Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.27 @ 22:49:07

Player: BionicBot

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (1)       5
Value Destroyed (16)       16
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (834)                834
              TOTAL SCORE: 3355

 Bonus
-------
Pacifist                   834

 Cogmind 
---------
Core Integrity             0/700
Matter                     171/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (6) ------
    Hacking Suite
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Great Axe

 Peak State 
------------
>   --- POWER ------------
        (None)
>   --- PROPULSION -------
        (None)
>   --- UTILITY ----------
    Hacking Suite
>   --- WEAPON -----------
    Great Axe
>   --- INVENTORY --------
        (None)
[Rating: 7]

 Favorites 
-----------
Power                      None
Propulsion                 None
Utility                    Hacking Suite
  Hackware                 Hacking Suite
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   
  Utility                  4    | .   .   1   .   1   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             8    | 2   .   .   2   .   4   
  Power                    .    | .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   1   
    Device                 .    | .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   7    | 2   .   .   2   .   3   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          4    | 2   .   .   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 3    | .   .   .   1   1   1   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   3    | .   .   .   1   1   1   
  Highest Loss Streak      1    | .   .   .   1   1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     10   | .   28  22  18  6   4   
  Hackware                 1    | .   .   .   .   .   1   
  Ballistic Gun            8    | .   28  22  18  6   .   
  Slashing Weapon          1    | .   .   .   .   .   2   
Peak Build Rating          7    | 2   2   2   2   1   7   
  Average Rating           1    | 1   2   2   1   .   2   
  On Entrance              1    | .   2   2   2   1   .   
Naked Turns                119  | .   .   .   1   12  106 
Heaviest Build             4    | 2   2   2   2   1   4   
  Greatest Support         3    | 3   3   3   3   3   3   
  Greatest Overweight (x)  1    | .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   
  Most Carried             1    | .   .   .   .   .   1   
  Average Carried          .    | .   .   .   .   .   .   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            1    | .   .   .   .   .   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  
-----------                Run  | Yrd Mat Mat Sto Mat Fac 
Matter Collected           98   | 98  .   .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            10   | .   .   .   .   .   10  
  Parts                    3    | .   .   .   .   .   3   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   
Classes Destroyed          1    | .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   1   
Best Kill Streak           1    | .   .   .   .   .   1   
  Combat Bots Only         .    | .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Mat Sto Mat Fac 
Hostile Shots Fired        186  | .   6   .   21  20  139 
  Missed                   75   | .   4   .   3   7   61  
Damage Taken               1194 | .   14  .   230 173 777 
  Core                     997  | .   .   .   130 147 720 
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         85   | 100 100 .   67  73  .   
Volleys Fired              .    | .   .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           2    | .   .   .   .   .   2   
  Core Hits                2    | .   .   .   .   .   2   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   
Melee Attacks              4    | .   .   .   .   .   4   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 4    | .   .   .   .   .   4   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            1    | .   .   .   .   .   1   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           189  | .   .   .   39  .   150 
  Guns                     .    | .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    136  | .   .   .   .   .   136 
  Ramming                  53   | .   .   .   39  .   14  
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 136  | .   .   .   .   .   136 
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         3    | .   .   .   2   .   3   
  Average Corruption       2    | .   .   .   2   .   2   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
  Effects                  5    | .   .   .   3   .   2   
    Message Errors         1    | .   .   .   1   .   .   
    Matter Fused           1    | .   .   .   1   .   .   
    Data Loss (minor)      1    | .   .   .   .   .   1   
    Data Loss (major)      2    | .   .   .   1   .   1   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            25   | .   .   .   .   .   25  
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    25   | .   .   .   .   .   25  
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      24   | .   .   .   18  .   6   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   14   | .   .   .   7   .   7   
Targets Rammed             14   | .   .   .   7   .   7   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        5    | .   .   .   .   .   5   
  Average Temperature      5    | .   .   .   .   .   5   
  Received Heat Transfer   297  | .   .   .   99  72  126 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac 
Peak Influence             480  | .   .   .   137 103 480 
  Initial                  53   | .   .   .   .   53  46  
  Average                  149  | .   .   .   70  66  239 
Maximum Alert Level        2    | .   .   .   .   .   2   
  Low Security (%)         74   | 100 100 100 100 100 49  
  Level 1                  13   | .   .   .   .   .   25  
  Level 2                  12   | .   .   .   .   .   24  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   .   .   5   
  Investigation            2    | .   .   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Fac 
Distress Signals           2    | .   .   .   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              43   | .   3   .   12  9   19  
  Peak Tracking Total      12   | .   3   .   7   12  11  
  Tactical Retreats        11   | .   .   .   3   1   7   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac 
Traps Triggered            3    | .   .   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Mat Sto Mat Fac 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Fac 
Machines Accessed          7    | .   1   .   2   1   3   
  Terminals                7    | .   1   .   2   1   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                15   | .   2   .   5   3   5   
  Successful               3    | .   1   .   1   .   1   
  Failed                   12   | .   1   .   4   3   4   
    Catastrophic           2    | .   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   7    | .   .   .   1   3   3   
  Terminals                15   | .   2   .   5   3   5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   1   .   1   .   1   
  Open Door                1    | .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   .   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   2   1   3   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Mat Sto Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Mat Sto Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  
-------------              Run  | Yrd Mat Mat Sto Mat Fac 
Turns Passed               481  | 14  23  13  141 43  247 
Spaces Moved               877  | 21  45  26  261 86  438 
  Core                     877  | 21  45  26  261 86  438 
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  50  
  Average Speed            50   | 50  50  50  50  50  50  
  Slowest Speed            100  | 50  50  50  50  50  100 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       19   | 3   12  4   57  17  21  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 1    | .   .   .   .   .   1   
Terrain Destroyed          1    | .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   1   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Fac 
Total                      901  | 22  44  25  269 85  456 
  Wait                     .    | .   .   .   .   .   .   
  Move                     872  | 20  44  25  260 85  438 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  1    | .   .   .   .   .   1   
  Fast Attach              6    | 2   .   .   2   .   2   
  Attach                   2    | .   .   .   .   .   2   
  Detach                   2    | .   .   .   .   .   2   
  Swap                     .    | .   .   .   .   .   .   
  Drop                     .    | .   .   .   .   .   .   
  Fire                     .    | .   .   .   .   .   .   
  Melee                    4    | .   .   .   .   .   4   
  Ram                      14   | .   .   .   7   .   7   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / Min x2)
-9/Materials
-9/Storage
-8/Materials
-7/Factory (discovered 4 exits: Fac x4)

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   15 | -11/Scrapyard | Entered Materials
   30 | -10/Materials | Discovered new exit (range 16)
   31 | -10/Materials | Identified exit to Mines
   38 | -10/Materials | Entered another Materials area
   38 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
   39 | -9/Materials  | Discovered new exit (range 15)
   51 | -9/Materials  | Entered Storage
  184 | -9/Storage    | Discovered new exit (range 16)
  192 | -9/Storage    | Entered Materials
  192 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  227 | -8/Materials  | Discovered new exit (range 15)
  235 | -8/Materials  | Entered Factory
  235 | -7/Factory    | Evolved 2 slots: Utility x2
  307 | -7/Factory    | Build established: Mutant
  364 | -7/Factory    | Identified exit to Factory
  372 | -7/Factory    | Core integrity fell below 50%
  472 | -7/Factory    | Core integrity fell below 20%
  482 | -7/Factory    | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
00417_ Acquired Hacking Suite.
00421_ Slammed into R-06 Scavenger.
00422_ Triggered Alarm Trap.
00422_ An alarm sounds.
00422_ ALERT: Alarm triggered, dispatching investigation squad.
00424_ K-01 Serf cleans the DSF Access.
00427_ Slammed into U-05 Engineer.
00427_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
00428_ U-05 Engineer lays Concrete.
00429_ Slammed into U-05 Engineer. <x2>
00433_ System corrupted: Substantial component data lost.
00446_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00454_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F011.
00463_ Triggered Alarm Trap.
00463_ An alarm sounds.
00463_ ALERT: Alarm triggered, dispatching investigation squad.
00467_ System corrupted: Component data lost.
00482_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ###     #?#### #????? ??   ??##   ##?????##+###### |
|         ###T # #?????#??#h####     #?????#         |
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| ??????   #$""" !==#??????????????????#          #? |
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| ????#  ?????????????????????????????#"  """ #????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          5
Energy Capacity            100
Matter Stores              189
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MachineRefineryDoublenader
  Manual?         0
Play Time         00:12:12
  Cumulative      170.7 hours
  Start           2024.09.27 @ 22:40:35
  End             2024.09.27 @ 22:49:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          126
  Rogue           126
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           7/0/1/0/0/0/0/0/0
Lore%             44
Gallery%          58
Achievement%      56
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 72fe9a64-6000-459b-b9a9-a95749823d9c