Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.15 @ 22:57:55 Player: alice_fexa Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (108) 540 Value Destroyed (2990) 2990 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (8090) 8090 TOTAL SCORE: 20340 Bonus ------- High Alert Combat Kills 315 Follower Combat Kills 4275 Entered DSFs 500 Win 3000 Cogmind --------- Core Integrity 1572/1600 Matter 290/300 Energy 171/180 System Corruption 1% Temperature Cool (18) Movement Flying (23) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Particle Reactor > --- PROPULSION (6) --- Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Q-thruster Electron Diverter Electron Diverter > --- UTILITY (11) ----- Machine Analyzer Advanced Visual Processing Unit IFF Parser Improved Terrain Scan Processor Advanced Terrain Scan Processor ECM Suite Advanced Reaction Control System Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON (6) ------- Enhanced Nova Cannon Improved Plasma Cutter Power Sword > --- INVENTORY (5) ---- Quantum Reactor IFF Parser Stasis Canceller Hypervelocity Multirail Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Q-thruster Electron Diverter Electron Diverter > --- UTILITY ---------- Machine Analyzer Advanced Visual Processing Unit IFF Parser Advanced Terrain Scanner Improved Terrain Scan Processor Advanced Terrain Scan Processor ECM Suite Advanced Reaction Control System Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Enhanced Nova Cannon Power Sword > --- INVENTORY -------- Quantum Reactor IFF Parser Stasis Canceller Hypervelocity Multirail Improved Plasma Cutter [Rating: 132] Favorites ----------- Power Antimatter Reactor Engine Light Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Flight Unit Cooled Field Propulsion Drive Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Weapon 1B-0RG's Assimilator Energy Gun Improved EM Shotgun Energy Cannon Heavy Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Power Sword Special Melee Weapon 1B-0RG's Assimilator Build | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Fac Was Fac Fac Fac Was Fac DSF Res Qua Res Tes Acc Slots Evolved 18 | . . . 4 . 2 2 . . 2 2 . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . 1 . 1 . . . . . . . . . . 1 . 1 Utility 9 | . . . 2 . . . . . 2 2 . . . 1 . 1 . 1 Weapon 4 | . . . 1 . 1 2 . . . . . . . . . . . . Parts Attached 153 | 7 16 7 11 5 9 2 1 12 20 15 1 1 2 30 1 3 6 4 Power 20 | 1 4 2 3 . . . 1 . 3 1 . . . 2 . 1 . 2 Engine 12 | 1 4 2 2 . . . . . 1 . . . . 1 . 1 . . Core 3 | . . . 1 . . . . . 1 1 . . . . . . . . Reactor 5 | . . . . . . . 1 . 1 . . . . 1 . . . 2 Propulsion 44 | 2 3 2 3 2 4 . . 4 7 4 . . 2 9 . . 1 1 Treads 13 | 2 1 1 2 1 3 . . 1 . . . . 2 . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel 20 | . 2 1 1 1 1 . . 3 7 4 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 11 | . . . . . . . . . . . . . . 9 . . 1 1 Utility 53 | 2 4 . 2 . 3 . . 7 6 7 1 . . 15 1 1 3 1 Device 21 | 1 3 . 1 . 1 . . 4 2 2 1 . . 4 . 1 1 . Storage 7 | 1 1 . . . 2 . . 1 1 1 . . . . . . . . Processor 15 | . . . . . . . . 1 1 2 . . . 8 . . 2 1 Hackware 3 | . . . . . . . . . . . . . . 2 1 . . . Protection 7 | . . . 1 . . . . 1 2 2 . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 36 | 2 5 3 3 3 2 2 . 1 4 3 . 1 . 4 . 1 2 . Energy Gun 6 | . 3 2 . . . . . . . . . . . 1 . . . . Energy Cannon 3 | . . 1 . . . . . . . . . 1 . . . 1 . . Ballistic Gun 17 | 2 2 . 3 3 1 1 . . 1 2 . . . . . . 2 . Ballistic Cannon 1 | . . . . . . . . . 1 . . . . . . . . . Launcher 3 | . . . . . 1 . . 1 . 1 . . . . . . . . Special Weapon 3 | . . . . . . . . . 1 . . . . 2 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . 1 . . 1 . . . . . . . . . Unidentified Prototypes 15 | . 1 . 1 . . 2 . . 1 1 1 . . 3 . . 5 . Parts Lost 40 | . 6 3 . . . . . 3 8 12 . . . 4 . . 1 3 Power 5 | . 1 1 . . . . . . 1 . . . . 1 . . . 1 Propulsion 12 | . 1 1 . . . . . 2 3 4 . . . . . . 1 . Utility 15 | . 2 . . . . . . 1 4 4 . . . 2 . . . 2 Weapon 8 | . 2 1 . . . . . . . 4 . . . 1 . . . . Highest Loss Streak 7 | . 2 1 . . . . . 1 3 7 . . . 1 . . 1 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 16 | 1 15 18 15 15 15 17 18 18 19 19 5 4 5 4 5 3 4 4 Power 2 | . 2 2 2 2 2 2 2 2 2 1 . . . . . . 1 1 Propulsion 1 | . 1 2 1 2 1 1 1 1 . 3 . . . 1 2 1 . . Utility 4 | . 5 6 5 6 6 6 6 6 4 3 1 2 2 . . . 1 1 Weapon 6 | 1 6 6 4 3 4 7 8 8 9 9 2 1 2 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 58 | . 11 14 4 1 2 . 1 4 6 9 1 . . 1 . . 1 3 Power 13 | . 4 . 1 . . . 1 1 2 3 . . . . . . . 1 Propulsion 10 | . . 2 3 1 . . . . . 2 1 . . 1 . . . . Utility 13 | . 2 2 . . 2 . . 3 2 . . . . . . . . 2 Weapon 22 | . 5 10 . . . . . . 2 4 . . . . . . 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 94 99 98 100 95 68 66 64 72 74 . . 5 64 76 80 82 81 Engine 5 | . 11 14 9 9 7 6 1 . 2 . . . . 3 . 4 4 2 Reactor 2 | . . . . . . . 4 6 2 4 . . . 3 4 4 4 4 Treads 8 | . 19 14 18 18 15 6 6 5 1 . . . 5 . . . . . Wheel 12 | . 8 14 9 9 10 13 13 11 19 20 . . . . . . . . Flight 1 | . . . . . . . . . . . . . . 15 19 20 21 23 Device 11 | . 10 14 17 18 14 13 13 9 8 8 . . . 7 14 16 16 15 Storage 9 | . 14 14 9 9 7 6 6 6 11 12 . . . . . . . . Processor 4 | . . . . . . . . 3 8 13 . . . 19 15 13 13 15 Protection 2 | . . . 8 9 7 6 6 4 2 1 . . . 2 . . . . Energy Gun 5 | . 6 27 . . . . . . . . . . . . . . . . Ballistic Gun 8 | . 22 . 26 23 29 8 6 5 2 4 . . . . . . . . Special Melee Weapon 2 | . . . . . . 5 6 6 5 4 . . . . . . . . Peak Build Rating 132 | 7 13 21 31 33 45 98 103 109 116 121 20 7 30 108 98 119 128 132 Average Rating 66 | 4 8 15 30 32 40 91 101 103 109 114 1 2 24 84 97 113 115 123 On Entrance 54 | . 7 13 21 31 33 45 98 103 107 109 1 2 2 30 98 98 115 115 Avg Prop Armor Cover (%) 10 | . 13 12 12 12 8 5 5 6 10 . . . 45 45 . . . . Naked Turns 126 | . . . . . . . . . . 8 60 53 5 . . . . . Heaviest Build 134 | 13 52 53 66 72 71 116 124 125 134 133 . . . 32 26 36 36 46 Greatest Support 64 | 40 40 16 10 12 40 40 40 40 64 64 3 3 3 38 29 37 37 46 Greatest Overweight (x) 10 | 1 4 5 6 7 5 2 3 10 5 3 . . . 1 . . . . Average Overweight (x) 1 | . 1 4 5 5 2 1 2 3 2 1 . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 Average Capacity 18 | 7 18 20 20 20 20 20 20 20 20 19 5 5 5 5 5 5 5 5 Most Carried 20 | 3 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 Average Carried 17 | 1 15 19 19 19 19 18 19 19 19 19 4 4 5 4 5 3 4 4 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 Final Carried 20 | 2 20 20 20 20 20 18 20 18 20 5 5 5 5 5 5 5 4 4 Class Distribution -------------------- 49% | Mutant 30% | Scavenger-Mutant 5% | Tank 5% | Commander-Tank 3% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Tank | -8/Materials Tank | -8/Storage Commander-Tank | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -4/DSF Sprinter | -3/Research Hacker-Scout | -3/Quarantine Hacker-Ninja | -2/Research Hacker-Ninja | -2/Testing Hacker-Ninja | -1/Access Resources | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Sub Mat Sto Fac Fac Was Fac Fac Fac Was Fac DSF Res Qua Res Tes Acc Matter Collected 16844 | 254 959 290 193 303 301 185 30 5965 4785 3047 . . . 226 58 . . 248 Remotely 8871 | . . . . . . . . 2478 4080 2313 . . . . . . . . Salvage Created 5891 | 27 785 501 289 334 127 155 . 770 1225 972 . . . 226 58 . . 422 Parts 288 | 4 52 23 22 14 7 2 . 42 58 44 . . . 5 4 . . 11 Haulers Intercepted 6 | . 2 . 1 1 . . . . . 1 . . . 1 . . . . Recyclers Shooed 19 | . 2 . . . . . . 7 7 2 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . 15 . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Fac Was Fac Fac Fac Was Fac DSF Res Qua Res Tes Acc Combat Hostiles Destroyed 57 | . 14 9 4 4 3 . . 4 10 8 . . . . . . . 1 Guns 36 | . 14 6 4 3 2 . . . 1 6 . . . . . . . . Cannons 2 | . . . . 1 . . . . 1 . . . . . . . . . AOE 16 | . . 1 . . 1 . . 4 8 2 . . . . . . . . Classes Destroyed 17 | 1 6 1 1 . . . . 1 4 2 . . . . 1 . . . Worker 10 | . 2 . 2 . . . . 2 4 . . . . . . . . . Builder 5 | . . . . . . . . 4 1 . . . . . . . . . Tunneler 5 | 1 1 . . . . . . 1 2 . . . . . . . . . Hauler 6 | . 2 . 1 1 . . . . . 1 . . . 1 . . . . Recycler 21 | . 1 . . 1 1 1 . 5 6 3 . . . 1 . . . 2 Operator 2 | . . . . . . . . . . . . . . . 2 . . . Watcher 4 | . 3 . . . . . . . . . . . . . . . . 1 Swarmer 15 | . 3 . . . 3 . . 3 5 1 . . . . . . . . Grunt 16 | . 11 . 1 . . . . 1 . 2 . . . . . . . 1 Protector 1 | . . . . . . . . . . 1 . . . . . . . . Sentry 8 | . . . 3 4 . . . . . 1 . . . . . . . . Specialist 1 | . . . . . . . . . . 1 . . . . . . . . Hunter 2 | . . . . . . . . . 1 1 . . . . . . . . Programmer 2 | . . . . . . . . . 1 1 . . . . . . . . Behemoth 1 | . . . . . . . . . 1 . . . . . . . . . Subdweller 9 | . . 9 . . . . . . . . . . . . . . . . Assembled 2 | . . . . . . . . . 2 . . . . . . . . . Best Kill Streak 5 | 1 5 2 3 2 2 1 . 4 4 3 . . . 1 1 . . 2 Combat Bots Only 5 | . 5 2 1 1 2 . . 3 3 2 . . . . . . . 1 Max Kills in Single Turn 2 | 1 1 1 1 1 2 1 . 2 2 1 . . . 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 2 | . . 1 . . 1 . . 2 2 1 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Sto Fac Fac Was Fac Fac Fac Was Fac DSF Res Qua Res Tes Acc Hostile Shots Fired 714 | . 99 25 19 14 12 2 1 97 99 179 1 . 64 69 16 3 4 10 Missed 257 | . 20 6 4 3 5 1 . 28 36 72 1 . 22 41 12 1 1 4 Hits 457 | . 79 19 15 11 7 1 1 69 63 107 . . 42 28 4 2 3 6 Melee 8 | . . . . . . . 1 2 2 . . . 3 . . . . . Projectile 449 | . 79 19 15 11 7 1 . 67 61 107 . . 39 28 4 2 3 6 AOE 11 | . . . . . . . . . 7 1 . . 3 . . . . . Critical Strikes 14 | . 1 . . 1 . . 1 1 4 4 . . 1 1 . . . . Damage Taken 9177 | . 865 509 227 155 76 60 54 1327 1975 2178 . . 697 672 68 20 70 224 Core 1840 | . 79 139 . 15 17 . 54 332 404 505 . . 205 62 . . . 28 Absorbed by Shields 21 | . . . . . . . . . . . . . . 21 . . . . Regen/Repaired (Parts) 1258 | . . . . . . . . 264 609 385 . . . . . . . . Core Remaining (%) 75 | 100 . 12 . 97 97 . . 54 59 . . . 38 . 95 . 100 98 Volleys Fired 517 | 1 98 31 16 15 3 10 19 112 108 57 . 3 . 35 4 1 1 3 Largest 4 | 2 2 2 3 3 4 1 1 1 1 1 . 1 . 1 1 1 1 1 Hottest 133 | 40 85 90 81 133 101 25 25 33 44 39 . 90 . 90 90 120 120 120 Shots Fired 702 | 2 193 55 48 42 9 10 20 110 109 57 . 3 . 35 4 1 1 3 Gun 618 | 2 193 53 48 39 8 10 20 105 87 53 . . . . . . . . Cannon 68 | . . 2 . 3 . . . . 16 . . 3 . 35 4 1 1 3 Launcher 14 | . . . . . 1 . . 5 4 4 . . . . . . . . Special 2 | . . . . . . . . . 2 . . . . . . . . . Kinetic 553 | 2 165 . 48 39 8 10 20 105 103 53 . . . . . . . . Thermal 87 | . 27 10 . 3 . . . . . . . 3 . 35 4 1 1 3 Explosive 14 | . . . . . 1 . . 5 4 4 . . . . . . . . Electromagnetic 46 | . 1 45 . . . . . . . . . . . . . . . . Robot Hit Streak 18 | 1 8 14 10 4 5 11 18 10 8 10 . 5 . 12 . . . . Robot Miss Streak 7 | 1 7 2 3 2 3 . 2 6 5 5 . . . 1 . . . . Penetration Max 2 | . . . . . . . . . 2 1 . . . . . . . . Secondary Targets 7 | . 4 2 . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . . . . . . . . Shots Hit Robots 453 | 1 120 42 28 21 3 10 15 69 77 36 . 3 . 16 2 . . 10 Core Hits 227 | 1 43 22 11 9 6 3 6 37 48 32 . 1 . 5 . . . 3 Critical Kills 20 | . . . . . . . . . 11 9 . . . . . . . . Critical Parts Destroyed 23 | . 1 . 1 . . . . . 15 6 . . . . . . . . Critical Strikes 46 | . 2 . 1 . . . . . 27 16 . . . . . . . . Burn 1 | . 1 . . . . . . . . . . . . . . . . . Destroy 44 | . 1 . 1 . . . . . 26 16 . . . . . . . . Blast 1 | . . . . . . . . . 1 . . . . . . . . . Melee Attacks 33 | . . . . . . . . . 2 . . . . . 4 . 6 21 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 31 | . . . . . . . . . . . . . . . 4 . 6 21 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . . 2 . . . . . 1 . . 4 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 9727 | 12 1393 706 476 387 182 164 291 1580 1591 1395 . 102 . 554 210 . . 684 Guns 5593 | 12 1393 653 476 360 103 164 291 1220 542 379 . . . . . . . . Cannons 982 | . . . . 27 . . . . 300 . . 102 . 553 . . . . Explosions 2255 | . . 53 . . 79 . . 358 749 1016 . . . . . . . . Melee 894 | . . . . . . . . . . . . . . . 210 . . 684 Ramming 3 | . . . . . . . . 2 . . . . . 1 . . . . Kinetic 5012 | 12 1165 . 476 360 103 164 291 1220 842 379 . . . . . . . . Thermal 963 | . 228 53 . 27 . . . . . . . 102 . 553 . . . . Explosive 2202 | . . . . . 79 . . 358 749 1016 . . . . . . . . Electromagnetic 653 | . . 653 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 894 | . . . . . . . . . . . . . . . 210 . . 684 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 24 | . 3 3 . . . . 24 24 4 2 10 10 10 1 1 . . 1 Average Corruption 7 | . 2 3 . . . . 13 20 2 1 8 10 10 1 1 . . 1 Corruption Purged 5 | . . . . . . . . 5 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 211 | . 27 33 . . . . 14 100 26 2 4 3 . 2 . . . . Message Errors 37 | . 7 4 . . . . 1 20 5 . . . . . . . . . Matter Fused 56 | . 8 10 . . . . 3 27 6 . 1 1 . . . . . . Heat Flow Errors 26 | . 3 4 . . . . . 15 3 . . 1 . . . . . . Energy Discharges 26 | . 2 5 . . . . . 11 6 1 . . . 1 . . . . Parts Rejected 4 | . . 1 . . . . 1 2 . . . . . . . . . . Parts Fused 1 | . . . . . . . . . 1 . . . . . . . . . Data Loss (minor) 25 | . 4 5 . . . . 3 8 2 1 . 1 . 1 . . . . Data Loss (major) 10 | . . 1 . . . . . 7 2 . . . . . . . . . Misfires 12 | . 3 2 . . . . 2 4 1 . . . . . . . . . Alerts 1 | . . 1 . . . . . . . . . . . . . . . . Misdirections 6 | . . . . . . . 3 . . . 3 . . . . . . . Weapon Failures 7 | . . . . . . . 1 6 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 427 | . . . . . . . . . 12 16 . 5 . 16 155 . . 223 Projectiles 21 | . . . . . . . . . . . . 5 . 16 . . . . Explosions 28 | . . . . . . . . . 12 16 . . . . . . . . Melee 378 | . . . . . . . . . . . . . . . 155 . . 223 Knockbacks 1 | . . . . . . . . . 1 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . 1 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 53 | . . 52 . . . . . 1 . . . . . . . . . . Shots 1 | . . 1 . . . . . . . . . . . . . . . . Rammed 2 | . . . . . . . . 1 . . . . . 1 . . . . Targets Rammed 2 | . . . . . . . . 1 . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 256 | . 248 238 38 94 . . 10 232 221 29 . 190 . 256 . 74 64 114 Average Temperature 59 | . 76 90 13 21 . . 10 81 81 29 . 67 . 62 . 36 35 25 Received Heat Transfer 1764 | . 414 54 90 54 21 27 . 129 354 270 . . 222 66 . 9 . 54 Effects 2 | . 2 . . . . . . . . . . . . . . . . . Interference 2 | . 2 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . 2 . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . 2 . . . . . . . . . . . . . . . . Parts Fried 5 | . . 5 . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . 1 . . . . . . . . . . . . 1 . . . 1 Heat Transferred 1369 | . 629 . . 37 . . . . . . . 111 . 592 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Fac Was Fac Fac Fac Was Fac DSF Res Qua Res Tes Acc Maximum Alert Level 4 | . . . . . 1 . . 2 3 4 2 1 . 2 1 1 . . Low Security (%) 55 | 100 100 . 100 100 54 100 100 31 28 . . . 100 67 . 87 100 100 Level 1 14 | . . . . . 45 . . 41 2 . . 100 . 26 100 12 . . Level 2 13 | . . . . . . . . 26 17 45 100 . . 5 . . . . Level 3 14 | . . . . . . . . . 52 32 . . . . . . . . Level 4 1 | . . . . . . . . . . 22 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 1332 | 5 91 . 60 41 281 78 . 437 975 1332 458 299 191 420 331 229 172 87 Initial 459 | . . . . 5 . 78 . . 202 459 458 299 191 107 236 186 123 24 Average 284 | . 17 . 28 11 159 15 . 253 619 786 447 288 191 152 262 185 117 44 Influence Increases 7292 | 5 472 . 135 164 522 45 . 1438 1729 1494 . 5 . 699 165 63 129 227 Destroy 0b10 Robot/C 3040 | . 280 . 80 80 240 20 . 820 780 720 . . . . . . . 20 Destroy 0b10 Robot/NC 325 | 5 45 . 15 10 5 5 . 70 90 45 . . . 10 10 . . 15 Destroy Leader 732 | . 70 . 32 42 40 10 . 202 178 154 . . . 2 . . . 2 Allied During Kill 1257 | . . . . . 163 10 . 287 336 461 . . . . . . . . Successful Hack 326 | . 31 . 5 14 19 . . 7 5 6 . 5 . 83 27 . 60 64 Disable Machine 390 | . 30 . . 15 . . . 30 165 30 . . . . 15 . 60 45 Destroy Structure 337 | . 1 . 3 3 10 . . 22 160 48 . . . 34 8 3 9 36 Partial Spotted 150 | . 15 . . . . . . . 15 15 . . . 30 30 . . 45 Lose Combat Pursuer 735 | . . . . . 45 . . . . 15 . . . 540 75 60 . . Influence Decreases 7231 | 5 452 20 120 179 361 206 . 1025 1203 1122 883 159 83 470 254 175 306 208 Entered New Map 2386 | . . 10 . 10 . 83 . . 211 480 853 129 83 84 184 145 96 18 Time Decay 3106 | 5 332 10 120 169 241 58 . 541 652 362 30 30 . 246 70 30 50 160 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . 100 . . . . Lost Part 350 | . 40 . . . . . . 30 80 120 . . . 40 . . 10 30 Lost Ally 809 | . . . . . 120 65 . 204 260 160 . . . . . . . . Purge Threat 480 | . 80 . . . . . . 250 . . . . . . . . 150 . Squads Dispatched 80 | . 3 . 1 . 1 1 . 21 16 18 . . 1 9 2 . 2 5 Investigation 14 | . 2 . . . . . . 1 2 2 . . . 4 1 . 1 1 Extermination 18 | . . . . . 1 . . 5 6 2 . . . 2 . . . 2 Reinforcement 28 | . 1 . 1 . . 1 . 9 1 7 . . 1 3 1 . 1 2 Assault 4 | . . . . . . . . . 1 3 . . . . . . . . Garrison 16 | . . . . . . . . 6 6 4 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 . . . . Construction Impeded 4 | . . . . . . . . 2 1 1 . . . . . . . . Haulers Reinforced 3 | . . . . . . . . 1 . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Fac Fac Was Fac Fac Fac Was Fac DSF Res Qua Res Tes Acc Distress Signals 3 | . . . . . . . . 2 . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 326 | . 20 9 6 4 11 2 6 60 66 65 6 . 4 40 10 5 5 7 Peak Tracking Total 20 | . 4 2 1 2 4 2 3 5 5 20 6 . 5 14 5 5 6 6 Tactical Retreats 15 | . . . . . 1 . . . . 1 . . . 9 2 1 . 1 ECM-based Alert Blocks 5 | . . . . . . . . . . . . . . . . . . 5 Traps | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Fac Was Fac Fac Fac Was Fac DSF Res Qua Res Tes Acc Traps Triggered 21 | . 4 1 . . 1 2 . 1 4 2 . . . 4 . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Sub Mat Sto Fac Fac Was Fac Fac Fac Was Fac DSF Res Qua Res Tes Acc Machines Disabled 26 | . 2 . . 1 . . . 2 11 2 . . . . 1 . 4 3 Max in Single Turn 2 | . 1 . . 1 . . . 1 2 1 . . . . 1 . 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Fac Fac Was Fac Fac Fac Was Fac DSF Res Qua Res Tes Acc Machines Accessed 65 | . 8 1 1 4 5 . . 3 6 3 . 2 . 11 5 . 4 12 Terminals 44 | . 7 . 1 3 3 . . 2 4 1 . 2 . 6 3 . 3 9 Fabricators 3 | . . . . . 2 . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . 1 . . . . 1 . . . . 2 . . . . Scanalyzers 6 | . . . . . . . . . . 1 . . . 2 2 . . 1 Garrison Access 6 | . . . . . . . . 1 1 1 . . . 1 . . 1 1 Total Hacks 155 | . 25 1 2 9 13 . . 14 11 15 . 3 . 20 10 . 7 25 Successful 73 | . 13 1 2 5 5 . . 5 3 6 . 1 . 5 7 . 7 13 Failed 81 | . 12 . . 4 8 . . 9 8 9 . 2 . 14 3 . . 12 Catastrophic 18 | . 1 . . 1 1 . . 3 1 2 . 1 . 6 1 . . 1 Database Lockouts 1 | . . . . . . . . . . . . . . 1 . . . . Manual 80 | . 21 . 2 7 9 . . 9 5 7 . 1 . 6 3 . 3 7 Terminals 109 | . 22 . 2 8 5 . . 12 9 7 . 3 . 10 7 . 6 18 Fabricators 10 | . . . . . 8 . . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 3 . . 1 . . . . 1 . . . . 5 . . . . Scanalyzers 17 | . . . . . . . . . . 6 . . . 4 3 . . 4 Garrison Access 8 | . . . . . . . . 2 1 2 . . . 1 . . 1 1 Terminal Hacks 26 | . 2 1 1 2 1 . . 4 1 1 . 1 . 1 3 . 4 4 Prototype ID Bank 1 | . . . . . . . . . . . . . . . 1 . . . Open DSF 2 | . . . . . 1 . . . . . . 1 . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . 1 . . . . Terminal Index 3 | . . . . . . . . 1 . 1 . . . . . . . 1 Alert Level 1 | . . . . . . . . . 1 . . . . . . . . . Unreport Threat 4 | . 1 . . . . . . 2 . . . . . . . . 1 . Locate Traps 5 | . 1 . 1 1 . . . 1 . . . . . . . . . 1 Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . 1 . Zone Layout 7 | . . . . 1 . . . . . . . . . . 2 . 2 2 Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 1 . . . . . . . . . . . . 1 Network Status 2 | . . . . . 1 . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . 1 . . . . 1 . . . . . . . . . Retrieve Components 3 | . 1 . . 1 . . . . 1 . . . . . . . . . Scanalyzer 12 | . . . . . . . . . . 4 . . . 1 3 . . 4 Retrieve Study 12 | . . . . . . . . . . 4 . . . 1 3 . . 4 Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . 1 1 Seal Access 2 | . . . . . . . . . . . . . . . . . 1 1 Unauthorized Hacks 28 | . 10 . 1 2 3 . . 1 1 1 . . . 3 1 . 2 3 Terminals 26 | . 10 . 1 2 1 . . 1 1 1 . . . 3 1 . 2 3 Assimilate 1 | . . . . . . . . . . . . . . 1 . . . . Botnet 19 | . 5 . 1 1 1 . . 1 1 1 . . . 2 1 . 2 3 Operators 1 | . . . . 1 . . . . . . . . . . . . . . Skim 5 | . 5 . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . 2 . . . . . . . . . . . . . Liberate 1 | . . . . . 1 . . . . . . . . . . . . . Haulers 1 | . . . . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 . . . Used 1 | . . . . . . . . . . . . . . . 1 . . . Hacking Detections 54 | . 6 . . 4 4 . . 3 5 3 . 1 . 9 5 . 3 11 Full Trace Events 8 | . . . . . . . . . 2 1 . . . 3 1 . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired 12 | . . . . . . . . . . 4 . . . 1 3 . . 4 Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . 9 . . . . . . . 2 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Sub Mat Sto Fac Fac Was Fac Fac Fac Was Fac DSF Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . 4 . . . . . . . . . Non-combat 1 | . . . . . . . . . 1 . . . . . . . . . Combat 3 | . . . . . . . . . 3 . . . . . . . . . Robot Hacks Applied 4 | . . . . . . . . . 4 . . . . . . . . . parse_system 4 | . . . . . . . . . 4 . . . . . . . . . Relay Couplers Released 11 | . . . . . . . . 4 7 . . . . . . . . . Programmers 11 | . . . . . . . . 4 7 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 10 | . . . . . 1 . . 4 3 2 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Sto Fac Fac Was Fac Fac Fac Was Fac DSF Res Qua Res Tes Acc Total Allies 10 | . . . . 10 . . . . . . . . . . . . . . Largest Group 10 | . . . . 10 10 4 . . . . . . . . . . . . Highest-Rated Group 173 | . . . . 173 173 77 . . . . . . . . . . . . Highest-Rated Ally 29 | . . . . 29 29 29 . . . . . . . . . . . . Total Orders 26 | . . . . . . 2 1 9 10 4 . . . . . . . . STAY 15 | . . . . . . 1 1 6 5 2 . . . . . . . . FOLLOW 11 | . . . . . . 1 . 3 5 2 . . . . . . . . Ally Attacks 708 | . . . . . 72 22 62 212 159 181 . . . . . . . . Total Damage 17975 | . . . . . 828 281 1100 5486 5042 5238 . . . . . . . . Kills 134 | . . . . . 9 1 3 42 45 34 . . . . . . . . Allies Corrupted 3 | . . . . . . . . . 3 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Borg Created 42 | . . . . . . 2 . 20 14 6 . . . . . . . . Largest Collective 7 | . . . . . . 2 . 5 6 7 . . . . . . . . Intel | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Fac Was Fac Fac Fac Was Fac DSF Res Qua Res Tes Acc Active Infowar (turns) 11638 | 5 1504 1882 295 568 616 273 239 1958 2410 819 . . . 416 159 63 100 331 Optics 4768 | . . . . . . . . 1224 2410 819 . . . . . . . 315 IFF 1043 | . . . . . . . . . . . . . . 390 159 63 100 331 Terrain 673 | . . . . . . . . . . . . . . 84 159 63 100 267 Structural 476 | . 476 . . . . . . . . . . . . . . . . . Seismic 8945 | 5 1028 1882 295 568 616 273 239 1958 1476 605 . . . . . . . . Machine Analysis 835 | . . . . . . . . . . . . . . 182 159 63 100 331 Cloaking 118 | . . . . . . . . . . . . . . 118 . . . . ECM 42 | . . . . . . . . . . . . . . . . 1 6 35 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Sub Mat Sto Fac Fac Was Fac Fac Fac Was Fac DSF Res Qua Res Tes Acc Turns Passed 12444 | 69 1957 1882 295 568 620 273 239 1962 2410 827 61 64 28 536 159 63 100 331 Spaces Moved 8897 | 37 794 1132 122 279 385 172 147 876 1340 515 115 67 50 1165 425 196 228 852 Core 318 | 8 . . . . . . . . . 16 115 67 50 62 . . . . Treads 337 | 29 308 . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels 5438 | . 486 1132 122 279 385 172 147 876 1340 499 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 2804 | . . . . . . . . . . . . . . 1103 425 196 228 852 Fastest Speed 21 | 50 105 145 155 165 110 110 125 140 115 50 50 50 50 21 29 26 26 23 Average Speed 103 | 142 162 150 169 166 134 123 135 153 130 109 50 50 50 32 29 26 26 23 Slowest Speed 240 | 160 240 155 170 185 165 125 140 240 165 128 50 50 50 99 29 26 26 26 Overloaded Moves 3 | . . . . . . . . . . . . . . 3 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 27 | . . . . . . . . . . . . . . 20 1 1 1 4 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 4 98 52 15 40 12 8 92 25 33 12 85 2 46 34 62 7 27 36 Regions Visited 18 Branch Regions 4 Pre-discovered Areas 6 | . 5 . . 1 . . . . . . . . . . . . . . Known Exits Taken 5 | . . . 1 . . . . . 1 . . 1 . 1 1 . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 . . 1 . . . . . . . 1 1 . Scrap Searched 9 | . . 9 . . . . . . . . . . . . . . . . Spaces Dug 35 | . . . . . . . . 6 . . . . . 12 3 1 2 11 Terrain Destroyed 173 | . . 9 . 1 9 . . 18 74 23 . . . 18 5 1 3 12 Melee 12 | . . . . . . . . . . . . . . . 1 . 2 9 Projectile 31 | . . . . 1 . . . . 3 . . . . 18 4 1 1 3 AOE 129 | . . 9 . . 9 . . 18 71 22 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Fac Fac Was Fac Fac Fac Was Fac DSF Res Qua Res Tes Acc Total 11366 | 48 1293 1276 188 358 488 225 176 1384 1862 707 118 94 51 1265 449 205 257 922 Wait 1341 | 1 331 64 20 49 68 31 5 286 314 92 . 23 . 18 14 . 6 19 Move 8831 | 36 793 1131 121 278 384 172 146 875 1339 515 114 66 49 1128 422 193 225 844 Hop 23 | . . . . . . . . . . . . . . 17 1 1 1 3 Pick Up 145 | 3 36 19 9 3 9 4 2 22 22 4 1 . . 6 1 3 . 1 Fast Attach 85 | 6 3 1 2 . 3 . 2 6 14 7 1 . 2 23 1 2 8 4 Attach 46 | 1 6 3 3 1 2 2 . 4 6 6 . 1 . 7 . 2 1 1 Detach 12 | . . . . . . . . 1 2 1 . 1 . 4 1 1 1 . Swap 76 | . 7 5 6 5 6 . . 27 15 3 . . . 1 . . . 1 Drop 157 | . 19 22 11 7 13 4 2 25 23 5 2 . . 10 1 2 8 3 Fire 517 | 1 98 31 16 15 3 10 19 112 108 57 . 3 . 35 4 1 1 3 Melee 33 | . . . . . . . . . 2 . . . . . 4 . 6 21 Ram 1 | . . . . . . . . 1 . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 22 | . . . . . . . . . . 8 . . . 14 . . . . Rewire 8 | . . . . . . . . 5 1 2 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 69 | . . . . . . 2 . 20 16 7 . . . 2 . . . 22 Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub) -10/Subcaves -8/Materials -8/Storage -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory -4/DSF -3/Research (discovered 4 exits: Res x3 / *Qua) -3/Quarantine -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 70 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 8) 301 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 13) 936 | -10/Materials | Discovered new exit (range 13) 997 | -10/Materials | Discovered new exit (range 8) 1426 | -10/Materials | Discovered new exit (range 15) 1548 | -10/Materials | Learned location of Storage (-8) 1599 | -10/Materials | Learned location of Subcaves (-10) 1640 | -10/Materials | Learned location of 1 exit from Recycling 1669 | -10/Materials | Identified exit to Materials 1689 | -10/Materials | Learned location of Recycling (-8) 1709 | -10/Materials | Learned 4 Subcaves zone layouts 2027 | -10/Materials | Entered Subcaves 2184 | -10/Subcaves | Disturbed a concealed Subdweller 2328 | -10/Subcaves | Discovered new exit (range 12) 2356 | -10/Subcaves | Core integrity fell below 50% 2393 | -10/Subcaves | Learned Materials emergency access door positions 2416 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2861 | -10/Subcaves | Core integrity fell below 20% 3378 | -10/Subcaves | Visited 4L-MR0's lab 3393 | -10/Subcaves | Found Prototype Special Melee Weapon 3547 | -10/Subcaves | Build established: Scavenger-Mutant 3909 | -10/Subcaves | Entered Materials 3909 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3910 | -8/Materials | Identified exit to Storage 4204 | -8/Materials | Entered Storage 4461 | -8/Storage | Learned location of Armory (-4) 4649 | -8/Storage | Build established: Tank 4670 | -8/Storage | Discovered new exit (range 9) 4722 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4772 | -8/Storage | Entered Factory 4772 | -7/Factory | Accompanied by 10 allies 4772 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5067 | -7/Factory | Build established: Commander-Tank 5363 | -7/Factory | Lost 3 allies 5370 | -7/Factory | Discovered new exit (range 9) 5392 | -7/Factory | Entered another Factory area 5392 | -6/Factory | Accompanied by 4 allies 5392 | -6/Factory | Evolved 2 slots: Weapon x2 5425 | -6/Factory | Identified 1B-0RG's Assimilator 5486 | -6/Factory | Assimilating Administrator 5a into Collective. 5574 | -6/Factory | Assimilating Soldier 5a into Collective. 5612 | -6/Factory | Lost 3 allies 5665 | -6/Factory | Sucked down chute 5665 | -6/Factory | Entered Waste 5675 | -6/Waste | Spotted C-40 Crusher 5680 | -6/Waste | EMP discharged 5684 | -6/Waste | Spotted C-40 Crusher 5690 | -6/Waste | 2 allies followed down the chute 5700 | -6/Waste | Allies destroyed C-40 Crusher 5712 | -6/Waste | Spotted C-40 Crusher 5727 | -6/Waste | Build established: Mutant 5730 | -6/Waste | Allies destroyed C-40 Crusher 5751 | -6/Waste | Spotted C-40 Crusher 5768 | -6/Waste | Spotted C-40 Crusher 5780 | -6/Waste | EMP discharged 5780 | -6/Waste | System corruption reached 10% 5785 | -6/Waste | Allies destroyed C-40 Crusher 5851 | -6/Waste | Spotted C-40 Crusher 5880 | -6/Waste | EMP discharged 5889 | -6/Waste | Discovered new exit (range 12) 5904 | -6/Waste | Entered Factory 5984 | -6/Factory | Assimilating Serf 5a into Collective. 6002 | -6/Factory | Assimilating Processor 5a into Collective. 6196 | -6/Factory | Assimilating Soldier 5b into Collective. 6199 | -6/Factory | Assimilating Fighter 5a into Collective. 6221 | -6/Factory | Assimilating Soldier 5c into Collective. 6288 | -6/Factory | Assimilating Gladiator 5a into Collective. 6295 | -6/Factory | Assimilating Soldier 5d into Collective. 6318 | -6/Factory | Garrison activated, responded to threat 6511 | -6/Factory | Assimilating Smith 5a into Collective. 6720 | -6/Factory | Assimilating Hacker 5a into Collective. 6878 | -6/Factory | Cargo convoy interrupted 6892 | -6/Factory | Assimilating Guardian 5a into Collective. 6995 | -6/Factory | Garrison activated, responded to threat 6996 | -6/Factory | Assimilating Soldier 5e into Collective. 7089 | -6/Factory | Assimilating Slayer 5a into Collective. 7145 | -6/Factory | Lost 3 allies 7208 | -6/Factory | Assimilating Chaingunner 5a into Collective. 7220 | -6/Factory | Assimilating Slayer 5b into Collective. 7228 | -6/Factory | Assimilating Slayer 5c into Collective. 7233 | -6/Factory | Assimilating Chaingunner 5b into Collective. 7245 | -6/Factory | Lost 3 allies 7386 | -6/Factory | Discovered new exit (range 10) 7431 | -6/Factory | Assimilating Processor 5b into Collective. 7461 | -6/Factory | Assimilating Machinist 5a into Collective. 7585 | -6/Factory | Assimilating Slayer 5d into Collective. 7605 | -6/Factory | Assimilating Processor 5c into Collective. 7866 | -6/Factory | Entered another Factory area 7866 | -5/Factory | Accompanied by 5 allies 7866 | -5/Factory | Evolved 2 slots: Utility x2 7979 | -5/Factory | Build established: Scavenger-Mutant 8214 | -5/Factory | Assimilating Sage 6a into Collective. 8549 | -5/Factory | Assimilating Soldier 6a into Collective. 8561 | -5/Factory | Spotted B-75 Beast 8584 | -5/Factory | Destroyed B-75 Beast 8612 | -5/Factory | Lost 3 parts (1p2n) 8665 | -5/Factory | Garrison activated, responded to threat 8693 | -5/Factory | Assimilating Soldier 6b into Collective. 8890 | -5/Factory | Assimilating Soldier 6c into Collective. 9127 | -5/Factory | Assimilating Conveyor 6a into Collective. 9342 | -5/Factory | Assimilating Processor 6a into Collective. 9365 | -5/Factory | Assimilating Processor 6b into Collective. 9480 | -5/Factory | Assimilating Processor 6c into Collective. 9594 | -5/Factory | Discovered new exit (range 13) 9597 | -5/Factory | Assimilating Machinist 6a into Collective. 9621 | -5/Factory | Identified exit to Factory 9657 | -5/Factory | Assembled infested ambush trap array 9682 | -5/Factory | Assimilating as-72513 into Collective. 9729 | -5/Factory | Lost 7 allies 9735 | -5/Factory | Assimilating Sentinel 6a into Collective. 9812 | -5/Factory | Assimilating Sentinel 6b into Collective. 9821 | -5/Factory | Assimilating Sentinel 6c into Collective. 9874 | -5/Factory | Assimilating Sage 6b into Collective. 10266 | -5/Factory | First assault squad dispatched 10276 | -5/Factory | Entered another Factory area 10276 | -4/Factory | Accompanied by 3 allies 10276 | -4/Factory | Evolved 2 slots: Utility x2 10308 | -4/Factory | Assimilating Administrator 7a into Collective. 10350 | -4/Factory | Assimilating Assassin 7a into Collective. 10527 | -4/Factory | Assimilating Processor 7a into Collective. 10717 | -4/Factory | Assimilating Beamer 7a into Collective. 10717 | -4/Factory | Garrison activated, responded to threat 10722 | -4/Factory | Assimilating Beamer 7b into Collective. 10751 | -4/Factory | Lost 3 parts (2n1u) 10776 | -4/Factory | First assault squad dispatched 10882 | -4/Factory | Assimilating Rainmaker 7a into Collective. 11059 | -4/Factory | Garrison activated, responded to threat 11095 | -4/Factory | Released all parts (10) 11103 | -4/Factory | Sucked down chute 11103 | -4/Factory | Entered Waste 11108 | -4/Waste | Spotted C-40 Crusher 11112 | -4/Waste | Lost 5 allies 11118 | -4/Waste | EMP discharged 11118 | -4/Waste | System corruption reached 10% 11119 | -4/Waste | Spotted C-40 Crusher 11120 | -4/Waste | Spotted C-40 Crusher 11121 | -4/Waste | Spotted C-40 Crusher 11125 | -4/Waste | Lost 7 parts (2n2u3w) 11132 | -4/Waste | Spotted C-40 Crusher 11158 | -4/Waste | Spotted C-40 Crusher 11160 | -4/Waste | Discovered new exit (range 10) 11164 | -4/Waste | Entered Factory 11214 | -4/Factory | Identified exit to DSF 11228 | -4/Factory | Entered DSF 11232 | -4/DSF | Core integrity fell below 50% 11254 | -4/DSF | Discovered new exit (range 12) 11255 | -4/DSF | Additional patrols routed to DSF 11256 | -4/DSF | Entered Research 11256 | -3/Research | Evolved 2 slots: Power x1, Utility x1 11557 | -3/Research | Spotted B-86 Titan 11558 | -3/Research | Found Prototype Processor 11558 | -3/Research | Identified Exp. Target Analyzer 11606 | -3/Research | Central database locked down 11756 | -3/Research | Search patrols dispatched 11764 | -3/Research | Identified exit to Research 11788 | -3/Research | Discovered new exit (range 13) 11790 | -3/Research | Identified exit to Quarantine 11792 | -3/Research | Entered Quarantine 11949 | -3/Quarantine | Discovered exit to Research (range 9) 11951 | -3/Quarantine | Entered Research 11951 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 12008 | -2/Research | Discovered new exit (range 14) 12014 | -2/Research | Entered Testing 12020 | -2/Testing | Found Prototype Device 12020 | -2/Testing | Identified 2N-1CE's Frost Array 12036 | -2/Testing | Found Prototype Processor 12036 | -2/Testing | Identified Exp. Armor Integrity Analyzer 12079 | -2/Testing | Found Prototype Processor 12079 | -2/Testing | Identified Spectral Analyzer 12102 | -2/Testing | Found Prototype Ballistic Gun 12102 | -2/Testing | Identified Hyp. Multirail 12110 | -2/Testing | Discovered new exit (range 16) 12114 | -2/Testing | Entered Access 12114 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 12228 | -1/Access | Spotted B-99 Colossus 12248 | -1/Access | Build established: Hacker-Ninja 12360 | -1/Access | Spotted B-99 Colossus 12442 | -1/Access | Discovered new exit (range 4) 12445 | *** | Escaped! Last Messages --------------- 12372_ >> Machine Analyzer network decryption results: 12372_ Fabricator x1 12373_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 9E. 12381_ Sneak attack on G-73 Enforcer. 12381_ Destroyed Adv. Heat Sink. 12381_ Adv. Terrain Scanner destroyed. 12382_ K-01 Serf cleans the Terminal. 12390_ Mic. Antimatter Reactor+ destroyed. 12391_ K-01 Serf cleans the Terminal. 12396_ G-73 Enforcer heat damages core (-25). 12396_ Adv. Heat Sink melted. 12396_ Acquired 15 matter. 12398_ Connecting with Terminal... 12400_ Dismantling Sealed Barrier with Imp. Plasma Cutter+. 12430_ Sealed Barrier dismantled. 12431_ ALERT: Security rotation in progress. 12432_ Dismantling Main Access Shell with Imp. Plasma Cutter+. 12442_ Main Access Shell dismantled. 12442_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?###?#??????#? ??#?#????#????## ######### #? | | ???????###????? ??? ??? ? ! ## | | #?###?###??#????? ? ? ? ?? " # | | ?###????#????? ? ???#??#?##???# ######### # | | ############?????#?##?#?######?# ##??#??#?# # | | ##?????#??##?#????#?## ########## # | | #???######?##?#????#?# # # # | | #????????#?##??#??##?# # ] # # | | ##???#??##?#???###?### # # # | | "" ####????#?#?????#?#?## # # # | | """" ###################### " "" # # | | """" + #""" # # | | """" ! # #"R + + | | """" # ######################""" ! # # | | """" + ##?#??#?####??##?#???#""" # ## | | "" # ##??##???#?##??####?## = # #? | | "" #=%#?????######?##????### # # | | ##########" #?#??##??########??#?########## # | | ?#???????## ##???#??#?#????#?#????#?#?#???# # | | ###???##??# #######"#######?????#???????### + | | ##???#???## """T"""" ????"??? ?? ???## # | | #???###???# """ """" ????""??? ???## # | | ??????????# " """"""?"?"??? ? ?#?# # | | #????#?#??# " ???? ?? ??? ## | | ##?????#### "" " ??"???? ? #? | | #?#???????# @" "????" ??? ## | | #?#?????### " " "??""???? #? | | ??##??#???# " """"""??"?" ? ### ? | | #?#?##??#?# " ? ???????? ??# ? | | ?#?##?????# " ???????? ???# ? | | ?????#????# #######"######??????#######???# "" | | ????????#?# #?????#?????????????????#?????# "" | | #??????#?## #??##?#???????????????????????# "" | | ????????? # # ????????????????????????????# "" | | ????? ? # # ? ????????????????????????? "" | | ????????? # #????????????????????????????? ?? | | ??????????# ?????????????????????????????? ?? | | ??????????+ ???????????????????????????????? ?? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 40 Energy Capacity 325 Matter Stores 800 Matter Capacity 950 Sight Range 23 Terrain Scan Range 20 Terrain Scan Density 410 ECM Strength 1 Cloak Strength 4 Armor Coverage 225 Resistance: EM 15 Evasion (%) 77 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 3 Offensive Hacking 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hyp. Coil Gun | -4/Factory | Hacked Com. Wheel | -4/Factory | Hacked Wheel | -4/Factory | Hacked Hvy. Rocket Launcher | -4/Factory | Hacked Mic. Antimatter Reactor | -3/Research | Hacked Lgt. Deuterium Engine | -3/Quarantine | Hacked Hvy. Phase Cannon | -3/Quarantine | Hacked Power Sword | -3/Quarantine | Hacked Q-thruster | -1/Access | Hacked Quantum Reactor | -1/Access | Hacked Enh. Nova Cannon | -1/Access | Hacked Imp. Plasma Cutter | -1/Access | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakingChipMantle Manual? 0 Play Time 01:58:54 Cumulative 1606.9 hours Start 2026.02.15 @ 20:58:38 End 2026.02.15 @ 22:57:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1150 Rogue 1110 Adventurer 40 Explorer 0 Win Type 0 Total 208 Types 93/11/74/2/2/4/16/2/1/3 Lore% 97 Gallery% 95 Achievement% 82 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 789b43a4-d3ab-45ef-a75a-276e10c149d5