | ??? ????????????# #??????????????????# ######## | | ??? ????????????# #??????????????????# | | ????" ????????????# #??????????????????# ## | | ?????????????#######/##?????????????????# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 63 Energy Capacity 665 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Jamming Range 22 Additional Mass Support 9 Resistance: EM 25 Power Shielding 66 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 67 Targeting Accuracy 15 Recoil Reduction 4 Force Boost 20 Item Schematics ----------------- Hvy. Flak Cannon | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Hvy. Laser | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Close Call Denied? Help From High Places Just What I Needed Challenges ------------ None Game ------ Seed EnhancedThermicNukerbomber Manual? 0 Play Time 02:40:17 Cumulative 16.1 hours Start 2024.04.01 @ 17:54:21 End 2024.04.01 @ 20:41:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6153a3fa-0641-457e-bd32-a94b6324c553